A type of ImagePixelData that stores its image data in an OpenGL framebuffer, allowing a JUCE Image object to wrap a framebuffer.
By creating an Image from an instance of an OpenGLFrameBufferImage, you can then use a Graphics object to draw into the framebuffer using normal JUCE 2D operations.
| Public Member Functions | |
| OpenGLImageType () | |
| ~OpenGLImageType () override | |
| ImagePixelData::Ptr | create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override | 
| Creates a new image of this type, and the specified parameters. | |
| int | getTypeID () const override | 
| Must return a unique number to identify this type. | |
| Public Member Functions inherited from juce::ImageType | |
| ImageType () | |
| virtual | ~ImageType () | 
| virtual Image | convert (const Image &source) const | 
| Returns an image which is a copy of the source image, but using this type of storage mechanism. | |
| Static Public Member Functions | |
| static OpenGLFrameBuffer * | getFrameBufferFrom (const Image &) | 
| juce::OpenGLImageType::OpenGLImageType | ( | ) | 
| 
 | override | 
| 
 | overridevirtual | 
Creates a new image of this type, and the specified parameters.
Implements juce::ImageType.
| 
 | overridevirtual | 
Must return a unique number to identify this type.
Implements juce::ImageType.
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 | static |