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AnimatedPositionBehaviours::SnapToPageBoundaries Struct Reference

A behaviour that gravitates an AnimatedPosition object towards the nearest integer position when released. More...

#include <juce_AnimatedPositionBehaviours.h>

Public Member Functions

 SnapToPageBoundaries ()=default
 
void releasedWithVelocity (double position, double releaseVelocity) noexcept
 Called by the AnimatedPosition class.
 
double getNextPosition (double oldPos, double elapsedSeconds) const noexcept
 Called by the AnimatedPosition class to get the new position, after the given time has elapsed.
 
bool isStopped (double position) const noexcept
 Called by the AnimatedPosition class to check whether the object is now stationary.
 

Detailed Description

A behaviour that gravitates an AnimatedPosition object towards the nearest integer position when released.

This class is intended to be used as a template parameter to the AnimatedPosition class. It's handy when using an AnimatedPosition to show a series of pages, because it allows the pages can be scrolled smoothly, but when released, snaps back to show a whole page.

See also
AnimatedPosition

Constructor & Destructor Documentation

◆ SnapToPageBoundaries()

AnimatedPositionBehaviours::SnapToPageBoundaries::SnapToPageBoundaries ( )
default

Member Function Documentation

◆ releasedWithVelocity()

void AnimatedPositionBehaviours::SnapToPageBoundaries::releasedWithVelocity ( double position,
double releaseVelocity )
noexcept

Called by the AnimatedPosition class.

This tells us the position and velocity at which the user is about to release the object. The velocity is measured in units/second.

◆ getNextPosition()

double AnimatedPositionBehaviours::SnapToPageBoundaries::getNextPosition ( double oldPos,
double elapsedSeconds ) const
noexcept

Called by the AnimatedPosition class to get the new position, after the given time has elapsed.

References isStopped().

◆ isStopped()

bool AnimatedPositionBehaviours::SnapToPageBoundaries::isStopped ( double position) const
noexcept

Called by the AnimatedPosition class to check whether the object is now stationary.

Referenced by getNextPosition().


The documentation for this struct was generated from the following file:
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