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OpenGLShaderProgram::Attribute Struct Reference

Represents an openGL vertex attribute value. More...

#include <juce_OpenGLShaderProgram.h>

Public Member Functions

 Attribute (const OpenGLShaderProgram &, const char *attributeName)
 Initialises an attribute.
 

Public Attributes

GLuint attributeID
 The attribute's ID number.
 

Detailed Description

Represents an openGL vertex attribute value.

After a program has been linked, you can create Attribute objects to let you set the attributes that your vertex shaders use.

Constructor & Destructor Documentation

◆ Attribute()

OpenGLShaderProgram::Attribute::Attribute ( const OpenGLShaderProgram & ,
const char * attributeName )

Initialises an attribute.

The program must have been successfully linked when this constructor is called.

Member Data Documentation

◆ attributeID

GLuint OpenGLShaderProgram::Attribute::attributeID

The attribute's ID number.

If the uniform couldn't be found, this value will be < 0.


The documentation for this struct was generated from the following file:
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