Interface class for graphics context objects, used internally by the Graphics class.
Users are not supposed to create instances of this class directly - do your drawing via the Graphics object instead.
It's a base class for different types of graphics context, that may perform software-based or OS-accelerated rendering.
E.g. the LowLevelGraphicsSoftwareRenderer renders onto an image in memory, but other subclasses could render directly to a windows HDC, a Quartz context, or an OpenGL context.
|
| virtual | ~LowLevelGraphicsContext ()=default |
| virtual bool | isVectorDevice () const =0 |
| | Returns true if this device is vector-based, e.g.
|
| virtual void | setOrigin (Point< int >)=0 |
| | Moves the origin to a new position.
|
| virtual void | addTransform (const AffineTransform &)=0 |
| virtual float | getPhysicalPixelScaleFactor () const =0 |
| virtual bool | clipToRectangle (const Rectangle< int > &)=0 |
| virtual bool | clipToRectangleList (const RectangleList< int > &)=0 |
| virtual void | excludeClipRectangle (const Rectangle< int > &)=0 |
| virtual void | clipToPath (const Path &, const AffineTransform &)=0 |
| virtual void | clipToImageAlpha (const Image &, const AffineTransform &)=0 |
| virtual bool | clipRegionIntersects (const Rectangle< int > &)=0 |
| virtual Rectangle< int > | getClipBounds () const =0 |
| virtual bool | isClipEmpty () const =0 |
| virtual void | saveState ()=0 |
| virtual void | restoreState ()=0 |
| virtual void | beginTransparencyLayer (float opacity)=0 |
| virtual void | endTransparencyLayer ()=0 |
| virtual void | setFill (const FillType &)=0 |
| virtual void | setOpacity (float)=0 |
| virtual void | setInterpolationQuality (Graphics::ResamplingQuality)=0 |
| virtual void | fillAll () |
| virtual void | fillRect (const Rectangle< int > &, bool replaceExistingContents)=0 |
| virtual void | fillRect (const Rectangle< float > &)=0 |
| virtual void | fillRectList (const RectangleList< float > &)=0 |
| virtual void | fillPath (const Path &, const AffineTransform &)=0 |
| virtual void | drawRect (const Rectangle< float > &rect, float lineThickness) |
| virtual void | strokePath (const Path &path, const PathStrokeType &strokeType, const AffineTransform &transform) |
| virtual void | drawImage (const Image &, const AffineTransform &)=0 |
| virtual void | drawLine (const Line< float > &)=0 |
| virtual void | drawLineWithThickness (const Line< float > &line, float lineThickness) |
| virtual void | setFont (const Font &)=0 |
| virtual const Font & | getFont ()=0 |
| virtual void | drawGlyphs (Span< const uint16_t >, Span< const Point< float > >, const AffineTransform &)=0 |
| | Uses the current font to draw the provided glyph numbers.
|
| virtual std::unique_ptr< ImageType > | getPreferredImageTypeForTemporaryImages () const =0 |
| | Returns the optimal ImageType for creating temporary images in this GraphicsContext.
|
| virtual void | drawRoundedRectangle (const Rectangle< float > &r, float cornerSize, float lineThickness) |
| virtual void | fillRoundedRectangle (const Rectangle< float > &r, float cornerSize) |
| virtual void | drawEllipse (const Rectangle< float > &area, float lineThickness) |
| virtual void | fillEllipse (const Rectangle< float > &area) |
| virtual uint64_t | getFrameId () const =0 |
| | Returns an integer that uniquely identifies the current frame.
|