A subclass of AudioPlayHead can supply information about the position and status of a moving play head during audio playback. More...
#include <juce_AudioPlayHead.h>
Classes | |
struct | CurrentPositionInfo |
This type is deprecated; prefer PositionInfo instead. More... | |
class | FrameRate |
More descriptive frame rate type. More... | |
struct | LoopPoints |
Holds the begin and end points of a looped region. More... | |
class | PositionInfo |
Describes the time at the start of the current audio callback. More... | |
struct | TimeSignature |
Describes a musical time signature. More... | |
Public Types | |
enum | FrameRateType { fps23976 = 0 , fps24 = 1 , fps25 = 2 , fps2997 = 3 , fps30 = 4 , fps2997drop = 5 , fps30drop = 6 , fps60 = 7 , fps60drop = 8 , fpsUnknown = 99 } |
Frame rate types. More... | |
Public Member Functions | |
virtual | ~AudioPlayHead ()=default |
bool | getCurrentPosition (CurrentPositionInfo &result) |
Deprecated, use getPosition() instead. | |
virtual Optional< PositionInfo > | getPosition () const =0 |
Fetches details about the transport's position at the start of the current processing block. | |
virtual bool | canControlTransport () |
Returns true if this object can control the transport. | |
virtual void | transportPlay (bool shouldStartPlaying) |
Starts or stops the audio. | |
virtual void | transportRecord (bool shouldStartRecording) |
Starts or stops recording the audio. | |
virtual void | transportRewind () |
Rewinds the audio. | |
Protected Member Functions | |
AudioPlayHead ()=default | |
A subclass of AudioPlayHead can supply information about the position and status of a moving play head during audio playback.
One of these can be supplied to an AudioProcessor object so that it can find out about the position of the audio that it is rendering.
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protecteddefault |
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virtualdefault |
bool AudioPlayHead::getCurrentPosition | ( | CurrentPositionInfo & | result | ) |
Deprecated, use getPosition() instead.
Fills-in the given structure with details about the transport's position at the start of the current processing block. If this method returns false then the current play head position is not available and the given structure will be undefined.
You can ONLY call this from your processBlock() method! Calling it at other times will produce undefined behaviour, as the host may not have any context in which a time would make sense, and some hosts will almost certainly have multithreading issues if it's not called on the audio thread.
References AudioPlayHead::CurrentPositionInfo::bpm, AudioPlayHead::CurrentPositionInfo::editOriginTime, AudioPlayHead::CurrentPositionInfo::frameRate, AudioPlayHead::CurrentPositionInfo::isLooping, AudioPlayHead::CurrentPositionInfo::isPlaying, AudioPlayHead::CurrentPositionInfo::isRecording, AudioPlayHead::CurrentPositionInfo::ppqLoopEnd, AudioPlayHead::CurrentPositionInfo::ppqLoopStart, AudioPlayHead::CurrentPositionInfo::ppqPosition, AudioPlayHead::CurrentPositionInfo::ppqPositionOfLastBarStart, AudioPlayHead::CurrentPositionInfo::resetToDefault(), AudioPlayHead::CurrentPositionInfo::timeInSamples, AudioPlayHead::CurrentPositionInfo::timeInSeconds, AudioPlayHead::CurrentPositionInfo::timeSigDenominator, and AudioPlayHead::CurrentPositionInfo::timeSigNumerator.
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pure virtual |
Fetches details about the transport's position at the start of the current processing block.
If this method returns nullopt then the current play head position is not available.
A non-null return value just indicates that the host was able to provide some* relevant timing information. Individual PositionInfo getters may still return nullopt.
You can ONLY call this from your processBlock() method! Calling it at other times will produce undefined behaviour, as the host may not have any context in which a time would make sense, and some hosts will almost certainly have multithreading issues if it's not called on the audio thread.
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virtual |
Returns true if this object can control the transport.
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virtual |
Starts or stops the audio.
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virtual |
Starts or stops recording the audio.
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virtual |
Rewinds the audio.