A 4x4 3D transformation matrix.
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#include <juce_Matrix3D.h>
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| Matrix3D () noexcept |
| Creates an identity matrix.
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| Matrix3D (const Matrix3D &other) noexcept |
| Creates a copy of another matrix.
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Matrix3D & | operator= (const Matrix3D &other) noexcept |
| Copies another matrix.
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| Matrix3D (Type m00, Type m10, Type m20, Type m30, Type m01, Type m11, Type m21, Type m31, Type m02, Type m12, Type m22, Type m32, Type m03, Type m13, Type m23, Type m33) noexcept |
| Creates a matrix from its raw 4x4 values.
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| Matrix3D (const Type *values) noexcept |
| Creates a matrix from an array of 16 raw values.
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| Matrix3D (const AffineTransform &transform) noexcept |
| Creates a matrix from a 2D affine transform.
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Matrix3D & | operator*= (const Matrix3D &other) noexcept |
| Multiplies this matrix by another.
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Matrix3D | operator* (const Matrix3D &other) const noexcept |
| Multiplies this matrix by another, and returns the result.
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static Matrix3D | fromTranslation (Vector3D< Type > vector) noexcept |
| Creates a matrix from a 3D vector translation.
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static Matrix3D | fromFrustum (Type left, Type right, Type bottom, Type top, Type nearDistance, Type farDistance) noexcept |
| Returns a new matrix from the given frustum values.
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static Matrix3D | rotation (Vector3D< Type > eulerAngleRadians) noexcept |
| Returns a matrix which will apply a rotation through the Y, X and Z angles specified by a vector.
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Type | mat [16] |
| The 4x4 matrix values.
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template<typename Type>
class Matrix3D< Type >
A 4x4 3D transformation matrix.
- See also
- Vector3D, Quaternion, AffineTransform
◆ Matrix3D() [1/5]
◆ Matrix3D() [2/5]
◆ Matrix3D() [3/5]
template<typename Type >
Matrix3D< Type >::Matrix3D |
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Type | m00, |
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Type | m10, |
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Type | m20, |
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Type | m30, |
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Type | m01, |
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Type | m11, |
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Type | m21, |
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Type | m31, |
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Type | m02, |
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Type | m12, |
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Type | m22, |
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Type | m32, |
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Type | m03, |
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Type | m13, |
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Type | m23, |
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Type | m33 ) |
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noexcept |
◆ Matrix3D() [4/5]
◆ Matrix3D() [5/5]
◆ operator=()
◆ fromTranslation()
Creates a matrix from a 3D vector translation.
◆ fromFrustum()
template<typename Type >
static Matrix3D Matrix3D< Type >::fromFrustum |
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Type | left, |
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Type | right, |
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Type | bottom, |
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Type | top, |
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Type | nearDistance, |
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Type | farDistance ) |
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staticnoexcept |
Returns a new matrix from the given frustum values.
◆ rotation()
Returns a matrix which will apply a rotation through the Y, X and Z angles specified by a vector.
◆ operator*=()
Multiplies this matrix by another.
◆ operator*()
◆ mat
The documentation for this class was generated from the following file: