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Thread Class Referenceabstract

Encapsulates a thread. More...

#include <juce_Thread.h>

Inheritance diagram for Thread:

Classes

class  Listener
 Used to receive callbacks for thread exit calls. More...
 
struct  RealtimeOptions
 A selection of options available when creating realtime threads. More...
 

Public Types

enum class  Priority {
  highest = 2 , high = 1 , normal = 0 , low = -1 ,
  background = -2
}
 The different runtime priorities of non-realtime threads. More...
 
using ThreadID = void*
 A value type used for thread IDs.
 

Public Member Functions

 Thread (const String &threadName, size_t threadStackSize=osDefaultStackSize)
 Creates a thread.
 
virtual ~Thread ()
 Destructor.
 
virtual void run ()=0
 Must be implemented to perform the thread's actual code.
 
bool startThread ()
 Attempts to start a new thread with default ('Priority::normal') priority.
 
bool startThread (Priority newPriority)
 Attempts to start a new thread with a given priority.
 
bool startRealtimeThread (const RealtimeOptions &options)
 Starts the thread with realtime performance characteristics on platforms that support it.
 
bool stopThread (int timeOutMilliseconds)
 Attempts to stop the thread running.
 
bool isThreadRunning () const
 Returns true if the thread is currently active.
 
void signalThreadShouldExit ()
 Sets a flag to tell the thread it should stop.
 
bool threadShouldExit () const
 Checks whether the thread has been told to stop running.
 
bool waitForThreadToExit (int timeOutMilliseconds) const
 Waits for the thread to stop.
 
void addListener (Listener *)
 Add a listener to this thread which will receive a callback when signalThreadShouldExit was called on this thread.
 
void removeListener (Listener *)
 Removes a listener added with addListener.
 
bool isRealtime () const
 Returns true if this Thread represents a realtime thread.
 
void setAffinityMask (uint32 affinityMask)
 Sets the affinity mask for the thread.
 
bool wait (double timeOutMilliseconds) const
 Suspends the execution of this thread until either the specified timeout period has elapsed, or another thread calls the notify() method to wake it up.
 
void notify () const
 Wakes up the thread.
 
ThreadID getThreadId () const noexcept
 Returns the ID of this thread.
 
const StringgetThreadName () const noexcept
 Returns the name of the thread.
 

Static Public Member Functions

static bool launch (std::function< void()> functionToRun)
 Invokes a lambda or function on its own thread with the default priority.
 
static bool launch (Priority priority, std::function< void()> functionToRun)
 Invokes a lambda or function on its own thread with a custom priority.
 
static bool currentThreadShouldExit ()
 Checks whether the current thread has been told to stop running.
 
static void JUCE_CALLTYPE setCurrentThreadAffinityMask (uint32 affinityMask)
 Changes the affinity mask for the caller thread.
 
static void JUCE_CALLTYPE sleep (int milliseconds)
 Suspends the execution of the current thread until the specified timeout period has elapsed (note that this may not be exact).
 
static void JUCE_CALLTYPE yield ()
 Yields the current thread's CPU time-slot and allows a new thread to run.
 
static ThreadID JUCE_CALLTYPE getCurrentThreadId ()
 Returns an id that identifies the caller thread.
 
static Thread *JUCE_CALLTYPE getCurrentThread ()
 Finds the thread object that is currently running.
 
static void JUCE_CALLTYPE setCurrentThreadName (const String &newThreadName)
 Changes the name of the caller thread.
 
static void initialiseJUCE (void *jniEnv, void *jContext)
 Initialises the JUCE subsystem for projects not created by the Projucer.
 

Static Public Attributes

static constexpr size_t osDefaultStackSize { 0 }
 

Protected Member Functions

Priority getPriority () const
 Returns the current priority of this thread.
 
bool setPriority (Priority newPriority)
 Attempts to set the priority for this thread.
 

Detailed Description

Encapsulates a thread.

Subclasses derive from Thread and implement the run() method, in which they do their business. The thread can then be started with the startThread() or startRealtimeThread() methods and controlled with various other methods.

This class also contains some thread-related static methods, such as sleep(), yield(), getCurrentThreadId() etc.

See also
CriticalSection, WaitableEvent, Process, ThreadWithProgressWindow, MessageManagerLock

Member Typedef Documentation

◆ ThreadID

using Thread::ThreadID = void*

A value type used for thread IDs.

See also
getCurrentThreadId(), getThreadId()

Member Enumeration Documentation

◆ Priority

enum class Thread::Priority
strong

The different runtime priorities of non-realtime threads.

See also
startThread
Enumerator
highest 

The highest possible priority that isn't a dedicated realtime thread.

high 

Makes use of performance cores and higher clocks.

normal 

The OS default.

It will balance out across all cores.

low 

Uses efficiency cores when possible.

background 

Restricted to efficiency cores on platforms that have them.

Constructor & Destructor Documentation

◆ Thread()

Thread::Thread ( const String & threadName,
size_t threadStackSize = osDefaultStackSize )
explicit

Creates a thread.

When first created, the thread is not running. Use the startThread() method to start it.

Parameters
threadNameThe name of the thread which typically appears in debug logs and profiles.
threadStackSizeThe size of the stack of the thread. If this value is zero then the default stack size of the OS will be used.

◆ ~Thread()

virtual Thread::~Thread ( )
virtual

Destructor.

You must never attempt to delete a Thread object while it's still running - always call stopThread() and make sure your thread has stopped before deleting the object. Failing to do so will throw an assertion, and put you firmly into undefined behaviour territory.

Member Function Documentation

◆ run()

virtual void Thread::run ( )
pure virtual

Must be implemented to perform the thread's actual code.

Remember that the thread must regularly check the threadShouldExit() method whilst running, and if this returns true it should return from the run() method as soon as possible to avoid being forcibly killed.

See also
threadShouldExit, startThread

◆ startThread() [1/2]

bool Thread::startThread ( )

Attempts to start a new thread with default ('Priority::normal') priority.

This will cause the thread's run() method to be called by a new thread. If this thread is already running, startThread() won't do anything.

If a thread cannot be created with the requested priority, this will return false and Thread::run() will not be called. An exception to this is the Android platform, which always starts a thread and attempts to upgrade the thread after creation.

Returns
true if the thread started successfully. false if it was unsuccessful.
See also
stopThread

◆ startThread() [2/2]

bool Thread::startThread ( Priority newPriority)

Attempts to start a new thread with a given priority.

This will cause the thread's run() method to be called by a new thread. If this thread is already running, startThread() won't do anything.

If a thread cannot be created with the requested priority, this will return false and Thread::run() will not be called. An exception to this is the Android platform, which always starts a thread and attempts to upgrade the thread after creation.

Parameters
newPriorityPriority the thread should be assigned. This parameter is ignored on Linux.
Returns
true if the thread started successfully, false if it was unsuccesful.
See also
startThread, setPriority, startRealtimeThread

◆ startRealtimeThread()

bool Thread::startRealtimeThread ( const RealtimeOptions & options)

Starts the thread with realtime performance characteristics on platforms that support it.

You cannot change the options of a running realtime thread, nor switch a non-realtime thread to a realtime thread. To make these changes you must first stop the thread and then restart with different options.

Parameters
optionsRealtime options the thread should be created with.
See also
startThread, RealtimeOptions

◆ stopThread()

bool Thread::stopThread ( int timeOutMilliseconds)

Attempts to stop the thread running.

This method will cause the threadShouldExit() method to return true and call notify() in case the thread is currently waiting.

Hopefully the thread will then respond to this by exiting cleanly, and the stopThread method will wait for a given time-period for this to happen.

If the thread is stuck and fails to respond after the timeout, it gets forcibly killed, which is a very bad thing to happen, as it could still be holding locks, etc. which are needed by other parts of your program.

Parameters
timeOutMillisecondsThe number of milliseconds to wait for the thread to finish before killing it by force. A negative value in here will wait forever.
Returns
true if the thread was cleanly stopped before the timeout, or false if it had to be killed by force.
See also
signalThreadShouldExit, threadShouldExit, waitForThreadToExit, isThreadRunning

◆ launch() [1/2]

static bool Thread::launch ( std::function< void()> functionToRun)
static

Invokes a lambda or function on its own thread with the default priority.

This will spin up a Thread object which calls the function and then exits. Bear in mind that starting and stopping a thread can be a fairly heavyweight operation, so you might prefer to use a ThreadPool if you're kicking off a lot of short background tasks.

Also note that using an anonymous thread makes it very difficult to interrupt the function when you need to stop it, e.g. when your app quits. So it's up to you to deal with situations where the function may fail to stop in time.

Parameters
functionToRunThe lambda to be called from the new Thread.
Returns
true if the thread started successfully, or false if it failed.
See also
launch.

◆ launch() [2/2]

static bool Thread::launch ( Priority priority,
std::function< void()> functionToRun )
static

Invokes a lambda or function on its own thread with a custom priority.

This will spin up a Thread object which calls the function and then exits. Bear in mind that starting and stopping a thread can be a fairly heavyweight operation, so you might prefer to use a ThreadPool if you're kicking off a lot of short background tasks.

Also note that using an anonymous thread makes it very difficult to interrupt the function when you need to stop it, e.g. when your app quits. So it's up to you to deal with situations where the function may fail to stop in time.

Parameters
priorityThe priority the thread is started with.
functionToRunThe lambda to be called from the new Thread.
Returns
true if the thread started successfully, or false if it failed.

◆ isThreadRunning()

bool Thread::isThreadRunning ( ) const

Returns true if the thread is currently active.

◆ signalThreadShouldExit()

void Thread::signalThreadShouldExit ( )

Sets a flag to tell the thread it should stop.

Calling this means that the threadShouldExit() method will then return true. The thread should be regularly checking this to see whether it should exit.

If your thread makes use of wait(), you might want to call notify() after calling this method, to interrupt any waits that might be in progress, and allow it to reach a point where it can exit.

See also
threadShouldExit, waitForThreadToExit

◆ threadShouldExit()

bool Thread::threadShouldExit ( ) const

Checks whether the thread has been told to stop running.

Threads need to check this regularly, and if it returns true, they should return from their run() method at the first possible opportunity.

See also
signalThreadShouldExit, currentThreadShouldExit

◆ currentThreadShouldExit()

static bool Thread::currentThreadShouldExit ( )
static

Checks whether the current thread has been told to stop running.

On the message thread, this will always return false, otherwise it will return threadShouldExit() called on the current thread.

See also
threadShouldExit

◆ waitForThreadToExit()

bool Thread::waitForThreadToExit ( int timeOutMilliseconds) const

Waits for the thread to stop.

This will wait until isThreadRunning() is false or until a timeout expires.

Parameters
timeOutMillisecondsthe time to wait, in milliseconds. If this value is less than zero, it will wait forever.
Returns
true if the thread exits, or false if the timeout expires first.

◆ addListener()

void Thread::addListener ( Listener * )

Add a listener to this thread which will receive a callback when signalThreadShouldExit was called on this thread.

See also
signalThreadShouldExit, removeListener

◆ removeListener()

void Thread::removeListener ( Listener * )

Removes a listener added with addListener.

◆ isRealtime()

bool Thread::isRealtime ( ) const

Returns true if this Thread represents a realtime thread.

◆ setAffinityMask()

void Thread::setAffinityMask ( uint32 affinityMask)

Sets the affinity mask for the thread.

This will only have an effect next time the thread is started - i.e. if the thread is already running when called, it'll have no effect.

See also
setCurrentThreadAffinityMask

◆ setCurrentThreadAffinityMask()

static void JUCE_CALLTYPE Thread::setCurrentThreadAffinityMask ( uint32 affinityMask)
static

Changes the affinity mask for the caller thread.

This will change the affinity mask for the thread that calls this static method.

See also
setAffinityMask

◆ sleep()

static void JUCE_CALLTYPE Thread::sleep ( int milliseconds)
static

Suspends the execution of the current thread until the specified timeout period has elapsed (note that this may not be exact).

The timeout period must not be negative and whilst sleeping the thread cannot be woken up so it should only be used for short periods of time and when other methods such as using a WaitableEvent or CriticalSection are not possible.

◆ yield()

static void JUCE_CALLTYPE Thread::yield ( )
static

Yields the current thread's CPU time-slot and allows a new thread to run.

If there are no other threads of equal or higher priority currently running then this will return immediately and the current thread will continue to run.

◆ wait()

bool Thread::wait ( double timeOutMilliseconds) const

Suspends the execution of this thread until either the specified timeout period has elapsed, or another thread calls the notify() method to wake it up.

A negative timeout value means that the method will wait indefinitely.

Returns
true if the event has been signalled, false if the timeout expires.

◆ notify()

void Thread::notify ( ) const

Wakes up the thread.

If the thread has called the wait() method, this will wake it up.

See also
wait

◆ getCurrentThreadId()

static ThreadID JUCE_CALLTYPE Thread::getCurrentThreadId ( )
static

Returns an id that identifies the caller thread.

To find the ID of a particular thread object, use getThreadId().

Returns
a unique identifier that identifies the calling thread.
See also
getThreadId

Referenced by ThreadLocalValue< Type >::get(), and ThreadLocalValue< Type >::releaseCurrentThreadStorage().

◆ getCurrentThread()

static Thread *JUCE_CALLTYPE Thread::getCurrentThread ( )
static

Finds the thread object that is currently running.

Note that the main UI thread (or other non-JUCE threads) don't have a Thread object associated with them, so this will return nullptr.

◆ getThreadId()

ThreadID Thread::getThreadId ( ) const
noexcept

Returns the ID of this thread.

That means the ID of this thread object - not of the thread that's calling the method. This can change when the thread is started and stopped, and will be invalid if the thread's not actually running.

See also
getCurrentThreadId

◆ getThreadName()

const String & Thread::getThreadName ( ) const
noexcept

Returns the name of the thread.

This is the name that gets set in the constructor.

◆ setCurrentThreadName()

static void JUCE_CALLTYPE Thread::setCurrentThreadName ( const String & newThreadName)
static

Changes the name of the caller thread.

Different OSes may place different length or content limits on this name.

◆ initialiseJUCE()

static void Thread::initialiseJUCE ( void * jniEnv,
void * jContext )
static

Initialises the JUCE subsystem for projects not created by the Projucer.

On Android, JUCE needs to be initialised once before it is used. The Projucer will automatically generate the necessary java code to do this. However, if you are using JUCE without the Projucer or are creating a library made with JUCE intended for use in non-JUCE apks, then you must call this method manually once on apk startup.

You can call this method from C++ or directly from java by calling the following java method:

com.rmsl.juce.Java.initialiseJUCE (myContext);

Note that the above java method is only available in Android Studio projects created by the Projucer. If you need to call this from another type of project then you need to add the following java file to your project:

package com.rmsl.juce;
public class Java
{
static { System.loadLibrary ("juce_jni"); }
public native static void initialiseJUCE (Context context);
}
Parameters
jniEnvthis is a pointer to JNI's JNIEnv variable. Any callback from Java into C++ will have this passed in as it's first parameter.
jContextthis is a jobject referring to your app/service/receiver/ provider's Context. JUCE needs this for many of it's internal functions.

◆ getPriority()

Priority Thread::getPriority ( ) const
protected

Returns the current priority of this thread.

This can only be called from the target thread. Doing so from another thread will cause an assert.

See also
setPriority

◆ setPriority()

bool Thread::setPriority ( Priority newPriority)
protected

Attempts to set the priority for this thread.

Returns true if the new priority was set successfully, false if not.

This can only be called from the target thread. Doing so from another thread will cause an assert.

Parameters
newPriorityThe new priority to be applied to the thread. Note: This has no effect on Linux platforms, subsequent calls to 'getPriority' will return this value.
See also
Priority

Member Data Documentation

◆ osDefaultStackSize

size_t Thread::osDefaultStackSize { 0 }
staticconstexpr

The documentation for this class was generated from the following file:
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