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juce::Random Class Referencefinal

Detailed Description

A random number generator.

You can create a Random object and use it to generate a sequence of random numbers.

Public Member Functions

 Random (int64 seedValue) noexcept
 Creates a Random object based on a seed value.
 Random ()
 Creates a Random object using a random seed value.
int nextInt () noexcept
 Returns the next random 32 bit integer.
int nextInt (int maxValue) noexcept
 Returns the next random number, limited to a given range.
int nextInt (Range< int > range) noexcept
 Returns the next random number, limited to a given range.
int64 nextInt64 () noexcept
 Returns the next 64-bit random number.
float nextFloat () noexcept
 Returns the next random floating-point number.
double nextDouble () noexcept
 Returns the next random floating-point number.
bool nextBool () noexcept
 Returns the next random boolean value.
BigInteger nextLargeNumber (const BigInteger &maximumValue)
 Returns a BigInteger containing a random number.
void fillBitsRandomly (void *bufferToFill, size_t sizeInBytes)
 Fills a block of memory with random values.
void fillBitsRandomly (BigInteger &arrayToChange, int startBit, int numBits)
 Sets a range of bits in a BigInteger to random values.
void setSeed (int64 newSeed) noexcept
 Resets this Random object to a given seed value.
int64 getSeed () const noexcept
 Returns the RNG's current seed.
void combineSeed (int64 seedValue) noexcept
 Merges this object's seed with another value.
void setSeedRandomly ()
 Reseeds this generator using a value generated from various semi-random system properties like the current time, etc.

Static Public Member Functions

static RandomgetSystemRandom () noexcept
 The overhead of creating a new Random object is fairly small, but if you want to avoid it, you can call this method to get a global shared Random object.

Constructors and Destructors

◆ Random() [1/2]

juce::Random::Random ( int64 seedValue)
explicitnoexcept

Creates a Random object based on a seed value.

For a given seed value, the subsequent numbers generated by this object will be predictable, so a good idea is to set this value based on the time, e.g.

new Random (Time::currentTimeMillis())

Referenced by getSystemRandom().

◆ Random() [2/2]

juce::Random::Random ( )

Creates a Random object using a random seed value.

Internally, this calls setSeedRandomly() to randomise the seed.

Member Functions

◆ nextInt() [1/3]

int juce::Random::nextInt ( )
noexcept

Returns the next random 32 bit integer.

Returns
a random integer from the full range 0x80000000 to 0x7fffffff

Referenced by juce::midi_ci::DeviceOptions::makeProductInstanceId(), juce::midi_ci::MUID::makeRandom(), nextInt(), and nextInt().

◆ nextInt() [2/3]

int juce::Random::nextInt ( int maxValue)
noexcept

Returns the next random number, limited to a given range.

The maxValue parameter may not be negative, or zero.

Returns
a random integer between 0 (inclusive) and maxValue (exclusive).

References nextInt().

◆ nextInt() [3/3]

int juce::Random::nextInt ( Range< int > range)
noexcept

Returns the next random number, limited to a given range.

Returns
a random integer between the range start (inclusive) and its end (exclusive).

References nextInt().

◆ nextInt64()

int64 juce::Random::nextInt64 ( )
noexcept

Returns the next 64-bit random number.

Returns
a random integer from the full range 0x8000000000000000 to 0x7fffffffffffffff

References nextInt64().

Referenced by nextInt64().

◆ nextFloat()

float juce::Random::nextFloat ( )
noexcept

Returns the next random floating-point number.

Returns
a random value in the range 0 (inclusive) to 1.0 (exclusive)

References nextFloat().

Referenced by nextFloat().

◆ nextDouble()

double juce::Random::nextDouble ( )
noexcept

Returns the next random floating-point number.

Returns
a random value in the range 0 (inclusive) to 1.0 (exclusive)

References nextDouble().

Referenced by nextDouble().

◆ nextBool()

bool juce::Random::nextBool ( )
noexcept

Returns the next random boolean value.

References nextBool().

Referenced by nextBool().

◆ nextLargeNumber()

BigInteger juce::Random::nextLargeNumber ( const BigInteger & maximumValue)

Returns a BigInteger containing a random number.

Returns
a random value in the range 0 to (maximumValue - 1).

References nextLargeNumber().

Referenced by nextLargeNumber().

◆ fillBitsRandomly() [1/2]

void juce::Random::fillBitsRandomly ( void * bufferToFill,
size_t sizeInBytes )

Fills a block of memory with random values.

References fillBitsRandomly().

Referenced by fillBitsRandomly(), and fillBitsRandomly().

◆ fillBitsRandomly() [2/2]

void juce::Random::fillBitsRandomly ( BigInteger & arrayToChange,
int startBit,
int numBits )

Sets a range of bits in a BigInteger to random values.

References fillBitsRandomly().

◆ setSeed()

void juce::Random::setSeed ( int64 newSeed)
noexcept

Resets this Random object to a given seed value.

References setSeed().

Referenced by setSeed().

◆ getSeed()

int64 juce::Random::getSeed ( ) const
noexcept

Returns the RNG's current seed.

References getSeed().

Referenced by getSeed().

◆ combineSeed()

void juce::Random::combineSeed ( int64 seedValue)
noexcept

Merges this object's seed with another value.

This sets the seed to be a value created by combining the current seed and this new value.

◆ setSeedRandomly()

void juce::Random::setSeedRandomly ( )

Reseeds this generator using a value generated from various semi-random system properties like the current time, etc.

Because this function convolves the time with the last seed value, calling it repeatedly will increase the randomness of the final result.

◆ getSystemRandom()

Random & juce::Random::getSystemRandom ( )
staticnoexcept

The overhead of creating a new Random object is fairly small, but if you want to avoid it, you can call this method to get a global shared Random object.

Note this will return a different object per thread it's accessed from, making it thread safe. However, it's therefore important not store a reference to this object that will later be accessed from other threads.

References Random().

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