Loading...
Searching...
No Matches
CodeEditorComponent::State Struct Reference

Can be used to save and restore the editor's caret position, selection state, etc. More...

#include <juce_CodeEditorComponent.h>

Public Member Functions

 State (const CodeEditorComponent &)
 Creates an object containing the state of the given editor.
 
 State (const String &stringifiedVersion)
 Creates a state object from a string that was previously created with toString().
 
 State (const State &) noexcept
 
void restoreState (CodeEditorComponent &) const
 Updates the given editor with this saved state.
 
String toString () const
 Returns a stringified version of this state that can be used to recreate it later.
 

Detailed Description

Can be used to save and restore the editor's caret position, selection state, etc.

Constructor & Destructor Documentation

◆ State() [1/3]

CodeEditorComponent::State::State ( const CodeEditorComponent & )

Creates an object containing the state of the given editor.

◆ State() [2/3]

CodeEditorComponent::State::State ( const String & stringifiedVersion)

Creates a state object from a string that was previously created with toString().

◆ State() [3/3]

CodeEditorComponent::State::State ( const State & )
noexcept

Member Function Documentation

◆ restoreState()

void CodeEditorComponent::State::restoreState ( CodeEditorComponent & ) const

Updates the given editor with this saved state.

◆ toString()

String CodeEditorComponent::State::toString ( ) const

Returns a stringified version of this state that can be used to recreate it later.


The documentation for this struct was generated from the following file:
linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram