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AudioProcessor Class Referenceabstract

Base class for audio processing classes or plugins. More...

#include <juce_AudioProcessor.h>

Inheritance diagram for AudioProcessor:

Classes

class  Bus
 Describes the layout and properties of an audio bus. More...
 
struct  BusesLayout
 Represents the bus layout state of a plug-in. More...
 
struct  BusesProperties
 Structure used for AudioProcessor Callbacks. More...
 
struct  BusProperties
 Structure used for AudioProcessor Callbacks. More...
 
struct  CurveData
 Some plug-ins support sharing response curve data with the host so that it can display this curve on a console or in the mixer panel. More...
 
struct  TrackProperties
 A struct containing information about the DAW track inside which your AudioProcessor is loaded. More...
 

Public Types

enum  ProcessingPrecision { singlePrecision , doublePrecision }
 
enum class  Realtime { no , yes }
 
enum  WrapperType {
  wrapperType_Undefined = 0 , wrapperType_VST , wrapperType_VST3 , wrapperType_AudioUnit ,
  wrapperType_AudioUnitv3 , wrapperType_AAX , wrapperType_Standalone , wrapperType_Unity ,
  wrapperType_LV2
}
 Flags to indicate the type of plugin context in which a processor is being used. More...
 
using ChangeDetails = AudioProcessorListener::ChangeDetails
 

Public Member Functions

virtual ~AudioProcessor ()
 Destructor.
 
virtual const String getName () const =0
 Returns the name of this processor.
 
virtual StringArray getAlternateDisplayNames () const
 Returns a list of alternative names to use for this processor.
 
virtual void prepareToPlay (double sampleRate, int maximumExpectedSamplesPerBlock)=0
 Called before playback starts, to let the processor prepare itself.
 
virtual void releaseResources ()=0
 Called after playback has stopped, to let the object free up any resources it no longer needs.
 
virtual void memoryWarningReceived ()
 Called by the host to indicate that you should reduce your memory footprint.
 
virtual void processBlock (AudioBuffer< float > &buffer, MidiBuffer &midiMessages)=0
 Renders the next block.
 
virtual void processBlock (AudioBuffer< double > &buffer, MidiBuffer &midiMessages)
 Renders the next block.
 
virtual void processBlockBypassed (AudioBuffer< float > &buffer, MidiBuffer &midiMessages)
 Renders the next block when the processor is being bypassed.
 
virtual void processBlockBypassed (AudioBuffer< double > &buffer, MidiBuffer &midiMessages)
 Renders the next block when the processor is being bypassed.
 
int getBusCount (bool isInput) const noexcept
 Returns the number of buses on the input or output side.
 
BusgetBus (bool isInput, int busIndex) noexcept
 Returns the audio bus with a given index and direction.
 
const BusgetBus (bool isInput, int busIndex) const noexcept
 Returns the audio bus with a given index and direction.
 
virtual bool canAddBus (bool isInput) const
 Callback to query if a bus can currently be added.
 
virtual bool canRemoveBus (bool isInput) const
 Callback to query if the last bus can currently be removed.
 
bool addBus (bool isInput)
 Dynamically request an additional bus.
 
bool removeBus (bool isInput)
 Dynamically remove the latest added bus.
 
bool setBusesLayout (const BusesLayout &)
 Set the channel layouts of this audio processor.
 
bool setBusesLayoutWithoutEnabling (const BusesLayout &)
 Set the channel layouts of this audio processor without changing the enablement state of the buses.
 
BusesLayout getBusesLayout () const
 Provides the current channel layouts of this audio processor.
 
AudioChannelSet getChannelLayoutOfBus (bool isInput, int busIndex) const noexcept
 Provides the channel layout of the bus with a given index and direction.
 
bool setChannelLayoutOfBus (bool isInput, int busIndex, const AudioChannelSet &layout)
 Set the channel layout of the bus with a given index and direction.
 
int getChannelCountOfBus (bool isInput, int busIndex) const noexcept
 Provides the number of channels of the bus with a given index and direction.
 
bool enableAllBuses ()
 Enables all buses.
 
bool disableNonMainBuses ()
 Disables all non-main buses (aux and sidechains).
 
int getChannelIndexInProcessBlockBuffer (bool isInput, int busIndex, int channelIndex) const noexcept
 Returns the position of a bus's channels within the processBlock buffer.
 
int getOffsetInBusBufferForAbsoluteChannelIndex (bool isInput, int absoluteChannelIndex, int &busIndex) const noexcept
 Returns the offset in a bus's buffer from an absolute channel index.
 
template<typename FloatType >
AudioBuffer< FloatType > getBusBuffer (AudioBuffer< FloatType > &processBlockBuffer, bool isInput, int busIndex) const
 Returns an AudioBuffer containing a set of channel pointers for a specific bus.
 
bool checkBusesLayoutSupported (const BusesLayout &) const
 Returns true if the Audio processor is likely to support a given layout.
 
virtual bool supportsDoublePrecisionProcessing () const
 Returns true if the Audio processor supports double precision floating point processing.
 
ProcessingPrecision getProcessingPrecision () const noexcept
 Returns the precision-mode of the processor.
 
bool isUsingDoublePrecision () const noexcept
 Returns true if the current precision is set to doublePrecision.
 
void setProcessingPrecision (ProcessingPrecision newPrecision) noexcept
 Changes the processing precision of the receiver.
 
AudioPlayHeadgetPlayHead () const noexcept
 Returns the current AudioPlayHead object that should be used to find out the state and position of the playhead.
 
int getTotalNumInputChannels () const noexcept
 Returns the total number of input channels.
 
int getTotalNumOutputChannels () const noexcept
 Returns the total number of output channels.
 
int getMainBusNumInputChannels () const noexcept
 Returns the number of input channels on the main bus.
 
int getMainBusNumOutputChannels () const noexcept
 Returns the number of output channels on the main bus.
 
template<size_t numLayouts>
BusesLayout getNextBestLayoutInLayoutList (const BusesLayout &layouts, const short(&channelLayoutList)[numLayouts][2])
 Returns the next best layout which is contained in a channel layout map.
 
double getSampleRate () const noexcept
 Returns the current sample rate.
 
int getBlockSize () const noexcept
 Returns the current typical block size that is being used.
 
int getLatencySamples () const noexcept
 This returns the number of samples delay that the processor imposes on the audio passing through it.
 
void setLatencySamples (int newLatency)
 Your processor subclass should call this to set the number of samples delay that it introduces.
 
virtual double getTailLengthSeconds () const =0
 Returns the length of the processor's tail, in seconds.
 
virtual bool acceptsMidi () const =0
 Returns true if the processor wants MIDI messages.
 
virtual bool producesMidi () const =0
 Returns true if the processor produces MIDI messages.
 
virtual bool supportsMPE () const
 Returns true if the processor supports MPE.
 
virtual bool isMidiEffect () const
 Returns true if this is a MIDI effect plug-in and does no audio processing.
 
const CriticalSectiongetCallbackLock () const noexcept
 This returns a critical section that will automatically be locked while the host is calling the processBlock() method.
 
void suspendProcessing (bool shouldBeSuspended)
 Enables and disables the processing callback.
 
bool isSuspended () const noexcept
 Returns true if processing is currently suspended.
 
virtual void reset ()
 A plugin can override this to be told when it should reset any playing voices.
 
virtual AudioProcessorParametergetBypassParameter () const
 Returns the parameter that controls the AudioProcessor's bypass state.
 
bool isNonRealtime () const noexcept
 Returns true if the processor is being run in an offline mode for rendering.
 
Realtime isRealtime () const noexcept
 Returns no if the processor is being run in an offline mode for rendering.
 
virtual void setNonRealtime (bool isNonRealtime) noexcept
 Called by the host to tell this processor whether it's being used in a non-realtime capacity for offline rendering or bouncing.
 
virtual AudioProcessorEditorcreateEditor ()=0
 Creates the processor's GUI.
 
virtual bool hasEditor () const =0
 Your processor subclass must override this and return true if it can create an editor component.
 
AudioProcessorEditorgetActiveEditor () const noexcept
 Returns the active editor, if there is one.
 
AudioProcessorEditorcreateEditorIfNeeded ()
 Returns the active editor, or if there isn't one, it will create one.
 
void updateHostDisplay (const ChangeDetails &details=ChangeDetails::getDefaultFlags())
 The processor can call this when something (apart from a parameter value) has changed.
 
void addParameter (AudioProcessorParameter *)
 Adds a parameter to the AudioProcessor.
 
void addParameterGroup (std::unique_ptr< AudioProcessorParameterGroup >)
 Adds a group of parameters to the AudioProcessor.
 
const AudioProcessorParameterGroupgetParameterTree () const
 Returns the group of parameters managed by this AudioProcessor.
 
void setParameterTree (AudioProcessorParameterGroup &&newTree)
 Sets the group of parameters managed by this AudioProcessor.
 
virtual void refreshParameterList ()
 A processor should implement this method so that the host can ask it to rebuild its parameter tree.
 
const Array< AudioProcessorParameter * > & getParameters () const
 Returns a flat list of the parameters in the current tree.
 
virtual int getNumPrograms ()=0
 Returns the number of preset programs the processor supports.
 
virtual int getCurrentProgram ()=0
 Returns the number of the currently active program.
 
virtual void setCurrentProgram (int index)=0
 Called by the host to change the current program.
 
virtual const String getProgramName (int index)=0
 Must return the name of a given program.
 
virtual void changeProgramName (int index, const String &newName)=0
 Called by the host to rename a program.
 
virtual void getStateInformation (juce::MemoryBlock &destData)=0
 The host will call this method when it wants to save the processor's internal state.
 
virtual void getCurrentProgramStateInformation (juce::MemoryBlock &destData)
 The host will call this method if it wants to save the state of just the processor's current program.
 
virtual void setStateInformation (const void *data, int sizeInBytes)=0
 This must restore the processor's state from a block of data previously created using getStateInformation().
 
virtual void setCurrentProgramStateInformation (const void *data, int sizeInBytes)
 The host will call this method if it wants to restore the state of just the processor's current program.
 
virtual void numChannelsChanged ()
 This method is called when the total number of input or output channels is changed.
 
virtual void numBusesChanged ()
 This method is called when the number of buses is changed.
 
virtual void processorLayoutsChanged ()
 This method is called when the layout of the audio processor changes.
 
virtual void addListener (AudioProcessorListener *newListener)
 Adds a listener that will be called when an aspect of this processor changes.
 
virtual void removeListener (AudioProcessorListener *listenerToRemove)
 Removes a previously added listener.
 
virtual void setPlayHead (AudioPlayHead *newPlayHead)
 Tells the processor to use this playhead object.
 
void setPlayConfigDetails (int numIns, int numOuts, double sampleRate, int blockSize)
 This is called by the processor to specify its details before being played.
 
void setRateAndBufferSizeDetails (double sampleRate, int blockSize) noexcept
 This is called by the processor to specify its details before being played.
 
virtual void audioWorkgroupContextChanged (const AudioWorkgroup &workgroup)
 This is called by the host when the thread workgroup context has changed.
 
virtual AAXClientExtensionsgetAAXClientExtensions ()
 Returns a reference to an object that implements AAX specific information regarding this AudioProcessor.
 
virtual VST2ClientExtensionsgetVST2ClientExtensions ()
 Returns a non-owning pointer to an object that implements VST2 specific information regarding this AudioProcessor.
 
virtual VST3ClientExtensionsgetVST3ClientExtensions ()
 Returns a non-owning pointer to an object that implements VST3 specific information regarding this AudioProcessor.
 
virtual CurveData getResponseCurve (CurveData::Type) const
 
void editorBeingDeleted (AudioProcessorEditor *) noexcept
 Not for public use - this is called before deleting an editor component.
 
virtual void updateTrackProperties (const TrackProperties &properties)
 Informs the AudioProcessor that track properties such as the track's name or colour has been changed.
 

Static Public Member Functions

static bool containsLayout (const BusesLayout &layouts, const std::initializer_list< const short[2]> &channelLayoutList)
 Returns true if the channel layout map contains a certain layout.
 
template<size_t numLayouts>
static bool containsLayout (const BusesLayout &layouts, const short(&channelLayoutList)[numLayouts][2])
 
static int getDefaultNumParameterSteps () noexcept
 Returns the default number of steps for a parameter.
 
static const char * getWrapperTypeDescription (AudioProcessor::WrapperType) noexcept
 Returns a textual description of a WrapperType value.
 
static void copyXmlToBinary (const XmlElement &xml, juce::MemoryBlock &destData)
 Helper function that just converts an xml element into a binary blob.
 
static std::unique_ptr< XmlElementgetXmlFromBinary (const void *data, int sizeInBytes)
 Retrieves an XML element that was stored as binary with the copyXmlToBinary() method.
 
static void JUCE_CALLTYPE setTypeOfNextNewPlugin (WrapperType)
 

Public Attributes

const WrapperType wrapperType
 When loaded by a plugin wrapper, this flag will be set to indicate the type of plugin within which the processor is running.
 

Protected Member Functions

 AudioProcessor ()
 Constructor.
 
 AudioProcessor (const BusesProperties &ioLayouts)
 Constructor for multi-bus AudioProcessors.
 
 AudioProcessor (const std::initializer_list< const short[2]> &channelLayoutList)
 Constructor for AudioProcessors which use layout maps If your AudioProcessor uses layout maps then use this constructor.
 
virtual bool isBusesLayoutSupported (const BusesLayout &) const
 Callback to query if the AudioProcessor supports a specific layout.
 
virtual bool canApplyBusesLayout (const BusesLayout &layouts) const
 Callback to check if a certain bus layout can now be applied.
 
virtual bool applyBusLayouts (const BusesLayout &layouts)
 This method will be called when a new bus layout needs to be applied.
 
virtual bool canApplyBusCountChange (bool isInput, bool isAddingBuses, BusProperties &outNewBusProperties)
 Callback to query if adding/removing buses currently possible.
 
void sendParamChangeMessageToListeners (int parameterIndex, float newValue)
 

Protected Attributes

std::atomic< AudioPlayHead * > playHead { nullptr }
 

Detailed Description

Base class for audio processing classes or plugins.

This is intended to act as a base class of audio processor that is general enough to be wrapped as a VST, AU, AAX, etc, or used internally.

It is also used by the plugin hosting code as the wrapper around an instance of a loaded plugin.

You should derive your own class from this base class, and if you're building a plugin, you should implement a global function called createPluginFilter() which creates and returns a new instance of your subclass.

See also
AAXClientExtensions, VST2ClientExtensions, VST3ClientExtensions

Member Typedef Documentation

◆ ChangeDetails

Member Enumeration Documentation

◆ ProcessingPrecision

Enumerator
singlePrecision 
doublePrecision 

◆ Realtime

enum class AudioProcessor::Realtime
strong
Enumerator
no 
yes 

◆ WrapperType

Flags to indicate the type of plugin context in which a processor is being used.

Enumerator
wrapperType_Undefined 
wrapperType_VST 
wrapperType_VST3 
wrapperType_AudioUnit 
wrapperType_AudioUnitv3 
wrapperType_AAX 
wrapperType_Standalone 
wrapperType_Unity 
wrapperType_LV2 

Constructor & Destructor Documentation

◆ AudioProcessor() [1/3]

AudioProcessor::AudioProcessor ( )
protected

Constructor.

This constructor will create a main input and output bus which are disabled by default. If you need more fine-grained control then use the other constructors.

◆ AudioProcessor() [2/3]

AudioProcessor::AudioProcessor ( const BusesProperties & ioLayouts)
protected

Constructor for multi-bus AudioProcessors.

If your AudioProcessor supports multiple buses than use this constructor to initialise the bus layouts and bus names of your plug-in.

◆ AudioProcessor() [3/3]

AudioProcessor::AudioProcessor ( const std::initializer_list< const short[2]> & channelLayoutList)
protected

Constructor for AudioProcessors which use layout maps If your AudioProcessor uses layout maps then use this constructor.

◆ ~AudioProcessor()

virtual AudioProcessor::~AudioProcessor ( )
virtual

Destructor.

Member Function Documentation

◆ getName()

virtual const String AudioProcessor::getName ( ) const
pure virtual

Returns the name of this processor.

Implemented in AudioProcessorGraph::AudioGraphIOProcessor, and AudioProcessorGraph.

◆ getAlternateDisplayNames()

virtual StringArray AudioProcessor::getAlternateDisplayNames ( ) const
virtual

Returns a list of alternative names to use for this processor.

Some hosts truncate the name of your AudioProcessor when there isn't enough space in the GUI to show the full name. Overriding this method, allows the host to choose an alternative name (such as an abbreviation) to better fit the available space.

◆ prepareToPlay()

virtual void AudioProcessor::prepareToPlay ( double sampleRate,
int maximumExpectedSamplesPerBlock )
pure virtual

Called before playback starts, to let the processor prepare itself.

The sample rate is the target sample rate, and will remain constant until playback stops.

You can call getTotalNumInputChannels and getTotalNumOutputChannels or query the busLayout member variable to find out the number of channels your processBlock callback must process.

The maximumExpectedSamplesPerBlock value is a strong hint about the maximum number of samples that will be provided in each block. You may want to use this value to resize internal buffers. You should program defensively in case a buggy host exceeds this value. The actual block sizes that the host uses may be different each time the callback happens: completely variable block sizes can be expected from some hosts.

See also
busLayout, getTotalNumInputChannels, getTotalNumOutputChannels

Implemented in AudioProcessorGraph::AudioGraphIOProcessor, and AudioProcessorGraph.

◆ releaseResources()

virtual void AudioProcessor::releaseResources ( )
pure virtual

Called after playback has stopped, to let the object free up any resources it no longer needs.

Implemented in AudioProcessorGraph::AudioGraphIOProcessor, and AudioProcessorGraph.

◆ memoryWarningReceived()

virtual void AudioProcessor::memoryWarningReceived ( )
virtual

Called by the host to indicate that you should reduce your memory footprint.

You should override this method to free up some memory gracefully, if possible, otherwise the host may forcibly unload your AudioProcessor.

At the moment this method is only called when your AudioProcessor is an AUv3 plug-in running on iOS.

References jassertfalse.

◆ processBlock() [1/2]

virtual void AudioProcessor::processBlock ( AudioBuffer< float > & buffer,
MidiBuffer & midiMessages )
pure virtual

Renders the next block.

When this method is called, the buffer contains a number of channels which is at least as great as the maximum number of input and output channels that this processor is using. It will be filled with the processor's input data and should be replaced with the processor's output.

So for example if your processor has a total of 2 input channels and 4 output channels, then the buffer will contain 4 channels, the first two being filled with the input data. Your processor should read these, do its processing, and replace the contents of all 4 channels with its output.

Or if your processor has a total of 5 inputs and 2 outputs, the buffer will have 5 channels, all filled with data, and your processor should overwrite the first 2 of these with its output. But be VERY careful not to write anything to the last 3 channels, as these might be mapped to memory that the host assumes is read-only!

If your plug-in has more than one input or output buses then the buffer passed to the processBlock methods will contain a bundle of all channels of each bus. Use getBusBuffer to obtain an audio buffer for a particular bus.

Note that if you have more outputs than inputs, then only those channels that correspond to an input channel are guaranteed to contain sensible data - e.g. in the case of 2 inputs and 4 outputs, the first two channels contain the input, but the last two channels may contain garbage, so you should be careful not to let this pass through without being overwritten or cleared.

Also note that the buffer may have more channels than are strictly necessary, but you should only read/write from the ones that your processor is supposed to be using.

The number of samples in these buffers is NOT guaranteed to be the same for every callback, and may be more or less than the estimated value given to prepareToPlay(). Your code must be able to cope with variable-sized blocks, or you're going to get clicks and crashes!

Also note that some hosts will occasionally decide to pass a buffer containing zero samples, so make sure that your algorithm can deal with that!

If the processor is receiving a MIDI input, then the midiMessages array will be filled with the MIDI messages for this block. Each message's timestamp will indicate the message's time, as a number of samples from the start of the block.

Any messages left in the MIDI buffer when this method has finished are assumed to be the processor's MIDI output. This means that your processor should be careful to clear any incoming messages from the array if it doesn't want them to be passed-on.

If you have implemented the getBypassParameter method, then you need to check the value of this parameter in this callback and bypass your processing if the parameter has a non-zero value.

Note that when calling this method as a host, the result may still be bypassed as the parameter that controls the bypass may be non-zero.

Be very careful about what you do in this callback - it's going to be called by the audio thread, so any kind of interaction with the UI is absolutely out of the question. If you change a parameter in here and need to tell your UI to update itself, the best way is probably to inherit from a ChangeBroadcaster, let the UI components register as listeners, and then call sendChangeMessage() inside the processBlock() method to send out an asynchronous message. You could also use the AsyncUpdater class in a similar way.

See also
getBusBuffer

Implemented in AudioProcessorGraph::AudioGraphIOProcessor, and AudioProcessorGraph.

◆ processBlock() [2/2]

virtual void AudioProcessor::processBlock ( AudioBuffer< double > & buffer,
MidiBuffer & midiMessages )
virtual

Renders the next block.

When this method is called, the buffer contains a number of channels which is at least as great as the maximum number of input and output channels that this processor is using. It will be filled with the processor's input data and should be replaced with the processor's output.

So for example if your processor has a combined total of 2 input channels and 4 output channels, then the buffer will contain 4 channels, the first two being filled with the input data. Your processor should read these, do its processing, and replace the contents of all 4 channels with its output.

Or if your processor has 5 inputs and 2 outputs, the buffer will have 5 channels, all filled with data, and your processor should overwrite the first 2 of these with its output. But be VERY careful not to write anything to the last 3 channels, as these might be mapped to memory that the host assumes is read-only!

If your plug-in has more than one input or output buses then the buffer passed to the processBlock methods will contain a bundle of all channels of each bus. Use getBusBuffer to obtain a audio buffer for a particular bus.

Note that if you have more outputs than inputs, then only those channels that correspond to an input channel are guaranteed to contain sensible data - e.g. in the case of 2 inputs and 4 outputs, the first two channels contain the input, but the last two channels may contain garbage, so you should be careful not to let this pass through without being overwritten or cleared.

Also note that the buffer may have more channels than are strictly necessary, but you should only read/write from the ones that your processor is supposed to be using.

If your plugin uses buses, then you should use getBusBuffer() or getChannelIndexInProcessBlockBuffer() to find out which of the input and output channels correspond to which of the buses.

The number of samples in these buffers is NOT guaranteed to be the same for every callback, and may be more or less than the estimated value given to prepareToPlay(). Your code must be able to cope with variable-sized blocks, or you're going to get clicks and crashes!

Also note that some hosts will occasionally decide to pass a buffer containing zero samples, so make sure that your algorithm can deal with that!

If the processor is receiving a MIDI input, then the midiMessages array will be filled with the MIDI messages for this block. Each message's timestamp will indicate the message's time, as a number of samples from the start of the block.

Any messages left in the MIDI buffer when this method has finished are assumed to be the processor's MIDI output. This means that your processor should be careful to clear any incoming messages from the array if it doesn't want them to be passed-on.

If you have implemented the getBypassParameter method, then you need to check the value of this parameter in this callback and bypass your processing if the parameter has a non-zero value.

Note that when calling this method as a host, the result may still be bypassed as the parameter that controls the bypass may be non-zero.

Be very careful about what you do in this callback - it's going to be called by the audio thread, so any kind of interaction with the UI is absolutely out of the question. If you change a parameter in here and need to tell your UI to update itself, the best way is probably to inherit from a ChangeBroadcaster, let the UI components register as listeners, and then call sendChangeMessage() inside the processBlock() method to send out an asynchronous message. You could also use the AsyncUpdater class in a similar way.

See also
getBusBuffer

Reimplemented in AudioProcessorGraph::AudioGraphIOProcessor, and AudioProcessorGraph.

◆ processBlockBypassed() [1/2]

virtual void AudioProcessor::processBlockBypassed ( AudioBuffer< float > & buffer,
MidiBuffer & midiMessages )
virtual

Renders the next block when the processor is being bypassed.

The default implementation of this method will pass-through any incoming audio, but you may override this method e.g. to add latency compensation to the data to match the processor's latency characteristics. This will avoid situations where bypassing will shift the signal forward in time, possibly creating pre-echo effects and odd timings. Another use for this method would be to cross-fade or morph between the wet (not bypassed) and dry (bypassed) signals.

◆ processBlockBypassed() [2/2]

virtual void AudioProcessor::processBlockBypassed ( AudioBuffer< double > & buffer,
MidiBuffer & midiMessages )
virtual

Renders the next block when the processor is being bypassed.

The default implementation of this method will pass-through any incoming audio, but you may override this method e.g. to add latency compensation to the data to match the processor's latency characteristics. This will avoid situations where bypassing will shift the signal forward in time, possibly creating pre-echo effects and odd timings. Another use for this method would be to cross-fade or morph between the wet (not bypassed) and dry (bypassed) signals.

◆ getBusCount()

int AudioProcessor::getBusCount ( bool isInput) const
noexcept

Returns the number of buses on the input or output side.

◆ getBus() [1/2]

Bus * AudioProcessor::getBus ( bool isInput,
int busIndex )
noexcept

Returns the audio bus with a given index and direction.

If busIndex is invalid then this method will return a nullptr.

Referenced by StandalonePluginHolder::showAudioSettingsDialog().

◆ getBus() [2/2]

const Bus * AudioProcessor::getBus ( bool isInput,
int busIndex ) const
noexcept

Returns the audio bus with a given index and direction.

If busIndex is invalid then this method will return a nullptr.

◆ canAddBus()

virtual bool AudioProcessor::canAddBus ( bool isInput) const
virtual

Callback to query if a bus can currently be added.

This callback probes if a bus can currently be added. You should override this callback if you want to support dynamically adding/removing buses by the host. This is useful for mixer audio processors.

The default implementation will always return false.

See also
addBus

◆ canRemoveBus()

virtual bool AudioProcessor::canRemoveBus ( bool isInput) const
virtual

Callback to query if the last bus can currently be removed.

This callback probes if the last bus can currently be removed. You should override this callback if you want to support dynamically adding/removing buses by the host. This is useful for mixer audio processors.

If you return true in this callback then the AudioProcessor will go ahead and delete the bus.

The default implementation will always return false.

◆ addBus()

bool AudioProcessor::addBus ( bool isInput)

Dynamically request an additional bus.

Request an additional bus from the audio processor. If the audio processor does not support adding additional buses then this method will return false.

Most audio processors will not allow you to dynamically add/remove audio buses and will return false.

This method will invoke the canApplyBusCountChange callback to probe if a bus can be added and, if yes, will use the supplied bus properties of the canApplyBusCountChange callback to create a new bus.

See also
canApplyBusCountChange, removeBus

◆ removeBus()

bool AudioProcessor::removeBus ( bool isInput)

Dynamically remove the latest added bus.

Request the removal of the last bus from the audio processor. If the audio processor does not support removing buses then this method will return false.

Most audio processors will not allow you to dynamically add/remove audio buses and will return false.

The default implementation will return false.

This method will invoke the canApplyBusCountChange callback to probe if a bus can currently be removed and, if yes, will go ahead and remove it.

See also
addBus, canRemoveBus

◆ setBusesLayout()

bool AudioProcessor::setBusesLayout ( const BusesLayout & )

Set the channel layouts of this audio processor.

If the layout is not supported by this audio processor then this method will return false. You can use the checkBusesLayoutSupported and getNextBestLayout methods to probe which layouts this audio processor supports.

◆ setBusesLayoutWithoutEnabling()

bool AudioProcessor::setBusesLayoutWithoutEnabling ( const BusesLayout & )

Set the channel layouts of this audio processor without changing the enablement state of the buses.

If the layout is not supported by this audio processor then this method will return false. You can use the checkBusesLayoutSupported methods to probe which layouts this audio processor supports.

◆ getBusesLayout()

BusesLayout AudioProcessor::getBusesLayout ( ) const

Provides the current channel layouts of this audio processor.

◆ getChannelLayoutOfBus()

AudioChannelSet AudioProcessor::getChannelLayoutOfBus ( bool isInput,
int busIndex ) const
noexcept

Provides the channel layout of the bus with a given index and direction.

If the index, direction combination is invalid then this will return an AudioChannelSet with no channels.

◆ setChannelLayoutOfBus()

bool AudioProcessor::setChannelLayoutOfBus ( bool isInput,
int busIndex,
const AudioChannelSet & layout )

Set the channel layout of the bus with a given index and direction.

If the index, direction combination is invalid or the layout is not supported by the audio processor then this method will return false.

◆ getChannelCountOfBus()

int AudioProcessor::getChannelCountOfBus ( bool isInput,
int busIndex ) const
noexcept

Provides the number of channels of the bus with a given index and direction.

If the index, direction combination is invalid then this will return zero.

◆ enableAllBuses()

bool AudioProcessor::enableAllBuses ( )

Enables all buses.

◆ disableNonMainBuses()

bool AudioProcessor::disableNonMainBuses ( )

Disables all non-main buses (aux and sidechains).

◆ getChannelIndexInProcessBlockBuffer()

int AudioProcessor::getChannelIndexInProcessBlockBuffer ( bool isInput,
int busIndex,
int channelIndex ) const
noexcept

Returns the position of a bus's channels within the processBlock buffer.

This can be called in processBlock to figure out which channel of the master AudioBuffer maps onto a specific bus's channel.

◆ getOffsetInBusBufferForAbsoluteChannelIndex()

int AudioProcessor::getOffsetInBusBufferForAbsoluteChannelIndex ( bool isInput,
int absoluteChannelIndex,
int & busIndex ) const
noexcept

Returns the offset in a bus's buffer from an absolute channel index.

This method returns the offset in a bus's buffer given an absolute channel index. It also provides the bus index. For example, this method would return one for a processor with two stereo buses when given the absolute channel index.

◆ getBusBuffer()

template<typename FloatType >
AudioBuffer< FloatType > AudioProcessor::getBusBuffer ( AudioBuffer< FloatType > & processBlockBuffer,
bool isInput,
int busIndex ) const

Returns an AudioBuffer containing a set of channel pointers for a specific bus.

This can be called in processBlock to get a buffer containing a sub-group of the master AudioBuffer which contains all the plugin channels.

References AudioBuffer< Type >::getArrayOfWritePointers(), and AudioBuffer< Type >::getNumSamples().

◆ checkBusesLayoutSupported()

bool AudioProcessor::checkBusesLayoutSupported ( const BusesLayout & ) const

Returns true if the Audio processor is likely to support a given layout.

This can be called regardless if the processor is currently running.

◆ supportsDoublePrecisionProcessing()

virtual bool AudioProcessor::supportsDoublePrecisionProcessing ( ) const
virtual

Returns true if the Audio processor supports double precision floating point processing.

The default implementation will always return false. If you return true here then you must override the double precision versions of processBlock. Additionally, you must call getProcessingPrecision() in your prepareToPlay method to determine the precision with which you need to allocate your internal buffers.

See also
getProcessingPrecision, setProcessingPrecision

Reimplemented in AudioProcessorGraph::AudioGraphIOProcessor, and AudioProcessorGraph.

◆ getProcessingPrecision()

ProcessingPrecision AudioProcessor::getProcessingPrecision ( ) const
noexcept

Returns the precision-mode of the processor.

Depending on the result of this method you MUST call the corresponding version of processBlock. The default processing precision is single precision.

See also
setProcessingPrecision, supportsDoublePrecisionProcessing

◆ isUsingDoublePrecision()

bool AudioProcessor::isUsingDoublePrecision ( ) const
noexcept

Returns true if the current precision is set to doublePrecision.

◆ setProcessingPrecision()

void AudioProcessor::setProcessingPrecision ( ProcessingPrecision newPrecision)
noexcept

Changes the processing precision of the receiver.

A client of the AudioProcessor calls this function to indicate which version of processBlock (single or double precision) it intends to call. The client MUST call this function before calling the prepareToPlay method so that the receiver can do any necessary allocations in the prepareToPlay() method. An implementation of prepareToPlay() should call getProcessingPrecision() to determine with which precision it should allocate it's internal buffers.

Note that setting the processing precision to double floating point precision on a receiver which does not support double precision processing (i.e. supportsDoublePrecisionProcessing() returns false) will result in an assertion.

See also
getProcessingPrecision, supportsDoublePrecisionProcessing

◆ getPlayHead()

AudioPlayHead * AudioProcessor::getPlayHead ( ) const
noexcept

Returns the current AudioPlayHead object that should be used to find out the state and position of the playhead.

You can ONLY call this from your processBlock() method! Calling it at other times will produce undefined behaviour, as the host may not have any context in which a time would make sense, and some hosts will almost certainly have multithreading issues if it's not called on the audio thread.

The AudioPlayHead object that is returned can be used to get the details about the time of the start of the block currently being processed. But do not store this pointer or use it outside of the current audio callback, because the host may delete or re-use it.

If the host can't or won't provide any time info, this will return nullptr.

◆ getTotalNumInputChannels()

int AudioProcessor::getTotalNumInputChannels ( ) const
noexcept

Returns the total number of input channels.

This method will return the total number of input channels by accumulating the number of channels on each input bus. The number of channels of the buffer passed to your processBlock callback will be equivalent to either getTotalNumInputChannels or getTotalNumOutputChannels - which ever is greater.

Note that getTotalNumInputChannels is equivalent to getMainBusNumInputChannels if your processor does not have any sidechains or aux buses.

◆ getTotalNumOutputChannels()

int AudioProcessor::getTotalNumOutputChannels ( ) const
noexcept

Returns the total number of output channels.

This method will return the total number of output channels by accumulating the number of channels on each output bus. The number of channels of the buffer passed to your processBlock callback will be equivalent to either getTotalNumInputChannels or getTotalNumOutputChannels - which ever is greater.

Note that getTotalNumOutputChannels is equivalent to getMainBusNumOutputChannels if your processor does not have any sidechains or aux buses.

◆ getMainBusNumInputChannels()

int AudioProcessor::getMainBusNumInputChannels ( ) const
noexcept

Returns the number of input channels on the main bus.

Referenced by StandalonePluginHolder::getNumInputChannels(), and StandalonePluginHolder::StandalonePluginHolder().

◆ getMainBusNumOutputChannels()

int AudioProcessor::getMainBusNumOutputChannels ( ) const
noexcept

Returns the number of output channels on the main bus.

Referenced by StandalonePluginHolder::getNumOutputChannels().

◆ containsLayout() [1/2]

static bool AudioProcessor::containsLayout ( const BusesLayout & layouts,
const std::initializer_list< const short[2]> & channelLayoutList )
static

Returns true if the channel layout map contains a certain layout.

You can use this method to help you implement the checkBusesLayoutSupported method. For example

bool checkBusesLayoutSupported (const BusesLayout& layouts) override
{
return containsLayout (layouts, {{1,1},{2,2}});
}
bool checkBusesLayoutSupported(const BusesLayout &) const
Returns true if the Audio processor is likely to support a given layout.
static bool containsLayout(const BusesLayout &layouts, const std::initializer_list< const short[2]> &channelLayoutList)
Returns true if the channel layout map contains a certain layout.
Definition juce_AudioProcessor.h:790
Represents the bus layout state of a plug-in.
Definition juce_AudioProcessor.h:325

◆ containsLayout() [2/2]

template<size_t numLayouts>
static bool AudioProcessor::containsLayout ( const BusesLayout & layouts,
const short(&) channelLayoutList[numLayouts][2] )
static

◆ getNextBestLayoutInLayoutList()

template<size_t numLayouts>
BusesLayout AudioProcessor::getNextBestLayoutInLayoutList ( const BusesLayout & layouts,
const short(&) channelLayoutList[numLayouts][2] )

Returns the next best layout which is contained in a channel layout map.

You can use this method to help you implement getNextBestLayout. For example:

BusesLayout getNextBestLayout (const BusesLayout& layouts) override
{
return getNextBestLayoutInLayoutList (layouts, {{1,1},{2,2}});
}
BusesLayout getNextBestLayoutInLayoutList(const BusesLayout &layouts, const short(&channelLayoutList)[numLayouts][2])
Returns the next best layout which is contained in a channel layout map.
Definition juce_AudioProcessor.h:813

◆ getSampleRate()

double AudioProcessor::getSampleRate ( ) const
noexcept

Returns the current sample rate.

This can be called from your processBlock() method - it's not guaranteed to be valid at any other time, and may return 0 if it's unknown.

◆ getBlockSize()

int AudioProcessor::getBlockSize ( ) const
noexcept

Returns the current typical block size that is being used.

This can be called from your processBlock() method - it's not guaranteed to be valid at any other time.

Remember it's not the ONLY block size that may be used when calling processBlock, it's just the normal one. The actual block sizes used may be larger or smaller than this, and will vary between successive calls.

◆ getLatencySamples()

int AudioProcessor::getLatencySamples ( ) const
noexcept

This returns the number of samples delay that the processor imposes on the audio passing through it.

The host will call this to find the latency - the processor itself should set this value by calling setLatencySamples() as soon as it can during its initialisation.

◆ setLatencySamples()

void AudioProcessor::setLatencySamples ( int newLatency)

Your processor subclass should call this to set the number of samples delay that it introduces.

The processor should call this as soon as it can during initialisation, and can call it later if the value changes.

◆ getTailLengthSeconds()

virtual double AudioProcessor::getTailLengthSeconds ( ) const
pure virtual

Returns the length of the processor's tail, in seconds.

Implemented in AudioProcessorGraph::AudioGraphIOProcessor, and AudioProcessorGraph.

◆ acceptsMidi()

virtual bool AudioProcessor::acceptsMidi ( ) const
pure virtual

Returns true if the processor wants MIDI messages.

This must return the same value every time it is called. This may be called by the audio thread, so this should be fast. Ideally, just return a constant.

Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.

◆ producesMidi()

virtual bool AudioProcessor::producesMidi ( ) const
pure virtual

Returns true if the processor produces MIDI messages.

This must return the same value every time it is called. This may be called by the audio thread, so this should be fast. Ideally, just return a constant.

Implemented in AudioProcessorGraph::AudioGraphIOProcessor, and AudioProcessorGraph.

◆ supportsMPE()

virtual bool AudioProcessor::supportsMPE ( ) const
virtual

Returns true if the processor supports MPE.

This must return the same value every time it is called. This may be called by the audio thread, so this should be fast. Ideally, just return a constant.

◆ isMidiEffect()

virtual bool AudioProcessor::isMidiEffect ( ) const
virtual

Returns true if this is a MIDI effect plug-in and does no audio processing.

This must return the same value every time it is called. This may be called by the audio thread, so this should be fast. Ideally, just return a constant.

Referenced by StandalonePluginHolder::reloadAudioDeviceState().

◆ getCallbackLock()

const CriticalSection & AudioProcessor::getCallbackLock ( ) const
noexcept

This returns a critical section that will automatically be locked while the host is calling the processBlock() method.

Use it from your UI or other threads to lock access to variables that are used by the process callback, but obviously be careful not to keep it locked for too long, because that could cause stuttering playback. If you need to do something that'll take a long time and need the processing to stop while it happens, use the suspendProcessing() method instead.

See also
suspendProcessing

◆ suspendProcessing()

void AudioProcessor::suspendProcessing ( bool shouldBeSuspended)

Enables and disables the processing callback.

If you need to do something time-consuming on a thread and would like to make sure the audio processing callback doesn't happen until you've finished, use this to disable the callback and re-enable it again afterwards.

E.g.

void loadNewPatch()
{
..do something that takes ages..
}
void suspendProcessing(bool shouldBeSuspended)
Enables and disables the processing callback.

If the host tries to make an audio callback while processing is suspended, the processor will return an empty buffer, but won't block the audio thread like it would do if you use the getCallbackLock() critical section to synchronise access.

Any code that calls processBlock() should call isSuspended() before doing so, and if the processor is suspended, it should avoid the call and emit silence or whatever is appropriate.

See also
getCallbackLock

◆ isSuspended()

bool AudioProcessor::isSuspended ( ) const
noexcept

Returns true if processing is currently suspended.

See also
suspendProcessing

◆ reset()

virtual void AudioProcessor::reset ( )
virtual

A plugin can override this to be told when it should reset any playing voices.

The default implementation does nothing, but a host may call this to tell the plugin that it should stop any tails or sounds that have been left running.

Reimplemented in AudioProcessorGraph.

◆ getBypassParameter()

virtual AudioProcessorParameter * AudioProcessor::getBypassParameter ( ) const
virtual

Returns the parameter that controls the AudioProcessor's bypass state.

If this method returns a nullptr then you can still control the bypass by calling processBlockBypassed instead of processBlock. On the other hand, if this method returns a non-null value, you should never call processBlockBypassed but use the returned parameter to control the bypass state instead.

A plug-in can override this function to return a parameter which controls your plug-in's bypass. You should always check the value of this parameter in your processBlock callback and bypass any effects if it is non-zero.

◆ isNonRealtime()

bool AudioProcessor::isNonRealtime ( ) const
noexcept

Returns true if the processor is being run in an offline mode for rendering.

If the processor is being run live on realtime signals, this returns false. If the mode is unknown, this will assume it's realtime and return false.

This value may be unreliable until the prepareToPlay() method has been called, and could change each time prepareToPlay() is called.

See also
setNonRealtime()

◆ isRealtime()

Realtime AudioProcessor::isRealtime ( ) const
noexcept

Returns no if the processor is being run in an offline mode for rendering.

If the processor is being run live on realtime signals, this returns yes. If the mode is unknown, this will assume it's realtime and return yes.

This value may be unreliable until the prepareToPlay() method has been called, and could change each time prepareToPlay() is called.

See also
setNonRealtime()

◆ setNonRealtime()

virtual void AudioProcessor::setNonRealtime ( bool isNonRealtime)
virtualnoexcept

Called by the host to tell this processor whether it's being used in a non-realtime capacity for offline rendering or bouncing.

Reimplemented in AudioProcessorGraph.

◆ createEditor()

virtual AudioProcessorEditor * AudioProcessor::createEditor ( )
pure virtual

Creates the processor's GUI.

This can return nullptr if you want a GUI-less processor, in which case the host may create a generic UI that lets the user twiddle the parameters directly.

If you do want to pass back a component, the component should be created and set to the correct size before returning it. If you implement this method, you must also implement the hasEditor() method and make it return true.

Remember not to do anything silly like allowing your processor to keep a pointer to the component that gets created - it could be deleted later without any warning, which would make your pointer into a dangler. Use the getActiveEditor() method instead.

The correct way to handle the connection between an editor component and its processor is to use something like a ChangeBroadcaster so that the editor can register itself as a listener, and be told when a change occurs. This lets them safely unregister themselves when they are deleted.

Here are a few things to bear in mind when writing an editor:

  • Initially there won't be an editor, until the user opens one, or they might not open one at all. Your processor mustn't rely on it being there.
  • An editor object may be deleted and a replacement one created again at any time.
  • It's safe to assume that an editor will be deleted before its processor.
See also
hasEditor

Implemented in AudioProcessorGraph::AudioGraphIOProcessor, and AudioProcessorGraph.

◆ hasEditor()

virtual bool AudioProcessor::hasEditor ( ) const
pure virtual

Your processor subclass must override this and return true if it can create an editor component.

See also
createEditor

Implemented in AudioProcessorGraph::AudioGraphIOProcessor, and AudioProcessorGraph.

◆ getActiveEditor()

AudioProcessorEditor * AudioProcessor::getActiveEditor ( ) const
noexcept

Returns the active editor, if there is one.

Bear in mind this can return nullptr even if an editor has previously been opened.

Note that you should only call this method from the message thread as the active editor may be deleted by the message thread, causing a dangling pointer.

◆ createEditorIfNeeded()

AudioProcessorEditor * AudioProcessor::createEditorIfNeeded ( )

Returns the active editor, or if there isn't one, it will create one.

This may call createEditor() internally to create the component.

◆ getDefaultNumParameterSteps()

static int AudioProcessor::getDefaultNumParameterSteps ( )
staticnoexcept

Returns the default number of steps for a parameter.

NOTE! This method is deprecated! It's recommended that you use AudioProcessorParameter::getNumSteps() instead.

See also
getParameterNumSteps

◆ updateHostDisplay()

void AudioProcessor::updateHostDisplay ( const ChangeDetails & details = ChangeDetails::getDefaultFlags())

The processor can call this when something (apart from a parameter value) has changed.

It sends a hint to the host that something like the program, number of parameters, etc, has changed, and that it should update itself.

◆ addParameter()

void AudioProcessor::addParameter ( AudioProcessorParameter * )

Adds a parameter to the AudioProcessor.

The parameter object will be managed and deleted automatically by the AudioProcessor when no longer needed.

◆ addParameterGroup()

void AudioProcessor::addParameterGroup ( std::unique_ptr< AudioProcessorParameterGroup > )

Adds a group of parameters to the AudioProcessor.

All the parameter objects contained within the group will be managed and deleted automatically by the AudioProcessor when no longer needed.

See also
addParameter

◆ getParameterTree()

const AudioProcessorParameterGroup & AudioProcessor::getParameterTree ( ) const

Returns the group of parameters managed by this AudioProcessor.

◆ setParameterTree()

void AudioProcessor::setParameterTree ( AudioProcessorParameterGroup && newTree)

Sets the group of parameters managed by this AudioProcessor.

Replacing the tree after your AudioProcessor has been constructed will crash many hosts, so don't do it! You may, however, change parameter and group names by iterating the tree returned by getParameterTree(). Afterwards, call updateHostDisplay() to inform the host of the changes. Not all hosts support dynamic changes to parameters and group names.

◆ refreshParameterList()

virtual void AudioProcessor::refreshParameterList ( )
virtual

A processor should implement this method so that the host can ask it to rebuild its parameter tree.

For most plug-ins it's enough to simply add your parameters in the constructor and leave this unimplemented.

◆ getParameters()

const Array< AudioProcessorParameter * > & AudioProcessor::getParameters ( ) const

Returns a flat list of the parameters in the current tree.

◆ getNumPrograms()

virtual int AudioProcessor::getNumPrograms ( )
pure virtual

Returns the number of preset programs the processor supports.

The value returned must be valid as soon as this object is created, and must not change over its lifetime.

This value shouldn't be less than 1.

Implemented in AudioProcessorGraph::AudioGraphIOProcessor, and AudioProcessorGraph.

◆ getCurrentProgram()

virtual int AudioProcessor::getCurrentProgram ( )
pure virtual

Returns the number of the currently active program.

Implemented in AudioProcessorGraph::AudioGraphIOProcessor, and AudioProcessorGraph.

◆ setCurrentProgram()

virtual void AudioProcessor::setCurrentProgram ( int index)
pure virtual

Called by the host to change the current program.

Implemented in AudioProcessorGraph::AudioGraphIOProcessor, and AudioProcessorGraph.

◆ getProgramName()

virtual const String AudioProcessor::getProgramName ( int index)
pure virtual

Must return the name of a given program.

Implemented in AudioProcessorGraph::AudioGraphIOProcessor, and AudioProcessorGraph.

◆ changeProgramName()

virtual void AudioProcessor::changeProgramName ( int index,
const String & newName )
pure virtual

Called by the host to rename a program.

Implemented in AudioProcessorGraph::AudioGraphIOProcessor, and AudioProcessorGraph.

◆ getStateInformation()

virtual void AudioProcessor::getStateInformation ( juce::MemoryBlock & destData)
pure virtual

The host will call this method when it wants to save the processor's internal state.

This must copy any info about the processor's state into the block of memory provided, so that the host can store this and later restore it using setStateInformation().

Note that there's also a getCurrentProgramStateInformation() method, which only stores the current program, not the state of the entire processor.

See also the helper function copyXmlToBinary() for storing settings as XML.

See also
getCurrentProgramStateInformation

Implemented in AudioProcessorGraph::AudioGraphIOProcessor, and AudioProcessorGraph.

Referenced by StandalonePluginHolder::askUserToSaveState(), and StandalonePluginHolder::savePluginState().

◆ getCurrentProgramStateInformation()

virtual void AudioProcessor::getCurrentProgramStateInformation ( juce::MemoryBlock & destData)
virtual

The host will call this method if it wants to save the state of just the processor's current program.

Unlike getStateInformation, this should only return the current program's state.

Not all hosts support this, and if you don't implement it, the base class method just calls getStateInformation() instead. If you do implement it, be sure to also implement getCurrentProgramStateInformation.

See also
getStateInformation, setCurrentProgramStateInformation

◆ setStateInformation()

virtual void AudioProcessor::setStateInformation ( const void * data,
int sizeInBytes )
pure virtual

This must restore the processor's state from a block of data previously created using getStateInformation().

Note that there's also a setCurrentProgramStateInformation() method, which tries to restore just the current program, not the state of the entire processor.

See also the helper function getXmlFromBinary() for loading settings as XML.

See also
setCurrentProgramStateInformation

Implemented in AudioProcessorGraph::AudioGraphIOProcessor, and AudioProcessorGraph.

Referenced by StandalonePluginHolder::askUserToLoadState(), and StandalonePluginHolder::reloadPluginState().

◆ setCurrentProgramStateInformation()

virtual void AudioProcessor::setCurrentProgramStateInformation ( const void * data,
int sizeInBytes )
virtual

The host will call this method if it wants to restore the state of just the processor's current program.

Not all hosts support this, and if you don't implement it, the base class method just calls setStateInformation() instead. If you do implement it, be sure to also implement getCurrentProgramStateInformation.

See also
setStateInformation, getCurrentProgramStateInformation

◆ numChannelsChanged()

virtual void AudioProcessor::numChannelsChanged ( )
virtual

This method is called when the total number of input or output channels is changed.

◆ numBusesChanged()

virtual void AudioProcessor::numBusesChanged ( )
virtual

This method is called when the number of buses is changed.

◆ processorLayoutsChanged()

virtual void AudioProcessor::processorLayoutsChanged ( )
virtual

This method is called when the layout of the audio processor changes.

◆ addListener()

virtual void AudioProcessor::addListener ( AudioProcessorListener * newListener)
virtual

Adds a listener that will be called when an aspect of this processor changes.

◆ removeListener()

virtual void AudioProcessor::removeListener ( AudioProcessorListener * listenerToRemove)
virtual

Removes a previously added listener.

◆ setPlayHead()

virtual void AudioProcessor::setPlayHead ( AudioPlayHead * newPlayHead)
virtual

Tells the processor to use this playhead object.

The processor will not take ownership of the object, so the caller must delete it when it is no longer being used.

Referenced by StandalonePluginHolder::startPlaying().

◆ setPlayConfigDetails()

void AudioProcessor::setPlayConfigDetails ( int numIns,
int numOuts,
double sampleRate,
int blockSize )

This is called by the processor to specify its details before being played.

Use this version of the function if you are not interested in any sidechain and/or aux buses and do not care about the layout of channels. Otherwise use setRateAndBufferSizeDetails.

◆ setRateAndBufferSizeDetails()

void AudioProcessor::setRateAndBufferSizeDetails ( double sampleRate,
int blockSize )
noexcept

This is called by the processor to specify its details before being played.

You should call this function after having informed the processor about the channel and bus layouts via setBusesLayout.

See also
setBusesLayout

◆ audioWorkgroupContextChanged()

virtual void AudioProcessor::audioWorkgroupContextChanged ( const AudioWorkgroup & workgroup)
virtual

This is called by the host when the thread workgroup context has changed.

This will only be called on the audio thread, so you can join the audio workgroup in your implementation of this function.

You can use this workgroup id to synchronise any real-time threads you have. Note: This is currently only called on Apple devices.

◆ getAAXClientExtensions()

virtual AAXClientExtensions & AudioProcessor::getAAXClientExtensions ( )
virtual

Returns a reference to an object that implements AAX specific information regarding this AudioProcessor.

◆ getVST2ClientExtensions()

virtual VST2ClientExtensions * AudioProcessor::getVST2ClientExtensions ( )
virtual

Returns a non-owning pointer to an object that implements VST2 specific information regarding this AudioProcessor.

By default, for backwards compatibility, this will attempt to dynamic-cast this AudioProcessor to VST2ClientExtensions. It is recommended to override this function to return a pointer directly to an object of the correct type in order to avoid this dynamic cast.

◆ getVST3ClientExtensions()

virtual VST3ClientExtensions * AudioProcessor::getVST3ClientExtensions ( )
virtual

Returns a non-owning pointer to an object that implements VST3 specific information regarding this AudioProcessor.

By default, for backwards compatibility, this will attempt to dynamic-cast this AudioProcessor to VST3ClientExtensions. It is recommended to override this function to return a pointer directly to an object of the correct type in order to avoid this dynamic cast.

◆ getResponseCurve()

virtual CurveData AudioProcessor::getResponseCurve ( CurveData::Type ) const
virtual

◆ editorBeingDeleted()

void AudioProcessor::editorBeingDeleted ( AudioProcessorEditor * )
noexcept

Not for public use - this is called before deleting an editor component.

◆ getWrapperTypeDescription()

static const char * AudioProcessor::getWrapperTypeDescription ( AudioProcessor::WrapperType )
staticnoexcept

Returns a textual description of a WrapperType value.

◆ updateTrackProperties()

virtual void AudioProcessor::updateTrackProperties ( const TrackProperties & properties)
virtual

Informs the AudioProcessor that track properties such as the track's name or colour has been changed.

If you are hosting this AudioProcessor then use this method to inform the AudioProcessor about which track the AudioProcessor is loaded on. This method may only be called on the message thread.

If you are implementing an AudioProcessor then you can override this callback to do something useful with the track properties such as changing the colour of your AudioProcessor's editor. It's entirely up to the host when and how often this callback will be called.

The default implementation of this callback will do nothing.

◆ copyXmlToBinary()

static void AudioProcessor::copyXmlToBinary ( const XmlElement & xml,
juce::MemoryBlock & destData )
static

Helper function that just converts an xml element into a binary blob.

Use this in your processor's getStateInformation() method if you want to store its state as xml.

Then use getXmlFromBinary() to reverse this operation and retrieve the XML from a binary blob.

◆ getXmlFromBinary()

static std::unique_ptr< XmlElement > AudioProcessor::getXmlFromBinary ( const void * data,
int sizeInBytes )
static

Retrieves an XML element that was stored as binary with the copyXmlToBinary() method.

This might return nullptr if the data's unsuitable or corrupted.

◆ setTypeOfNextNewPlugin()

static void JUCE_CALLTYPE AudioProcessor::setTypeOfNextNewPlugin ( WrapperType )
static

◆ isBusesLayoutSupported()

virtual bool AudioProcessor::isBusesLayoutSupported ( const BusesLayout & ) const
protectedvirtual

Callback to query if the AudioProcessor supports a specific layout.

This callback is called when the host probes the supported bus layouts via the checkBusesLayoutSupported method. You should override this callback if you would like to limit the layouts that your AudioProcessor supports. The default implementation will accept any layout. JUCE does basic sanity checks so that the provided layouts parameter will have the same number of buses as your AudioProcessor.

See also
checkBusesLayoutSupported

◆ canApplyBusesLayout()

virtual bool AudioProcessor::canApplyBusesLayout ( const BusesLayout & layouts) const
protectedvirtual

Callback to check if a certain bus layout can now be applied.

Most subclasses will not need to override this method and should instead override the isBusesLayoutSupported callback to reject certain layout changes.

This callback is called when the user requests a layout change. It will only be called if processing of the AudioProcessor has been stopped by a previous call to releaseResources or after the construction of the AudioProcessor. It will be called just before the actual layout change. By returning false you will abort the layout change and setBusesLayout will return false indicating that the layout change was not successful.

The default implementation will simply call isBusesLayoutSupported.

You only need to override this method if there is a chance that your AudioProcessor may not accept a layout although you have previously claimed to support it via the isBusesLayoutSupported callback. This can occur if your AudioProcessor's supported layouts depend on other plug-in parameters which may have changed since the last call to isBusesLayoutSupported, such as the format of an audio file which can be selected by the user in the AudioProcessor's editor. This callback gives the AudioProcessor a last chance to reject a layout if conditions have changed as it is always called just before the actual layout change.

As it is never called while the AudioProcessor is processing audio, it can also be used for AudioProcessors which wrap other plug-in formats to apply the current layout to the underlying plug-in. This callback gives such AudioProcessors a chance to reject the layout change should an error occur with the underlying plug-in during the layout change.

See also
isBusesLayoutSupported, setBusesLayout

◆ applyBusLayouts()

virtual bool AudioProcessor::applyBusLayouts ( const BusesLayout & layouts)
protectedvirtual

This method will be called when a new bus layout needs to be applied.

Most subclasses will not need to override this method and should just use the default implementation.

◆ canApplyBusCountChange()

virtual bool AudioProcessor::canApplyBusCountChange ( bool isInput,
bool isAddingBuses,
BusProperties & outNewBusProperties )
protectedvirtual

Callback to query if adding/removing buses currently possible.

This callback is called when the host calls addBus or removeBus. Similar to canApplyBusesLayout, this callback is only called while the AudioProcessor is stopped and gives the processor a last chance to reject a requested bus change. It can also be used to apply the bus count change to an underlying wrapped plug-in.

When adding a bus, isAddingBuses will be true and the plug-in is expected to fill out outNewBusProperties with the properties of the bus which will be created just after the successful return of this callback.

Implementations of AudioProcessor will rarely need to override this method. Only override this method if your processor supports adding and removing buses and if it needs more fine grain control over the naming of new buses or may reject bus number changes although canAddBus or canRemoveBus returned true.

The default implementation will return false if canAddBus/canRemoveBus returns false (the default behavior). Otherwise, this method returns "Input #busIndex" for input buses and "Output #busIndex" for output buses where busIndex is the index for newly created buses. The default layout in this case will be the layout of the previous bus of the same direction.

◆ sendParamChangeMessageToListeners()

void AudioProcessor::sendParamChangeMessageToListeners ( int parameterIndex,
float newValue )
protected

Member Data Documentation

◆ wrapperType

const WrapperType AudioProcessor::wrapperType

When loaded by a plugin wrapper, this flag will be set to indicate the type of plugin within which the processor is running.

◆ playHead

std::atomic<AudioPlayHead*> AudioProcessor::playHead { nullptr }
protected

The documentation for this class was generated from the following file:
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