Loading...
Searching...
No Matches
AlertWindow Class Reference

A window that displays a message and has buttons for the user to react to it. More...

#include <juce_AlertWindow.h>

Inheritance diagram for AlertWindow:

Classes

struct  LookAndFeelMethods
 This abstract base class is implemented by LookAndFeel classes to provide alert-window drawing functionality. More...
 

Public Types

enum  ColourIds { backgroundColourId = 0x1001800 , textColourId = 0x1001810 , outlineColourId = 0x1001820 }
 A set of colour IDs to use to change the colour of various aspects of the alert box. More...
 
using AlertIconType = MessageBoxIconType
 
- Public Types inherited from Component
enum class  WindowControlKind {
  client , caption , minimise , maximise ,
  close , sizeTop , sizeLeft , sizeRight ,
  sizeBottom , sizeTopLeft , sizeTopRight , sizeBottomLeft ,
  sizeBottomRight
}
 Types of control that are commonly found in windows, especially title-bars. More...
 
enum class  FocusContainerType { none , focusContainer , keyboardFocusContainer }
 A focus container type that can be passed to setFocusContainerType(). More...
 
enum  FocusChangeType { focusChangedByMouseClick , focusChangedByTabKey , focusChangedDirectly }
 Enumeration used by the focusGained() and focusLost() methods. More...
 
enum class  FocusChangeDirection { unknown , forward , backward }
 Enumeration used by the focusGainedWithDirection() method. More...
 

Public Member Functions

 AlertWindow (const String &title, const String &message, MessageBoxIconType iconType, Component *associatedComponent=nullptr)
 Creates an AlertWindow.
 
 ~AlertWindow () override
 Destroys the AlertWindow.
 
MessageBoxIconType getAlertType () const noexcept
 Returns the type of alert icon that was specified when the window was created.
 
void setMessage (const String &message)
 Changes the dialog box's message.
 
void addButton (const String &name, int returnValue, const KeyPress &shortcutKey1=KeyPress(), const KeyPress &shortcutKey2=KeyPress())
 Adds a button to the window.
 
int getNumButtons () const
 Returns the number of buttons that the window currently has.
 
ButtongetButton (int index) const
 Returns a Button that was added to the AlertWindow.
 
ButtongetButton (const String &buttonName) const
 Returns a Button that was added to the AlertWindow.
 
void triggerButtonClick (const String &buttonName)
 Invokes a click of one of the buttons.
 
void setEscapeKeyCancels (bool shouldEscapeKeyCancel)
 If set to true and the window contains no buttons, then pressing the escape key will make the alert cancel its modal state.
 
void addTextEditor (const String &name, const String &initialContents, const String &onScreenLabel=String(), bool isPasswordBox=false)
 Adds a textbox to the window for entering strings.
 
String getTextEditorContents (const String &nameOfTextEditor) const
 Returns the contents of a named textbox.
 
TextEditorgetTextEditor (const String &nameOfTextEditor) const
 Returns a pointer to a textbox that was added with addTextEditor().
 
void addComboBox (const String &name, const StringArray &items, const String &onScreenLabel=String())
 Adds a drop-down list of choices to the box.
 
ComboBoxgetComboBoxComponent (const String &nameOfList) const
 Returns a drop-down list that was added to the AlertWindow.
 
void addTextBlock (const String &text)
 Adds a block of text.
 
void addProgressBarComponent (double &progressValue, std::optional< ProgressBar::Style > style=std::nullopt)
 Adds a progress-bar to the window.
 
void addCustomComponent (Component *component)
 Adds a user-defined component to the dialog box.
 
int getNumCustomComponents () const
 Returns the number of custom components in the dialog box.
 
ComponentgetCustomComponent (int index) const
 Returns one of the custom components in the dialog box.
 
ComponentremoveCustomComponent (int index)
 Removes one of the custom components in the dialog box.
 
bool containsAnyExtraComponents () const
 Returns true if the window contains any components other than just buttons.
 
std::unique_ptr< AccessibilityHandlercreateAccessibilityHandler () override
 Override this method to return a custom AccessibilityHandler for this component.
 
- Public Member Functions inherited from TopLevelWindow
 TopLevelWindow (const String &name, bool addToDesktop)
 Creates a TopLevelWindow.
 
 ~TopLevelWindow () override
 Destructor.
 
bool isActiveWindow () const noexcept
 True if this is currently the TopLevelWindow that is actively being used.
 
void centreAroundComponent (Component *componentToCentreAround, int width, int height)
 This will set the bounds of the window so that it's centred in front of another window.
 
void setDropShadowEnabled (bool useShadow)
 Turns the drop-shadow on and off.
 
bool isDropShadowEnabled () const noexcept
 True if drop-shadowing is enabled.
 
void setUsingNativeTitleBar (bool useNativeTitleBar)
 Sets whether an OS-native title bar will be used, or a JUCE one.
 
bool isUsingNativeTitleBar () const noexcept
 Returns true if the window is currently using an OS-native title bar.
 
void addToDesktop ()
 Adds the window to the desktop using the default flags.
 
void addToDesktop (int windowStyleFlags, void *nativeWindowToAttachTo=nullptr) override
 Makes this component appear as a window on the desktop.
 
std::unique_ptr< AccessibilityHandlercreateAccessibilityHandler () override
 Override this method to return a custom AccessibilityHandler for this component.
 
- Public Member Functions inherited from Component
 Component () noexcept
 Creates a component.
 
 ~Component () override
 Destructor.
 
 Component (const String &componentName) noexcept
 Creates a component, setting its name at the same time.
 
String getName () const noexcept
 Returns the name of this component.
 
virtual void setName (const String &newName)
 Sets the name of this component.
 
String getComponentID () const noexcept
 Returns the ID string that was set by setComponentID().
 
void setComponentID (const String &newID)
 Sets the component's ID string.
 
virtual void setVisible (bool shouldBeVisible)
 Makes the component visible or invisible.
 
bool isVisible () const noexcept
 Tests whether the component is visible or not.
 
bool isShowing () const
 Tests whether this component and all its parents are visible.
 
void removeFromDesktop ()
 If the component is currently showing on the desktop, this will hide it.
 
bool isOnDesktop () const noexcept
 Returns true if this component is currently showing on the desktop.
 
ComponentPeergetPeer () const
 Returns the heavyweight window that contains this component.
 
virtual void minimisationStateChanged (bool isNowMinimised)
 Called for a desktop component which has just been minimised or un-minimised.
 
void toFront (bool shouldAlsoGainKeyboardFocus)
 Brings the component to the front of its siblings.
 
void toBack ()
 Changes this component's z-order to be at the back of all its siblings.
 
void toBehind (Component *other)
 Changes this component's z-order so that it's just behind another component.
 
void setAlwaysOnTop (bool shouldStayOnTop)
 Sets whether the component should always be kept at the front of its siblings.
 
bool isAlwaysOnTop () const noexcept
 Returns true if this component is set to always stay in front of its siblings.
 
int getX () const noexcept
 Returns the x coordinate of the component's left edge.
 
int getY () const noexcept
 Returns the y coordinate of the top of this component.
 
int getWidth () const noexcept
 Returns the component's width in pixels.
 
int getHeight () const noexcept
 Returns the component's height in pixels.
 
int getRight () const noexcept
 Returns the x coordinate of the component's right-hand edge.
 
Point< int > getPosition () const noexcept
 Returns the component's top-left position as a Point.
 
int getBottom () const noexcept
 Returns the y coordinate of the bottom edge of this component.
 
Rectangle< int > getBounds () const noexcept
 Returns this component's bounding box.
 
Rectangle< int > getLocalBounds () const noexcept
 Returns the component's bounds, relative to its own origin.
 
Rectangle< int > getBoundsInParent () const noexcept
 Returns the area of this component's parent which this component covers.
 
int getScreenX () const
 Returns this component's x coordinate relative the screen's top-left origin.
 
int getScreenY () const
 Returns this component's y coordinate relative the screen's top-left origin.
 
Point< int > getScreenPosition () const
 Returns the position of this component's top-left corner relative to the screen's top-left.
 
Rectangle< int > getScreenBounds () const
 Returns the bounds of this component, relative to the screen's top-left.
 
Point< int > getLocalPoint (const Component *sourceComponent, Point< int > pointRelativeToSourceComponent) const
 Converts a point to be relative to this component's coordinate space.
 
Point< float > getLocalPoint (const Component *sourceComponent, Point< float > pointRelativeToSourceComponent) const
 Converts a point to be relative to this component's coordinate space.
 
Rectangle< int > getLocalArea (const Component *sourceComponent, Rectangle< int > areaRelativeToSourceComponent) const
 Converts a rectangle to be relative to this component's coordinate space.
 
Rectangle< float > getLocalArea (const Component *sourceComponent, Rectangle< float > areaRelativeToSourceComponent) const
 Converts a rectangle to be relative to this component's coordinate space.
 
Point< int > localPointToGlobal (Point< int > localPoint) const
 Converts a point relative to this component's top-left into a screen coordinate.
 
Point< float > localPointToGlobal (Point< float > localPoint) const
 Converts a point relative to this component's top-left into a screen coordinate.
 
Rectangle< int > localAreaToGlobal (Rectangle< int > localArea) const
 Converts a rectangle from this component's coordinate space to a screen coordinate.
 
Rectangle< float > localAreaToGlobal (Rectangle< float > localArea) const
 Converts a rectangle from this component's coordinate space to a screen coordinate.
 
void setTopLeftPosition (int x, int y)
 Moves the component to a new position.
 
void setTopLeftPosition (Point< int > newTopLeftPosition)
 Moves the component to a new position.
 
void setTopRightPosition (int x, int y)
 Moves the component to a new position.
 
void setSize (int newWidth, int newHeight)
 Changes the size of the component.
 
void setBounds (int x, int y, int width, int height)
 Changes the component's position and size.
 
void setBounds (Rectangle< int > newBounds)
 Changes the component's position and size.
 
void setBoundsRelative (float proportionalX, float proportionalY, float proportionalWidth, float proportionalHeight)
 Changes the component's position and size in terms of fractions of its parent's size.
 
void setBoundsRelative (Rectangle< float > proportionalArea)
 Changes the component's position and size in terms of fractions of its parent's size.
 
void setBoundsInset (BorderSize< int > borders)
 Changes the component's position and size based on the amount of space to leave around it.
 
void setBoundsToFit (Rectangle< int > targetArea, Justification justification, bool onlyReduceInSize)
 Positions the component within a given rectangle, keeping its proportions unchanged.
 
void setCentrePosition (int x, int y)
 Changes the position of the component's centre.
 
void setCentrePosition (Point< int > newCentrePosition)
 Changes the position of the component's centre.
 
void setCentreRelative (float x, float y)
 Changes the position of the component's centre.
 
void centreWithSize (int width, int height)
 Changes the component's size and centres it within its parent.
 
void setTransform (const AffineTransform &transform)
 Sets a transform matrix to be applied to this component.
 
AffineTransform getTransform () const
 Returns the transform that is currently being applied to this component.
 
bool isTransformed () const noexcept
 Returns true if a non-identity transform is being applied to this component.
 
int proportionOfWidth (float proportion) const noexcept
 Returns a proportion of the component's width.
 
int proportionOfHeight (float proportion) const noexcept
 Returns a proportion of the component's height.
 
int getParentWidth () const noexcept
 Returns the width of the component's parent.
 
int getParentHeight () const noexcept
 Returns the height of the component's parent.
 
Rectangle< int > getParentMonitorArea () const
 Returns the screen coordinates of the monitor that contains this component.
 
int getNumChildComponents () const noexcept
 Returns the number of child components that this component contains.
 
ComponentgetChildComponent (int index) const noexcept
 Returns one of this component's child components, by it index.
 
int getIndexOfChildComponent (const Component *child) const noexcept
 Returns the index of this component in the list of child components.
 
const Array< Component * > & getChildren () const noexcept
 Provides access to the underlying array of child components.
 
ComponentfindChildWithID (StringRef componentID) const noexcept
 Looks for a child component with the specified ID.
 
void addChildComponent (Component *child, int zOrder=-1)
 Adds a child component to this one.
 
void addChildComponent (Component &child, int zOrder=-1)
 Adds a child component to this one.
 
void addAndMakeVisible (Component *child, int zOrder=-1)
 Adds a child component to this one, and also makes the child visible if it isn't already.
 
void addAndMakeVisible (Component &child, int zOrder=-1)
 Adds a child component to this one, and also makes the child visible if it isn't already.
 
void addChildAndSetID (Component *child, const String &componentID)
 Adds a child component to this one, makes it visible, and sets its component ID.
 
void removeChildComponent (Component *childToRemove)
 Removes one of this component's child-components.
 
ComponentremoveChildComponent (int childIndexToRemove)
 Removes one of this component's child-components by index.
 
void removeAllChildren ()
 Removes all this component's children.
 
void deleteAllChildren ()
 Removes and deletes all of this component's children.
 
ComponentgetParentComponent () const noexcept
 Returns the component which this component is inside.
 
template<class TargetClass >
TargetClass * findParentComponentOfClass () const
 Searches the parent components for a component of a specified class.
 
ComponentgetTopLevelComponent () const noexcept
 Returns the highest-level component which contains this one or its parents.
 
bool isParentOf (const Component *possibleChild) const noexcept
 Checks whether a component is anywhere inside this component or its children.
 
virtual void childrenChanged ()
 Subclasses can use this callback to be told when children are added or removed, or when their z-order changes.
 
virtual bool hitTest (int x, int y)
 Tests whether a given point is inside the component.
 
virtual WindowControlKind findControlAtPoint (Point< float >) const
 For components that are added to the desktop, this may be called to determine what kind of control is at particular locations in the window.
 
virtual void windowControlClickedClose ()
 For components that are added to the desktop, this may be called to indicate that the mouse was clicked inside the area of the "close" control.
 
virtual void windowControlClickedMinimise ()
 For components that are added to the desktop, this may be called to indicate that the mouse was clicked inside the area of the "minimise" control.
 
virtual void windowControlClickedMaximise ()
 For components that are added to the desktop, this may be called to indicate that the mouse was clicked inside the area of the "maximise" control.
 
void setInterceptsMouseClicks (bool allowClicksOnThisComponent, bool allowClicksOnChildComponents) noexcept
 Changes the default return value for the hitTest() method.
 
void getInterceptsMouseClicks (bool &allowsClicksOnThisComponent, bool &allowsClicksOnChildComponents) const noexcept
 Retrieves the current state of the mouse-click interception flags.
 
bool contains (Point< int > localPoint)
 Returns true if a given point lies within this component or one of its children.
 
bool contains (Point< float > localPoint)
 Returns true if a given point lies within this component or one of its children.
 
bool reallyContains (Point< int > localPoint, bool returnTrueIfWithinAChild)
 Returns true if a given point lies in this component, taking any overlapping siblings into account.
 
bool reallyContains (Point< float > localPoint, bool returnTrueIfWithinAChild)
 Returns true if a given point lies in this component, taking any overlapping siblings into account.
 
ComponentgetComponentAt (int x, int y)
 Returns the component at a certain point within this one.
 
ComponentgetComponentAt (Point< int > position)
 Returns the component at a certain point within this one.
 
ComponentgetComponentAt (Point< float > position)
 Returns the component at a certain point within this one.
 
void repaint ()
 Marks the whole component as needing to be redrawn.
 
void repaint (int x, int y, int width, int height)
 Marks a subsection of this component as needing to be redrawn.
 
void repaint (Rectangle< int > area)
 Marks a subsection of this component as needing to be redrawn.
 
void setBufferedToImage (bool shouldBeBuffered)
 Makes the component use an internal buffer to optimise its redrawing.
 
Image createComponentSnapshot (Rectangle< int > areaToGrab, bool clipImageToComponentBounds=true, float scaleFactor=1.0f)
 Generates a snapshot of part of this component.
 
void paintEntireComponent (Graphics &context, bool ignoreAlphaLevel)
 Draws this component and all its subcomponents onto the specified graphics context.
 
void setPaintingIsUnclipped (bool shouldPaintWithoutClipping) noexcept
 This allows you to indicate that this component doesn't require its graphics context to be clipped when it is being painted.
 
bool isPaintingUnclipped () const noexcept
 Returns true if this component doesn't require its graphics context to be clipped when it is being painted.
 
void setComponentEffect (ImageEffectFilter *newEffect)
 Adds an effect filter to alter the component's appearance.
 
ImageEffectFiltergetComponentEffect () const noexcept
 Returns the current component effect.
 
LookAndFeelgetLookAndFeel () const noexcept
 Finds the appropriate look-and-feel to use for this component.
 
void setLookAndFeel (LookAndFeel *newLookAndFeel)
 Sets the look and feel to use for this component.
 
FontOptions withDefaultMetrics (FontOptions opt) const
 Returns a copy of the FontOptions with the default metrics kind from the component's LookAndFeel.
 
void sendLookAndFeelChange ()
 Calls the methods repaint(), lookAndFeelChanged(), and colourChanged() in this component and all its children recursively.
 
void setOpaque (bool shouldBeOpaque)
 Indicates whether any parts of the component might be transparent.
 
bool isOpaque () const noexcept
 Returns true if no parts of this component are transparent.
 
void setBroughtToFrontOnMouseClick (bool shouldBeBroughtToFront) noexcept
 Indicates whether the component should be brought to the front when clicked.
 
bool isBroughtToFrontOnMouseClick () const noexcept
 Indicates whether the component should be brought to the front when clicked-on.
 
void setExplicitFocusOrder (int newFocusOrderIndex)
 Sets the focus order of this component.
 
int getExplicitFocusOrder () const
 Returns the focus order of this component, if one has been specified.
 
void setFocusContainerType (FocusContainerType containerType) noexcept
 Sets whether this component is a container for components that can have their focus traversed, and the type of focus traversal that it supports.
 
bool isFocusContainer () const noexcept
 Returns true if this component has been marked as a focus container.
 
bool isKeyboardFocusContainer () const noexcept
 Returns true if this component has been marked as a keyboard focus container.
 
ComponentfindFocusContainer () const
 Returns the focus container for this component.
 
ComponentfindKeyboardFocusContainer () const
 Returns the keyboard focus container for this component.
 
void setWantsKeyboardFocus (bool wantsFocus) noexcept
 Sets a flag to indicate whether this component wants keyboard focus or not.
 
bool getWantsKeyboardFocus () const noexcept
 Returns true if the component is interested in getting keyboard focus.
 
void setMouseClickGrabsKeyboardFocus (bool shouldGrabFocus)
 Chooses whether a click on this component automatically grabs the focus.
 
bool getMouseClickGrabsKeyboardFocus () const noexcept
 Returns the last value set with setMouseClickGrabsKeyboardFocus().
 
void grabKeyboardFocus ()
 Tries to give keyboard focus to this component.
 
void giveAwayKeyboardFocus ()
 If this component or any of its children currently have the keyboard focus, this will defocus it, send a focus change notification, and try to pass the focus to the next component.
 
bool hasKeyboardFocus (bool trueIfChildIsFocused) const
 Returns true if this component currently has the keyboard focus.
 
void moveKeyboardFocusToSibling (bool moveToNext)
 Tries to move the keyboard focus to one of this component's siblings.
 
virtual std::unique_ptr< ComponentTraversercreateFocusTraverser ()
 Creates a ComponentTraverser object to determine the logic by which focus should be passed from this component.
 
virtual std::unique_ptr< ComponentTraversercreateKeyboardFocusTraverser ()
 Creates a ComponentTraverser object to use to determine the logic by which keyboard focus should be passed from this component.
 
void setHasFocusOutline (bool hasFocusOutline) noexcept
 Use this to indicate that the component should have an outline drawn around it when it has keyboard focus.
 
bool hasFocusOutline () const noexcept
 Returns true if this component should have a focus outline.
 
bool isEnabled () const noexcept
 Returns true if the component (and all its parents) are enabled.
 
void setEnabled (bool shouldBeEnabled)
 Enables or disables this component.
 
virtual void enablementChanged ()
 Callback to indicate that this component has been enabled or disabled.
 
float getAlpha () const noexcept
 Returns the component's current transparency level.
 
void setAlpha (float newAlpha)
 Changes the transparency of this component.
 
virtual void alphaChanged ()
 Called when setAlpha() is used to change the alpha value of this component.
 
void setMouseCursor (const MouseCursor &cursorType)
 Changes the mouse cursor shape to use when the mouse is over this component.
 
virtual MouseCursor getMouseCursor ()
 Returns the mouse cursor shape to use when the mouse is over this component.
 
void updateMouseCursor () const
 Forces the current mouse cursor to be updated.
 
virtual void paintOverChildren (Graphics &g)
 Components can override this method to draw over the top of their children.
 
void mouseMove (const MouseEvent &event) override
 Called when the mouse moves inside a component.
 
void mouseEnter (const MouseEvent &event) override
 Called when the mouse first enters a component.
 
void mouseExit (const MouseEvent &event) override
 Called when the mouse moves out of a component.
 
void mouseDown (const MouseEvent &event) override
 Called when a mouse button is pressed.
 
void mouseDrag (const MouseEvent &event) override
 Called when the mouse is moved while a button is held down.
 
void mouseUp (const MouseEvent &event) override
 Called when a mouse button is released.
 
void mouseDoubleClick (const MouseEvent &event) override
 Called when a mouse button has been double-clicked on a component.
 
void mouseWheelMove (const MouseEvent &event, const MouseWheelDetails &wheel) override
 Called when the mouse-wheel is moved.
 
void mouseMagnify (const MouseEvent &event, float scaleFactor) override
 Called when a pinch-to-zoom mouse-gesture is used.
 
void setRepaintsOnMouseActivity (bool shouldRepaint) noexcept
 Causes automatic repaints when the mouse enters or exits this component.
 
void addMouseListener (MouseListener *newListener, bool wantsEventsForAllNestedChildComponents)
 Registers a listener to be told when mouse events occur in this component.
 
void removeMouseListener (MouseListener *listenerToRemove)
 Deregisters a mouse listener.
 
void addKeyListener (KeyListener *newListener)
 Adds a listener that wants to hear about keypresses that this component receives.
 
void removeKeyListener (KeyListener *listenerToRemove)
 Removes a previously-registered key listener.
 
virtual bool keyStateChanged (bool isKeyDown)
 Called when a key is pressed or released.
 
virtual void modifierKeysChanged (const ModifierKeys &modifiers)
 Called when a modifier key is pressed or released.
 
virtual void focusGained (FocusChangeType cause)
 Called to indicate that this component has just acquired the keyboard focus.
 
virtual void focusGainedWithDirection (FocusChangeType cause, FocusChangeDirection direction)
 Called to indicate that this component has just acquired the keyboard focus.
 
virtual void focusLost (FocusChangeType cause)
 Called to indicate that this component has just lost the keyboard focus.
 
bool isMouseOver (bool includeChildren=false) const
 Returns true if the mouse is currently over this component.
 
bool isMouseButtonDown (bool includeChildren=false) const
 Returns true if the mouse button is currently held down in this component.
 
bool isMouseOverOrDragging (bool includeChildren=false) const
 True if the mouse is over this component, or if it's being dragged in this component.
 
Point< int > getMouseXYRelative () const
 Returns the mouse's current position, relative to this component.
 
virtual void resized ()
 Called when this component's size has been changed.
 
virtual void moved ()
 Called when this component's position has been changed.
 
virtual void childBoundsChanged (Component *child)
 Called when one of this component's children is moved or resized.
 
virtual void parentSizeChanged ()
 Called when this component's immediate parent has been resized.
 
virtual void broughtToFront ()
 Called when this component has been moved to the front of its siblings.
 
void addComponentListener (ComponentListener *newListener)
 Adds a listener to be told about changes to the component hierarchy or position.
 
void removeComponentListener (ComponentListener *listenerToRemove)
 Removes a component listener.
 
void postCommandMessage (int commandId)
 Dispatches a numbered message to this component.
 
virtual void handleCommandMessage (int commandId)
 Called to handle a command that was sent by postCommandMessage().
 
int runModalLoop ()
 Runs a component modally, waiting until the loop terminates.
 
void enterModalState (bool takeKeyboardFocus=true, ModalComponentManager::Callback *callback=nullptr, bool deleteWhenDismissed=false)
 Puts the component into a modal state.
 
void exitModalState (int returnValue=0)
 Ends a component's modal state.
 
bool isCurrentlyModal (bool onlyConsiderForemostModalComponent=true) const noexcept
 Returns true if this component is the modal one.
 
bool isCurrentlyBlockedByAnotherModalComponent () const
 Checks whether there's a modal component somewhere that's stopping this one from receiving messages.
 
virtual bool canModalEventBeSentToComponent (const Component *targetComponent)
 When a component is modal, this callback allows it to choose which other components can still receive events.
 
virtual void inputAttemptWhenModal ()
 Called when the user tries to click on a component that is blocked by another modal component.
 
NamedValueSetgetProperties () noexcept
 Returns the set of properties that belong to this component.
 
const NamedValueSetgetProperties () const noexcept
 Returns the set of properties that belong to this component.
 
Colour findColour (int colourID, bool inheritFromParent=false) const
 Looks for a colour that has been registered with the given colour ID number.
 
void setColour (int colourID, Colour newColour)
 Registers a colour to be used for a particular purpose.
 
void removeColour (int colourID)
 If a colour has been set with setColour(), this will remove it.
 
bool isColourSpecified (int colourID) const
 Returns true if the specified colour ID has been explicitly set for this component using the setColour() method.
 
void copyAllExplicitColoursTo (Component &target) const
 This looks for any colours that have been specified for this component, and copies them to the specified target component.
 
virtual void colourChanged ()
 This method is called when a colour is changed by the setColour() method, or when the look-and-feel is changed by the setLookAndFeel() or sendLookAndFeelChanged() methods.
 
void * getWindowHandle () const
 Returns the underlying native window handle for this component.
 
PositionergetPositioner () const noexcept
 Returns the Positioner object that has been set for this component.
 
void setPositioner (Positioner *newPositioner)
 Sets a new Positioner object for this component.
 
void setCachedComponentImage (CachedComponentImage *newCachedImage)
 Gives the component a CachedComponentImage that should be used to buffer its painting.
 
CachedComponentImagegetCachedComponentImage () const noexcept
 Returns the object that was set by setCachedComponentImage().
 
void setViewportIgnoreDragFlag (bool ignoreDrag) noexcept
 Sets a flag to indicate whether mouse drag events on this Component should be ignored when it is inside a Viewport with drag-to-scroll functionality enabled.
 
bool getViewportIgnoreDragFlag () const noexcept
 Retrieves the current state of the Viewport drag-to-scroll functionality flag.
 
String getTitle () const noexcept
 Returns the title text for this component.
 
void setTitle (const String &newTitle)
 Sets the title for this component.
 
String getDescription () const noexcept
 Returns the description for this component.
 
void setDescription (const String &newDescription)
 Sets the description for this component.
 
String getHelpText () const noexcept
 Returns the help text for this component.
 
void setHelpText (const String &newHelpText)
 Sets the help text for this component.
 
void setAccessible (bool shouldBeAccessible)
 Sets whether this component and its children are visible to accessibility clients.
 
bool isAccessible () const noexcept
 Returns true if this component and its children are visible to accessibility clients.
 
AccessibilityHandlergetAccessibilityHandler ()
 Returns the accessibility handler for this component, or nullptr if this component is not accessible.
 
void invalidateAccessibilityHandler ()
 Invalidates the AccessibilityHandler that is currently being used for this component.
 
- Public Member Functions inherited from MouseListener
virtual ~MouseListener ()=default
 Destructor.
 

Static Public Member Functions

static void JUCE_CALLTYPE showMessageBox (MessageBoxIconType iconType, const String &title, const String &message, const String &buttonText=String(), Component *associatedComponent=nullptr)
 Shows a dialog box that just has a message and a single button to get rid of it.
 
static int JUCE_CALLTYPE show (const MessageBoxOptions &options)
 Shows a dialog box using the specified options.
 
static void JUCE_CALLTYPE showAsync (const MessageBoxOptions &options, ModalComponentManager::Callback *callback)
 Shows a dialog box using the specified options.
 
static void JUCE_CALLTYPE showAsync (const MessageBoxOptions &options, std::function< void(int)> callback)
 Shows a dialog box using the specified options.
 
static void JUCE_CALLTYPE showMessageBoxAsync (MessageBoxIconType iconType, const String &title, const String &message, const String &buttonText=String(), Component *associatedComponent=nullptr, ModalComponentManager::Callback *callback=nullptr)
 Shows a dialog box that just has a message and a single button to get rid of it.
 
static bool JUCE_CALLTYPE showOkCancelBox (MessageBoxIconType iconType, const String &title, const String &message, const String &button1Text=String(), const String &button2Text=String(), Component *associatedComponent=nullptr, ModalComponentManager::Callback *callback=nullptr)
 Shows a dialog box with two buttons.
 
static int JUCE_CALLTYPE showYesNoCancelBox (MessageBoxIconType iconType, const String &title, const String &message, const String &button1Text=String(), const String &button2Text=String(), const String &button3Text=String(), Component *associatedComponent=nullptr, ModalComponentManager::Callback *callback=nullptr)
 Shows a dialog box with three buttons.
 
static ScopedMessageBox showScopedAsync (const MessageBoxOptions &options, std::function< void(int)> callback)
 Shows an alert window using the specified options.
 
- Static Public Member Functions inherited from TopLevelWindow
static int getNumTopLevelWindows () noexcept
 Returns the number of TopLevelWindow objects currently in use.
 
static TopLevelWindowgetTopLevelWindow (int index) noexcept
 Returns one of the TopLevelWindow objects currently in use.
 
static TopLevelWindowgetActiveTopLevelWindow () noexcept
 Returns the currently-active top level window.
 
- Static Public Member Functions inherited from Component
static float JUCE_CALLTYPE getApproximateScaleFactorForComponent (const Component *targetComponent)
 Returns the approximate scale factor for a given component by traversing its parent hierarchy and applying each transform and finally scaling this by the global scale factor.
 
static Component *JUCE_CALLTYPE getCurrentlyFocusedComponent () noexcept
 Returns the component that currently has the keyboard focus.
 
static void JUCE_CALLTYPE unfocusAllComponents ()
 If any component has keyboard focus, this will defocus it.
 
static void JUCE_CALLTYPE beginDragAutoRepeat (int millisecondsBetweenCallbacks)
 Ensures that a non-stop stream of mouse-drag events will be sent during the current mouse-drag operation.
 
static bool JUCE_CALLTYPE isMouseButtonDownAnywhere () noexcept
 Returns true if a mouse button is currently down.
 
static int JUCE_CALLTYPE getNumCurrentlyModalComponents () noexcept
 Returns the number of components that are currently in a modal state.
 
static Component *JUCE_CALLTYPE getCurrentlyModalComponent (int index=0) noexcept
 Returns one of the components that are currently modal.
 

Static Public Attributes

static constexpr auto NoIcon = MessageBoxIconType::NoIcon
 
static constexpr auto QuestionIcon = MessageBoxIconType::QuestionIcon
 
static constexpr auto WarningIcon = MessageBoxIconType::WarningIcon
 
static constexpr auto InfoIcon = MessageBoxIconType::InfoIcon
 

Protected Member Functions

void paint (Graphics &) override
 Components can override this method to draw their content.
 
void mouseDown (const MouseEvent &) override
 Called when a mouse button is pressed.
 
void mouseDrag (const MouseEvent &) override
 Called when the mouse is moved while a button is held down.
 
bool keyPressed (const KeyPress &) override
 Called when a key is pressed.
 
void lookAndFeelChanged () override
 Called to let the component react to a change in the look-and-feel setting.
 
void userTriedToCloseWindow () override
 For components on the desktop, this is called if the system wants to close the window.
 
int getDesktopWindowStyleFlags () const override
 
float getDesktopScaleFactor () const override
 Returns the default scale factor to use for this component when it is placed on the desktop.
 
- Protected Member Functions inherited from TopLevelWindow
virtual void activeWindowStatusChanged ()
 This callback happens when this window becomes active or inactive.
 
void focusOfChildComponentChanged (FocusChangeType) override
 Called to indicate a change in whether or not this component is the parent of the currently-focused component.
 
void parentHierarchyChanged () override
 Called to indicate that the component's parents have changed.
 
void recreateDesktopWindow ()
 
void visibilityChanged () override
 Called when this component's visibility changes.
 

Detailed Description

A window that displays a message and has buttons for the user to react to it.

For simple dialog boxes with just a couple of buttons on them, there are some static methods for running these.

For more complex dialogs, an AlertWindow can be created, then it can have some buttons and components added to it, and its enterModalState() method is used to show it. The value returned to the ModalComponentManager::Callback shows which button the user pressed to dismiss the box.

See also
ThreadWithProgressWindow, Component::enterModalState

Member Typedef Documentation

◆ AlertIconType

Member Enumeration Documentation

◆ ColourIds

A set of colour IDs to use to change the colour of various aspects of the alert box.

These constants can be used either via the Component::setColour(), or LookAndFeel::setColour() methods.

See also
Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
Enumerator
backgroundColourId 

The background colour for the window.

textColourId 

The colour for the text.

outlineColourId 

An optional colour to use to draw a border around the window.

Constructor & Destructor Documentation

◆ AlertWindow()

AlertWindow::AlertWindow ( const String & title,
const String & message,
MessageBoxIconType iconType,
Component * associatedComponent = nullptr )

Creates an AlertWindow.

Parameters
titlethe headline to show at the top of the dialog box
messagea longer, more descriptive message to show underneath the headline
iconTypethe type of icon to display
associatedComponentif this is non-null, it specifies the component that the alert window should be associated with. Depending on the look and feel, this might be used for positioning of the alert window.

◆ ~AlertWindow()

AlertWindow::~AlertWindow ( )
override

Destroys the AlertWindow.

Member Function Documentation

◆ getAlertType()

MessageBoxIconType AlertWindow::getAlertType ( ) const
noexcept

Returns the type of alert icon that was specified when the window was created.

◆ setMessage()

void AlertWindow::setMessage ( const String & message)

Changes the dialog box's message.

This will also resize the window to fit the new message if required.

◆ addButton()

void AlertWindow::addButton ( const String & name,
int returnValue,
const KeyPress & shortcutKey1 = KeyPress(),
const KeyPress & shortcutKey2 = KeyPress() )

Adds a button to the window.

Parameters
namethe text to show on the button
returnValuethe value that should be returned from runModalLoop() if this is the button that the user presses.
shortcutKey1an optional key that can be pressed to trigger this button
shortcutKey2a second optional key that can be pressed to trigger this button

◆ getNumButtons()

int AlertWindow::getNumButtons ( ) const

Returns the number of buttons that the window currently has.

◆ getButton() [1/2]

Button * AlertWindow::getButton ( int index) const

Returns a Button that was added to the AlertWindow.

Parameters
indexthe index of the button in order that it was added with the addButton() method.
Returns
the Button component, or nullptr if the index is out of bounds.
See also
getNumButtons

◆ getButton() [2/2]

Button * AlertWindow::getButton ( const String & buttonName) const

Returns a Button that was added to the AlertWindow.

Parameters
buttonNamethe name that was passed into the addButton() method
Returns
the Button component, or nullptr if none was found for the given name.

◆ triggerButtonClick()

void AlertWindow::triggerButtonClick ( const String & buttonName)

Invokes a click of one of the buttons.

◆ setEscapeKeyCancels()

void AlertWindow::setEscapeKeyCancels ( bool shouldEscapeKeyCancel)

If set to true and the window contains no buttons, then pressing the escape key will make the alert cancel its modal state.

By default this setting is true - turn it off if you don't want the box to respond to the escape key. Note that it is ignored if you have any buttons, and in that case you should give the buttons appropriate keypresses to trigger cancelling if you want to.

◆ addTextEditor()

void AlertWindow::addTextEditor ( const String & name,
const String & initialContents,
const String & onScreenLabel = String(),
bool isPasswordBox = false )

Adds a textbox to the window for entering strings.

Parameters
namean internal name for the text-box. This is the name to pass to the getTextEditorContents() method to find out what the user typed-in.
initialContentsa string to show in the text box when it's first shown
onScreenLabelif this is non-empty, it will be displayed next to the text-box to label it.
isPasswordBoxif true, the text editor will display asterisks instead of the actual text
See also
getTextEditorContents

◆ getTextEditorContents()

String AlertWindow::getTextEditorContents ( const String & nameOfTextEditor) const

Returns the contents of a named textbox.

After showing an AlertWindow that contains a text editor, this can be used to find out what the user has typed into it.

Parameters
nameOfTextEditorthe name of the text box that you're interested in
See also
addTextEditor

◆ getTextEditor()

TextEditor * AlertWindow::getTextEditor ( const String & nameOfTextEditor) const

Returns a pointer to a textbox that was added with addTextEditor().

◆ addComboBox()

void AlertWindow::addComboBox ( const String & name,
const StringArray & items,
const String & onScreenLabel = String() )

Adds a drop-down list of choices to the box.

After the box has been shown, the getComboBoxComponent() method can be used to find out which item the user picked.

Parameters
namethe label to use for the drop-down list
itemsthe list of items to show in it
onScreenLabelif this is non-empty, it will be displayed next to the combo-box to label it.
See also
getComboBoxComponent

◆ getComboBoxComponent()

ComboBox * AlertWindow::getComboBoxComponent ( const String & nameOfList) const

Returns a drop-down list that was added to the AlertWindow.

Parameters
nameOfListthe name that was passed into the addComboBox() method when creating the drop-down
Returns
the ComboBox component, or nullptr if none was found for the given name.

◆ addTextBlock()

void AlertWindow::addTextBlock ( const String & text)

Adds a block of text.

This is handy for adding a multi-line note next to a textbox or combo-box, to provide more details about what's going on.

◆ addProgressBarComponent()

void AlertWindow::addProgressBarComponent ( double & progressValue,
std::optional< ProgressBar::Style > style = std::nullopt )

Adds a progress-bar to the window.

Parameters
progressValuea variable that will be repeatedly checked while the dialog box is visible, to see how far the process has got. The value should be in the range 0 to 1.0
styledetermines the style the ProgressBar should adopt. By default this use a style automatically chosen by the LookAndFeel, but you can force a particular style by passing a non-optional value.
See also
ProgressBar::setStyle

◆ addCustomComponent()

void AlertWindow::addCustomComponent ( Component * component)

Adds a user-defined component to the dialog box.

Parameters
componentthe component to add - its size should be set up correctly before it is passed in. The caller is responsible for deleting the component later on - the AlertWindow won't delete it.

◆ getNumCustomComponents()

int AlertWindow::getNumCustomComponents ( ) const

Returns the number of custom components in the dialog box.

See also
getCustomComponent, addCustomComponent

◆ getCustomComponent()

Component * AlertWindow::getCustomComponent ( int index) const

Returns one of the custom components in the dialog box.

Parameters
indexa value 0 to (getNumCustomComponents() - 1). Out-of-range indexes will return nullptr
See also
getNumCustomComponents, addCustomComponent

◆ removeCustomComponent()

Component * AlertWindow::removeCustomComponent ( int index)

Removes one of the custom components in the dialog box.

Note that this won't delete it, it just removes the component from the window

Parameters
indexa value 0 to (getNumCustomComponents() - 1). Out-of-range indexes will return nullptr
Returns
the component that was removed (or null)
See also
getNumCustomComponents, addCustomComponent

◆ containsAnyExtraComponents()

bool AlertWindow::containsAnyExtraComponents ( ) const

Returns true if the window contains any components other than just buttons.

◆ showMessageBox()

static void JUCE_CALLTYPE AlertWindow::showMessageBox ( MessageBoxIconType iconType,
const String & title,
const String & message,
const String & buttonText = String(),
Component * associatedComponent = nullptr )
static

Shows a dialog box that just has a message and a single button to get rid of it.

The box is shown modally, and the method will block until the user has clicked the button (or pressed the escape or return keys).

Parameters
iconTypethe type of icon to show
titlethe headline to show at the top of the box
messagea longer, more descriptive message to show underneath the headline
buttonTextthe text to show in the button - if this string is empty, the default string "OK" (or a localised version) will be used.
associatedComponentif this is non-null, it specifies the component that the alert window should be associated with. Depending on the look and feel, this might be used for positioning of the alert window.

◆ show()

static int JUCE_CALLTYPE AlertWindow::show ( const MessageBoxOptions & options)
static

Shows a dialog box using the specified options.

The box is shown modally, and the method will block until the user dismisses it.

Parameters
optionsthe options to use when creating the dialog.
Returns
the index of the button that was clicked.
See also
MessageBoxOptions

◆ showAsync() [1/2]

static void JUCE_CALLTYPE AlertWindow::showAsync ( const MessageBoxOptions & options,
ModalComponentManager::Callback * callback )
static

Shows a dialog box using the specified options.

The box will be displayed and placed into a modal state, but this method will return immediately, and the callback will be invoked later when the user dismisses the box.

Parameters
optionsthe options to use when creating the dialog.
callbackif this is non-null, the callback will receive a call to its modalStateFinished() when the box is dismissed with the index of the button that was clicked as its argument. The callback object will be owned and deleted by the system, so make sure that it works safely and doesn't keep any references to objects that might be deleted before it gets called.
See also
MessageBoxOptions

◆ showAsync() [2/2]

static void JUCE_CALLTYPE AlertWindow::showAsync ( const MessageBoxOptions & options,
std::function< void(int)> callback )
static

Shows a dialog box using the specified options.

The box will be displayed and placed into a modal state, but this method will return immediately, and the callback will be invoked later when the user dismisses the box.

Parameters
optionsthe options to use when creating the dialog.
callbackif this is non-null, the callback will be called when the box is dismissed with the index of the button that was clicked as its argument.
See also
MessageBoxOptions

◆ showMessageBoxAsync()

static void JUCE_CALLTYPE AlertWindow::showMessageBoxAsync ( MessageBoxIconType iconType,
const String & title,
const String & message,
const String & buttonText = String(),
Component * associatedComponent = nullptr,
ModalComponentManager::Callback * callback = nullptr )
static

Shows a dialog box that just has a message and a single button to get rid of it.

The box will be displayed and placed into a modal state, but this method will return immediately, and if a callback was supplied, it will be invoked later when the user dismisses the box.

Parameters
iconTypethe type of icon to show
titlethe headline to show at the top of the box
messagea longer, more descriptive message to show underneath the headline
buttonTextthe text to show in the button - if this string is empty, the default string "OK" (or a localised version) will be used.
associatedComponentif this is non-null, it specifies the component that the alert window should be associated with. Depending on the look and feel, this might be used for positioning of the alert window.
callbackif this is non-null, the callback will receive a call to its modalStateFinished() when the box is dismissed. The callback object will be owned and deleted by the system, so make sure that it works safely and doesn't keep any references to objects that might be deleted before it gets called.

◆ showOkCancelBox()

static bool JUCE_CALLTYPE AlertWindow::showOkCancelBox ( MessageBoxIconType iconType,
const String & title,
const String & message,
const String & button1Text = String(),
const String & button2Text = String(),
Component * associatedComponent = nullptr,
ModalComponentManager::Callback * callback = nullptr )
static

Shows a dialog box with two buttons.

Ideal for ok/cancel or yes/no choices. The return key can also be used to trigger the first button, and the escape key for the second button.

If JUCE_MODAL_LOOPS_PERMITTED is not defined or the callback parameter is non-null, this function will return immediately. The object passed as the callback argument will receive the result of the alert window asynchronously. Otherwise, if JUCE_MODAL_LOOPS_PERMITTED is defined and the callback parameter is null, the box is shown modally, and the method will block until the user has clicked the button (or pressed the escape or return keys). This mode of operation can cause problems, especially in plugins, so it is not recommended.

Parameters
iconTypethe type of icon to show
titlethe headline to show at the top of the box
messagea longer, more descriptive message to show underneath the headline
button1Textthe text to show in the first button - if this string is empty, the default string "OK" (or a localised version of it) will be used.
button2Textthe text to show in the second button - if this string is empty, the default string "cancel" (or a localised version of it) will be used.
associatedComponentif this is non-null, it specifies the component that the alert window should be associated with. Depending on the look and feel, this might be used for positioning of the alert window.
callbackif this is non-null, the menu will be launched asynchronously, returning immediately, and the callback will receive a call to its modalStateFinished() when the box is dismissed, with its parameter being 1 if the ok button was pressed, or 0 for cancel. The callback object will be owned and deleted by the system, so make sure that it works safely and doesn't keep any references to objects that might be deleted before it gets called.
Returns
true if button 1 was clicked, false if it was button 2. If the callback parameter is not null, the method always returns false, and the user's choice is delivered later by the callback.

◆ showYesNoCancelBox()

static int JUCE_CALLTYPE AlertWindow::showYesNoCancelBox ( MessageBoxIconType iconType,
const String & title,
const String & message,
const String & button1Text = String(),
const String & button2Text = String(),
const String & button3Text = String(),
Component * associatedComponent = nullptr,
ModalComponentManager::Callback * callback = nullptr )
static

Shows a dialog box with three buttons.

Ideal for yes/no/cancel boxes.

The escape key can be used to trigger the third button.

If JUCE_MODAL_LOOPS_PERMITTED is not defined or the callback parameter is non-null, this function will return immediately. The object passed as the callback argument will receive the result of the alert window asynchronously. Otherwise, if JUCE_MODAL_LOOPS_PERMITTED is defined and the callback parameter is null, the box is shown modally, and the method will block until the user has clicked the button (or pressed the escape or return keys). This mode of operation can cause problems, especially in plugins, so it is not recommended.

Parameters
iconTypethe type of icon to show
titlethe headline to show at the top of the box
messagea longer, more descriptive message to show underneath the headline
button1Textthe text to show in the first button - if an empty string, then "yes" will be used (or a localised version of it)
button2Textthe text to show in the first button - if an empty string, then "no" will be used (or a localised version of it)
button3Textthe text to show in the first button - if an empty string, then "cancel" will be used (or a localised version of it)
associatedComponentif this is non-null, it specifies the component that the alert window should be associated with. Depending on the look and feel, this might be used for positioning of the alert window.
callbackif this is non-null, the menu will be launched asynchronously, returning immediately, and the callback will receive a call to its modalStateFinished() when the box is dismissed, with its parameter being 1 if the "yes" button was pressed, 2 for the "no" button, or 0 if it was cancelled. The callback object will be owned and deleted by the system, so make sure that it works safely and doesn't keep any references to objects that might be deleted before it gets called.
Returns
If the callback parameter has been set, this returns 0. Otherwise, it returns one of the following values:
  • 0 if the third button was pressed (normally used for 'cancel')
  • 1 if the first button was pressed (normally used for 'yes')
  • 2 if the middle button was pressed (normally used for 'no')

◆ showScopedAsync()

static ScopedMessageBox AlertWindow::showScopedAsync ( const MessageBoxOptions & options,
std::function< void(int)> callback )
staticnodiscard

Shows an alert window using the specified options.

The box will be displayed and placed into a modal state, but this method will return immediately, and the callback will be invoked later when the user dismisses the box.

This function is always asynchronous, even if the callback is null.

The result codes returned by the alert window are as follows.

  • One button:
    • button[0] returns 0
  • Two buttons:
    • button[0] returns 1
    • button[1] returns 0
  • Three buttons:
    • button[0] returns 1
    • button[1] returns 2
    • button[2] returns 0
Parameters
optionsthe options to use when creating the dialog.
callbackif this is non-null, the callback will receive a call to its modalStateFinished() when the box is dismissed with the index of the button that was clicked as its argument. The callback object will be owned and deleted by the system, so make sure that it works safely and doesn't keep any references to objects that might be deleted before it gets called.
Returns
a ScopedMessageBox instance. The message box will remain visible for no longer than the ScopedMessageBox remains alive.
See also
MessageBoxOptions

Referenced by StandalonePluginHolder::askUserToLoadState(), and StandalonePluginHolder::askUserToSaveState().

◆ createAccessibilityHandler()

std::unique_ptr< AccessibilityHandler > AlertWindow::createAccessibilityHandler ( )
overridevirtual

Override this method to return a custom AccessibilityHandler for this component.

The default implementation creates and returns a AccessibilityHandler object with an unspecified role, meaning that it will be visible to accessibility clients but without a specific role, action callbacks or interfaces. To control how accessibility clients see and interact with your component subclass AccessibilityHandler, implement the desired behaviours, and return an instance of it from this method in your component subclass.

The accessibility handler you return here is guaranteed to be destroyed before its Component, so it's safe to store and use a reference back to the Component inside the AccessibilityHandler if necessary.

This function should rarely be called directly. If you need to query a component's accessibility handler, it's normally better to call getAccessibilityHandler(). The exception to this rule is derived implementations of createAccessibilityHandler(), which may find it useful to call the base class implementation, and then wrap or modify the result.

See also
getAccessibilityHandler

Reimplemented from Component.

◆ paint()

void AlertWindow::paint ( Graphics & g)
overrideprotectedvirtual

Components can override this method to draw their content.

The paint() method gets called when a region of a component needs redrawing, either because the component's repaint() method has been called, or because something has happened on the screen that means a section of a window needs to be redrawn.

Any child components will draw themselves over whatever this method draws. If you need to paint over the top of your child components, you can also implement the paintOverChildren() method to do this.

If you want to cause a component to redraw itself, this is done asynchronously - calling the repaint() method marks a region of the component as "dirty", and the paint() method will automatically be called sometime later, by the message thread, to paint any bits that need refreshing. In JUCE (and almost all modern UI frameworks), you never redraw something synchronously.

You should never need to call this method directly - to take a snapshot of the component you could use createComponentSnapshot() or paintEntireComponent().

Parameters
gthe graphics context that must be used to do the drawing operations.
See also
repaint, paintOverChildren, Graphics

Reimplemented from Component.

◆ mouseDown()

void AlertWindow::mouseDown ( const MouseEvent & event)
overrideprotectedvirtual

Called when a mouse button is pressed.

The MouseEvent object passed in contains lots of methods for finding out which button was pressed, as well as which modifier keys (e.g. shift, ctrl) were held down at the time.

Once a button is held down, the mouseDrag method will be called when the mouse moves, until the button is released.

Parameters
eventdetails about the position and status of the mouse event, including the source component in which it occurred
See also
mouseUp, mouseDrag, mouseDoubleClick, contains

Reimplemented from MouseListener.

◆ mouseDrag()

void AlertWindow::mouseDrag ( const MouseEvent & event)
overrideprotectedvirtual

Called when the mouse is moved while a button is held down.

When a mouse button is pressed inside a component, that component receives mouseDrag callbacks each time the mouse moves, even if the mouse strays outside the component's bounds.

Parameters
eventdetails about the position and status of the mouse event, including the source component in which it occurred
See also
mouseDown, mouseUp, mouseMove, contains, setDragRepeatInterval

Reimplemented from MouseListener.

◆ keyPressed()

bool AlertWindow::keyPressed ( const KeyPress & key)
overrideprotectedvirtual

Called when a key is pressed.

When a key is pressed, the component that has the keyboard focus will have this method called. Remember that a component will only be given the focus if its setWantsKeyboardFocus() method has been used to enable this.

If your implementation returns true, the event will be consumed and not passed on to any other listeners. If it returns false, the key will be passed to any KeyListeners that have been registered with this component. As soon as one of these returns true, the process will stop, but if they all return false, the event will be passed upwards to this component's parent, and so on.

The default implementation of this method does nothing and returns false.

See also
keyStateChanged, getCurrentlyFocusedComponent, addKeyListener

Reimplemented from Component.

◆ lookAndFeelChanged()

void AlertWindow::lookAndFeelChanged ( )
overrideprotectedvirtual

Called to let the component react to a change in the look-and-feel setting.

When the look-and-feel is changed for a component, this method, repaint(), and colourChanged() are called on the original component and all its children recursively.

It can also be triggered manually by the sendLookAndFeelChange() method, in case an application uses a LookAndFeel class that might have changed internally.

See also
sendLookAndFeelChange, getLookAndFeel

Reimplemented from Component.

◆ userTriedToCloseWindow()

void AlertWindow::userTriedToCloseWindow ( )
overrideprotectedvirtual

For components on the desktop, this is called if the system wants to close the window.

This is a signal that either the user or the system wants the window to close. The default implementation of this method will trigger an assertion to warn you that your component should do something about it, but you can override this to ignore the event if you want.

Reimplemented from Component.

◆ getDesktopWindowStyleFlags()

int AlertWindow::getDesktopWindowStyleFlags ( ) const
overrideprotectedvirtual

Reimplemented from TopLevelWindow.

◆ getDesktopScaleFactor()

float AlertWindow::getDesktopScaleFactor ( ) const
overrideprotectedvirtual

Returns the default scale factor to use for this component when it is placed on the desktop.

The default implementation of this method just returns the value from Desktop::getGlobalScaleFactor(), but it can be overridden if a particular component has different requirements. The method only used if this component is added to the desktop - it has no effect for child components.

Reimplemented from Component.

References Desktop::getGlobalScaleFactor(), and Desktop::getInstance().

Member Data Documentation

◆ NoIcon

auto AlertWindow::NoIcon = MessageBoxIconType::NoIcon
staticconstexpr

◆ QuestionIcon

auto AlertWindow::QuestionIcon = MessageBoxIconType::QuestionIcon
staticconstexpr

◆ WarningIcon

auto AlertWindow::WarningIcon = MessageBoxIconType::WarningIcon
staticconstexpr

◆ InfoIcon

auto AlertWindow::InfoIcon = MessageBoxIconType::InfoIcon
staticconstexpr

The documentation for this class was generated from the following file:
linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram