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SynthesiserSound Class Referenceabstract

Describes one of the sounds that a Synthesiser can play. More...

#include <juce_Synthesiser.h>

Inheritance diagram for SynthesiserSound:

Public Types

using Ptr = ReferenceCountedObjectPtr<SynthesiserSound>
 The class is reference-counted, so this is a handy pointer class for it.
 

Public Member Functions

 ~SynthesiserSound () override
 Destructor.
 
virtual bool appliesToNote (int midiNoteNumber)=0
 Returns true if this sound should be played when a given midi note is pressed.
 
virtual bool appliesToChannel (int midiChannel)=0
 Returns true if the sound should be triggered by midi events on a given channel.
 
- Public Member Functions inherited from ReferenceCountedObject
void incReferenceCount () noexcept
 Increments the object's reference count.
 
void decReferenceCount () noexcept
 Decreases the object's reference count.
 
bool decReferenceCountWithoutDeleting () noexcept
 Decreases the object's reference count.
 
int getReferenceCount () const noexcept
 Returns the object's current reference count.
 

Protected Member Functions

 SynthesiserSound ()
 
- Protected Member Functions inherited from ReferenceCountedObject
 ReferenceCountedObject ()=default
 Creates the reference-counted object (with an initial ref count of zero).
 
 ReferenceCountedObject (const ReferenceCountedObject &) noexcept
 Copying from another object does not affect this one's reference-count.
 
 ReferenceCountedObject (ReferenceCountedObject &&) noexcept
 Copying from another object does not affect this one's reference-count.
 
ReferenceCountedObjectoperator= (const ReferenceCountedObject &) noexcept
 Copying from another object does not affect this one's reference-count.
 
ReferenceCountedObjectoperator= (ReferenceCountedObject &&) noexcept
 Copying from another object does not affect this one's reference-count.
 
virtual ~ReferenceCountedObject ()
 Destructor.
 
void resetReferenceCount () noexcept
 Resets the reference count to zero without deleting the object.
 

Detailed Description

Describes one of the sounds that a Synthesiser can play.

A synthesiser can contain one or more sounds, and a sound can choose which midi notes and channels can trigger it.

The SynthesiserSound is a passive class that just describes what the sound is - the actual audio rendering for a sound is done by a SynthesiserVoice. This allows more than one SynthesiserVoice to play the same sound at the same time.

See also
Synthesiser, SynthesiserVoice

Member Typedef Documentation

◆ Ptr

The class is reference-counted, so this is a handy pointer class for it.

Constructor & Destructor Documentation

◆ SynthesiserSound()

SynthesiserSound::SynthesiserSound ( )
protected

◆ ~SynthesiserSound()

SynthesiserSound::~SynthesiserSound ( )
override

Destructor.

Member Function Documentation

◆ appliesToNote()

virtual bool SynthesiserSound::appliesToNote ( int midiNoteNumber)
pure virtual

Returns true if this sound should be played when a given midi note is pressed.

The Synthesiser will use this information when deciding which sounds to trigger for a given note.

Implemented in SamplerSound.

◆ appliesToChannel()

virtual bool SynthesiserSound::appliesToChannel ( int midiChannel)
pure virtual

Returns true if the sound should be triggered by midi events on a given channel.

The Synthesiser will use this information when deciding which sounds to trigger for a given note.

Implemented in SamplerSound.


The documentation for this class was generated from the following file:
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