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Public Member Functions | List of all members
ImageType Class Referenceabstract

This base class is for handlers that control a type of image manipulation format, e.g. More...

#include <juce_Image.h>

Inheritance diagram for ImageType:

Public Member Functions

 ImageType ()
 
virtual ~ImageType ()
 
virtual ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const =0
 Creates a new image of this type, and the specified parameters.
 
virtual int getTypeID () const =0
 Must return a unique number to identify this type.
 
virtual Image convert (const Image &source) const
 Returns an image which is a copy of the source image, but using this type of storage mechanism.
 

Detailed Description

This base class is for handlers that control a type of image manipulation format, e.g.

an in-memory bitmap, an OpenGL image, CoreGraphics image, etc.

See also
SoftwareImageType, NativeImageType, OpenGLImageType

Constructor & Destructor Documentation

◆ ImageType()

ImageType::ImageType ( )

◆ ~ImageType()

virtual ImageType::~ImageType ( )
virtual

Member Function Documentation

◆ create()

virtual ImagePixelData::Ptr ImageType::create ( Image::PixelFormat ,
int width,
int height,
bool shouldClearImage ) const
pure virtual

Creates a new image of this type, and the specified parameters.

Implemented in SoftwareImageType, NativeImageType, and OpenGLImageType.

◆ getTypeID()

virtual int ImageType::getTypeID ( ) const
pure virtual

Must return a unique number to identify this type.

Implemented in SoftwareImageType, NativeImageType, and OpenGLImageType.

◆ convert()

virtual Image ImageType::convert ( const Image & source) const
virtual

Returns an image which is a copy of the source image, but using this type of storage mechanism.

For example, to make sure that an image is stored in-memory, you could use:

myImage = SoftwareImageType().convert (myImage);
virtual Image convert(const Image &source) const
Returns an image which is a copy of the source image, but using this type of storage mechanism.
An image storage type which holds the pixels in-memory as a simple block of values.
Definition juce_Image.h:533

The documentation for this class was generated from the following file:
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