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MemoryAudioSource Class Reference

An AudioSource which takes some float audio data as an input. More...

#include <juce_MemoryAudioSource.h>

Inheritance diagram for MemoryAudioSource:

Public Member Functions

 MemoryAudioSource (AudioBuffer< float > &audioBuffer, bool copyMemory, bool shouldLoop=false)
 Creates a MemoryAudioSource by providing an audio buffer.
 
void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override
 Implementation of the AudioSource method.
 
void releaseResources () override
 Implementation of the AudioSource method.
 
void getNextAudioBlock (const AudioSourceChannelInfo &bufferToFill) override
 Implementation of the AudioSource method.
 
void setNextReadPosition (int64 newPosition) override
 Implementation of the PositionableAudioSource method.
 
int64 getNextReadPosition () const override
 Implementation of the PositionableAudioSource method.
 
int64 getTotalLength () const override
 Implementation of the PositionableAudioSource method.
 
bool isLooping () const override
 Implementation of the PositionableAudioSource method.
 
void setLooping (bool shouldLoop) override
 Implementation of the PositionableAudioSource method.
 
- Public Member Functions inherited from PositionableAudioSource
 ~PositionableAudioSource () override=default
 Destructor.
 
- Public Member Functions inherited from AudioSource
virtual ~AudioSource ()=default
 Destructor.
 

Additional Inherited Members

- Protected Member Functions inherited from PositionableAudioSource
 PositionableAudioSource ()=default
 Creates the PositionableAudioSource.
 
- Protected Member Functions inherited from AudioSource
 AudioSource ()=default
 Creates an AudioSource.
 

Detailed Description

An AudioSource which takes some float audio data as an input.

Constructor & Destructor Documentation

◆ MemoryAudioSource()

MemoryAudioSource::MemoryAudioSource ( AudioBuffer< float > & audioBuffer,
bool copyMemory,
bool shouldLoop = false )

Creates a MemoryAudioSource by providing an audio buffer.

If copyMemory is true then the buffer will be copied into an internal buffer which will be owned by the MemoryAudioSource. If copyMemory is false, then you must ensure that the lifetime of the audio buffer is at least as long as the MemoryAudioSource.

Member Function Documentation

◆ prepareToPlay()

void MemoryAudioSource::prepareToPlay ( int samplesPerBlockExpected,
double sampleRate )
overridevirtual

Implementation of the AudioSource method.

Implements AudioSource.

◆ releaseResources()

void MemoryAudioSource::releaseResources ( )
overridevirtual

Implementation of the AudioSource method.

Implements AudioSource.

◆ getNextAudioBlock()

void MemoryAudioSource::getNextAudioBlock ( const AudioSourceChannelInfo & bufferToFill)
overridevirtual

Implementation of the AudioSource method.

Implements AudioSource.

◆ setNextReadPosition()

void MemoryAudioSource::setNextReadPosition ( int64 newPosition)
overridevirtual

Implementation of the PositionableAudioSource method.

Implements PositionableAudioSource.

◆ getNextReadPosition()

int64 MemoryAudioSource::getNextReadPosition ( ) const
overridevirtual

Implementation of the PositionableAudioSource method.

Implements PositionableAudioSource.

◆ getTotalLength()

int64 MemoryAudioSource::getTotalLength ( ) const
overridevirtual

Implementation of the PositionableAudioSource method.

Implements PositionableAudioSource.

◆ isLooping()

bool MemoryAudioSource::isLooping ( ) const
overridevirtual

Implementation of the PositionableAudioSource method.

Implements PositionableAudioSource.

◆ setLooping()

void MemoryAudioSource::setLooping ( bool shouldLoop)
overridevirtual

Implementation of the PositionableAudioSource method.

Reimplemented from PositionableAudioSource.


The documentation for this class was generated from the following file:
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