Loading...
Searching...
No Matches
PixelAlpha Class Reference

Represents an 8-bit single-channel pixel, and can perform compositing operations on it. More...

Public Types

enum  { indexA = 0 }
 The indexes of the different components in the byte layout of this type of colour. More...
 

Public Member Functions

 PixelAlpha () noexcept=default
 Creates a pixel without defining its colour.
 
forcedinline uint32 getNativeARGB () const noexcept
 Returns a uint32 which represents the pixel in a platform dependent format which is compatible with the native format of a PixelARGB.
 
forcedinline uint32 getInARGBMaskOrder () const noexcept
 Returns a uint32 which will be in argb order as if constructed with the following mask operation ((alpha << 24) | (red << 16) | (green << 8) | blue).
 
uint32 getInARGBMemoryOrder () const noexcept
 Returns a uint32 which when written to memory, will be in the order a, r, g, b.
 
forcedinline uint32 getEvenBytes () const noexcept
 Return channels with an even index and insert zero bytes between them.
 
forcedinline uint32 getOddBytes () const noexcept
 Return channels with an odd index and insert zero bytes between them.
 
forcedinline uint8 getAlpha () const noexcept
 
forcedinline uint8 getRed () const noexcept
 
forcedinline uint8 getGreen () const noexcept
 
forcedinline uint8 getBlue () const noexcept
 
template<class Pixel>
forcedinline void set (const Pixel &src) noexcept
 Copies another pixel colour over this one.
 
forcedinline void setARGB (uint8 a_, uint8, uint8, uint8) noexcept
 Sets the pixel's colour from individual components.
 
template<class Pixel>
forcedinline void blend (const Pixel &src) noexcept
 Blends another pixel onto this one.
 
template<class Pixel>
forcedinline void blend (const Pixel &src, uint32 extraAlpha) noexcept
 Blends another pixel onto this one, applying an extra multiplier to its opacity.
 
template<class Pixel>
forcedinline void tween (const Pixel &src, uint32 amount) noexcept
 Blends another pixel with this one, creating a colour that is somewhere between the two, as specified by the amount.
 
forcedinline void setAlpha (uint8 newAlpha) noexcept
 Replaces the colour's alpha value with another one.
 
forcedinline void multiplyAlpha (int multiplier) noexcept
 Multiplies the colour's alpha value with another one.
 
forcedinline void multiplyAlpha (float multiplier) noexcept
 
forcedinline void premultiply () noexcept
 Premultiplies the pixel's RGB values by its alpha.
 
forcedinline void unpremultiply () noexcept
 Unpremultiplies the pixel's RGB values.
 
forcedinline void desaturate () noexcept
 

Detailed Description

Represents an 8-bit single-channel pixel, and can perform compositing operations on it.

This is used internally by the imaging classes.

See also
PixelARGB, PixelRGB

Member Enumeration Documentation

◆ anonymous enum

anonymous enum

The indexes of the different components in the byte layout of this type of colour.

Enumerator
indexA 

Constructor & Destructor Documentation

◆ PixelAlpha()

PixelAlpha::PixelAlpha ( )
defaultnoexcept

Creates a pixel without defining its colour.

Member Function Documentation

◆ getNativeARGB()

forcedinline uint32 PixelAlpha::getNativeARGB ( ) const
noexcept

Returns a uint32 which represents the pixel in a platform dependent format which is compatible with the native format of a PixelARGB.

See also
PixelARGB::getNativeARGB

References forcedinline, and getNativeARGB().

Referenced by getInARGBMaskOrder(), getInARGBMemoryOrder(), and getNativeARGB().

◆ getInARGBMaskOrder()

forcedinline uint32 PixelAlpha::getInARGBMaskOrder ( ) const
noexcept

Returns a uint32 which will be in argb order as if constructed with the following mask operation ((alpha << 24) | (red << 16) | (green << 8) | blue).

References forcedinline, and getNativeARGB().

◆ getInARGBMemoryOrder()

uint32 PixelAlpha::getInARGBMemoryOrder ( ) const
noexcept

Returns a uint32 which when written to memory, will be in the order a, r, g, b.

In other words, if the return-value is read as a uint8 array then the elements will be in the order of a, r, g, b

References getNativeARGB().

◆ getEvenBytes()

forcedinline uint32 PixelAlpha::getEvenBytes ( ) const
noexcept

Return channels with an even index and insert zero bytes between them.

This is useful for blending operations. The exact channels which are returned is platform dependent but compatible with the return value of getEvenBytes of the PixelARGB class.

See also
PixelARGB::getEvenBytes

References forcedinline.

◆ getOddBytes()

forcedinline uint32 PixelAlpha::getOddBytes ( ) const
noexcept

Return channels with an odd index and insert zero bytes between them.

This is useful for blending operations. The exact channels which are returned is platform dependent but compatible with the return value of getOddBytes of the PixelARGB class.

See also
PixelARGB::getOddBytes

References forcedinline.

◆ getAlpha()

forcedinline uint8 PixelAlpha::getAlpha ( ) const
noexcept

References forcedinline.

◆ getRed()

forcedinline uint8 PixelAlpha::getRed ( ) const
noexcept

References forcedinline.

◆ getGreen()

forcedinline uint8 PixelAlpha::getGreen ( ) const
noexcept

References forcedinline.

◆ getBlue()

forcedinline uint8 PixelAlpha::getBlue ( ) const
noexcept

References forcedinline.

◆ set()

template<class Pixel>
forcedinline void PixelAlpha::set ( const Pixel & src)
noexcept

Copies another pixel colour over this one.

This doesn't blend it - this colour is simply replaced by the other one.

References forcedinline.

◆ setARGB()

forcedinline void PixelAlpha::setARGB ( uint8 a_,
uint8 ,
uint8 ,
uint8  )
noexcept

Sets the pixel's colour from individual components.

References forcedinline.

◆ blend() [1/2]

template<class Pixel>
forcedinline void PixelAlpha::blend ( const Pixel & src)
noexcept

Blends another pixel onto this one.

This takes into account the opacity of the pixel being overlaid, and blends it accordingly.

References forcedinline.

◆ blend() [2/2]

template<class Pixel>
forcedinline void PixelAlpha::blend ( const Pixel & src,
uint32 extraAlpha )
noexcept

Blends another pixel onto this one, applying an extra multiplier to its opacity.

The opacity of the pixel being overlaid is scaled by the extraAlpha factor before being used, so this can blend semi-transparently from a PixelRGB argument.

References forcedinline.

◆ tween()

template<class Pixel>
forcedinline void PixelAlpha::tween ( const Pixel & src,
uint32 amount )
noexcept

Blends another pixel with this one, creating a colour that is somewhere between the two, as specified by the amount.

References forcedinline.

◆ setAlpha()

forcedinline void PixelAlpha::setAlpha ( uint8 newAlpha)
noexcept

Replaces the colour's alpha value with another one.

References forcedinline.

◆ multiplyAlpha() [1/2]

forcedinline void PixelAlpha::multiplyAlpha ( int multiplier)
noexcept

Multiplies the colour's alpha value with another one.

References forcedinline.

◆ multiplyAlpha() [2/2]

forcedinline void PixelAlpha::multiplyAlpha ( float multiplier)
noexcept

References forcedinline.

◆ premultiply()

forcedinline void PixelAlpha::premultiply ( )
noexcept

Premultiplies the pixel's RGB values by its alpha.

References forcedinline.

◆ unpremultiply()

forcedinline void PixelAlpha::unpremultiply ( )
noexcept

Unpremultiplies the pixel's RGB values.

References forcedinline.

◆ desaturate()

forcedinline void PixelAlpha::desaturate ( )
noexcept

References forcedinline.

linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram