Class for approximating expensive arithmetic operations. More...
#include <juce_LookupTable.h>
Public Member Functions | |
LookupTableTransform ()=default | |
Creates an uninitialised LookupTableTransform object. | |
LookupTableTransform (const std::function< FloatType(FloatType)> &functionToApproximate, FloatType minInputValueToUse, FloatType maxInputValueToUse, size_t numPoints) | |
Creates and initialises a LookupTableTransform object. | |
void | initialise (const std::function< FloatType(FloatType)> &functionToApproximate, FloatType minInputValueToUse, FloatType maxInputValueToUse, size_t numPoints) |
Initialises or changes the parameters of a LookupTableTransform object. | |
FloatType | processSampleUnchecked (FloatType value) const noexcept |
Calculates the approximated value for the given input value without range checking. | |
FloatType | processSample (FloatType value) const noexcept |
Calculates the approximated value for the given input value with range checking. | |
FloatType | operator[] (FloatType index) const noexcept |
FloatType | operator() (FloatType index) const noexcept |
void | processUnchecked (const FloatType *input, FloatType *output, size_t numSamples) const noexcept |
Processes an array of input values without range checking. | |
void | process (const FloatType *input, FloatType *output, size_t numSamples) const noexcept |
Processes an array of input values with range checking. | |
Static Public Member Functions | |
static double | calculateMaxRelativeError (const std::function< FloatType(FloatType)> &functionToApproximate, FloatType minInputValue, FloatType maxInputValue, size_t numPoints, size_t numTestPoints=0) |
Calculates the maximum relative error of the approximation for the specified parameter set. | |
Class for approximating expensive arithmetic operations.
Once initialised, this class can be used just like the function it approximates via operator().
Example:
LookupTableTransform<float> tanhApprox ([] (float x) { return std::tanh (x); }, -5.0f, 5.0f, 64); auto outValue = tanhApprox (4.2f);
Note: If you try to call the function with an input outside the provided range, it will return either the first or the last recorded LookupTable value.
|
default |
Creates an uninitialised LookupTableTransform object.
You need to call initialise() before using the object. Prefer using the non-default constructor instead.
dsp::LookupTableTransform< FloatType >::LookupTableTransform | ( | const std::function< FloatType(FloatType)> & | functionToApproximate, |
FloatType | minInputValueToUse, | ||
FloatType | maxInputValueToUse, | ||
size_t | numPoints ) |
Creates and initialises a LookupTableTransform object.
functionToApproximate | The function to be approximated. This should be a mapping from a FloatType to FloatType. |
minInputValueToUse | The lowest input value used. The approximation will fail for values lower than this. |
maxInputValueToUse | The highest input value used. The approximation will fail for values higher than this. |
numPoints | The number of pre-calculated values stored. |
References dsp::LookupTableTransform< FloatType >::initialise().
void dsp::LookupTableTransform< FloatType >::initialise | ( | const std::function< FloatType(FloatType)> & | functionToApproximate, |
FloatType | minInputValueToUse, | ||
FloatType | maxInputValueToUse, | ||
size_t | numPoints ) |
Initialises or changes the parameters of a LookupTableTransform object.
functionToApproximate | The function to be approximated. This should be a mapping from a FloatType to FloatType. |
minInputValueToUse | The lowest input value used. The approximation will fail for values lower than this. |
maxInputValueToUse | The highest input value used. The approximation will fail for values higher than this. |
numPoints | The number of pre-calculated values stored. |
Referenced by dsp::LookupTableTransform< FloatType >::LookupTableTransform().
|
noexcept |
Calculates the approximated value for the given input value without range checking.
Use this if you can guarantee that the input value is within the range specified in the constructor or initialise(), otherwise use processSample().
value | The approximation is calculated for this input value. |
References jassert.
Referenced by dsp::LookupTableTransform< FloatType >::operator[](), and dsp::LookupTableTransform< FloatType >::processUnchecked().
|
noexcept |
Calculates the approximated value for the given input value with range checking.
This can be called with any input values. Out-of-range input values will be clipped to the specified input range.
If the index is guaranteed to be in range use the faster processSampleUnchecked() instead.
value | The approximation is calculated for this input value. |
References isPositiveAndBelow(), jassert, and jlimit().
Referenced by dsp::LookupTableTransform< FloatType >::operator()(), and dsp::LookupTableTransform< FloatType >::process().
|
noexcept |
|
noexcept |
References dsp::LookupTableTransform< FloatType >::processSample().
|
noexcept |
Processes an array of input values without range checking.
References dsp::LookupTableTransform< FloatType >::processSampleUnchecked().
|
noexcept |
Processes an array of input values with range checking.
References dsp::LookupTableTransform< FloatType >::processSample().
|
static |
Calculates the maximum relative error of the approximation for the specified parameter set.
The closer the returned value is to zero the more accurate the approximation is.
This function compares the approximated output of this class to the function it approximates at a range of points and returns the maximum relative error. This can be used to determine if the approximation is suitable for the given problem. The accuracy of the approximation can generally be improved by increasing numPoints.
functionToApproximate | The approximated function. This should be a mapping from a FloatType to FloatType. |
minInputValue | The lowest input value used. |
maxInputValue | The highest input value used. |
numPoints | The number of pre-calculated values stored. |
numTestPoints | The number of input values used for error calculation. Higher numbers can increase the accuracy of the error calculation. If it's zero then 100 * numPoints will be used. |