This is the complete list of members for OpenGLShaderProgram::Uniform, including all inherited members.
set(GLfloat n1) const noexcept | OpenGLShaderProgram::Uniform | |
set(GLint n1) const noexcept | OpenGLShaderProgram::Uniform | |
set(GLfloat n1, GLfloat n2) const noexcept | OpenGLShaderProgram::Uniform | |
set(GLfloat n1, GLfloat n2, GLfloat n3) const noexcept | OpenGLShaderProgram::Uniform | |
set(GLfloat n1, GLfloat n2, GLfloat n3, GLfloat n4) const noexcept | OpenGLShaderProgram::Uniform | |
set(GLint n1, GLint n2, GLint n3, GLint n4) const noexcept | OpenGLShaderProgram::Uniform | |
set(const GLfloat *values, int numValues) const noexcept | OpenGLShaderProgram::Uniform | |
setMatrix2(const GLfloat *values, GLint count, GLboolean transpose) const noexcept | OpenGLShaderProgram::Uniform | |
setMatrix3(const GLfloat *values, GLint count, GLboolean transpose) const noexcept | OpenGLShaderProgram::Uniform | |
setMatrix4(const GLfloat *values, GLint count, GLboolean transpose) const noexcept | OpenGLShaderProgram::Uniform | |
Uniform(const OpenGLShaderProgram &program, const char *uniformName) | OpenGLShaderProgram::Uniform | |
uniformID | OpenGLShaderProgram::Uniform |