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UndoManager Class Reference

Manages a list of undo/redo commands. More...

#include <juce_UndoManager.h>

Inheritance diagram for UndoManager:

Public Member Functions

 UndoManager (int maxNumberOfUnitsToKeep=30000, int minimumTransactionsToKeep=30)
 Creates an UndoManager.
 
 ~UndoManager () override
 Destructor.
 
void clearUndoHistory ()
 Deletes all stored actions in the list.
 
int getNumberOfUnitsTakenUpByStoredCommands () const
 Returns the current amount of space to use for storing UndoableAction objects.
 
void setMaxNumberOfStoredUnits (int maxNumberOfUnitsToKeep, int minimumTransactionsToKeep)
 Sets the amount of space that can be used for storing UndoableAction objects.
 
bool perform (UndoableAction *action)
 Performs an action and adds it to the undo history list.
 
bool perform (UndoableAction *action, const String &actionName)
 Performs an action and also gives it a name.
 
void beginNewTransaction ()
 Starts a new group of actions that together will be treated as a single transaction.
 
void beginNewTransaction (const String &actionName)
 Starts a new group of actions that together will be treated as a single transaction.
 
void setCurrentTransactionName (const String &newName)
 Changes the name stored for the current transaction.
 
String getCurrentTransactionName () const
 Returns the name of the current transaction.
 
bool canUndo () const
 Returns true if there's at least one action in the list to undo.
 
bool undo ()
 Tries to roll-back the last transaction.
 
bool undoCurrentTransactionOnly ()
 Tries to roll-back any actions that were added to the current transaction.
 
String getUndoDescription () const
 Returns the name of the transaction that will be rolled-back when undo() is called.
 
StringArray getUndoDescriptions () const
 Returns the names of the sequence of transactions that will be performed if undo() is repeatedly called.
 
Time getTimeOfUndoTransaction () const
 Returns the time to which the state would be restored if undo() was to be called.
 
void getActionsInCurrentTransaction (Array< const UndoableAction * > &actionsFound) const
 Returns a list of the UndoableAction objects that have been performed during the transaction that is currently open.
 
int getNumActionsInCurrentTransaction () const
 Returns the number of UndoableAction objects that have been performed during the transaction that is currently open.
 
bool canRedo () const
 Returns true if there's at least one action in the list to redo.
 
bool redo ()
 Tries to redo the last transaction that was undone.
 
String getRedoDescription () const
 Returns the name of the transaction that will be redone when redo() is called.
 
StringArray getRedoDescriptions () const
 Returns the names of the sequence of transactions that will be performed if redo() is repeatedly called.
 
Time getTimeOfRedoTransaction () const
 Returns the time to which the state would be restored if redo() was to be called.
 
bool isPerformingUndoRedo () const
 Returns true if the caller code is in the middle of an undo or redo action.
 
- Public Member Functions inherited from ChangeBroadcaster
 ChangeBroadcaster () noexcept
 Creates an ChangeBroadcaster.
 
virtual ~ChangeBroadcaster ()
 Destructor.
 
void addChangeListener (ChangeListener *listener)
 Registers a listener to receive change callbacks from this broadcaster.
 
void removeChangeListener (ChangeListener *listener)
 Unregisters a listener from the list.
 
void removeAllChangeListeners ()
 Removes all listeners from the list.
 
void sendChangeMessage ()
 Causes an asynchronous change message to be sent to all the registered listeners.
 
void sendSynchronousChangeMessage ()
 Sends a synchronous change message to all the registered listeners.
 
void dispatchPendingMessages ()
 If a change message has been sent but not yet dispatched, this will call sendSynchronousChangeMessage() to make the callback immediately.
 

Detailed Description

Manages a list of undo/redo commands.

An UndoManager object keeps a list of past actions and can use these actions to move backwards and forwards through an undo history.

To use it, create subclasses of UndoableAction which perform all the actions you need, then when you need to actually perform an action, create one and pass it to the UndoManager's perform() method.

The manager also uses the concept of 'transactions' to group the actions together - all actions performed between calls to beginNewTransaction() are grouped together and are all undone/redone as a group.

The UndoManager is a ChangeBroadcaster, so listeners can register to be told when actions are performed or undone.

See also
UndoableAction

Constructor & Destructor Documentation

◆ UndoManager()

UndoManager::UndoManager ( int maxNumberOfUnitsToKeep = 30000,
int minimumTransactionsToKeep = 30 )

Creates an UndoManager.

Parameters
maxNumberOfUnitsToKeepeach UndoableAction object returns a value to indicate how much storage it takes up (UndoableAction::getSizeInUnits()), so this lets you specify the maximum total number of units that the undomanager is allowed to keep in memory before letting the older actions drop off the end of the list.
minimumTransactionsToKeepthis specifies the minimum number of transactions that will be kept, even if this involves exceeding the amount of space specified in maxNumberOfUnitsToKeep

◆ ~UndoManager()

UndoManager::~UndoManager ( )
override

Destructor.

Member Function Documentation

◆ clearUndoHistory()

void UndoManager::clearUndoHistory ( )

Deletes all stored actions in the list.

◆ getNumberOfUnitsTakenUpByStoredCommands()

int UndoManager::getNumberOfUnitsTakenUpByStoredCommands ( ) const

Returns the current amount of space to use for storing UndoableAction objects.

See also
setMaxNumberOfStoredUnits

◆ setMaxNumberOfStoredUnits()

void UndoManager::setMaxNumberOfStoredUnits ( int maxNumberOfUnitsToKeep,
int minimumTransactionsToKeep )

Sets the amount of space that can be used for storing UndoableAction objects.

Parameters
maxNumberOfUnitsToKeepeach UndoableAction object returns a value to indicate how much storage it takes up (UndoableAction::getSizeInUnits()), so this lets you specify the maximum total number of units that the undomanager is allowed to keep in memory before letting the older actions drop off the end of the list.
minimumTransactionsToKeepthis specifies the minimum number of transactions that will be kept, even if this involves exceeding the amount of space specified in maxNumberOfUnitsToKeep
See also
getNumberOfUnitsTakenUpByStoredCommands

◆ perform() [1/2]

bool UndoManager::perform ( UndoableAction * action)

Performs an action and adds it to the undo history list.

Parameters
actionthe action to perform - this object will be deleted by the UndoManager when no longer needed
Returns
true if the command succeeds - see UndoableAction::perform
See also
beginNewTransaction

◆ perform() [2/2]

bool UndoManager::perform ( UndoableAction * action,
const String & actionName )

Performs an action and also gives it a name.

Parameters
actionthe action to perform - this object will be deleted by the UndoManager when no longer needed
actionNameif this string is non-empty, the current transaction will be given this name; if it's empty, the current transaction name will be left unchanged. See setCurrentTransactionName()
Returns
true if the command succeeds - see UndoableAction::perform
See also
beginNewTransaction

◆ beginNewTransaction() [1/2]

void UndoManager::beginNewTransaction ( )

Starts a new group of actions that together will be treated as a single transaction.

All actions that are passed to the perform() method between calls to this method are grouped together and undone/redone together by a single call to undo() or redo().

◆ beginNewTransaction() [2/2]

void UndoManager::beginNewTransaction ( const String & actionName)

Starts a new group of actions that together will be treated as a single transaction.

All actions that are passed to the perform() method between calls to this method are grouped together and undone/redone together by a single call to undo() or redo().

Parameters
actionNamea description of the transaction that is about to be performed

◆ setCurrentTransactionName()

void UndoManager::setCurrentTransactionName ( const String & newName)

Changes the name stored for the current transaction.

Each transaction is given a name when the beginNewTransaction() method is called, but this can be used to change that name without starting a new transaction.

◆ getCurrentTransactionName()

String UndoManager::getCurrentTransactionName ( ) const

Returns the name of the current transaction.

See also
setCurrentTransactionName

◆ canUndo()

bool UndoManager::canUndo ( ) const

Returns true if there's at least one action in the list to undo.

See also
getUndoDescription, undo, canRedo

◆ undo()

bool UndoManager::undo ( )

Tries to roll-back the last transaction.

Returns
true if the transaction can be undone, and false if it fails, or if there aren't any transactions to undo
See also
undoCurrentTransactionOnly

◆ undoCurrentTransactionOnly()

bool UndoManager::undoCurrentTransactionOnly ( )

Tries to roll-back any actions that were added to the current transaction.

This will perform an undo() only if there are some actions in the undo list that were added after the last call to beginNewTransaction().

This is useful because it lets you call beginNewTransaction(), then perform an operation which may or may not actually perform some actions, and then call this method to get rid of any actions that might have been done without it rolling back the previous transaction if nothing was actually done.

Returns
true if any actions were undone.

◆ getUndoDescription()

String UndoManager::getUndoDescription ( ) const

Returns the name of the transaction that will be rolled-back when undo() is called.

See also
undo, canUndo, getUndoDescriptions

◆ getUndoDescriptions()

StringArray UndoManager::getUndoDescriptions ( ) const

Returns the names of the sequence of transactions that will be performed if undo() is repeatedly called.

Note that for transactions where no name was provided, the corresponding string will be empty.

See also
undo, canUndo, getUndoDescription

◆ getTimeOfUndoTransaction()

Time UndoManager::getTimeOfUndoTransaction ( ) const

Returns the time to which the state would be restored if undo() was to be called.

If an undo isn't currently possible, it'll return Time().

◆ getActionsInCurrentTransaction()

void UndoManager::getActionsInCurrentTransaction ( Array< const UndoableAction * > & actionsFound) const

Returns a list of the UndoableAction objects that have been performed during the transaction that is currently open.

Effectively, this is the list of actions that would be undone if undoCurrentTransactionOnly() were to be called now.

The first item in the list is the earliest action performed.

◆ getNumActionsInCurrentTransaction()

int UndoManager::getNumActionsInCurrentTransaction ( ) const

Returns the number of UndoableAction objects that have been performed during the transaction that is currently open.

See also
getActionsInCurrentTransaction

◆ canRedo()

bool UndoManager::canRedo ( ) const

Returns true if there's at least one action in the list to redo.

See also
getRedoDescription, redo, canUndo

◆ redo()

bool UndoManager::redo ( )

Tries to redo the last transaction that was undone.

Returns
true if the transaction can be redone, and false if it fails, or if there aren't any transactions to redo

◆ getRedoDescription()

String UndoManager::getRedoDescription ( ) const

Returns the name of the transaction that will be redone when redo() is called.

See also
redo, canRedo, getRedoDescriptions

◆ getRedoDescriptions()

StringArray UndoManager::getRedoDescriptions ( ) const

Returns the names of the sequence of transactions that will be performed if redo() is repeatedly called.

Note that for transactions where no name was provided, the corresponding string will be empty.

See also
redo, canRedo, getRedoDescription

◆ getTimeOfRedoTransaction()

Time UndoManager::getTimeOfRedoTransaction ( ) const

Returns the time to which the state would be restored if redo() was to be called.

If a redo isn't currently possible, it'll return Time::getCurrentTime().

See also
redo, canRedo

◆ isPerformingUndoRedo()

bool UndoManager::isPerformingUndoRedo ( ) const

Returns true if the caller code is in the middle of an undo or redo action.


The documentation for this class was generated from the following file:
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