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| SafePointer ()=default |
| Creates a null SafePointer.
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| SafePointer (ComponentType *component) |
| Creates a SafePointer that points at the given component.
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| SafePointer (const SafePointer &other) noexcept |
| Creates a copy of another SafePointer.
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SafePointer & | operator= (const SafePointer &other) |
| Copies another pointer to this one.
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SafePointer & | operator= (ComponentType *newComponent) |
| Copies another pointer to this one.
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ComponentType * | getComponent () const noexcept |
| Returns the component that this pointer refers to, or null if the component no longer exists.
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| operator ComponentType * () const noexcept |
| Returns the component that this pointer refers to, or null if the component no longer exists.
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ComponentType * | operator-> () const noexcept |
| Returns the component that this pointer refers to, or null if the component no longer exists.
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void | deleteAndZero () |
| If the component is valid, this deletes it and sets this pointer to null.
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bool | operator== (ComponentType *component) const noexcept |
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bool | operator!= (ComponentType *component) const noexcept |
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template<class ComponentType>
class Component::SafePointer< ComponentType >
Holds a pointer to some type of Component, which automatically becomes null if the component is deleted.
If you're using a component which may be deleted by another event that's outside of your control, use a SafePointer instead of a normal pointer to refer to it, and you can test whether it's null before using it to see if something has deleted it.
The ComponentType template parameter must be Component, or some subclass of Component.
You may also want to use a WeakReference<Component> object for the same purpose.