Loading...
Searching...
No Matches
Classes | Public Types | Public Member Functions | Public Attributes | Protected Member Functions | List of all members
TextEditor Class Reference

An editable text box. More...

#include <juce_TextEditor.h>

Inheritance diagram for TextEditor:

Classes

class  InputFilter
 Base class for input filters that can be applied to a TextEditor to restrict the text that can be entered. More...
 
class  LengthAndCharacterRestriction
 An input filter for a TextEditor that limits the length of text and/or the characters that it may contain. More...
 
class  Listener
 Receives callbacks from a TextEditor component when it changes. More...
 
struct  LookAndFeelMethods
 This abstract base class is implemented by LookAndFeel classes to provide TextEditor drawing functionality. More...
 

Public Types

enum  ColourIds {
  backgroundColourId = 0x1000200 , textColourId = 0x1000201 , highlightColourId = 0x1000202 , highlightedTextColourId = 0x1000203 ,
  outlineColourId = 0x1000205 , focusedOutlineColourId = 0x1000206 , shadowColourId = 0x1000207
}
 A set of colour IDs to use to change the colour of various aspects of the editor. More...
 
- Public Types inherited from TextInputTarget
enum  VirtualKeyboardType {
  textKeyboard = 0 , numericKeyboard , decimalKeyboard , urlKeyboard ,
  emailAddressKeyboard , phoneNumberKeyboard , passwordKeyboard
}
 A set of possible on-screen keyboard types, for use in the getKeyboardType() method. More...
 
- Public Types inherited from Component
enum class  FocusContainerType { none , focusContainer , keyboardFocusContainer }
 A focus container type that can be passed to setFocusContainerType(). More...
 
enum  FocusChangeType { focusChangedByMouseClick , focusChangedByTabKey , focusChangedDirectly }
 Enumeration used by the focusGained() and focusLost() methods. More...
 
enum class  FocusChangeDirection { unknown , forward , backward }
 Enumeration used by the focusGainedWithDirection() method. More...
 

Public Member Functions

 TextEditor (const String &componentName=String(), juce_wchar passwordCharacter=0)
 Creates a new, empty text editor.
 
 ~TextEditor () override
 Destructor.
 
void setMultiLine (bool shouldBeMultiLine, bool shouldWordWrap=true)
 Puts the editor into either multi- or single-line mode.
 
bool isMultiLine () const
 Returns true if the editor is in multi-line mode.
 
void setReturnKeyStartsNewLine (bool shouldStartNewLine)
 Changes the behaviour of the return key.
 
bool getReturnKeyStartsNewLine () const
 Returns the value set by setReturnKeyStartsNewLine().
 
void setTabKeyUsedAsCharacter (bool shouldTabKeyBeUsed)
 Indicates whether the tab key should be accepted and used to input a tab character, or whether it gets ignored.
 
bool isTabKeyUsedAsCharacter () const
 Returns true if the tab key is being used for input.
 
void setEscapeAndReturnKeysConsumed (bool shouldBeConsumed) noexcept
 This can be used to change whether escape and return keypress events are propagated up to the parent component.
 
void setReadOnly (bool shouldBeReadOnly)
 Changes the editor to read-only mode.
 
bool isReadOnly () const noexcept
 Returns true if the editor is in read-only mode.
 
void setCaretVisible (bool shouldBeVisible)
 Makes the caret visible or invisible.
 
bool isCaretVisible () const noexcept
 Returns true if the caret is enabled.
 
void setScrollbarsShown (bool shouldBeEnabled)
 Enables or disables scrollbars (this only applies when in multi-line mode).
 
bool areScrollbarsShown () const noexcept
 Returns true if scrollbars are enabled.
 
void setPasswordCharacter (juce_wchar passwordCharacter)
 Changes the password character used to disguise the text.
 
juce_wchar getPasswordCharacter () const noexcept
 Returns the current password character.
 
void setPopupMenuEnabled (bool menuEnabled)
 Allows a right-click menu to appear for the editor.
 
bool isPopupMenuEnabled () const noexcept
 Returns true if the right-click menu is enabled.
 
bool isPopupMenuCurrentlyActive () const noexcept
 Returns true if a popup-menu is currently being displayed.
 
void setFont (const Font &newFont)
 Sets the font to use for newly added text.
 
void applyFontToAllText (const Font &newFont, bool changeCurrentFont=true)
 Applies a font to all the text in the editor.
 
const FontgetFont () const noexcept
 Returns the font that's currently being used for new text.
 
void applyColourToAllText (const Colour &newColour, bool changeCurrentTextColour=true)
 Applies a colour to all the text in the editor.
 
void setWhitespaceUnderlined (bool shouldUnderlineWhitespace) noexcept
 Sets whether whitespace should be underlined when the editor font is underlined.
 
bool isWhitespaceUnderlined () const noexcept
 Returns true if whitespace is underlined for underlined fonts.
 
void setSelectAllWhenFocused (bool shouldSelectAll)
 If set to true, focusing on the editor will highlight all its text.
 
void setTextToShowWhenEmpty (const String &text, Colour colourToUse)
 When the text editor is empty, it can be set to display a message.
 
String getTextToShowWhenEmpty () const noexcept
 Returns the text that will be shown when the text editor is empty.
 
void setScrollBarThickness (int newThicknessPixels)
 Changes the size of the scrollbars that are used.
 
void addListener (Listener *newListener)
 Registers a listener to be told when things happen to the text.
 
void removeListener (Listener *listenerToRemove)
 Deregisters a listener.
 
String getText () const
 Returns the entire contents of the editor.
 
String getTextInRange (const Range< int > &textRange) const override
 Returns a section of the contents of the editor.
 
bool isEmpty () const
 Returns true if there are no characters in the editor.
 
void setText (const String &newText, bool sendTextChangeMessage=true)
 Sets the entire content of the editor.
 
ValuegetTextValue ()
 Returns a Value object that can be used to get or set the text.
 
void insertTextAtCaret (const String &textToInsert) override
 Inserts some text at the current caret position.
 
void clear ()
 Deletes all the text from the editor.
 
void cut ()
 Deletes the currently selected region.
 
void copy ()
 Copies the currently selected region to the clipboard.
 
void paste ()
 Pastes the contents of the clipboard into the editor at the caret position.
 
int getCaretPosition () const override
 Returns the current index of the caret.
 
void setCaretPosition (int newIndex)
 Moves the caret to be in front of a given character.
 
void scrollEditorToPositionCaret (int desiredCaretX, int desiredCaretY)
 Attempts to scroll the text editor so that the caret ends up at a specified position.
 
Rectangle< intgetCaretRectangleForCharIndex (int index) const override
 Get the graphical position of the caret for a particular index in the text.
 
void setHighlightedRegion (const Range< int > &newSelection) override
 Selects a section of the text.
 
Range< intgetHighlightedRegion () const override
 Returns the range of characters that are selected.
 
String getHighlightedText () const
 Returns the section of text that is currently selected.
 
int getTextIndexAt (int x, int y) const
 Finds the index of the character at a given position.
 
int getTextIndexAt (Point< int >) const
 Finds the index of the character at a given position.
 
int getCharIndexForPoint (Point< int > point) const override
 Like getTextIndexAt, but doesn't snap to the beginning/end of the range for points vertically outside the text.
 
int getTotalNumChars () const override
 Counts the number of characters in the text.
 
int getTextWidth () const
 Returns the total width of the text, as it is currently laid-out.
 
int getTextHeight () const
 Returns the maximum height of the text, as it is currently laid-out.
 
void setIndents (int newLeftIndent, int newTopIndent)
 Changes the size of the gap at the top and left-edge of the editor.
 
int getTopIndent () const noexcept
 Returns the gap at the top edge of the editor.
 
int getLeftIndent () const noexcept
 Returns the gap at the left edge of the editor.
 
void setBorder (BorderSize< int > border)
 Changes the size of border left around the edge of the component.
 
BorderSize< intgetBorder () const
 Returns the size of border around the edge of the component.
 
void setScrollToShowCursor (bool shouldScrollToShowCaret)
 Used to disable the auto-scrolling which keeps the caret visible.
 
void setJustification (Justification newJustification)
 Modifies the justification of the text within the editor window.
 
Justification getJustificationType () const noexcept
 Returns the type of justification, as set in setJustification().
 
void setLineSpacing (float newLineSpacing) noexcept
 Sets the line spacing of the TextEditor.
 
float getLineSpacing () const noexcept
 Returns the current line spacing of the TextEditor.
 
RectangleList< intgetTextBounds (Range< int > textRange) const override
 Returns the bounding box for a range of text in the editor.
 
void moveCaretToEnd ()
 
bool moveCaretLeft (bool moveInWholeWordSteps, bool selecting)
 
bool moveCaretRight (bool moveInWholeWordSteps, bool selecting)
 
bool moveCaretUp (bool selecting)
 
bool moveCaretDown (bool selecting)
 
bool pageUp (bool selecting)
 
bool pageDown (bool selecting)
 
bool scrollDown ()
 
bool scrollUp ()
 
bool moveCaretToTop (bool selecting)
 
bool moveCaretToStartOfLine (bool selecting)
 
bool moveCaretToEnd (bool selecting)
 
bool moveCaretToEndOfLine (bool selecting)
 
bool deleteBackwards (bool moveInWholeWordSteps)
 
bool deleteForwards (bool moveInWholeWordSteps)
 
bool copyToClipboard ()
 
bool cutToClipboard ()
 
bool pasteFromClipboard ()
 
bool selectAll ()
 
bool undo ()
 
bool redo ()
 
virtual void addPopupMenuItems (PopupMenu &menuToAddTo, const MouseEvent *mouseClickEvent)
 This adds the items to the popup menu.
 
virtual void performPopupMenuAction (int menuItemID)
 This is called to perform one of the items that was shown on the popup menu.
 
void setInputFilter (InputFilter *newFilter, bool takeOwnership)
 Sets an input filter that should be applied to this editor.
 
InputFiltergetInputFilter () const noexcept
 Returns the current InputFilter, as set by setInputFilter().
 
void setInputRestrictions (int maxTextLength, const String &allowedCharacters=String())
 Sets limits on the characters that can be entered.
 
void setKeyboardType (VirtualKeyboardType type) noexcept
 Sets the type of virtual keyboard that should be displayed when this editor has focus.
 
void setClicksOutsideDismissVirtualKeyboard (bool)
 Sets the behaviour of mouse/touch interactions outside this component.
 
bool getClicksOutsideDismissVirtualKeyboard () const
 Returns true if the editor is configured to hide the virtual keyboard when the mouse is pressed on another component.
 
void paint (Graphics &) override
 Components can override this method to draw their content.
 
void paintOverChildren (Graphics &) override
 Components can override this method to draw over the top of their children.
 
void mouseDown (const MouseEvent &) override
 Called when a mouse button is pressed.
 
void mouseUp (const MouseEvent &) override
 Called when a mouse button is released.
 
void mouseDrag (const MouseEvent &) override
 Called when the mouse is moved while a button is held down.
 
void mouseDoubleClick (const MouseEvent &) override
 Called when a mouse button has been double-clicked on a component.
 
void mouseWheelMove (const MouseEvent &, const MouseWheelDetails &) override
 Called when the mouse-wheel is moved.
 
bool keyPressed (const KeyPress &) override
 Called when a key is pressed.
 
bool keyStateChanged (bool) override
 Called when a key is pressed or released.
 
void focusGained (FocusChangeType) override
 Called to indicate that this component has just acquired the keyboard focus.
 
void focusLost (FocusChangeType) override
 Called to indicate that this component has just lost the keyboard focus.
 
void resized () override
 Called when this component's size has been changed.
 
void enablementChanged () override
 Callback to indicate that this component has been enabled or disabled.
 
void lookAndFeelChanged () override
 Called to let the component react to a change in the look-and-feel setting.
 
void parentHierarchyChanged () override
 Called to indicate that the component's parents have changed.
 
bool isTextInputActive () const override
 Returns true if this input target is currently accepting input.
 
void setTemporaryUnderlining (const Array< Range< int > > &) override
 Sets a number of temporarily underlined sections.
 
VirtualKeyboardType getKeyboardType () override
 Returns the target's preference for the type of keyboard that would be most appropriate.
 
std::unique_ptr< AccessibilityHandlercreateAccessibilityHandler () override
 Override this method to return a custom AccessibilityHandler for this component.
 
- Public Member Functions inherited from TextInputTarget
 TextInputTarget ()=default
 
virtual ~TextInputTarget ()=default
 Destructor.
 
Rectangle< int > getCaretRectangle () const
 Returns the position of the caret, relative to the component's origin.
 
- Public Member Functions inherited from Component
 Component () noexcept
 Creates a component.
 
 ~Component () override
 Destructor.
 
 Component (const String &componentName) noexcept
 Creates a component, setting its name at the same time.
 
String getName () const noexcept
 Returns the name of this component.
 
virtual void setName (const String &newName)
 Sets the name of this component.
 
String getComponentID () const noexcept
 Returns the ID string that was set by setComponentID().
 
void setComponentID (const String &newID)
 Sets the component's ID string.
 
virtual void setVisible (bool shouldBeVisible)
 Makes the component visible or invisible.
 
bool isVisible () const noexcept
 Tests whether the component is visible or not.
 
virtual void visibilityChanged ()
 Called when this component's visibility changes.
 
bool isShowing () const
 Tests whether this component and all its parents are visible.
 
virtual void addToDesktop (int windowStyleFlags, void *nativeWindowToAttachTo=nullptr)
 Makes this component appear as a window on the desktop.
 
void removeFromDesktop ()
 If the component is currently showing on the desktop, this will hide it.
 
bool isOnDesktop () const noexcept
 Returns true if this component is currently showing on the desktop.
 
ComponentPeergetPeer () const
 Returns the heavyweight window that contains this component.
 
virtual void userTriedToCloseWindow ()
 For components on the desktop, this is called if the system wants to close the window.
 
virtual void minimisationStateChanged (bool isNowMinimised)
 Called for a desktop component which has just been minimised or un-minimised.
 
virtual float getDesktopScaleFactor () const
 Returns the default scale factor to use for this component when it is placed on the desktop.
 
void toFront (bool shouldAlsoGainKeyboardFocus)
 Brings the component to the front of its siblings.
 
void toBack ()
 Changes this component's z-order to be at the back of all its siblings.
 
void toBehind (Component *other)
 Changes this component's z-order so that it's just behind another component.
 
void setAlwaysOnTop (bool shouldStayOnTop)
 Sets whether the component should always be kept at the front of its siblings.
 
bool isAlwaysOnTop () const noexcept
 Returns true if this component is set to always stay in front of its siblings.
 
int getX () const noexcept
 Returns the x coordinate of the component's left edge.
 
int getY () const noexcept
 Returns the y coordinate of the top of this component.
 
int getWidth () const noexcept
 Returns the component's width in pixels.
 
int getHeight () const noexcept
 Returns the component's height in pixels.
 
int getRight () const noexcept
 Returns the x coordinate of the component's right-hand edge.
 
Point< int > getPosition () const noexcept
 Returns the component's top-left position as a Point.
 
int getBottom () const noexcept
 Returns the y coordinate of the bottom edge of this component.
 
Rectangle< int > getBounds () const noexcept
 Returns this component's bounding box.
 
Rectangle< int > getLocalBounds () const noexcept
 Returns the component's bounds, relative to its own origin.
 
Rectangle< int > getBoundsInParent () const noexcept
 Returns the area of this component's parent which this component covers.
 
int getScreenX () const
 Returns this component's x coordinate relative the screen's top-left origin.
 
int getScreenY () const
 Returns this component's y coordinate relative the screen's top-left origin.
 
Point< int > getScreenPosition () const
 Returns the position of this component's top-left corner relative to the screen's top-left.
 
Rectangle< int > getScreenBounds () const
 Returns the bounds of this component, relative to the screen's top-left.
 
Point< int > getLocalPoint (const Component *sourceComponent, Point< int > pointRelativeToSourceComponent) const
 Converts a point to be relative to this component's coordinate space.
 
Point< float > getLocalPoint (const Component *sourceComponent, Point< float > pointRelativeToSourceComponent) const
 Converts a point to be relative to this component's coordinate space.
 
Rectangle< int > getLocalArea (const Component *sourceComponent, Rectangle< int > areaRelativeToSourceComponent) const
 Converts a rectangle to be relative to this component's coordinate space.
 
Rectangle< float > getLocalArea (const Component *sourceComponent, Rectangle< float > areaRelativeToSourceComponent) const
 Converts a rectangle to be relative to this component's coordinate space.
 
Point< int > localPointToGlobal (Point< int > localPoint) const
 Converts a point relative to this component's top-left into a screen coordinate.
 
Point< float > localPointToGlobal (Point< float > localPoint) const
 Converts a point relative to this component's top-left into a screen coordinate.
 
Rectangle< int > localAreaToGlobal (Rectangle< int > localArea) const
 Converts a rectangle from this component's coordinate space to a screen coordinate.
 
Rectangle< float > localAreaToGlobal (Rectangle< float > localArea) const
 Converts a rectangle from this component's coordinate space to a screen coordinate.
 
void setTopLeftPosition (int x, int y)
 Moves the component to a new position.
 
void setTopLeftPosition (Point< int > newTopLeftPosition)
 Moves the component to a new position.
 
void setTopRightPosition (int x, int y)
 Moves the component to a new position.
 
void setSize (int newWidth, int newHeight)
 Changes the size of the component.
 
void setBounds (int x, int y, int width, int height)
 Changes the component's position and size.
 
void setBounds (Rectangle< int > newBounds)
 Changes the component's position and size.
 
void setBoundsRelative (float proportionalX, float proportionalY, float proportionalWidth, float proportionalHeight)
 Changes the component's position and size in terms of fractions of its parent's size.
 
void setBoundsRelative (Rectangle< float > proportionalArea)
 Changes the component's position and size in terms of fractions of its parent's size.
 
void setBoundsInset (BorderSize< int > borders)
 Changes the component's position and size based on the amount of space to leave around it.
 
void setBoundsToFit (Rectangle< int > targetArea, Justification justification, bool onlyReduceInSize)
 Positions the component within a given rectangle, keeping its proportions unchanged.
 
void setCentrePosition (int x, int y)
 Changes the position of the component's centre.
 
void setCentrePosition (Point< int > newCentrePosition)
 Changes the position of the component's centre.
 
void setCentreRelative (float x, float y)
 Changes the position of the component's centre.
 
void centreWithSize (int width, int height)
 Changes the component's size and centres it within its parent.
 
void setTransform (const AffineTransform &transform)
 Sets a transform matrix to be applied to this component.
 
AffineTransform getTransform () const
 Returns the transform that is currently being applied to this component.
 
bool isTransformed () const noexcept
 Returns true if a non-identity transform is being applied to this component.
 
int proportionOfWidth (float proportion) const noexcept
 Returns a proportion of the component's width.
 
int proportionOfHeight (float proportion) const noexcept
 Returns a proportion of the component's height.
 
int getParentWidth () const noexcept
 Returns the width of the component's parent.
 
int getParentHeight () const noexcept
 Returns the height of the component's parent.
 
Rectangle< int > getParentMonitorArea () const
 Returns the screen coordinates of the monitor that contains this component.
 
int getNumChildComponents () const noexcept
 Returns the number of child components that this component contains.
 
ComponentgetChildComponent (int index) const noexcept
 Returns one of this component's child components, by it index.
 
int getIndexOfChildComponent (const Component *child) const noexcept
 Returns the index of this component in the list of child components.
 
const Array< Component * > & getChildren () const noexcept
 Provides access to the underlying array of child components.
 
ComponentfindChildWithID (StringRef componentID) const noexcept
 Looks for a child component with the specified ID.
 
void addChildComponent (Component *child, int zOrder=-1)
 Adds a child component to this one.
 
void addChildComponent (Component &child, int zOrder=-1)
 Adds a child component to this one.
 
void addAndMakeVisible (Component *child, int zOrder=-1)
 Adds a child component to this one, and also makes the child visible if it isn't already.
 
void addAndMakeVisible (Component &child, int zOrder=-1)
 Adds a child component to this one, and also makes the child visible if it isn't already.
 
void addChildAndSetID (Component *child, const String &componentID)
 Adds a child component to this one, makes it visible, and sets its component ID.
 
void removeChildComponent (Component *childToRemove)
 Removes one of this component's child-components.
 
ComponentremoveChildComponent (int childIndexToRemove)
 Removes one of this component's child-components by index.
 
void removeAllChildren ()
 Removes all this component's children.
 
void deleteAllChildren ()
 Removes and deletes all of this component's children.
 
ComponentgetParentComponent () const noexcept
 Returns the component which this component is inside.
 
template<class TargetClass >
TargetClass * findParentComponentOfClass () const
 Searches the parent components for a component of a specified class.
 
ComponentgetTopLevelComponent () const noexcept
 Returns the highest-level component which contains this one or its parents.
 
bool isParentOf (const Component *possibleChild) const noexcept
 Checks whether a component is anywhere inside this component or its children.
 
virtual void childrenChanged ()
 Subclasses can use this callback to be told when children are added or removed, or when their z-order changes.
 
virtual bool hitTest (int x, int y)
 Tests whether a given point is inside the component.
 
void setInterceptsMouseClicks (bool allowClicksOnThisComponent, bool allowClicksOnChildComponents) noexcept
 Changes the default return value for the hitTest() method.
 
void getInterceptsMouseClicks (bool &allowsClicksOnThisComponent, bool &allowsClicksOnChildComponents) const noexcept
 Retrieves the current state of the mouse-click interception flags.
 
bool contains (Point< int > localPoint)
 Returns true if a given point lies within this component or one of its children.
 
bool contains (Point< float > localPoint)
 Returns true if a given point lies within this component or one of its children.
 
bool reallyContains (Point< int > localPoint, bool returnTrueIfWithinAChild)
 Returns true if a given point lies in this component, taking any overlapping siblings into account.
 
bool reallyContains (Point< float > localPoint, bool returnTrueIfWithinAChild)
 Returns true if a given point lies in this component, taking any overlapping siblings into account.
 
ComponentgetComponentAt (int x, int y)
 Returns the component at a certain point within this one.
 
ComponentgetComponentAt (Point< int > position)
 Returns the component at a certain point within this one.
 
ComponentgetComponentAt (Point< float > position)
 Returns the component at a certain point within this one.
 
void repaint ()
 Marks the whole component as needing to be redrawn.
 
void repaint (int x, int y, int width, int height)
 Marks a subsection of this component as needing to be redrawn.
 
void repaint (Rectangle< int > area)
 Marks a subsection of this component as needing to be redrawn.
 
void setBufferedToImage (bool shouldBeBuffered)
 Makes the component use an internal buffer to optimise its redrawing.
 
Image createComponentSnapshot (Rectangle< int > areaToGrab, bool clipImageToComponentBounds=true, float scaleFactor=1.0f)
 Generates a snapshot of part of this component.
 
void paintEntireComponent (Graphics &context, bool ignoreAlphaLevel)
 Draws this component and all its subcomponents onto the specified graphics context.
 
void setPaintingIsUnclipped (bool shouldPaintWithoutClipping) noexcept
 This allows you to indicate that this component doesn't require its graphics context to be clipped when it is being painted.
 
bool isPaintingUnclipped () const noexcept
 Returns true if this component doesn't require its graphics context to be clipped when it is being painted.
 
void setComponentEffect (ImageEffectFilter *newEffect)
 Adds an effect filter to alter the component's appearance.
 
ImageEffectFiltergetComponentEffect () const noexcept
 Returns the current component effect.
 
LookAndFeelgetLookAndFeel () const noexcept
 Finds the appropriate look-and-feel to use for this component.
 
void setLookAndFeel (LookAndFeel *newLookAndFeel)
 Sets the look and feel to use for this component.
 
void sendLookAndFeelChange ()
 Calls the methods repaint(), lookAndFeelChanged(), and colourChanged() in this component and all its children recursively.
 
void setOpaque (bool shouldBeOpaque)
 Indicates whether any parts of the component might be transparent.
 
bool isOpaque () const noexcept
 Returns true if no parts of this component are transparent.
 
void setBroughtToFrontOnMouseClick (bool shouldBeBroughtToFront) noexcept
 Indicates whether the component should be brought to the front when clicked.
 
bool isBroughtToFrontOnMouseClick () const noexcept
 Indicates whether the component should be brought to the front when clicked-on.
 
void setExplicitFocusOrder (int newFocusOrderIndex)
 Sets the focus order of this component.
 
int getExplicitFocusOrder () const
 Returns the focus order of this component, if one has been specified.
 
void setFocusContainerType (FocusContainerType containerType) noexcept
 Sets whether this component is a container for components that can have their focus traversed, and the type of focus traversal that it supports.
 
bool isFocusContainer () const noexcept
 Returns true if this component has been marked as a focus container.
 
bool isKeyboardFocusContainer () const noexcept
 Returns true if this component has been marked as a keyboard focus container.
 
ComponentfindFocusContainer () const
 Returns the focus container for this component.
 
ComponentfindKeyboardFocusContainer () const
 Returns the keyboard focus container for this component.
 
void setWantsKeyboardFocus (bool wantsFocus) noexcept
 Sets a flag to indicate whether this component wants keyboard focus or not.
 
bool getWantsKeyboardFocus () const noexcept
 Returns true if the component is interested in getting keyboard focus.
 
void setMouseClickGrabsKeyboardFocus (bool shouldGrabFocus)
 Chooses whether a click on this component automatically grabs the focus.
 
bool getMouseClickGrabsKeyboardFocus () const noexcept
 Returns the last value set with setMouseClickGrabsKeyboardFocus().
 
void grabKeyboardFocus ()
 Tries to give keyboard focus to this component.
 
void giveAwayKeyboardFocus ()
 If this component or any of its children currently have the keyboard focus, this will defocus it, send a focus change notification, and try to pass the focus to the next component.
 
bool hasKeyboardFocus (bool trueIfChildIsFocused) const
 Returns true if this component currently has the keyboard focus.
 
void moveKeyboardFocusToSibling (bool moveToNext)
 Tries to move the keyboard focus to one of this component's siblings.
 
virtual std::unique_ptr< ComponentTraversercreateFocusTraverser ()
 Creates a ComponentTraverser object to determine the logic by which focus should be passed from this component.
 
virtual std::unique_ptr< ComponentTraversercreateKeyboardFocusTraverser ()
 Creates a ComponentTraverser object to use to determine the logic by which keyboard focus should be passed from this component.
 
void setHasFocusOutline (bool hasFocusOutline) noexcept
 Use this to indicate that the component should have an outline drawn around it when it has keyboard focus.
 
bool hasFocusOutline () const noexcept
 Returns true if this component should have a focus outline.
 
bool isEnabled () const noexcept
 Returns true if the component (and all its parents) are enabled.
 
void setEnabled (bool shouldBeEnabled)
 Enables or disables this component.
 
float getAlpha () const noexcept
 Returns the component's current transparency level.
 
void setAlpha (float newAlpha)
 Changes the transparency of this component.
 
virtual void alphaChanged ()
 Called when setAlpha() is used to change the alpha value of this component.
 
void setMouseCursor (const MouseCursor &cursorType)
 Changes the mouse cursor shape to use when the mouse is over this component.
 
virtual MouseCursor getMouseCursor ()
 Returns the mouse cursor shape to use when the mouse is over this component.
 
void updateMouseCursor () const
 Forces the current mouse cursor to be updated.
 
void mouseMove (const MouseEvent &event) override
 Called when the mouse moves inside a component.
 
void mouseEnter (const MouseEvent &event) override
 Called when the mouse first enters a component.
 
void mouseExit (const MouseEvent &event) override
 Called when the mouse moves out of a component.
 
void mouseMagnify (const MouseEvent &event, float scaleFactor) override
 Called when a pinch-to-zoom mouse-gesture is used.
 
void setRepaintsOnMouseActivity (bool shouldRepaint) noexcept
 Causes automatic repaints when the mouse enters or exits this component.
 
void addMouseListener (MouseListener *newListener, bool wantsEventsForAllNestedChildComponents)
 Registers a listener to be told when mouse events occur in this component.
 
void removeMouseListener (MouseListener *listenerToRemove)
 Deregisters a mouse listener.
 
void addKeyListener (KeyListener *newListener)
 Adds a listener that wants to hear about keypresses that this component receives.
 
void removeKeyListener (KeyListener *listenerToRemove)
 Removes a previously-registered key listener.
 
virtual void modifierKeysChanged (const ModifierKeys &modifiers)
 Called when a modifier key is pressed or released.
 
virtual void focusGainedWithDirection (FocusChangeType cause, FocusChangeDirection direction)
 Called to indicate that this component has just acquired the keyboard focus.
 
virtual void focusOfChildComponentChanged (FocusChangeType cause)
 Called to indicate a change in whether or not this component is the parent of the currently-focused component.
 
bool isMouseOver (bool includeChildren=false) const
 Returns true if the mouse is currently over this component.
 
bool isMouseButtonDown (bool includeChildren=false) const
 Returns true if the mouse button is currently held down in this component.
 
bool isMouseOverOrDragging (bool includeChildren=false) const
 True if the mouse is over this component, or if it's being dragged in this component.
 
Point< int > getMouseXYRelative () const
 Returns the mouse's current position, relative to this component.
 
virtual void moved ()
 Called when this component's position has been changed.
 
virtual void childBoundsChanged (Component *child)
 Called when one of this component's children is moved or resized.
 
virtual void parentSizeChanged ()
 Called when this component's immediate parent has been resized.
 
virtual void broughtToFront ()
 Called when this component has been moved to the front of its siblings.
 
void addComponentListener (ComponentListener *newListener)
 Adds a listener to be told about changes to the component hierarchy or position.
 
void removeComponentListener (ComponentListener *listenerToRemove)
 Removes a component listener.
 
void postCommandMessage (int commandId)
 Dispatches a numbered message to this component.
 
int runModalLoop ()
 Runs a component modally, waiting until the loop terminates.
 
void enterModalState (bool takeKeyboardFocus=true, ModalComponentManager::Callback *callback=nullptr, bool deleteWhenDismissed=false)
 Puts the component into a modal state.
 
void exitModalState (int returnValue=0)
 Ends a component's modal state.
 
bool isCurrentlyModal (bool onlyConsiderForemostModalComponent=true) const noexcept
 Returns true if this component is the modal one.
 
bool isCurrentlyBlockedByAnotherModalComponent () const
 Checks whether there's a modal component somewhere that's stopping this one from receiving messages.
 
virtual bool canModalEventBeSentToComponent (const Component *targetComponent)
 When a component is modal, this callback allows it to choose which other components can still receive events.
 
virtual void inputAttemptWhenModal ()
 Called when the user tries to click on a component that is blocked by another modal component.
 
NamedValueSetgetProperties () noexcept
 Returns the set of properties that belong to this component.
 
const NamedValueSetgetProperties () const noexcept
 Returns the set of properties that belong to this component.
 
Colour findColour (int colourID, bool inheritFromParent=false) const
 Looks for a colour that has been registered with the given colour ID number.
 
void setColour (int colourID, Colour newColour)
 Registers a colour to be used for a particular purpose.
 
void removeColour (int colourID)
 If a colour has been set with setColour(), this will remove it.
 
bool isColourSpecified (int colourID) const
 Returns true if the specified colour ID has been explicitly set for this component using the setColour() method.
 
void copyAllExplicitColoursTo (Component &target) const
 This looks for any colours that have been specified for this component, and copies them to the specified target component.
 
virtual void colourChanged ()
 This method is called when a colour is changed by the setColour() method, or when the look-and-feel is changed by the setLookAndFeel() or sendLookAndFeelChanged() methods.
 
void * getWindowHandle () const
 Returns the underlying native window handle for this component.
 
PositionergetPositioner () const noexcept
 Returns the Positioner object that has been set for this component.
 
void setPositioner (Positioner *newPositioner)
 Sets a new Positioner object for this component.
 
void setCachedComponentImage (CachedComponentImage *newCachedImage)
 Gives the component a CachedComponentImage that should be used to buffer its painting.
 
CachedComponentImagegetCachedComponentImage () const noexcept
 Returns the object that was set by setCachedComponentImage().
 
void setViewportIgnoreDragFlag (bool ignoreDrag) noexcept
 Sets a flag to indicate whether mouse drag events on this Component should be ignored when it is inside a Viewport with drag-to-scroll functionality enabled.
 
bool getViewportIgnoreDragFlag () const noexcept
 Retrieves the current state of the Viewport drag-to-scroll functionality flag.
 
String getTitle () const noexcept
 Returns the title text for this component.
 
void setTitle (const String &newTitle)
 Sets the title for this component.
 
String getDescription () const noexcept
 Returns the description for this component.
 
void setDescription (const String &newDescription)
 Sets the description for this component.
 
String getHelpText () const noexcept
 Returns the help text for this component.
 
void setHelpText (const String &newHelpText)
 Sets the help text for this component.
 
void setAccessible (bool shouldBeAccessible)
 Sets whether this component and its children are visible to accessibility clients.
 
bool isAccessible () const noexcept
 Returns true if this component and its children are visible to accessibility clients.
 
AccessibilityHandlergetAccessibilityHandler ()
 Returns the accessibility handler for this component, or nullptr if this component is not accessible.
 
void invalidateAccessibilityHandler ()
 Invalidates the AccessibilityHandler that is currently being used for this component.
 
- Public Member Functions inherited from MouseListener
virtual ~MouseListener ()=default
 Destructor.
 
- Public Member Functions inherited from SettableTooltipClient
 ~SettableTooltipClient () override=default
 Destructor.
 
virtual void setTooltip (const String &newTooltip)
 Assigns a new tooltip to this object.
 
String getTooltip () override
 Returns the tooltip assigned to this object.
 
- Public Member Functions inherited from TooltipClient
virtual ~TooltipClient ()=default
 Destructor.
 

Public Attributes

std::function< void()> onTextChange
 You can assign a lambda to this callback object to have it called when the text is changed.
 
std::function< void()> onReturnKey
 You can assign a lambda to this callback object to have it called when the return key is pressed.
 
std::function< void()> onEscapeKey
 You can assign a lambda to this callback object to have it called when the escape key is pressed.
 
std::function< void()> onFocusLost
 You can assign a lambda to this callback object to have it called when the editor loses key focus.
 

Protected Member Functions

void scrollToMakeSureCursorIsVisible ()
 Scrolls the minimum distance needed to get the caret into view.
 
void textChanged ()
 Used internally to dispatch a text-change message.
 
void newTransaction ()
 Begins a new transaction in the UndoManager.
 
virtual void returnPressed ()
 Can be overridden to intercept return key presses directly.
 
virtual void escapePressed ()
 Can be overridden to intercept escape key presses directly.
 
- Protected Member Functions inherited from SettableTooltipClient
 SettableTooltipClient ()=default
 

Additional Inherited Members

- Static Public Member Functions inherited from Component
static float JUCE_CALLTYPE getApproximateScaleFactorForComponent (const Component *targetComponent)
 Returns the approximate scale factor for a given component by traversing its parent hierarchy and applying each transform and finally scaling this by the global scale factor.
 
static Component *JUCE_CALLTYPE getCurrentlyFocusedComponent () noexcept
 Returns the component that currently has the keyboard focus.
 
static void JUCE_CALLTYPE unfocusAllComponents ()
 If any component has keyboard focus, this will defocus it.
 
static void JUCE_CALLTYPE beginDragAutoRepeat (int millisecondsBetweenCallbacks)
 Ensures that a non-stop stream of mouse-drag events will be sent during the current mouse-drag operation.
 
static bool JUCE_CALLTYPE isMouseButtonDownAnywhere () noexcept
 Returns true if a mouse button is currently down.
 
static int JUCE_CALLTYPE getNumCurrentlyModalComponents () noexcept
 Returns the number of components that are currently in a modal state.
 
static Component *JUCE_CALLTYPE getCurrentlyModalComponent (int index=0) noexcept
 Returns one of the components that are currently modal.
 

Detailed Description

An editable text box.

A TextEditor can either be in single- or multi-line mode, and supports mixed fonts and colours.

See also
TextEditor::Listener, Label

Member Enumeration Documentation

◆ ColourIds

A set of colour IDs to use to change the colour of various aspects of the editor.

These constants can be used either via the Component::setColour(), or LookAndFeel::setColour() methods.

NB: You can also set the caret colour using CaretComponent::caretColourId

See also
Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
Enumerator
backgroundColourId 

The colour to use for the text component's background - this can be transparent if necessary.

textColourId 

The colour that will be used when text is added to the editor.

Note that because the editor can contain multiple colours, calling this method won't change the colour of existing text - to do that, use the applyColourToAllText() method

highlightColourId 

The colour with which to fill the background of highlighted sections of the text - this can be transparent if you don't want to show any highlighting.

highlightedTextColourId 

The colour with which to draw the text in highlighted sections.

outlineColourId 

If this is non-transparent, it will be used to draw a box around the edge of the component.

focusedOutlineColourId 

If this is non-transparent, it will be used to draw a box around the edge of the component when it has focus.

shadowColourId 

If this is non-transparent, it'll be used to draw an inner shadow around the edge of the editor.

Constructor & Destructor Documentation

◆ TextEditor()

TextEditor::TextEditor ( const String & componentName = String(),
juce_wchar passwordCharacter = 0 )
explicit

Creates a new, empty text editor.

Parameters
componentNamethe name to pass to the component for it to use as its name
passwordCharacterif this is not zero, this character will be used as a replacement for all characters that are drawn on screen - e.g. to create a password-style textbox containing circular blobs instead of text, you could set this value to 0x25cf, which is the unicode character for a black splodge (not all fonts include this, though), or 0x2022, which is a bullet (probably the best choice for linux).

◆ ~TextEditor()

TextEditor::~TextEditor ( )
override

Destructor.

Member Function Documentation

◆ setMultiLine()

void TextEditor::setMultiLine ( bool shouldBeMultiLine,
bool shouldWordWrap = true )

Puts the editor into either multi- or single-line mode.

By default, the editor will be in single-line mode, so use this if you need a multi-line editor.

See also the setReturnKeyStartsNewLine() method, which will also need to be turned on if you want a multi-line editor with line-breaks.

Parameters
shouldBeMultiLinewhether the editor should be multi- or single-line.
shouldWordWrapsets whether long lines should be broken up in multi-line editors. If this is false and scrollbars are enabled a horizontal scrollbar will be shown.
See also
isMultiLine, setReturnKeyStartsNewLine, setScrollbarsShown

◆ isMultiLine()

bool TextEditor::isMultiLine ( ) const

Returns true if the editor is in multi-line mode.

◆ setReturnKeyStartsNewLine()

void TextEditor::setReturnKeyStartsNewLine ( bool shouldStartNewLine)

Changes the behaviour of the return key.

If set to true, the return key will insert a new-line into the text; if false it will trigger a call to the TextEditor::Listener::textEditorReturnKeyPressed() method. By default this is set to false, and when true it will only insert new-lines when in multi-line mode (see setMultiLine()).

◆ getReturnKeyStartsNewLine()

bool TextEditor::getReturnKeyStartsNewLine ( ) const

Returns the value set by setReturnKeyStartsNewLine().

See setReturnKeyStartsNewLine() for more info.

◆ setTabKeyUsedAsCharacter()

void TextEditor::setTabKeyUsedAsCharacter ( bool shouldTabKeyBeUsed)

Indicates whether the tab key should be accepted and used to input a tab character, or whether it gets ignored.

By default the tab key is ignored, so that it can be used to switch keyboard focus between components.

◆ isTabKeyUsedAsCharacter()

bool TextEditor::isTabKeyUsedAsCharacter ( ) const

Returns true if the tab key is being used for input.

See also
setTabKeyUsedAsCharacter

◆ setEscapeAndReturnKeysConsumed()

void TextEditor::setEscapeAndReturnKeysConsumed ( bool shouldBeConsumed)
noexcept

This can be used to change whether escape and return keypress events are propagated up to the parent component.

The default here is true, meaning that these events are not allowed to reach the parent, but you may want to allow them through so that they can trigger other actions, e.g. closing a dialog box, etc.

◆ setReadOnly()

void TextEditor::setReadOnly ( bool shouldBeReadOnly)

Changes the editor to read-only mode.

By default, the text editor is not read-only. If you're making it read-only, you might also want to call setCaretVisible (false) to get rid of the caret.

The text can still be highlighted and copied when in read-only mode.

See also
isReadOnly, setCaretVisible

◆ isReadOnly()

bool TextEditor::isReadOnly ( ) const
noexcept

Returns true if the editor is in read-only mode.

◆ setCaretVisible()

void TextEditor::setCaretVisible ( bool shouldBeVisible)

Makes the caret visible or invisible.

By default the caret is visible.

See also
setCaretColour, setCaretPosition

◆ isCaretVisible()

bool TextEditor::isCaretVisible ( ) const
noexcept

Returns true if the caret is enabled.

See also
setCaretVisible

◆ setScrollbarsShown()

void TextEditor::setScrollbarsShown ( bool shouldBeEnabled)

Enables or disables scrollbars (this only applies when in multi-line mode).

When the text gets too long to fit in the component, a scrollbar can appear to allow it to be scrolled. Even when this is enabled, the scrollbar will be hidden unless it's needed.

By default scrollbars are enabled.

◆ areScrollbarsShown()

bool TextEditor::areScrollbarsShown ( ) const
noexcept

Returns true if scrollbars are enabled.

See also
setScrollbarsShown

◆ setPasswordCharacter()

void TextEditor::setPasswordCharacter ( juce_wchar passwordCharacter)

Changes the password character used to disguise the text.

Parameters
passwordCharacterif this is not zero, this character will be used as a replacement for all characters that are drawn on screen - e.g. to create a password-style textbox containing circular blobs instead of text, you could set this value to 0x25cf, which is the unicode character for a black splodge (not all fonts include this, though), or 0x2022, which is a bullet (probably the best choice for linux).

◆ getPasswordCharacter()

juce_wchar TextEditor::getPasswordCharacter ( ) const
noexcept

Returns the current password character.

See also
setPasswordCharacter

◆ setPopupMenuEnabled()

void TextEditor::setPopupMenuEnabled ( bool menuEnabled)

Allows a right-click menu to appear for the editor.

(This defaults to being enabled).

If enabled, right-clicking (or command-clicking on the Mac) will pop up a menu of options such as cut/copy/paste, undo/redo, etc.

◆ isPopupMenuEnabled()

bool TextEditor::isPopupMenuEnabled ( ) const
noexcept

Returns true if the right-click menu is enabled.

See also
setPopupMenuEnabled

◆ isPopupMenuCurrentlyActive()

bool TextEditor::isPopupMenuCurrentlyActive ( ) const
noexcept

Returns true if a popup-menu is currently being displayed.

◆ setFont()

void TextEditor::setFont ( const Font & newFont)

Sets the font to use for newly added text.

This will change the font that will be used next time any text is added or entered into the editor. It won't change the font of any existing text - to do that, use applyFontToAllText() instead.

See also
applyFontToAllText

◆ applyFontToAllText()

void TextEditor::applyFontToAllText ( const Font & newFont,
bool changeCurrentFont = true )

Applies a font to all the text in the editor.

If the changeCurrentFont argument is true then this will also set the new font as the font to be used for any new text that's added.

See also
setFont

◆ getFont()

const Font & TextEditor::getFont ( ) const
noexcept

Returns the font that's currently being used for new text.

See also
setFont

◆ applyColourToAllText()

void TextEditor::applyColourToAllText ( const Colour & newColour,
bool changeCurrentTextColour = true )

Applies a colour to all the text in the editor.

If the changeCurrentTextColour argument is true then this will also set the new colour as the colour to be used for any new text that's added.

◆ setWhitespaceUnderlined()

void TextEditor::setWhitespaceUnderlined ( bool shouldUnderlineWhitespace)
noexcept

Sets whether whitespace should be underlined when the editor font is underlined.

See also
isWhitespaceUnderlined

◆ isWhitespaceUnderlined()

bool TextEditor::isWhitespaceUnderlined ( ) const
noexcept

Returns true if whitespace is underlined for underlined fonts.

See also
setWhitespaceIsUnderlined

◆ setSelectAllWhenFocused()

void TextEditor::setSelectAllWhenFocused ( bool shouldSelectAll)

If set to true, focusing on the editor will highlight all its text.

(Set to false by default).

This is useful for boxes where you expect the user to re-enter all the text when they focus on the component, rather than editing what's already there.

◆ setTextToShowWhenEmpty()

void TextEditor::setTextToShowWhenEmpty ( const String & text,
Colour colourToUse )

When the text editor is empty, it can be set to display a message.

This is handy for things like telling the user what to type in the box - the string is only displayed, it's not taken to actually be the contents of the editor.

◆ getTextToShowWhenEmpty()

String TextEditor::getTextToShowWhenEmpty ( ) const
noexcept

Returns the text that will be shown when the text editor is empty.

See also
setTextToShowWhenEmpty

◆ setScrollBarThickness()

void TextEditor::setScrollBarThickness ( int newThicknessPixels)

Changes the size of the scrollbars that are used.

Handy if you need smaller scrollbars for a small text box.

◆ addListener()

void TextEditor::addListener ( Listener * newListener)

Registers a listener to be told when things happen to the text.

See also
removeListener

◆ removeListener()

void TextEditor::removeListener ( Listener * listenerToRemove)

Deregisters a listener.

See also
addListener

◆ getText()

String TextEditor::getText ( ) const

Returns the entire contents of the editor.

◆ getTextInRange()

String TextEditor::getTextInRange ( const Range< int > & textRange) const
overridevirtual

Returns a section of the contents of the editor.

Implements TextInputTarget.

◆ isEmpty()

bool TextEditor::isEmpty ( ) const

Returns true if there are no characters in the editor.

This is far more efficient than calling getText().isEmpty().

◆ setText()

void TextEditor::setText ( const String & newText,
bool sendTextChangeMessage = true )

Sets the entire content of the editor.

This will clear the editor and insert the given text (using the current text colour and font). You can set the current text colour using

void setColour(int colourID, Colour newColour)
Registers a colour to be used for a particular purpose.
@ textColourId
The colour that will be used when text is added to the editor.
Definition juce_TextEditor.h:215
Parameters
newTextthe text to add
sendTextChangeMessageif true, this will cause a change message to be sent to all the listeners.
See also
insertTextAtCaret

◆ getTextValue()

Value & TextEditor::getTextValue ( )

Returns a Value object that can be used to get or set the text.

Bear in mind that this operate quite slowly if your text box contains large amounts of text, as it needs to dynamically build the string that's involved. It's best used for small text boxes.

◆ insertTextAtCaret()

void TextEditor::insertTextAtCaret ( const String & textToInsert)
overridevirtual

Inserts some text at the current caret position.

If a section of the text is highlighted, it will be replaced by this string, otherwise it will be inserted.

To delete a section of text, you can use setHighlightedRegion() to highlight it, and call insertTextAtCaret (String()).

See also
setCaretPosition, getCaretPosition, setHighlightedRegion

Implements TextInputTarget.

◆ clear()

void TextEditor::clear ( )

Deletes all the text from the editor.

◆ cut()

void TextEditor::cut ( )

Deletes the currently selected region.

This doesn't copy the deleted section to the clipboard - if you need to do that, call copy() first.

See also
copy, paste, SystemClipboard

◆ copy()

void TextEditor::copy ( )

Copies the currently selected region to the clipboard.

See also
cut, paste, SystemClipboard

◆ paste()

void TextEditor::paste ( )

Pastes the contents of the clipboard into the editor at the caret position.

See also
cut, copy, SystemClipboard

◆ getCaretPosition()

int TextEditor::getCaretPosition ( ) const
overridevirtual

Returns the current index of the caret.

See also
setCaretPosition

Implements TextInputTarget.

◆ setCaretPosition()

void TextEditor::setCaretPosition ( int newIndex)

Moves the caret to be in front of a given character.

See also
getCaretPosition, moveCaretToEnd

◆ scrollEditorToPositionCaret()

void TextEditor::scrollEditorToPositionCaret ( int desiredCaretX,
int desiredCaretY )

Attempts to scroll the text editor so that the caret ends up at a specified position.

This won't affect the caret's position within the text, it tries to scroll the entire editor vertically and horizontally so that the caret is sitting at the given position (relative to the top-left of this component).

Depending on the amount of text available, it might not be possible to scroll far enough for the caret to reach this exact position, but it will go as far as it can in that direction.

◆ getCaretRectangleForCharIndex()

Rectangle< int > TextEditor::getCaretRectangleForCharIndex ( int index) const
overridevirtual

Get the graphical position of the caret for a particular index in the text.

The rectangle returned is relative to the component's top-left corner.

Implements TextInputTarget.

◆ setHighlightedRegion()

void TextEditor::setHighlightedRegion ( const Range< int > & newSelection)
overridevirtual

Selects a section of the text.

Implements TextInputTarget.

◆ getHighlightedRegion()

Range< int > TextEditor::getHighlightedRegion ( ) const
overridevirtual

Returns the range of characters that are selected.

If nothing is selected, this will return an empty range.

See also
setHighlightedRegion

Implements TextInputTarget.

◆ getHighlightedText()

String TextEditor::getHighlightedText ( ) const

Returns the section of text that is currently selected.

◆ getTextIndexAt() [1/2]

int TextEditor::getTextIndexAt ( int x,
int y ) const

Finds the index of the character at a given position.

The coordinates are relative to the component's top-left.

◆ getTextIndexAt() [2/2]

int TextEditor::getTextIndexAt ( Point< int > ) const

Finds the index of the character at a given position.

The coordinates are relative to the component's top-left.

◆ getCharIndexForPoint()

int TextEditor::getCharIndexForPoint ( Point< int > point) const
overridevirtual

Like getTextIndexAt, but doesn't snap to the beginning/end of the range for points vertically outside the text.

Implements TextInputTarget.

◆ getTotalNumChars()

int TextEditor::getTotalNumChars ( ) const
overridevirtual

Counts the number of characters in the text.

This is quicker than getting the text as a string if you just need to know the length.

Implements TextInputTarget.

◆ getTextWidth()

int TextEditor::getTextWidth ( ) const

Returns the total width of the text, as it is currently laid-out.

This may be larger than the size of the TextEditor, and can change when the TextEditor is resized or the text changes.

◆ getTextHeight()

int TextEditor::getTextHeight ( ) const

Returns the maximum height of the text, as it is currently laid-out.

This may be larger than the size of the TextEditor, and can change when the TextEditor is resized or the text changes.

◆ setIndents()

void TextEditor::setIndents ( int newLeftIndent,
int newTopIndent )

Changes the size of the gap at the top and left-edge of the editor.

By default there's a gap of 4 pixels.

◆ getTopIndent()

int TextEditor::getTopIndent ( ) const
noexcept

Returns the gap at the top edge of the editor.

See also
setIndents

◆ getLeftIndent()

int TextEditor::getLeftIndent ( ) const
noexcept

Returns the gap at the left edge of the editor.

See also
setIndents

◆ setBorder()

void TextEditor::setBorder ( BorderSize< int > border)

Changes the size of border left around the edge of the component.

See also
getBorder

◆ getBorder()

BorderSize< int > TextEditor::getBorder ( ) const

Returns the size of border around the edge of the component.

See also
setBorder

◆ setScrollToShowCursor()

void TextEditor::setScrollToShowCursor ( bool shouldScrollToShowCaret)

Used to disable the auto-scrolling which keeps the caret visible.

If true (the default), the editor will scroll when the caret moves offscreen. If set to false, it won't.

◆ setJustification()

void TextEditor::setJustification ( Justification newJustification)

Modifies the justification of the text within the editor window.

◆ getJustificationType()

Justification TextEditor::getJustificationType ( ) const
noexcept

Returns the type of justification, as set in setJustification().

◆ setLineSpacing()

void TextEditor::setLineSpacing ( float newLineSpacing)
noexcept

Sets the line spacing of the TextEditor.

The default (and minimum) value is 1.0 and values > 1.0 will increase the line spacing as a multiple of the line height e.g. for double-spacing call this method with an argument of 2.0.

References jmax().

◆ getLineSpacing()

float TextEditor::getLineSpacing ( ) const
noexcept

Returns the current line spacing of the TextEditor.

◆ getTextBounds()

RectangleList< int > TextEditor::getTextBounds ( Range< int > textRange) const
overridevirtual

Returns the bounding box for a range of text in the editor.

As the range may span multiple lines, this method returns a RectangleList.

The bounds are relative to the component's top-left and may extend beyond the bounds of the component if the text is long and word wrapping is disabled.

Implements TextInputTarget.

◆ moveCaretToEnd() [1/2]

void TextEditor::moveCaretToEnd ( )

◆ moveCaretLeft()

bool TextEditor::moveCaretLeft ( bool moveInWholeWordSteps,
bool selecting )

◆ moveCaretRight()

bool TextEditor::moveCaretRight ( bool moveInWholeWordSteps,
bool selecting )

◆ moveCaretUp()

bool TextEditor::moveCaretUp ( bool selecting)

◆ moveCaretDown()

bool TextEditor::moveCaretDown ( bool selecting)

◆ pageUp()

bool TextEditor::pageUp ( bool selecting)

◆ pageDown()

bool TextEditor::pageDown ( bool selecting)

◆ scrollDown()

bool TextEditor::scrollDown ( )

◆ scrollUp()

bool TextEditor::scrollUp ( )

◆ moveCaretToTop()

bool TextEditor::moveCaretToTop ( bool selecting)

◆ moveCaretToStartOfLine()

bool TextEditor::moveCaretToStartOfLine ( bool selecting)

◆ moveCaretToEnd() [2/2]

bool TextEditor::moveCaretToEnd ( bool selecting)

◆ moveCaretToEndOfLine()

bool TextEditor::moveCaretToEndOfLine ( bool selecting)

◆ deleteBackwards()

bool TextEditor::deleteBackwards ( bool moveInWholeWordSteps)

◆ deleteForwards()

bool TextEditor::deleteForwards ( bool moveInWholeWordSteps)

◆ copyToClipboard()

bool TextEditor::copyToClipboard ( )

◆ cutToClipboard()

bool TextEditor::cutToClipboard ( )

◆ pasteFromClipboard()

bool TextEditor::pasteFromClipboard ( )

◆ selectAll()

bool TextEditor::selectAll ( )

◆ undo()

bool TextEditor::undo ( )

◆ redo()

bool TextEditor::redo ( )

◆ addPopupMenuItems()

virtual void TextEditor::addPopupMenuItems ( PopupMenu & menuToAddTo,
const MouseEvent * mouseClickEvent )
virtual

This adds the items to the popup menu.

By default it adds the cut/copy/paste items, but you can override this if you need to replace these with your own items.

If you want to add your own items to the existing ones, you can override this, call the base class's addPopupMenuItems() method, then append your own items.

When the menu has been shown, performPopupMenuAction() will be called to perform the item that the user has chosen.

The default menu items will be added using item IDs from the StandardApplicationCommandIDs namespace.

If this was triggered by a mouse-click, the mouseClickEvent parameter will be a pointer to the info about it, or may be null if the menu is being triggered by some other means.

See also
performPopupMenuAction, setPopupMenuEnabled, isPopupMenuEnabled

◆ performPopupMenuAction()

virtual void TextEditor::performPopupMenuAction ( int menuItemID)
virtual

This is called to perform one of the items that was shown on the popup menu.

If you've overridden addPopupMenuItems(), you should also override this to perform the actions that you've added.

If you've overridden addPopupMenuItems() but have still left the default items on the menu, remember to call the superclass's performPopupMenuAction() so that it can perform the default actions if that's what the user clicked on.

See also
addPopupMenuItems, setPopupMenuEnabled, isPopupMenuEnabled

◆ setInputFilter()

void TextEditor::setInputFilter ( InputFilter * newFilter,
bool takeOwnership )

Sets an input filter that should be applied to this editor.

The filter can be nullptr, to remove any existing filters. If takeOwnership is true, then the filter will be owned and deleted by the editor when no longer needed.

◆ getInputFilter()

InputFilter * TextEditor::getInputFilter ( ) const
noexcept

Returns the current InputFilter, as set by setInputFilter().

◆ setInputRestrictions()

void TextEditor::setInputRestrictions ( int maxTextLength,
const String & allowedCharacters = String() )

Sets limits on the characters that can be entered.

This is just a shortcut that passes an instance of the LengthAndCharacterRestriction class to setInputFilter().

Parameters
maxTextLengthif this is > 0, it sets a maximum length limit; if 0, no limit is set
allowedCharactersif this is non-empty, then only characters that occur in this string are allowed to be entered into the editor.

◆ setKeyboardType()

void TextEditor::setKeyboardType ( VirtualKeyboardType type)
noexcept

Sets the type of virtual keyboard that should be displayed when this editor has focus.

◆ setClicksOutsideDismissVirtualKeyboard()

void TextEditor::setClicksOutsideDismissVirtualKeyboard ( bool )

Sets the behaviour of mouse/touch interactions outside this component.

If true, then presses outside of the TextEditor will dismiss the virtual keyboard. If false, then the virtual keyboard will remain onscreen for as long as the TextEditor has keyboard focus.

◆ getClicksOutsideDismissVirtualKeyboard()

bool TextEditor::getClicksOutsideDismissVirtualKeyboard ( ) const

Returns true if the editor is configured to hide the virtual keyboard when the mouse is pressed on another component.

◆ paint()

void TextEditor::paint ( Graphics & g)
overridevirtual

Components can override this method to draw their content.

The paint() method gets called when a region of a component needs redrawing, either because the component's repaint() method has been called, or because something has happened on the screen that means a section of a window needs to be redrawn.

Any child components will draw themselves over whatever this method draws. If you need to paint over the top of your child components, you can also implement the paintOverChildren() method to do this.

If you want to cause a component to redraw itself, this is done asynchronously - calling the repaint() method marks a region of the component as "dirty", and the paint() method will automatically be called sometime later, by the message thread, to paint any bits that need refreshing. In JUCE (and almost all modern UI frameworks), you never redraw something synchronously.

You should never need to call this method directly - to take a snapshot of the component you could use createComponentSnapshot() or paintEntireComponent().

Parameters
gthe graphics context that must be used to do the drawing operations.
See also
repaint, paintOverChildren, Graphics

Reimplemented from Component.

◆ paintOverChildren()

void TextEditor::paintOverChildren ( Graphics & g)
overridevirtual

Components can override this method to draw over the top of their children.

For most drawing operations, it's better to use the normal paint() method, but if you need to overlay something on top of the children, this can be used.

See also
paint, Graphics

Reimplemented from Component.

◆ mouseDown()

void TextEditor::mouseDown ( const MouseEvent & event)
overridevirtual

Called when a mouse button is pressed.

The MouseEvent object passed in contains lots of methods for finding out which button was pressed, as well as which modifier keys (e.g. shift, ctrl) were held down at the time.

Once a button is held down, the mouseDrag method will be called when the mouse moves, until the button is released.

Parameters
eventdetails about the position and status of the mouse event, including the source component in which it occurred
See also
mouseUp, mouseDrag, mouseDoubleClick, contains

Reimplemented from Component.

◆ mouseUp()

void TextEditor::mouseUp ( const MouseEvent & event)
overridevirtual

Called when a mouse button is released.

A mouseUp callback is sent to the component in which a button was pressed even if the mouse is actually over a different component when the button is released.

The MouseEvent object passed in contains lots of methods for finding out which buttons were down just before they were released.

Parameters
eventdetails about the position and status of the mouse event, including the source component in which it occurred
See also
mouseDown, mouseDrag, mouseDoubleClick, contains

Reimplemented from Component.

◆ mouseDrag()

void TextEditor::mouseDrag ( const MouseEvent & event)
overridevirtual

Called when the mouse is moved while a button is held down.

When a mouse button is pressed inside a component, that component receives mouseDrag callbacks each time the mouse moves, even if the mouse strays outside the component's bounds.

Parameters
eventdetails about the position and status of the mouse event, including the source component in which it occurred
See also
mouseDown, mouseUp, mouseMove, contains, setDragRepeatInterval

Reimplemented from Component.

◆ mouseDoubleClick()

void TextEditor::mouseDoubleClick ( const MouseEvent & event)
overridevirtual

Called when a mouse button has been double-clicked on a component.

The MouseEvent object passed in contains lots of methods for finding out which button was pressed, as well as which modifier keys (e.g. shift, ctrl) were held down at the time.

Parameters
eventdetails about the position and status of the mouse event, including the source component in which it occurred
See also
mouseDown, mouseUp

Reimplemented from Component.

◆ mouseWheelMove()

void TextEditor::mouseWheelMove ( const MouseEvent & event,
const MouseWheelDetails & wheel )
overridevirtual

Called when the mouse-wheel is moved.

This callback is sent to the component that the mouse is over when the wheel is moved.

If not overridden, a component will forward this message to its parent, so that parent components can collect mouse-wheel messages that happen to child components which aren't interested in them. (Bear in mind that if you attach a component as a mouse-listener to other components, then those wheel moves will also end up calling this method and being passed up to the parents, which may not be what you intended to happen).

Parameters
eventdetails about the mouse event
wheeldetails about the mouse wheel movement

Reimplemented from Component.

◆ keyPressed()

bool TextEditor::keyPressed ( const KeyPress & key)
overridevirtual

Called when a key is pressed.

When a key is pressed, the component that has the keyboard focus will have this method called. Remember that a component will only be given the focus if its setWantsKeyboardFocus() method has been used to enable this.

If your implementation returns true, the event will be consumed and not passed on to any other listeners. If it returns false, the key will be passed to any KeyListeners that have been registered with this component. As soon as one of these returns true, the process will stop, but if they all return false, the event will be passed upwards to this component's parent, and so on.

The default implementation of this method does nothing and returns false.

See also
keyStateChanged, getCurrentlyFocusedComponent, addKeyListener

Reimplemented from Component.

◆ keyStateChanged()

bool TextEditor::keyStateChanged ( bool isKeyDown)
overridevirtual

Called when a key is pressed or released.

Whenever a key on the keyboard is pressed or released (including modifier keys like shift and ctrl), this method will be called on the component that currently has the keyboard focus. Remember that a component will only be given the focus if its setWantsKeyboardFocus() method has been used to enable this.

If your implementation returns true, the event will be consumed and not passed on to any other listeners. If it returns false, then any KeyListeners that have been registered with this component will have their keyStateChanged methods called. As soon as one of these returns true, the process will stop, but if they all return false, the event will be passed upwards to this component's parent, and so on.

The default implementation of this method does nothing and returns false.

To find out which keys are up or down at any time, see the KeyPress::isKeyCurrentlyDown() method.

Parameters
isKeyDowntrue if a key has been pressed; false if it has been released
See also
keyPressed, KeyPress, getCurrentlyFocusedComponent, addKeyListener

Reimplemented from Component.

◆ focusGained()

void TextEditor::focusGained ( FocusChangeType cause)
overridevirtual

Called to indicate that this component has just acquired the keyboard focus.

See also
focusLost, setWantsKeyboardFocus, getCurrentlyFocusedComponent, hasKeyboardFocus

Reimplemented from Component.

◆ focusLost()

void TextEditor::focusLost ( FocusChangeType cause)
overridevirtual

Called to indicate that this component has just lost the keyboard focus.

See also
focusGained, setWantsKeyboardFocus, getCurrentlyFocusedComponent, hasKeyboardFocus

Reimplemented from Component.

◆ resized()

void TextEditor::resized ( )
overridevirtual

Called when this component's size has been changed.

A component can implement this method to do things such as laying out its child components when its width or height changes.

The method is called synchronously as a result of the setBounds or setSize methods, so repeatedly changing a components size will repeatedly call its resized method (unlike things like repainting, where multiple calls to repaint are coalesced together).

If the component is a top-level window on the desktop, its size could also be changed by operating-system factors beyond the application's control.

See also
moved, setSize

Reimplemented from Component.

◆ enablementChanged()

void TextEditor::enablementChanged ( )
overridevirtual

Callback to indicate that this component has been enabled or disabled.

This can be triggered by one of the component's parent components being enabled or disabled, as well as changes to the component itself.

The default implementation of this method does nothing; your class may wish to repaint itself or something when this happens.

See also
setEnabled, isEnabled

Reimplemented from Component.

◆ lookAndFeelChanged()

void TextEditor::lookAndFeelChanged ( )
overridevirtual

Called to let the component react to a change in the look-and-feel setting.

When the look-and-feel is changed for a component, this method, repaint(), and colourChanged() are called on the original component and all its children recursively.

It can also be triggered manually by the sendLookAndFeelChange() method, in case an application uses a LookAndFeel class that might have changed internally.

See also
sendLookAndFeelChange, getLookAndFeel

Reimplemented from Component.

◆ parentHierarchyChanged()

void TextEditor::parentHierarchyChanged ( )
overridevirtual

Called to indicate that the component's parents have changed.

When a component is added or removed from its parent, this method will be called on all of its children (recursively - so all children of its children will also be called as well).

Subclasses can override this if they need to react to this in some way.

See also
getParentComponent, isShowing, ComponentListener::componentParentHierarchyChanged

Reimplemented from Component.

◆ isTextInputActive()

bool TextEditor::isTextInputActive ( ) const
overridevirtual

Returns true if this input target is currently accepting input.

For example, a text editor might return false if it's in read-only mode.

Implements TextInputTarget.

◆ setTemporaryUnderlining()

void TextEditor::setTemporaryUnderlining ( const Array< Range< int > > & underlinedRegions)
overridevirtual

Sets a number of temporarily underlined sections.

This is needed by MS Windows input method UI.

Implements TextInputTarget.

◆ getKeyboardType()

VirtualKeyboardType TextEditor::getKeyboardType ( )
overridevirtual

Returns the target's preference for the type of keyboard that would be most appropriate.

This may be ignored, depending on the capabilities of the OS.

Reimplemented from TextInputTarget.

◆ createAccessibilityHandler()

std::unique_ptr< AccessibilityHandler > TextEditor::createAccessibilityHandler ( )
overridevirtual

Override this method to return a custom AccessibilityHandler for this component.

The default implementation creates and returns a AccessibilityHandler object with an unspecified role, meaning that it will be visible to accessibility clients but without a specific role, action callbacks or interfaces. To control how accessibility clients see and interact with your component subclass AccessibilityHandler, implement the desired behaviours, and return an instance of it from this method in your component subclass.

The accessibility handler you return here is guaranteed to be destroyed before its Component, so it's safe to store and use a reference back to the Component inside the AccessibilityHandler if necessary.

This function should rarely be called directly. If you need to query a component's accessibility handler, it's normally better to call getAccessibilityHandler(). The exception to this rule is derived implementations of createAccessibilityHandler(), which may find it useful to call the base class implementation, and then wrap or modify the result.

See also
getAccessibilityHandler

Reimplemented from Component.

◆ scrollToMakeSureCursorIsVisible()

void TextEditor::scrollToMakeSureCursorIsVisible ( )
protected

Scrolls the minimum distance needed to get the caret into view.

◆ textChanged()

void TextEditor::textChanged ( )
protected

Used internally to dispatch a text-change message.

◆ newTransaction()

void TextEditor::newTransaction ( )
protected

Begins a new transaction in the UndoManager.

◆ returnPressed()

virtual void TextEditor::returnPressed ( )
protectedvirtual

Can be overridden to intercept return key presses directly.

◆ escapePressed()

virtual void TextEditor::escapePressed ( )
protectedvirtual

Can be overridden to intercept escape key presses directly.

Member Data Documentation

◆ onTextChange

std::function<void()> TextEditor::onTextChange

You can assign a lambda to this callback object to have it called when the text is changed.

◆ onReturnKey

std::function<void()> TextEditor::onReturnKey

You can assign a lambda to this callback object to have it called when the return key is pressed.

◆ onEscapeKey

std::function<void()> TextEditor::onEscapeKey

You can assign a lambda to this callback object to have it called when the escape key is pressed.

◆ onFocusLost

std::function<void()> TextEditor::onFocusLost

You can assign a lambda to this callback object to have it called when the editor loses key focus.


The documentation for this class was generated from the following file:
linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram