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juce::AudioProcessorGraph::Node Class Reference

Detailed Description

Represents one of the nodes, or processors, in an AudioProcessorGraph.

To create a node, call AudioProcessorGraph::addNode().

Inheritance diagram for juce::AudioProcessorGraph::Node:

Public Types

using Ptr = ReferenceCountedObjectPtr<Node>
 A convenient typedef for referring to a pointer to a node object.

Public Member Functions

AudioProcessorgetProcessor () const noexcept
 The actual processor object that this node represents.
bool isBypassed () const noexcept
 Returns if the node is bypassed or not.
void setBypassed (bool shouldBeBypassed) noexcept
 Tell this node to bypass processing.
bool userRequestedBypass () const
 Node (NodeID n, std::unique_ptr< AudioProcessor > p) noexcept
Public Member Functions inherited from juce::ReferenceCountedObject
void incReferenceCount () noexcept
 Increments the object's reference count.
void decReferenceCount () noexcept
 Decreases the object's reference count.
bool decReferenceCountWithoutDeleting () noexcept
 Decreases the object's reference count.
int getReferenceCount () const noexcept
 Returns the object's current reference count.

Public Attributes

const NodeID nodeID
 The ID number assigned to this node.
NamedValueSet properties
 A set of user-definable properties that are associated with this node.

Additional Inherited Members

Protected Member Functions inherited from juce::ReferenceCountedObject
 ReferenceCountedObject ()=default
 Creates the reference-counted object (with an initial ref count of zero).
 ReferenceCountedObject (const ReferenceCountedObject &) noexcept
 Copying from another object does not affect this one's reference-count.
 ReferenceCountedObject (ReferenceCountedObject &&) noexcept
 Copying from another object does not affect this one's reference-count.
ReferenceCountedObjectoperator= (const ReferenceCountedObject &) noexcept
 Copying from another object does not affect this one's reference-count.
ReferenceCountedObjectoperator= (ReferenceCountedObject &&) noexcept
 Copying from another object does not affect this one's reference-count.
virtual ~ReferenceCountedObject ()
 Destructor.
void resetReferenceCount () noexcept
 Resets the reference count to zero without deleting the object.

Member Typedef Documentation

◆ Ptr

A convenient typedef for referring to a pointer to a node object.

Constructors and Destructors

◆ Node()

juce::AudioProcessorGraph::Node::Node ( NodeID n,
std::unique_ptr< AudioProcessor > p )
noexcept

References nodeID.

Member Functions

◆ getProcessor()

AudioProcessor * juce::AudioProcessorGraph::Node::getProcessor ( ) const
noexcept

The actual processor object that this node represents.

References juce::AudioProcessor::AudioProcessor().

◆ isBypassed()

bool juce::AudioProcessorGraph::Node::isBypassed ( ) const
noexcept

Returns if the node is bypassed or not.

References juce::approximatelyEqual().

◆ setBypassed()

void juce::AudioProcessorGraph::Node::setBypassed ( bool shouldBeBypassed)
noexcept

Tell this node to bypass processing.

◆ userRequestedBypass()

bool juce::AudioProcessorGraph::Node::userRequestedBypass ( ) const

Member Data Documentation

◆ nodeID

const NodeID juce::AudioProcessorGraph::Node::nodeID

The ID number assigned to this node.

This is assigned by the graph that owns it, and can't be changed.

Referenced by Node().

◆ properties

NamedValueSet juce::AudioProcessorGraph::Node::properties

A set of user-definable properties that are associated with this node.

This can be used to attach values to the node for whatever purpose seems useful. For example, you might store an x and y position if your application is displaying the nodes on-screen.

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