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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
Synthesiser Class Reference

Base class for a musical device that can play sounds. More...

#include <juce_Synthesiser.h>

Public Member Functions

 Synthesiser ()
 Creates a new synthesiser.
 
virtual ~Synthesiser ()
 Destructor.
 
void clearVoices ()
 Deletes all voices.
 
int getNumVoices () const noexcept
 Returns the number of voices that have been added.
 
SynthesiserVoicegetVoice (int index) const
 Returns one of the voices that have been added.
 
SynthesiserVoiceaddVoice (SynthesiserVoice *newVoice)
 Adds a new voice to the synth.
 
void removeVoice (int index)
 Deletes one of the voices.
 
void clearSounds ()
 Deletes all sounds.
 
int getNumSounds () const noexcept
 Returns the number of sounds that have been added to the synth.
 
SynthesiserSound::Ptr getSound (int index) const noexcept
 Returns one of the sounds.
 
SynthesiserSoundaddSound (const SynthesiserSound::Ptr &newSound)
 Adds a new sound to the synthesiser.
 
void removeSound (int index)
 Removes and deletes one of the sounds.
 
void setNoteStealingEnabled (bool shouldStealNotes)
 If set to true, then the synth will try to take over an existing voice if it runs out and needs to play another note.
 
bool isNoteStealingEnabled () const noexcept
 Returns true if note-stealing is enabled.
 
virtual void noteOn (int midiChannel, int midiNoteNumber, float velocity)
 Triggers a note-on event.
 
virtual void noteOff (int midiChannel, int midiNoteNumber, float velocity, bool allowTailOff)
 Triggers a note-off event.
 
virtual void allNotesOff (int midiChannel, bool allowTailOff)
 Turns off all notes.
 
virtual void handlePitchWheel (int midiChannel, int wheelValue)
 Sends a pitch-wheel message to any active voices.
 
virtual void handleController (int midiChannel, int controllerNumber, int controllerValue)
 Sends a midi controller message to any active voices.
 
virtual void handleAftertouch (int midiChannel, int midiNoteNumber, int aftertouchValue)
 Sends an aftertouch message.
 
virtual void handleChannelPressure (int midiChannel, int channelPressureValue)
 Sends a channel pressure message.
 
virtual void handleSustainPedal (int midiChannel, bool isDown)
 Handles a sustain pedal event.
 
virtual void handleSostenutoPedal (int midiChannel, bool isDown)
 Handles a sostenuto pedal event.
 
virtual void handleSoftPedal (int midiChannel, bool isDown)
 Can be overridden to handle soft pedal events.
 
virtual void handleProgramChange (int midiChannel, int programNumber)
 Can be overridden to handle an incoming program change message.
 
virtual void setCurrentPlaybackSampleRate (double sampleRate)
 Tells the synthesiser what the sample rate is for the audio it's being used to render.
 
void renderNextBlock (AudioBuffer< float > &outputAudio, const MidiBuffer &inputMidi, int startSample, int numSamples)
 Creates the next block of audio output.
 
void renderNextBlock (AudioBuffer< double > &outputAudio, const MidiBuffer &inputMidi, int startSample, int numSamples)
 
double getSampleRate () const noexcept
 Returns the current target sample rate at which rendering is being done.
 
void setMinimumRenderingSubdivisionSize (int numSamples, bool shouldBeStrict=false) noexcept
 Sets a minimum limit on the size to which audio sub-blocks will be divided when rendering.
 

Protected Member Functions

virtual void renderVoices (AudioBuffer< float > &outputAudio, int startSample, int numSamples)
 Renders the voices for the given range.
 
virtual void renderVoices (AudioBuffer< double > &outputAudio, int startSample, int numSamples)
 
virtual SynthesiserVoicefindFreeVoice (SynthesiserSound *soundToPlay, int midiChannel, int midiNoteNumber, bool stealIfNoneAvailable) const
 Searches through the voices to find one that's not currently playing, and which can play the given sound.
 
virtual SynthesiserVoicefindVoiceToSteal (SynthesiserSound *soundToPlay, int midiChannel, int midiNoteNumber) const
 Chooses a voice that is most suitable for being re-used.
 
void startVoice (SynthesiserVoice *voice, SynthesiserSound *sound, int midiChannel, int midiNoteNumber, float velocity)
 Starts a specified voice playing a particular sound.
 
void stopVoice (SynthesiserVoice *, float velocity, bool allowTailOff)
 Stops a given voice.
 
virtual void handleMidiEvent (const MidiMessage &)
 Can be overridden to do custom handling of incoming midi events.
 

Protected Attributes

CriticalSection lock
 This is used to control access to the rendering callback and the note trigger methods.
 
OwnedArray< SynthesiserVoicevoices
 
ReferenceCountedArray< SynthesiserSoundsounds
 
int lastPitchWheelValues [16]
 The last pitch-wheel values for each midi channel.
 

Detailed Description

Base class for a musical device that can play sounds.

To create a synthesiser, you'll need to create a subclass of SynthesiserSound to describe each sound available to your synth, and a subclass of SynthesiserVoice which can play back one of these sounds.

Then you can use the addVoice() and addSound() methods to give the synthesiser a set of sounds, and a set of voices it can use to play them. If you only give it one voice it will be monophonic - the more voices it has, the more polyphony it'll have available.

Then repeatedly call the renderNextBlock() method to produce the audio. Any midi events that go in will be scanned for note on/off messages, and these are used to start and stop the voices playing the appropriate sounds.

While it's playing, you can also cause notes to be triggered by calling the noteOn(), noteOff() and other controller methods.

Before rendering, be sure to call the setCurrentPlaybackSampleRate() to tell it what the target playback rate is. This value is passed on to the voices so that they can pitch their output correctly.

Constructor & Destructor Documentation

◆ Synthesiser()

Synthesiser::Synthesiser ( )

Creates a new synthesiser.

You'll need to add some sounds and voices before it'll make any sound.

◆ ~Synthesiser()

virtual Synthesiser::~Synthesiser ( )
virtual

Destructor.

Member Function Documentation

◆ clearVoices()

void Synthesiser::clearVoices ( )

Deletes all voices.

◆ getNumVoices()

int Synthesiser::getNumVoices ( ) const
noexcept

Returns the number of voices that have been added.

◆ getVoice()

SynthesiserVoice * Synthesiser::getVoice ( int index) const

Returns one of the voices that have been added.

◆ addVoice()

SynthesiserVoice * Synthesiser::addVoice ( SynthesiserVoice * newVoice)

Adds a new voice to the synth.

All the voices should be the same class of object and are treated equally.

The object passed in will be managed by the synthesiser, which will delete it later on when no longer needed. The caller should not retain a pointer to the voice.

◆ removeVoice()

void Synthesiser::removeVoice ( int index)

Deletes one of the voices.

◆ clearSounds()

void Synthesiser::clearSounds ( )

Deletes all sounds.

◆ getNumSounds()

int Synthesiser::getNumSounds ( ) const
noexcept

Returns the number of sounds that have been added to the synth.

◆ getSound()

SynthesiserSound::Ptr Synthesiser::getSound ( int index) const
noexcept

Returns one of the sounds.

◆ addSound()

SynthesiserSound * Synthesiser::addSound ( const SynthesiserSound::Ptr & newSound)

Adds a new sound to the synthesiser.

The object passed in is reference counted, so will be deleted when the synthesiser and all voices are no longer using it.

◆ removeSound()

void Synthesiser::removeSound ( int index)

Removes and deletes one of the sounds.

◆ setNoteStealingEnabled()

void Synthesiser::setNoteStealingEnabled ( bool shouldStealNotes)

If set to true, then the synth will try to take over an existing voice if it runs out and needs to play another note.

The value of this boolean is passed into findFreeVoice(), so the result will depend on the implementation of this method.

◆ isNoteStealingEnabled()

bool Synthesiser::isNoteStealingEnabled ( ) const
noexcept

Returns true if note-stealing is enabled.

See also
setNoteStealingEnabled

◆ noteOn()

virtual void Synthesiser::noteOn ( int midiChannel,
int midiNoteNumber,
float velocity )
virtual

Triggers a note-on event.

The default method here will find all the sounds that want to be triggered by this note/channel. For each sound, it'll try to find a free voice, and use the voice to start playing the sound.

Subclasses might want to override this if they need a more complex algorithm.

This method will be called automatically according to the midi data passed into renderNextBlock(), but may be called explicitly too.

The midiChannel parameter is the channel, between 1 and 16 inclusive.

◆ noteOff()

virtual void Synthesiser::noteOff ( int midiChannel,
int midiNoteNumber,
float velocity,
bool allowTailOff )
virtual

Triggers a note-off event.

This will turn off any voices that are playing a sound for the given note/channel.

If allowTailOff is true, the voices will be allowed to fade out the notes gracefully (if they can do). If this is false, the notes will all be cut off immediately.

This method will be called automatically according to the midi data passed into renderNextBlock(), but may be called explicitly too.

The midiChannel parameter is the channel, between 1 and 16 inclusive.

◆ allNotesOff()

virtual void Synthesiser::allNotesOff ( int midiChannel,
bool allowTailOff )
virtual

Turns off all notes.

This will turn off any voices that are playing a sound on the given midi channel.

If midiChannel is 0 or less, then all voices will be turned off, regardless of which channel they're playing. Otherwise it represents a valid midi channel, from 1 to 16 inclusive.

If allowTailOff is true, the voices will be allowed to fade out the notes gracefully (if they can do). If this is false, the notes will all be cut off immediately.

This method will be called automatically according to the midi data passed into renderNextBlock(), but may be called explicitly too.

◆ handlePitchWheel()

virtual void Synthesiser::handlePitchWheel ( int midiChannel,
int wheelValue )
virtual

Sends a pitch-wheel message to any active voices.

This will send a pitch-wheel message to any voices that are playing sounds on the given midi channel.

This method will be called automatically according to the midi data passed into renderNextBlock(), but may be called explicitly too.

Parameters
midiChannelthe midi channel, from 1 to 16 inclusive
wheelValuethe wheel position, from 0 to 0x3fff, as returned by MidiMessage::getPitchWheelValue()

◆ handleController()

virtual void Synthesiser::handleController ( int midiChannel,
int controllerNumber,
int controllerValue )
virtual

Sends a midi controller message to any active voices.

This will send a midi controller message to any voices that are playing sounds on the given midi channel.

This method will be called automatically according to the midi data passed into renderNextBlock(), but may be called explicitly too.

Parameters
midiChannelthe midi channel, from 1 to 16 inclusive
controllerNumberthe midi controller type, as returned by MidiMessage::getControllerNumber()
controllerValuethe midi controller value, between 0 and 127, as returned by MidiMessage::getControllerValue()

◆ handleAftertouch()

virtual void Synthesiser::handleAftertouch ( int midiChannel,
int midiNoteNumber,
int aftertouchValue )
virtual

Sends an aftertouch message.

This will send an aftertouch message to any voices that are playing sounds on the given midi channel and note number.

This method will be called automatically according to the midi data passed into renderNextBlock(), but may be called explicitly too.

Parameters
midiChannelthe midi channel, from 1 to 16 inclusive
midiNoteNumberthe midi note number, 0 to 127
aftertouchValuethe aftertouch value, between 0 and 127, as returned by MidiMessage::getAftertouchValue()

◆ handleChannelPressure()

virtual void Synthesiser::handleChannelPressure ( int midiChannel,
int channelPressureValue )
virtual

Sends a channel pressure message.

This will send a channel pressure message to any voices that are playing sounds on the given midi channel.

This method will be called automatically according to the midi data passed into renderNextBlock(), but may be called explicitly too.

Parameters
midiChannelthe midi channel, from 1 to 16 inclusive
channelPressureValuethe pressure value, between 0 and 127, as returned by MidiMessage::getChannelPressureValue()

◆ handleSustainPedal()

virtual void Synthesiser::handleSustainPedal ( int midiChannel,
bool isDown )
virtual

Handles a sustain pedal event.

◆ handleSostenutoPedal()

virtual void Synthesiser::handleSostenutoPedal ( int midiChannel,
bool isDown )
virtual

Handles a sostenuto pedal event.

◆ handleSoftPedal()

virtual void Synthesiser::handleSoftPedal ( int midiChannel,
bool isDown )
virtual

Can be overridden to handle soft pedal events.

◆ handleProgramChange()

virtual void Synthesiser::handleProgramChange ( int midiChannel,
int programNumber )
virtual

Can be overridden to handle an incoming program change message.

The base class implementation of this has no effect, but you may want to make your own synth react to program changes.

◆ setCurrentPlaybackSampleRate()

virtual void Synthesiser::setCurrentPlaybackSampleRate ( double sampleRate)
virtual

Tells the synthesiser what the sample rate is for the audio it's being used to render.

This value is propagated to the voices so that they can use it to render the correct pitches.

◆ renderNextBlock() [1/2]

void Synthesiser::renderNextBlock ( AudioBuffer< float > & outputAudio,
const MidiBuffer & inputMidi,
int startSample,
int numSamples )

Creates the next block of audio output.

This will process the next numSamples of data from all the voices, and add that output to the audio block supplied, starting from the offset specified. Note that the data will be added to the current contents of the buffer, so you should clear it before calling this method if necessary.

The midi events in the inputMidi buffer are parsed for note and controller events, and these are used to trigger the voices. Note that the startSample offset applies both to the audio output buffer and the midi input buffer, so any midi events with timestamps outside the specified region will be ignored.

◆ renderNextBlock() [2/2]

void Synthesiser::renderNextBlock ( AudioBuffer< double > & outputAudio,
const MidiBuffer & inputMidi,
int startSample,
int numSamples )

◆ getSampleRate()

double Synthesiser::getSampleRate ( ) const
noexcept

Returns the current target sample rate at which rendering is being done.

Subclasses may need to know this so that they can pitch things correctly.

◆ setMinimumRenderingSubdivisionSize()

void Synthesiser::setMinimumRenderingSubdivisionSize ( int numSamples,
bool shouldBeStrict = false )
noexcept

Sets a minimum limit on the size to which audio sub-blocks will be divided when rendering.

When rendering, the audio blocks that are passed into renderNextBlock() will be split up into smaller blocks that lie between all the incoming midi messages, and it is these smaller sub-blocks that are rendered with multiple calls to renderVoices().

Obviously in a pathological case where there are midi messages on every sample, then renderVoices() could be called once per sample and lead to poor performance, so this setting allows you to set a lower limit on the block size.

The default setting is 32, which means that midi messages are accurate to about < 1ms accuracy, which is probably fine for most purposes, but you may want to increase or decrease this value for your synth.

If shouldBeStrict is true, the audio sub-blocks will strictly never be smaller than numSamples.

If shouldBeStrict is false (default), the first audio sub-block in the buffer is allowed to be smaller, to make sure that the first MIDI event in a buffer will always be sample-accurate (this can sometimes help to avoid quantisation or phasing issues).

◆ renderVoices() [1/2]

virtual void Synthesiser::renderVoices ( AudioBuffer< float > & outputAudio,
int startSample,
int numSamples )
protectedvirtual

Renders the voices for the given range.

By default this just calls renderNextBlock() on each voice, but you may need to override it to handle custom cases.

◆ renderVoices() [2/2]

virtual void Synthesiser::renderVoices ( AudioBuffer< double > & outputAudio,
int startSample,
int numSamples )
protectedvirtual

◆ findFreeVoice()

virtual SynthesiserVoice * Synthesiser::findFreeVoice ( SynthesiserSound * soundToPlay,
int midiChannel,
int midiNoteNumber,
bool stealIfNoneAvailable ) const
protectedvirtual

Searches through the voices to find one that's not currently playing, and which can play the given sound.

Returns nullptr if all voices are busy and stealing isn't enabled.

To implement a custom note-stealing algorithm, you can either override this method, or (preferably) override findVoiceToSteal().

◆ findVoiceToSteal()

virtual SynthesiserVoice * Synthesiser::findVoiceToSteal ( SynthesiserSound * soundToPlay,
int midiChannel,
int midiNoteNumber ) const
protectedvirtual

Chooses a voice that is most suitable for being re-used.

The default method will attempt to find the oldest voice that isn't the bottom or top note being played. If that's not suitable for your synth, you can override this method and do something more cunning instead.

◆ startVoice()

void Synthesiser::startVoice ( SynthesiserVoice * voice,
SynthesiserSound * sound,
int midiChannel,
int midiNoteNumber,
float velocity )
protected

Starts a specified voice playing a particular sound.

You'll probably never need to call this, it's used internally by noteOn(), but may be needed by subclasses for custom behaviours.

◆ stopVoice()

void Synthesiser::stopVoice ( SynthesiserVoice * ,
float velocity,
bool allowTailOff )
protected

Stops a given voice.

You should never need to call this, it's used internally by noteOff, but is protected in case it's useful for some custom subclasses. It basically just calls through to SynthesiserVoice::stopNote(), and has some assertions to sanity-check a few things.

◆ handleMidiEvent()

virtual void Synthesiser::handleMidiEvent ( const MidiMessage & )
protectedvirtual

Can be overridden to do custom handling of incoming midi events.

Member Data Documentation

◆ lock

CriticalSection Synthesiser::lock
protected

This is used to control access to the rendering callback and the note trigger methods.

◆ voices

OwnedArray<SynthesiserVoice> Synthesiser::voices
protected

◆ sounds

ReferenceCountedArray<SynthesiserSound> Synthesiser::sounds
protected

◆ lastPitchWheelValues

int Synthesiser::lastPitchWheelValues[16]
protected

The last pitch-wheel values for each midi channel.


The documentation for this class was generated from the following file:
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