A three-coordinate vector. More...
Public Member Functions | |
Vector3D () noexcept | |
Vector3D (Type xValue, Type yValue, Type zValue) noexcept | |
Vector3D (const Vector3D &other) noexcept | |
Vector3D & | operator= (Vector3D other) noexcept |
Vector3D & | operator+= (Vector3D other) noexcept |
Vector3D & | operator-= (Vector3D other) noexcept |
Vector3D & | operator*= (Type scaleFactor) noexcept |
Vector3D & | operator/= (Type scaleFactor) noexcept |
Vector3D | operator+ (Vector3D other) const noexcept |
Vector3D | operator- (Vector3D other) const noexcept |
Vector3D | operator* (Type scaleFactor) const noexcept |
Vector3D | operator/ (Type scaleFactor) const noexcept |
Vector3D | operator- () const noexcept |
Type | operator* (Vector3D other) const noexcept |
Returns the dot-product of these two vectors. | |
Vector3D | operator^ (Vector3D other) const noexcept |
Returns the cross-product of these two vectors. | |
Type | length () const noexcept |
Type | lengthSquared () const noexcept |
Vector3D | normalised () const noexcept |
bool | lengthIsBelowEpsilon () const noexcept |
Returns true if the vector is practically equal to the origin. | |
Static Public Member Functions | |
static Vector3D | xAxis () noexcept |
Returns a vector that lies along the X axis. | |
static Vector3D | yAxis () noexcept |
Returns a vector that lies along the Y axis. | |
static Vector3D | zAxis () noexcept |
Returns a vector that lies along the Z axis. | |
Public Attributes | |
Type | x |
Type | y |
Type | z |
A three-coordinate vector.
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Returns a vector that lies along the X axis.
Returns a vector that lies along the Y axis.
Returns a vector that lies along the Z axis.
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Returns the dot-product of these two vectors.
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Returns the cross-product of these two vectors.
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Referenced by Vector3D< float >::normalised().
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Referenced by Vector3D< float >::length().
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Returns true if the vector is practically equal to the origin.
Type Vector3D< Type >::x |
Type Vector3D< Type >::y |
Type Vector3D< Type >::z |