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HighResolutionTimer Class Referenceabstract

A high-resolution periodic timer. More...

#include <juce_HighResolutionTimer.h>

Public Member Functions

virtual ~HighResolutionTimer ()
virtual void hiResTimerCallback ()=0
 The user-defined callback routine that actually gets called periodically.
void startTimer (int intervalInMilliseconds)
 Starts the timer and sets the length of interval required.
void stopTimer ()
 Stops the timer.
bool isTimerRunning () const noexcept
 Checks if the timer has been started.
int getTimerInterval () const noexcept
 Returns the timer's interval.

Protected Member Functions

 HighResolutionTimer ()
 Creates a HighResolutionTimer.

Detailed Description

A high-resolution periodic timer.

This provides accurately-timed regular callbacks. Unlike the normal Timer class, this one uses a dedicated thread, not the message thread, so is far more stable and precise.

You should only use this class in situations where you really need accuracy, because unlike the normal Timer class, which is very lightweight and cheap the HighResolutionTimer will use far more resources and require thread safety considerations.

See also

Constructor & Destructor Documentation

◆ HighResolutionTimer()

HighResolutionTimer::HighResolutionTimer ( )

Creates a HighResolutionTimer.

When created, the timer is stopped, so use startTimer() to get it going.

◆ ~HighResolutionTimer()

virtual HighResolutionTimer::~HighResolutionTimer ( )


Member Function Documentation

◆ hiResTimerCallback()

virtual void HighResolutionTimer::hiResTimerCallback ( )
pure virtual

The user-defined callback routine that actually gets called periodically.

This will be called on a dedicated timer thread, so make sure your implementation is thread-safe!

On some platforms the dedicated timer thread may be shared with other HighResolutionTimer's so aim to complete any work in this callback as fast as possible.

It's perfectly ok to call startTimer() or stopTimer() from within this callback to change the subsequent intervals. However, if you call stopTimer() in the callback it's still best practice to call stopTimer() from the destructor in order to avoid data races.

◆ startTimer()

void HighResolutionTimer::startTimer ( int intervalInMilliseconds)

Starts the timer and sets the length of interval required.

If the timer has already started, this will reset the timer, so the time between calling this method and the next timer callback will not be less than the interval length passed in.

In exceptional circumstances the dedicated timer thread may not start, if this is a potential concern for your use case, you can call isTimerRunning() to confirm if the timer actually started.

intervalInMillisecondsthe interval to use (a value of zero or less will stop the timer)

◆ stopTimer()

void HighResolutionTimer::stopTimer ( )

Stops the timer.

This method may block while it waits for pending callbacks to complete. Once it returns, no more callbacks will be made. If it is called from the timer's own thread, it will cancel the timer after the current callback returns.

To prevent data races it's normally best practice to call this in the derived classes destructor, even if stopTimer() was called in the hiResTimerCallback().

◆ isTimerRunning()

bool HighResolutionTimer::isTimerRunning ( ) const

Checks if the timer has been started.

true if the timer is running.

◆ getTimerInterval()

int HighResolutionTimer::getTimerInterval ( ) const

Returns the timer's interval.

the timer's interval in milliseconds if it's running, or 0 if it's not.

The documentation for this class was generated from the following file:
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