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Public Member Functions | List of all members
MidiMessageCollector Class Reference

Collects incoming realtime MIDI messages and turns them into blocks suitable for processing by a block-based audio callback. More...

#include <juce_MidiMessageCollector.h>

Inheritance diagram for MidiMessageCollector:

Public Member Functions

 MidiMessageCollector ()
 Creates a MidiMessageCollector.
 
 ~MidiMessageCollector () override
 Destructor.
 
void reset (double sampleRate)
 Clears any messages from the queue.
 
void addMessageToQueue (const MidiMessage &message)
 Takes an incoming real-time message and adds it to the queue.
 
void removeNextBlockOfMessages (MidiBuffer &destBuffer, int numSamples)
 Removes all the pending messages from the queue as a buffer.
 
void ensureStorageAllocated (size_t bytes)
 Preallocates storage for collected messages.
 
void handleNoteOn (MidiKeyboardState *, int midiChannel, int midiNoteNumber, float velocity) override
 Called when one of the MidiKeyboardState's keys is pressed.
 
void handleNoteOff (MidiKeyboardState *, int midiChannel, int midiNoteNumber, float velocity) override
 Called when one of the MidiKeyboardState's keys is released.
 
void handleIncomingMidiMessage (MidiInput *, const MidiMessage &) override
 Receives an incoming message.
 
- Public Member Functions inherited from MidiKeyboardState::Listener
virtual ~Listener ()=default
 
- Public Member Functions inherited from MidiInputCallback
virtual ~MidiInputCallback ()=default
 Destructor.
 
virtual void handlePartialSysexMessage (MidiInput *source, const uint8 *messageData, int numBytesSoFar, double timestamp)
 Notification sent each time a packet of a multi-packet sysex message arrives.
 

Detailed Description

Collects incoming realtime MIDI messages and turns them into blocks suitable for processing by a block-based audio callback.

The class can also be used as either a MidiKeyboardState::Listener or a MidiInputCallback so it can easily use a midi input or keyboard component as its source.

See also
MidiMessage, MidiInput

Constructor & Destructor Documentation

◆ MidiMessageCollector()

MidiMessageCollector::MidiMessageCollector ( )

◆ ~MidiMessageCollector()

MidiMessageCollector::~MidiMessageCollector ( )
override

Destructor.

Member Function Documentation

◆ reset()

void MidiMessageCollector::reset ( double sampleRate)

Clears any messages from the queue.

You need to call this method before starting to use the collector, so that it knows the correct sample rate to use.

◆ addMessageToQueue()

void MidiMessageCollector::addMessageToQueue ( const MidiMessage & message)

Takes an incoming real-time message and adds it to the queue.

The message's timestamp is taken, and it will be ready for retrieval as part of the block returned by the next call to removeNextBlockOfMessages().

This method is fully thread-safe when overlapping calls are made with removeNextBlockOfMessages().

◆ removeNextBlockOfMessages()

void MidiMessageCollector::removeNextBlockOfMessages ( MidiBuffer & destBuffer,
int numSamples )

Removes all the pending messages from the queue as a buffer.

This will also correct the messages' timestamps to make sure they're in the range 0 to numSamples - 1.

This call should be made regularly by something like an audio processing callback, because the time that it happens is used in calculating the midi event positions.

This method is fully thread-safe when overlapping calls are made with addMessageToQueue().

Precondition: numSamples must be greater than 0.

◆ ensureStorageAllocated()

void MidiMessageCollector::ensureStorageAllocated ( size_t bytes)

Preallocates storage for collected messages.

This can be called before audio processing begins to ensure that there is sufficient space for the expected MIDI messages, in order to avoid allocations within the audio callback.

◆ handleNoteOn()

void MidiMessageCollector::handleNoteOn ( MidiKeyboardState * source,
int midiChannel,
int midiNoteNumber,
float velocity )
overridevirtual

Called when one of the MidiKeyboardState's keys is pressed.

This will be called synchronously when the state is either processing a buffer in its MidiKeyboardState::processNextMidiBuffer() method, or when a note is being played with its MidiKeyboardState::noteOn() method.

Note that this callback could happen from an audio callback thread, so be careful not to block, and avoid any UI activity in the callback.

Implements MidiKeyboardState::Listener.

◆ handleNoteOff()

void MidiMessageCollector::handleNoteOff ( MidiKeyboardState * source,
int midiChannel,
int midiNoteNumber,
float velocity )
overridevirtual

Called when one of the MidiKeyboardState's keys is released.

This will be called synchronously when the state is either processing a buffer in its MidiKeyboardState::processNextMidiBuffer() method, or when a note is being played with its MidiKeyboardState::noteOff() method.

Note that this callback could happen from an audio callback thread, so be careful not to block, and avoid any UI activity in the callback.

Implements MidiKeyboardState::Listener.

◆ handleIncomingMidiMessage()

void MidiMessageCollector::handleIncomingMidiMessage ( MidiInput * source,
const MidiMessage & message )
overridevirtual

Receives an incoming message.

A MidiInput object will call this method when a midi event arrives. It'll be called on a high-priority system thread, so avoid doing anything time-consuming in here, and avoid making any UI calls. You might find the MidiBuffer class helpful for queueing incoming messages for use later.

Parameters
sourcethe MidiInput object that generated the message
messagethe incoming message. The message's timestamp is set to a value equivalent to (Time::getMillisecondCounter() / 1000.0) to specify the time when the message arrived

Implements MidiInputCallback.


The documentation for this class was generated from the following file:
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