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Public Member Functions | Static Public Member Functions | List of all members
Random Class Referencefinal

A random number generator. More...

#include <juce_Random.h>

Public Member Functions

 Random (int64 seedValue) noexcept
 Creates a Random object based on a seed value.
 
 Random ()
 Creates a Random object using a random seed value.
 
int nextInt () noexcept
 Returns the next random 32 bit integer.
 
int nextInt (int maxValue) noexcept
 Returns the next random number, limited to a given range.
 
int nextInt (Range< int > range) noexcept
 Returns the next random number, limited to a given range.
 
int64 nextInt64 () noexcept
 Returns the next 64-bit random number.
 
float nextFloat () noexcept
 Returns the next random floating-point number.
 
double nextDouble () noexcept
 Returns the next random floating-point number.
 
bool nextBool () noexcept
 Returns the next random boolean value.
 
BigInteger nextLargeNumber (const BigInteger &maximumValue)
 Returns a BigInteger containing a random number.
 
void fillBitsRandomly (void *bufferToFill, size_t sizeInBytes)
 Fills a block of memory with random values.
 
void fillBitsRandomly (BigInteger &arrayToChange, int startBit, int numBits)
 Sets a range of bits in a BigInteger to random values.
 
void setSeed (int64 newSeed) noexcept
 Resets this Random object to a given seed value.
 
int64 getSeed () const noexcept
 Returns the RNG's current seed.
 
void combineSeed (int64 seedValue) noexcept
 Merges this object's seed with another value.
 
void setSeedRandomly ()
 Reseeds this generator using a value generated from various semi-random system properties like the current time, etc.
 

Static Public Member Functions

static RandomgetSystemRandom () noexcept
 The overhead of creating a new Random object is fairly small, but if you want to avoid it, you can call this method to get a global shared Random object.
 

Detailed Description

A random number generator.

You can create a Random object and use it to generate a sequence of random numbers.

Constructor & Destructor Documentation

◆ Random() [1/2]

Random::Random ( int64 seedValue)
explicitnoexcept

Creates a Random object based on a seed value.

For a given seed value, the subsequent numbers generated by this object will be predictable, so a good idea is to set this value based on the time, e.g.

new Random (Time::currentTimeMillis())

◆ Random() [2/2]

Random::Random ( )

Creates a Random object using a random seed value.

Internally, this calls setSeedRandomly() to randomise the seed.

Member Function Documentation

◆ nextInt() [1/3]

int Random::nextInt ( )
noexcept

Returns the next random 32 bit integer.

Returns
a random integer from the full range 0x80000000 to 0x7fffffff

Referenced by midi_ci::DeviceOptions::makeProductInstanceId(), and midi_ci::MUID::makeRandom().

◆ nextInt() [2/3]

int Random::nextInt ( int maxValue)
noexcept

Returns the next random number, limited to a given range.

The maxValue parameter may not be negative, or zero.

Returns
a random integer between 0 (inclusive) and maxValue (exclusive).

◆ nextInt() [3/3]

int Random::nextInt ( Range< int > range)
noexcept

Returns the next random number, limited to a given range.

Returns
a random integer between the range start (inclusive) and its end (exclusive).

◆ nextInt64()

int64 Random::nextInt64 ( )
noexcept

Returns the next 64-bit random number.

Returns
a random integer from the full range 0x8000000000000000 to 0x7fffffffffffffff

◆ nextFloat()

float Random::nextFloat ( )
noexcept

Returns the next random floating-point number.

Returns
a random value in the range 0 (inclusive) to 1.0 (exclusive)

◆ nextDouble()

double Random::nextDouble ( )
noexcept

Returns the next random floating-point number.

Returns
a random value in the range 0 (inclusive) to 1.0 (exclusive)

◆ nextBool()

bool Random::nextBool ( )
noexcept

Returns the next random boolean value.

◆ nextLargeNumber()

BigInteger Random::nextLargeNumber ( const BigInteger & maximumValue)

Returns a BigInteger containing a random number.

Returns
a random value in the range 0 to (maximumValue - 1).

◆ fillBitsRandomly() [1/2]

void Random::fillBitsRandomly ( void * bufferToFill,
size_t sizeInBytes )

Fills a block of memory with random values.

◆ fillBitsRandomly() [2/2]

void Random::fillBitsRandomly ( BigInteger & arrayToChange,
int startBit,
int numBits )

Sets a range of bits in a BigInteger to random values.

◆ setSeed()

void Random::setSeed ( int64 newSeed)
noexcept

Resets this Random object to a given seed value.

◆ getSeed()

int64 Random::getSeed ( ) const
noexcept

Returns the RNG's current seed.

◆ combineSeed()

void Random::combineSeed ( int64 seedValue)
noexcept

Merges this object's seed with another value.

This sets the seed to be a value created by combining the current seed and this new value.

◆ setSeedRandomly()

void Random::setSeedRandomly ( )

Reseeds this generator using a value generated from various semi-random system properties like the current time, etc.

Because this function convolves the time with the last seed value, calling it repeatedly will increase the randomness of the final result.

◆ getSystemRandom()

static Random & Random::getSystemRandom ( )
staticnoexcept

The overhead of creating a new Random object is fairly small, but if you want to avoid it, you can call this method to get a global shared Random object.

It's not thread-safe though, so threads should use their own Random object, otherwise you run the risk of your random numbers becoming.. erm.. randomly corrupted..


The documentation for this class was generated from the following file:
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