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PixelRGB Class Reference

Represents a 24-bit RGB pixel, and can perform compositing operations on it. More...

#include <juce_PixelFormats.h>

Public Types

enum  { indexR = 0 , indexG = 1 , indexB = 2 }
 The indexes of the different components in the byte layout of this type of colour. More...
 

Public Member Functions

 PixelRGB () noexcept=default
 Creates a pixel without defining its colour.
 
forcedinline uint32 getNativeARGB () const noexcept
 Returns a uint32 which represents the pixel in a platform dependent format which is compatible with the native format of a PixelARGB.
 
forcedinline uint32 getInARGBMaskOrder () const noexcept
 Returns a uint32 which will be in argb order as if constructed with the following mask operation ((alpha << 24) | (red << 16) | (green << 8) | blue).
 
uint32 getInARGBMemoryOrder () const noexcept
 Returns a uint32 which when written to memory, will be in the order a, r, g, b.
 
forcedinline uint32 getEvenBytes () const noexcept
 Return channels with an even index and insert zero bytes between them.
 
forcedinline uint32 getOddBytes () const noexcept
 Return channels with an odd index and insert zero bytes between them.
 
forcedinline uint8 getAlpha () const noexcept
 
forcedinline uint8 getRed () const noexcept
 
forcedinline uint8 getGreen () const noexcept
 
forcedinline uint8 getBlue () const noexcept
 
template<class Pixel >
forcedinline void set (const Pixel &src) noexcept
 Copies another pixel colour over this one.
 
void setARGB (uint8, uint8 red, uint8 green, uint8 blue) noexcept
 Sets the pixel's colour from individual components.
 
template<class Pixel >
forcedinline void blend (const Pixel &src) noexcept
 Blends another pixel onto this one.
 
forcedinline void blend (PixelRGB src) noexcept
 
template<class Pixel >
forcedinline void blend (const Pixel &src, uint32 extraAlpha) noexcept
 Blends another pixel onto this one, applying an extra multiplier to its opacity.
 
template<class Pixel >
forcedinline void tween (const Pixel &src, uint32 amount) noexcept
 Blends another pixel with this one, creating a colour that is somewhere between the two, as specified by the amount.
 
forcedinline void setAlpha (uint8) noexcept
 This method is included for compatibility with the PixelARGB class.
 
forcedinline void multiplyAlpha (int) noexcept
 Multiplies the colour's alpha value with another one.
 
forcedinline void multiplyAlpha (float) noexcept
 Multiplies the colour's alpha value with another one.
 
forcedinline void premultiply () noexcept
 Premultiplies the pixel's RGB values by its alpha.
 
forcedinline void unpremultiply () noexcept
 Unpremultiplies the pixel's RGB values.
 
forcedinline void desaturate () noexcept
 

Detailed Description

Represents a 24-bit RGB pixel, and can perform compositing operations on it.

This is used internally by the imaging classes.

See also
PixelARGB

Member Enumeration Documentation

◆ anonymous enum

anonymous enum

The indexes of the different components in the byte layout of this type of colour.

Enumerator
indexR 
indexG 
indexB 

Constructor & Destructor Documentation

◆ PixelRGB()

PixelRGB::PixelRGB ( )
defaultnoexcept

Creates a pixel without defining its colour.

Member Function Documentation

◆ getNativeARGB()

forcedinline uint32 PixelRGB::getNativeARGB ( ) const
noexcept

Returns a uint32 which represents the pixel in a platform dependent format which is compatible with the native format of a PixelARGB.

See also
PixelARGB::getNativeARGB

◆ getInARGBMaskOrder()

forcedinline uint32 PixelRGB::getInARGBMaskOrder ( ) const
noexcept

Returns a uint32 which will be in argb order as if constructed with the following mask operation ((alpha << 24) | (red << 16) | (green << 8) | blue).

◆ getInARGBMemoryOrder()

uint32 PixelRGB::getInARGBMemoryOrder ( ) const
noexcept

Returns a uint32 which when written to memory, will be in the order a, r, g, b.

In other words, if the return-value is read as a uint8 array then the elements will be in the order of a, r, g, b

◆ getEvenBytes()

forcedinline uint32 PixelRGB::getEvenBytes ( ) const
noexcept

Return channels with an even index and insert zero bytes between them.

This is useful for blending operations. The exact channels which are returned is platform dependent but compatible with the return value of getEvenBytes of the PixelARGB class.

See also
PixelARGB::getEvenBytes

◆ getOddBytes()

forcedinline uint32 PixelRGB::getOddBytes ( ) const
noexcept

Return channels with an odd index and insert zero bytes between them.

This is useful for blending operations. The exact channels which are returned is platform dependent but compatible with the return value of getOddBytes of the PixelARGB class.

See also
PixelARGB::getOddBytes

◆ getAlpha()

forcedinline uint8 PixelRGB::getAlpha ( ) const
noexcept

◆ getRed()

forcedinline uint8 PixelRGB::getRed ( ) const
noexcept

◆ getGreen()

forcedinline uint8 PixelRGB::getGreen ( ) const
noexcept

◆ getBlue()

forcedinline uint8 PixelRGB::getBlue ( ) const
noexcept

◆ set()

template<class Pixel >
forcedinline void PixelRGB::set ( const Pixel & src)
noexcept

Copies another pixel colour over this one.

This doesn't blend it - this colour is simply replaced by the other one. Because PixelRGB has no alpha channel, any alpha value in the source pixel is thrown away.

◆ setARGB()

void PixelRGB::setARGB ( uint8 ,
uint8 red,
uint8 green,
uint8 blue )
noexcept

Sets the pixel's colour from individual components.

◆ blend() [1/3]

template<class Pixel >
forcedinline void PixelRGB::blend ( const Pixel & src)
noexcept

Blends another pixel onto this one.

This takes into account the opacity of the pixel being overlaid, and blends it accordingly.

References clampPixelComponents(), and maskPixelComponents().

◆ blend() [2/3]

forcedinline void PixelRGB::blend ( PixelRGB src)
noexcept

◆ blend() [3/3]

template<class Pixel >
forcedinline void PixelRGB::blend ( const Pixel & src,
uint32 extraAlpha )
noexcept

Blends another pixel onto this one, applying an extra multiplier to its opacity.

The opacity of the pixel being overlaid is scaled by the extraAlpha factor before being used, so this can blend semi-transparently from a PixelRGB argument.

References clampPixelComponents(), and maskPixelComponents().

◆ tween()

template<class Pixel >
forcedinline void PixelRGB::tween ( const Pixel & src,
uint32 amount )
noexcept

Blends another pixel with this one, creating a colour that is somewhere between the two, as specified by the amount.

◆ setAlpha()

forcedinline void PixelRGB::setAlpha ( uint8 )
noexcept

This method is included for compatibility with the PixelARGB class.

◆ multiplyAlpha() [1/2]

forcedinline void PixelRGB::multiplyAlpha ( int )
noexcept

Multiplies the colour's alpha value with another one.

◆ multiplyAlpha() [2/2]

forcedinline void PixelRGB::multiplyAlpha ( float )
noexcept

Multiplies the colour's alpha value with another one.

◆ premultiply()

forcedinline void PixelRGB::premultiply ( )
noexcept

Premultiplies the pixel's RGB values by its alpha.

◆ unpremultiply()

forcedinline void PixelRGB::unpremultiply ( )
noexcept

Unpremultiplies the pixel's RGB values.

◆ desaturate()

forcedinline void PixelRGB::desaturate ( )
noexcept

The documentation for this class was generated from the following file:
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