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Draggable3DOrientation Class Reference

Stores a 3D orientation, which can be rotated by dragging with the mouse. More...

#include <juce_Draggable3DOrientation.h>

Public Types

using VectorType = Vector3D<float>
 
using QuaternionType = Quaternion<float>
 

Public Member Functions

 Draggable3DOrientation (float objectRadius=0.5f) noexcept
 Creates a Draggable3DOrientation, initially set up to be aligned along the X axis.
 
 Draggable3DOrientation (const Quaternion< float > &quaternionToUse, float objectRadius=0.5f) noexcept
 Creates a Draggable3DOrientation from a user-supplied quaternion.
 
void reset (const VectorType &axis) noexcept
 Resets the orientation, specifying the axis to align it along.
 
void setViewport (Rectangle< int > newArea) noexcept
 Sets the viewport area within which mouse-drag positions will occur.
 
void setRadius (float newRadius) noexcept
 Sets the size of the rotated object, as a proportion of the viewport's size.
 
template<typename Type >
void mouseDown (Point< Type > mousePos) noexcept
 Begins a mouse-drag operation.
 
template<typename Type >
void mouseDrag (Point< Type > mousePos) noexcept
 Continues a mouse-drag operation.
 
Matrix3D< float > getRotationMatrix () const noexcept
 Returns the matrix that should be used to apply the current orientation.
 
QuaternionTypegetQuaternion () noexcept
 Provides direct access to the quaternion.
 

Detailed Description

Stores a 3D orientation, which can be rotated by dragging with the mouse.

Member Typedef Documentation

◆ VectorType

◆ QuaternionType

Constructor & Destructor Documentation

◆ Draggable3DOrientation() [1/2]

Draggable3DOrientation::Draggable3DOrientation ( float objectRadius = 0.5f)
noexcept

Creates a Draggable3DOrientation, initially set up to be aligned along the X axis.

◆ Draggable3DOrientation() [2/2]

Draggable3DOrientation::Draggable3DOrientation ( const Quaternion< float > & quaternionToUse,
float objectRadius = 0.5f )
noexcept

Creates a Draggable3DOrientation from a user-supplied quaternion.

Member Function Documentation

◆ reset()

void Draggable3DOrientation::reset ( const VectorType & axis)
noexcept

Resets the orientation, specifying the axis to align it along.

◆ setViewport()

void Draggable3DOrientation::setViewport ( Rectangle< int > newArea)
noexcept

Sets the viewport area within which mouse-drag positions will occur.

You'll need to set this rectangle before calling mouseDown. The centre of the rectangle is assumed to be the centre of the object that will be rotated, and the size of the rectangle will be used to scale the object radius - see setRadius().

◆ setRadius()

void Draggable3DOrientation::setRadius ( float newRadius)
noexcept

Sets the size of the rotated object, as a proportion of the viewport's size.

See also
setViewport

References jmax().

◆ mouseDown()

template<typename Type >
void Draggable3DOrientation::mouseDown ( Point< Type > mousePos)
noexcept

Begins a mouse-drag operation.

You must call this before any calls to mouseDrag(). The position that is supplied will be treated as being relative to the centre of the rectangle passed to setViewport().

◆ mouseDrag()

template<typename Type >
void Draggable3DOrientation::mouseDrag ( Point< Type > mousePos)
noexcept

Continues a mouse-drag operation.

After calling mouseDown() to begin a drag sequence, you can call this method to continue it.

◆ getRotationMatrix()

Matrix3D< float > Draggable3DOrientation::getRotationMatrix ( ) const
noexcept

Returns the matrix that should be used to apply the current orientation.

See also
applyToOpenGLMatrix

References Quaternion< Type >::getRotationMatrix().

◆ getQuaternion()

QuaternionType & Draggable3DOrientation::getQuaternion ( )
noexcept

Provides direct access to the quaternion.


The documentation for this class was generated from the following file:
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