A table of horizontal scan-line segments - used for rasterising Paths.
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#include <juce_EdgeTable.h>
A table of horizontal scan-line segments - used for rasterising Paths.
- See also
- Path, Graphics
◆ EdgeTable() [1/5]
Creates an edge table containing a path.
A table is created with a fixed vertical range, and only sections of the path which lie within this range will be added to the table.
- Parameters
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clipLimits | only the region of the path that lies within this area will be added |
pathToAdd | the path to add to the table |
transform | a transform to apply to the path being added |
◆ EdgeTable() [2/5]
EdgeTable::EdgeTable |
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Rectangle< int > | rectangleToAdd | ) |
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explicit |
Creates an edge table containing a rectangle.
◆ EdgeTable() [3/5]
EdgeTable::EdgeTable |
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Rectangle< float > | rectangleToAdd | ) |
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explicit |
Creates an edge table containing a rectangle.
◆ EdgeTable() [4/5]
EdgeTable::EdgeTable |
( |
const RectangleList< int > & | rectanglesToAdd | ) |
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explicit |
Creates an edge table containing a rectangle list.
◆ EdgeTable() [5/5]
EdgeTable::EdgeTable |
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const RectangleList< float > & | rectanglesToAdd | ) |
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explicit |
Creates an edge table containing a rectangle list.
◆ clipToRectangle()
void EdgeTable::clipToRectangle |
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Rectangle< int > | r | ) |
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◆ excludeRectangle()
void EdgeTable::excludeRectangle |
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Rectangle< int > | r | ) |
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◆ clipToEdgeTable()
void EdgeTable::clipToEdgeTable |
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const EdgeTable & | | ) |
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◆ clipLineToMask()
void EdgeTable::clipLineToMask |
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int | x, |
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int | y, |
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const uint8 * | mask, |
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int | maskStride, |
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int | numPixels ) |
◆ isEmpty()
bool EdgeTable::isEmpty |
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noexcept |
◆ getMaximumBounds()
const Rectangle< int > & EdgeTable::getMaximumBounds |
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const |
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noexcept |
◆ translate()
void EdgeTable::translate |
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float | dx, |
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int | dy ) |
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noexcept |
◆ multiplyLevels()
void EdgeTable::multiplyLevels |
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float | factor | ) |
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Scales all the alpha-levels in the table by the given multiplier.
◆ optimiseTable()
void EdgeTable::optimiseTable |
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Reduces the amount of space the table has allocated.
This will shrink the table down to use as little memory as possible - useful for read-only tables that get stored and re-used for rendering.
◆ iterate()
template<class EdgeTableIterationCallback >
void EdgeTable::iterate |
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EdgeTableIterationCallback & | iterationCallback | ) |
const |
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noexcept |
Iterates the lines in the table, for rendering.
This function will iterate each line in the table, and call a user-defined class to render each pixel or continuous line of pixels that the table contains.
- Parameters
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iterationCallback | this templated class must contain the following methods: inline void setEdgeTableYPos ( int y);
inline void handleEdgeTablePixel ( int x, int alphaLevel) const;
inline void handleEdgeTablePixelFull ( int x) const;
inline void handleEdgeTableLine ( int x, int width, int alphaLevel) const;
inline void handleEdgeTableLineFull ( int x, int width) const;
float x Definition juce_UnityPluginInterface.h:200
float float y Definition juce_UnityPluginInterface.h:200
(these don't necessarily have to be 'const', but it might help it go faster) |
References isPositiveAndBelow(), jassert, table, x, and y.
The documentation for this class was generated from the following file: