A non-snapping behaviour that allows the content to be freely flicked in either direction, with momentum based on the velocity at which it was released, and variable friction to make it come to a halt.
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A non-snapping behaviour that allows the content to be freely flicked in either direction, with momentum based on the velocity at which it was released, and variable friction to make it come to a halt.
This class is intended to be used as a template parameter to the AnimatedPosition class.
- See also
- AnimatedPosition
◆ ContinuousWithMomentum()
AnimatedPositionBehaviours::ContinuousWithMomentum::ContinuousWithMomentum |
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default |
◆ setFriction()
void AnimatedPositionBehaviours::ContinuousWithMomentum::setFriction |
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double | newFriction | ) |
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noexcept |
Sets the friction that damps the movement of the value.
A typical value is 0.08; higher values indicate more friction.
◆ setMinimumVelocity()
void AnimatedPositionBehaviours::ContinuousWithMomentum::setMinimumVelocity |
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double | newMinimumVelocityToUse | ) |
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noexcept |
Sets the minimum velocity of the movement.
Any velocity that's slower than this will stop the animation. The default is 0.05.
◆ releasedWithVelocity()
void AnimatedPositionBehaviours::ContinuousWithMomentum::releasedWithVelocity |
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double | , |
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double | releaseVelocity ) |
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noexcept |
Called by the AnimatedPosition class.
This tells us the position and velocity at which the user is about to release the object. The velocity is measured in units/second.
◆ getNextPosition()
double AnimatedPositionBehaviours::ContinuousWithMomentum::getNextPosition |
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double | oldPos, |
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double | elapsedSeconds ) |
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noexcept |
Called by the AnimatedPosition class to get the new position, after the given time has elapsed.
◆ isStopped()
bool AnimatedPositionBehaviours::ContinuousWithMomentum::isStopped |
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double | | ) |
const |
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noexcept |