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MultiDocumentPanel Class Referenceabstract

A component that contains a set of other components either in floating windows or tabs. More...

#include <juce_MultiDocumentPanel.h>

Inheritance diagram for MultiDocumentPanel:

Public Types

enum  LayoutMode { FloatingWindows , MaximisedWindowsWithTabs }
 The different layout modes available. More...
 
- Public Types inherited from Component
enum class  WindowControlKind {
  client , caption , minimise , maximise ,
  close , sizeTop , sizeLeft , sizeRight ,
  sizeBottom , sizeTopLeft , sizeTopRight , sizeBottomLeft ,
  sizeBottomRight
}
 Types of control that are commonly found in windows, especially title-bars. More...
 
enum class  FocusContainerType { none , focusContainer , keyboardFocusContainer }
 A focus container type that can be passed to setFocusContainerType(). More...
 
enum  FocusChangeType { focusChangedByMouseClick , focusChangedByTabKey , focusChangedDirectly }
 Enumeration used by the focusGained() and focusLost() methods. More...
 
enum class  FocusChangeDirection { unknown , forward , backward }
 Enumeration used by the focusGainedWithDirection() method. More...
 

Public Member Functions

 MultiDocumentPanel ()
 Creates an empty panel.
 
 ~MultiDocumentPanel () override
 Destructor.
 
bool closeAllDocuments (bool checkItsOkToCloseFirst)
 Tries to close all the documents.
 
void closeAllDocumentsAsync (bool checkItsOkToCloseFirst, std::function< void(bool)> callback)
 Tries to close all the documents.
 
bool addDocument (Component *component, Colour backgroundColour, bool deleteWhenRemoved)
 Adds a document component to the panel.
 
bool closeDocument (Component *component, bool checkItsOkToCloseFirst)
 Closes one of the documents.
 
void closeDocumentAsync (Component *component, bool checkItsOkToCloseFirst, std::function< void(bool)> callback)
 Closes one of the documents.
 
int getNumDocuments () const noexcept
 Returns the number of open document windows.
 
ComponentgetDocument (int index) const noexcept
 Returns one of the open documents.
 
ComponentgetActiveDocument () const noexcept
 Returns the document component that is currently focused or on top.
 
void setActiveDocument (Component *component)
 Makes one of the components active and brings it to the top.
 
virtual void activeDocumentChanged ()
 Callback which gets invoked when the currently-active document changes.
 
void setMaximumNumDocuments (int maximumNumDocuments)
 Sets a limit on how many windows can be open at once.
 
void useFullscreenWhenOneDocument (bool shouldUseTabs)
 Sets an option to make the document fullscreen if there's only one document open.
 
bool isFullscreenWhenOneDocument () const noexcept
 Returns the result of the last time useFullscreenWhenOneDocument() was called.
 
void setLayoutMode (LayoutMode newLayoutMode)
 Changes the panel's mode.
 
LayoutMode getLayoutMode () const noexcept
 Returns the current layout mode.
 
void setBackgroundColour (Colour newBackgroundColour)
 Sets the background colour for the whole panel.
 
Colour getBackgroundColour () const noexcept
 Returns the current background colour.
 
TabbedComponentgetCurrentTabbedComponent () const noexcept
 If the panel is being used in tabbed mode, this returns the TabbedComponent that's involved.
 
virtual bool tryToCloseDocument (Component *component)
 A subclass must override this to say whether its currently ok for a document to be closed.
 
virtual void tryToCloseDocumentAsync (Component *component, std::function< void(bool)> callback)=0
 A subclass must override this to say whether its currently ok for a document to be closed.
 
virtual MultiDocumentPanelWindowcreateNewDocumentWindow ()
 Creates a new window to be used for a document.
 
void paint (Graphics &) override
 Components can override this method to draw their content.
 
void resized () override
 Called when this component's size has been changed.
 
void componentNameChanged (Component &) override
 Called when the component's name is changed.
 
- Public Member Functions inherited from Component
 Component () noexcept
 Creates a component.
 
 ~Component () override
 Destructor.
 
 Component (const String &componentName) noexcept
 Creates a component, setting its name at the same time.
 
String getName () const noexcept
 Returns the name of this component.
 
virtual void setName (const String &newName)
 Sets the name of this component.
 
String getComponentID () const noexcept
 Returns the ID string that was set by setComponentID().
 
void setComponentID (const String &newID)
 Sets the component's ID string.
 
virtual void setVisible (bool shouldBeVisible)
 Makes the component visible or invisible.
 
bool isVisible () const noexcept
 Tests whether the component is visible or not.
 
virtual void visibilityChanged ()
 Called when this component's visibility changes.
 
bool isShowing () const
 Tests whether this component and all its parents are visible.
 
virtual void addToDesktop (int windowStyleFlags, void *nativeWindowToAttachTo=nullptr)
 Makes this component appear as a window on the desktop.
 
void removeFromDesktop ()
 If the component is currently showing on the desktop, this will hide it.
 
bool isOnDesktop () const noexcept
 Returns true if this component is currently showing on the desktop.
 
ComponentPeergetPeer () const
 Returns the heavyweight window that contains this component.
 
virtual void userTriedToCloseWindow ()
 For components on the desktop, this is called if the system wants to close the window.
 
virtual void minimisationStateChanged (bool isNowMinimised)
 Called for a desktop component which has just been minimised or un-minimised.
 
virtual float getDesktopScaleFactor () const
 Returns the default scale factor to use for this component when it is placed on the desktop.
 
void toFront (bool shouldAlsoGainKeyboardFocus)
 Brings the component to the front of its siblings.
 
void toBack ()
 Changes this component's z-order to be at the back of all its siblings.
 
void toBehind (Component *other)
 Changes this component's z-order so that it's just behind another component.
 
void setAlwaysOnTop (bool shouldStayOnTop)
 Sets whether the component should always be kept at the front of its siblings.
 
bool isAlwaysOnTop () const noexcept
 Returns true if this component is set to always stay in front of its siblings.
 
int getX () const noexcept
 Returns the x coordinate of the component's left edge.
 
int getY () const noexcept
 Returns the y coordinate of the top of this component.
 
int getWidth () const noexcept
 Returns the component's width in pixels.
 
int getHeight () const noexcept
 Returns the component's height in pixels.
 
int getRight () const noexcept
 Returns the x coordinate of the component's right-hand edge.
 
Point< int > getPosition () const noexcept
 Returns the component's top-left position as a Point.
 
int getBottom () const noexcept
 Returns the y coordinate of the bottom edge of this component.
 
Rectangle< int > getBounds () const noexcept
 Returns this component's bounding box.
 
Rectangle< int > getLocalBounds () const noexcept
 Returns the component's bounds, relative to its own origin.
 
Rectangle< int > getBoundsInParent () const noexcept
 Returns the area of this component's parent which this component covers.
 
int getScreenX () const
 Returns this component's x coordinate relative the screen's top-left origin.
 
int getScreenY () const
 Returns this component's y coordinate relative the screen's top-left origin.
 
Point< int > getScreenPosition () const
 Returns the position of this component's top-left corner relative to the screen's top-left.
 
Rectangle< int > getScreenBounds () const
 Returns the bounds of this component, relative to the screen's top-left.
 
Point< int > getLocalPoint (const Component *sourceComponent, Point< int > pointRelativeToSourceComponent) const
 Converts a point to be relative to this component's coordinate space.
 
Point< float > getLocalPoint (const Component *sourceComponent, Point< float > pointRelativeToSourceComponent) const
 Converts a point to be relative to this component's coordinate space.
 
Rectangle< int > getLocalArea (const Component *sourceComponent, Rectangle< int > areaRelativeToSourceComponent) const
 Converts a rectangle to be relative to this component's coordinate space.
 
Rectangle< float > getLocalArea (const Component *sourceComponent, Rectangle< float > areaRelativeToSourceComponent) const
 Converts a rectangle to be relative to this component's coordinate space.
 
Point< int > localPointToGlobal (Point< int > localPoint) const
 Converts a point relative to this component's top-left into a screen coordinate.
 
Point< float > localPointToGlobal (Point< float > localPoint) const
 Converts a point relative to this component's top-left into a screen coordinate.
 
Rectangle< int > localAreaToGlobal (Rectangle< int > localArea) const
 Converts a rectangle from this component's coordinate space to a screen coordinate.
 
Rectangle< float > localAreaToGlobal (Rectangle< float > localArea) const
 Converts a rectangle from this component's coordinate space to a screen coordinate.
 
void setTopLeftPosition (int x, int y)
 Moves the component to a new position.
 
void setTopLeftPosition (Point< int > newTopLeftPosition)
 Moves the component to a new position.
 
void setTopRightPosition (int x, int y)
 Moves the component to a new position.
 
void setSize (int newWidth, int newHeight)
 Changes the size of the component.
 
void setBounds (int x, int y, int width, int height)
 Changes the component's position and size.
 
void setBounds (Rectangle< int > newBounds)
 Changes the component's position and size.
 
void setBoundsRelative (float proportionalX, float proportionalY, float proportionalWidth, float proportionalHeight)
 Changes the component's position and size in terms of fractions of its parent's size.
 
void setBoundsRelative (Rectangle< float > proportionalArea)
 Changes the component's position and size in terms of fractions of its parent's size.
 
void setBoundsInset (BorderSize< int > borders)
 Changes the component's position and size based on the amount of space to leave around it.
 
void setBoundsToFit (Rectangle< int > targetArea, Justification justification, bool onlyReduceInSize)
 Positions the component within a given rectangle, keeping its proportions unchanged.
 
void setCentrePosition (int x, int y)
 Changes the position of the component's centre.
 
void setCentrePosition (Point< int > newCentrePosition)
 Changes the position of the component's centre.
 
void setCentreRelative (float x, float y)
 Changes the position of the component's centre.
 
void centreWithSize (int width, int height)
 Changes the component's size and centres it within its parent.
 
void setTransform (const AffineTransform &transform)
 Sets a transform matrix to be applied to this component.
 
AffineTransform getTransform () const
 Returns the transform that is currently being applied to this component.
 
bool isTransformed () const noexcept
 Returns true if a non-identity transform is being applied to this component.
 
int proportionOfWidth (float proportion) const noexcept
 Returns a proportion of the component's width.
 
int proportionOfHeight (float proportion) const noexcept
 Returns a proportion of the component's height.
 
int getParentWidth () const noexcept
 Returns the width of the component's parent.
 
int getParentHeight () const noexcept
 Returns the height of the component's parent.
 
Rectangle< int > getParentMonitorArea () const
 Returns the screen coordinates of the monitor that contains this component.
 
int getNumChildComponents () const noexcept
 Returns the number of child components that this component contains.
 
ComponentgetChildComponent (int index) const noexcept
 Returns one of this component's child components, by it index.
 
int getIndexOfChildComponent (const Component *child) const noexcept
 Returns the index of this component in the list of child components.
 
const Array< Component * > & getChildren () const noexcept
 Provides access to the underlying array of child components.
 
ComponentfindChildWithID (StringRef componentID) const noexcept
 Looks for a child component with the specified ID.
 
void addChildComponent (Component *child, int zOrder=-1)
 Adds a child component to this one.
 
void addChildComponent (Component &child, int zOrder=-1)
 Adds a child component to this one.
 
void addAndMakeVisible (Component *child, int zOrder=-1)
 Adds a child component to this one, and also makes the child visible if it isn't already.
 
void addAndMakeVisible (Component &child, int zOrder=-1)
 Adds a child component to this one, and also makes the child visible if it isn't already.
 
void addChildAndSetID (Component *child, const String &componentID)
 Adds a child component to this one, makes it visible, and sets its component ID.
 
void removeChildComponent (Component *childToRemove)
 Removes one of this component's child-components.
 
ComponentremoveChildComponent (int childIndexToRemove)
 Removes one of this component's child-components by index.
 
void removeAllChildren ()
 Removes all this component's children.
 
void deleteAllChildren ()
 Removes and deletes all of this component's children.
 
ComponentgetParentComponent () const noexcept
 Returns the component which this component is inside.
 
template<class TargetClass >
TargetClass * findParentComponentOfClass () const
 Searches the parent components for a component of a specified class.
 
ComponentgetTopLevelComponent () const noexcept
 Returns the highest-level component which contains this one or its parents.
 
bool isParentOf (const Component *possibleChild) const noexcept
 Checks whether a component is anywhere inside this component or its children.
 
virtual void parentHierarchyChanged ()
 Called to indicate that the component's parents have changed.
 
virtual void childrenChanged ()
 Subclasses can use this callback to be told when children are added or removed, or when their z-order changes.
 
virtual bool hitTest (int x, int y)
 Tests whether a given point is inside the component.
 
virtual WindowControlKind findControlAtPoint (Point< float >) const
 For components that are added to the desktop, this may be called to determine what kind of control is at particular locations in the window.
 
virtual void windowControlClickedClose ()
 For components that are added to the desktop, this may be called to indicate that the mouse was clicked inside the area of the "close" control.
 
virtual void windowControlClickedMinimise ()
 For components that are added to the desktop, this may be called to indicate that the mouse was clicked inside the area of the "minimise" control.
 
virtual void windowControlClickedMaximise ()
 For components that are added to the desktop, this may be called to indicate that the mouse was clicked inside the area of the "maximise" control.
 
void setInterceptsMouseClicks (bool allowClicksOnThisComponent, bool allowClicksOnChildComponents) noexcept
 Changes the default return value for the hitTest() method.
 
void getInterceptsMouseClicks (bool &allowsClicksOnThisComponent, bool &allowsClicksOnChildComponents) const noexcept
 Retrieves the current state of the mouse-click interception flags.
 
bool contains (Point< int > localPoint)
 Returns true if a given point lies within this component or one of its children.
 
bool contains (Point< float > localPoint)
 Returns true if a given point lies within this component or one of its children.
 
bool reallyContains (Point< int > localPoint, bool returnTrueIfWithinAChild)
 Returns true if a given point lies in this component, taking any overlapping siblings into account.
 
bool reallyContains (Point< float > localPoint, bool returnTrueIfWithinAChild)
 Returns true if a given point lies in this component, taking any overlapping siblings into account.
 
ComponentgetComponentAt (int x, int y)
 Returns the component at a certain point within this one.
 
ComponentgetComponentAt (Point< int > position)
 Returns the component at a certain point within this one.
 
ComponentgetComponentAt (Point< float > position)
 Returns the component at a certain point within this one.
 
void repaint ()
 Marks the whole component as needing to be redrawn.
 
void repaint (int x, int y, int width, int height)
 Marks a subsection of this component as needing to be redrawn.
 
void repaint (Rectangle< int > area)
 Marks a subsection of this component as needing to be redrawn.
 
void setBufferedToImage (bool shouldBeBuffered)
 Makes the component use an internal buffer to optimise its redrawing.
 
Image createComponentSnapshot (Rectangle< int > areaToGrab, bool clipImageToComponentBounds=true, float scaleFactor=1.0f)
 Generates a snapshot of part of this component.
 
void paintEntireComponent (Graphics &context, bool ignoreAlphaLevel)
 Draws this component and all its subcomponents onto the specified graphics context.
 
void setPaintingIsUnclipped (bool shouldPaintWithoutClipping) noexcept
 This allows you to indicate that this component doesn't require its graphics context to be clipped when it is being painted.
 
bool isPaintingUnclipped () const noexcept
 Returns true if this component doesn't require its graphics context to be clipped when it is being painted.
 
void setComponentEffect (ImageEffectFilter *newEffect)
 Adds an effect filter to alter the component's appearance.
 
ImageEffectFiltergetComponentEffect () const noexcept
 Returns the current component effect.
 
LookAndFeelgetLookAndFeel () const noexcept
 Finds the appropriate look-and-feel to use for this component.
 
void setLookAndFeel (LookAndFeel *newLookAndFeel)
 Sets the look and feel to use for this component.
 
FontOptions withDefaultMetrics (FontOptions opt) const
 Returns a copy of the FontOptions with the default metrics kind from the component's LookAndFeel.
 
virtual void lookAndFeelChanged ()
 Called to let the component react to a change in the look-and-feel setting.
 
void sendLookAndFeelChange ()
 Calls the methods repaint(), lookAndFeelChanged(), and colourChanged() in this component and all its children recursively.
 
void setOpaque (bool shouldBeOpaque)
 Indicates whether any parts of the component might be transparent.
 
bool isOpaque () const noexcept
 Returns true if no parts of this component are transparent.
 
void setBroughtToFrontOnMouseClick (bool shouldBeBroughtToFront) noexcept
 Indicates whether the component should be brought to the front when clicked.
 
bool isBroughtToFrontOnMouseClick () const noexcept
 Indicates whether the component should be brought to the front when clicked-on.
 
void setExplicitFocusOrder (int newFocusOrderIndex)
 Sets the focus order of this component.
 
int getExplicitFocusOrder () const
 Returns the focus order of this component, if one has been specified.
 
void setFocusContainerType (FocusContainerType containerType) noexcept
 Sets whether this component is a container for components that can have their focus traversed, and the type of focus traversal that it supports.
 
bool isFocusContainer () const noexcept
 Returns true if this component has been marked as a focus container.
 
bool isKeyboardFocusContainer () const noexcept
 Returns true if this component has been marked as a keyboard focus container.
 
ComponentfindFocusContainer () const
 Returns the focus container for this component.
 
ComponentfindKeyboardFocusContainer () const
 Returns the keyboard focus container for this component.
 
void setWantsKeyboardFocus (bool wantsFocus) noexcept
 Sets a flag to indicate whether this component wants keyboard focus or not.
 
bool getWantsKeyboardFocus () const noexcept
 Returns true if the component is interested in getting keyboard focus.
 
void setMouseClickGrabsKeyboardFocus (bool shouldGrabFocus)
 Chooses whether a click on this component automatically grabs the focus.
 
bool getMouseClickGrabsKeyboardFocus () const noexcept
 Returns the last value set with setMouseClickGrabsKeyboardFocus().
 
void grabKeyboardFocus ()
 Tries to give keyboard focus to this component.
 
void giveAwayKeyboardFocus ()
 If this component or any of its children currently have the keyboard focus, this will defocus it, send a focus change notification, and try to pass the focus to the next component.
 
bool hasKeyboardFocus (bool trueIfChildIsFocused) const
 Returns true if this component currently has the keyboard focus.
 
void moveKeyboardFocusToSibling (bool moveToNext)
 Tries to move the keyboard focus to one of this component's siblings.
 
virtual std::unique_ptr< ComponentTraversercreateFocusTraverser ()
 Creates a ComponentTraverser object to determine the logic by which focus should be passed from this component.
 
virtual std::unique_ptr< ComponentTraversercreateKeyboardFocusTraverser ()
 Creates a ComponentTraverser object to use to determine the logic by which keyboard focus should be passed from this component.
 
void setHasFocusOutline (bool hasFocusOutline) noexcept
 Use this to indicate that the component should have an outline drawn around it when it has keyboard focus.
 
bool hasFocusOutline () const noexcept
 Returns true if this component should have a focus outline.
 
bool isEnabled () const noexcept
 Returns true if the component (and all its parents) are enabled.
 
void setEnabled (bool shouldBeEnabled)
 Enables or disables this component.
 
virtual void enablementChanged ()
 Callback to indicate that this component has been enabled or disabled.
 
float getAlpha () const noexcept
 Returns the component's current transparency level.
 
void setAlpha (float newAlpha)
 Changes the transparency of this component.
 
virtual void alphaChanged ()
 Called when setAlpha() is used to change the alpha value of this component.
 
void setMouseCursor (const MouseCursor &cursorType)
 Changes the mouse cursor shape to use when the mouse is over this component.
 
virtual MouseCursor getMouseCursor ()
 Returns the mouse cursor shape to use when the mouse is over this component.
 
void updateMouseCursor () const
 Forces the current mouse cursor to be updated.
 
virtual void paintOverChildren (Graphics &g)
 Components can override this method to draw over the top of their children.
 
void mouseMove (const MouseEvent &event) override
 Called when the mouse moves inside a component.
 
void mouseEnter (const MouseEvent &event) override
 Called when the mouse first enters a component.
 
void mouseExit (const MouseEvent &event) override
 Called when the mouse moves out of a component.
 
void mouseDown (const MouseEvent &event) override
 Called when a mouse button is pressed.
 
void mouseDrag (const MouseEvent &event) override
 Called when the mouse is moved while a button is held down.
 
void mouseUp (const MouseEvent &event) override
 Called when a mouse button is released.
 
void mouseDoubleClick (const MouseEvent &event) override
 Called when a mouse button has been double-clicked on a component.
 
void mouseWheelMove (const MouseEvent &event, const MouseWheelDetails &wheel) override
 Called when the mouse-wheel is moved.
 
void mouseMagnify (const MouseEvent &event, float scaleFactor) override
 Called when a pinch-to-zoom mouse-gesture is used.
 
void setRepaintsOnMouseActivity (bool shouldRepaint) noexcept
 Causes automatic repaints when the mouse enters or exits this component.
 
void addMouseListener (MouseListener *newListener, bool wantsEventsForAllNestedChildComponents)
 Registers a listener to be told when mouse events occur in this component.
 
void removeMouseListener (MouseListener *listenerToRemove)
 Deregisters a mouse listener.
 
void addKeyListener (KeyListener *newListener)
 Adds a listener that wants to hear about keypresses that this component receives.
 
void removeKeyListener (KeyListener *listenerToRemove)
 Removes a previously-registered key listener.
 
virtual bool keyPressed (const KeyPress &key)
 Called when a key is pressed.
 
virtual bool keyStateChanged (bool isKeyDown)
 Called when a key is pressed or released.
 
virtual void modifierKeysChanged (const ModifierKeys &modifiers)
 Called when a modifier key is pressed or released.
 
virtual void focusGained (FocusChangeType cause)
 Called to indicate that this component has just acquired the keyboard focus.
 
virtual void focusGainedWithDirection (FocusChangeType cause, FocusChangeDirection direction)
 Called to indicate that this component has just acquired the keyboard focus.
 
virtual void focusLost (FocusChangeType cause)
 Called to indicate that this component has just lost the keyboard focus.
 
virtual void focusOfChildComponentChanged (FocusChangeType cause)
 Called to indicate a change in whether or not this component is the parent of the currently-focused component.
 
bool isMouseOver (bool includeChildren=false) const
 Returns true if the mouse is currently over this component.
 
bool isMouseButtonDown (bool includeChildren=false) const
 Returns true if the mouse button is currently held down in this component.
 
bool isMouseOverOrDragging (bool includeChildren=false) const
 True if the mouse is over this component, or if it's being dragged in this component.
 
Point< int > getMouseXYRelative () const
 Returns the mouse's current position, relative to this component.
 
virtual void moved ()
 Called when this component's position has been changed.
 
virtual void childBoundsChanged (Component *child)
 Called when one of this component's children is moved or resized.
 
virtual void parentSizeChanged ()
 Called when this component's immediate parent has been resized.
 
virtual void broughtToFront ()
 Called when this component has been moved to the front of its siblings.
 
void addComponentListener (ComponentListener *newListener)
 Adds a listener to be told about changes to the component hierarchy or position.
 
void removeComponentListener (ComponentListener *listenerToRemove)
 Removes a component listener.
 
void postCommandMessage (int commandId)
 Dispatches a numbered message to this component.
 
virtual void handleCommandMessage (int commandId)
 Called to handle a command that was sent by postCommandMessage().
 
int runModalLoop ()
 Runs a component modally, waiting until the loop terminates.
 
void enterModalState (bool takeKeyboardFocus=true, ModalComponentManager::Callback *callback=nullptr, bool deleteWhenDismissed=false)
 Puts the component into a modal state.
 
void exitModalState (int returnValue=0)
 Ends a component's modal state.
 
bool isCurrentlyModal (bool onlyConsiderForemostModalComponent=true) const noexcept
 Returns true if this component is the modal one.
 
bool isCurrentlyBlockedByAnotherModalComponent () const
 Checks whether there's a modal component somewhere that's stopping this one from receiving messages.
 
virtual bool canModalEventBeSentToComponent (const Component *targetComponent)
 When a component is modal, this callback allows it to choose which other components can still receive events.
 
virtual void inputAttemptWhenModal ()
 Called when the user tries to click on a component that is blocked by another modal component.
 
NamedValueSetgetProperties () noexcept
 Returns the set of properties that belong to this component.
 
const NamedValueSetgetProperties () const noexcept
 Returns the set of properties that belong to this component.
 
Colour findColour (int colourID, bool inheritFromParent=false) const
 Looks for a colour that has been registered with the given colour ID number.
 
void setColour (int colourID, Colour newColour)
 Registers a colour to be used for a particular purpose.
 
void removeColour (int colourID)
 If a colour has been set with setColour(), this will remove it.
 
bool isColourSpecified (int colourID) const
 Returns true if the specified colour ID has been explicitly set for this component using the setColour() method.
 
void copyAllExplicitColoursTo (Component &target) const
 This looks for any colours that have been specified for this component, and copies them to the specified target component.
 
virtual void colourChanged ()
 This method is called when a colour is changed by the setColour() method, or when the look-and-feel is changed by the setLookAndFeel() or sendLookAndFeelChanged() methods.
 
void * getWindowHandle () const
 Returns the underlying native window handle for this component.
 
PositionergetPositioner () const noexcept
 Returns the Positioner object that has been set for this component.
 
void setPositioner (Positioner *newPositioner)
 Sets a new Positioner object for this component.
 
void setCachedComponentImage (CachedComponentImage *newCachedImage)
 Gives the component a CachedComponentImage that should be used to buffer its painting.
 
CachedComponentImagegetCachedComponentImage () const noexcept
 Returns the object that was set by setCachedComponentImage().
 
void setViewportIgnoreDragFlag (bool ignoreDrag) noexcept
 Sets a flag to indicate whether mouse drag events on this Component should be ignored when it is inside a Viewport with drag-to-scroll functionality enabled.
 
bool getViewportIgnoreDragFlag () const noexcept
 Retrieves the current state of the Viewport drag-to-scroll functionality flag.
 
String getTitle () const noexcept
 Returns the title text for this component.
 
void setTitle (const String &newTitle)
 Sets the title for this component.
 
String getDescription () const noexcept
 Returns the description for this component.
 
void setDescription (const String &newDescription)
 Sets the description for this component.
 
String getHelpText () const noexcept
 Returns the help text for this component.
 
void setHelpText (const String &newHelpText)
 Sets the help text for this component.
 
void setAccessible (bool shouldBeAccessible)
 Sets whether this component and its children are visible to accessibility clients.
 
bool isAccessible () const noexcept
 Returns true if this component and its children are visible to accessibility clients.
 
AccessibilityHandlergetAccessibilityHandler ()
 Returns the accessibility handler for this component, or nullptr if this component is not accessible.
 
void invalidateAccessibilityHandler ()
 Invalidates the AccessibilityHandler that is currently being used for this component.
 
virtual std::unique_ptr< AccessibilityHandlercreateAccessibilityHandler ()
 Override this method to return a custom AccessibilityHandler for this component.
 
- Public Member Functions inherited from MouseListener
virtual ~MouseListener ()=default
 Destructor.
 

Additional Inherited Members

- Static Public Member Functions inherited from Component
static float JUCE_CALLTYPE getApproximateScaleFactorForComponent (const Component *targetComponent)
 Returns the approximate scale factor for a given component by traversing its parent hierarchy and applying each transform and finally scaling this by the global scale factor.
 
static Component *JUCE_CALLTYPE getCurrentlyFocusedComponent () noexcept
 Returns the component that currently has the keyboard focus.
 
static void JUCE_CALLTYPE unfocusAllComponents ()
 If any component has keyboard focus, this will defocus it.
 
static void JUCE_CALLTYPE beginDragAutoRepeat (int millisecondsBetweenCallbacks)
 Ensures that a non-stop stream of mouse-drag events will be sent during the current mouse-drag operation.
 
static bool JUCE_CALLTYPE isMouseButtonDownAnywhere () noexcept
 Returns true if a mouse button is currently down.
 
static int JUCE_CALLTYPE getNumCurrentlyModalComponents () noexcept
 Returns the number of components that are currently in a modal state.
 
static Component *JUCE_CALLTYPE getCurrentlyModalComponent (int index=0) noexcept
 Returns one of the components that are currently modal.
 

Detailed Description

A component that contains a set of other components either in floating windows or tabs.

This acts as a panel that can be used to hold a set of open document windows, with different layout modes.

Use addDocument() and closeDocument() to add or remove components from the panel - never use any of the Component methods to access the panel's child components directly, as these are managed internally.

Member Enumeration Documentation

◆ LayoutMode

The different layout modes available.

Enumerator
FloatingWindows 

In this mode, there are overlapping DocumentWindow components for each document.

MaximisedWindowsWithTabs 

In this mode, a TabbedComponent is used to show one document at a time.

Constructor & Destructor Documentation

◆ MultiDocumentPanel()

MultiDocumentPanel::MultiDocumentPanel ( )

Creates an empty panel.

Use addDocument() and closeDocument() to add or remove components from the panel - never use any of the Component methods to access the panel's child components directly, as these are managed internally.

◆ ~MultiDocumentPanel()

MultiDocumentPanel::~MultiDocumentPanel ( )
override

Destructor.

When deleted, this will call close all open documents to make sure all its components are deleted. If you need to make sure all documents are saved before closing, then you should call closeAllDocumentsAsync() with checkItsOkToCloseFirst == true and check the provided callback result is true before deleting the panel.

Member Function Documentation

◆ closeAllDocuments()

bool MultiDocumentPanel::closeAllDocuments ( bool checkItsOkToCloseFirst)

Tries to close all the documents.

If checkItsOkToCloseFirst is true, then the tryToCloseDocument() method will be called for each open document, and any of these calls fails, this method will stop and return false, leaving some documents still open.

If checkItsOkToCloseFirst is false, then all documents will be closed unconditionally.

See also
closeDocument

◆ closeAllDocumentsAsync()

void MultiDocumentPanel::closeAllDocumentsAsync ( bool checkItsOkToCloseFirst,
std::function< void(bool)> callback )

Tries to close all the documents.

If checkItsOkToCloseFirst is true, then the tryToCloseDocumentAsync() method will be called for each open document, and any of these calls fails, this method will stop and provide an argument of false to the callback, leaving some documents still open.

If checkItsOkToCloseFirst is false, then all documents will be closed unconditionally.

See also
closeDocumentAsync

◆ addDocument()

bool MultiDocumentPanel::addDocument ( Component * component,
Colour backgroundColour,
bool deleteWhenRemoved )

Adds a document component to the panel.

If the number of documents would exceed the limit set by setMaximumNumDocuments() then this will fail and return false. (If it does fail, the component passed-in will not be deleted, even if deleteWhenRemoved was set to true).

The MultiDocumentPanel will deal with creating a window border to go around your component, so just pass in the bare content component here, no need to give it a ResizableWindow or DocumentWindow.

Parameters
componentthe component to add
backgroundColourthe background colour to use to fill the component's window or tab
deleteWhenRemovedif true, then when the component is removed by closeDocumentAsync() or closeAllDocumentsAsync(), then it will be deleted. If false, then the caller must handle the component's deletion

◆ closeDocument()

bool MultiDocumentPanel::closeDocument ( Component * component,
bool checkItsOkToCloseFirst )

Closes one of the documents.

If checkItsOkToCloseFirst is true, then the tryToCloseDocument() method will be called, and if it fails, this method will return false without closing the document.

If checkItsOkToCloseFirst is false, then the documents will be closed unconditionally.

The component will be deleted if the deleteWhenRemoved parameter was set to true when it was added with addDocument.

See also
addDocument, closeAllDocuments

◆ closeDocumentAsync()

void MultiDocumentPanel::closeDocumentAsync ( Component * component,
bool checkItsOkToCloseFirst,
std::function< void(bool)> callback )

Closes one of the documents.

If checkItsOkToCloseFirst is true, then the tryToCloseDocumentAsync() method will be called, and if it fails, this method will call the callback with a false argument without closing the document.

If checkItsOkToCloseFirst is false, then the documents will be closed unconditionally.

The component will be deleted if the deleteWhenRemoved parameter was set to true when it was added with addDocument.

See also
addDocument, closeAllDocumentsAsync

◆ getNumDocuments()

int MultiDocumentPanel::getNumDocuments ( ) const
noexcept

Returns the number of open document windows.

See also
getDocument

◆ getDocument()

Component * MultiDocumentPanel::getDocument ( int index) const
noexcept

Returns one of the open documents.

The order of the documents in this array may change when they are added, removed or moved around.

See also
getNumDocuments

◆ getActiveDocument()

Component * MultiDocumentPanel::getActiveDocument ( ) const
noexcept

Returns the document component that is currently focused or on top.

If currently using floating windows, then this will be the component in the currently active window, or the top component if none are active.

If it's currently in tabbed mode, then it'll return the component in the active tab.

See also
setActiveDocument

◆ setActiveDocument()

void MultiDocumentPanel::setActiveDocument ( Component * component)

Makes one of the components active and brings it to the top.

See also
getActiveDocument

◆ activeDocumentChanged()

virtual void MultiDocumentPanel::activeDocumentChanged ( )
virtual

Callback which gets invoked when the currently-active document changes.

◆ setMaximumNumDocuments()

void MultiDocumentPanel::setMaximumNumDocuments ( int maximumNumDocuments)

Sets a limit on how many windows can be open at once.

If this is zero or less there's no limit (the default). addDocument() will fail if this number is exceeded.

◆ useFullscreenWhenOneDocument()

void MultiDocumentPanel::useFullscreenWhenOneDocument ( bool shouldUseTabs)

Sets an option to make the document fullscreen if there's only one document open.

If set to true, then if there's only one document, it'll fill the whole of this component without tabs or a window border. If false, then tabs or a window will always be shown, even if there's only one document. If there's more than one document open, then this option makes no difference.

◆ isFullscreenWhenOneDocument()

bool MultiDocumentPanel::isFullscreenWhenOneDocument ( ) const
noexcept

Returns the result of the last time useFullscreenWhenOneDocument() was called.

◆ setLayoutMode()

void MultiDocumentPanel::setLayoutMode ( LayoutMode newLayoutMode)

Changes the panel's mode.

See also
LayoutMode, getLayoutMode

◆ getLayoutMode()

LayoutMode MultiDocumentPanel::getLayoutMode ( ) const
noexcept

Returns the current layout mode.

◆ setBackgroundColour()

void MultiDocumentPanel::setBackgroundColour ( Colour newBackgroundColour)

Sets the background colour for the whole panel.

Each document has its own background colour, but this is the one used to fill the areas behind them.

◆ getBackgroundColour()

Colour MultiDocumentPanel::getBackgroundColour ( ) const
noexcept

Returns the current background colour.

See also
setBackgroundColour

◆ getCurrentTabbedComponent()

TabbedComponent * MultiDocumentPanel::getCurrentTabbedComponent ( ) const
noexcept

If the panel is being used in tabbed mode, this returns the TabbedComponent that's involved.

◆ tryToCloseDocument()

virtual bool MultiDocumentPanel::tryToCloseDocument ( Component * component)
virtual

A subclass must override this to say whether its currently ok for a document to be closed.

This method is called by closeDocument() and closeAllDocuments() to indicate that a document should be saved if possible, ready for it to be closed.

If this method returns true, then it means the document is ok and can be closed.

If it returns false, then it means that the closeDocument() method should stop and not close.

Normally, you'd use this method to ask the user if they want to save any changes, then return true if the save operation went ok. If the user cancelled the save operation you could return false here to abort the close operation.

If your component is based on the FileBasedDocument class, then you'd probably want to call FileBasedDocument::saveIfNeededAndUserAgrees() and return true if this returned FileBasedDocument::savedOk

See also
closeDocument, FileBasedDocument::saveIfNeededAndUserAgrees()

◆ tryToCloseDocumentAsync()

virtual void MultiDocumentPanel::tryToCloseDocumentAsync ( Component * component,
std::function< void(bool)> callback )
pure virtual

A subclass must override this to say whether its currently ok for a document to be closed.

This method is called by closeDocumentAsync() and closeAllDocumentsAsync() to indicate that a document should be saved if possible, ready for it to be closed.

If the callback is called with a true argument, then it means the document is ok and can be closed.

If the callback is called with a false argument, then it means that the closeDocumentAsync() method should stop and not close.

Normally, you'd use this method to ask the user if they want to save any changes, then return true if the save operation went ok. If the user cancelled the save operation you could give a value of false to the callback to abort the close operation.

If your component is based on the FileBasedDocument class, then you'd probably want to call FileBasedDocument::saveIfNeededAndUserAgreesAsync() and call the callback with true if this returned FileBasedDocument::savedOk.

See also
closeDocumentAsync, FileBasedDocument::saveIfNeededAndUserAgreesAsync()

◆ createNewDocumentWindow()

virtual MultiDocumentPanelWindow * MultiDocumentPanel::createNewDocumentWindow ( )
virtual

Creates a new window to be used for a document.

The default implementation of this just returns a basic MultiDocumentPanelWindow object, but you might want to override it to return a custom component.

◆ paint()

void MultiDocumentPanel::paint ( Graphics & g)
overridevirtual

Components can override this method to draw their content.

The paint() method gets called when a region of a component needs redrawing, either because the component's repaint() method has been called, or because something has happened on the screen that means a section of a window needs to be redrawn.

Any child components will draw themselves over whatever this method draws. If you need to paint over the top of your child components, you can also implement the paintOverChildren() method to do this.

If you want to cause a component to redraw itself, this is done asynchronously - calling the repaint() method marks a region of the component as "dirty", and the paint() method will automatically be called sometime later, by the message thread, to paint any bits that need refreshing. In JUCE (and almost all modern UI frameworks), you never redraw something synchronously.

You should never need to call this method directly - to take a snapshot of the component you could use createComponentSnapshot() or paintEntireComponent().

Parameters
gthe graphics context that must be used to do the drawing operations.
See also
repaint, paintOverChildren, Graphics

Reimplemented from Component.

◆ resized()

void MultiDocumentPanel::resized ( )
overridevirtual

Called when this component's size has been changed.

A component can implement this method to do things such as laying out its child components when its width or height changes.

The method is called synchronously as a result of the setBounds or setSize methods, so repeatedly changing a components size will repeatedly call its resized method (unlike things like repainting, where multiple calls to repaint are coalesced together).

If the component is a top-level window on the desktop, its size could also be changed by operating-system factors beyond the application's control.

See also
moved, setSize

Reimplemented from Component.

◆ componentNameChanged()

void MultiDocumentPanel::componentNameChanged ( Component & component)
overridevirtual

Called when the component's name is changed.

Parameters
componentthe component that had its name changed
See also
Component::setName, Component::getName

Reimplemented from ComponentListener.


The documentation for this class was generated from the following file:
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