This abstract base class is implemented by LookAndFeel classes.
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#include <juce_PropertyComponent.h>
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virtual | ~LookAndFeelMethods ()=default |
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virtual void | drawPropertyPanelSectionHeader (Graphics &, const String &name, bool isOpen, int width, int height)=0 |
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virtual void | drawPropertyComponentBackground (Graphics &, int width, int height, PropertyComponent &)=0 |
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virtual void | drawPropertyComponentLabel (Graphics &, int width, int height, PropertyComponent &)=0 |
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virtual Rectangle< int > | getPropertyComponentContentPosition (PropertyComponent &)=0 |
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virtual int | getPropertyPanelSectionHeaderHeight (const String §ionTitle)=0 |
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This abstract base class is implemented by LookAndFeel classes.
◆ ~LookAndFeelMethods()
virtual PropertyComponent::LookAndFeelMethods::~LookAndFeelMethods |
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virtualdefault |
◆ drawPropertyPanelSectionHeader()
virtual void PropertyComponent::LookAndFeelMethods::drawPropertyPanelSectionHeader |
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Graphics & | , |
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const String & | name, |
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bool | isOpen, |
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int | width, |
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int | height ) |
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pure virtual |
◆ drawPropertyComponentBackground()
virtual void PropertyComponent::LookAndFeelMethods::drawPropertyComponentBackground |
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Graphics & | , |
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int | width, |
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int | height, |
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PropertyComponent & | ) |
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pure virtual |
◆ drawPropertyComponentLabel()
virtual void PropertyComponent::LookAndFeelMethods::drawPropertyComponentLabel |
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Graphics & | , |
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int | width, |
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int | height, |
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PropertyComponent & | ) |
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pure virtual |
◆ getPropertyComponentContentPosition()
◆ getPropertyPanelSectionHeaderHeight()
virtual int PropertyComponent::LookAndFeelMethods::getPropertyPanelSectionHeaderHeight |
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const String & | sectionTitle | ) |
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pure virtual |
The documentation for this struct was generated from the following file: