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CodeEditorComponent Class Reference

A text editor component designed specifically for source code. More...

#include <juce_CodeEditorComponent.h>

Inheritance diagram for CodeEditorComponent:

Classes

struct  ColourScheme
 Defines a syntax highlighting colour scheme. More...
 
struct  State
 Can be used to save and restore the editor's caret position, selection state, etc. More...
 

Public Types

enum  ColourIds {
  backgroundColourId = 0x1004500 , highlightColourId = 0x1004502 , defaultTextColourId = 0x1004503 , lineNumberBackgroundId = 0x1004504 ,
  lineNumberTextId = 0x1004505
}
 A set of colour IDs to use to change the colour of various aspects of the editor. More...
 
- Public Types inherited from TextInputTarget
enum  VirtualKeyboardType {
  textKeyboard = 0 , numericKeyboard , decimalKeyboard , urlKeyboard ,
  emailAddressKeyboard , phoneNumberKeyboard , passwordKeyboard
}
 A set of possible on-screen keyboard types, for use in the getKeyboardType() method. More...
 
- Public Types inherited from Component
enum class  WindowControlKind {
  client , caption , minimise , maximise ,
  close , sizeTop , sizeLeft , sizeRight ,
  sizeBottom , sizeTopLeft , sizeTopRight , sizeBottomLeft ,
  sizeBottomRight
}
 Types of control that are commonly found in windows, especially title-bars. More...
 
enum class  FocusContainerType { none , focusContainer , keyboardFocusContainer }
 A focus container type that can be passed to setFocusContainerType(). More...
 
enum  FocusChangeType { focusChangedByMouseClick , focusChangedByTabKey , focusChangedDirectly }
 Enumeration used by the focusGained() and focusLost() methods. More...
 
enum class  FocusChangeDirection { unknown , forward , backward }
 Enumeration used by the focusGainedWithDirection() method. More...
 

Public Member Functions

 CodeEditorComponent (CodeDocument &document, CodeTokeniser *codeTokeniser)
 Creates an editor for a document.
 
 ~CodeEditorComponent () override
 Destructor.
 
CodeDocumentgetDocument () const noexcept
 Returns the code document that this component is editing.
 
void loadContent (const String &newContent)
 Loads the given content into the document.
 
float getCharWidth () const noexcept
 Returns the standard character width.
 
int getLineHeight () const noexcept
 Returns the height of a line of text, in pixels.
 
int getNumLinesOnScreen () const noexcept
 Returns the number of whole lines visible on the screen, This doesn't include a cut-off line that might be visible at the bottom if the component's height isn't an exact multiple of the line-height.
 
int getFirstLineOnScreen () const noexcept
 Returns the index of the first line that's visible at the top of the editor.
 
int getNumColumnsOnScreen () const noexcept
 Returns the number of whole columns visible on the screen.
 
CodeDocument::Position getCaretPos () const
 Returns the current caret position.
 
int getTotalNumChars () const override
 Returns the total number of codepoints in the string.
 
void moveCaretTo (const CodeDocument::Position &newPos, bool selecting)
 Moves the caret.
 
Rectangle< int > getCharacterBounds (const CodeDocument::Position &pos) const
 Returns the on-screen position of a character in the document.
 
CodeDocument::Position getPositionAt (int x, int y) const
 Finds the character at a given on-screen position.
 
CodeDocument::Position getSelectionStart () const
 Returns the start of the selection as a position.
 
CodeDocument::Position getSelectionEnd () const
 Returns the end of the selection as a position.
 
void setLineNumbersShown (bool shouldBeShown)
 Enables or disables the line-number display in the gutter.
 
int getCaretPosition () const override
 Returns the number of characters from the beginning of the document to the caret.
 
int getCharIndexForPoint (Point< int > point) const override
 
Rectangle< int > getCaretRectangleForCharIndex (int index) const override
 Returns the bounds of the caret at a particular location in the text.
 
RectangleList< int > getTextBounds (Range< int > textRange) const override
 Returns the bounding box for a range of text in the editor.
 
bool moveCaretLeft (bool moveInWholeWordSteps, bool selecting)
 
bool moveCaretRight (bool moveInWholeWordSteps, bool selecting)
 
bool moveCaretUp (bool selecting)
 
bool moveCaretDown (bool selecting)
 
bool scrollDown ()
 
bool scrollUp ()
 
bool pageUp (bool selecting)
 
bool pageDown (bool selecting)
 
bool moveCaretToTop (bool selecting)
 
bool moveCaretToStartOfLine (bool selecting)
 
bool moveCaretToEnd (bool selecting)
 
bool moveCaretToEndOfLine (bool selecting)
 
bool deleteBackwards (bool moveInWholeWordSteps)
 
bool deleteForwards (bool moveInWholeWordSteps)
 
bool deleteWhitespaceBackwardsToTabStop ()
 
virtual bool copyToClipboard ()
 
virtual bool cutToClipboard ()
 
virtual bool pasteFromClipboard ()
 
bool undo ()
 
bool redo ()
 
void selectRegion (const CodeDocument::Position &start, const CodeDocument::Position &end)
 
bool selectAll ()
 
void deselectAll ()
 
void scrollToLine (int newFirstLineOnScreen)
 
void scrollBy (int deltaLines)
 
void scrollToColumn (int newFirstColumnOnScreen)
 
void scrollToKeepCaretOnScreen ()
 
void scrollToKeepLinesOnScreen (Range< int > linesToShow)
 
void insertTextAtCaret (const String &textToInsert) override
 Inserts some text, overwriting the selected text region, if there is one.
 
void insertTabAtCaret ()
 
void indentSelection ()
 
void unindentSelection ()
 
Range< int > getHighlightedRegion () const override
 Returns the extents of the selected text region, or an empty range if nothing is selected,.
 
bool isHighlightActive () const noexcept
 
void setHighlightedRegion (const Range< int > &newRange) override
 Sets the currently-selected text region.
 
String getTextInRange (const Range< int > &range) const override
 Returns a specified sub-section of the text.
 
void setTabSize (int numSpacesPerTab, bool insertSpacesInsteadOfTabCharacters)
 Changes the current tab settings.
 
int getTabSize () const noexcept
 Returns the current number of spaces per tab.
 
bool areSpacesInsertedForTabs () const
 Returns true if the tab key will insert spaces instead of actual tab characters.
 
String getTabString (int numSpaces) const
 Returns a string containing spaces or tab characters to generate the given number of spaces.
 
void setFont (const Font &newFont)
 Changes the font.
 
const FontgetFont () const noexcept
 Returns the font that the editor is using.
 
void setReadOnly (bool shouldBeReadOnly) noexcept
 Makes the editor read-only.
 
bool isReadOnly () const noexcept
 Returns true if the editor is set to be read-only.
 
void setColourScheme (const ColourScheme &scheme)
 Changes the syntax highlighting scheme.
 
const ColourSchemegetColourScheme () const noexcept
 Returns the current syntax highlighting colour scheme.
 
Colour getColourForTokenType (int tokenType) const
 Returns one the syntax highlighting colour for the given token.
 
void retokenise (int startIndex, int endIndex)
 Rebuilds the syntax highlighting for a section of text.
 
void setScrollbarThickness (int thickness)
 Changes the size of the scrollbars.
 
int getScrollbarThickness () const noexcept
 Returns the thickness of the scrollbars.
 
virtual void handleReturnKey ()
 Called when the return key is pressed - this can be overridden for custom behaviour.
 
virtual void handleTabKey ()
 Called when the tab key is pressed - this can be overridden for custom behaviour.
 
virtual void handleEscapeKey ()
 Called when the escape key is pressed - this can be overridden for custom behaviour.
 
virtual void editorViewportPositionChanged ()
 Called when the view position is scrolled horizontally or vertically.
 
virtual void caretPositionMoved ()
 Called when the caret position moves.
 
virtual void addPopupMenuItems (PopupMenu &menuToAddTo, const MouseEvent *mouseClickEvent)
 This adds the items to the popup menu.
 
virtual void performPopupMenuAction (int menuItemID)
 This is called to perform one of the items that was shown on the popup menu.
 
void setCommandManager (ApplicationCommandManager *newManager) noexcept
 Specifies a command-manager which the editor will notify whenever the state of any of its commands changes.
 
void paint (Graphics &) override
 Components can override this method to draw their content.
 
void resized () override
 Called when this component's size has been changed.
 
bool keyPressed (const KeyPress &) override
 Called when a key is pressed.
 
void mouseDown (const MouseEvent &) override
 Called when a mouse button is pressed.
 
void mouseDrag (const MouseEvent &) override
 Called when the mouse is moved while a button is held down.
 
void mouseUp (const MouseEvent &) override
 Called when a mouse button is released.
 
void mouseDoubleClick (const MouseEvent &) override
 Called when a mouse button has been double-clicked on a component.
 
void mouseWheelMove (const MouseEvent &, const MouseWheelDetails &) override
 Called when the mouse-wheel is moved.
 
void focusGained (FocusChangeType) override
 Called to indicate that this component has just acquired the keyboard focus.
 
void focusLost (FocusChangeType) override
 Called to indicate that this component has just lost the keyboard focus.
 
bool isTextInputActive () const override
 Returns true if this input target is currently accepting input.
 
void setTemporaryUnderlining (const Array< Range< int > > &) override
 Sets a number of temporarily underlined sections.
 
ApplicationCommandTargetgetNextCommandTarget () override
 This must return the next target to try after this one.
 
void getAllCommands (Array< CommandID > &) override
 This must return a complete list of commands that this target can handle.
 
void getCommandInfo (CommandID, ApplicationCommandInfo &) override
 This must provide details about one of the commands that this target can perform.
 
bool perform (const InvocationInfo &) override
 This must actually perform the specified command.
 
void lookAndFeelChanged () override
 Called to let the component react to a change in the look-and-feel setting.
 
std::unique_ptr< AccessibilityHandlercreateAccessibilityHandler () override
 Override this method to return a custom AccessibilityHandler for this component.
 
- Public Member Functions inherited from TextInputTarget
 TextInputTarget ()=default
 
virtual ~TextInputTarget ()=default
 Destructor.
 
Rectangle< int > getCaretRectangle () const
 Returns the position of the caret, relative to the component's origin.
 
virtual VirtualKeyboardType getKeyboardType ()
 Returns the target's preference for the type of keyboard that would be most appropriate.
 
- Public Member Functions inherited from Component
 Component () noexcept
 Creates a component.
 
 ~Component () override
 Destructor.
 
 Component (const String &componentName) noexcept
 Creates a component, setting its name at the same time.
 
String getName () const noexcept
 Returns the name of this component.
 
virtual void setName (const String &newName)
 Sets the name of this component.
 
String getComponentID () const noexcept
 Returns the ID string that was set by setComponentID().
 
void setComponentID (const String &newID)
 Sets the component's ID string.
 
virtual void setVisible (bool shouldBeVisible)
 Makes the component visible or invisible.
 
bool isVisible () const noexcept
 Tests whether the component is visible or not.
 
virtual void visibilityChanged ()
 Called when this component's visibility changes.
 
bool isShowing () const
 Tests whether this component and all its parents are visible.
 
virtual void addToDesktop (int windowStyleFlags, void *nativeWindowToAttachTo=nullptr)
 Makes this component appear as a window on the desktop.
 
void removeFromDesktop ()
 If the component is currently showing on the desktop, this will hide it.
 
bool isOnDesktop () const noexcept
 Returns true if this component is currently showing on the desktop.
 
ComponentPeergetPeer () const
 Returns the heavyweight window that contains this component.
 
virtual void userTriedToCloseWindow ()
 For components on the desktop, this is called if the system wants to close the window.
 
virtual void minimisationStateChanged (bool isNowMinimised)
 Called for a desktop component which has just been minimised or un-minimised.
 
virtual float getDesktopScaleFactor () const
 Returns the default scale factor to use for this component when it is placed on the desktop.
 
void toFront (bool shouldAlsoGainKeyboardFocus)
 Brings the component to the front of its siblings.
 
void toBack ()
 Changes this component's z-order to be at the back of all its siblings.
 
void toBehind (Component *other)
 Changes this component's z-order so that it's just behind another component.
 
void setAlwaysOnTop (bool shouldStayOnTop)
 Sets whether the component should always be kept at the front of its siblings.
 
bool isAlwaysOnTop () const noexcept
 Returns true if this component is set to always stay in front of its siblings.
 
int getX () const noexcept
 Returns the x coordinate of the component's left edge.
 
int getY () const noexcept
 Returns the y coordinate of the top of this component.
 
int getWidth () const noexcept
 Returns the component's width in pixels.
 
int getHeight () const noexcept
 Returns the component's height in pixels.
 
int getRight () const noexcept
 Returns the x coordinate of the component's right-hand edge.
 
Point< int > getPosition () const noexcept
 Returns the component's top-left position as a Point.
 
int getBottom () const noexcept
 Returns the y coordinate of the bottom edge of this component.
 
Rectangle< int > getBounds () const noexcept
 Returns this component's bounding box.
 
Rectangle< int > getLocalBounds () const noexcept
 Returns the component's bounds, relative to its own origin.
 
Rectangle< int > getBoundsInParent () const noexcept
 Returns the area of this component's parent which this component covers.
 
int getScreenX () const
 Returns this component's x coordinate relative the screen's top-left origin.
 
int getScreenY () const
 Returns this component's y coordinate relative the screen's top-left origin.
 
Point< int > getScreenPosition () const
 Returns the position of this component's top-left corner relative to the screen's top-left.
 
Rectangle< int > getScreenBounds () const
 Returns the bounds of this component, relative to the screen's top-left.
 
Point< int > getLocalPoint (const Component *sourceComponent, Point< int > pointRelativeToSourceComponent) const
 Converts a point to be relative to this component's coordinate space.
 
Point< float > getLocalPoint (const Component *sourceComponent, Point< float > pointRelativeToSourceComponent) const
 Converts a point to be relative to this component's coordinate space.
 
Rectangle< int > getLocalArea (const Component *sourceComponent, Rectangle< int > areaRelativeToSourceComponent) const
 Converts a rectangle to be relative to this component's coordinate space.
 
Rectangle< float > getLocalArea (const Component *sourceComponent, Rectangle< float > areaRelativeToSourceComponent) const
 Converts a rectangle to be relative to this component's coordinate space.
 
Point< int > localPointToGlobal (Point< int > localPoint) const
 Converts a point relative to this component's top-left into a screen coordinate.
 
Point< float > localPointToGlobal (Point< float > localPoint) const
 Converts a point relative to this component's top-left into a screen coordinate.
 
Rectangle< int > localAreaToGlobal (Rectangle< int > localArea) const
 Converts a rectangle from this component's coordinate space to a screen coordinate.
 
Rectangle< float > localAreaToGlobal (Rectangle< float > localArea) const
 Converts a rectangle from this component's coordinate space to a screen coordinate.
 
void setTopLeftPosition (int x, int y)
 Moves the component to a new position.
 
void setTopLeftPosition (Point< int > newTopLeftPosition)
 Moves the component to a new position.
 
void setTopRightPosition (int x, int y)
 Moves the component to a new position.
 
void setSize (int newWidth, int newHeight)
 Changes the size of the component.
 
void setBounds (int x, int y, int width, int height)
 Changes the component's position and size.
 
void setBounds (Rectangle< int > newBounds)
 Changes the component's position and size.
 
void setBoundsRelative (float proportionalX, float proportionalY, float proportionalWidth, float proportionalHeight)
 Changes the component's position and size in terms of fractions of its parent's size.
 
void setBoundsRelative (Rectangle< float > proportionalArea)
 Changes the component's position and size in terms of fractions of its parent's size.
 
void setBoundsInset (BorderSize< int > borders)
 Changes the component's position and size based on the amount of space to leave around it.
 
void setBoundsToFit (Rectangle< int > targetArea, Justification justification, bool onlyReduceInSize)
 Positions the component within a given rectangle, keeping its proportions unchanged.
 
void setCentrePosition (int x, int y)
 Changes the position of the component's centre.
 
void setCentrePosition (Point< int > newCentrePosition)
 Changes the position of the component's centre.
 
void setCentreRelative (float x, float y)
 Changes the position of the component's centre.
 
void centreWithSize (int width, int height)
 Changes the component's size and centres it within its parent.
 
void setTransform (const AffineTransform &transform)
 Sets a transform matrix to be applied to this component.
 
AffineTransform getTransform () const
 Returns the transform that is currently being applied to this component.
 
bool isTransformed () const noexcept
 Returns true if a non-identity transform is being applied to this component.
 
int proportionOfWidth (float proportion) const noexcept
 Returns a proportion of the component's width.
 
int proportionOfHeight (float proportion) const noexcept
 Returns a proportion of the component's height.
 
int getParentWidth () const noexcept
 Returns the width of the component's parent.
 
int getParentHeight () const noexcept
 Returns the height of the component's parent.
 
Rectangle< int > getParentMonitorArea () const
 Returns the screen coordinates of the monitor that contains this component.
 
int getNumChildComponents () const noexcept
 Returns the number of child components that this component contains.
 
ComponentgetChildComponent (int index) const noexcept
 Returns one of this component's child components, by it index.
 
int getIndexOfChildComponent (const Component *child) const noexcept
 Returns the index of this component in the list of child components.
 
const Array< Component * > & getChildren () const noexcept
 Provides access to the underlying array of child components.
 
ComponentfindChildWithID (StringRef componentID) const noexcept
 Looks for a child component with the specified ID.
 
void addChildComponent (Component *child, int zOrder=-1)
 Adds a child component to this one.
 
void addChildComponent (Component &child, int zOrder=-1)
 Adds a child component to this one.
 
void addAndMakeVisible (Component *child, int zOrder=-1)
 Adds a child component to this one, and also makes the child visible if it isn't already.
 
void addAndMakeVisible (Component &child, int zOrder=-1)
 Adds a child component to this one, and also makes the child visible if it isn't already.
 
void addChildAndSetID (Component *child, const String &componentID)
 Adds a child component to this one, makes it visible, and sets its component ID.
 
void removeChildComponent (Component *childToRemove)
 Removes one of this component's child-components.
 
ComponentremoveChildComponent (int childIndexToRemove)
 Removes one of this component's child-components by index.
 
void removeAllChildren ()
 Removes all this component's children.
 
void deleteAllChildren ()
 Removes and deletes all of this component's children.
 
ComponentgetParentComponent () const noexcept
 Returns the component which this component is inside.
 
template<class TargetClass >
TargetClass * findParentComponentOfClass () const
 Searches the parent components for a component of a specified class.
 
ComponentgetTopLevelComponent () const noexcept
 Returns the highest-level component which contains this one or its parents.
 
bool isParentOf (const Component *possibleChild) const noexcept
 Checks whether a component is anywhere inside this component or its children.
 
virtual void parentHierarchyChanged ()
 Called to indicate that the component's parents have changed.
 
virtual void childrenChanged ()
 Subclasses can use this callback to be told when children are added or removed, or when their z-order changes.
 
virtual bool hitTest (int x, int y)
 Tests whether a given point is inside the component.
 
virtual WindowControlKind findControlAtPoint (Point< float >) const
 For components that are added to the desktop, this may be called to determine what kind of control is at particular locations in the window.
 
virtual void windowControlClickedClose ()
 For components that are added to the desktop, this may be called to indicate that the mouse was clicked inside the area of the "close" control.
 
virtual void windowControlClickedMinimise ()
 For components that are added to the desktop, this may be called to indicate that the mouse was clicked inside the area of the "minimise" control.
 
virtual void windowControlClickedMaximise ()
 For components that are added to the desktop, this may be called to indicate that the mouse was clicked inside the area of the "maximise" control.
 
void setInterceptsMouseClicks (bool allowClicksOnThisComponent, bool allowClicksOnChildComponents) noexcept
 Changes the default return value for the hitTest() method.
 
void getInterceptsMouseClicks (bool &allowsClicksOnThisComponent, bool &allowsClicksOnChildComponents) const noexcept
 Retrieves the current state of the mouse-click interception flags.
 
bool contains (Point< int > localPoint)
 Returns true if a given point lies within this component or one of its children.
 
bool contains (Point< float > localPoint)
 Returns true if a given point lies within this component or one of its children.
 
bool reallyContains (Point< int > localPoint, bool returnTrueIfWithinAChild)
 Returns true if a given point lies in this component, taking any overlapping siblings into account.
 
bool reallyContains (Point< float > localPoint, bool returnTrueIfWithinAChild)
 Returns true if a given point lies in this component, taking any overlapping siblings into account.
 
ComponentgetComponentAt (int x, int y)
 Returns the component at a certain point within this one.
 
ComponentgetComponentAt (Point< int > position)
 Returns the component at a certain point within this one.
 
ComponentgetComponentAt (Point< float > position)
 Returns the component at a certain point within this one.
 
void repaint ()
 Marks the whole component as needing to be redrawn.
 
void repaint (int x, int y, int width, int height)
 Marks a subsection of this component as needing to be redrawn.
 
void repaint (Rectangle< int > area)
 Marks a subsection of this component as needing to be redrawn.
 
void setBufferedToImage (bool shouldBeBuffered)
 Makes the component use an internal buffer to optimise its redrawing.
 
Image createComponentSnapshot (Rectangle< int > areaToGrab, bool clipImageToComponentBounds=true, float scaleFactor=1.0f)
 Generates a snapshot of part of this component.
 
void paintEntireComponent (Graphics &context, bool ignoreAlphaLevel)
 Draws this component and all its subcomponents onto the specified graphics context.
 
void setPaintingIsUnclipped (bool shouldPaintWithoutClipping) noexcept
 This allows you to indicate that this component doesn't require its graphics context to be clipped when it is being painted.
 
bool isPaintingUnclipped () const noexcept
 Returns true if this component doesn't require its graphics context to be clipped when it is being painted.
 
void setComponentEffect (ImageEffectFilter *newEffect)
 Adds an effect filter to alter the component's appearance.
 
ImageEffectFiltergetComponentEffect () const noexcept
 Returns the current component effect.
 
LookAndFeelgetLookAndFeel () const noexcept
 Finds the appropriate look-and-feel to use for this component.
 
void setLookAndFeel (LookAndFeel *newLookAndFeel)
 Sets the look and feel to use for this component.
 
FontOptions withDefaultMetrics (FontOptions opt) const
 Returns a copy of the FontOptions with the default metrics kind from the component's LookAndFeel.
 
void sendLookAndFeelChange ()
 Calls the methods repaint(), lookAndFeelChanged(), and colourChanged() in this component and all its children recursively.
 
void setOpaque (bool shouldBeOpaque)
 Indicates whether any parts of the component might be transparent.
 
bool isOpaque () const noexcept
 Returns true if no parts of this component are transparent.
 
void setBroughtToFrontOnMouseClick (bool shouldBeBroughtToFront) noexcept
 Indicates whether the component should be brought to the front when clicked.
 
bool isBroughtToFrontOnMouseClick () const noexcept
 Indicates whether the component should be brought to the front when clicked-on.
 
void setExplicitFocusOrder (int newFocusOrderIndex)
 Sets the focus order of this component.
 
int getExplicitFocusOrder () const
 Returns the focus order of this component, if one has been specified.
 
void setFocusContainerType (FocusContainerType containerType) noexcept
 Sets whether this component is a container for components that can have their focus traversed, and the type of focus traversal that it supports.
 
bool isFocusContainer () const noexcept
 Returns true if this component has been marked as a focus container.
 
bool isKeyboardFocusContainer () const noexcept
 Returns true if this component has been marked as a keyboard focus container.
 
ComponentfindFocusContainer () const
 Returns the focus container for this component.
 
ComponentfindKeyboardFocusContainer () const
 Returns the keyboard focus container for this component.
 
void setWantsKeyboardFocus (bool wantsFocus) noexcept
 Sets a flag to indicate whether this component wants keyboard focus or not.
 
bool getWantsKeyboardFocus () const noexcept
 Returns true if the component is interested in getting keyboard focus.
 
void setMouseClickGrabsKeyboardFocus (bool shouldGrabFocus)
 Chooses whether a click on this component automatically grabs the focus.
 
bool getMouseClickGrabsKeyboardFocus () const noexcept
 Returns the last value set with setMouseClickGrabsKeyboardFocus().
 
void grabKeyboardFocus ()
 Tries to give keyboard focus to this component.
 
void giveAwayKeyboardFocus ()
 If this component or any of its children currently have the keyboard focus, this will defocus it, send a focus change notification, and try to pass the focus to the next component.
 
bool hasKeyboardFocus (bool trueIfChildIsFocused) const
 Returns true if this component currently has the keyboard focus.
 
void moveKeyboardFocusToSibling (bool moveToNext)
 Tries to move the keyboard focus to one of this component's siblings.
 
virtual std::unique_ptr< ComponentTraversercreateFocusTraverser ()
 Creates a ComponentTraverser object to determine the logic by which focus should be passed from this component.
 
virtual std::unique_ptr< ComponentTraversercreateKeyboardFocusTraverser ()
 Creates a ComponentTraverser object to use to determine the logic by which keyboard focus should be passed from this component.
 
void setHasFocusOutline (bool hasFocusOutline) noexcept
 Use this to indicate that the component should have an outline drawn around it when it has keyboard focus.
 
bool hasFocusOutline () const noexcept
 Returns true if this component should have a focus outline.
 
bool isEnabled () const noexcept
 Returns true if the component (and all its parents) are enabled.
 
void setEnabled (bool shouldBeEnabled)
 Enables or disables this component.
 
virtual void enablementChanged ()
 Callback to indicate that this component has been enabled or disabled.
 
float getAlpha () const noexcept
 Returns the component's current transparency level.
 
void setAlpha (float newAlpha)
 Changes the transparency of this component.
 
virtual void alphaChanged ()
 Called when setAlpha() is used to change the alpha value of this component.
 
void setMouseCursor (const MouseCursor &cursorType)
 Changes the mouse cursor shape to use when the mouse is over this component.
 
virtual MouseCursor getMouseCursor ()
 Returns the mouse cursor shape to use when the mouse is over this component.
 
void updateMouseCursor () const
 Forces the current mouse cursor to be updated.
 
virtual void paintOverChildren (Graphics &g)
 Components can override this method to draw over the top of their children.
 
void mouseMove (const MouseEvent &event) override
 Called when the mouse moves inside a component.
 
void mouseEnter (const MouseEvent &event) override
 Called when the mouse first enters a component.
 
void mouseExit (const MouseEvent &event) override
 Called when the mouse moves out of a component.
 
void mouseDown (const MouseEvent &event) override
 Called when a mouse button is pressed.
 
void mouseDrag (const MouseEvent &event) override
 Called when the mouse is moved while a button is held down.
 
void mouseUp (const MouseEvent &event) override
 Called when a mouse button is released.
 
void mouseDoubleClick (const MouseEvent &event) override
 Called when a mouse button has been double-clicked on a component.
 
void mouseWheelMove (const MouseEvent &event, const MouseWheelDetails &wheel) override
 Called when the mouse-wheel is moved.
 
void mouseMagnify (const MouseEvent &event, float scaleFactor) override
 Called when a pinch-to-zoom mouse-gesture is used.
 
void setRepaintsOnMouseActivity (bool shouldRepaint) noexcept
 Causes automatic repaints when the mouse enters or exits this component.
 
void addMouseListener (MouseListener *newListener, bool wantsEventsForAllNestedChildComponents)
 Registers a listener to be told when mouse events occur in this component.
 
void removeMouseListener (MouseListener *listenerToRemove)
 Deregisters a mouse listener.
 
void addKeyListener (KeyListener *newListener)
 Adds a listener that wants to hear about keypresses that this component receives.
 
void removeKeyListener (KeyListener *listenerToRemove)
 Removes a previously-registered key listener.
 
virtual bool keyStateChanged (bool isKeyDown)
 Called when a key is pressed or released.
 
virtual void modifierKeysChanged (const ModifierKeys &modifiers)
 Called when a modifier key is pressed or released.
 
virtual void focusGainedWithDirection (FocusChangeType cause, FocusChangeDirection direction)
 Called to indicate that this component has just acquired the keyboard focus.
 
virtual void focusOfChildComponentChanged (FocusChangeType cause)
 Called to indicate a change in whether or not this component is the parent of the currently-focused component.
 
bool isMouseOver (bool includeChildren=false) const
 Returns true if the mouse is currently over this component.
 
bool isMouseButtonDown (bool includeChildren=false) const
 Returns true if the mouse button is currently held down in this component.
 
bool isMouseOverOrDragging (bool includeChildren=false) const
 True if the mouse is over this component, or if it's being dragged in this component.
 
Point< int > getMouseXYRelative () const
 Returns the mouse's current position, relative to this component.
 
virtual void moved ()
 Called when this component's position has been changed.
 
virtual void childBoundsChanged (Component *child)
 Called when one of this component's children is moved or resized.
 
virtual void parentSizeChanged ()
 Called when this component's immediate parent has been resized.
 
virtual void broughtToFront ()
 Called when this component has been moved to the front of its siblings.
 
void addComponentListener (ComponentListener *newListener)
 Adds a listener to be told about changes to the component hierarchy or position.
 
void removeComponentListener (ComponentListener *listenerToRemove)
 Removes a component listener.
 
void postCommandMessage (int commandId)
 Dispatches a numbered message to this component.
 
virtual void handleCommandMessage (int commandId)
 Called to handle a command that was sent by postCommandMessage().
 
int runModalLoop ()
 Runs a component modally, waiting until the loop terminates.
 
void enterModalState (bool takeKeyboardFocus=true, ModalComponentManager::Callback *callback=nullptr, bool deleteWhenDismissed=false)
 Puts the component into a modal state.
 
void exitModalState (int returnValue=0)
 Ends a component's modal state.
 
bool isCurrentlyModal (bool onlyConsiderForemostModalComponent=true) const noexcept
 Returns true if this component is the modal one.
 
bool isCurrentlyBlockedByAnotherModalComponent () const
 Checks whether there's a modal component somewhere that's stopping this one from receiving messages.
 
virtual bool canModalEventBeSentToComponent (const Component *targetComponent)
 When a component is modal, this callback allows it to choose which other components can still receive events.
 
virtual void inputAttemptWhenModal ()
 Called when the user tries to click on a component that is blocked by another modal component.
 
NamedValueSetgetProperties () noexcept
 Returns the set of properties that belong to this component.
 
const NamedValueSetgetProperties () const noexcept
 Returns the set of properties that belong to this component.
 
Colour findColour (int colourID, bool inheritFromParent=false) const
 Looks for a colour that has been registered with the given colour ID number.
 
void setColour (int colourID, Colour newColour)
 Registers a colour to be used for a particular purpose.
 
void removeColour (int colourID)
 If a colour has been set with setColour(), this will remove it.
 
bool isColourSpecified (int colourID) const
 Returns true if the specified colour ID has been explicitly set for this component using the setColour() method.
 
void copyAllExplicitColoursTo (Component &target) const
 This looks for any colours that have been specified for this component, and copies them to the specified target component.
 
virtual void colourChanged ()
 This method is called when a colour is changed by the setColour() method, or when the look-and-feel is changed by the setLookAndFeel() or sendLookAndFeelChanged() methods.
 
void * getWindowHandle () const
 Returns the underlying native window handle for this component.
 
PositionergetPositioner () const noexcept
 Returns the Positioner object that has been set for this component.
 
void setPositioner (Positioner *newPositioner)
 Sets a new Positioner object for this component.
 
void setCachedComponentImage (CachedComponentImage *newCachedImage)
 Gives the component a CachedComponentImage that should be used to buffer its painting.
 
CachedComponentImagegetCachedComponentImage () const noexcept
 Returns the object that was set by setCachedComponentImage().
 
void setViewportIgnoreDragFlag (bool ignoreDrag) noexcept
 Sets a flag to indicate whether mouse drag events on this Component should be ignored when it is inside a Viewport with drag-to-scroll functionality enabled.
 
bool getViewportIgnoreDragFlag () const noexcept
 Retrieves the current state of the Viewport drag-to-scroll functionality flag.
 
String getTitle () const noexcept
 Returns the title text for this component.
 
void setTitle (const String &newTitle)
 Sets the title for this component.
 
String getDescription () const noexcept
 Returns the description for this component.
 
void setDescription (const String &newDescription)
 Sets the description for this component.
 
String getHelpText () const noexcept
 Returns the help text for this component.
 
void setHelpText (const String &newHelpText)
 Sets the help text for this component.
 
void setAccessible (bool shouldBeAccessible)
 Sets whether this component and its children are visible to accessibility clients.
 
bool isAccessible () const noexcept
 Returns true if this component and its children are visible to accessibility clients.
 
AccessibilityHandlergetAccessibilityHandler ()
 Returns the accessibility handler for this component, or nullptr if this component is not accessible.
 
void invalidateAccessibilityHandler ()
 Invalidates the AccessibilityHandler that is currently being used for this component.
 
- Public Member Functions inherited from MouseListener
virtual ~MouseListener ()=default
 Destructor.
 
- Public Member Functions inherited from ApplicationCommandTarget
 ApplicationCommandTarget ()
 Creates a command target.
 
virtual ~ApplicationCommandTarget ()
 Destructor.
 
bool invoke (const InvocationInfo &invocationInfo, bool asynchronously)
 Makes this target invoke a command.
 
bool invokeDirectly (CommandID commandID, bool asynchronously)
 Invokes a given command directly on this target.
 
ApplicationCommandTargetgetTargetForCommand (CommandID commandID)
 Searches this target and all subsequent ones for the first one that can handle the specified command.
 
bool isCommandActive (CommandID commandID)
 Checks whether this command can currently be performed by this target.
 
ApplicationCommandTargetfindFirstTargetParentComponent ()
 If this object is a Component, this method will search upwards in its current UI hierarchy for the next parent component that implements the ApplicationCommandTarget class.
 

Additional Inherited Members

- Static Public Member Functions inherited from Component
static float JUCE_CALLTYPE getApproximateScaleFactorForComponent (const Component *targetComponent)
 Returns the approximate scale factor for a given component by traversing its parent hierarchy and applying each transform and finally scaling this by the global scale factor.
 
static Component *JUCE_CALLTYPE getCurrentlyFocusedComponent () noexcept
 Returns the component that currently has the keyboard focus.
 
static void JUCE_CALLTYPE unfocusAllComponents ()
 If any component has keyboard focus, this will defocus it.
 
static void JUCE_CALLTYPE beginDragAutoRepeat (int millisecondsBetweenCallbacks)
 Ensures that a non-stop stream of mouse-drag events will be sent during the current mouse-drag operation.
 
static bool JUCE_CALLTYPE isMouseButtonDownAnywhere () noexcept
 Returns true if a mouse button is currently down.
 
static int JUCE_CALLTYPE getNumCurrentlyModalComponents () noexcept
 Returns the number of components that are currently in a modal state.
 
static Component *JUCE_CALLTYPE getCurrentlyModalComponent (int index=0) noexcept
 Returns one of the components that are currently modal.
 

Detailed Description

A text editor component designed specifically for source code.

This is designed to handle syntax highlighting and fast editing of very large files.

Member Enumeration Documentation

◆ ColourIds

A set of colour IDs to use to change the colour of various aspects of the editor.

These constants can be used either via the Component::setColour(), or LookAndFeel::setColour() methods.

See also
Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
Enumerator
backgroundColourId 

A colour to use to fill the editor's background.

highlightColourId 

The colour to use for the highlighted background under selected text.

defaultTextColourId 

The colour to use for text when no syntax colouring is enabled.

lineNumberBackgroundId 

The colour to use for filling the background of the line-number gutter.

lineNumberTextId 

The colour to use for drawing the line numbers.

Constructor & Destructor Documentation

◆ CodeEditorComponent()

CodeEditorComponent::CodeEditorComponent ( CodeDocument & document,
CodeTokeniser * codeTokeniser )

Creates an editor for a document.

The tokeniser object is optional - pass nullptr to disable syntax highlighting. The object that you pass in is not owned or deleted by the editor - you must make sure that it doesn't get deleted while this component is still using it.

See also
CodeDocument

◆ ~CodeEditorComponent()

CodeEditorComponent::~CodeEditorComponent ( )
override

Destructor.

Member Function Documentation

◆ getDocument()

CodeDocument & CodeEditorComponent::getDocument ( ) const
noexcept

Returns the code document that this component is editing.

◆ loadContent()

void CodeEditorComponent::loadContent ( const String & newContent)

Loads the given content into the document.

This will completely reset the CodeDocument object, clear its undo history, and fill it with this text.

◆ getCharWidth()

float CodeEditorComponent::getCharWidth ( ) const
noexcept

Returns the standard character width.

◆ getLineHeight()

int CodeEditorComponent::getLineHeight ( ) const
noexcept

Returns the height of a line of text, in pixels.

◆ getNumLinesOnScreen()

int CodeEditorComponent::getNumLinesOnScreen ( ) const
noexcept

Returns the number of whole lines visible on the screen, This doesn't include a cut-off line that might be visible at the bottom if the component's height isn't an exact multiple of the line-height.

◆ getFirstLineOnScreen()

int CodeEditorComponent::getFirstLineOnScreen ( ) const
noexcept

Returns the index of the first line that's visible at the top of the editor.

◆ getNumColumnsOnScreen()

int CodeEditorComponent::getNumColumnsOnScreen ( ) const
noexcept

Returns the number of whole columns visible on the screen.

This doesn't include any cut-off columns at the right-hand edge.

◆ getCaretPos()

CodeDocument::Position CodeEditorComponent::getCaretPos ( ) const

Returns the current caret position.

◆ getTotalNumChars()

int CodeEditorComponent::getTotalNumChars ( ) const
overridevirtual

Returns the total number of codepoints in the string.

Implements TextInputTarget.

◆ moveCaretTo()

void CodeEditorComponent::moveCaretTo ( const CodeDocument::Position & newPos,
bool selecting )

Moves the caret.

If selecting is true, the section of the document between the current caret position and the new one will become selected. If false, any currently selected region will be deselected.

◆ getCharacterBounds()

Rectangle< int > CodeEditorComponent::getCharacterBounds ( const CodeDocument::Position & pos) const

Returns the on-screen position of a character in the document.

The rectangle returned is relative to this component's top-left origin.

◆ getPositionAt()

CodeDocument::Position CodeEditorComponent::getPositionAt ( int x,
int y ) const

Finds the character at a given on-screen position.

The coordinates are relative to this component's top-left origin.

◆ getSelectionStart()

CodeDocument::Position CodeEditorComponent::getSelectionStart ( ) const

Returns the start of the selection as a position.

◆ getSelectionEnd()

CodeDocument::Position CodeEditorComponent::getSelectionEnd ( ) const

Returns the end of the selection as a position.

◆ setLineNumbersShown()

void CodeEditorComponent::setLineNumbersShown ( bool shouldBeShown)

Enables or disables the line-number display in the gutter.

◆ getCaretPosition()

int CodeEditorComponent::getCaretPosition ( ) const
overridevirtual

Returns the number of characters from the beginning of the document to the caret.

Implements TextInputTarget.

◆ getCharIndexForPoint()

int CodeEditorComponent::getCharIndexForPoint ( Point< int > point) const
overridevirtual
See also
getPositionAt

Implements TextInputTarget.

◆ getCaretRectangleForCharIndex()

Rectangle< int > CodeEditorComponent::getCaretRectangleForCharIndex ( int index) const
overridevirtual

Returns the bounds of the caret at a particular location in the text.

Implements TextInputTarget.

◆ getTextBounds()

RectangleList< int > CodeEditorComponent::getTextBounds ( Range< int > textRange) const
overridevirtual

Returns the bounding box for a range of text in the editor.

As the range may span multiple lines, this method returns a RectangleList.

The bounds are relative to the component's top-left and may extend beyond the bounds of the component if the text is long and word wrapping is disabled.

Implements TextInputTarget.

◆ moveCaretLeft()

bool CodeEditorComponent::moveCaretLeft ( bool moveInWholeWordSteps,
bool selecting )

◆ moveCaretRight()

bool CodeEditorComponent::moveCaretRight ( bool moveInWholeWordSteps,
bool selecting )

◆ moveCaretUp()

bool CodeEditorComponent::moveCaretUp ( bool selecting)

◆ moveCaretDown()

bool CodeEditorComponent::moveCaretDown ( bool selecting)

◆ scrollDown()

bool CodeEditorComponent::scrollDown ( )

◆ scrollUp()

bool CodeEditorComponent::scrollUp ( )

◆ pageUp()

bool CodeEditorComponent::pageUp ( bool selecting)

◆ pageDown()

bool CodeEditorComponent::pageDown ( bool selecting)

◆ moveCaretToTop()

bool CodeEditorComponent::moveCaretToTop ( bool selecting)

◆ moveCaretToStartOfLine()

bool CodeEditorComponent::moveCaretToStartOfLine ( bool selecting)

◆ moveCaretToEnd()

bool CodeEditorComponent::moveCaretToEnd ( bool selecting)

◆ moveCaretToEndOfLine()

bool CodeEditorComponent::moveCaretToEndOfLine ( bool selecting)

◆ deleteBackwards()

bool CodeEditorComponent::deleteBackwards ( bool moveInWholeWordSteps)

◆ deleteForwards()

bool CodeEditorComponent::deleteForwards ( bool moveInWholeWordSteps)

◆ deleteWhitespaceBackwardsToTabStop()

bool CodeEditorComponent::deleteWhitespaceBackwardsToTabStop ( )

◆ copyToClipboard()

virtual bool CodeEditorComponent::copyToClipboard ( )
virtual

◆ cutToClipboard()

virtual bool CodeEditorComponent::cutToClipboard ( )
virtual

◆ pasteFromClipboard()

virtual bool CodeEditorComponent::pasteFromClipboard ( )
virtual

◆ undo()

bool CodeEditorComponent::undo ( )

◆ redo()

bool CodeEditorComponent::redo ( )

◆ selectRegion()

void CodeEditorComponent::selectRegion ( const CodeDocument::Position & start,
const CodeDocument::Position & end )

◆ selectAll()

bool CodeEditorComponent::selectAll ( )

◆ deselectAll()

void CodeEditorComponent::deselectAll ( )

◆ scrollToLine()

void CodeEditorComponent::scrollToLine ( int newFirstLineOnScreen)

◆ scrollBy()

void CodeEditorComponent::scrollBy ( int deltaLines)

◆ scrollToColumn()

void CodeEditorComponent::scrollToColumn ( int newFirstColumnOnScreen)

◆ scrollToKeepCaretOnScreen()

void CodeEditorComponent::scrollToKeepCaretOnScreen ( )

◆ scrollToKeepLinesOnScreen()

void CodeEditorComponent::scrollToKeepLinesOnScreen ( Range< int > linesToShow)

◆ insertTextAtCaret()

void CodeEditorComponent::insertTextAtCaret ( const String & textToInsert)
overridevirtual

Inserts some text, overwriting the selected text region, if there is one.

Implements TextInputTarget.

◆ insertTabAtCaret()

void CodeEditorComponent::insertTabAtCaret ( )

◆ indentSelection()

void CodeEditorComponent::indentSelection ( )

◆ unindentSelection()

void CodeEditorComponent::unindentSelection ( )

◆ getHighlightedRegion()

Range< int > CodeEditorComponent::getHighlightedRegion ( ) const
overridevirtual

Returns the extents of the selected text region, or an empty range if nothing is selected,.

Implements TextInputTarget.

◆ isHighlightActive()

bool CodeEditorComponent::isHighlightActive ( ) const
noexcept

◆ setHighlightedRegion()

void CodeEditorComponent::setHighlightedRegion ( const Range< int > & newRange)
overridevirtual

Sets the currently-selected text region.

Implements TextInputTarget.

◆ getTextInRange()

String CodeEditorComponent::getTextInRange ( const Range< int > & range) const
overridevirtual

Returns a specified sub-section of the text.

Implements TextInputTarget.

◆ setTabSize()

void CodeEditorComponent::setTabSize ( int numSpacesPerTab,
bool insertSpacesInsteadOfTabCharacters )

Changes the current tab settings.

This lets you change the tab size and whether pressing the tab key inserts a tab character, or its equivalent number of spaces.

◆ getTabSize()

int CodeEditorComponent::getTabSize ( ) const
noexcept

Returns the current number of spaces per tab.

See also
setTabSize

◆ areSpacesInsertedForTabs()

bool CodeEditorComponent::areSpacesInsertedForTabs ( ) const

Returns true if the tab key will insert spaces instead of actual tab characters.

See also
setTabSize

◆ getTabString()

String CodeEditorComponent::getTabString ( int numSpaces) const

Returns a string containing spaces or tab characters to generate the given number of spaces.

◆ setFont()

void CodeEditorComponent::setFont ( const Font & newFont)

Changes the font.

Make sure you only use a fixed-width font, or this component will look pretty nasty!

◆ getFont()

const Font & CodeEditorComponent::getFont ( ) const
noexcept

Returns the font that the editor is using.

◆ setReadOnly()

void CodeEditorComponent::setReadOnly ( bool shouldBeReadOnly)
noexcept

Makes the editor read-only.

◆ isReadOnly()

bool CodeEditorComponent::isReadOnly ( ) const
noexcept

Returns true if the editor is set to be read-only.

◆ setColourScheme()

void CodeEditorComponent::setColourScheme ( const ColourScheme & scheme)

Changes the syntax highlighting scheme.

The token type values are dependent on the tokeniser being used - use CodeTokeniser::getTokenTypes() to get a list of the token types.

See also
getColourForTokenType

◆ getColourScheme()

const ColourScheme & CodeEditorComponent::getColourScheme ( ) const
noexcept

Returns the current syntax highlighting colour scheme.

◆ getColourForTokenType()

Colour CodeEditorComponent::getColourForTokenType ( int tokenType) const

Returns one the syntax highlighting colour for the given token.

The token type values are dependent on the tokeniser being used.

See also
setColourScheme

◆ retokenise()

void CodeEditorComponent::retokenise ( int startIndex,
int endIndex )

Rebuilds the syntax highlighting for a section of text.

This happens automatically any time the CodeDocument is edited, but this method lets you change text colours even when the CodeDocument hasn't changed.

For example, you could use this to highlight tokens as the cursor moves. To do so you'll need to tell your custom CodeTokeniser where the token you want to highlight is, and make it return a special type of token. Then you should call this method supplying the range of the highlighted text.

See also
CodeTokeniser

◆ setScrollbarThickness()

void CodeEditorComponent::setScrollbarThickness ( int thickness)

Changes the size of the scrollbars.

◆ getScrollbarThickness()

int CodeEditorComponent::getScrollbarThickness ( ) const
noexcept

Returns the thickness of the scrollbars.

◆ handleReturnKey()

virtual void CodeEditorComponent::handleReturnKey ( )
virtual

Called when the return key is pressed - this can be overridden for custom behaviour.

◆ handleTabKey()

virtual void CodeEditorComponent::handleTabKey ( )
virtual

Called when the tab key is pressed - this can be overridden for custom behaviour.

◆ handleEscapeKey()

virtual void CodeEditorComponent::handleEscapeKey ( )
virtual

Called when the escape key is pressed - this can be overridden for custom behaviour.

◆ editorViewportPositionChanged()

virtual void CodeEditorComponent::editorViewportPositionChanged ( )
virtual

Called when the view position is scrolled horizontally or vertically.

◆ caretPositionMoved()

virtual void CodeEditorComponent::caretPositionMoved ( )
virtual

Called when the caret position moves.

◆ addPopupMenuItems()

virtual void CodeEditorComponent::addPopupMenuItems ( PopupMenu & menuToAddTo,
const MouseEvent * mouseClickEvent )
virtual

This adds the items to the popup menu.

By default it adds the cut/copy/paste items, but you can override this if you need to replace these with your own items.

If you want to add your own items to the existing ones, you can override this, call the base class's addPopupMenuItems() method, then append your own items.

When the menu has been shown, performPopupMenuAction() will be called to perform the item that the user has chosen.

If this was triggered by a mouse-click, the mouseClickEvent parameter will be a pointer to the info about it, or may be null if the menu is being triggered by some other means.

See also
performPopupMenuAction, setPopupMenuEnabled, isPopupMenuEnabled

◆ performPopupMenuAction()

virtual void CodeEditorComponent::performPopupMenuAction ( int menuItemID)
virtual

This is called to perform one of the items that was shown on the popup menu.

If you've overridden addPopupMenuItems(), you should also override this to perform the actions that you've added.

If you've overridden addPopupMenuItems() but have still left the default items on the menu, remember to call the superclass's performPopupMenuAction() so that it can perform the default actions if that's what the user clicked on.

See also
addPopupMenuItems, setPopupMenuEnabled, isPopupMenuEnabled

◆ setCommandManager()

void CodeEditorComponent::setCommandManager ( ApplicationCommandManager * newManager)
noexcept

Specifies a command-manager which the editor will notify whenever the state of any of its commands changes.

If you're making use of the editor's ApplicationCommandTarget interface, then you should also use this to tell it which command manager it should use. Make sure that the manager does not go out of scope while the editor is using it. You can pass a nullptr here to disable this.

◆ paint()

void CodeEditorComponent::paint ( Graphics & g)
overridevirtual

Components can override this method to draw their content.

The paint() method gets called when a region of a component needs redrawing, either because the component's repaint() method has been called, or because something has happened on the screen that means a section of a window needs to be redrawn.

Any child components will draw themselves over whatever this method draws. If you need to paint over the top of your child components, you can also implement the paintOverChildren() method to do this.

If you want to cause a component to redraw itself, this is done asynchronously - calling the repaint() method marks a region of the component as "dirty", and the paint() method will automatically be called sometime later, by the message thread, to paint any bits that need refreshing. In JUCE (and almost all modern UI frameworks), you never redraw something synchronously.

You should never need to call this method directly - to take a snapshot of the component you could use createComponentSnapshot() or paintEntireComponent().

Parameters
gthe graphics context that must be used to do the drawing operations.
See also
repaint, paintOverChildren, Graphics

Reimplemented from Component.

◆ resized()

void CodeEditorComponent::resized ( )
overridevirtual

Called when this component's size has been changed.

A component can implement this method to do things such as laying out its child components when its width or height changes.

The method is called synchronously as a result of the setBounds or setSize methods, so repeatedly changing a components size will repeatedly call its resized method (unlike things like repainting, where multiple calls to repaint are coalesced together).

If the component is a top-level window on the desktop, its size could also be changed by operating-system factors beyond the application's control.

See also
moved, setSize

Reimplemented from Component.

◆ keyPressed()

bool CodeEditorComponent::keyPressed ( const KeyPress & key)
overridevirtual

Called when a key is pressed.

When a key is pressed, the component that has the keyboard focus will have this method called. Remember that a component will only be given the focus if its setWantsKeyboardFocus() method has been used to enable this.

If your implementation returns true, the event will be consumed and not passed on to any other listeners. If it returns false, the key will be passed to any KeyListeners that have been registered with this component. As soon as one of these returns true, the process will stop, but if they all return false, the event will be passed upwards to this component's parent, and so on.

The default implementation of this method does nothing and returns false.

See also
keyStateChanged, getCurrentlyFocusedComponent, addKeyListener

Reimplemented from Component.

◆ mouseDown()

void CodeEditorComponent::mouseDown ( const MouseEvent & event)
overridevirtual

Called when a mouse button is pressed.

The MouseEvent object passed in contains lots of methods for finding out which button was pressed, as well as which modifier keys (e.g. shift, ctrl) were held down at the time.

Once a button is held down, the mouseDrag method will be called when the mouse moves, until the button is released.

Parameters
eventdetails about the position and status of the mouse event, including the source component in which it occurred
See also
mouseUp, mouseDrag, mouseDoubleClick, contains

Reimplemented from MouseListener.

◆ mouseDrag()

void CodeEditorComponent::mouseDrag ( const MouseEvent & event)
overridevirtual

Called when the mouse is moved while a button is held down.

When a mouse button is pressed inside a component, that component receives mouseDrag callbacks each time the mouse moves, even if the mouse strays outside the component's bounds.

Parameters
eventdetails about the position and status of the mouse event, including the source component in which it occurred
See also
mouseDown, mouseUp, mouseMove, contains, setDragRepeatInterval

Reimplemented from MouseListener.

◆ mouseUp()

void CodeEditorComponent::mouseUp ( const MouseEvent & event)
overridevirtual

Called when a mouse button is released.

A mouseUp callback is sent to the component in which a button was pressed even if the mouse is actually over a different component when the button is released.

The MouseEvent object passed in contains lots of methods for finding out which buttons were down just before they were released.

Parameters
eventdetails about the position and status of the mouse event, including the source component in which it occurred
See also
mouseDown, mouseDrag, mouseDoubleClick, contains

Reimplemented from MouseListener.

◆ mouseDoubleClick()

void CodeEditorComponent::mouseDoubleClick ( const MouseEvent & event)
overridevirtual

Called when a mouse button has been double-clicked on a component.

The MouseEvent object passed in contains lots of methods for finding out which button was pressed, as well as which modifier keys (e.g. shift, ctrl) were held down at the time.

Parameters
eventdetails about the position and status of the mouse event, including the source component in which it occurred
See also
mouseDown, mouseUp

Reimplemented from MouseListener.

◆ mouseWheelMove()

void CodeEditorComponent::mouseWheelMove ( const MouseEvent & event,
const MouseWheelDetails & wheel )
overridevirtual

Called when the mouse-wheel is moved.

This callback is sent to the component that the mouse is over when the wheel is moved.

If not overridden, a component will forward this message to its parent, so that parent components can collect mouse-wheel messages that happen to child components which aren't interested in them.

Parameters
eventdetails about the mouse event
wheeldetails about the wheel movement

Reimplemented from MouseListener.

◆ focusGained()

void CodeEditorComponent::focusGained ( FocusChangeType cause)
overridevirtual

Called to indicate that this component has just acquired the keyboard focus.

See also
focusLost, setWantsKeyboardFocus, getCurrentlyFocusedComponent, hasKeyboardFocus

Reimplemented from Component.

◆ focusLost()

void CodeEditorComponent::focusLost ( FocusChangeType cause)
overridevirtual

Called to indicate that this component has just lost the keyboard focus.

See also
focusGained, setWantsKeyboardFocus, getCurrentlyFocusedComponent, hasKeyboardFocus

Reimplemented from Component.

◆ isTextInputActive()

bool CodeEditorComponent::isTextInputActive ( ) const
overridevirtual

Returns true if this input target is currently accepting input.

For example, a text editor might return false if it's in read-only mode.

Implements TextInputTarget.

◆ setTemporaryUnderlining()

void CodeEditorComponent::setTemporaryUnderlining ( const Array< Range< int > > & underlinedRegions)
overridevirtual

Sets a number of temporarily underlined sections.

This is needed by MS Windows input method UI.

Implements TextInputTarget.

◆ getNextCommandTarget()

ApplicationCommandTarget * CodeEditorComponent::getNextCommandTarget ( )
overridevirtual

This must return the next target to try after this one.

When a command is being sent, and the first target can't handle that command, this method is used to determine the next target that should be tried.

It may return nullptr if it doesn't know of another target.

If your target is a Component, you would usually use the findFirstTargetParentComponent() method to return a parent component that might want to handle it.

See also
invoke

Implements ApplicationCommandTarget.

◆ getAllCommands()

void CodeEditorComponent::getAllCommands ( Array< CommandID > & commands)
overridevirtual

This must return a complete list of commands that this target can handle.

Your target should add all the command IDs that it handles to the array that is passed-in.

Implements ApplicationCommandTarget.

◆ getCommandInfo()

void CodeEditorComponent::getCommandInfo ( CommandID commandID,
ApplicationCommandInfo & result )
overridevirtual

This must provide details about one of the commands that this target can perform.

This will be called with one of the command IDs that the target provided in its getAllCommands() methods.

It should fill-in all appropriate fields of the ApplicationCommandInfo structure with suitable information about the command. (The commandID field will already have been filled-in by the caller).

The easiest way to set the info is using the ApplicationCommandInfo::setInfo() method to set all the fields at once.

If the command is currently inactive for some reason, this method must use ApplicationCommandInfo::setActive() to make that clear, (or it should set the isDisabled bit of the ApplicationCommandInfo::flags field).

Any default key-presses for the command should be appended to the ApplicationCommandInfo::defaultKeypresses field.

Note that if you change something that affects the status of the commands that would be returned by this method (e.g. something that makes some commands active or inactive), you should call ApplicationCommandManager::commandStatusChanged() to cause the manager to refresh its status.

Implements ApplicationCommandTarget.

◆ perform()

bool CodeEditorComponent::perform ( const InvocationInfo & info)
overridevirtual

This must actually perform the specified command.

If this target is able to perform the command specified by the commandID field of the InvocationInfo structure, then it should do so, and must return true.

If it can't handle this command, it should return false, which tells the caller to pass the command on to the next target in line.

See also
invoke, ApplicationCommandManager::invoke

Implements ApplicationCommandTarget.

◆ lookAndFeelChanged()

void CodeEditorComponent::lookAndFeelChanged ( )
overridevirtual

Called to let the component react to a change in the look-and-feel setting.

When the look-and-feel is changed for a component, this method, repaint(), and colourChanged() are called on the original component and all its children recursively.

It can also be triggered manually by the sendLookAndFeelChange() method, in case an application uses a LookAndFeel class that might have changed internally.

See also
sendLookAndFeelChange, getLookAndFeel

Reimplemented from Component.

◆ createAccessibilityHandler()

std::unique_ptr< AccessibilityHandler > CodeEditorComponent::createAccessibilityHandler ( )
overridevirtual

Override this method to return a custom AccessibilityHandler for this component.

The default implementation creates and returns a AccessibilityHandler object with an unspecified role, meaning that it will be visible to accessibility clients but without a specific role, action callbacks or interfaces. To control how accessibility clients see and interact with your component subclass AccessibilityHandler, implement the desired behaviours, and return an instance of it from this method in your component subclass.

The accessibility handler you return here is guaranteed to be destroyed before its Component, so it's safe to store and use a reference back to the Component inside the AccessibilityHandler if necessary.

This function should rarely be called directly. If you need to query a component's accessibility handler, it's normally better to call getAccessibilityHandler(). The exception to this rule is derived implementations of createAccessibilityHandler(), which may find it useful to call the base class implementation, and then wrap or modify the result.

See also
getAccessibilityHandler

Reimplemented from Component.


The documentation for this class was generated from the following file:
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