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Classes

class  AudioChannelSet
 Represents a set of audio channel types. More...
 
class  AudioData
 This class a container which holds all the classes pertaining to the AudioData::Pointer audio sample format class. More...
 
class  AudioData::Pointer< SampleFormat, Endianness, InterleavingType, Constness >
 Used as a template parameter for AudioData::Pointer. More...
 
class  AudioData::Converter
 A base class for objects that are used to convert between two different sample formats. More...
 
class  AudioData::ConverterInstance< SourceSampleType, DestSampleType >
 A class that converts between two templated AudioData::Pointer types, and which implements the AudioData::Converter interface. More...
 
struct  AudioData::Format< DataFormatIn, EndiannessIn >
 A struct that contains a SampleFormat and Endianness to be used with the source and destination types when calling the interleaveSamples() and deinterleaveSamples() helpers. More...
 
class  AudioProcessLoadMeasurer
 Maintains an ongoing measurement of the proportion of time which is being spent inside an audio callback. More...
 
struct  AudioProcessLoadMeasurer::ScopedTimer
 This class measures the time between its construction and destruction and adds it to an AudioProcessLoadMeasurer. More...
 
class  AudioBuffer< Type >
 A multi-channel buffer containing floating point audio samples. More...
 
struct  FloatVectorOperationsBase< FloatType, CountType >
 A collection of simple vector operations on arrays of floating point numbers, accelerated with SIMD instructions where possible, usually accessed from the FloatVectorOperations class. More...
 
class  FloatVectorOperations
 A collection of simple vector operations on arrays of floating point numbers, accelerated with SIMD instructions where possible and providing all methods from FloatVectorOperationsBase. More...
 
class  ScopedNoDenormals
 Helper class providing an RAII-based mechanism for temporarily disabling denormals on your CPU. More...
 

Macros

#define JUCE_SNAP_TO_ZERO(n)   ignoreUnused (n)
 

Typedefs

using AudioSampleBuffer = AudioBuffer<float>
 A multi-channel buffer of 32-bit floating point audio samples.
 

Functions

template<typename Type >
bool operator== (const AudioBuffer< Type > &a, const AudioBuffer< Type > &b)
 
template<typename Type >
bool operator!= (const AudioBuffer< Type > &a, const AudioBuffer< Type > &b)
 

Detailed Description

Macro Definition Documentation

◆ JUCE_SNAP_TO_ZERO

#define JUCE_SNAP_TO_ZERO ( n)    ignoreUnused (n)

Typedef Documentation

◆ AudioSampleBuffer

A multi-channel buffer of 32-bit floating point audio samples.

This type is here for backwards compatibility with the older AudioSampleBuffer class, which was fixed for 32-bit data, but is otherwise the same as the new templated AudioBuffer class.

See also
AudioBuffer

Function Documentation

◆ operator==()

◆ operator!=()

template<typename Type >
bool operator!= ( const AudioBuffer< Type > & a,
const AudioBuffer< Type > & b )
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