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gl Namespace Reference

Enumerations

enum  : GLenum {
  GL_DEPTH_BUFFER_BIT = 0x00000100 , GL_STENCIL_BUFFER_BIT = 0x00000400 , GL_COLOR_BUFFER_BIT = 0x00004000 , GL_FALSE = 0 ,
  GL_TRUE = 1 , GL_POINTS = 0x0000 , GL_LINES = 0x0001 , GL_LINE_LOOP = 0x0002 ,
  GL_LINE_STRIP = 0x0003 , GL_TRIANGLES = 0x0004 , GL_TRIANGLE_STRIP = 0x0005 , GL_TRIANGLE_FAN = 0x0006 ,
  GL_QUADS = 0x0007 , GL_NEVER = 0x0200 , GL_LESS = 0x0201 , GL_EQUAL = 0x0202 ,
  GL_LEQUAL = 0x0203 , GL_GREATER = 0x0204 , GL_NOTEQUAL = 0x0205 , GL_GEQUAL = 0x0206 ,
  GL_ALWAYS = 0x0207 , GL_ZERO = 0 , GL_ONE = 1 , GL_SRC_COLOR = 0x0300 ,
  GL_ONE_MINUS_SRC_COLOR = 0x0301 , GL_SRC_ALPHA = 0x0302 , GL_ONE_MINUS_SRC_ALPHA = 0x0303 , GL_DST_ALPHA = 0x0304 ,
  GL_ONE_MINUS_DST_ALPHA = 0x0305 , GL_DST_COLOR = 0x0306 , GL_ONE_MINUS_DST_COLOR = 0x0307 , GL_SRC_ALPHA_SATURATE = 0x0308 ,
  GL_NONE = 0 , GL_FRONT_LEFT = 0x0400 , GL_FRONT_RIGHT = 0x0401 , GL_BACK_LEFT = 0x0402 ,
  GL_BACK_RIGHT = 0x0403 , GL_FRONT = 0x0404 , GL_BACK = 0x0405 , GL_LEFT = 0x0406 ,
  GL_RIGHT = 0x0407 , GL_FRONT_AND_BACK = 0x0408 , GL_NO_ERROR = 0 , GL_INVALID_ENUM = 0x0500 ,
  GL_INVALID_VALUE = 0x0501 , GL_INVALID_OPERATION = 0x0502 , GL_OUT_OF_MEMORY = 0x0505 , GL_CW = 0x0900 ,
  GL_CCW = 0x0901 , GL_POINT_SIZE = 0x0B11 , GL_POINT_SIZE_RANGE = 0x0B12 , GL_POINT_SIZE_GRANULARITY = 0x0B13 ,
  GL_LINE_SMOOTH = 0x0B20 , GL_LINE_WIDTH = 0x0B21 , GL_LINE_WIDTH_RANGE = 0x0B22 , GL_LINE_WIDTH_GRANULARITY = 0x0B23 ,
  GL_POLYGON_MODE = 0x0B40 , GL_POLYGON_SMOOTH = 0x0B41 , GL_CULL_FACE = 0x0B44 , GL_CULL_FACE_MODE = 0x0B45 ,
  GL_FRONT_FACE = 0x0B46 , GL_DEPTH_RANGE = 0x0B70 , GL_DEPTH_TEST = 0x0B71 , GL_DEPTH_WRITEMASK = 0x0B72 ,
  GL_DEPTH_CLEAR_VALUE = 0x0B73 , GL_DEPTH_FUNC = 0x0B74 , GL_STENCIL_TEST = 0x0B90 , GL_STENCIL_CLEAR_VALUE = 0x0B91 ,
  GL_STENCIL_FUNC = 0x0B92 , GL_STENCIL_VALUE_MASK = 0x0B93 , GL_STENCIL_FAIL = 0x0B94 , GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 ,
  GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 , GL_STENCIL_REF = 0x0B97 , GL_STENCIL_WRITEMASK = 0x0B98 , GL_VIEWPORT = 0x0BA2 ,
  GL_DITHER = 0x0BD0 , GL_BLEND_DST = 0x0BE0 , GL_BLEND_SRC = 0x0BE1 , GL_BLEND = 0x0BE2 ,
  GL_LOGIC_OP_MODE = 0x0BF0 , GL_DRAW_BUFFER = 0x0C01 , GL_READ_BUFFER = 0x0C02 , GL_SCISSOR_BOX = 0x0C10 ,
  GL_SCISSOR_TEST = 0x0C11 , GL_COLOR_CLEAR_VALUE = 0x0C22 , GL_COLOR_WRITEMASK = 0x0C23 , GL_DOUBLEBUFFER = 0x0C32 ,
  GL_STEREO = 0x0C33 , GL_LINE_SMOOTH_HINT = 0x0C52 , GL_POLYGON_SMOOTH_HINT = 0x0C53 , GL_UNPACK_SWAP_BYTES = 0x0CF0 ,
  GL_UNPACK_LSB_FIRST = 0x0CF1 , GL_UNPACK_ROW_LENGTH = 0x0CF2 , GL_UNPACK_SKIP_ROWS = 0x0CF3 , GL_UNPACK_SKIP_PIXELS = 0x0CF4 ,
  GL_UNPACK_ALIGNMENT = 0x0CF5 , GL_PACK_SWAP_BYTES = 0x0D00 , GL_PACK_LSB_FIRST = 0x0D01 , GL_PACK_ROW_LENGTH = 0x0D02 ,
  GL_PACK_SKIP_ROWS = 0x0D03 , GL_PACK_SKIP_PIXELS = 0x0D04 , GL_PACK_ALIGNMENT = 0x0D05 , GL_MAX_TEXTURE_SIZE = 0x0D33 ,
  GL_MAX_VIEWPORT_DIMS = 0x0D3A , GL_SUBPIXEL_BITS = 0x0D50 , GL_TEXTURE_1D = 0x0DE0 , GL_TEXTURE_2D = 0x0DE1 ,
  GL_TEXTURE_WIDTH = 0x1000 , GL_TEXTURE_HEIGHT = 0x1001 , GL_TEXTURE_BORDER_COLOR = 0x1004 , GL_DONT_CARE = 0x1100 ,
  GL_FASTEST = 0x1101 , GL_NICEST = 0x1102 , GL_BYTE = 0x1400 , GL_UNSIGNED_BYTE = 0x1401 ,
  GL_SHORT = 0x1402 , GL_UNSIGNED_SHORT = 0x1403 , GL_INT = 0x1404 , GL_UNSIGNED_INT = 0x1405 ,
  GL_FLOAT = 0x1406 , GL_STACK_OVERFLOW = 0x0503 , GL_STACK_UNDERFLOW = 0x0504 , GL_CLEAR = 0x1500 ,
  GL_AND = 0x1501 , GL_AND_REVERSE = 0x1502 , GL_COPY = 0x1503 , GL_AND_INVERTED = 0x1504 ,
  GL_NOOP = 0x1505 , GL_XOR = 0x1506 , GL_OR = 0x1507 , GL_NOR = 0x1508 ,
  GL_EQUIV = 0x1509 , GL_INVERT = 0x150A , GL_OR_REVERSE = 0x150B , GL_COPY_INVERTED = 0x150C ,
  GL_OR_INVERTED = 0x150D , GL_NAND = 0x150E , GL_SET = 0x150F , GL_TEXTURE = 0x1702 ,
  GL_COLOR = 0x1800 , GL_DEPTH = 0x1801 , GL_STENCIL = 0x1802 , GL_STENCIL_INDEX = 0x1901 ,
  GL_DEPTH_COMPONENT = 0x1902 , GL_RED = 0x1903 , GL_GREEN = 0x1904 , GL_BLUE = 0x1905 ,
  GL_ALPHA = 0x1906 , GL_RGB = 0x1907 , GL_RGBA = 0x1908 , GL_POINT = 0x1B00 ,
  GL_LINE = 0x1B01 , GL_FILL = 0x1B02 , GL_KEEP = 0x1E00 , GL_REPLACE = 0x1E01 ,
  GL_INCR = 0x1E02 , GL_DECR = 0x1E03 , GL_VENDOR = 0x1F00 , GL_RENDERER = 0x1F01 ,
  GL_VERSION = 0x1F02 , GL_EXTENSIONS = 0x1F03 , GL_NEAREST = 0x2600 , GL_LINEAR = 0x2601 ,
  GL_NEAREST_MIPMAP_NEAREST = 0x2700 , GL_LINEAR_MIPMAP_NEAREST = 0x2701 , GL_NEAREST_MIPMAP_LINEAR = 0x2702 , GL_LINEAR_MIPMAP_LINEAR = 0x2703 ,
  GL_TEXTURE_MAG_FILTER = 0x2800 , GL_TEXTURE_MIN_FILTER = 0x2801 , GL_TEXTURE_WRAP_S = 0x2802 , GL_TEXTURE_WRAP_T = 0x2803 ,
  GL_REPEAT = 0x2901 , GL_CURRENT_BIT = 0x00000001 , GL_POINT_BIT = 0x00000002 , GL_LINE_BIT = 0x00000004 ,
  GL_POLYGON_BIT = 0x00000008 , GL_POLYGON_STIPPLE_BIT = 0x00000010 , GL_PIXEL_MODE_BIT = 0x00000020 , GL_LIGHTING_BIT = 0x00000040 ,
  GL_FOG_BIT = 0x00000080 , GL_ACCUM_BUFFER_BIT = 0x00000200 , GL_VIEWPORT_BIT = 0x00000800 , GL_TRANSFORM_BIT = 0x00001000 ,
  GL_ENABLE_BIT = 0x00002000 , GL_HINT_BIT = 0x00008000 , GL_EVAL_BIT = 0x00010000 , GL_LIST_BIT = 0x00020000 ,
  GL_TEXTURE_BIT = 0x00040000 , GL_SCISSOR_BIT = 0x00080000 , GL_ALL_ATTRIB_BITS = 0xFFFFFFFF , GL_QUAD_STRIP = 0x0008 ,
  GL_POLYGON = 0x0009 , GL_ACCUM = 0x0100 , GL_LOAD = 0x0101 , GL_RETURN = 0x0102 ,
  GL_MULT = 0x0103 , GL_ADD = 0x0104 , GL_AUX0 = 0x0409 , GL_AUX1 = 0x040A ,
  GL_AUX2 = 0x040B , GL_AUX3 = 0x040C , GL_2D = 0x0600 , GL_3D = 0x0601 ,
  GL_3D_COLOR = 0x0602 , GL_3D_COLOR_TEXTURE = 0x0603 , GL_4D_COLOR_TEXTURE = 0x0604 , GL_PASS_THROUGH_TOKEN = 0x0700 ,
  GL_POINT_TOKEN = 0x0701 , GL_LINE_TOKEN = 0x0702 , GL_POLYGON_TOKEN = 0x0703 , GL_BITMAP_TOKEN = 0x0704 ,
  GL_DRAW_PIXEL_TOKEN = 0x0705 , GL_COPY_PIXEL_TOKEN = 0x0706 , GL_LINE_RESET_TOKEN = 0x0707 , GL_EXP = 0x0800 ,
  GL_EXP2 = 0x0801 , GL_COEFF = 0x0A00 , GL_ORDER = 0x0A01 , GL_DOMAIN = 0x0A02 ,
  GL_PIXEL_MAP_I_TO_I = 0x0C70 , GL_PIXEL_MAP_S_TO_S = 0x0C71 , GL_PIXEL_MAP_I_TO_R = 0x0C72 , GL_PIXEL_MAP_I_TO_G = 0x0C73 ,
  GL_PIXEL_MAP_I_TO_B = 0x0C74 , GL_PIXEL_MAP_I_TO_A = 0x0C75 , GL_PIXEL_MAP_R_TO_R = 0x0C76 , GL_PIXEL_MAP_G_TO_G = 0x0C77 ,
  GL_PIXEL_MAP_B_TO_B = 0x0C78 , GL_PIXEL_MAP_A_TO_A = 0x0C79 , GL_CURRENT_COLOR = 0x0B00 , GL_CURRENT_INDEX = 0x0B01 ,
  GL_CURRENT_NORMAL = 0x0B02 , GL_CURRENT_TEXTURE_COORDS = 0x0B03 , GL_CURRENT_RASTER_COLOR = 0x0B04 , GL_CURRENT_RASTER_INDEX = 0x0B05 ,
  GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 , GL_CURRENT_RASTER_POSITION = 0x0B07 , GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 , GL_CURRENT_RASTER_DISTANCE = 0x0B09 ,
  GL_POINT_SMOOTH = 0x0B10 , GL_LINE_STIPPLE = 0x0B24 , GL_LINE_STIPPLE_PATTERN = 0x0B25 , GL_LINE_STIPPLE_REPEAT = 0x0B26 ,
  GL_LIST_MODE = 0x0B30 , GL_MAX_LIST_NESTING = 0x0B31 , GL_LIST_BASE = 0x0B32 , GL_LIST_INDEX = 0x0B33 ,
  GL_POLYGON_STIPPLE = 0x0B42 , GL_EDGE_FLAG = 0x0B43 , GL_LIGHTING = 0x0B50 , GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 ,
  GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 , GL_LIGHT_MODEL_AMBIENT = 0x0B53 , GL_SHADE_MODEL = 0x0B54 , GL_COLOR_MATERIAL_FACE = 0x0B55 ,
  GL_COLOR_MATERIAL_PARAMETER = 0x0B56 , GL_COLOR_MATERIAL = 0x0B57 , GL_FOG = 0x0B60 , GL_FOG_INDEX = 0x0B61 ,
  GL_FOG_DENSITY = 0x0B62 , GL_FOG_START = 0x0B63 , GL_FOG_END = 0x0B64 , GL_FOG_MODE = 0x0B65 ,
  GL_FOG_COLOR = 0x0B66 , GL_ACCUM_CLEAR_VALUE = 0x0B80 , GL_MATRIX_MODE = 0x0BA0 , GL_NORMALIZE = 0x0BA1 ,
  GL_MODELVIEW_STACK_DEPTH = 0x0BA3 , GL_PROJECTION_STACK_DEPTH = 0x0BA4 , GL_TEXTURE_STACK_DEPTH = 0x0BA5 , GL_MODELVIEW_MATRIX = 0x0BA6 ,
  GL_PROJECTION_MATRIX = 0x0BA7 , GL_TEXTURE_MATRIX = 0x0BA8 , GL_ATTRIB_STACK_DEPTH = 0x0BB0 , GL_ALPHA_TEST = 0x0BC0 ,
  GL_ALPHA_TEST_FUNC = 0x0BC1 , GL_ALPHA_TEST_REF = 0x0BC2 , GL_LOGIC_OP = 0x0BF1 , GL_AUX_BUFFERS = 0x0C00 ,
  GL_INDEX_CLEAR_VALUE = 0x0C20 , GL_INDEX_WRITEMASK = 0x0C21 , GL_INDEX_MODE = 0x0C30 , GL_RGBA_MODE = 0x0C31 ,
  GL_RENDER_MODE = 0x0C40 , GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 , GL_POINT_SMOOTH_HINT = 0x0C51 , GL_FOG_HINT = 0x0C54 ,
  GL_TEXTURE_GEN_S = 0x0C60 , GL_TEXTURE_GEN_T = 0x0C61 , GL_TEXTURE_GEN_R = 0x0C62 , GL_TEXTURE_GEN_Q = 0x0C63 ,
  GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 , GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 , GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 , GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 ,
  GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 , GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 , GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 , GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 ,
  GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 , GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 , GL_MAP_COLOR = 0x0D10 , GL_MAP_STENCIL = 0x0D11 ,
  GL_INDEX_SHIFT = 0x0D12 , GL_INDEX_OFFSET = 0x0D13 , GL_RED_SCALE = 0x0D14 , GL_RED_BIAS = 0x0D15 ,
  GL_ZOOM_X = 0x0D16 , GL_ZOOM_Y = 0x0D17 , GL_GREEN_SCALE = 0x0D18 , GL_GREEN_BIAS = 0x0D19 ,
  GL_BLUE_SCALE = 0x0D1A , GL_BLUE_BIAS = 0x0D1B , GL_ALPHA_SCALE = 0x0D1C , GL_ALPHA_BIAS = 0x0D1D ,
  GL_DEPTH_SCALE = 0x0D1E , GL_DEPTH_BIAS = 0x0D1F , GL_MAX_EVAL_ORDER = 0x0D30 , GL_MAX_LIGHTS = 0x0D31 ,
  GL_MAX_CLIP_PLANES = 0x0D32 , GL_MAX_PIXEL_MAP_TABLE = 0x0D34 , GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 , GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 ,
  GL_MAX_NAME_STACK_DEPTH = 0x0D37 , GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 , GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 , GL_INDEX_BITS = 0x0D51 ,
  GL_RED_BITS = 0x0D52 , GL_GREEN_BITS = 0x0D53 , GL_BLUE_BITS = 0x0D54 , GL_ALPHA_BITS = 0x0D55 ,
  GL_DEPTH_BITS = 0x0D56 , GL_STENCIL_BITS = 0x0D57 , GL_ACCUM_RED_BITS = 0x0D58 , GL_ACCUM_GREEN_BITS = 0x0D59 ,
  GL_ACCUM_BLUE_BITS = 0x0D5A , GL_ACCUM_ALPHA_BITS = 0x0D5B , GL_NAME_STACK_DEPTH = 0x0D70 , GL_AUTO_NORMAL = 0x0D80 ,
  GL_MAP1_COLOR_4 = 0x0D90 , GL_MAP1_INDEX = 0x0D91 , GL_MAP1_NORMAL = 0x0D92 , GL_MAP1_TEXTURE_COORD_1 = 0x0D93 ,
  GL_MAP1_TEXTURE_COORD_2 = 0x0D94 , GL_MAP1_TEXTURE_COORD_3 = 0x0D95 , GL_MAP1_TEXTURE_COORD_4 = 0x0D96 , GL_MAP1_VERTEX_3 = 0x0D97 ,
  GL_MAP1_VERTEX_4 = 0x0D98 , GL_MAP2_COLOR_4 = 0x0DB0 , GL_MAP2_INDEX = 0x0DB1 , GL_MAP2_NORMAL = 0x0DB2 ,
  GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 , GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 , GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 , GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 ,
  GL_MAP2_VERTEX_3 = 0x0DB7 , GL_MAP2_VERTEX_4 = 0x0DB8 , GL_MAP1_GRID_DOMAIN = 0x0DD0 , GL_MAP1_GRID_SEGMENTS = 0x0DD1 ,
  GL_MAP2_GRID_DOMAIN = 0x0DD2 , GL_MAP2_GRID_SEGMENTS = 0x0DD3 , GL_TEXTURE_COMPONENTS = 0x1003 , GL_TEXTURE_BORDER = 0x1005 ,
  GL_AMBIENT = 0x1200 , GL_DIFFUSE = 0x1201 , GL_SPECULAR = 0x1202 , GL_POSITION = 0x1203 ,
  GL_SPOT_DIRECTION = 0x1204 , GL_SPOT_EXPONENT = 0x1205 , GL_SPOT_CUTOFF = 0x1206 , GL_CONSTANT_ATTENUATION = 0x1207 ,
  GL_LINEAR_ATTENUATION = 0x1208 , GL_QUADRATIC_ATTENUATION = 0x1209 , GL_COMPILE = 0x1300 , GL_COMPILE_AND_EXECUTE = 0x1301 ,
  GL_2_BYTES = 0x1407 , GL_3_BYTES = 0x1408 , GL_4_BYTES = 0x1409 , GL_EMISSION = 0x1600 ,
  GL_SHININESS = 0x1601 , GL_AMBIENT_AND_DIFFUSE = 0x1602 , GL_COLOR_INDEXES = 0x1603 , GL_MODELVIEW = 0x1700 ,
  GL_PROJECTION = 0x1701 , GL_COLOR_INDEX = 0x1900 , GL_LUMINANCE = 0x1909 , GL_LUMINANCE_ALPHA = 0x190A ,
  GL_BITMAP = 0x1A00 , GL_RENDER = 0x1C00 , GL_FEEDBACK = 0x1C01 , GL_SELECT = 0x1C02 ,
  GL_FLAT = 0x1D00 , GL_SMOOTH = 0x1D01 , GL_S = 0x2000 , GL_T = 0x2001 ,
  GL_R = 0x2002 , GL_Q = 0x2003 , GL_MODULATE = 0x2100 , GL_DECAL = 0x2101 ,
  GL_TEXTURE_ENV_MODE = 0x2200 , GL_TEXTURE_ENV_COLOR = 0x2201 , GL_TEXTURE_ENV = 0x2300 , GL_EYE_LINEAR = 0x2400 ,
  GL_OBJECT_LINEAR = 0x2401 , GL_SPHERE_MAP = 0x2402 , GL_TEXTURE_GEN_MODE = 0x2500 , GL_OBJECT_PLANE = 0x2501 ,
  GL_EYE_PLANE = 0x2502 , GL_CLAMP = 0x2900 , GL_CLIP_PLANE0 = 0x3000 , GL_CLIP_PLANE1 = 0x3001 ,
  GL_CLIP_PLANE2 = 0x3002 , GL_CLIP_PLANE3 = 0x3003 , GL_CLIP_PLANE4 = 0x3004 , GL_CLIP_PLANE5 = 0x3005 ,
  GL_LIGHT0 = 0x4000 , GL_LIGHT1 = 0x4001 , GL_LIGHT2 = 0x4002 , GL_LIGHT3 = 0x4003 ,
  GL_LIGHT4 = 0x4004 , GL_LIGHT5 = 0x4005 , GL_LIGHT6 = 0x4006 , GL_LIGHT7 = 0x4007
}
 
enum  : GLenum {
  GL_COLOR_LOGIC_OP = 0x0BF2 , GL_POLYGON_OFFSET_UNITS = 0x2A00 , GL_POLYGON_OFFSET_POINT = 0x2A01 , GL_POLYGON_OFFSET_LINE = 0x2A02 ,
  GL_POLYGON_OFFSET_FILL = 0x8037 , GL_POLYGON_OFFSET_FACTOR = 0x8038 , GL_TEXTURE_BINDING_1D = 0x8068 , GL_TEXTURE_BINDING_2D = 0x8069 ,
  GL_TEXTURE_INTERNAL_FORMAT = 0x1003 , GL_TEXTURE_RED_SIZE = 0x805C , GL_TEXTURE_GREEN_SIZE = 0x805D , GL_TEXTURE_BLUE_SIZE = 0x805E ,
  GL_TEXTURE_ALPHA_SIZE = 0x805F , GL_DOUBLE = 0x140A , GL_PROXY_TEXTURE_1D = 0x8063 , GL_PROXY_TEXTURE_2D = 0x8064 ,
  GL_R3_G3_B2 = 0x2A10 , GL_RGB4 = 0x804F , GL_RGB5 = 0x8050 , GL_RGB8 = 0x8051 ,
  GL_RGB10 = 0x8052 , GL_RGB12 = 0x8053 , GL_RGB16 = 0x8054 , GL_RGBA2 = 0x8055 ,
  GL_RGBA4 = 0x8056 , GL_RGB5_A1 = 0x8057 , GL_RGBA8 = 0x8058 , GL_RGB10_A2 = 0x8059 ,
  GL_RGBA12 = 0x805A , GL_RGBA16 = 0x805B , GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 , GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 ,
  GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF , GL_VERTEX_ARRAY_POINTER = 0x808E , GL_NORMAL_ARRAY_POINTER = 0x808F , GL_COLOR_ARRAY_POINTER = 0x8090 ,
  GL_INDEX_ARRAY_POINTER = 0x8091 , GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 , GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 , GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 ,
  GL_SELECTION_BUFFER_POINTER = 0x0DF3 , GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 , GL_INDEX_LOGIC_OP = 0x0BF1 , GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B ,
  GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 , GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 , GL_SELECTION_BUFFER_SIZE = 0x0DF4 , GL_VERTEX_ARRAY = 0x8074 ,
  GL_NORMAL_ARRAY = 0x8075 , GL_COLOR_ARRAY = 0x8076 , GL_INDEX_ARRAY = 0x8077 , GL_TEXTURE_COORD_ARRAY = 0x8078 ,
  GL_EDGE_FLAG_ARRAY = 0x8079 , GL_VERTEX_ARRAY_SIZE = 0x807A , GL_VERTEX_ARRAY_TYPE = 0x807B , GL_VERTEX_ARRAY_STRIDE = 0x807C ,
  GL_NORMAL_ARRAY_TYPE = 0x807E , GL_NORMAL_ARRAY_STRIDE = 0x807F , GL_COLOR_ARRAY_SIZE = 0x8081 , GL_COLOR_ARRAY_TYPE = 0x8082 ,
  GL_COLOR_ARRAY_STRIDE = 0x8083 , GL_INDEX_ARRAY_TYPE = 0x8085 , GL_INDEX_ARRAY_STRIDE = 0x8086 , GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 ,
  GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 , GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A , GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C , GL_TEXTURE_LUMINANCE_SIZE = 0x8060 ,
  GL_TEXTURE_INTENSITY_SIZE = 0x8061 , GL_TEXTURE_PRIORITY = 0x8066 , GL_TEXTURE_RESIDENT = 0x8067 , GL_ALPHA4 = 0x803B ,
  GL_ALPHA8 = 0x803C , GL_ALPHA12 = 0x803D , GL_ALPHA16 = 0x803E , GL_LUMINANCE4 = 0x803F ,
  GL_LUMINANCE8 = 0x8040 , GL_LUMINANCE12 = 0x8041 , GL_LUMINANCE16 = 0x8042 , GL_LUMINANCE4_ALPHA4 = 0x8043 ,
  GL_LUMINANCE6_ALPHA2 = 0x8044 , GL_LUMINANCE8_ALPHA8 = 0x8045 , GL_LUMINANCE12_ALPHA4 = 0x8046 , GL_LUMINANCE12_ALPHA12 = 0x8047 ,
  GL_LUMINANCE16_ALPHA16 = 0x8048 , GL_INTENSITY = 0x8049 , GL_INTENSITY4 = 0x804A , GL_INTENSITY8 = 0x804B ,
  GL_INTENSITY12 = 0x804C , GL_INTENSITY16 = 0x804D , GL_V2F = 0x2A20 , GL_V3F = 0x2A21 ,
  GL_C4UB_V2F = 0x2A22 , GL_C4UB_V3F = 0x2A23 , GL_C3F_V3F = 0x2A24 , GL_N3F_V3F = 0x2A25 ,
  GL_C4F_N3F_V3F = 0x2A26 , GL_T2F_V3F = 0x2A27 , GL_T4F_V4F = 0x2A28 , GL_T2F_C4UB_V3F = 0x2A29 ,
  GL_T2F_C3F_V3F = 0x2A2A , GL_T2F_N3F_V3F = 0x2A2B , GL_T2F_C4F_N3F_V3F = 0x2A2C , GL_T4F_C4F_N3F_V4F = 0x2A2D
}
 
enum  : GLenum {
  GL_UNSIGNED_BYTE_3_3_2 = 0x8032 , GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 , GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 , GL_UNSIGNED_INT_8_8_8_8 = 0x8035 ,
  GL_UNSIGNED_INT_10_10_10_2 = 0x8036 , GL_TEXTURE_BINDING_3D = 0x806A , GL_PACK_SKIP_IMAGES = 0x806B , GL_PACK_IMAGE_HEIGHT = 0x806C ,
  GL_UNPACK_SKIP_IMAGES = 0x806D , GL_UNPACK_IMAGE_HEIGHT = 0x806E , GL_TEXTURE_3D = 0x806F , GL_PROXY_TEXTURE_3D = 0x8070 ,
  GL_TEXTURE_DEPTH = 0x8071 , GL_TEXTURE_WRAP_R = 0x8072 , GL_MAX_3D_TEXTURE_SIZE = 0x8073 , GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 ,
  GL_UNSIGNED_SHORT_5_6_5 = 0x8363 , GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 , GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 , GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 ,
  GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 , GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 , GL_BGR = 0x80E0 , GL_BGRA = 0x80E1 ,
  GL_MAX_ELEMENTS_VERTICES = 0x80E8 , GL_MAX_ELEMENTS_INDICES = 0x80E9 , GL_CLAMP_TO_EDGE = 0x812F , GL_TEXTURE_MIN_LOD = 0x813A ,
  GL_TEXTURE_MAX_LOD = 0x813B , GL_TEXTURE_BASE_LEVEL = 0x813C , GL_TEXTURE_MAX_LEVEL = 0x813D , GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 ,
  GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 , GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 , GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 , GL_ALIASED_LINE_WIDTH_RANGE = 0x846E ,
  GL_RESCALE_NORMAL = 0x803A , GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 , GL_SINGLE_COLOR = 0x81F9 , GL_SEPARATE_SPECULAR_COLOR = 0x81FA ,
  GL_ALIASED_POINT_SIZE_RANGE = 0x846D
}
 
enum  : GLenum {
  GL_TEXTURE0 = 0x84C0 , GL_TEXTURE1 = 0x84C1 , GL_TEXTURE2 = 0x84C2 , GL_TEXTURE3 = 0x84C3 ,
  GL_TEXTURE4 = 0x84C4 , GL_TEXTURE5 = 0x84C5 , GL_TEXTURE6 = 0x84C6 , GL_TEXTURE7 = 0x84C7 ,
  GL_TEXTURE8 = 0x84C8 , GL_TEXTURE9 = 0x84C9 , GL_TEXTURE10 = 0x84CA , GL_TEXTURE11 = 0x84CB ,
  GL_TEXTURE12 = 0x84CC , GL_TEXTURE13 = 0x84CD , GL_TEXTURE14 = 0x84CE , GL_TEXTURE15 = 0x84CF ,
  GL_TEXTURE16 = 0x84D0 , GL_TEXTURE17 = 0x84D1 , GL_TEXTURE18 = 0x84D2 , GL_TEXTURE19 = 0x84D3 ,
  GL_TEXTURE20 = 0x84D4 , GL_TEXTURE21 = 0x84D5 , GL_TEXTURE22 = 0x84D6 , GL_TEXTURE23 = 0x84D7 ,
  GL_TEXTURE24 = 0x84D8 , GL_TEXTURE25 = 0x84D9 , GL_TEXTURE26 = 0x84DA , GL_TEXTURE27 = 0x84DB ,
  GL_TEXTURE28 = 0x84DC , GL_TEXTURE29 = 0x84DD , GL_TEXTURE30 = 0x84DE , GL_TEXTURE31 = 0x84DF ,
  GL_ACTIVE_TEXTURE = 0x84E0 , GL_MULTISAMPLE = 0x809D , GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E , GL_SAMPLE_ALPHA_TO_ONE = 0x809F ,
  GL_SAMPLE_COVERAGE = 0x80A0 , GL_SAMPLE_BUFFERS = 0x80A8 , GL_SAMPLES = 0x80A9 , GL_SAMPLE_COVERAGE_VALUE = 0x80AA ,
  GL_SAMPLE_COVERAGE_INVERT = 0x80AB , GL_TEXTURE_CUBE_MAP = 0x8513 , GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 , GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 ,
  GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 , GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 , GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 , GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 ,
  GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A , GL_PROXY_TEXTURE_CUBE_MAP = 0x851B , GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C , GL_COMPRESSED_RGB = 0x84ED ,
  GL_COMPRESSED_RGBA = 0x84EE , GL_TEXTURE_COMPRESSION_HINT = 0x84EF , GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 , GL_TEXTURE_COMPRESSED = 0x86A1 ,
  GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 , GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 , GL_CLAMP_TO_BORDER = 0x812D , GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 ,
  GL_MAX_TEXTURE_UNITS = 0x84E2 , GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 , GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 , GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 ,
  GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 , GL_MULTISAMPLE_BIT = 0x20000000 , GL_NORMAL_MAP = 0x8511 , GL_REFLECTION_MAP = 0x8512 ,
  GL_COMPRESSED_ALPHA = 0x84E9 , GL_COMPRESSED_LUMINANCE = 0x84EA , GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB , GL_COMPRESSED_INTENSITY = 0x84EC ,
  GL_COMBINE = 0x8570 , GL_COMBINE_RGB = 0x8571 , GL_COMBINE_ALPHA = 0x8572 , GL_SOURCE0_RGB = 0x8580 ,
  GL_SOURCE1_RGB = 0x8581 , GL_SOURCE2_RGB = 0x8582 , GL_SOURCE0_ALPHA = 0x8588 , GL_SOURCE1_ALPHA = 0x8589 ,
  GL_SOURCE2_ALPHA = 0x858A , GL_OPERAND0_RGB = 0x8590 , GL_OPERAND1_RGB = 0x8591 , GL_OPERAND2_RGB = 0x8592 ,
  GL_OPERAND0_ALPHA = 0x8598 , GL_OPERAND1_ALPHA = 0x8599 , GL_OPERAND2_ALPHA = 0x859A , GL_RGB_SCALE = 0x8573 ,
  GL_ADD_SIGNED = 0x8574 , GL_INTERPOLATE = 0x8575 , GL_SUBTRACT = 0x84E7 , GL_CONSTANT = 0x8576 ,
  GL_PRIMARY_COLOR = 0x8577 , GL_PREVIOUS = 0x8578 , GL_DOT3_RGB = 0x86AE , GL_DOT3_RGBA = 0x86AF
}
 
enum  : GLenum {
  GL_BLEND_DST_RGB = 0x80C8 , GL_BLEND_SRC_RGB = 0x80C9 , GL_BLEND_DST_ALPHA = 0x80CA , GL_BLEND_SRC_ALPHA = 0x80CB ,
  GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 , GL_DEPTH_COMPONENT16 = 0x81A5 , GL_DEPTH_COMPONENT24 = 0x81A6 , GL_DEPTH_COMPONENT32 = 0x81A7 ,
  GL_MIRRORED_REPEAT = 0x8370 , GL_MAX_TEXTURE_LOD_BIAS = 0x84FD , GL_TEXTURE_LOD_BIAS = 0x8501 , GL_INCR_WRAP = 0x8507 ,
  GL_DECR_WRAP = 0x8508 , GL_TEXTURE_DEPTH_SIZE = 0x884A , GL_TEXTURE_COMPARE_MODE = 0x884C , GL_TEXTURE_COMPARE_FUNC = 0x884D ,
  GL_POINT_SIZE_MIN = 0x8126 , GL_POINT_SIZE_MAX = 0x8127 , GL_POINT_DISTANCE_ATTENUATION = 0x8129 , GL_GENERATE_MIPMAP = 0x8191 ,
  GL_GENERATE_MIPMAP_HINT = 0x8192 , GL_FOG_COORDINATE_SOURCE = 0x8450 , GL_FOG_COORDINATE = 0x8451 , GL_FRAGMENT_DEPTH = 0x8452 ,
  GL_CURRENT_FOG_COORDINATE = 0x8453 , GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454 , GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455 , GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456 ,
  GL_FOG_COORDINATE_ARRAY = 0x8457 , GL_COLOR_SUM = 0x8458 , GL_CURRENT_SECONDARY_COLOR = 0x8459 , GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A ,
  GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B , GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C , GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D , GL_SECONDARY_COLOR_ARRAY = 0x845E ,
  GL_TEXTURE_FILTER_CONTROL = 0x8500 , GL_DEPTH_TEXTURE_MODE = 0x884B , GL_COMPARE_R_TO_TEXTURE = 0x884E , GL_BLEND_COLOR = 0x8005 ,
  GL_BLEND_EQUATION = 0x8009 , GL_CONSTANT_COLOR = 0x8001 , GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 , GL_CONSTANT_ALPHA = 0x8003 ,
  GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 , GL_FUNC_ADD = 0x8006 , GL_FUNC_REVERSE_SUBTRACT = 0x800B , GL_FUNC_SUBTRACT = 0x800A ,
  GL_MIN = 0x8007 , GL_MAX = 0x8008
}
 
enum  : GLenum {
  GL_BUFFER_SIZE = 0x8764 , GL_BUFFER_USAGE = 0x8765 , GL_QUERY_COUNTER_BITS = 0x8864 , GL_CURRENT_QUERY = 0x8865 ,
  GL_QUERY_RESULT = 0x8866 , GL_QUERY_RESULT_AVAILABLE = 0x8867 , GL_ARRAY_BUFFER = 0x8892 , GL_ELEMENT_ARRAY_BUFFER = 0x8893 ,
  GL_ARRAY_BUFFER_BINDING = 0x8894 , GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 , GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F , GL_READ_ONLY = 0x88B8 ,
  GL_WRITE_ONLY = 0x88B9 , GL_READ_WRITE = 0x88BA , GL_BUFFER_ACCESS = 0x88BB , GL_BUFFER_MAPPED = 0x88BC ,
  GL_BUFFER_MAP_POINTER = 0x88BD , GL_STREAM_DRAW = 0x88E0 , GL_STREAM_READ = 0x88E1 , GL_STREAM_COPY = 0x88E2 ,
  GL_STATIC_DRAW = 0x88E4 , GL_STATIC_READ = 0x88E5 , GL_STATIC_COPY = 0x88E6 , GL_DYNAMIC_DRAW = 0x88E8 ,
  GL_DYNAMIC_READ = 0x88E9 , GL_DYNAMIC_COPY = 0x88EA , GL_SAMPLES_PASSED = 0x8914 , GL_SRC1_ALPHA = 0x8589 ,
  GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 , GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 , GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 , GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 ,
  GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A , GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B , GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C , GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D ,
  GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E , GL_FOG_COORD_SRC = 0x8450 , GL_FOG_COORD = 0x8451 , GL_CURRENT_FOG_COORD = 0x8453 ,
  GL_FOG_COORD_ARRAY_TYPE = 0x8454 , GL_FOG_COORD_ARRAY_STRIDE = 0x8455 , GL_FOG_COORD_ARRAY_POINTER = 0x8456 , GL_FOG_COORD_ARRAY = 0x8457 ,
  GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D , GL_SRC0_RGB = 0x8580 , GL_SRC1_RGB = 0x8581 , GL_SRC2_RGB = 0x8582 ,
  GL_SRC0_ALPHA = 0x8588 , GL_SRC2_ALPHA = 0x858A
}
 
enum  : GLenum {
  GL_BLEND_EQUATION_RGB = 0x8009 , GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 , GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 , GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 ,
  GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 , GL_CURRENT_VERTEX_ATTRIB = 0x8626 , GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 , GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 ,
  GL_STENCIL_BACK_FUNC = 0x8800 , GL_STENCIL_BACK_FAIL = 0x8801 , GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 , GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 ,
  GL_MAX_DRAW_BUFFERS = 0x8824 , GL_DRAW_BUFFER0 = 0x8825 , GL_DRAW_BUFFER1 = 0x8826 , GL_DRAW_BUFFER2 = 0x8827 ,
  GL_DRAW_BUFFER3 = 0x8828 , GL_DRAW_BUFFER4 = 0x8829 , GL_DRAW_BUFFER5 = 0x882A , GL_DRAW_BUFFER6 = 0x882B ,
  GL_DRAW_BUFFER7 = 0x882C , GL_DRAW_BUFFER8 = 0x882D , GL_DRAW_BUFFER9 = 0x882E , GL_DRAW_BUFFER10 = 0x882F ,
  GL_DRAW_BUFFER11 = 0x8830 , GL_DRAW_BUFFER12 = 0x8831 , GL_DRAW_BUFFER13 = 0x8832 , GL_DRAW_BUFFER14 = 0x8833 ,
  GL_DRAW_BUFFER15 = 0x8834 , GL_BLEND_EQUATION_ALPHA = 0x883D , GL_MAX_VERTEX_ATTRIBS = 0x8869 , GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A ,
  GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 , GL_FRAGMENT_SHADER = 0x8B30 , GL_VERTEX_SHADER = 0x8B31 , GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 ,
  GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A , GL_MAX_VARYING_FLOATS = 0x8B4B , GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C , GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D ,
  GL_SHADER_TYPE = 0x8B4F , GL_FLOAT_VEC2 = 0x8B50 , GL_FLOAT_VEC3 = 0x8B51 , GL_FLOAT_VEC4 = 0x8B52 ,
  GL_INT_VEC2 = 0x8B53 , GL_INT_VEC3 = 0x8B54 , GL_INT_VEC4 = 0x8B55 , GL_BOOL = 0x8B56 ,
  GL_BOOL_VEC2 = 0x8B57 , GL_BOOL_VEC3 = 0x8B58 , GL_BOOL_VEC4 = 0x8B59 , GL_FLOAT_MAT2 = 0x8B5A ,
  GL_FLOAT_MAT3 = 0x8B5B , GL_FLOAT_MAT4 = 0x8B5C , GL_SAMPLER_1D = 0x8B5D , GL_SAMPLER_2D = 0x8B5E ,
  GL_SAMPLER_3D = 0x8B5F , GL_SAMPLER_CUBE = 0x8B60 , GL_SAMPLER_1D_SHADOW = 0x8B61 , GL_SAMPLER_2D_SHADOW = 0x8B62 ,
  GL_DELETE_STATUS = 0x8B80 , GL_COMPILE_STATUS = 0x8B81 , GL_LINK_STATUS = 0x8B82 , GL_VALIDATE_STATUS = 0x8B83 ,
  GL_INFO_LOG_LENGTH = 0x8B84 , GL_ATTACHED_SHADERS = 0x8B85 , GL_ACTIVE_UNIFORMS = 0x8B86 , GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 ,
  GL_SHADER_SOURCE_LENGTH = 0x8B88 , GL_ACTIVE_ATTRIBUTES = 0x8B89 , GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A , GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B ,
  GL_SHADING_LANGUAGE_VERSION = 0x8B8C , GL_CURRENT_PROGRAM = 0x8B8D , GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 , GL_LOWER_LEFT = 0x8CA1 ,
  GL_UPPER_LEFT = 0x8CA2 , GL_STENCIL_BACK_REF = 0x8CA3 , GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 , GL_STENCIL_BACK_WRITEMASK = 0x8CA5 ,
  GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 , GL_POINT_SPRITE = 0x8861 , GL_COORD_REPLACE = 0x8862 , GL_MAX_TEXTURE_COORDS = 0x8871
}
 
enum  : GLenum {
  GL_PIXEL_PACK_BUFFER = 0x88EB , GL_PIXEL_UNPACK_BUFFER = 0x88EC , GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED , GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF ,
  GL_FLOAT_MAT2x3 = 0x8B65 , GL_FLOAT_MAT2x4 = 0x8B66 , GL_FLOAT_MAT3x2 = 0x8B67 , GL_FLOAT_MAT3x4 = 0x8B68 ,
  GL_FLOAT_MAT4x2 = 0x8B69 , GL_FLOAT_MAT4x3 = 0x8B6A , GL_SRGB = 0x8C40 , GL_SRGB8 = 0x8C41 ,
  GL_SRGB_ALPHA = 0x8C42 , GL_SRGB8_ALPHA8 = 0x8C43 , GL_COMPRESSED_SRGB = 0x8C48 , GL_COMPRESSED_SRGB_ALPHA = 0x8C49 ,
  GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F , GL_SLUMINANCE_ALPHA = 0x8C44 , GL_SLUMINANCE8_ALPHA8 = 0x8C45 , GL_SLUMINANCE = 0x8C46 ,
  GL_SLUMINANCE8 = 0x8C47 , GL_COMPRESSED_SLUMINANCE = 0x8C4A , GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
}
 
enum  : GLenum {
  GL_COMPARE_REF_TO_TEXTURE = 0x884E , GL_CLIP_DISTANCE0 = 0x3000 , GL_CLIP_DISTANCE1 = 0x3001 , GL_CLIP_DISTANCE2 = 0x3002 ,
  GL_CLIP_DISTANCE3 = 0x3003 , GL_CLIP_DISTANCE4 = 0x3004 , GL_CLIP_DISTANCE5 = 0x3005 , GL_CLIP_DISTANCE6 = 0x3006 ,
  GL_CLIP_DISTANCE7 = 0x3007 , GL_MAX_CLIP_DISTANCES = 0x0D32 , GL_MAJOR_VERSION = 0x821B , GL_MINOR_VERSION = 0x821C ,
  GL_NUM_EXTENSIONS = 0x821D , GL_CONTEXT_FLAGS = 0x821E , GL_COMPRESSED_RED = 0x8225 , GL_COMPRESSED_RG = 0x8226 ,
  GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 , GL_RGBA32F = 0x8814 , GL_RGB32F = 0x8815 , GL_RGBA16F = 0x881A ,
  GL_RGB16F = 0x881B , GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD , GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF , GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 ,
  GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 , GL_CLAMP_READ_COLOR = 0x891C , GL_FIXED_ONLY = 0x891D , GL_MAX_VARYING_COMPONENTS = 0x8B4B ,
  GL_TEXTURE_1D_ARRAY = 0x8C18 , GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 , GL_TEXTURE_2D_ARRAY = 0x8C1A , GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B ,
  GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C , GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D , GL_R11F_G11F_B10F = 0x8C3A , GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B ,
  GL_RGB9_E5 = 0x8C3D , GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E , GL_TEXTURE_SHARED_SIZE = 0x8C3F , GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 ,
  GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F , GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 , GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 , GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 ,
  GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 , GL_PRIMITIVES_GENERATED = 0x8C87 , GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 , GL_RASTERIZER_DISCARD = 0x8C89 ,
  GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A , GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B , GL_INTERLEAVED_ATTRIBS = 0x8C8C , GL_SEPARATE_ATTRIBS = 0x8C8D ,
  GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E , GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F , GL_RGBA32UI = 0x8D70 , GL_RGB32UI = 0x8D71 ,
  GL_RGBA16UI = 0x8D76 , GL_RGB16UI = 0x8D77 , GL_RGBA8UI = 0x8D7C , GL_RGB8UI = 0x8D7D ,
  GL_RGBA32I = 0x8D82 , GL_RGB32I = 0x8D83 , GL_RGBA16I = 0x8D88 , GL_RGB16I = 0x8D89 ,
  GL_RGBA8I = 0x8D8E , GL_RGB8I = 0x8D8F , GL_RED_INTEGER = 0x8D94 , GL_GREEN_INTEGER = 0x8D95 ,
  GL_BLUE_INTEGER = 0x8D96 , GL_RGB_INTEGER = 0x8D98 , GL_RGBA_INTEGER = 0x8D99 , GL_BGR_INTEGER = 0x8D9A ,
  GL_BGRA_INTEGER = 0x8D9B , GL_SAMPLER_1D_ARRAY = 0x8DC0 , GL_SAMPLER_2D_ARRAY = 0x8DC1 , GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 ,
  GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 , GL_SAMPLER_CUBE_SHADOW = 0x8DC5 , GL_UNSIGNED_INT_VEC2 = 0x8DC6 , GL_UNSIGNED_INT_VEC3 = 0x8DC7 ,
  GL_UNSIGNED_INT_VEC4 = 0x8DC8 , GL_INT_SAMPLER_1D = 0x8DC9 , GL_INT_SAMPLER_2D = 0x8DCA , GL_INT_SAMPLER_3D = 0x8DCB ,
  GL_INT_SAMPLER_CUBE = 0x8DCC , GL_INT_SAMPLER_1D_ARRAY = 0x8DCE , GL_INT_SAMPLER_2D_ARRAY = 0x8DCF , GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 ,
  GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 , GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 , GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 , GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 ,
  GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 , GL_QUERY_WAIT = 0x8E13 , GL_QUERY_NO_WAIT = 0x8E14 , GL_QUERY_BY_REGION_WAIT = 0x8E15 ,
  GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 , GL_BUFFER_ACCESS_FLAGS = 0x911F , GL_BUFFER_MAP_LENGTH = 0x9120 , GL_BUFFER_MAP_OFFSET = 0x9121 ,
  GL_DEPTH_COMPONENT32F = 0x8CAC , GL_DEPTH32F_STENCIL8 = 0x8CAD , GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD , GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 ,
  GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 , GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 , GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 , GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 ,
  GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 , GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 , GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 , GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 ,
  GL_FRAMEBUFFER_DEFAULT = 0x8218 , GL_FRAMEBUFFER_UNDEFINED = 0x8219 , GL_DEPTH_STENCIL_ATTACHMENT = 0x821A , GL_MAX_RENDERBUFFER_SIZE = 0x84E8 ,
  GL_DEPTH_STENCIL = 0x84F9 , GL_UNSIGNED_INT_24_8 = 0x84FA , GL_DEPTH24_STENCIL8 = 0x88F0 , GL_TEXTURE_STENCIL_SIZE = 0x88F1 ,
  GL_TEXTURE_RED_TYPE = 0x8C10 , GL_TEXTURE_GREEN_TYPE = 0x8C11 , GL_TEXTURE_BLUE_TYPE = 0x8C12 , GL_TEXTURE_ALPHA_TYPE = 0x8C13 ,
  GL_TEXTURE_DEPTH_TYPE = 0x8C16 , GL_UNSIGNED_NORMALIZED = 0x8C17 , GL_FRAMEBUFFER_BINDING = 0x8CA6 , GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 ,
  GL_RENDERBUFFER_BINDING = 0x8CA7 , GL_READ_FRAMEBUFFER = 0x8CA8 , GL_DRAW_FRAMEBUFFER = 0x8CA9 , GL_READ_FRAMEBUFFER_BINDING = 0x8CAA ,
  GL_RENDERBUFFER_SAMPLES = 0x8CAB , GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 , GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 ,
  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 , GL_FRAMEBUFFER_COMPLETE = 0x8CD5 , GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 ,
  GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 , GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB , GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC , GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD ,
  GL_MAX_COLOR_ATTACHMENTS = 0x8CDF , GL_COLOR_ATTACHMENT0 = 0x8CE0 , GL_COLOR_ATTACHMENT1 = 0x8CE1 , GL_COLOR_ATTACHMENT2 = 0x8CE2 ,
  GL_COLOR_ATTACHMENT3 = 0x8CE3 , GL_COLOR_ATTACHMENT4 = 0x8CE4 , GL_COLOR_ATTACHMENT5 = 0x8CE5 , GL_COLOR_ATTACHMENT6 = 0x8CE6 ,
  GL_COLOR_ATTACHMENT7 = 0x8CE7 , GL_COLOR_ATTACHMENT8 = 0x8CE8 , GL_COLOR_ATTACHMENT9 = 0x8CE9 , GL_COLOR_ATTACHMENT10 = 0x8CEA ,
  GL_COLOR_ATTACHMENT11 = 0x8CEB , GL_COLOR_ATTACHMENT12 = 0x8CEC , GL_COLOR_ATTACHMENT13 = 0x8CED , GL_COLOR_ATTACHMENT14 = 0x8CEE ,
  GL_COLOR_ATTACHMENT15 = 0x8CEF , GL_COLOR_ATTACHMENT16 = 0x8CF0 , GL_COLOR_ATTACHMENT17 = 0x8CF1 , GL_COLOR_ATTACHMENT18 = 0x8CF2 ,
  GL_COLOR_ATTACHMENT19 = 0x8CF3 , GL_COLOR_ATTACHMENT20 = 0x8CF4 , GL_COLOR_ATTACHMENT21 = 0x8CF5 , GL_COLOR_ATTACHMENT22 = 0x8CF6 ,
  GL_COLOR_ATTACHMENT23 = 0x8CF7 , GL_COLOR_ATTACHMENT24 = 0x8CF8 , GL_COLOR_ATTACHMENT25 = 0x8CF9 , GL_COLOR_ATTACHMENT26 = 0x8CFA ,
  GL_COLOR_ATTACHMENT27 = 0x8CFB , GL_COLOR_ATTACHMENT28 = 0x8CFC , GL_COLOR_ATTACHMENT29 = 0x8CFD , GL_COLOR_ATTACHMENT30 = 0x8CFE ,
  GL_COLOR_ATTACHMENT31 = 0x8CFF , GL_DEPTH_ATTACHMENT = 0x8D00 , GL_STENCIL_ATTACHMENT = 0x8D20 , GL_FRAMEBUFFER = 0x8D40 ,
  GL_RENDERBUFFER = 0x8D41 , GL_RENDERBUFFER_WIDTH = 0x8D42 , GL_RENDERBUFFER_HEIGHT = 0x8D43 , GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 ,
  GL_STENCIL_INDEX1 = 0x8D46 , GL_STENCIL_INDEX4 = 0x8D47 , GL_STENCIL_INDEX8 = 0x8D48 , GL_STENCIL_INDEX16 = 0x8D49 ,
  GL_RENDERBUFFER_RED_SIZE = 0x8D50 , GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 , GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 , GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 ,
  GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 , GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 , GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 , GL_MAX_SAMPLES = 0x8D57 ,
  GL_INDEX = 0x8222 , GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 , GL_TEXTURE_INTENSITY_TYPE = 0x8C15 , GL_FRAMEBUFFER_SRGB = 0x8DB9 ,
  GL_HALF_FLOAT = 0x140B , GL_MAP_READ_BIT = 0x0001 , GL_MAP_WRITE_BIT = 0x0002 , GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 ,
  GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 , GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 , GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 , GL_COMPRESSED_RED_RGTC1 = 0x8DBB ,
  GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC , GL_COMPRESSED_RG_RGTC2 = 0x8DBD , GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE , GL_RG = 0x8227 ,
  GL_RG_INTEGER = 0x8228 , GL_R8 = 0x8229 , GL_R16 = 0x822A , GL_RG8 = 0x822B ,
  GL_RG16 = 0x822C , GL_R16F = 0x822D , GL_R32F = 0x822E , GL_RG16F = 0x822F ,
  GL_RG32F = 0x8230 , GL_R8I = 0x8231 , GL_R8UI = 0x8232 , GL_R16I = 0x8233 ,
  GL_R16UI = 0x8234 , GL_R32I = 0x8235 , GL_R32UI = 0x8236 , GL_RG8I = 0x8237 ,
  GL_RG8UI = 0x8238 , GL_RG16I = 0x8239 , GL_RG16UI = 0x823A , GL_RG32I = 0x823B ,
  GL_RG32UI = 0x823C , GL_VERTEX_ARRAY_BINDING = 0x85B5 , GL_CLAMP_VERTEX_COLOR = 0x891A , GL_CLAMP_FRAGMENT_COLOR = 0x891B ,
  GL_ALPHA_INTEGER = 0x8D97
}
 
enum  : GLenum {
  GL_SAMPLER_2D_RECT = 0x8B63 , GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 , GL_SAMPLER_BUFFER = 0x8DC2 , GL_INT_SAMPLER_2D_RECT = 0x8DCD ,
  GL_INT_SAMPLER_BUFFER = 0x8DD0 , GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 , GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 , GL_TEXTURE_BUFFER = 0x8C2A ,
  GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B , GL_TEXTURE_BINDING_BUFFER = 0x8C2C , GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D , GL_TEXTURE_RECTANGLE = 0x84F5 ,
  GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 , GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 , GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 , GL_R8_SNORM = 0x8F94 ,
  GL_RG8_SNORM = 0x8F95 , GL_RGB8_SNORM = 0x8F96 , GL_RGBA8_SNORM = 0x8F97 , GL_R16_SNORM = 0x8F98 ,
  GL_RG16_SNORM = 0x8F99 , GL_RGB16_SNORM = 0x8F9A , GL_RGBA16_SNORM = 0x8F9B , GL_SIGNED_NORMALIZED = 0x8F9C ,
  GL_PRIMITIVE_RESTART = 0x8F9D , GL_PRIMITIVE_RESTART_INDEX = 0x8F9E , GL_COPY_READ_BUFFER = 0x8F36 , GL_COPY_WRITE_BUFFER = 0x8F37 ,
  GL_UNIFORM_BUFFER = 0x8A11 , GL_UNIFORM_BUFFER_BINDING = 0x8A28 , GL_UNIFORM_BUFFER_START = 0x8A29 , GL_UNIFORM_BUFFER_SIZE = 0x8A2A ,
  GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B , GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C , GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D , GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E ,
  GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F , GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 , GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 , GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 ,
  GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 , GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 , GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 , GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 ,
  GL_UNIFORM_TYPE = 0x8A37 , GL_UNIFORM_SIZE = 0x8A38 , GL_UNIFORM_NAME_LENGTH = 0x8A39 , GL_UNIFORM_BLOCK_INDEX = 0x8A3A ,
  GL_UNIFORM_OFFSET = 0x8A3B , GL_UNIFORM_ARRAY_STRIDE = 0x8A3C , GL_UNIFORM_MATRIX_STRIDE = 0x8A3D , GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E ,
  GL_UNIFORM_BLOCK_BINDING = 0x8A3F , GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 , GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 , GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 ,
  GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 , GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 , GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 , GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 ,
  GL_INVALID_INDEX = 0xFFFFFFFF
}
 
enum  : GLenum {
  GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 , GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 , GL_LINES_ADJACENCY = 0x000A , GL_LINE_STRIP_ADJACENCY = 0x000B ,
  GL_TRIANGLES_ADJACENCY = 0x000C , GL_TRIANGLE_STRIP_ADJACENCY = 0x000D , GL_PROGRAM_POINT_SIZE = 0x8642 , GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 ,
  GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 , GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 , GL_GEOMETRY_SHADER = 0x8DD9 , GL_GEOMETRY_VERTICES_OUT = 0x8916 ,
  GL_GEOMETRY_INPUT_TYPE = 0x8917 , GL_GEOMETRY_OUTPUT_TYPE = 0x8918 , GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF , GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 ,
  GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 , GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 , GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 , GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 ,
  GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 , GL_CONTEXT_PROFILE_MASK = 0x9126 , GL_DEPTH_CLAMP = 0x864F , GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C ,
  GL_FIRST_VERTEX_CONVENTION = 0x8E4D , GL_LAST_VERTEX_CONVENTION = 0x8E4E , GL_PROVOKING_VERTEX = 0x8E4F , GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F ,
  GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 , GL_OBJECT_TYPE = 0x9112 , GL_SYNC_CONDITION = 0x9113 , GL_SYNC_STATUS = 0x9114 ,
  GL_SYNC_FLAGS = 0x9115 , GL_SYNC_FENCE = 0x9116 , GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 , GL_UNSIGNALED = 0x9118 ,
  GL_SIGNALED = 0x9119 , GL_ALREADY_SIGNALED = 0x911A , GL_TIMEOUT_EXPIRED = 0x911B , GL_CONDITION_SATISFIED = 0x911C ,
  GL_WAIT_FAILED = 0x911D
}
 
enum  : GLuint64 { GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF }
 
enum  : GLenum {
  GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 , GL_SAMPLE_POSITION = 0x8E50 , GL_SAMPLE_MASK = 0x8E51 , GL_SAMPLE_MASK_VALUE = 0x8E52 ,
  GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 , GL_TEXTURE_2D_MULTISAMPLE = 0x9100 , GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 , GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 ,
  GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 , GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 , GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 , GL_TEXTURE_SAMPLES = 0x9106 ,
  GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 , GL_SAMPLER_2D_MULTISAMPLE = 0x9108 , GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 , GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A ,
  GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B , GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C , GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D , GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E ,
  GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F , GL_MAX_INTEGER_SAMPLES = 0x9110
}
 
enum  : GLenum {
  GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE , GL_SRC1_COLOR = 0x88F9 , GL_ONE_MINUS_SRC1_COLOR = 0x88FA , GL_ONE_MINUS_SRC1_ALPHA = 0x88FB ,
  GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC , GL_ANY_SAMPLES_PASSED = 0x8C2F , GL_SAMPLER_BINDING = 0x8919 , GL_RGB10_A2UI = 0x906F ,
  GL_TEXTURE_SWIZZLE_R = 0x8E42 , GL_TEXTURE_SWIZZLE_G = 0x8E43 , GL_TEXTURE_SWIZZLE_B = 0x8E44 , GL_TEXTURE_SWIZZLE_A = 0x8E45 ,
  GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 , GL_TIME_ELAPSED = 0x88BF , GL_TIMESTAMP = 0x8E28 , GL_INT_2_10_10_10_REV = 0x8D9F
}
 
enum  : GLenum {
  GL_SAMPLE_SHADING = 0x8C36 , GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 , GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E , GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F ,
  GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 , GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A , GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B , GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C ,
  GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D , GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E , GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F , GL_DRAW_INDIRECT_BUFFER = 0x8F3F ,
  GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 , GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F , GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A , GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B ,
  GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C , GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D , GL_MAX_VERTEX_STREAMS = 0x8E71 , GL_DOUBLE_VEC2 = 0x8FFC ,
  GL_DOUBLE_VEC3 = 0x8FFD , GL_DOUBLE_VEC4 = 0x8FFE , GL_DOUBLE_MAT2 = 0x8F46 , GL_DOUBLE_MAT3 = 0x8F47 ,
  GL_DOUBLE_MAT4 = 0x8F48 , GL_DOUBLE_MAT2x3 = 0x8F49 , GL_DOUBLE_MAT2x4 = 0x8F4A , GL_DOUBLE_MAT3x2 = 0x8F4B ,
  GL_DOUBLE_MAT3x4 = 0x8F4C , GL_DOUBLE_MAT4x2 = 0x8F4D , GL_DOUBLE_MAT4x3 = 0x8F4E , GL_ACTIVE_SUBROUTINES = 0x8DE5 ,
  GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 , GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 , GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 , GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 ,
  GL_MAX_SUBROUTINES = 0x8DE7 , GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 , GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A , GL_COMPATIBLE_SUBROUTINES = 0x8E4B ,
  GL_PATCHES = 0x000E , GL_PATCH_VERTICES = 0x8E72 , GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 , GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 ,
  GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 , GL_TESS_GEN_MODE = 0x8E76 , GL_TESS_GEN_SPACING = 0x8E77 , GL_TESS_GEN_VERTEX_ORDER = 0x8E78 ,
  GL_TESS_GEN_POINT_MODE = 0x8E79 , GL_ISOLINES = 0x8E7A , GL_FRACTIONAL_ODD = 0x8E7B , GL_FRACTIONAL_EVEN = 0x8E7C ,
  GL_MAX_PATCH_VERTICES = 0x8E7D , GL_MAX_TESS_GEN_LEVEL = 0x8E7E , GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F , GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 ,
  GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 , GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 , GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 , GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 ,
  GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 , GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 , GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 , GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A ,
  GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C , GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D , GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E , GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F ,
  GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 , GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 , GL_TESS_EVALUATION_SHADER = 0x8E87 , GL_TESS_CONTROL_SHADER = 0x8E88 ,
  GL_TRANSFORM_FEEDBACK = 0x8E22 , GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 , GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 , GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 ,
  GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
}
 
enum  : GLenum {
  GL_FIXED = 0x140C , GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A , GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B , GL_LOW_FLOAT = 0x8DF0 ,
  GL_MEDIUM_FLOAT = 0x8DF1 , GL_HIGH_FLOAT = 0x8DF2 , GL_LOW_INT = 0x8DF3 , GL_MEDIUM_INT = 0x8DF4 ,
  GL_HIGH_INT = 0x8DF5 , GL_SHADER_COMPILER = 0x8DFA , GL_SHADER_BINARY_FORMATS = 0x8DF8 , GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 ,
  GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB , GL_MAX_VARYING_VECTORS = 0x8DFC , GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD , GL_RGB565 = 0x8D62 ,
  GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 , GL_PROGRAM_BINARY_LENGTH = 0x8741 , GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE , GL_PROGRAM_BINARY_FORMATS = 0x87FF ,
  GL_VERTEX_SHADER_BIT = 0x00000001 , GL_FRAGMENT_SHADER_BIT = 0x00000002 , GL_GEOMETRY_SHADER_BIT = 0x00000004 , GL_TESS_CONTROL_SHADER_BIT = 0x00000008 ,
  GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 , GL_ALL_SHADER_BITS = 0xFFFFFFFF , GL_PROGRAM_SEPARABLE = 0x8258 , GL_ACTIVE_PROGRAM = 0x8259 ,
  GL_PROGRAM_PIPELINE_BINDING = 0x825A , GL_MAX_VIEWPORTS = 0x825B , GL_VIEWPORT_SUBPIXEL_BITS = 0x825C , GL_VIEWPORT_BOUNDS_RANGE = 0x825D ,
  GL_LAYER_PROVOKING_VERTEX = 0x825E , GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F , GL_UNDEFINED_VERTEX = 0x8260
}
 
enum  : GLenum {
  GL_COPY_READ_BUFFER_BINDING = 0x8F36 , GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 , GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 , GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 ,
  GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 , GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 , GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 , GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A ,
  GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B , GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C , GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D , GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E ,
  GL_NUM_SAMPLE_COUNTS = 0x9380 , GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC , GL_ATOMIC_COUNTER_BUFFER = 0x92C0 , GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 ,
  GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 , GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 , GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 , GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 ,
  GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 ,
  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB , GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC , GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD ,
  GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE , GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF , GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 , GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 ,
  GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 , GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 , GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 , GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 ,
  GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 , GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 , GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 , GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC ,
  GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 , GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA , GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB , GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 ,
  GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 , GL_UNIFORM_BARRIER_BIT = 0x00000004 , GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 , GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 ,
  GL_COMMAND_BARRIER_BIT = 0x00000040 , GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 , GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 , GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 ,
  GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 , GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 , GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 , GL_ALL_BARRIER_BITS = 0xFFFFFFFF ,
  GL_MAX_IMAGE_UNITS = 0x8F38 , GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 , GL_IMAGE_BINDING_NAME = 0x8F3A , GL_IMAGE_BINDING_LEVEL = 0x8F3B ,
  GL_IMAGE_BINDING_LAYERED = 0x8F3C , GL_IMAGE_BINDING_LAYER = 0x8F3D , GL_IMAGE_BINDING_ACCESS = 0x8F3E , GL_IMAGE_1D = 0x904C ,
  GL_IMAGE_2D = 0x904D , GL_IMAGE_3D = 0x904E , GL_IMAGE_2D_RECT = 0x904F , GL_IMAGE_CUBE = 0x9050 ,
  GL_IMAGE_BUFFER = 0x9051 , GL_IMAGE_1D_ARRAY = 0x9052 , GL_IMAGE_2D_ARRAY = 0x9053 , GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 ,
  GL_IMAGE_2D_MULTISAMPLE = 0x9055 , GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 , GL_INT_IMAGE_1D = 0x9057 , GL_INT_IMAGE_2D = 0x9058 ,
  GL_INT_IMAGE_3D = 0x9059 , GL_INT_IMAGE_2D_RECT = 0x905A , GL_INT_IMAGE_CUBE = 0x905B , GL_INT_IMAGE_BUFFER = 0x905C ,
  GL_INT_IMAGE_1D_ARRAY = 0x905D , GL_INT_IMAGE_2D_ARRAY = 0x905E , GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F , GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 ,
  GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 , GL_UNSIGNED_INT_IMAGE_1D = 0x9062 , GL_UNSIGNED_INT_IMAGE_2D = 0x9063 , GL_UNSIGNED_INT_IMAGE_3D = 0x9064 ,
  GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 , GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 , GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 , GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 ,
  GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 , GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A , GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B , GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C ,
  GL_MAX_IMAGE_SAMPLES = 0x906D , GL_IMAGE_BINDING_FORMAT = 0x906E , GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 , GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 ,
  GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 , GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA , GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB , GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC ,
  GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD , GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE , GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF , GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C ,
  GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D , GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E , GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F , GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
}
 
enum  : GLenum {
  GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 , GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E , GL_COMPRESSED_RGB8_ETC2 = 0x9274 , GL_COMPRESSED_SRGB8_ETC2 = 0x9275 ,
  GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 , GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 , GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 , GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 ,
  GL_COMPRESSED_R11_EAC = 0x9270 , GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 , GL_COMPRESSED_RG11_EAC = 0x9272 , GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 ,
  GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 , GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A , GL_MAX_ELEMENT_INDEX = 0x8D6B , GL_COMPUTE_SHADER = 0x91B9 ,
  GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB , GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC , GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD , GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 ,
  GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 , GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 , GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 , GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 ,
  GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB , GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE , GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF , GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 ,
  GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED , GL_DISPATCH_INDIRECT_BUFFER = 0x90EE , GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF ,
  GL_COMPUTE_SHADER_BIT = 0x00000020 , GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 , GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 , GL_DEBUG_CALLBACK_FUNCTION = 0x8244 ,
  GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 , GL_DEBUG_SOURCE_API = 0x8246 , GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 , GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 ,
  GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 , GL_DEBUG_SOURCE_APPLICATION = 0x824A , GL_DEBUG_SOURCE_OTHER = 0x824B , GL_DEBUG_TYPE_ERROR = 0x824C ,
  GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D , GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E , GL_DEBUG_TYPE_PORTABILITY = 0x824F , GL_DEBUG_TYPE_PERFORMANCE = 0x8250 ,
  GL_DEBUG_TYPE_OTHER = 0x8251 , GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 , GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 , GL_DEBUG_LOGGED_MESSAGES = 0x9145 ,
  GL_DEBUG_SEVERITY_HIGH = 0x9146 , GL_DEBUG_SEVERITY_MEDIUM = 0x9147 , GL_DEBUG_SEVERITY_LOW = 0x9148 , GL_DEBUG_TYPE_MARKER = 0x8268 ,
  GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 , GL_DEBUG_TYPE_POP_GROUP = 0x826A , GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B , GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C ,
  GL_DEBUG_GROUP_STACK_DEPTH = 0x826D , GL_BUFFER = 0x82E0 , GL_SHADER = 0x82E1 , GL_PROGRAM = 0x82E2 ,
  GL_QUERY = 0x82E3 , GL_PROGRAM_PIPELINE = 0x82E4 , GL_SAMPLER = 0x82E6 , GL_MAX_LABEL_LENGTH = 0x82E8 ,
  GL_DEBUG_OUTPUT = 0x92E0 , GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 , GL_MAX_UNIFORM_LOCATIONS = 0x826E , GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 ,
  GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 , GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 , GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 , GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 ,
  GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 , GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 , GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 , GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 ,
  GL_INTERNALFORMAT_SUPPORTED = 0x826F , GL_INTERNALFORMAT_PREFERRED = 0x8270 , GL_INTERNALFORMAT_RED_SIZE = 0x8271 , GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 ,
  GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 , GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 , GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 , GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 ,
  GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 , GL_INTERNALFORMAT_RED_TYPE = 0x8278 , GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 , GL_INTERNALFORMAT_BLUE_TYPE = 0x827A ,
  GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B , GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C , GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D , GL_MAX_WIDTH = 0x827E ,
  GL_MAX_HEIGHT = 0x827F , GL_MAX_DEPTH = 0x8280 , GL_MAX_LAYERS = 0x8281 , GL_MAX_COMBINED_DIMENSIONS = 0x8282 ,
  GL_COLOR_COMPONENTS = 0x8283 , GL_DEPTH_COMPONENTS = 0x8284 , GL_STENCIL_COMPONENTS = 0x8285 , GL_COLOR_RENDERABLE = 0x8286 ,
  GL_DEPTH_RENDERABLE = 0x8287 , GL_STENCIL_RENDERABLE = 0x8288 , GL_FRAMEBUFFER_RENDERABLE = 0x8289 , GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A ,
  GL_FRAMEBUFFER_BLEND = 0x828B , GL_READ_PIXELS = 0x828C , GL_READ_PIXELS_FORMAT = 0x828D , GL_READ_PIXELS_TYPE = 0x828E ,
  GL_TEXTURE_IMAGE_FORMAT = 0x828F , GL_TEXTURE_IMAGE_TYPE = 0x8290 , GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 , GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 ,
  GL_MIPMAP = 0x8293 , GL_MANUAL_GENERATE_MIPMAP = 0x8294 , GL_AUTO_GENERATE_MIPMAP = 0x8295 , GL_COLOR_ENCODING = 0x8296 ,
  GL_SRGB_READ = 0x8297 , GL_SRGB_WRITE = 0x8298 , GL_FILTER = 0x829A , GL_VERTEX_TEXTURE = 0x829B ,
  GL_TESS_CONTROL_TEXTURE = 0x829C , GL_TESS_EVALUATION_TEXTURE = 0x829D , GL_GEOMETRY_TEXTURE = 0x829E , GL_FRAGMENT_TEXTURE = 0x829F ,
  GL_COMPUTE_TEXTURE = 0x82A0 , GL_TEXTURE_SHADOW = 0x82A1 , GL_TEXTURE_GATHER = 0x82A2 , GL_TEXTURE_GATHER_SHADOW = 0x82A3 ,
  GL_SHADER_IMAGE_LOAD = 0x82A4 , GL_SHADER_IMAGE_STORE = 0x82A5 , GL_SHADER_IMAGE_ATOMIC = 0x82A6 , GL_IMAGE_TEXEL_SIZE = 0x82A7 ,
  GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 , GL_IMAGE_PIXEL_FORMAT = 0x82A9 , GL_IMAGE_PIXEL_TYPE = 0x82AA , GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC ,
  GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD , GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE , GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF , GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 ,
  GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 , GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 , GL_CLEAR_BUFFER = 0x82B4 , GL_TEXTURE_VIEW = 0x82B5 ,
  GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 , GL_FULL_SUPPORT = 0x82B7 , GL_CAVEAT_SUPPORT = 0x82B8 , GL_IMAGE_CLASS_4_X_32 = 0x82B9 ,
  GL_IMAGE_CLASS_2_X_32 = 0x82BA , GL_IMAGE_CLASS_1_X_32 = 0x82BB , GL_IMAGE_CLASS_4_X_16 = 0x82BC , GL_IMAGE_CLASS_2_X_16 = 0x82BD ,
  GL_IMAGE_CLASS_1_X_16 = 0x82BE , GL_IMAGE_CLASS_4_X_8 = 0x82BF , GL_IMAGE_CLASS_2_X_8 = 0x82C0 , GL_IMAGE_CLASS_1_X_8 = 0x82C1 ,
  GL_IMAGE_CLASS_11_11_10 = 0x82C2 , GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 , GL_VIEW_CLASS_128_BITS = 0x82C4 , GL_VIEW_CLASS_96_BITS = 0x82C5 ,
  GL_VIEW_CLASS_64_BITS = 0x82C6 , GL_VIEW_CLASS_48_BITS = 0x82C7 , GL_VIEW_CLASS_32_BITS = 0x82C8 , GL_VIEW_CLASS_24_BITS = 0x82C9 ,
  GL_VIEW_CLASS_16_BITS = 0x82CA , GL_VIEW_CLASS_8_BITS = 0x82CB , GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC , GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD ,
  GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE , GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF , GL_VIEW_CLASS_RGTC1_RED = 0x82D0 , GL_VIEW_CLASS_RGTC2_RG = 0x82D1 ,
  GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 , GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 , GL_UNIFORM = 0x92E1 , GL_UNIFORM_BLOCK = 0x92E2 ,
  GL_PROGRAM_INPUT = 0x92E3 , GL_PROGRAM_OUTPUT = 0x92E4 , GL_BUFFER_VARIABLE = 0x92E5 , GL_SHADER_STORAGE_BLOCK = 0x92E6 ,
  GL_VERTEX_SUBROUTINE = 0x92E8 , GL_TESS_CONTROL_SUBROUTINE = 0x92E9 , GL_TESS_EVALUATION_SUBROUTINE = 0x92EA , GL_GEOMETRY_SUBROUTINE = 0x92EB ,
  GL_FRAGMENT_SUBROUTINE = 0x92EC , GL_COMPUTE_SUBROUTINE = 0x92ED , GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE , GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF ,
  GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 , GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 , GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 , GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 ,
  GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 , GL_ACTIVE_RESOURCES = 0x92F5 , GL_MAX_NAME_LENGTH = 0x92F6 , GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 ,
  GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 , GL_NAME_LENGTH = 0x92F9 , GL_TYPE = 0x92FA , GL_ARRAY_SIZE = 0x92FB ,
  GL_OFFSET = 0x92FC , GL_BLOCK_INDEX = 0x92FD , GL_ARRAY_STRIDE = 0x92FE , GL_MATRIX_STRIDE = 0x92FF ,
  GL_IS_ROW_MAJOR = 0x9300 , GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 , GL_BUFFER_BINDING = 0x9302 , GL_BUFFER_DATA_SIZE = 0x9303 ,
  GL_NUM_ACTIVE_VARIABLES = 0x9304 , GL_ACTIVE_VARIABLES = 0x9305 , GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 , GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 ,
  GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 , GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 , GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A , GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B ,
  GL_TOP_LEVEL_ARRAY_SIZE = 0x930C , GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D , GL_LOCATION = 0x930E , GL_LOCATION_INDEX = 0x930F ,
  GL_IS_PER_PATCH = 0x92E7 , GL_SHADER_STORAGE_BUFFER = 0x90D2 , GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 , GL_SHADER_STORAGE_BUFFER_START = 0x90D4 ,
  GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 , GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 , GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 , GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 ,
  GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 , GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA , GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB , GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC ,
  GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD , GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE , GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF , GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 ,
  GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 , GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA , GL_TEXTURE_BUFFER_OFFSET = 0x919D , GL_TEXTURE_BUFFER_SIZE = 0x919E ,
  GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F , GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB , GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC , GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD ,
  GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE , GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF , GL_VERTEX_ATTRIB_BINDING = 0x82D4 , GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 ,
  GL_VERTEX_BINDING_DIVISOR = 0x82D6 , GL_VERTEX_BINDING_OFFSET = 0x82D7 , GL_VERTEX_BINDING_STRIDE = 0x82D8 , GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 ,
  GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA , GL_VERTEX_BINDING_BUFFER = 0x8F4F , GL_DISPLAY_LIST = 0x82E7
}
 
enum  : GLenum {
  GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 , GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 , GL_TEXTURE_BUFFER_BINDING = 0x8C2A , GL_MAP_PERSISTENT_BIT = 0x0040 ,
  GL_MAP_COHERENT_BIT = 0x0080 , GL_DYNAMIC_STORAGE_BIT = 0x0100 , GL_CLIENT_STORAGE_BIT = 0x0200 , GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 ,
  GL_BUFFER_IMMUTABLE_STORAGE = 0x821F , GL_BUFFER_STORAGE_FLAGS = 0x8220 , GL_CLEAR_TEXTURE = 0x9365 , GL_LOCATION_COMPONENT = 0x934A ,
  GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B , GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C , GL_QUERY_BUFFER = 0x9192 , GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 ,
  GL_QUERY_BUFFER_BINDING = 0x9193 , GL_QUERY_RESULT_NO_WAIT = 0x9194 , GL_MIRROR_CLAMP_TO_EDGE = 0x8743
}
 
enum  : GLenum {
  GL_CONTEXT_LOST = 0x0507 , GL_NEGATIVE_ONE_TO_ONE = 0x935E , GL_ZERO_TO_ONE = 0x935F , GL_CLIP_ORIGIN = 0x935C ,
  GL_CLIP_DEPTH_MODE = 0x935D , GL_QUERY_WAIT_INVERTED = 0x8E17 , GL_QUERY_NO_WAIT_INVERTED = 0x8E18 , GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 ,
  GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A , GL_MAX_CULL_DISTANCES = 0x82F9 , GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA , GL_TEXTURE_TARGET = 0x1006 ,
  GL_QUERY_TARGET = 0x82EA , GL_GUILTY_CONTEXT_RESET = 0x8253 , GL_INNOCENT_CONTEXT_RESET = 0x8254 , GL_UNKNOWN_CONTEXT_RESET = 0x8255 ,
  GL_RESET_NOTIFICATION_STRATEGY = 0x8256 , GL_LOSE_CONTEXT_ON_RESET = 0x8252 , GL_NO_RESET_NOTIFICATION = 0x8261 , GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 ,
  GL_COLOR_TABLE = 0x80D0 , GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 , GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 , GL_PROXY_COLOR_TABLE = 0x80D3 ,
  GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 , GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 , GL_CONVOLUTION_1D = 0x8010 , GL_CONVOLUTION_2D = 0x8011 ,
  GL_SEPARABLE_2D = 0x8012 , GL_HISTOGRAM = 0x8024 , GL_PROXY_HISTOGRAM = 0x8025 , GL_MINMAX = 0x802E ,
  GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB , GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
}
 
enum  : GLenum {
  GL_SHADER_BINARY_FORMAT_SPIR_V = 0x9551 , GL_SPIR_V_BINARY = 0x9552 , GL_PARAMETER_BUFFER = 0x80EE , GL_PARAMETER_BUFFER_BINDING = 0x80EF ,
  GL_CONTEXT_FLAG_NO_ERROR_BIT = 0x00000008 , GL_VERTICES_SUBMITTED = 0x82EE , GL_PRIMITIVES_SUBMITTED = 0x82EF , GL_VERTEX_SHADER_INVOCATIONS = 0x82F0 ,
  GL_TESS_CONTROL_SHADER_PATCHES = 0x82F1 , GL_TESS_EVALUATION_SHADER_INVOCATIONS = 0x82F2 , GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = 0x82F3 , GL_FRAGMENT_SHADER_INVOCATIONS = 0x82F4 ,
  GL_COMPUTE_SHADER_INVOCATIONS = 0x82F5 , GL_CLIPPING_INPUT_PRIMITIVES = 0x82F6 , GL_CLIPPING_OUTPUT_PRIMITIVES = 0x82F7 , GL_POLYGON_OFFSET_CLAMP = 0x8E1B ,
  GL_SPIR_V_EXTENSIONS = 0x9553 , GL_NUM_SPIR_V_EXTENSIONS = 0x9554 , GL_TEXTURE_MAX_ANISOTROPY = 0x84FE , GL_MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF ,
  GL_TRANSFORM_FEEDBACK_OVERFLOW = 0x82EC , GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = 0x82ED
}
 
enum  : GLenum { GL_MULTISAMPLE_3DFX = 0x86B2 , GL_SAMPLE_BUFFERS_3DFX = 0x86B3 , GL_SAMPLES_3DFX = 0x86B4 , GL_MULTISAMPLE_BIT_3DFX = 0x20000000 }
 
enum  : GLenum { GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0 , GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 }
 
enum  : GLenum { GL_FACTOR_MIN_AMD = 0x901C , GL_FACTOR_MAX_AMD = 0x901D }
 
enum  : GLenum {
  GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143 , GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144 , GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145 , GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146 ,
  GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 , GL_DEBUG_SEVERITY_LOW_AMD = 0x9148 , GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 , GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A ,
  GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B , GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C , GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D , GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E ,
  GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F , GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150
}
 
enum  : GLenum { GL_DEPTH_CLAMP_NEAR_AMD = 0x901E , GL_DEPTH_CLAMP_FAR_AMD = 0x901F }
 
enum  : GLenum {
  GL_RENDERBUFFER_STORAGE_SAMPLES_AMD = 0x91B2 , GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 0x91B3 , GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 0x91B4 , GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = 0x91B5 ,
  GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B6 , GL_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B7
}
 
enum  : GLenum { GL_SUBSAMPLE_DISTANCE_AMD = 0x883F , GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD = 0x91AE , GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD = 0x91AF , GL_ALL_PIXELS_AMD = 0xFFFFFFFF }
 
enum  : GLenum {
  GL_FLOAT16_NV = 0x8FF8 , GL_FLOAT16_VEC2_NV = 0x8FF9 , GL_FLOAT16_VEC3_NV = 0x8FFA , GL_FLOAT16_VEC4_NV = 0x8FFB ,
  GL_FLOAT16_MAT2_AMD = 0x91C5 , GL_FLOAT16_MAT3_AMD = 0x91C6 , GL_FLOAT16_MAT4_AMD = 0x91C7 , GL_FLOAT16_MAT2x3_AMD = 0x91C8 ,
  GL_FLOAT16_MAT2x4_AMD = 0x91C9 , GL_FLOAT16_MAT3x2_AMD = 0x91CA , GL_FLOAT16_MAT3x4_AMD = 0x91CB , GL_FLOAT16_MAT4x2_AMD = 0x91CC ,
  GL_FLOAT16_MAT4x3_AMD = 0x91CD
}
 
enum  : GLenum {
  GL_INT64_NV = 0x140E , GL_UNSIGNED_INT64_NV = 0x140F , GL_INT8_NV = 0x8FE0 , GL_INT8_VEC2_NV = 0x8FE1 ,
  GL_INT8_VEC3_NV = 0x8FE2 , GL_INT8_VEC4_NV = 0x8FE3 , GL_INT16_NV = 0x8FE4 , GL_INT16_VEC2_NV = 0x8FE5 ,
  GL_INT16_VEC3_NV = 0x8FE6 , GL_INT16_VEC4_NV = 0x8FE7 , GL_INT64_VEC2_NV = 0x8FE9 , GL_INT64_VEC3_NV = 0x8FEA ,
  GL_INT64_VEC4_NV = 0x8FEB , GL_UNSIGNED_INT8_NV = 0x8FEC , GL_UNSIGNED_INT8_VEC2_NV = 0x8FED , GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE ,
  GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF , GL_UNSIGNED_INT16_NV = 0x8FF0 , GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 , GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 ,
  GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 , GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 , GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 , GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7
}
 
enum  : GLenum { GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4 , GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5 }
 
enum  : GLenum {
  GL_DATA_BUFFER_AMD = 0x9151 , GL_PERFORMANCE_MONITOR_AMD = 0x9152 , GL_QUERY_OBJECT_AMD = 0x9153 , GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154 ,
  GL_SAMPLER_OBJECT_AMD = 0x9155
}
 
enum  : GLenum {
  GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F , GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 , GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 , GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 ,
  GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 , GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
}
 
enum  : GLenum {
  GL_COUNTER_TYPE_AMD = 0x8BC0 , GL_COUNTER_RANGE_AMD = 0x8BC1 , GL_UNSIGNED_INT64_AMD = 0x8BC2 , GL_PERCENTAGE_AMD = 0x8BC3 ,
  GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 , GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 , GL_PERFMON_RESULT_AMD = 0x8BC6
}
 
enum  : GLenum { GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160 }
 
enum  : GLenum { GL_QUERY_BUFFER_AMD = 0x9192 , GL_QUERY_BUFFER_BINDING_AMD = 0x9193 , GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194 }
 
enum  : GLenum {
  GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195 , GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196 , GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197 , GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198 ,
  GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199 , GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A , GL_MIN_SPARSE_LEVEL_AMD = 0x919B , GL_MIN_LOD_WARNING_AMD = 0x919C ,
  GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001
}
 
enum  : GLenum { GL_SET_AMD = 0x874A , GL_REPLACE_VALUE_AMD = 0x874B , GL_STENCIL_OP_VALUE_AMD = 0x874C , GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D }
 
enum  : GLenum { GL_STREAM_RASTERIZATION_AMD = 0x91A0 }
 
enum  : GLenum {
  GL_SAMPLER_BUFFER_AMD = 0x9001 , GL_INT_SAMPLER_BUFFER_AMD = 0x9002 , GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 , GL_TESSELLATION_MODE_AMD = 0x9004 ,
  GL_TESSELLATION_FACTOR_AMD = 0x9005 , GL_DISCRETE_AMD = 0x9006 , GL_CONTINUOUS_AMD = 0x9007
}
 
enum  : GLenum { GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14 }
 
enum  : GLenum { GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 }
 
enum  : GLenum { GL_ELEMENT_ARRAY_APPLE = 0x8A0C , GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D , GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E }
 
enum  : GLenum { GL_DRAW_PIXELS_APPLE = 0x8A0A , GL_FENCE_APPLE = 0x8A0B }
 
enum  : GLenum {
  GL_HALF_APPLE = 0x140B , GL_RGBA_FLOAT32_APPLE = 0x8814 , GL_RGB_FLOAT32_APPLE = 0x8815 , GL_ALPHA_FLOAT32_APPLE = 0x8816 ,
  GL_INTENSITY_FLOAT32_APPLE = 0x8817 , GL_LUMINANCE_FLOAT32_APPLE = 0x8818 , GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 , GL_RGBA_FLOAT16_APPLE = 0x881A ,
  GL_RGB_FLOAT16_APPLE = 0x881B , GL_ALPHA_FLOAT16_APPLE = 0x881C , GL_INTENSITY_FLOAT16_APPLE = 0x881D , GL_LUMINANCE_FLOAT16_APPLE = 0x881E ,
  GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F , GL_COLOR_FLOAT_APPLE = 0x8A0F
}
 
enum  : GLenum { GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 , GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 }
 
enum  : GLenum {
  GL_BUFFER_OBJECT_APPLE = 0x85B3 , GL_RELEASED_APPLE = 0x8A19 , GL_VOLATILE_APPLE = 0x8A1A , GL_RETAINED_APPLE = 0x8A1B ,
  GL_UNDEFINED_APPLE = 0x8A1C , GL_PURGEABLE_APPLE = 0x8A1D
}
 
enum  : GLenum { GL_RGB_422_APPLE = 0x8A1F , GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA , GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB , GL_RGB_RAW_422_APPLE = 0x8A51 }
 
enum  : GLenum { GL_PACK_ROW_BYTES_APPLE = 0x8A15 , GL_UNPACK_ROW_BYTES_APPLE = 0x8A16 }
 
enum  : GLenum { GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 }
 
enum  : GLenum {
  GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 , GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8 , GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC , GL_STORAGE_PRIVATE_APPLE = 0x85BD ,
  GL_STORAGE_CACHED_APPLE = 0x85BE , GL_STORAGE_SHARED_APPLE = 0x85BF
}
 
enum  : GLenum { GL_TRANSFORM_HINT_APPLE = 0x85B1 }
 
enum  : GLenum { GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5 }
 
enum  : GLenum {
  GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D , GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E , GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F , GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 ,
  GL_STORAGE_CLIENT_APPLE = 0x85B4
}
 
enum  : GLenum {
  GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 , GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 , GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 , GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 ,
  GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 , GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 , GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 , GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 ,
  GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 , GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09
}
 
enum  : GLenum { GL_YCBCR_422_APPLE = 0x85B9 }
 
enum  : GLenum { GL_PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE , GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381 , GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382 }
 
enum  : GLenum { GL_UNSIGNED_INT64_ARB = 0x140F }
 
enum  : GLenum { GL_SYNC_CL_EVENT_ARB = 0x8240 , GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 }
 
enum  : GLenum {
  GL_RGBA_FLOAT_MODE_ARB = 0x8820 , GL_CLAMP_VERTEX_COLOR_ARB = 0x891A , GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B , GL_CLAMP_READ_COLOR_ARB = 0x891C ,
  GL_FIXED_ONLY_ARB = 0x891D
}
 
enum  : GLenum { GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 , GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB , GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 , GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF }
 
enum  : GLenum {
  GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 , GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 , GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 , GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 ,
  GL_DEBUG_SOURCE_API_ARB = 0x8246 , GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 , GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 , GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 ,
  GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A , GL_DEBUG_SOURCE_OTHER_ARB = 0x824B , GL_DEBUG_TYPE_ERROR_ARB = 0x824C , GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D ,
  GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E , GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F , GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 , GL_DEBUG_TYPE_OTHER_ARB = 0x8251 ,
  GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 , GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 , GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 , GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 ,
  GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 , GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
}
 
enum  : GLenum {
  GL_DEPTH_COMPONENT16_ARB = 0x81A5 , GL_DEPTH_COMPONENT24_ARB = 0x81A6 , GL_DEPTH_COMPONENT32_ARB = 0x81A7 , GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A ,
  GL_DEPTH_TEXTURE_MODE_ARB = 0x884B
}
 
enum  : GLenum {
  GL_MAX_DRAW_BUFFERS_ARB = 0x8824 , GL_DRAW_BUFFER0_ARB = 0x8825 , GL_DRAW_BUFFER1_ARB = 0x8826 , GL_DRAW_BUFFER2_ARB = 0x8827 ,
  GL_DRAW_BUFFER3_ARB = 0x8828 , GL_DRAW_BUFFER4_ARB = 0x8829 , GL_DRAW_BUFFER5_ARB = 0x882A , GL_DRAW_BUFFER6_ARB = 0x882B ,
  GL_DRAW_BUFFER7_ARB = 0x882C , GL_DRAW_BUFFER8_ARB = 0x882D , GL_DRAW_BUFFER9_ARB = 0x882E , GL_DRAW_BUFFER10_ARB = 0x882F ,
  GL_DRAW_BUFFER11_ARB = 0x8830 , GL_DRAW_BUFFER12_ARB = 0x8831 , GL_DRAW_BUFFER13_ARB = 0x8832 , GL_DRAW_BUFFER14_ARB = 0x8833 ,
  GL_DRAW_BUFFER15_ARB = 0x8834
}
 
enum  : GLenum {
  GL_FRAGMENT_PROGRAM_ARB = 0x8804 , GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 , GL_PROGRAM_LENGTH_ARB = 0x8627 , GL_PROGRAM_FORMAT_ARB = 0x8876 ,
  GL_PROGRAM_BINDING_ARB = 0x8677 , GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0 , GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 , GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 ,
  GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 , GL_PROGRAM_TEMPORARIES_ARB = 0x88A4 , GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 , GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 ,
  GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 , GL_PROGRAM_PARAMETERS_ARB = 0x88A8 , GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 , GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA ,
  GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB , GL_PROGRAM_ATTRIBS_ARB = 0x88AC , GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD , GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE ,
  GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF , GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 , GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 , GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 ,
  GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 , GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 , GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 , GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 ,
  GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 , GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A , GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B , GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C ,
  GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D , GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E , GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F , GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 ,
  GL_PROGRAM_STRING_ARB = 0x8628 , GL_PROGRAM_ERROR_POSITION_ARB = 0x864B , GL_CURRENT_MATRIX_ARB = 0x8641 , GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 ,
  GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 , GL_MAX_PROGRAM_MATRICES_ARB = 0x862F , GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E , GL_MAX_TEXTURE_COORDS_ARB = 0x8871 ,
  GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 , GL_PROGRAM_ERROR_STRING_ARB = 0x8874 , GL_MATRIX0_ARB = 0x88C0 , GL_MATRIX1_ARB = 0x88C1 ,
  GL_MATRIX2_ARB = 0x88C2 , GL_MATRIX3_ARB = 0x88C3 , GL_MATRIX4_ARB = 0x88C4 , GL_MATRIX5_ARB = 0x88C5 ,
  GL_MATRIX6_ARB = 0x88C6 , GL_MATRIX7_ARB = 0x88C7 , GL_MATRIX8_ARB = 0x88C8 , GL_MATRIX9_ARB = 0x88C9 ,
  GL_MATRIX10_ARB = 0x88CA , GL_MATRIX11_ARB = 0x88CB , GL_MATRIX12_ARB = 0x88CC , GL_MATRIX13_ARB = 0x88CD ,
  GL_MATRIX14_ARB = 0x88CE , GL_MATRIX15_ARB = 0x88CF , GL_MATRIX16_ARB = 0x88D0 , GL_MATRIX17_ARB = 0x88D1 ,
  GL_MATRIX18_ARB = 0x88D2 , GL_MATRIX19_ARB = 0x88D3 , GL_MATRIX20_ARB = 0x88D4 , GL_MATRIX21_ARB = 0x88D5 ,
  GL_MATRIX22_ARB = 0x88D6 , GL_MATRIX23_ARB = 0x88D7 , GL_MATRIX24_ARB = 0x88D8 , GL_MATRIX25_ARB = 0x88D9 ,
  GL_MATRIX26_ARB = 0x88DA , GL_MATRIX27_ARB = 0x88DB , GL_MATRIX28_ARB = 0x88DC , GL_MATRIX29_ARB = 0x88DD ,
  GL_MATRIX30_ARB = 0x88DE , GL_MATRIX31_ARB = 0x88DF
}
 
enum  : GLenum { GL_FRAGMENT_SHADER_ARB = 0x8B30 , GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 , GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B }
 
enum  : GLenum {
  GL_LINES_ADJACENCY_ARB = 0x000A , GL_LINE_STRIP_ADJACENCY_ARB = 0x000B , GL_TRIANGLES_ADJACENCY_ARB = 0x000C , GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D ,
  GL_PROGRAM_POINT_SIZE_ARB = 0x8642 , GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 , GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 , GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 ,
  GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 , GL_GEOMETRY_SHADER_ARB = 0x8DD9 , GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA , GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB ,
  GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC , GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD , GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE , GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF ,
  GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 , GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
}
 
enum  : GLenum { GL_SHADER_BINARY_FORMAT_SPIR_V_ARB = 0x9551 , GL_SPIR_V_BINARY_ARB = 0x9552 }
 
enum  : GLenum {
  GL_INT64_ARB = 0x140E , GL_INT64_VEC2_ARB = 0x8FE9 , GL_INT64_VEC3_ARB = 0x8FEA , GL_INT64_VEC4_ARB = 0x8FEB ,
  GL_UNSIGNED_INT64_VEC2_ARB = 0x8FF5 , GL_UNSIGNED_INT64_VEC3_ARB = 0x8FF6 , GL_UNSIGNED_INT64_VEC4_ARB = 0x8FF7
}
 
enum  : GLenum { GL_HALF_FLOAT_ARB = 0x140B }
 
enum  : GLenum {
  GL_CONVOLUTION_BORDER_MODE = 0x8013 , GL_CONVOLUTION_FILTER_SCALE = 0x8014 , GL_CONVOLUTION_FILTER_BIAS = 0x8015 , GL_REDUCE = 0x8016 ,
  GL_CONVOLUTION_FORMAT = 0x8017 , GL_CONVOLUTION_WIDTH = 0x8018 , GL_CONVOLUTION_HEIGHT = 0x8019 , GL_MAX_CONVOLUTION_WIDTH = 0x801A ,
  GL_MAX_CONVOLUTION_HEIGHT = 0x801B , GL_POST_CONVOLUTION_RED_SCALE = 0x801C , GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D , GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E ,
  GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F , GL_POST_CONVOLUTION_RED_BIAS = 0x8020 , GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 , GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 ,
  GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 , GL_HISTOGRAM_WIDTH = 0x8026 , GL_HISTOGRAM_FORMAT = 0x8027 , GL_HISTOGRAM_RED_SIZE = 0x8028 ,
  GL_HISTOGRAM_GREEN_SIZE = 0x8029 , GL_HISTOGRAM_BLUE_SIZE = 0x802A , GL_HISTOGRAM_ALPHA_SIZE = 0x802B , GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C ,
  GL_HISTOGRAM_SINK = 0x802D , GL_MINMAX_FORMAT = 0x802F , GL_MINMAX_SINK = 0x8030 , GL_TABLE_TOO_LARGE = 0x8031 ,
  GL_COLOR_MATRIX = 0x80B1 , GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 , GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 , GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 ,
  GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 , GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 , GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 , GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 ,
  GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 , GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA , GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB , GL_COLOR_TABLE_SCALE = 0x80D6 ,
  GL_COLOR_TABLE_BIAS = 0x80D7 , GL_COLOR_TABLE_FORMAT = 0x80D8 , GL_COLOR_TABLE_WIDTH = 0x80D9 , GL_COLOR_TABLE_RED_SIZE = 0x80DA ,
  GL_COLOR_TABLE_GREEN_SIZE = 0x80DB , GL_COLOR_TABLE_BLUE_SIZE = 0x80DC , GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD , GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE ,
  GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF , GL_CONSTANT_BORDER = 0x8151 , GL_REPLICATE_BORDER = 0x8153 , GL_CONVOLUTION_BORDER_COLOR = 0x8154
}
 
enum  : GLenum { GL_PARAMETER_BUFFER_ARB = 0x80EE , GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF }
 
enum  : GLenum { GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE }
 
enum  : GLenum {
  GL_SRGB_DECODE_ARB = 0x8299 , GL_VIEW_CLASS_EAC_R11 = 0x9383 , GL_VIEW_CLASS_EAC_RG11 = 0x9384 , GL_VIEW_CLASS_ETC2_RGB = 0x9385 ,
  GL_VIEW_CLASS_ETC2_RGBA = 0x9386 , GL_VIEW_CLASS_ETC2_EAC_RGBA = 0x9387 , GL_VIEW_CLASS_ASTC_4x4_RGBA = 0x9388 , GL_VIEW_CLASS_ASTC_5x4_RGBA = 0x9389 ,
  GL_VIEW_CLASS_ASTC_5x5_RGBA = 0x938A , GL_VIEW_CLASS_ASTC_6x5_RGBA = 0x938B , GL_VIEW_CLASS_ASTC_6x6_RGBA = 0x938C , GL_VIEW_CLASS_ASTC_8x5_RGBA = 0x938D ,
  GL_VIEW_CLASS_ASTC_8x6_RGBA = 0x938E , GL_VIEW_CLASS_ASTC_8x8_RGBA = 0x938F , GL_VIEW_CLASS_ASTC_10x5_RGBA = 0x9390 , GL_VIEW_CLASS_ASTC_10x6_RGBA = 0x9391 ,
  GL_VIEW_CLASS_ASTC_10x8_RGBA = 0x9392 , GL_VIEW_CLASS_ASTC_10x10_RGBA = 0x9393 , GL_VIEW_CLASS_ASTC_12x10_RGBA = 0x9394 , GL_VIEW_CLASS_ASTC_12x12_RGBA = 0x9395
}
 
enum  : GLenum {
  GL_MATRIX_PALETTE_ARB = 0x8840 , GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 , GL_MAX_PALETTE_MATRICES_ARB = 0x8842 , GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843 ,
  GL_MATRIX_INDEX_ARRAY_ARB = 0x8844 , GL_CURRENT_MATRIX_INDEX_ARB = 0x8845 , GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 , GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 ,
  GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 , GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
}
 
enum  : GLenum {
  GL_MULTISAMPLE_ARB = 0x809D , GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E , GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F , GL_SAMPLE_COVERAGE_ARB = 0x80A0 ,
  GL_SAMPLE_BUFFERS_ARB = 0x80A8 , GL_SAMPLES_ARB = 0x80A9 , GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA , GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB ,
  GL_MULTISAMPLE_BIT_ARB = 0x20000000
}
 
enum  : GLenum {
  GL_TEXTURE0_ARB = 0x84C0 , GL_TEXTURE1_ARB = 0x84C1 , GL_TEXTURE2_ARB = 0x84C2 , GL_TEXTURE3_ARB = 0x84C3 ,
  GL_TEXTURE4_ARB = 0x84C4 , GL_TEXTURE5_ARB = 0x84C5 , GL_TEXTURE6_ARB = 0x84C6 , GL_TEXTURE7_ARB = 0x84C7 ,
  GL_TEXTURE8_ARB = 0x84C8 , GL_TEXTURE9_ARB = 0x84C9 , GL_TEXTURE10_ARB = 0x84CA , GL_TEXTURE11_ARB = 0x84CB ,
  GL_TEXTURE12_ARB = 0x84CC , GL_TEXTURE13_ARB = 0x84CD , GL_TEXTURE14_ARB = 0x84CE , GL_TEXTURE15_ARB = 0x84CF ,
  GL_TEXTURE16_ARB = 0x84D0 , GL_TEXTURE17_ARB = 0x84D1 , GL_TEXTURE18_ARB = 0x84D2 , GL_TEXTURE19_ARB = 0x84D3 ,
  GL_TEXTURE20_ARB = 0x84D4 , GL_TEXTURE21_ARB = 0x84D5 , GL_TEXTURE22_ARB = 0x84D6 , GL_TEXTURE23_ARB = 0x84D7 ,
  GL_TEXTURE24_ARB = 0x84D8 , GL_TEXTURE25_ARB = 0x84D9 , GL_TEXTURE26_ARB = 0x84DA , GL_TEXTURE27_ARB = 0x84DB ,
  GL_TEXTURE28_ARB = 0x84DC , GL_TEXTURE29_ARB = 0x84DD , GL_TEXTURE30_ARB = 0x84DE , GL_TEXTURE31_ARB = 0x84DF ,
  GL_ACTIVE_TEXTURE_ARB = 0x84E0 , GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 , GL_MAX_TEXTURE_UNITS_ARB = 0x84E2
}
 
enum  : GLenum {
  GL_QUERY_COUNTER_BITS_ARB = 0x8864 , GL_CURRENT_QUERY_ARB = 0x8865 , GL_QUERY_RESULT_ARB = 0x8866 , GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867 ,
  GL_SAMPLES_PASSED_ARB = 0x8914
}
 
enum  : GLenum { GL_MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0 , GL_COMPLETION_STATUS_ARB = 0x91B1 }
 
enum  : GLenum {
  GL_VERTICES_SUBMITTED_ARB = 0x82EE , GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF , GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 , GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 ,
  GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 , GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 , GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 , GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 ,
  GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 , GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7
}
 
enum  : GLenum { GL_PIXEL_PACK_BUFFER_ARB = 0x88EB , GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC , GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED , GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF }
 
enum  : GLenum { GL_POINT_SIZE_MIN_ARB = 0x8126 , GL_POINT_SIZE_MAX_ARB = 0x8127 , GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 , GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 }
 
enum  : GLenum { GL_POINT_SPRITE_ARB = 0x8861 , GL_COORD_REPLACE_ARB = 0x8862 }
 
enum  : GLenum {
  GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 , GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 , GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 , GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 ,
  GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 , GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 , GL_NO_RESET_NOTIFICATION_ARB = 0x8261
}
 
enum  : GLenum {
  GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D , GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E , GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F , GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340 ,
  GL_SAMPLE_LOCATION_ARB = 0x8E50 , GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341 , GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342 , GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343
}
 
enum  : GLenum { GL_SAMPLE_SHADING_ARB = 0x8C36 , GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 }
 
enum  : GLenum {
  GL_PROGRAM_OBJECT_ARB = 0x8B40 , GL_SHADER_OBJECT_ARB = 0x8B48 , GL_OBJECT_TYPE_ARB = 0x8B4E , GL_OBJECT_SUBTYPE_ARB = 0x8B4F ,
  GL_FLOAT_VEC2_ARB = 0x8B50 , GL_FLOAT_VEC3_ARB = 0x8B51 , GL_FLOAT_VEC4_ARB = 0x8B52 , GL_INT_VEC2_ARB = 0x8B53 ,
  GL_INT_VEC3_ARB = 0x8B54 , GL_INT_VEC4_ARB = 0x8B55 , GL_BOOL_ARB = 0x8B56 , GL_BOOL_VEC2_ARB = 0x8B57 ,
  GL_BOOL_VEC3_ARB = 0x8B58 , GL_BOOL_VEC4_ARB = 0x8B59 , GL_FLOAT_MAT2_ARB = 0x8B5A , GL_FLOAT_MAT3_ARB = 0x8B5B ,
  GL_FLOAT_MAT4_ARB = 0x8B5C , GL_SAMPLER_1D_ARB = 0x8B5D , GL_SAMPLER_2D_ARB = 0x8B5E , GL_SAMPLER_3D_ARB = 0x8B5F ,
  GL_SAMPLER_CUBE_ARB = 0x8B60 , GL_SAMPLER_1D_SHADOW_ARB = 0x8B61 , GL_SAMPLER_2D_SHADOW_ARB = 0x8B62 , GL_SAMPLER_2D_RECT_ARB = 0x8B63 ,
  GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 , GL_OBJECT_DELETE_STATUS_ARB = 0x8B80 , GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81 , GL_OBJECT_LINK_STATUS_ARB = 0x8B82 ,
  GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83 , GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 , GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 , GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 ,
  GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 , GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88
}
 
enum  : GLenum { GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C }
 
enum  : GLenum { GL_SHADER_INCLUDE_ARB = 0x8DAE , GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 , GL_NAMED_STRING_TYPE_ARB = 0x8DEA }
 
enum  : GLenum { GL_TEXTURE_COMPARE_MODE_ARB = 0x884C , GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D , GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E }
 
enum  : GLenum { GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF }
 
enum  : GLenum { GL_SPARSE_STORAGE_BIT_ARB = 0x0400 , GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 }
 
enum  : GLenum {
  GL_TEXTURE_SPARSE_ARB = 0x91A6 , GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 , GL_NUM_SPARSE_LEVELS_ARB = 0x91AA , GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 ,
  GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 , GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 , GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 , GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 ,
  GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 , GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A , GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
}
 
enum  : GLenum { GL_CLAMP_TO_BORDER_ARB = 0x812D }
 
enum  : GLenum {
  GL_TEXTURE_BUFFER_ARB = 0x8C2A , GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B , GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C , GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D ,
  GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
}
 
enum  : GLenum {
  GL_COMPRESSED_ALPHA_ARB = 0x84E9 , GL_COMPRESSED_LUMINANCE_ARB = 0x84EA , GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB , GL_COMPRESSED_INTENSITY_ARB = 0x84EC ,
  GL_COMPRESSED_RGB_ARB = 0x84ED , GL_COMPRESSED_RGBA_ARB = 0x84EE , GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF , GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 ,
  GL_TEXTURE_COMPRESSED_ARB = 0x86A1 , GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 , GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3
}
 
enum  : GLenum { GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C , GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D , GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E , GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F }
 
enum  : GLenum {
  GL_NORMAL_MAP_ARB = 0x8511 , GL_REFLECTION_MAP_ARB = 0x8512 , GL_TEXTURE_CUBE_MAP_ARB = 0x8513 , GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 ,
  GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 , GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 , GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 , GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 ,
  GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 , GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A , GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B , GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C
}
 
enum  : GLenum {
  GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 , GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A , GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B , GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C ,
  GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D , GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E , GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
}
 
enum  : GLenum {
  GL_COMBINE_ARB = 0x8570 , GL_COMBINE_RGB_ARB = 0x8571 , GL_COMBINE_ALPHA_ARB = 0x8572 , GL_SOURCE0_RGB_ARB = 0x8580 ,
  GL_SOURCE1_RGB_ARB = 0x8581 , GL_SOURCE2_RGB_ARB = 0x8582 , GL_SOURCE0_ALPHA_ARB = 0x8588 , GL_SOURCE1_ALPHA_ARB = 0x8589 ,
  GL_SOURCE2_ALPHA_ARB = 0x858A , GL_OPERAND0_RGB_ARB = 0x8590 , GL_OPERAND1_RGB_ARB = 0x8591 , GL_OPERAND2_RGB_ARB = 0x8592 ,
  GL_OPERAND0_ALPHA_ARB = 0x8598 , GL_OPERAND1_ALPHA_ARB = 0x8599 , GL_OPERAND2_ALPHA_ARB = 0x859A , GL_RGB_SCALE_ARB = 0x8573 ,
  GL_ADD_SIGNED_ARB = 0x8574 , GL_INTERPOLATE_ARB = 0x8575 , GL_SUBTRACT_ARB = 0x84E7 , GL_CONSTANT_ARB = 0x8576 ,
  GL_PRIMARY_COLOR_ARB = 0x8577 , GL_PREVIOUS_ARB = 0x8578
}
 
enum  : GLenum { GL_DOT3_RGB_ARB = 0x86AE , GL_DOT3_RGBA_ARB = 0x86AF }
 
enum  : GLenum { GL_TEXTURE_REDUCTION_MODE_ARB = 0x9366 , GL_WEIGHTED_AVERAGE_ARB = 0x9367 }
 
enum  : GLenum {
  GL_TEXTURE_RED_TYPE_ARB = 0x8C10 , GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11 , GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12 , GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13 ,
  GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 , GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 , GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16 , GL_UNSIGNED_NORMALIZED_ARB = 0x8C17 ,
  GL_RGBA32F_ARB = 0x8814 , GL_RGB32F_ARB = 0x8815 , GL_ALPHA32F_ARB = 0x8816 , GL_INTENSITY32F_ARB = 0x8817 ,
  GL_LUMINANCE32F_ARB = 0x8818 , GL_LUMINANCE_ALPHA32F_ARB = 0x8819 , GL_RGBA16F_ARB = 0x881A , GL_RGB16F_ARB = 0x881B ,
  GL_ALPHA16F_ARB = 0x881C , GL_INTENSITY16F_ARB = 0x881D , GL_LUMINANCE16F_ARB = 0x881E , GL_LUMINANCE_ALPHA16F_ARB = 0x881F
}
 
enum  : GLenum { GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E , GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F , GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F }
 
enum  : GLenum { GL_MIRRORED_REPEAT_ARB = 0x8370 }
 
enum  : GLenum { GL_TEXTURE_RECTANGLE_ARB = 0x84F5 , GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 , GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 , GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 }
 
enum  : GLenum { GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC , GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED }
 
enum  : GLenum { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 , GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 , GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 , GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 }
 
enum  : GLenum {
  GL_MAX_VERTEX_UNITS_ARB = 0x86A4 , GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5 , GL_WEIGHT_SUM_UNITY_ARB = 0x86A6 , GL_VERTEX_BLEND_ARB = 0x86A7 ,
  GL_CURRENT_WEIGHT_ARB = 0x86A8 , GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9 , GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA , GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB ,
  GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC , GL_WEIGHT_ARRAY_ARB = 0x86AD , GL_MODELVIEW0_ARB = 0x1700 , GL_MODELVIEW1_ARB = 0x850A ,
  GL_MODELVIEW2_ARB = 0x8722 , GL_MODELVIEW3_ARB = 0x8723 , GL_MODELVIEW4_ARB = 0x8724 , GL_MODELVIEW5_ARB = 0x8725 ,
  GL_MODELVIEW6_ARB = 0x8726 , GL_MODELVIEW7_ARB = 0x8727 , GL_MODELVIEW8_ARB = 0x8728 , GL_MODELVIEW9_ARB = 0x8729 ,
  GL_MODELVIEW10_ARB = 0x872A , GL_MODELVIEW11_ARB = 0x872B , GL_MODELVIEW12_ARB = 0x872C , GL_MODELVIEW13_ARB = 0x872D ,
  GL_MODELVIEW14_ARB = 0x872E , GL_MODELVIEW15_ARB = 0x872F , GL_MODELVIEW16_ARB = 0x8730 , GL_MODELVIEW17_ARB = 0x8731 ,
  GL_MODELVIEW18_ARB = 0x8732 , GL_MODELVIEW19_ARB = 0x8733 , GL_MODELVIEW20_ARB = 0x8734 , GL_MODELVIEW21_ARB = 0x8735 ,
  GL_MODELVIEW22_ARB = 0x8736 , GL_MODELVIEW23_ARB = 0x8737 , GL_MODELVIEW24_ARB = 0x8738 , GL_MODELVIEW25_ARB = 0x8739 ,
  GL_MODELVIEW26_ARB = 0x873A , GL_MODELVIEW27_ARB = 0x873B , GL_MODELVIEW28_ARB = 0x873C , GL_MODELVIEW29_ARB = 0x873D ,
  GL_MODELVIEW30_ARB = 0x873E , GL_MODELVIEW31_ARB = 0x873F
}
 
enum  : GLenum {
  GL_BUFFER_SIZE_ARB = 0x8764 , GL_BUFFER_USAGE_ARB = 0x8765 , GL_ARRAY_BUFFER_ARB = 0x8892 , GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893 ,
  GL_ARRAY_BUFFER_BINDING_ARB = 0x8894 , GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 , GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 , GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 ,
  GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 , GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 , GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A , GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B ,
  GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C , GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D , GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E , GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F ,
  GL_READ_ONLY_ARB = 0x88B8 , GL_WRITE_ONLY_ARB = 0x88B9 , GL_READ_WRITE_ARB = 0x88BA , GL_BUFFER_ACCESS_ARB = 0x88BB ,
  GL_BUFFER_MAPPED_ARB = 0x88BC , GL_BUFFER_MAP_POINTER_ARB = 0x88BD , GL_STREAM_DRAW_ARB = 0x88E0 , GL_STREAM_READ_ARB = 0x88E1 ,
  GL_STREAM_COPY_ARB = 0x88E2 , GL_STATIC_DRAW_ARB = 0x88E4 , GL_STATIC_READ_ARB = 0x88E5 , GL_STATIC_COPY_ARB = 0x88E6 ,
  GL_DYNAMIC_DRAW_ARB = 0x88E8 , GL_DYNAMIC_READ_ARB = 0x88E9 , GL_DYNAMIC_COPY_ARB = 0x88EA
}
 
enum  : GLenum {
  GL_COLOR_SUM_ARB = 0x8458 , GL_VERTEX_PROGRAM_ARB = 0x8620 , GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 , GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 ,
  GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 , GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 , GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 , GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 ,
  GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 , GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 , GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869 , GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A ,
  GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 , GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 , GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 , GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3
}
 
enum  : GLenum {
  GL_VERTEX_SHADER_ARB = 0x8B31 , GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A , GL_MAX_VARYING_FLOATS_ARB = 0x8B4B , GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C ,
  GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D , GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 , GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A
}
 
enum  : GLenum {
  GL_MAX_DRAW_BUFFERS_ATI = 0x8824 , GL_DRAW_BUFFER0_ATI = 0x8825 , GL_DRAW_BUFFER1_ATI = 0x8826 , GL_DRAW_BUFFER2_ATI = 0x8827 ,
  GL_DRAW_BUFFER3_ATI = 0x8828 , GL_DRAW_BUFFER4_ATI = 0x8829 , GL_DRAW_BUFFER5_ATI = 0x882A , GL_DRAW_BUFFER6_ATI = 0x882B ,
  GL_DRAW_BUFFER7_ATI = 0x882C , GL_DRAW_BUFFER8_ATI = 0x882D , GL_DRAW_BUFFER9_ATI = 0x882E , GL_DRAW_BUFFER10_ATI = 0x882F ,
  GL_DRAW_BUFFER11_ATI = 0x8830 , GL_DRAW_BUFFER12_ATI = 0x8831 , GL_DRAW_BUFFER13_ATI = 0x8832 , GL_DRAW_BUFFER14_ATI = 0x8833 ,
  GL_DRAW_BUFFER15_ATI = 0x8834
}
 
enum  : GLenum { GL_ELEMENT_ARRAY_ATI = 0x8768 , GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769 , GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A }
 
enum  : GLenum {
  GL_BUMP_ROT_MATRIX_ATI = 0x8775 , GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 , GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777 , GL_BUMP_TEX_UNITS_ATI = 0x8778 ,
  GL_DUDV_ATI = 0x8779 , GL_DU8DV8_ATI = 0x877A , GL_BUMP_ENVMAP_ATI = 0x877B , GL_BUMP_TARGET_ATI = 0x877C
}
 
enum  : GLenum {
  GL_FRAGMENT_SHADER_ATI = 0x8920 , GL_REG_0_ATI = 0x8921 , GL_REG_1_ATI = 0x8922 , GL_REG_2_ATI = 0x8923 ,
  GL_REG_3_ATI = 0x8924 , GL_REG_4_ATI = 0x8925 , GL_REG_5_ATI = 0x8926 , GL_REG_6_ATI = 0x8927 ,
  GL_REG_7_ATI = 0x8928 , GL_REG_8_ATI = 0x8929 , GL_REG_9_ATI = 0x892A , GL_REG_10_ATI = 0x892B ,
  GL_REG_11_ATI = 0x892C , GL_REG_12_ATI = 0x892D , GL_REG_13_ATI = 0x892E , GL_REG_14_ATI = 0x892F ,
  GL_REG_15_ATI = 0x8930 , GL_REG_16_ATI = 0x8931 , GL_REG_17_ATI = 0x8932 , GL_REG_18_ATI = 0x8933 ,
  GL_REG_19_ATI = 0x8934 , GL_REG_20_ATI = 0x8935 , GL_REG_21_ATI = 0x8936 , GL_REG_22_ATI = 0x8937 ,
  GL_REG_23_ATI = 0x8938 , GL_REG_24_ATI = 0x8939 , GL_REG_25_ATI = 0x893A , GL_REG_26_ATI = 0x893B ,
  GL_REG_27_ATI = 0x893C , GL_REG_28_ATI = 0x893D , GL_REG_29_ATI = 0x893E , GL_REG_30_ATI = 0x893F ,
  GL_REG_31_ATI = 0x8940 , GL_CON_0_ATI = 0x8941 , GL_CON_1_ATI = 0x8942 , GL_CON_2_ATI = 0x8943 ,
  GL_CON_3_ATI = 0x8944 , GL_CON_4_ATI = 0x8945 , GL_CON_5_ATI = 0x8946 , GL_CON_6_ATI = 0x8947 ,
  GL_CON_7_ATI = 0x8948 , GL_CON_8_ATI = 0x8949 , GL_CON_9_ATI = 0x894A , GL_CON_10_ATI = 0x894B ,
  GL_CON_11_ATI = 0x894C , GL_CON_12_ATI = 0x894D , GL_CON_13_ATI = 0x894E , GL_CON_14_ATI = 0x894F ,
  GL_CON_15_ATI = 0x8950 , GL_CON_16_ATI = 0x8951 , GL_CON_17_ATI = 0x8952 , GL_CON_18_ATI = 0x8953 ,
  GL_CON_19_ATI = 0x8954 , GL_CON_20_ATI = 0x8955 , GL_CON_21_ATI = 0x8956 , GL_CON_22_ATI = 0x8957 ,
  GL_CON_23_ATI = 0x8958 , GL_CON_24_ATI = 0x8959 , GL_CON_25_ATI = 0x895A , GL_CON_26_ATI = 0x895B ,
  GL_CON_27_ATI = 0x895C , GL_CON_28_ATI = 0x895D , GL_CON_29_ATI = 0x895E , GL_CON_30_ATI = 0x895F ,
  GL_CON_31_ATI = 0x8960 , GL_MOV_ATI = 0x8961 , GL_ADD_ATI = 0x8963 , GL_MUL_ATI = 0x8964 ,
  GL_SUB_ATI = 0x8965 , GL_DOT3_ATI = 0x8966 , GL_DOT4_ATI = 0x8967 , GL_MAD_ATI = 0x8968 ,
  GL_LERP_ATI = 0x8969 , GL_CND_ATI = 0x896A , GL_CND0_ATI = 0x896B , GL_DOT2_ADD_ATI = 0x896C ,
  GL_SECONDARY_INTERPOLATOR_ATI = 0x896D , GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E , GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F , GL_NUM_PASSES_ATI = 0x8970 ,
  GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 , GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 , GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 , GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 ,
  GL_COLOR_ALPHA_PAIRING_ATI = 0x8975 , GL_SWIZZLE_STR_ATI = 0x8976 , GL_SWIZZLE_STQ_ATI = 0x8977 , GL_SWIZZLE_STR_DR_ATI = 0x8978 ,
  GL_SWIZZLE_STQ_DQ_ATI = 0x8979 , GL_SWIZZLE_STRQ_ATI = 0x897A , GL_SWIZZLE_STRQ_DQ_ATI = 0x897B , GL_RED_BIT_ATI = 0x00000001 ,
  GL_GREEN_BIT_ATI = 0x00000002 , GL_BLUE_BIT_ATI = 0x00000004 , GL_2X_BIT_ATI = 0x00000001 , GL_4X_BIT_ATI = 0x00000002 ,
  GL_8X_BIT_ATI = 0x00000004 , GL_HALF_BIT_ATI = 0x00000008 , GL_QUARTER_BIT_ATI = 0x00000010 , GL_EIGHTH_BIT_ATI = 0x00000020 ,
  GL_SATURATE_BIT_ATI = 0x00000040 , GL_COMP_BIT_ATI = 0x00000002 , GL_NEGATE_BIT_ATI = 0x00000004 , GL_BIAS_BIT_ATI = 0x00000008
}
 
enum  : GLenum { GL_VBO_FREE_MEMORY_ATI = 0x87FB , GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC , GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD }
 
enum  : GLenum { GL_RGBA_FLOAT_MODE_ATI = 0x8820 , GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 }
 
enum  : GLenum {
  GL_PN_TRIANGLES_ATI = 0x87F0 , GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 , GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 , GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 ,
  GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 , GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 , GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 , GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 ,
  GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
}
 
enum  : GLenum { GL_STENCIL_BACK_FUNC_ATI = 0x8800 , GL_STENCIL_BACK_FAIL_ATI = 0x8801 , GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 , GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 }
 
enum  : GLenum { GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200 }
 
enum  : GLenum { GL_MODULATE_ADD_ATI = 0x8744 , GL_MODULATE_SIGNED_ADD_ATI = 0x8745 , GL_MODULATE_SUBTRACT_ATI = 0x8746 }
 
enum  : GLenum {
  GL_RGBA_FLOAT32_ATI = 0x8814 , GL_RGB_FLOAT32_ATI = 0x8815 , GL_ALPHA_FLOAT32_ATI = 0x8816 , GL_INTENSITY_FLOAT32_ATI = 0x8817 ,
  GL_LUMINANCE_FLOAT32_ATI = 0x8818 , GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 , GL_RGBA_FLOAT16_ATI = 0x881A , GL_RGB_FLOAT16_ATI = 0x881B ,
  GL_ALPHA_FLOAT16_ATI = 0x881C , GL_INTENSITY_FLOAT16_ATI = 0x881D , GL_LUMINANCE_FLOAT16_ATI = 0x881E , GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
}
 
enum  : GLenum { GL_MIRROR_CLAMP_ATI = 0x8742 , GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 }
 
enum  : GLenum {
  GL_STATIC_ATI = 0x8760 , GL_DYNAMIC_ATI = 0x8761 , GL_PRESERVE_ATI = 0x8762 , GL_DISCARD_ATI = 0x8763 ,
  GL_OBJECT_BUFFER_SIZE_ATI = 0x8764 , GL_OBJECT_BUFFER_USAGE_ATI = 0x8765 , GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766 , GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767
}
 
enum  : GLenum {
  GL_MAX_VERTEX_STREAMS_ATI = 0x876B , GL_VERTEX_STREAM0_ATI = 0x876C , GL_VERTEX_STREAM1_ATI = 0x876D , GL_VERTEX_STREAM2_ATI = 0x876E ,
  GL_VERTEX_STREAM3_ATI = 0x876F , GL_VERTEX_STREAM4_ATI = 0x8770 , GL_VERTEX_STREAM5_ATI = 0x8771 , GL_VERTEX_STREAM6_ATI = 0x8772 ,
  GL_VERTEX_STREAM7_ATI = 0x8773 , GL_VERTEX_SOURCE_ATI = 0x8774
}
 
enum  : GLenum { GL_422_EXT = 0x80CC , GL_422_REV_EXT = 0x80CD , GL_422_AVERAGE_EXT = 0x80CE , GL_422_REV_AVERAGE_EXT = 0x80CF }
 
enum  : GLenum { GL_ABGR_EXT = 0x8000 }
 
enum  : GLenum { GL_BGR_EXT = 0x80E0 , GL_BGRA_EXT = 0x80E1 }
 
enum  : GLenum {
  GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 , GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 , GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 , GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED ,
  GL_UNIFORM_BUFFER_EXT = 0x8DEE , GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF
}
 
enum  : GLenum {
  GL_CONSTANT_COLOR_EXT = 0x8001 , GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 , GL_CONSTANT_ALPHA_EXT = 0x8003 , GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 ,
  GL_BLEND_COLOR_EXT = 0x8005
}
 
enum  : GLenum { GL_BLEND_EQUATION_RGB_EXT = 0x8009 , GL_BLEND_EQUATION_ALPHA_EXT = 0x883D }
 
enum  : GLenum { GL_BLEND_DST_RGB_EXT = 0x80C8 , GL_BLEND_SRC_RGB_EXT = 0x80C9 , GL_BLEND_DST_ALPHA_EXT = 0x80CA , GL_BLEND_SRC_ALPHA_EXT = 0x80CB }
 
enum  : GLenum { GL_MIN_EXT = 0x8007 , GL_MAX_EXT = 0x8008 , GL_FUNC_ADD_EXT = 0x8006 , GL_BLEND_EQUATION_EXT = 0x8009 }
 
enum  : GLenum { GL_FUNC_SUBTRACT_EXT = 0x800A , GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B }
 
enum  : GLenum { GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 }
 
enum  : GLenum { GL_CMYK_EXT = 0x800C , GL_CMYKA_EXT = 0x800D , GL_PACK_CMYK_HINT_EXT = 0x800E , GL_UNPACK_CMYK_HINT_EXT = 0x800F }
 
enum  : GLenum { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 , GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 }
 
enum  : GLenum {
  GL_CONVOLUTION_1D_EXT = 0x8010 , GL_CONVOLUTION_2D_EXT = 0x8011 , GL_SEPARABLE_2D_EXT = 0x8012 , GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 ,
  GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 , GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 , GL_REDUCE_EXT = 0x8016 , GL_CONVOLUTION_FORMAT_EXT = 0x8017 ,
  GL_CONVOLUTION_WIDTH_EXT = 0x8018 , GL_CONVOLUTION_HEIGHT_EXT = 0x8019 , GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A , GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B ,
  GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C , GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D , GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E , GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F ,
  GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 , GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 , GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 , GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
}
 
enum  : GLenum {
  GL_TANGENT_ARRAY_EXT = 0x8439 , GL_BINORMAL_ARRAY_EXT = 0x843A , GL_CURRENT_TANGENT_EXT = 0x843B , GL_CURRENT_BINORMAL_EXT = 0x843C ,
  GL_TANGENT_ARRAY_TYPE_EXT = 0x843E , GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F , GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440 , GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441 ,
  GL_TANGENT_ARRAY_POINTER_EXT = 0x8442 , GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443 , GL_MAP1_TANGENT_EXT = 0x8444 , GL_MAP2_TANGENT_EXT = 0x8445 ,
  GL_MAP1_BINORMAL_EXT = 0x8446 , GL_MAP2_BINORMAL_EXT = 0x8447
}
 
enum  : GLenum { GL_CULL_VERTEX_EXT = 0x81AA , GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB , GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC }
 
enum  : GLenum {
  GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F , GL_PROGRAM_OBJECT_EXT = 0x8B40 , GL_SHADER_OBJECT_EXT = 0x8B48 , GL_BUFFER_OBJECT_EXT = 0x9151 ,
  GL_QUERY_OBJECT_EXT = 0x9153 , GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
}
 
enum  : GLenum { GL_DEPTH_BOUNDS_TEST_EXT = 0x8890 , GL_DEPTH_BOUNDS_EXT = 0x8891 }
 
enum  : GLenum { GL_PROGRAM_MATRIX_EXT = 0x8E2D , GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E , GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F }
 
enum  : GLenum { GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8 , GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9 }
 
enum  : GLenum {
  GL_FOG_COORDINATE_SOURCE_EXT = 0x8450 , GL_FOG_COORDINATE_EXT = 0x8451 , GL_FRAGMENT_DEPTH_EXT = 0x8452 , GL_CURRENT_FOG_COORDINATE_EXT = 0x8453 ,
  GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 , GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 , GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 , GL_FOG_COORDINATE_ARRAY_EXT = 0x8457
}
 
enum  : GLenum { GL_READ_FRAMEBUFFER_EXT = 0x8CA8 , GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9 , GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 , GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA }
 
enum  : GLenum { GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB , GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 , GL_MAX_SAMPLES_EXT = 0x8D57 }
 
enum  : GLenum { GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA , GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB }
 
enum  : GLenum {
  GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 , GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 , GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 , GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 ,
  GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 , GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 ,
  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 , GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 , GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 , GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 ,
  GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 , GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA , GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB , GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC ,
  GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD , GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF , GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 , GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 ,
  GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 , GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 , GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 , GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 ,
  GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 , GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 , GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 , GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 ,
  GL_COLOR_ATTACHMENT10_EXT = 0x8CEA , GL_COLOR_ATTACHMENT11_EXT = 0x8CEB , GL_COLOR_ATTACHMENT12_EXT = 0x8CEC , GL_COLOR_ATTACHMENT13_EXT = 0x8CED ,
  GL_COLOR_ATTACHMENT14_EXT = 0x8CEE , GL_COLOR_ATTACHMENT15_EXT = 0x8CEF , GL_DEPTH_ATTACHMENT_EXT = 0x8D00 , GL_STENCIL_ATTACHMENT_EXT = 0x8D20 ,
  GL_FRAMEBUFFER_EXT = 0x8D40 , GL_RENDERBUFFER_EXT = 0x8D41 , GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 , GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 ,
  GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 , GL_STENCIL_INDEX1_EXT = 0x8D46 , GL_STENCIL_INDEX4_EXT = 0x8D47 , GL_STENCIL_INDEX8_EXT = 0x8D48 ,
  GL_STENCIL_INDEX16_EXT = 0x8D49 , GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 , GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 , GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 ,
  GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 , GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 , GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
}
 
enum  : GLenum { GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 , GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA }
 
enum  : GLenum {
  GL_GEOMETRY_SHADER_EXT = 0x8DD9 , GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA , GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB , GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC ,
  GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 , GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD , GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE , GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B ,
  GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF , GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 , GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 , GL_LINES_ADJACENCY_EXT = 0x000A ,
  GL_LINE_STRIP_ADJACENCY_EXT = 0x000B , GL_TRIANGLES_ADJACENCY_EXT = 0x000C , GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D , GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 ,
  GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 , GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 , GL_PROGRAM_POINT_SIZE_EXT = 0x8642
}
 
enum  : GLenum {
  GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0 , GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1 , GL_SAMPLER_BUFFER_EXT = 0x8DC2 , GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 ,
  GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 , GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 , GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6 , GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7 ,
  GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8 , GL_INT_SAMPLER_1D_EXT = 0x8DC9 , GL_INT_SAMPLER_2D_EXT = 0x8DCA , GL_INT_SAMPLER_3D_EXT = 0x8DCB ,
  GL_INT_SAMPLER_CUBE_EXT = 0x8DCC , GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD , GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE , GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF ,
  GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 , GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 , GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 , GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 ,
  GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 , GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 , GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 , GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 ,
  GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 , GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904 , GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905 , GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD
}
 
enum  : GLenum {
  GL_HISTOGRAM_EXT = 0x8024 , GL_PROXY_HISTOGRAM_EXT = 0x8025 , GL_HISTOGRAM_WIDTH_EXT = 0x8026 , GL_HISTOGRAM_FORMAT_EXT = 0x8027 ,
  GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 , GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 , GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A , GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B ,
  GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C , GL_HISTOGRAM_SINK_EXT = 0x802D , GL_MINMAX_EXT = 0x802E , GL_MINMAX_FORMAT_EXT = 0x802F ,
  GL_MINMAX_SINK_EXT = 0x8030 , GL_TABLE_TOO_LARGE_EXT = 0x8031
}
 
enum  : GLenum {
  GL_IUI_V2F_EXT = 0x81AD , GL_IUI_V3F_EXT = 0x81AE , GL_IUI_N3F_V2F_EXT = 0x81AF , GL_IUI_N3F_V3F_EXT = 0x81B0 ,
  GL_T2F_IUI_V2F_EXT = 0x81B1 , GL_T2F_IUI_V3F_EXT = 0x81B2 , GL_T2F_IUI_N3F_V2F_EXT = 0x81B3 , GL_T2F_IUI_N3F_V3F_EXT = 0x81B4
}
 
enum  : GLenum { GL_INDEX_TEST_EXT = 0x81B5 , GL_INDEX_TEST_FUNC_EXT = 0x81B6 , GL_INDEX_TEST_REF_EXT = 0x81B7 }
 
enum  : GLenum { GL_INDEX_MATERIAL_EXT = 0x81B8 , GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 , GL_INDEX_MATERIAL_FACE_EXT = 0x81BA }
 
enum  : GLenum {
  GL_FRAGMENT_MATERIAL_EXT = 0x8349 , GL_FRAGMENT_NORMAL_EXT = 0x834A , GL_FRAGMENT_COLOR_EXT = 0x834C , GL_ATTENUATION_EXT = 0x834D ,
  GL_SHADOW_ATTENUATION_EXT = 0x834E , GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F , GL_TEXTURE_LIGHT_EXT = 0x8350 , GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351 ,
  GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352
}
 
enum  : GLenum {
  GL_TEXTURE_TILING_EXT = 0x9580 , GL_DEDICATED_MEMORY_OBJECT_EXT = 0x9581 , GL_PROTECTED_MEMORY_OBJECT_EXT = 0x959B , GL_NUM_TILING_TYPES_EXT = 0x9582 ,
  GL_TILING_TYPES_EXT = 0x9583 , GL_OPTIMAL_TILING_EXT = 0x9584 , GL_LINEAR_TILING_EXT = 0x9585 , GL_NUM_DEVICE_UUIDS_EXT = 0x9596 ,
  GL_DEVICE_UUID_EXT = 0x9597 , GL_DRIVER_UUID_EXT = 0x9598 , GL_UUID_SIZE_EXT = 16
}
 
enum  : GLenum { GL_HANDLE_TYPE_OPAQUE_FD_EXT = 0x9586 }
 
enum  : GLenum {
  GL_HANDLE_TYPE_OPAQUE_WIN32_EXT = 0x9587 , GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 0x9588 , GL_DEVICE_LUID_EXT = 0x9599 , GL_DEVICE_NODE_MASK_EXT = 0x959A ,
  GL_LUID_SIZE_EXT = 8 , GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT = 0x9589 , GL_HANDLE_TYPE_D3D12_RESOURCE_EXT = 0x958A , GL_HANDLE_TYPE_D3D11_IMAGE_EXT = 0x958B ,
  GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 0x958C
}
 
enum  : GLenum {
  GL_MULTISAMPLE_EXT = 0x809D , GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E , GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F , GL_SAMPLE_MASK_EXT = 0x80A0 ,
  GL_1PASS_EXT = 0x80A1 , GL_2PASS_0_EXT = 0x80A2 , GL_2PASS_1_EXT = 0x80A3 , GL_4PASS_0_EXT = 0x80A4 ,
  GL_4PASS_1_EXT = 0x80A5 , GL_4PASS_2_EXT = 0x80A6 , GL_4PASS_3_EXT = 0x80A7 , GL_SAMPLE_BUFFERS_EXT = 0x80A8 ,
  GL_SAMPLES_EXT = 0x80A9 , GL_SAMPLE_MASK_VALUE_EXT = 0x80AA , GL_SAMPLE_MASK_INVERT_EXT = 0x80AB , GL_SAMPLE_PATTERN_EXT = 0x80AC ,
  GL_MULTISAMPLE_BIT_EXT = 0x20000000
}
 
enum  : GLenum { GL_DEPTH_STENCIL_EXT = 0x84F9 , GL_UNSIGNED_INT_24_8_EXT = 0x84FA , GL_DEPTH24_STENCIL8_EXT = 0x88F0 , GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1 }
 
enum  : GLenum { GL_R11F_G11F_B10F_EXT = 0x8C3A , GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B , GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C }
 
enum  : GLenum {
  GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 , GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 , GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 , GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 ,
  GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
}
 
enum  : GLenum {
  GL_COLOR_INDEX1_EXT = 0x80E2 , GL_COLOR_INDEX2_EXT = 0x80E3 , GL_COLOR_INDEX4_EXT = 0x80E4 , GL_COLOR_INDEX8_EXT = 0x80E5 ,
  GL_COLOR_INDEX12_EXT = 0x80E6 , GL_COLOR_INDEX16_EXT = 0x80E7 , GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED
}
 
enum  : GLenum { GL_PIXEL_PACK_BUFFER_EXT = 0x88EB , GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC , GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED , GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF }
 
enum  : GLenum {
  GL_PIXEL_TRANSFORM_2D_EXT = 0x8330 , GL_PIXEL_MAG_FILTER_EXT = 0x8331 , GL_PIXEL_MIN_FILTER_EXT = 0x8332 , GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333 ,
  GL_CUBIC_EXT = 0x8334 , GL_AVERAGE_EXT = 0x8335 , GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 , GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 ,
  GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338
}
 
enum  : GLenum { GL_POINT_SIZE_MIN_EXT = 0x8126 , GL_POINT_SIZE_MAX_EXT = 0x8127 , GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 , GL_DISTANCE_ATTENUATION_EXT = 0x8129 }
 
enum  : GLenum { GL_POLYGON_OFFSET_EXT = 0x8037 , GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038 , GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 }
 
enum  : GLenum { GL_POLYGON_OFFSET_CLAMP_EXT = 0x8E1B }
 
enum  : GLenum { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C , GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D , GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E , GL_PROVOKING_VERTEX_EXT = 0x8E4F }
 
enum  : GLenum {
  GL_RASTER_MULTISAMPLE_EXT = 0x9327 , GL_RASTER_SAMPLES_EXT = 0x9328 , GL_MAX_RASTER_SAMPLES_EXT = 0x9329 , GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A ,
  GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B , GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C
}
 
enum  : GLenum { GL_RESCALE_NORMAL_EXT = 0x803A }
 
enum  : GLenum {
  GL_LAYOUT_GENERAL_EXT = 0x958D , GL_LAYOUT_COLOR_ATTACHMENT_EXT = 0x958E , GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 0x958F , GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 0x9590 ,
  GL_LAYOUT_SHADER_READ_ONLY_EXT = 0x9591 , GL_LAYOUT_TRANSFER_SRC_EXT = 0x9592 , GL_LAYOUT_TRANSFER_DST_EXT = 0x9593 , GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 0x9530 ,
  GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 0x9531
}
 
enum  : GLenum { GL_HANDLE_TYPE_D3D12_FENCE_EXT = 0x9594 , GL_D3D12_FENCE_VALUE_EXT = 0x9595 }
 
enum  : GLenum {
  GL_COLOR_SUM_EXT = 0x8458 , GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459 , GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A , GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B ,
  GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C , GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D , GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E
}
 
enum  : GLenum {
  GL_ACTIVE_PROGRAM_EXT = 0x8B8D , GL_VERTEX_SHADER_BIT_EXT = 0x00000001 , GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 , GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF ,
  GL_PROGRAM_SEPARABLE_EXT = 0x8258 , GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
}
 
enum  : GLenum { GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 , GL_SINGLE_COLOR_EXT = 0x81F9 , GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA }
 
enum  : GLenum { GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 }
 
enum  : GLenum {
  GL_MAX_IMAGE_UNITS_EXT = 0x8F38 , GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 , GL_IMAGE_BINDING_NAME_EXT = 0x8F3A , GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B ,
  GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C , GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D , GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E , GL_IMAGE_1D_EXT = 0x904C ,
  GL_IMAGE_2D_EXT = 0x904D , GL_IMAGE_3D_EXT = 0x904E , GL_IMAGE_2D_RECT_EXT = 0x904F , GL_IMAGE_CUBE_EXT = 0x9050 ,
  GL_IMAGE_BUFFER_EXT = 0x9051 , GL_IMAGE_1D_ARRAY_EXT = 0x9052 , GL_IMAGE_2D_ARRAY_EXT = 0x9053 , GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 ,
  GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055 , GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 , GL_INT_IMAGE_1D_EXT = 0x9057 , GL_INT_IMAGE_2D_EXT = 0x9058 ,
  GL_INT_IMAGE_3D_EXT = 0x9059 , GL_INT_IMAGE_2D_RECT_EXT = 0x905A , GL_INT_IMAGE_CUBE_EXT = 0x905B , GL_INT_IMAGE_BUFFER_EXT = 0x905C ,
  GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D , GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E , GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F , GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 ,
  GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 , GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 , GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 , GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 ,
  GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 , GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066 , GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 , GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 ,
  GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 , GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A , GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B , GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C ,
  GL_MAX_IMAGE_SAMPLES_EXT = 0x906D , GL_IMAGE_BINDING_FORMAT_EXT = 0x906E , GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 , GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 ,
  GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 , GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 , GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 , GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 ,
  GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 , GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 , GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 , GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 ,
  GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 , GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 , GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
}
 
enum  : GLenum { GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB }
 
enum  : GLenum { GL_STENCIL_TAG_BITS_EXT = 0x88F2 , GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 }
 
enum  : GLenum { GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910 , GL_ACTIVE_STENCIL_FACE_EXT = 0x8911 }
 
enum  : GLenum { GL_INCR_WRAP_EXT = 0x8507 , GL_DECR_WRAP_EXT = 0x8508 }
 
enum  : GLenum {
  GL_ALPHA4_EXT = 0x803B , GL_ALPHA8_EXT = 0x803C , GL_ALPHA12_EXT = 0x803D , GL_ALPHA16_EXT = 0x803E ,
  GL_LUMINANCE4_EXT = 0x803F , GL_LUMINANCE8_EXT = 0x8040 , GL_LUMINANCE12_EXT = 0x8041 , GL_LUMINANCE16_EXT = 0x8042 ,
  GL_LUMINANCE4_ALPHA4_EXT = 0x8043 , GL_LUMINANCE6_ALPHA2_EXT = 0x8044 , GL_LUMINANCE8_ALPHA8_EXT = 0x8045 , GL_LUMINANCE12_ALPHA4_EXT = 0x8046 ,
  GL_LUMINANCE12_ALPHA12_EXT = 0x8047 , GL_LUMINANCE16_ALPHA16_EXT = 0x8048 , GL_INTENSITY_EXT = 0x8049 , GL_INTENSITY4_EXT = 0x804A ,
  GL_INTENSITY8_EXT = 0x804B , GL_INTENSITY12_EXT = 0x804C , GL_INTENSITY16_EXT = 0x804D , GL_RGB2_EXT = 0x804E ,
  GL_RGB4_EXT = 0x804F , GL_RGB5_EXT = 0x8050 , GL_RGB8_EXT = 0x8051 , GL_RGB10_EXT = 0x8052 ,
  GL_RGB12_EXT = 0x8053 , GL_RGB16_EXT = 0x8054 , GL_RGBA2_EXT = 0x8055 , GL_RGBA4_EXT = 0x8056 ,
  GL_RGB5_A1_EXT = 0x8057 , GL_RGBA8_EXT = 0x8058 , GL_RGB10_A2_EXT = 0x8059 , GL_RGBA12_EXT = 0x805A ,
  GL_RGBA16_EXT = 0x805B , GL_TEXTURE_RED_SIZE_EXT = 0x805C , GL_TEXTURE_GREEN_SIZE_EXT = 0x805D , GL_TEXTURE_BLUE_SIZE_EXT = 0x805E ,
  GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F , GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 , GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061 , GL_REPLACE_EXT = 0x8062 ,
  GL_PROXY_TEXTURE_1D_EXT = 0x8063 , GL_PROXY_TEXTURE_2D_EXT = 0x8064 , GL_TEXTURE_TOO_LARGE_EXT = 0x8065
}
 
enum  : GLenum {
  GL_PACK_SKIP_IMAGES_EXT = 0x806B , GL_PACK_IMAGE_HEIGHT_EXT = 0x806C , GL_UNPACK_SKIP_IMAGES_EXT = 0x806D , GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E ,
  GL_TEXTURE_3D_EXT = 0x806F , GL_PROXY_TEXTURE_3D_EXT = 0x8070 , GL_TEXTURE_DEPTH_EXT = 0x8071 , GL_TEXTURE_WRAP_R_EXT = 0x8072 ,
  GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
}
 
enum  : GLenum {
  GL_TEXTURE_1D_ARRAY_EXT = 0x8C18 , GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 , GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A , GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B ,
  GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C , GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D , GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF , GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E
}
 
enum  : GLenum {
  GL_TEXTURE_BUFFER_EXT = 0x8C2A , GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B , GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C , GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D ,
  GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
}
 
enum  : GLenum { GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 , GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 , GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 , GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 }
 
enum  : GLenum { GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB , GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC , GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD , GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE }
 
enum  : GLenum { GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 , GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 , GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 , GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 }
 
enum  : GLenum {
  GL_NORMAL_MAP_EXT = 0x8511 , GL_REFLECTION_MAP_EXT = 0x8512 , GL_TEXTURE_CUBE_MAP_EXT = 0x8513 , GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 ,
  GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 , GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 , GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 , GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 ,
  GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 , GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A , GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B , GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C
}
 
enum  : GLenum {
  GL_COMBINE_EXT = 0x8570 , GL_COMBINE_RGB_EXT = 0x8571 , GL_COMBINE_ALPHA_EXT = 0x8572 , GL_RGB_SCALE_EXT = 0x8573 ,
  GL_ADD_SIGNED_EXT = 0x8574 , GL_INTERPOLATE_EXT = 0x8575 , GL_CONSTANT_EXT = 0x8576 , GL_PRIMARY_COLOR_EXT = 0x8577 ,
  GL_PREVIOUS_EXT = 0x8578 , GL_SOURCE0_RGB_EXT = 0x8580 , GL_SOURCE1_RGB_EXT = 0x8581 , GL_SOURCE2_RGB_EXT = 0x8582 ,
  GL_SOURCE0_ALPHA_EXT = 0x8588 , GL_SOURCE1_ALPHA_EXT = 0x8589 , GL_SOURCE2_ALPHA_EXT = 0x858A , GL_OPERAND0_RGB_EXT = 0x8590 ,
  GL_OPERAND1_RGB_EXT = 0x8591 , GL_OPERAND2_RGB_EXT = 0x8592 , GL_OPERAND0_ALPHA_EXT = 0x8598 , GL_OPERAND1_ALPHA_EXT = 0x8599 ,
  GL_OPERAND2_ALPHA_EXT = 0x859A
}
 
enum  : GLenum { GL_DOT3_RGB_EXT = 0x8740 , GL_DOT3_RGBA_EXT = 0x8741 }
 
enum  : GLenum { GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE , GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF }
 
enum  : GLenum { GL_TEXTURE_REDUCTION_MODE_EXT = 0x9366 , GL_WEIGHTED_AVERAGE_EXT = 0x9367 }
 
enum  : GLenum {
  GL_RGBA32UI_EXT = 0x8D70 , GL_RGB32UI_EXT = 0x8D71 , GL_ALPHA32UI_EXT = 0x8D72 , GL_INTENSITY32UI_EXT = 0x8D73 ,
  GL_LUMINANCE32UI_EXT = 0x8D74 , GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75 , GL_RGBA16UI_EXT = 0x8D76 , GL_RGB16UI_EXT = 0x8D77 ,
  GL_ALPHA16UI_EXT = 0x8D78 , GL_INTENSITY16UI_EXT = 0x8D79 , GL_LUMINANCE16UI_EXT = 0x8D7A , GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B ,
  GL_RGBA8UI_EXT = 0x8D7C , GL_RGB8UI_EXT = 0x8D7D , GL_ALPHA8UI_EXT = 0x8D7E , GL_INTENSITY8UI_EXT = 0x8D7F ,
  GL_LUMINANCE8UI_EXT = 0x8D80 , GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81 , GL_RGBA32I_EXT = 0x8D82 , GL_RGB32I_EXT = 0x8D83 ,
  GL_ALPHA32I_EXT = 0x8D84 , GL_INTENSITY32I_EXT = 0x8D85 , GL_LUMINANCE32I_EXT = 0x8D86 , GL_LUMINANCE_ALPHA32I_EXT = 0x8D87 ,
  GL_RGBA16I_EXT = 0x8D88 , GL_RGB16I_EXT = 0x8D89 , GL_ALPHA16I_EXT = 0x8D8A , GL_INTENSITY16I_EXT = 0x8D8B ,
  GL_LUMINANCE16I_EXT = 0x8D8C , GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D , GL_RGBA8I_EXT = 0x8D8E , GL_RGB8I_EXT = 0x8D8F ,
  GL_ALPHA8I_EXT = 0x8D90 , GL_INTENSITY8I_EXT = 0x8D91 , GL_LUMINANCE8I_EXT = 0x8D92 , GL_LUMINANCE_ALPHA8I_EXT = 0x8D93 ,
  GL_RED_INTEGER_EXT = 0x8D94 , GL_GREEN_INTEGER_EXT = 0x8D95 , GL_BLUE_INTEGER_EXT = 0x8D96 , GL_ALPHA_INTEGER_EXT = 0x8D97 ,
  GL_RGB_INTEGER_EXT = 0x8D98 , GL_RGBA_INTEGER_EXT = 0x8D99 , GL_BGR_INTEGER_EXT = 0x8D9A , GL_BGRA_INTEGER_EXT = 0x8D9B ,
  GL_LUMINANCE_INTEGER_EXT = 0x8D9C , GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D , GL_RGBA_INTEGER_MODE_EXT = 0x8D9E
}
 
enum  : GLenum { GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD , GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500 , GL_TEXTURE_LOD_BIAS_EXT = 0x8501 }
 
enum  : GLenum { GL_MIRROR_CLAMP_EXT = 0x8742 , GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 , GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 }
 
enum  : GLenum {
  GL_TEXTURE_PRIORITY_EXT = 0x8066 , GL_TEXTURE_RESIDENT_EXT = 0x8067 , GL_TEXTURE_1D_BINDING_EXT = 0x8068 , GL_TEXTURE_2D_BINDING_EXT = 0x8069 ,
  GL_TEXTURE_3D_BINDING_EXT = 0x806A
}
 
enum  : GLenum { GL_PERTURB_EXT = 0x85AE , GL_TEXTURE_NORMAL_EXT = 0x85AF }
 
enum  : GLenum {
  GL_SRGB_EXT = 0x8C40 , GL_SRGB8_EXT = 0x8C41 , GL_SRGB_ALPHA_EXT = 0x8C42 , GL_SRGB8_ALPHA8_EXT = 0x8C43 ,
  GL_SLUMINANCE_ALPHA_EXT = 0x8C44 , GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45 , GL_SLUMINANCE_EXT = 0x8C46 , GL_SLUMINANCE8_EXT = 0x8C47 ,
  GL_COMPRESSED_SRGB_EXT = 0x8C48 , GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 , GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A , GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B ,
  GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
}
 
enum  : GLenum { GL_SR8_EXT = 0x8FBD }
 
enum  : GLenum { GL_SRG8_EXT = 0x8FBE }
 
enum  : GLenum { GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 , GL_DECODE_EXT = 0x8A49 , GL_SKIP_DECODE_EXT = 0x8A4A }
 
enum  : GLenum { GL_RGB9_E5_EXT = 0x8C3D , GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E , GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F }
 
enum  : GLenum {
  GL_ALPHA_SNORM = 0x9010 , GL_LUMINANCE_SNORM = 0x9011 , GL_LUMINANCE_ALPHA_SNORM = 0x9012 , GL_INTENSITY_SNORM = 0x9013 ,
  GL_ALPHA8_SNORM = 0x9014 , GL_LUMINANCE8_SNORM = 0x9015 , GL_LUMINANCE8_ALPHA8_SNORM = 0x9016 , GL_INTENSITY8_SNORM = 0x9017 ,
  GL_ALPHA16_SNORM = 0x9018 , GL_LUMINANCE16_SNORM = 0x9019 , GL_LUMINANCE16_ALPHA16_SNORM = 0x901A , GL_INTENSITY16_SNORM = 0x901B ,
  GL_RED_SNORM = 0x8F90 , GL_RG_SNORM = 0x8F91 , GL_RGB_SNORM = 0x8F92 , GL_RGBA_SNORM = 0x8F93
}
 
enum  : GLenum {
  GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F , GL_RGBA32F_EXT = 0x8814 , GL_RGB32F_EXT = 0x8815 , GL_ALPHA32F_EXT = 0x8816 ,
  GL_LUMINANCE32F_EXT = 0x8818 , GL_LUMINANCE_ALPHA32F_EXT = 0x8819 , GL_RGBA16F_EXT = 0x881A , GL_RGB16F_EXT = 0x881B ,
  GL_ALPHA16F_EXT = 0x881C , GL_LUMINANCE16F_EXT = 0x881E , GL_LUMINANCE_ALPHA16F_EXT = 0x881F , GL_BGRA8_EXT = 0x93A1 ,
  GL_R8_EXT = 0x8229 , GL_RG8_EXT = 0x822B , GL_R32F_EXT = 0x822E , GL_RG32F_EXT = 0x8230 ,
  GL_R16F_EXT = 0x822D , GL_RG16F_EXT = 0x822F
}
 
enum  : GLenum {
  GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42 , GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43 , GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44 , GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45 ,
  GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46
}
 
enum  : GLenum {
  GL_TIMELINE_SEMAPHORE_VALUE_NV = 0x9595 , GL_SEMAPHORE_TYPE_NV = 0x95B3 , GL_SEMAPHORE_TYPE_BINARY_NV = 0x95B4 , GL_SEMAPHORE_TYPE_TIMELINE_NV = 0x95B5 ,
  GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV = 0x95B6
}
 
enum  : GLenum { GL_TIME_ELAPSED_EXT = 0x88BF }
 
enum  : GLenum {
  GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E , GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 , GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 , GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F ,
  GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C , GL_SEPARATE_ATTRIBS_EXT = 0x8C8D , GL_PRIMITIVES_GENERATED_EXT = 0x8C87 , GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 ,
  GL_RASTERIZER_DISCARD_EXT = 0x8C89 , GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A , GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B , GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 ,
  GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 , GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F , GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
}
 
enum  : GLenum {
  GL_VERTEX_ARRAY_EXT = 0x8074 , GL_NORMAL_ARRAY_EXT = 0x8075 , GL_COLOR_ARRAY_EXT = 0x8076 , GL_INDEX_ARRAY_EXT = 0x8077 ,
  GL_TEXTURE_COORD_ARRAY_EXT = 0x8078 , GL_EDGE_FLAG_ARRAY_EXT = 0x8079 , GL_VERTEX_ARRAY_SIZE_EXT = 0x807A , GL_VERTEX_ARRAY_TYPE_EXT = 0x807B ,
  GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C , GL_VERTEX_ARRAY_COUNT_EXT = 0x807D , GL_NORMAL_ARRAY_TYPE_EXT = 0x807E , GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F ,
  GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 , GL_COLOR_ARRAY_SIZE_EXT = 0x8081 , GL_COLOR_ARRAY_TYPE_EXT = 0x8082 , GL_COLOR_ARRAY_STRIDE_EXT = 0x8083 ,
  GL_COLOR_ARRAY_COUNT_EXT = 0x8084 , GL_INDEX_ARRAY_TYPE_EXT = 0x8085 , GL_INDEX_ARRAY_STRIDE_EXT = 0x8086 , GL_INDEX_ARRAY_COUNT_EXT = 0x8087 ,
  GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 , GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 , GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A , GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B ,
  GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C , GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D , GL_VERTEX_ARRAY_POINTER_EXT = 0x808E , GL_NORMAL_ARRAY_POINTER_EXT = 0x808F ,
  GL_COLOR_ARRAY_POINTER_EXT = 0x8090 , GL_INDEX_ARRAY_POINTER_EXT = 0x8091 , GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 , GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
}
 
enum  : GLenum {
  GL_DOUBLE_VEC2_EXT = 0x8FFC , GL_DOUBLE_VEC3_EXT = 0x8FFD , GL_DOUBLE_VEC4_EXT = 0x8FFE , GL_DOUBLE_MAT2_EXT = 0x8F46 ,
  GL_DOUBLE_MAT3_EXT = 0x8F47 , GL_DOUBLE_MAT4_EXT = 0x8F48 , GL_DOUBLE_MAT2x3_EXT = 0x8F49 , GL_DOUBLE_MAT2x4_EXT = 0x8F4A ,
  GL_DOUBLE_MAT3x2_EXT = 0x8F4B , GL_DOUBLE_MAT3x4_EXT = 0x8F4C , GL_DOUBLE_MAT4x2_EXT = 0x8F4D , GL_DOUBLE_MAT4x3_EXT = 0x8F4E
}
 
enum  : GLenum {
  GL_VERTEX_SHADER_EXT = 0x8780 , GL_VERTEX_SHADER_BINDING_EXT = 0x8781 , GL_OP_INDEX_EXT = 0x8782 , GL_OP_NEGATE_EXT = 0x8783 ,
  GL_OP_DOT3_EXT = 0x8784 , GL_OP_DOT4_EXT = 0x8785 , GL_OP_MUL_EXT = 0x8786 , GL_OP_ADD_EXT = 0x8787 ,
  GL_OP_MADD_EXT = 0x8788 , GL_OP_FRAC_EXT = 0x8789 , GL_OP_MAX_EXT = 0x878A , GL_OP_MIN_EXT = 0x878B ,
  GL_OP_SET_GE_EXT = 0x878C , GL_OP_SET_LT_EXT = 0x878D , GL_OP_CLAMP_EXT = 0x878E , GL_OP_FLOOR_EXT = 0x878F ,
  GL_OP_ROUND_EXT = 0x8790 , GL_OP_EXP_BASE_2_EXT = 0x8791 , GL_OP_LOG_BASE_2_EXT = 0x8792 , GL_OP_POWER_EXT = 0x8793 ,
  GL_OP_RECIP_EXT = 0x8794 , GL_OP_RECIP_SQRT_EXT = 0x8795 , GL_OP_SUB_EXT = 0x8796 , GL_OP_CROSS_PRODUCT_EXT = 0x8797 ,
  GL_OP_MULTIPLY_MATRIX_EXT = 0x8798 , GL_OP_MOV_EXT = 0x8799 , GL_OUTPUT_VERTEX_EXT = 0x879A , GL_OUTPUT_COLOR0_EXT = 0x879B ,
  GL_OUTPUT_COLOR1_EXT = 0x879C , GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D , GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E , GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F ,
  GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 , GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 , GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 , GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 ,
  GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 , GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 , GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 , GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 ,
  GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 , GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 , GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA , GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB ,
  GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC , GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD , GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE , GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF ,
  GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 , GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 , GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 , GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 ,
  GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 , GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 , GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 , GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 ,
  GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 , GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 , GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA , GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB ,
  GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC , GL_OUTPUT_FOG_EXT = 0x87BD , GL_SCALAR_EXT = 0x87BE , GL_VECTOR_EXT = 0x87BF ,
  GL_MATRIX_EXT = 0x87C0 , GL_VARIANT_EXT = 0x87C1 , GL_INVARIANT_EXT = 0x87C2 , GL_LOCAL_CONSTANT_EXT = 0x87C3 ,
  GL_LOCAL_EXT = 0x87C4 , GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 , GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 , GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 ,
  GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 , GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 , GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA , GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB ,
  GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC , GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD , GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE , GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF ,
  GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0 , GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 , GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 , GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3 ,
  GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 , GL_X_EXT = 0x87D5 , GL_Y_EXT = 0x87D6 , GL_Z_EXT = 0x87D7 ,
  GL_W_EXT = 0x87D8 , GL_NEGATIVE_X_EXT = 0x87D9 , GL_NEGATIVE_Y_EXT = 0x87DA , GL_NEGATIVE_Z_EXT = 0x87DB ,
  GL_NEGATIVE_W_EXT = 0x87DC , GL_ZERO_EXT = 0x87DD , GL_ONE_EXT = 0x87DE , GL_NEGATIVE_ONE_EXT = 0x87DF ,
  GL_NORMALIZED_RANGE_EXT = 0x87E0 , GL_FULL_RANGE_EXT = 0x87E1 , GL_CURRENT_VERTEX_EXT = 0x87E2 , GL_MVP_MATRIX_EXT = 0x87E3 ,
  GL_VARIANT_VALUE_EXT = 0x87E4 , GL_VARIANT_DATATYPE_EXT = 0x87E5 , GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6 , GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7 ,
  GL_VARIANT_ARRAY_EXT = 0x87E8 , GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9 , GL_INVARIANT_VALUE_EXT = 0x87EA , GL_INVARIANT_DATATYPE_EXT = 0x87EB ,
  GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC , GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
}
 
enum  : GLenum {
  GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 , GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502 , GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 , GL_MODELVIEW1_MATRIX_EXT = 0x8506 ,
  GL_VERTEX_WEIGHTING_EXT = 0x8509 , GL_MODELVIEW0_EXT = 0x1700 , GL_MODELVIEW1_EXT = 0x850A , GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B ,
  GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C , GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D , GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E , GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F ,
  GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510
}
 
enum  : GLenum {
  GL_INCLUSIVE_EXT = 0x8F10 , GL_EXCLUSIVE_EXT = 0x8F11 , GL_WINDOW_RECTANGLE_EXT = 0x8F12 , GL_WINDOW_RECTANGLE_MODE_EXT = 0x8F13 ,
  GL_MAX_WINDOW_RECTANGLES_EXT = 0x8F14 , GL_NUM_WINDOW_RECTANGLES_EXT = 0x8F15
}
 
enum  : GLenum { GL_SYNC_X11_FENCE_EXT = 0x90E1 }
 
enum  : GLenum { GL_IGNORE_BORDER_HP = 0x8150 , GL_CONSTANT_BORDER_HP = 0x8151 , GL_REPLICATE_BORDER_HP = 0x8153 , GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154 }
 
enum  : GLenum {
  GL_IMAGE_SCALE_X_HP = 0x8155 , GL_IMAGE_SCALE_Y_HP = 0x8156 , GL_IMAGE_TRANSLATE_X_HP = 0x8157 , GL_IMAGE_TRANSLATE_Y_HP = 0x8158 ,
  GL_IMAGE_ROTATE_ANGLE_HP = 0x8159 , GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A , GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B , GL_IMAGE_MAG_FILTER_HP = 0x815C ,
  GL_IMAGE_MIN_FILTER_HP = 0x815D , GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E , GL_CUBIC_HP = 0x815F , GL_AVERAGE_HP = 0x8160 ,
  GL_IMAGE_TRANSFORM_2D_HP = 0x8161 , GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 , GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163
}
 
enum  : GLenum { GL_OCCLUSION_TEST_HP = 0x8165 , GL_OCCLUSION_TEST_RESULT_HP = 0x8166 }
 
enum  : GLenum { GL_TEXTURE_LIGHTING_MODE_HP = 0x8167 , GL_TEXTURE_POST_SPECULAR_HP = 0x8168 , GL_TEXTURE_PRE_SPECULAR_HP = 0x8169 }
 
enum  : GLenum { GL_CULL_VERTEX_IBM = 103050 }
 
enum  : GLenum { GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262 }
 
enum  : GLenum { GL_ALL_STATIC_DATA_IBM = 103060 , GL_STATIC_VERTEX_ARRAY_IBM = 103061 }
 
enum  : GLenum { GL_MIRRORED_REPEAT_IBM = 0x8370 }
 
enum  : GLenum {
  GL_VERTEX_ARRAY_LIST_IBM = 103070 , GL_NORMAL_ARRAY_LIST_IBM = 103071 , GL_COLOR_ARRAY_LIST_IBM = 103072 , GL_INDEX_ARRAY_LIST_IBM = 103073 ,
  GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 , GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 , GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 , GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 ,
  GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 , GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 , GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 , GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 ,
  GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 , GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 , GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 , GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087
}
 
enum  : GLenum {
  GL_RED_MIN_CLAMP_INGR = 0x8560 , GL_GREEN_MIN_CLAMP_INGR = 0x8561 , GL_BLUE_MIN_CLAMP_INGR = 0x8562 , GL_ALPHA_MIN_CLAMP_INGR = 0x8563 ,
  GL_RED_MAX_CLAMP_INGR = 0x8564 , GL_GREEN_MAX_CLAMP_INGR = 0x8565 , GL_BLUE_MAX_CLAMP_INGR = 0x8566 , GL_ALPHA_MAX_CLAMP_INGR = 0x8567
}
 
enum  : GLenum { GL_INTERLACE_READ_INGR = 0x8568 }
 
enum  : GLenum { GL_CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE }
 
enum  : GLenum { GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF , GL_LAYOUT_DEFAULT_INTEL = 0 , GL_LAYOUT_LINEAR_INTEL = 1 , GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 }
 
enum  : GLenum { GL_BLACKHOLE_RENDER_INTEL = 0x83FC }
 
enum  : GLenum {
  GL_PARALLEL_ARRAYS_INTEL = 0x83F4 , GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 , GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 , GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 ,
  GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8
}
 
enum  : GLenum {
  GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 , GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 , GL_PERFQUERY_WAIT_INTEL = 0x83FB , GL_PERFQUERY_FLUSH_INTEL = 0x83FA ,
  GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 , GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 , GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 , GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 ,
  GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 , GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 , GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 , GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 ,
  GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 , GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA , GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB , GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC ,
  GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD , GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE , GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF , GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
}
 
enum  : GLenum {
  GL_MULTIPLY_KHR = 0x9294 , GL_SCREEN_KHR = 0x9295 , GL_OVERLAY_KHR = 0x9296 , GL_DARKEN_KHR = 0x9297 ,
  GL_LIGHTEN_KHR = 0x9298 , GL_COLORDODGE_KHR = 0x9299 , GL_COLORBURN_KHR = 0x929A , GL_HARDLIGHT_KHR = 0x929B ,
  GL_SOFTLIGHT_KHR = 0x929C , GL_DIFFERENCE_KHR = 0x929E , GL_EXCLUSION_KHR = 0x92A0 , GL_HSL_HUE_KHR = 0x92AD ,
  GL_HSL_SATURATION_KHR = 0x92AE , GL_HSL_COLOR_KHR = 0x92AF , GL_HSL_LUMINOSITY_KHR = 0x92B0
}
 
enum  : GLenum { GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 }
 
enum  : GLenum { GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB , GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC }
 
enum  : GLenum {
  GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 , GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 , GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 , GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 ,
  GL_DEBUG_SOURCE_API_KHR = 0x8246 , GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 , GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 , GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 ,
  GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A , GL_DEBUG_SOURCE_OTHER_KHR = 0x824B , GL_DEBUG_TYPE_ERROR_KHR = 0x824C , GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D ,
  GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E , GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F , GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 , GL_DEBUG_TYPE_OTHER_KHR = 0x8251 ,
  GL_DEBUG_TYPE_MARKER_KHR = 0x8268 , GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 , GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A , GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B ,
  GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C , GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D , GL_BUFFER_KHR = 0x82E0 , GL_SHADER_KHR = 0x82E1 ,
  GL_PROGRAM_KHR = 0x82E2 , GL_VERTEX_ARRAY_KHR = 0x8074 , GL_QUERY_KHR = 0x82E3 , GL_PROGRAM_PIPELINE_KHR = 0x82E4 ,
  GL_SAMPLER_KHR = 0x82E6 , GL_MAX_LABEL_LENGTH_KHR = 0x82E8 , GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 , GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 ,
  GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 , GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 , GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 , GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 ,
  GL_DEBUG_OUTPUT_KHR = 0x92E0 , GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 , GL_STACK_OVERFLOW_KHR = 0x0503 , GL_STACK_UNDERFLOW_KHR = 0x0504
}
 
enum  : GLenum { GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008 }
 
enum  : GLenum {
  GL_CONTEXT_ROBUST_ACCESS = 0x90F3 , GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 , GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 , GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 ,
  GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 , GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 , GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 , GL_NO_RESET_NOTIFICATION_KHR = 0x8261 ,
  GL_CONTEXT_LOST_KHR = 0x0507
}
 
enum  : GLenum {
  GL_SUBGROUP_SIZE_KHR = 0x9532 , GL_SUBGROUP_SUPPORTED_STAGES_KHR = 0x9533 , GL_SUBGROUP_SUPPORTED_FEATURES_KHR = 0x9534 , GL_SUBGROUP_QUAD_ALL_STAGES_KHR = 0x9535 ,
  GL_SUBGROUP_FEATURE_BASIC_BIT_KHR = 0x00000001 , GL_SUBGROUP_FEATURE_VOTE_BIT_KHR = 0x00000002 , GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR = 0x00000004 , GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR = 0x00000008 ,
  GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR = 0x00000010 , GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR = 0x00000020 , GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR = 0x00000040 , GL_SUBGROUP_FEATURE_QUAD_BIT_KHR = 0x00000080
}
 
enum  : GLenum {
  GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 , GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 , GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 , GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 ,
  GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 , GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 , GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 , GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 ,
  GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 , GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 , GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA , GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB ,
  GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC , GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 ,
  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 ,
  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 ,
  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
}
 
enum  : GLenum { GL_MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0 , GL_COMPLETION_STATUS_KHR = 0x91B1 }
 
enum  : GLenum {
  GL_TEXTURE_1D_STACK_MESAX = 0x8759 , GL_TEXTURE_2D_STACK_MESAX = 0x875A , GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B , GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C ,
  GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D , GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
}
 
enum  : GLenum { GL_FRAMEBUFFER_FLIP_X_MESA = 0x8BBC }
 
enum  : GLenum { GL_FRAMEBUFFER_FLIP_Y_MESA = 0x8BBB }
 
enum  : GLenum { GL_FRAMEBUFFER_SWAP_XY_MESA = 0x8BBD }
 
enum  : GLenum { GL_PACK_INVERT_MESA = 0x8758 }
 
enum  : GLenum { GL_PROGRAM_BINARY_FORMAT_MESA = 0x875F }
 
enum  : GLenum { GL_TILE_RASTER_ORDER_FIXED_MESA = 0x8BB8 , GL_TILE_RASTER_ORDER_INCREASING_X_MESA = 0x8BB9 , GL_TILE_RASTER_ORDER_INCREASING_Y_MESA = 0x8BBA }
 
enum  : GLenum { GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA , GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB , GL_YCBCR_MESA = 0x8757 }
 
enum  : GLenum {
  GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047 , GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048 , GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049 , GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A ,
  GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B
}
 
enum  : GLenum { GL_LGPU_SEPARATE_STORAGE_BIT_NVX = 0x0800 , GL_MAX_LGPU_GPUS_NVX = 0x92BA }
 
enum  : GLenum { GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV = 0x934D , GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV = 0x934E , GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV = 0x934F , GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV = 0x92BF }
 
enum  : GLenum {
  GL_BLEND_OVERLAP_NV = 0x9281 , GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 , GL_BLUE_NV = 0x1905 , GL_COLORBURN_NV = 0x929A ,
  GL_COLORDODGE_NV = 0x9299 , GL_CONJOINT_NV = 0x9284 , GL_CONTRAST_NV = 0x92A1 , GL_DARKEN_NV = 0x9297 ,
  GL_DIFFERENCE_NV = 0x929E , GL_DISJOINT_NV = 0x9283 , GL_DST_ATOP_NV = 0x928F , GL_DST_IN_NV = 0x928B ,
  GL_DST_NV = 0x9287 , GL_DST_OUT_NV = 0x928D , GL_DST_OVER_NV = 0x9289 , GL_EXCLUSION_NV = 0x92A0 ,
  GL_GREEN_NV = 0x1904 , GL_HARDLIGHT_NV = 0x929B , GL_HARDMIX_NV = 0x92A9 , GL_HSL_COLOR_NV = 0x92AF ,
  GL_HSL_HUE_NV = 0x92AD , GL_HSL_LUMINOSITY_NV = 0x92B0 , GL_HSL_SATURATION_NV = 0x92AE , GL_INVERT_OVG_NV = 0x92B4 ,
  GL_INVERT_RGB_NV = 0x92A3 , GL_LIGHTEN_NV = 0x9298 , GL_LINEARBURN_NV = 0x92A5 , GL_LINEARDODGE_NV = 0x92A4 ,
  GL_LINEARLIGHT_NV = 0x92A7 , GL_MINUS_CLAMPED_NV = 0x92B3 , GL_MINUS_NV = 0x929F , GL_MULTIPLY_NV = 0x9294 ,
  GL_OVERLAY_NV = 0x9296 , GL_PINLIGHT_NV = 0x92A8 , GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 , GL_PLUS_CLAMPED_NV = 0x92B1 ,
  GL_PLUS_DARKER_NV = 0x9292 , GL_PLUS_NV = 0x9291 , GL_RED_NV = 0x1903 , GL_SCREEN_NV = 0x9295 ,
  GL_SOFTLIGHT_NV = 0x929C , GL_SRC_ATOP_NV = 0x928E , GL_SRC_IN_NV = 0x928A , GL_SRC_NV = 0x9286 ,
  GL_SRC_OUT_NV = 0x928C , GL_SRC_OVER_NV = 0x9288 , GL_UNCORRELATED_NV = 0x9282 , GL_VIVIDLIGHT_NV = 0x92A6 ,
  GL_XOR_NV = 0x1506
}
 
enum  : GLenum { GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 }
 
enum  : GLenum { GL_VIEWPORT_POSITION_W_SCALE_NV = 0x937C , GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D , GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E }
 
enum  : GLenum {
  GL_TERMINATE_SEQUENCE_COMMAND_NV = 0x0000 , GL_NOP_COMMAND_NV = 0x0001 , GL_DRAW_ELEMENTS_COMMAND_NV = 0x0002 , GL_DRAW_ARRAYS_COMMAND_NV = 0x0003 ,
  GL_DRAW_ELEMENTS_STRIP_COMMAND_NV = 0x0004 , GL_DRAW_ARRAYS_STRIP_COMMAND_NV = 0x0005 , GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV = 0x0006 , GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV = 0x0007 ,
  GL_ELEMENT_ADDRESS_COMMAND_NV = 0x0008 , GL_ATTRIBUTE_ADDRESS_COMMAND_NV = 0x0009 , GL_UNIFORM_ADDRESS_COMMAND_NV = 0x000A , GL_BLEND_COLOR_COMMAND_NV = 0x000B ,
  GL_STENCIL_REF_COMMAND_NV = 0x000C , GL_LINE_WIDTH_COMMAND_NV = 0x000D , GL_POLYGON_OFFSET_COMMAND_NV = 0x000E , GL_ALPHA_REF_COMMAND_NV = 0x000F ,
  GL_VIEWPORT_COMMAND_NV = 0x0010 , GL_SCISSOR_COMMAND_NV = 0x0011 , GL_FRONT_FACE_COMMAND_NV = 0x0012
}
 
enum  : GLenum { GL_COMPUTE_PROGRAM_NV = 0x90FB , GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC }
 
enum  : GLenum { GL_QUERY_WAIT_NV = 0x8E13 , GL_QUERY_NO_WAIT_NV = 0x8E14 , GL_QUERY_BY_REGION_WAIT_NV = 0x8E15 , GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 }
 
enum  : GLenum { GL_CONSERVATIVE_RASTERIZATION_NV = 0x9346 , GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347 , GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348 , GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349 }
 
enum  : GLenum { GL_CONSERVATIVE_RASTER_DILATE_NV = 0x9379 , GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A , GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B }
 
enum  : GLenum { GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 0x9550 }
 
enum  : GLenum { GL_CONSERVATIVE_RASTER_MODE_NV = 0x954D , GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E , GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F }
 
enum  : GLenum { GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E , GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F }
 
enum  : GLenum { GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0 , GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1 }
 
enum  : GLenum { GL_DEPTH_COMPONENT32F_NV = 0x8DAB , GL_DEPTH32F_STENCIL8_NV = 0x8DAC , GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD , GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF }
 
enum  : GLenum { GL_DEPTH_CLAMP_NV = 0x864F }
 
enum  : GLenum {
  GL_EVAL_2D_NV = 0x86C0 , GL_EVAL_TRIANGULAR_2D_NV = 0x86C1 , GL_MAP_TESSELLATION_NV = 0x86C2 , GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3 ,
  GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4 , GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 , GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6 , GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7 ,
  GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8 , GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9 , GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA , GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB ,
  GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC , GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD , GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE , GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF ,
  GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0 , GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1 , GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2 , GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3 ,
  GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4 , GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5 , GL_MAX_MAP_TESSELLATION_NV = 0x86D6 , GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
}
 
enum  : GLenum {
  GL_SAMPLE_POSITION_NV = 0x8E50 , GL_SAMPLE_MASK_NV = 0x8E51 , GL_SAMPLE_MASK_VALUE_NV = 0x8E52 , GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 ,
  GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 , GL_TEXTURE_RENDERBUFFER_NV = 0x8E55 , GL_SAMPLER_RENDERBUFFER_NV = 0x8E56 , GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 ,
  GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 , GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
}
 
enum  : GLenum { GL_ALL_COMPLETED_NV = 0x84F2 , GL_FENCE_STATUS_NV = 0x84F3 , GL_FENCE_CONDITION_NV = 0x84F4 }
 
enum  : GLenum { GL_FILL_RECTANGLE_NV = 0x933C }
 
enum  : GLenum {
  GL_FLOAT_R_NV = 0x8880 , GL_FLOAT_RG_NV = 0x8881 , GL_FLOAT_RGB_NV = 0x8882 , GL_FLOAT_RGBA_NV = 0x8883 ,
  GL_FLOAT_R16_NV = 0x8884 , GL_FLOAT_R32_NV = 0x8885 , GL_FLOAT_RG16_NV = 0x8886 , GL_FLOAT_RG32_NV = 0x8887 ,
  GL_FLOAT_RGB16_NV = 0x8888 , GL_FLOAT_RGB32_NV = 0x8889 , GL_FLOAT_RGBA16_NV = 0x888A , GL_FLOAT_RGBA32_NV = 0x888B ,
  GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C , GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D , GL_FLOAT_RGBA_MODE_NV = 0x888E
}
 
enum  : GLenum { GL_FOG_DISTANCE_MODE_NV = 0x855A , GL_EYE_RADIAL_NV = 0x855B , GL_EYE_PLANE_ABSOLUTE_NV = 0x855C }
 
enum  : GLenum { GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD , GL_FRAGMENT_COVERAGE_COLOR_NV = 0x92DE }
 
enum  : GLenum {
  GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 , GL_FRAGMENT_PROGRAM_NV = 0x8870 , GL_MAX_TEXTURE_COORDS_NV = 0x8871 , GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 ,
  GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873 , GL_PROGRAM_ERROR_STRING_NV = 0x8874
}
 
enum  : GLenum {
  GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 , GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 , GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 , GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 ,
  GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8
}
 
enum  : GLenum {
  GL_COVERAGE_MODULATION_TABLE_NV = 0x9331 , GL_COLOR_SAMPLES_NV = 0x8E20 , GL_DEPTH_SAMPLES_NV = 0x932D , GL_STENCIL_SAMPLES_NV = 0x932E ,
  GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F , GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330 , GL_COVERAGE_MODULATION_NV = 0x9332 , GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333
}
 
enum  : GLenum { GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB , GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 , GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 , GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 }
 
enum  : GLenum { GL_GEOMETRY_PROGRAM_NV = 0x8C26 , GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 , GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 }
 
enum  : GLenum {
  GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 , GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 , GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 , GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907 ,
  GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 , GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 , GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 , GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6
}
 
enum  : GLenum {
  GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A , GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B , GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C , GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D ,
  GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E , GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F , GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 , GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45
}
 
enum  : GLenum { GL_HALF_FLOAT_NV = 0x140B }
 
enum  : GLenum { GL_MULTISAMPLES_NV = 0x9371 , GL_SUPERSAMPLE_SCALE_X_NV = 0x9372 , GL_SUPERSAMPLE_SCALE_Y_NV = 0x9373 , GL_CONFORMANT_NV = 0x9374 }
 
enum  : GLenum { GL_MAX_SHININESS_NV = 0x8504 , GL_MAX_SPOT_EXPONENT_NV = 0x8505 }
 
enum  : GLenum {
  GL_PER_GPU_STORAGE_BIT_NV = 0x0800 , GL_MULTICAST_GPUS_NV = 0x92BA , GL_RENDER_GPU_MASK_NV = 0x9558 , GL_PER_GPU_STORAGE_NV = 0x9548 ,
  GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9549
}
 
enum  : GLenum { GL_UPLOAD_GPU_MASK_NVX = 0x954A }
 
enum  : GLenum {
  GL_ATTACHED_MEMORY_OBJECT_NV = 0x95A4 , GL_ATTACHED_MEMORY_OFFSET_NV = 0x95A5 , GL_MEMORY_ATTACHABLE_ALIGNMENT_NV = 0x95A6 , GL_MEMORY_ATTACHABLE_SIZE_NV = 0x95A7 ,
  GL_MEMORY_ATTACHABLE_NV = 0x95A8 , GL_DETACHED_MEMORY_INCARNATION_NV = 0x95A9 , GL_DETACHED_TEXTURES_NV = 0x95AA , GL_DETACHED_BUFFERS_NV = 0x95AB ,
  GL_MAX_DETACHED_TEXTURES_NV = 0x95AC , GL_MAX_DETACHED_BUFFERS_NV = 0x95AD
}
 
enum  : GLenum {
  GL_MESH_SHADER_NV = 0x9559 , GL_TASK_SHADER_NV = 0x955A , GL_MAX_MESH_UNIFORM_BLOCKS_NV = 0x8E60 , GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 0x8E61 ,
  GL_MAX_MESH_IMAGE_UNIFORMS_NV = 0x8E62 , GL_MAX_MESH_UNIFORM_COMPONENTS_NV = 0x8E63 , GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 0x8E64 , GL_MAX_MESH_ATOMIC_COUNTERS_NV = 0x8E65 ,
  GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 0x8E66 , GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 0x8E67 , GL_MAX_TASK_UNIFORM_BLOCKS_NV = 0x8E68 , GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 0x8E69 ,
  GL_MAX_TASK_IMAGE_UNIFORMS_NV = 0x8E6A , GL_MAX_TASK_UNIFORM_COMPONENTS_NV = 0x8E6B , GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 0x8E6C , GL_MAX_TASK_ATOMIC_COUNTERS_NV = 0x8E6D ,
  GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 0x8E6E , GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 0x8E6F , GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 0x95A2 , GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 0x95A3 ,
  GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV = 0x9536 , GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV = 0x9537 , GL_MAX_MESH_OUTPUT_VERTICES_NV = 0x9538 , GL_MAX_MESH_OUTPUT_PRIMITIVES_NV = 0x9539 ,
  GL_MAX_TASK_OUTPUT_COUNT_NV = 0x953A , GL_MAX_DRAW_MESH_TASKS_COUNT_NV = 0x953D , GL_MAX_MESH_VIEWS_NV = 0x9557 , GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 0x92DF ,
  GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 0x9543 , GL_MAX_MESH_WORK_GROUP_SIZE_NV = 0x953B , GL_MAX_TASK_WORK_GROUP_SIZE_NV = 0x953C , GL_MESH_WORK_GROUP_SIZE_NV = 0x953E ,
  GL_TASK_WORK_GROUP_SIZE_NV = 0x953F , GL_MESH_VERTICES_OUT_NV = 0x9579 , GL_MESH_PRIMITIVES_OUT_NV = 0x957A , GL_MESH_OUTPUT_TYPE_NV = 0x957B ,
  GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 0x959C , GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 0x959D , GL_REFERENCED_BY_MESH_SHADER_NV = 0x95A0 , GL_REFERENCED_BY_TASK_SHADER_NV = 0x95A1 ,
  GL_MESH_SHADER_BIT_NV = 0x00000040 , GL_TASK_SHADER_BIT_NV = 0x00000080 , GL_MESH_SUBROUTINE_NV = 0x957C , GL_TASK_SUBROUTINE_NV = 0x957D ,
  GL_MESH_SUBROUTINE_UNIFORM_NV = 0x957E , GL_TASK_SUBROUTINE_UNIFORM_NV = 0x957F , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 0x959E , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 0x959F
}
 
enum  : GLenum { GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 }
 
enum  : GLenum { GL_PIXEL_COUNTER_BITS_NV = 0x8864 , GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 , GL_PIXEL_COUNT_NV = 0x8866 , GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867 }
 
enum  : GLenum { GL_DEPTH_STENCIL_NV = 0x84F9 , GL_UNSIGNED_INT_24_8_NV = 0x84FA }
 
enum  : GLenum {
  GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 , GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 , GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 , GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 ,
  GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4
}
 
enum  : GLenum {
  GL_PATH_FORMAT_SVG_NV = 0x9070 , GL_PATH_FORMAT_PS_NV = 0x9071 , GL_STANDARD_FONT_NAME_NV = 0x9072 , GL_SYSTEM_FONT_NAME_NV = 0x9073 ,
  GL_FILE_NAME_NV = 0x9074 , GL_PATH_STROKE_WIDTH_NV = 0x9075 , GL_PATH_END_CAPS_NV = 0x9076 , GL_PATH_INITIAL_END_CAP_NV = 0x9077 ,
  GL_PATH_TERMINAL_END_CAP_NV = 0x9078 , GL_PATH_JOIN_STYLE_NV = 0x9079 , GL_PATH_MITER_LIMIT_NV = 0x907A , GL_PATH_DASH_CAPS_NV = 0x907B ,
  GL_PATH_INITIAL_DASH_CAP_NV = 0x907C , GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D , GL_PATH_DASH_OFFSET_NV = 0x907E , GL_PATH_CLIENT_LENGTH_NV = 0x907F ,
  GL_PATH_FILL_MODE_NV = 0x9080 , GL_PATH_FILL_MASK_NV = 0x9081 , GL_PATH_FILL_COVER_MODE_NV = 0x9082 , GL_PATH_STROKE_COVER_MODE_NV = 0x9083 ,
  GL_PATH_STROKE_MASK_NV = 0x9084 , GL_COUNT_UP_NV = 0x9088 , GL_COUNT_DOWN_NV = 0x9089 , GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A ,
  GL_CONVEX_HULL_NV = 0x908B , GL_BOUNDING_BOX_NV = 0x908D , GL_TRANSLATE_X_NV = 0x908E , GL_TRANSLATE_Y_NV = 0x908F ,
  GL_TRANSLATE_2D_NV = 0x9090 , GL_TRANSLATE_3D_NV = 0x9091 , GL_AFFINE_2D_NV = 0x9092 , GL_AFFINE_3D_NV = 0x9094 ,
  GL_TRANSPOSE_AFFINE_2D_NV = 0x9096 , GL_TRANSPOSE_AFFINE_3D_NV = 0x9098 , GL_UTF8_NV = 0x909A , GL_UTF16_NV = 0x909B ,
  GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C , GL_PATH_COMMAND_COUNT_NV = 0x909D , GL_PATH_COORD_COUNT_NV = 0x909E , GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F ,
  GL_PATH_COMPUTED_LENGTH_NV = 0x90A0 , GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 , GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 , GL_SQUARE_NV = 0x90A3 ,
  GL_ROUND_NV = 0x90A4 , GL_TRIANGULAR_NV = 0x90A5 , GL_BEVEL_NV = 0x90A6 , GL_MITER_REVERT_NV = 0x90A7 ,
  GL_MITER_TRUNCATE_NV = 0x90A8 , GL_SKIP_MISSING_GLYPH_NV = 0x90A9 , GL_USE_MISSING_GLYPH_NV = 0x90AA , GL_PATH_ERROR_POSITION_NV = 0x90AB ,
  GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD , GL_ADJACENT_PAIRS_NV = 0x90AE , GL_FIRST_TO_REST_NV = 0x90AF , GL_PATH_GEN_MODE_NV = 0x90B0 ,
  GL_PATH_GEN_COEFF_NV = 0x90B1 , GL_PATH_GEN_COMPONENTS_NV = 0x90B3 , GL_PATH_STENCIL_FUNC_NV = 0x90B7 , GL_PATH_STENCIL_REF_NV = 0x90B8 ,
  GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 , GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD , GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE , GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF ,
  GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4 , GL_MOVE_TO_RESETS_NV = 0x90B5 , GL_MOVE_TO_CONTINUES_NV = 0x90B6 , GL_CLOSE_PATH_NV = 0x00 ,
  GL_MOVE_TO_NV = 0x02 , GL_RELATIVE_MOVE_TO_NV = 0x03 , GL_LINE_TO_NV = 0x04 , GL_RELATIVE_LINE_TO_NV = 0x05 ,
  GL_HORIZONTAL_LINE_TO_NV = 0x06 , GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 , GL_VERTICAL_LINE_TO_NV = 0x08 , GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 ,
  GL_QUADRATIC_CURVE_TO_NV = 0x0A , GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B , GL_CUBIC_CURVE_TO_NV = 0x0C , GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D ,
  GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E , GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F , GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 , GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 ,
  GL_SMALL_CCW_ARC_TO_NV = 0x12 , GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 , GL_SMALL_CW_ARC_TO_NV = 0x14 , GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 ,
  GL_LARGE_CCW_ARC_TO_NV = 0x16 , GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 , GL_LARGE_CW_ARC_TO_NV = 0x18 , GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 ,
  GL_RESTART_PATH_NV = 0xF0 , GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 , GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 , GL_RECT_NV = 0xF6 ,
  GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8 , GL_CIRCULAR_CW_ARC_TO_NV = 0xFA , GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC , GL_ARC_TO_NV = 0xFE ,
  GL_RELATIVE_ARC_TO_NV = 0xFF , GL_BOLD_BIT_NV = 0x01 , GL_ITALIC_BIT_NV = 0x02 , GL_GLYPH_WIDTH_BIT_NV = 0x01 ,
  GL_GLYPH_HEIGHT_BIT_NV = 0x02 , GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 , GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 , GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 ,
  GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 , GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 , GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 , GL_GLYPH_HAS_KERNING_BIT_NV = 0x100 ,
  GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 , GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 , GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 , GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 ,
  GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 , GL_FONT_ASCENDER_BIT_NV = 0x00200000 , GL_FONT_DESCENDER_BIT_NV = 0x00400000 , GL_FONT_HEIGHT_BIT_NV = 0x00800000 ,
  GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 , GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 , GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 , GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 ,
  GL_FONT_HAS_KERNING_BIT_NV = 0x10000000 , GL_ROUNDED_RECT_NV = 0xE8 , GL_RELATIVE_ROUNDED_RECT_NV = 0xE9 , GL_ROUNDED_RECT2_NV = 0xEA ,
  GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB , GL_ROUNDED_RECT4_NV = 0xEC , GL_RELATIVE_ROUNDED_RECT4_NV = 0xED , GL_ROUNDED_RECT8_NV = 0xEE ,
  GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF , GL_RELATIVE_RECT_NV = 0xF7 , GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368 , GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369 ,
  GL_FONT_UNAVAILABLE_NV = 0x936A , GL_FONT_UNINTELLIGIBLE_NV = 0x936B , GL_CONIC_CURVE_TO_NV = 0x1A , GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B ,
  GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 , GL_STANDARD_FONT_FORMAT_NV = 0x936C , GL_2_BYTES_NV = 0x1407 , GL_3_BYTES_NV = 0x1408 ,
  GL_4_BYTES_NV = 0x1409 , GL_EYE_LINEAR_NV = 0x2400 , GL_OBJECT_LINEAR_NV = 0x2401 , GL_CONSTANT_NV = 0x8576 ,
  GL_PATH_FOG_GEN_MODE_NV = 0x90AC , GL_PRIMARY_COLOR_NV = 0x852C , GL_SECONDARY_COLOR_NV = 0x852D , GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 ,
  GL_PATH_PROJECTION_NV = 0x1701 , GL_PATH_MODELVIEW_NV = 0x1700 , GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 , GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6 ,
  GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 , GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 , GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 , GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7 ,
  GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 , GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 , GL_FRAGMENT_INPUT_NV = 0x936D
}
 
enum  : GLenum { GL_SHARED_EDGE_NV = 0xC0 }
 
enum  : GLenum {
  GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878 , GL_READ_PIXEL_DATA_RANGE_NV = 0x8879 , GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A , GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B ,
  GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C , GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D
}
 
enum  : GLenum { GL_POINT_SPRITE_NV = 0x8861 , GL_COORD_REPLACE_NV = 0x8862 , GL_POINT_SPRITE_R_MODE_NV = 0x8863 }
 
enum  : GLenum {
  GL_FRAME_NV = 0x8E26 , GL_FIELDS_NV = 0x8E27 , GL_CURRENT_TIME_NV = 0x8E28 , GL_NUM_FILL_STREAMS_NV = 0x8E29 ,
  GL_PRESENT_TIME_NV = 0x8E2A , GL_PRESENT_DURATION_NV = 0x8E2B
}
 
enum  : GLenum { GL_PRIMITIVE_RESTART_NV = 0x8558 , GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559 }
 
enum  : GLenum { GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV = 0x95B1 , GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV = 0x95B2 }
 
enum  : GLenum {
  GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV = 0x9540 , GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV = 0x9542 , GL_QUERY_RESOURCE_SYS_RESERVED_NV = 0x9544 , GL_QUERY_RESOURCE_TEXTURE_NV = 0x9545 ,
  GL_QUERY_RESOURCE_RENDERBUFFER_NV = 0x9546 , GL_QUERY_RESOURCE_BUFFEROBJECT_NV = 0x9547
}
 
enum  : GLenum {
  GL_REGISTER_COMBINERS_NV = 0x8522 , GL_VARIABLE_A_NV = 0x8523 , GL_VARIABLE_B_NV = 0x8524 , GL_VARIABLE_C_NV = 0x8525 ,
  GL_VARIABLE_D_NV = 0x8526 , GL_VARIABLE_E_NV = 0x8527 , GL_VARIABLE_F_NV = 0x8528 , GL_VARIABLE_G_NV = 0x8529 ,
  GL_CONSTANT_COLOR0_NV = 0x852A , GL_CONSTANT_COLOR1_NV = 0x852B , GL_SPARE0_NV = 0x852E , GL_SPARE1_NV = 0x852F ,
  GL_DISCARD_NV = 0x8530 , GL_E_TIMES_F_NV = 0x8531 , GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 , GL_UNSIGNED_IDENTITY_NV = 0x8536 ,
  GL_UNSIGNED_INVERT_NV = 0x8537 , GL_EXPAND_NORMAL_NV = 0x8538 , GL_EXPAND_NEGATE_NV = 0x8539 , GL_HALF_BIAS_NORMAL_NV = 0x853A ,
  GL_HALF_BIAS_NEGATE_NV = 0x853B , GL_SIGNED_IDENTITY_NV = 0x853C , GL_SIGNED_NEGATE_NV = 0x853D , GL_SCALE_BY_TWO_NV = 0x853E ,
  GL_SCALE_BY_FOUR_NV = 0x853F , GL_SCALE_BY_ONE_HALF_NV = 0x8540 , GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 , GL_COMBINER_INPUT_NV = 0x8542 ,
  GL_COMBINER_MAPPING_NV = 0x8543 , GL_COMBINER_COMPONENT_USAGE_NV = 0x8544 , GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545 , GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546 ,
  GL_COMBINER_MUX_SUM_NV = 0x8547 , GL_COMBINER_SCALE_NV = 0x8548 , GL_COMBINER_BIAS_NV = 0x8549 , GL_COMBINER_AB_OUTPUT_NV = 0x854A ,
  GL_COMBINER_CD_OUTPUT_NV = 0x854B , GL_COMBINER_SUM_OUTPUT_NV = 0x854C , GL_MAX_GENERAL_COMBINERS_NV = 0x854D , GL_NUM_GENERAL_COMBINERS_NV = 0x854E ,
  GL_COLOR_SUM_CLAMP_NV = 0x854F , GL_COMBINER0_NV = 0x8550 , GL_COMBINER1_NV = 0x8551 , GL_COMBINER2_NV = 0x8552 ,
  GL_COMBINER3_NV = 0x8553 , GL_COMBINER4_NV = 0x8554 , GL_COMBINER5_NV = 0x8555 , GL_COMBINER6_NV = 0x8556 ,
  GL_COMBINER7_NV = 0x8557
}
 
enum  : GLenum { GL_PER_STAGE_CONSTANTS_NV = 0x8535 }
 
enum  : GLenum { GL_REPRESENTATIVE_FRAGMENT_TEST_NV = 0x937F }
 
enum  : GLenum { GL_PURGED_CONTEXT_RESET_NV = 0x92BB }
 
enum  : GLenum {
  GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D , GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E , GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F , GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340 ,
  GL_SAMPLE_LOCATION_NV = 0x8E50 , GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341 , GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342 , GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343
}
 
enum  : GLenum { GL_SCISSOR_TEST_EXCLUSIVE_NV = 0x9555 , GL_SCISSOR_BOX_EXCLUSIVE_NV = 0x9556 }
 
enum  : GLenum { GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D , GL_GPU_ADDRESS_NV = 0x8F34 , GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 }
 
enum  : GLenum { GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 }
 
enum  : GLenum { GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100 }
 
enum  : GLenum { GL_WARP_SIZE_NV = 0x9339 , GL_WARPS_PER_SM_NV = 0x933A , GL_SM_COUNT_NV = 0x933B }
 
enum  : GLenum {
  GL_SHADING_RATE_IMAGE_NV = 0x9563 , GL_SHADING_RATE_NO_INVOCATIONS_NV = 0x9564 , GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0x9565 , GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 0x9566 ,
  GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 0x9567 , GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 0x9568 , GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 0x9569 , GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 0x956A ,
  GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 0x956B , GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 0x956C , GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 0x956D , GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 0x956E ,
  GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 0x956F , GL_SHADING_RATE_IMAGE_BINDING_NV = 0x955B , GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV = 0x955C , GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV = 0x955D ,
  GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV = 0x955E , GL_MAX_COARSE_FRAGMENT_SAMPLES_NV = 0x955F , GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV = 0x95AE , GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV = 0x95AF ,
  GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV = 0x95B0
}
 
enum  : GLenum {
  GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 , GL_TESS_CONTROL_PROGRAM_NV = 0x891E , GL_TESS_EVALUATION_PROGRAM_NV = 0x891F , GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 ,
  GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75
}
 
enum  : GLenum { GL_EMBOSS_LIGHT_NV = 0x855D , GL_EMBOSS_CONSTANT_NV = 0x855E , GL_EMBOSS_MAP_NV = 0x855F }
 
enum  : GLenum { GL_NORMAL_MAP_NV = 0x8511 , GL_REFLECTION_MAP_NV = 0x8512 }
 
enum  : GLenum {
  GL_COMBINE4_NV = 0x8503 , GL_SOURCE3_RGB_NV = 0x8583 , GL_SOURCE3_ALPHA_NV = 0x858B , GL_OPERAND3_RGB_NV = 0x8593 ,
  GL_OPERAND3_ALPHA_NV = 0x859B
}
 
enum  : GLenum { GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F }
 
enum  : GLenum { GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045 , GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046 }
 
enum  : GLenum { GL_TEXTURE_RECTANGLE_NV = 0x84F5 , GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 , GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 , GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 }
 
enum  : GLenum {
  GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C , GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D , GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E , GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 ,
  GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA , GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB , GL_DSDT_MAG_INTENSITY_NV = 0x86DC , GL_SHADER_CONSISTENT_NV = 0x86DD ,
  GL_TEXTURE_SHADER_NV = 0x86DE , GL_SHADER_OPERATION_NV = 0x86DF , GL_CULL_MODES_NV = 0x86E0 , GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1 ,
  GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2 , GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3 , GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 , GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 ,
  GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 , GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 , GL_CONST_EYE_NV = 0x86E5 , GL_PASS_THROUGH_NV = 0x86E6 ,
  GL_CULL_FRAGMENT_NV = 0x86E7 , GL_OFFSET_TEXTURE_2D_NV = 0x86E8 , GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 , GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA ,
  GL_DOT_PRODUCT_NV = 0x86EC , GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED , GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE , GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 ,
  GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 , GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 , GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 , GL_HILO_NV = 0x86F4 ,
  GL_DSDT_NV = 0x86F5 , GL_DSDT_MAG_NV = 0x86F6 , GL_DSDT_MAG_VIB_NV = 0x86F7 , GL_HILO16_NV = 0x86F8 ,
  GL_SIGNED_HILO_NV = 0x86F9 , GL_SIGNED_HILO16_NV = 0x86FA , GL_SIGNED_RGBA_NV = 0x86FB , GL_SIGNED_RGBA8_NV = 0x86FC ,
  GL_SIGNED_RGB_NV = 0x86FE , GL_SIGNED_RGB8_NV = 0x86FF , GL_SIGNED_LUMINANCE_NV = 0x8701 , GL_SIGNED_LUMINANCE8_NV = 0x8702 ,
  GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703 , GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 , GL_SIGNED_ALPHA_NV = 0x8705 , GL_SIGNED_ALPHA8_NV = 0x8706 ,
  GL_SIGNED_INTENSITY_NV = 0x8707 , GL_SIGNED_INTENSITY8_NV = 0x8708 , GL_DSDT8_NV = 0x8709 , GL_DSDT8_MAG8_NV = 0x870A ,
  GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B , GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C , GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D , GL_HI_SCALE_NV = 0x870E ,
  GL_LO_SCALE_NV = 0x870F , GL_DS_SCALE_NV = 0x8710 , GL_DT_SCALE_NV = 0x8711 , GL_MAGNITUDE_SCALE_NV = 0x8712 ,
  GL_VIBRANCE_SCALE_NV = 0x8713 , GL_HI_BIAS_NV = 0x8714 , GL_LO_BIAS_NV = 0x8715 , GL_DS_BIAS_NV = 0x8716 ,
  GL_DT_BIAS_NV = 0x8717 , GL_MAGNITUDE_BIAS_NV = 0x8718 , GL_VIBRANCE_BIAS_NV = 0x8719 , GL_TEXTURE_BORDER_VALUES_NV = 0x871A ,
  GL_TEXTURE_HI_SIZE_NV = 0x871B , GL_TEXTURE_LO_SIZE_NV = 0x871C , GL_TEXTURE_DS_SIZE_NV = 0x871D , GL_TEXTURE_DT_SIZE_NV = 0x871E ,
  GL_TEXTURE_MAG_SIZE_NV = 0x871F
}
 
enum  : GLenum { GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF }
 
enum  : GLenum {
  GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 , GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 , GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 , GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 ,
  GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854 , GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 , GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 , GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 ,
  GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 , GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 , GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A , GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B ,
  GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C , GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D , GL_HILO8_NV = 0x885E , GL_SIGNED_HILO8_NV = 0x885F ,
  GL_FORCE_BLUE_TO_ONE_NV = 0x8860
}
 
enum  : GLenum {
  GL_BACK_PRIMARY_COLOR_NV = 0x8C77 , GL_BACK_SECONDARY_COLOR_NV = 0x8C78 , GL_TEXTURE_COORD_NV = 0x8C79 , GL_CLIP_DISTANCE_NV = 0x8C7A ,
  GL_VERTEX_ID_NV = 0x8C7B , GL_PRIMITIVE_ID_NV = 0x8C7C , GL_GENERIC_ATTRIB_NV = 0x8C7D , GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E ,
  GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F , GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 , GL_ACTIVE_VARYINGS_NV = 0x8C81 , GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 ,
  GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 , GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 , GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 , GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 ,
  GL_PRIMITIVES_GENERATED_NV = 0x8C87 , GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 , GL_RASTERIZER_DISCARD_NV = 0x8C89 , GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A ,
  GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B , GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C , GL_SEPARATE_ATTRIBS_NV = 0x8C8D , GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E ,
  GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F , GL_LAYER_NV = 0x8DAA
}
 
enum  : GLint {
  GL_NEXT_BUFFER_NV = -2 , GL_SKIP_COMPONENTS4_NV = -3 , GL_SKIP_COMPONENTS3_NV = -4 , GL_SKIP_COMPONENTS2_NV = -5 ,
  GL_SKIP_COMPONENTS1_NV = -6
}
 
enum  : GLenum { GL_TRANSFORM_FEEDBACK_NV = 0x8E22 , GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 , GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 , GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 }
 
enum  : GLenum { GL_UNIFORM_BUFFER_UNIFIED_NV = 0x936E , GL_UNIFORM_BUFFER_ADDRESS_NV = 0x936F , GL_UNIFORM_BUFFER_LENGTH_NV = 0x9370 }
 
enum  : GLenum { GL_SURFACE_STATE_NV = 0x86EB , GL_SURFACE_REGISTERED_NV = 0x86FD , GL_SURFACE_MAPPED_NV = 0x8700 , GL_WRITE_DISCARD_NV = 0x88BE }
 
enum  : GLenum {
  GL_VERTEX_ARRAY_RANGE_NV = 0x851D , GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E , GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F , GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 ,
  GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521
}
 
enum  : GLenum { GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 }
 
enum  : GLenum {
  GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E , GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F , GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 , GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21 ,
  GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22 , GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23 , GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24 , GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 ,
  GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 , GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 , GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 , GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 ,
  GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A , GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B , GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C , GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D ,
  GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E , GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F , GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 , GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 ,
  GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 , GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33 , GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40 , GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41 ,
  GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42
}
 
enum  : GLenum {
  GL_VERTEX_PROGRAM_NV = 0x8620 , GL_VERTEX_STATE_PROGRAM_NV = 0x8621 , GL_ATTRIB_ARRAY_SIZE_NV = 0x8623 , GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624 ,
  GL_ATTRIB_ARRAY_TYPE_NV = 0x8625 , GL_CURRENT_ATTRIB_NV = 0x8626 , GL_PROGRAM_LENGTH_NV = 0x8627 , GL_PROGRAM_STRING_NV = 0x8628 ,
  GL_MODELVIEW_PROJECTION_NV = 0x8629 , GL_IDENTITY_NV = 0x862A , GL_INVERSE_NV = 0x862B , GL_TRANSPOSE_NV = 0x862C ,
  GL_INVERSE_TRANSPOSE_NV = 0x862D , GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E , GL_MAX_TRACK_MATRICES_NV = 0x862F , GL_MATRIX0_NV = 0x8630 ,
  GL_MATRIX1_NV = 0x8631 , GL_MATRIX2_NV = 0x8632 , GL_MATRIX3_NV = 0x8633 , GL_MATRIX4_NV = 0x8634 ,
  GL_MATRIX5_NV = 0x8635 , GL_MATRIX6_NV = 0x8636 , GL_MATRIX7_NV = 0x8637 , GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 ,
  GL_CURRENT_MATRIX_NV = 0x8641 , GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 , GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 , GL_PROGRAM_PARAMETER_NV = 0x8644 ,
  GL_ATTRIB_ARRAY_POINTER_NV = 0x8645 , GL_PROGRAM_TARGET_NV = 0x8646 , GL_PROGRAM_RESIDENT_NV = 0x8647 , GL_TRACK_MATRIX_NV = 0x8648 ,
  GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649 , GL_VERTEX_PROGRAM_BINDING_NV = 0x864A , GL_PROGRAM_ERROR_POSITION_NV = 0x864B , GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650 ,
  GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651 , GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652 , GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653 , GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654 ,
  GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655 , GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656 , GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657 , GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658 ,
  GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659 , GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A , GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B , GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C ,
  GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D , GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E , GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F , GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 ,
  GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 , GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 , GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 , GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 ,
  GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 , GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 , GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 , GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 ,
  GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 , GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A , GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B , GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C ,
  GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D , GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E , GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F , GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 ,
  GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 , GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 , GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 , GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 ,
  GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 , GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 , GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 , GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 ,
  GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 , GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A , GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B , GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C ,
  GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D , GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E , GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F
}
 
enum  : GLenum { GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD }
 
enum  : GLenum {
  GL_VIDEO_BUFFER_NV = 0x9020 , GL_VIDEO_BUFFER_BINDING_NV = 0x9021 , GL_FIELD_UPPER_NV = 0x9022 , GL_FIELD_LOWER_NV = 0x9023 ,
  GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 , GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 , GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 , GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 ,
  GL_VIDEO_BUFFER_PITCH_NV = 0x9028 , GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 , GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A , GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B ,
  GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C , GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D , GL_PARTIAL_SUCCESS_NV = 0x902E , GL_SUCCESS_NV = 0x902F ,
  GL_FAILURE_NV = 0x9030 , GL_YCBYCR8_422_NV = 0x9031 , GL_YCBAYCR8A_4224_NV = 0x9032 , GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 ,
  GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 , GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 , GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 , GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 ,
  GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 , GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 , GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A , GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B ,
  GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C
}
 
enum  : GLenum {
  GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350 , GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351 , GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352 , GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353 ,
  GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354 , GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355 , GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356 , GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357 ,
  GL_VIEWPORT_SWIZZLE_X_NV = 0x9358 , GL_VIEWPORT_SWIZZLE_Y_NV = 0x9359 , GL_VIEWPORT_SWIZZLE_Z_NV = 0x935A , GL_VIEWPORT_SWIZZLE_W_NV = 0x935B
}
 
enum  : GLenum {
  GL_PALETTE4_RGB8_OES = 0x8B90 , GL_PALETTE4_RGBA8_OES = 0x8B91 , GL_PALETTE4_R5_G6_B5_OES = 0x8B92 , GL_PALETTE4_RGBA4_OES = 0x8B93 ,
  GL_PALETTE4_RGB5_A1_OES = 0x8B94 , GL_PALETTE8_RGB8_OES = 0x8B95 , GL_PALETTE8_RGBA8_OES = 0x8B96 , GL_PALETTE8_R5_G6_B5_OES = 0x8B97 ,
  GL_PALETTE8_RGBA4_OES = 0x8B98 , GL_PALETTE8_RGB5_A1_OES = 0x8B99
}
 
enum  : GLenum { GL_FIXED_OES = 0x140C }
 
enum  : GLenum { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A , GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B }
 
enum  : GLenum { GL_INTERLACE_OML = 0x8980 , GL_INTERLACE_READ_OML = 0x8981 }
 
enum  : GLenum {
  GL_PACK_RESAMPLE_OML = 0x8984 , GL_UNPACK_RESAMPLE_OML = 0x8985 , GL_RESAMPLE_REPLICATE_OML = 0x8986 , GL_RESAMPLE_ZERO_FILL_OML = 0x8987 ,
  GL_RESAMPLE_AVERAGE_OML = 0x8988 , GL_RESAMPLE_DECIMATE_OML = 0x8989
}
 
enum  : GLenum { GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982 , GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983 }
 
enum  : GLenum { GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632 , GL_MAX_VIEWS_OVR = 0x9631 , GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633 }
 
enum  : GLenum {
  GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 , GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD , GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE , GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 ,
  GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 , GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 , GL_ALWAYS_FAST_HINT_PGI = 0x1A20C , GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D ,
  GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E , GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F , GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 , GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 ,
  GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 , GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 , GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 , GL_FULL_STIPPLE_HINT_PGI = 0x1A219 ,
  GL_CLIP_NEAR_HINT_PGI = 0x1A220 , GL_CLIP_FAR_HINT_PGI = 0x1A221 , GL_WIDE_LINE_HINT_PGI = 0x1A222 , GL_BACK_NORMALS_HINT_PGI = 0x1A223
}
 
enum  : GLenum {
  GL_VERTEX_DATA_HINT_PGI = 0x1A22A , GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B , GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C , GL_MAX_VERTEX_HINT_PGI = 0x1A22D ,
  GL_COLOR3_BIT_PGI = 0x00010000 , GL_COLOR4_BIT_PGI = 0x00020000 , GL_EDGEFLAG_BIT_PGI = 0x00040000 , GL_INDEX_BIT_PGI = 0x00080000 ,
  GL_MAT_AMBIENT_BIT_PGI = 0x00100000 , GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 , GL_MAT_DIFFUSE_BIT_PGI = 0x00400000 , GL_MAT_EMISSION_BIT_PGI = 0x00800000 ,
  GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 , GL_MAT_SHININESS_BIT_PGI = 0x02000000 , GL_MAT_SPECULAR_BIT_PGI = 0x04000000 , GL_NORMAL_BIT_PGI = 0x08000000 ,
  GL_TEXCOORD1_BIT_PGI = 0x10000000 , GL_TEXCOORD2_BIT_PGI = 0x20000000 , GL_TEXCOORD3_BIT_PGI = 0x40000000 , GL_TEXCOORD4_BIT_PGI = 0x80000000 ,
  GL_VERTEX23_BIT_PGI = 0x00000004 , GL_VERTEX4_BIT_PGI = 0x00000008
}
 
enum  : GLenum { GL_SCREEN_COORDINATES_REND = 0x8490 , GL_INVERTED_SCREEN_W_REND = 0x8491 }
 
enum  : GLenum {
  GL_RGB_S3TC = 0x83A0 , GL_RGB4_S3TC = 0x83A1 , GL_RGBA_S3TC = 0x83A2 , GL_RGBA4_S3TC = 0x83A3 ,
  GL_RGBA_DXT5_S3TC = 0x83A4 , GL_RGBA4_DXT5_S3TC = 0x83A5
}
 
enum  : GLenum {
  GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 , GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 , GL_LINEAR_DETAIL_SGIS = 0x8097 , GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 ,
  GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 , GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A , GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B , GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
}
 
enum  : GLenum { GL_FOG_FUNC_SGIS = 0x812A , GL_FOG_FUNC_POINTS_SGIS = 0x812B , GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C }
 
enum  : GLenum { GL_GENERATE_MIPMAP_SGIS = 0x8191 , GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 }
 
enum  : GLenum {
  GL_MULTISAMPLE_SGIS = 0x809D , GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E , GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F , GL_SAMPLE_MASK_SGIS = 0x80A0 ,
  GL_1PASS_SGIS = 0x80A1 , GL_2PASS_0_SGIS = 0x80A2 , GL_2PASS_1_SGIS = 0x80A3 , GL_4PASS_0_SGIS = 0x80A4 ,
  GL_4PASS_1_SGIS = 0x80A5 , GL_4PASS_2_SGIS = 0x80A6 , GL_4PASS_3_SGIS = 0x80A7 , GL_SAMPLE_BUFFERS_SGIS = 0x80A8 ,
  GL_SAMPLES_SGIS = 0x80A9 , GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA , GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB , GL_SAMPLE_PATTERN_SGIS = 0x80AC
}
 
enum  : GLenum { GL_PIXEL_TEXTURE_SGIS = 0x8353 , GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 , GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 , GL_PIXEL_GROUP_COLOR_SGIS = 0x8356 }
 
enum  : GLenum {
  GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 , GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 , GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 , GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 ,
  GL_EYE_POINT_SGIS = 0x81F4 , GL_OBJECT_POINT_SGIS = 0x81F5 , GL_EYE_LINE_SGIS = 0x81F6 , GL_OBJECT_LINE_SGIS = 0x81F7
}
 
enum  : GLenum { GL_POINT_SIZE_MIN_SGIS = 0x8126 , GL_POINT_SIZE_MAX_SGIS = 0x8127 , GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 , GL_DISTANCE_ATTENUATION_SGIS = 0x8129 }
 
enum  : GLenum { GL_LINEAR_SHARPEN_SGIS = 0x80AD , GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE , GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF , GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 }
 
enum  : GLenum {
  GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 , GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 , GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 , GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 ,
  GL_TEXTURE_4D_SGIS = 0x8134 , GL_PROXY_TEXTURE_4D_SGIS = 0x8135 , GL_TEXTURE_4DSIZE_SGIS = 0x8136 , GL_TEXTURE_WRAP_Q_SGIS = 0x8137 ,
  GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 , GL_TEXTURE_4D_BINDING_SGIS = 0x814F
}
 
enum  : GLenum { GL_CLAMP_TO_BORDER_SGIS = 0x812D }
 
enum  : GLenum { GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF }
 
enum  : GLenum { GL_CLAMP_TO_EDGE_SGIS = 0x812F }
 
enum  : GLenum { GL_FILTER4_SGIS = 0x8146 , GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 }
 
enum  : GLenum { GL_TEXTURE_MIN_LOD_SGIS = 0x813A , GL_TEXTURE_MAX_LOD_SGIS = 0x813B , GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C , GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D }
 
enum  : GLenum {
  GL_DUAL_ALPHA4_SGIS = 0x8110 , GL_DUAL_ALPHA8_SGIS = 0x8111 , GL_DUAL_ALPHA12_SGIS = 0x8112 , GL_DUAL_ALPHA16_SGIS = 0x8113 ,
  GL_DUAL_LUMINANCE4_SGIS = 0x8114 , GL_DUAL_LUMINANCE8_SGIS = 0x8115 , GL_DUAL_LUMINANCE12_SGIS = 0x8116 , GL_DUAL_LUMINANCE16_SGIS = 0x8117 ,
  GL_DUAL_INTENSITY4_SGIS = 0x8118 , GL_DUAL_INTENSITY8_SGIS = 0x8119 , GL_DUAL_INTENSITY12_SGIS = 0x811A , GL_DUAL_INTENSITY16_SGIS = 0x811B ,
  GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C , GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D , GL_QUAD_ALPHA4_SGIS = 0x811E , GL_QUAD_ALPHA8_SGIS = 0x811F ,
  GL_QUAD_LUMINANCE4_SGIS = 0x8120 , GL_QUAD_LUMINANCE8_SGIS = 0x8121 , GL_QUAD_INTENSITY4_SGIS = 0x8122 , GL_QUAD_INTENSITY8_SGIS = 0x8123 ,
  GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 , GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
}
 
enum  : GLenum { GL_ASYNC_MARKER_SGIX = 0x8329 }
 
enum  : GLenum { GL_ASYNC_HISTOGRAM_SGIX = 0x832C , GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D }
 
enum  : GLenum {
  GL_ASYNC_TEX_IMAGE_SGIX = 0x835C , GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D , GL_ASYNC_READ_PIXELS_SGIX = 0x835E , GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F ,
  GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 , GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
}
 
enum  : GLenum { GL_ALPHA_MIN_SGIX = 0x8320 , GL_ALPHA_MAX_SGIX = 0x8321 }
 
enum  : GLenum { GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 }
 
enum  : GLenum {
  GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 , GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 , GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 , GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 ,
  GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 , GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 , GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 , GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 ,
  GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 , GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D , GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E , GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
}
 
enum  : GLenum { GL_CONVOLUTION_HINT_SGIX = 0x8316 }
 
enum  : GLenum { GL_DEPTH_COMPONENT16_SGIX = 0x81A5 , GL_DEPTH_COMPONENT24_SGIX = 0x81A6 , GL_DEPTH_COMPONENT32_SGIX = 0x81A7 }
 
enum  : GLenum { GL_FOG_OFFSET_SGIX = 0x8198 , GL_FOG_OFFSET_VALUE_SGIX = 0x8199 }
 
enum  : GLenum {
  GL_FRAGMENT_LIGHTING_SGIX = 0x8400 , GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 , GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 , GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 ,
  GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 , GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 , GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406 , GL_LIGHT_ENV_MODE_SGIX = 0x8407 ,
  GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 , GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 , GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A , GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B ,
  GL_FRAGMENT_LIGHT0_SGIX = 0x840C , GL_FRAGMENT_LIGHT1_SGIX = 0x840D , GL_FRAGMENT_LIGHT2_SGIX = 0x840E , GL_FRAGMENT_LIGHT3_SGIX = 0x840F ,
  GL_FRAGMENT_LIGHT4_SGIX = 0x8410 , GL_FRAGMENT_LIGHT5_SGIX = 0x8411 , GL_FRAGMENT_LIGHT6_SGIX = 0x8412 , GL_FRAGMENT_LIGHT7_SGIX = 0x8413
}
 
enum  : GLenum { GL_FRAMEZOOM_SGIX = 0x818B , GL_FRAMEZOOM_FACTOR_SGIX = 0x818C , GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D }
 
enum  : GLenum { GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 , GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 }
 
enum  : GLenum { GL_INTERLACE_SGIX = 0x8094 }
 
enum  : GLenum { GL_IR_INSTRUMENT1_SGIX = 0x817F }
 
enum  : GLenum { GL_LIST_PRIORITY_SGIX = 0x8182 }
 
enum  : GLenum { GL_PIXEL_TEX_GEN_SGIX = 0x8139 , GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B }
 
enum  : GLenum {
  GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E , GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F , GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 , GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 ,
  GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 , GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 , GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 , GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
}
 
enum  : GLenum {
  GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 , GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 , GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 , GL_TEXTURE_DEFORMATION_SGIX = 0x8195 ,
  GL_DEFORMATIONS_MASK_SGIX = 0x8196 , GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197
}
 
enum  : GLenum { GL_REFERENCE_PLANE_SGIX = 0x817D , GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E }
 
enum  : GLenum {
  GL_PACK_RESAMPLE_SGIX = 0x842E , GL_UNPACK_RESAMPLE_SGIX = 0x842F , GL_RESAMPLE_REPLICATE_SGIX = 0x8433 , GL_RESAMPLE_ZERO_FILL_SGIX = 0x8434 ,
  GL_RESAMPLE_DECIMATE_SGIX = 0x8430
}
 
enum  : GLenum { GL_SCALEBIAS_HINT_SGIX = 0x8322 }
 
enum  : GLenum { GL_TEXTURE_COMPARE_SGIX = 0x819A , GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B , GL_TEXTURE_LEQUAL_R_SGIX = 0x819C , GL_TEXTURE_GEQUAL_R_SGIX = 0x819D }
 
enum  : GLenum { GL_SHADOW_AMBIENT_SGIX = 0x80BF }
 
enum  : GLenum {
  GL_SPRITE_SGIX = 0x8148 , GL_SPRITE_MODE_SGIX = 0x8149 , GL_SPRITE_AXIS_SGIX = 0x814A , GL_SPRITE_TRANSLATION_SGIX = 0x814B ,
  GL_SPRITE_AXIAL_SGIX = 0x814C , GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D , GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E
}
 
enum  : GLenum {
  GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 , GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 , GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 , GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 ,
  GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
}
 
enum  : GLenum { GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE }
 
enum  : GLenum { GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 , GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A , GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B }
 
enum  : GLenum { GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E , GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F , GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 }
 
enum  : GLenum { GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E }
 
enum  : GLenum { GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 , GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A , GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B , GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C }
 
enum  : GLenum { GL_VERTEX_PRECLIP_SGIX = 0x83EE , GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF }
 
enum  : GLenum { GL_YCRCB_422_SGIX = 0x81BB , GL_YCRCB_444_SGIX = 0x81BC }
 
enum  : GLenum { GL_YCRCB_SGIX = 0x8318 , GL_YCRCBA_SGIX = 0x8319 }
 
enum  : GLenum {
  GL_COLOR_MATRIX_SGI = 0x80B1 , GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 , GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 , GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 ,
  GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 , GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 , GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 , GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 ,
  GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 , GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA , GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
}
 
enum  : GLenum {
  GL_COLOR_TABLE_SGI = 0x80D0 , GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 , GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 , GL_PROXY_COLOR_TABLE_SGI = 0x80D3 ,
  GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 , GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 , GL_COLOR_TABLE_SCALE_SGI = 0x80D6 , GL_COLOR_TABLE_BIAS_SGI = 0x80D7 ,
  GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 , GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 , GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA , GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB ,
  GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC , GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD , GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE , GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
}
 
enum  : GLenum { GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC , GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD }
 
enum  : GLenum { GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5 , GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 }
 
enum  : GLenum { GL_WRAP_BORDER_SUN = 0x81D4 }
 
enum  : GLenum { GL_GLOBAL_ALPHA_SUN = 0x81D9 , GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA }
 
enum  : GLenum { GL_QUAD_MESH_SUN = 0x8614 , GL_TRIANGLE_MESH_SUN = 0x8615 }
 
enum  : GLenum { GL_SLICE_ACCUM_SUN = 0x85CC }
 
enum  : GLenum {
  GL_RESTART_SUN = 0x0001 , GL_REPLACE_MIDDLE_SUN = 0x0002 , GL_REPLACE_OLDEST_SUN = 0x0003 , GL_TRIANGLE_LIST_SUN = 0x81D7 ,
  GL_REPLACEMENT_CODE_SUN = 0x81D8 , GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 , GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 , GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 ,
  GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 , GL_R1UI_V3F_SUN = 0x85C4 , GL_R1UI_C4UB_V3F_SUN = 0x85C5 , GL_R1UI_C3F_V3F_SUN = 0x85C6 ,
  GL_R1UI_N3F_V3F_SUN = 0x85C7 , GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8 , GL_R1UI_T2F_V3F_SUN = 0x85C9 , GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA ,
  GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB
}
 
enum  : GLenum { GL_PHONG_WIN = 0x80EA , GL_PHONG_HINT_WIN = 0x80EB }
 
enum  : GLenum { GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC }
 
enum  : GLenum {
  GL_DEPTH_BUFFER_BIT = 0x00000100 , GL_STENCIL_BUFFER_BIT = 0x00000400 , GL_COLOR_BUFFER_BIT = 0x00004000 , GL_FALSE = 0 ,
  GL_TRUE = 1 , GL_POINTS = 0x0000 , GL_LINES = 0x0001 , GL_LINE_LOOP = 0x0002 ,
  GL_LINE_STRIP = 0x0003 , GL_TRIANGLES = 0x0004 , GL_TRIANGLE_STRIP = 0x0005 , GL_TRIANGLE_FAN = 0x0006 ,
  GL_ZERO = 0 , GL_ONE = 1 , GL_SRC_COLOR = 0x0300 , GL_ONE_MINUS_SRC_COLOR = 0x0301 ,
  GL_SRC_ALPHA = 0x0302 , GL_ONE_MINUS_SRC_ALPHA = 0x0303 , GL_DST_ALPHA = 0x0304 , GL_ONE_MINUS_DST_ALPHA = 0x0305 ,
  GL_DST_COLOR = 0x0306 , GL_ONE_MINUS_DST_COLOR = 0x0307 , GL_SRC_ALPHA_SATURATE = 0x0308 , GL_FUNC_ADD = 0x8006 ,
  GL_BLEND_EQUATION = 0x8009 , GL_BLEND_EQUATION_RGB = 0x8009 , GL_BLEND_EQUATION_ALPHA = 0x883D , GL_FUNC_SUBTRACT = 0x800A ,
  GL_FUNC_REVERSE_SUBTRACT = 0x800B , GL_BLEND_DST_RGB = 0x80C8 , GL_BLEND_SRC_RGB = 0x80C9 , GL_BLEND_DST_ALPHA = 0x80CA ,
  GL_BLEND_SRC_ALPHA = 0x80CB , GL_CONSTANT_COLOR = 0x8001 , GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 , GL_CONSTANT_ALPHA = 0x8003 ,
  GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 , GL_BLEND_COLOR = 0x8005 , GL_ARRAY_BUFFER = 0x8892 , GL_ELEMENT_ARRAY_BUFFER = 0x8893 ,
  GL_ARRAY_BUFFER_BINDING = 0x8894 , GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 , GL_STREAM_DRAW = 0x88E0 , GL_STATIC_DRAW = 0x88E4 ,
  GL_DYNAMIC_DRAW = 0x88E8 , GL_BUFFER_SIZE = 0x8764 , GL_BUFFER_USAGE = 0x8765 , GL_CURRENT_VERTEX_ATTRIB = 0x8626 ,
  GL_FRONT = 0x0404 , GL_BACK = 0x0405 , GL_FRONT_AND_BACK = 0x0408 , GL_TEXTURE_2D = 0x0DE1 ,
  GL_CULL_FACE = 0x0B44 , GL_BLEND = 0x0BE2 , GL_DITHER = 0x0BD0 , GL_STENCIL_TEST = 0x0B90 ,
  GL_DEPTH_TEST = 0x0B71 , GL_SCISSOR_TEST = 0x0C11 , GL_POLYGON_OFFSET_FILL = 0x8037 , GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E ,
  GL_SAMPLE_COVERAGE = 0x80A0 , GL_NO_ERROR = 0 , GL_INVALID_ENUM = 0x0500 , GL_INVALID_VALUE = 0x0501 ,
  GL_INVALID_OPERATION = 0x0502 , GL_OUT_OF_MEMORY = 0x0505 , GL_CW = 0x0900 , GL_CCW = 0x0901 ,
  GL_LINE_WIDTH = 0x0B21 , GL_ALIASED_POINT_SIZE_RANGE = 0x846D , GL_ALIASED_LINE_WIDTH_RANGE = 0x846E , GL_CULL_FACE_MODE = 0x0B45 ,
  GL_FRONT_FACE = 0x0B46 , GL_DEPTH_RANGE = 0x0B70 , GL_DEPTH_WRITEMASK = 0x0B72 , GL_DEPTH_CLEAR_VALUE = 0x0B73 ,
  GL_DEPTH_FUNC = 0x0B74 , GL_STENCIL_CLEAR_VALUE = 0x0B91 , GL_STENCIL_FUNC = 0x0B92 , GL_STENCIL_FAIL = 0x0B94 ,
  GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 , GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 , GL_STENCIL_REF = 0x0B97 , GL_STENCIL_VALUE_MASK = 0x0B93 ,
  GL_STENCIL_WRITEMASK = 0x0B98 , GL_STENCIL_BACK_FUNC = 0x8800 , GL_STENCIL_BACK_FAIL = 0x8801 , GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 ,
  GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 , GL_STENCIL_BACK_REF = 0x8CA3 , GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 , GL_STENCIL_BACK_WRITEMASK = 0x8CA5 ,
  GL_VIEWPORT = 0x0BA2 , GL_SCISSOR_BOX = 0x0C10 , GL_COLOR_CLEAR_VALUE = 0x0C22 , GL_COLOR_WRITEMASK = 0x0C23 ,
  GL_UNPACK_ALIGNMENT = 0x0CF5 , GL_PACK_ALIGNMENT = 0x0D05 , GL_MAX_TEXTURE_SIZE = 0x0D33 , GL_MAX_VIEWPORT_DIMS = 0x0D3A ,
  GL_SUBPIXEL_BITS = 0x0D50 , GL_RED_BITS = 0x0D52 , GL_GREEN_BITS = 0x0D53 , GL_BLUE_BITS = 0x0D54 ,
  GL_ALPHA_BITS = 0x0D55 , GL_DEPTH_BITS = 0x0D56 , GL_STENCIL_BITS = 0x0D57 , GL_POLYGON_OFFSET_UNITS = 0x2A00 ,
  GL_POLYGON_OFFSET_FACTOR = 0x8038 , GL_TEXTURE_BINDING_2D = 0x8069 , GL_SAMPLE_BUFFERS = 0x80A8 , GL_SAMPLES = 0x80A9 ,
  GL_SAMPLE_COVERAGE_VALUE = 0x80AA , GL_SAMPLE_COVERAGE_INVERT = 0x80AB , GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 , GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 ,
  GL_DONT_CARE = 0x1100 , GL_FASTEST = 0x1101 , GL_NICEST = 0x1102 , GL_GENERATE_MIPMAP_HINT = 0x8192 ,
  GL_BYTE = 0x1400 , GL_UNSIGNED_BYTE = 0x1401 , GL_SHORT = 0x1402 , GL_UNSIGNED_SHORT = 0x1403 ,
  GL_INT = 0x1404 , GL_UNSIGNED_INT = 0x1405 , GL_FLOAT = 0x1406 , GL_FIXED = 0x140C ,
  GL_DEPTH_COMPONENT = 0x1902 , GL_ALPHA = 0x1906 , GL_RGB = 0x1907 , GL_RGBA = 0x1908 ,
  GL_LUMINANCE = 0x1909 , GL_LUMINANCE_ALPHA = 0x190A , GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 , GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 ,
  GL_UNSIGNED_SHORT_5_6_5 = 0x8363 , GL_FRAGMENT_SHADER = 0x8B30 , GL_VERTEX_SHADER = 0x8B31 , GL_MAX_VERTEX_ATTRIBS = 0x8869 ,
  GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB , GL_MAX_VARYING_VECTORS = 0x8DFC , GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D , GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C ,
  GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 , GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD , GL_SHADER_TYPE = 0x8B4F , GL_DELETE_STATUS = 0x8B80 ,
  GL_LINK_STATUS = 0x8B82 , GL_VALIDATE_STATUS = 0x8B83 , GL_ATTACHED_SHADERS = 0x8B85 , GL_ACTIVE_UNIFORMS = 0x8B86 ,
  GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 , GL_ACTIVE_ATTRIBUTES = 0x8B89 , GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A , GL_SHADING_LANGUAGE_VERSION = 0x8B8C ,
  GL_CURRENT_PROGRAM = 0x8B8D , GL_NEVER = 0x0200 , GL_LESS = 0x0201 , GL_EQUAL = 0x0202 ,
  GL_LEQUAL = 0x0203 , GL_GREATER = 0x0204 , GL_NOTEQUAL = 0x0205 , GL_GEQUAL = 0x0206 ,
  GL_ALWAYS = 0x0207 , GL_KEEP = 0x1E00 , GL_REPLACE = 0x1E01 , GL_INCR = 0x1E02 ,
  GL_DECR = 0x1E03 , GL_INVERT = 0x150A , GL_INCR_WRAP = 0x8507 , GL_DECR_WRAP = 0x8508 ,
  GL_VENDOR = 0x1F00 , GL_RENDERER = 0x1F01 , GL_VERSION = 0x1F02 , GL_EXTENSIONS = 0x1F03 ,
  GL_NEAREST = 0x2600 , GL_LINEAR = 0x2601 , GL_NEAREST_MIPMAP_NEAREST = 0x2700 , GL_LINEAR_MIPMAP_NEAREST = 0x2701 ,
  GL_NEAREST_MIPMAP_LINEAR = 0x2702 , GL_LINEAR_MIPMAP_LINEAR = 0x2703 , GL_TEXTURE_MAG_FILTER = 0x2800 , GL_TEXTURE_MIN_FILTER = 0x2801 ,
  GL_TEXTURE_WRAP_S = 0x2802 , GL_TEXTURE_WRAP_T = 0x2803 , GL_TEXTURE = 0x1702 , GL_TEXTURE_CUBE_MAP = 0x8513 ,
  GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 , GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 , GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 , GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 ,
  GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 , GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 , GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A , GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C ,
  GL_TEXTURE0 = 0x84C0 , GL_TEXTURE1 = 0x84C1 , GL_TEXTURE2 = 0x84C2 , GL_TEXTURE3 = 0x84C3 ,
  GL_TEXTURE4 = 0x84C4 , GL_TEXTURE5 = 0x84C5 , GL_TEXTURE6 = 0x84C6 , GL_TEXTURE7 = 0x84C7 ,
  GL_TEXTURE8 = 0x84C8 , GL_TEXTURE9 = 0x84C9 , GL_TEXTURE10 = 0x84CA , GL_TEXTURE11 = 0x84CB ,
  GL_TEXTURE12 = 0x84CC , GL_TEXTURE13 = 0x84CD , GL_TEXTURE14 = 0x84CE , GL_TEXTURE15 = 0x84CF ,
  GL_TEXTURE16 = 0x84D0 , GL_TEXTURE17 = 0x84D1 , GL_TEXTURE18 = 0x84D2 , GL_TEXTURE19 = 0x84D3 ,
  GL_TEXTURE20 = 0x84D4 , GL_TEXTURE21 = 0x84D5 , GL_TEXTURE22 = 0x84D6 , GL_TEXTURE23 = 0x84D7 ,
  GL_TEXTURE24 = 0x84D8 , GL_TEXTURE25 = 0x84D9 , GL_TEXTURE26 = 0x84DA , GL_TEXTURE27 = 0x84DB ,
  GL_TEXTURE28 = 0x84DC , GL_TEXTURE29 = 0x84DD , GL_TEXTURE30 = 0x84DE , GL_TEXTURE31 = 0x84DF ,
  GL_ACTIVE_TEXTURE = 0x84E0 , GL_REPEAT = 0x2901 , GL_CLAMP_TO_EDGE = 0x812F , GL_MIRRORED_REPEAT = 0x8370 ,
  GL_FLOAT_VEC2 = 0x8B50 , GL_FLOAT_VEC3 = 0x8B51 , GL_FLOAT_VEC4 = 0x8B52 , GL_INT_VEC2 = 0x8B53 ,
  GL_INT_VEC3 = 0x8B54 , GL_INT_VEC4 = 0x8B55 , GL_BOOL = 0x8B56 , GL_BOOL_VEC2 = 0x8B57 ,
  GL_BOOL_VEC3 = 0x8B58 , GL_BOOL_VEC4 = 0x8B59 , GL_FLOAT_MAT2 = 0x8B5A , GL_FLOAT_MAT3 = 0x8B5B ,
  GL_FLOAT_MAT4 = 0x8B5C , GL_SAMPLER_2D = 0x8B5E , GL_SAMPLER_CUBE = 0x8B60 , GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 ,
  GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 , GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 , GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 , GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A ,
  GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 , GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F , GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A , GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B ,
  GL_COMPILE_STATUS = 0x8B81 , GL_INFO_LOG_LENGTH = 0x8B84 , GL_SHADER_SOURCE_LENGTH = 0x8B88 , GL_SHADER_COMPILER = 0x8DFA ,
  GL_SHADER_BINARY_FORMATS = 0x8DF8 , GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 , GL_LOW_FLOAT = 0x8DF0 , GL_MEDIUM_FLOAT = 0x8DF1 ,
  GL_HIGH_FLOAT = 0x8DF2 , GL_LOW_INT = 0x8DF3 , GL_MEDIUM_INT = 0x8DF4 , GL_HIGH_INT = 0x8DF5 ,
  GL_FRAMEBUFFER = 0x8D40 , GL_RENDERBUFFER = 0x8D41 , GL_RGBA4 = 0x8056 , GL_RGB5_A1 = 0x8057 ,
  GL_RGB565 = 0x8D62 , GL_DEPTH_COMPONENT16 = 0x81A5 , GL_STENCIL_INDEX8 = 0x8D48 , GL_RENDERBUFFER_WIDTH = 0x8D42 ,
  GL_RENDERBUFFER_HEIGHT = 0x8D43 , GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 , GL_RENDERBUFFER_RED_SIZE = 0x8D50 , GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 ,
  GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 , GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 , GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 , GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 ,
  GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 , GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 ,
  GL_COLOR_ATTACHMENT0 = 0x8CE0 , GL_DEPTH_ATTACHMENT = 0x8D00 , GL_STENCIL_ATTACHMENT = 0x8D20 , GL_NONE = 0 ,
  GL_FRAMEBUFFER_COMPLETE = 0x8CD5 , GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 , GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 , GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 ,
  GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD , GL_FRAMEBUFFER_BINDING = 0x8CA6 , GL_RENDERBUFFER_BINDING = 0x8CA7 , GL_MAX_RENDERBUFFER_SIZE = 0x84E8 ,
  GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
}
 
enum  : GLenum {
  GL_READ_BUFFER = 0x0C02 , GL_UNPACK_ROW_LENGTH = 0x0CF2 , GL_UNPACK_SKIP_ROWS = 0x0CF3 , GL_UNPACK_SKIP_PIXELS = 0x0CF4 ,
  GL_PACK_ROW_LENGTH = 0x0D02 , GL_PACK_SKIP_ROWS = 0x0D03 , GL_PACK_SKIP_PIXELS = 0x0D04 , GL_COLOR = 0x1800 ,
  GL_DEPTH = 0x1801 , GL_STENCIL = 0x1802 , GL_RED = 0x1903 , GL_RGB8 = 0x8051 ,
  GL_RGBA8 = 0x8058 , GL_RGB10_A2 = 0x8059 , GL_TEXTURE_BINDING_3D = 0x806A , GL_UNPACK_SKIP_IMAGES = 0x806D ,
  GL_UNPACK_IMAGE_HEIGHT = 0x806E , GL_TEXTURE_3D = 0x806F , GL_TEXTURE_WRAP_R = 0x8072 , GL_MAX_3D_TEXTURE_SIZE = 0x8073 ,
  GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 , GL_MAX_ELEMENTS_VERTICES = 0x80E8 , GL_MAX_ELEMENTS_INDICES = 0x80E9 , GL_TEXTURE_MIN_LOD = 0x813A ,
  GL_TEXTURE_MAX_LOD = 0x813B , GL_TEXTURE_BASE_LEVEL = 0x813C , GL_TEXTURE_MAX_LEVEL = 0x813D , GL_MIN = 0x8007 ,
  GL_MAX = 0x8008 , GL_DEPTH_COMPONENT24 = 0x81A6 , GL_MAX_TEXTURE_LOD_BIAS = 0x84FD , GL_TEXTURE_COMPARE_MODE = 0x884C ,
  GL_TEXTURE_COMPARE_FUNC = 0x884D , GL_CURRENT_QUERY = 0x8865 , GL_QUERY_RESULT = 0x8866 , GL_QUERY_RESULT_AVAILABLE = 0x8867 ,
  GL_BUFFER_MAPPED = 0x88BC , GL_BUFFER_MAP_POINTER = 0x88BD , GL_STREAM_READ = 0x88E1 , GL_STREAM_COPY = 0x88E2 ,
  GL_STATIC_READ = 0x88E5 , GL_STATIC_COPY = 0x88E6 , GL_DYNAMIC_READ = 0x88E9 , GL_DYNAMIC_COPY = 0x88EA ,
  GL_MAX_DRAW_BUFFERS = 0x8824 , GL_DRAW_BUFFER0 = 0x8825 , GL_DRAW_BUFFER1 = 0x8826 , GL_DRAW_BUFFER2 = 0x8827 ,
  GL_DRAW_BUFFER3 = 0x8828 , GL_DRAW_BUFFER4 = 0x8829 , GL_DRAW_BUFFER5 = 0x882A , GL_DRAW_BUFFER6 = 0x882B ,
  GL_DRAW_BUFFER7 = 0x882C , GL_DRAW_BUFFER8 = 0x882D , GL_DRAW_BUFFER9 = 0x882E , GL_DRAW_BUFFER10 = 0x882F ,
  GL_DRAW_BUFFER11 = 0x8830 , GL_DRAW_BUFFER12 = 0x8831 , GL_DRAW_BUFFER13 = 0x8832 , GL_DRAW_BUFFER14 = 0x8833 ,
  GL_DRAW_BUFFER15 = 0x8834 , GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 , GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A , GL_SAMPLER_3D = 0x8B5F ,
  GL_SAMPLER_2D_SHADOW = 0x8B62 , GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B , GL_PIXEL_PACK_BUFFER = 0x88EB , GL_PIXEL_UNPACK_BUFFER = 0x88EC ,
  GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED , GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF , GL_FLOAT_MAT2x3 = 0x8B65 , GL_FLOAT_MAT2x4 = 0x8B66 ,
  GL_FLOAT_MAT3x2 = 0x8B67 , GL_FLOAT_MAT3x4 = 0x8B68 , GL_FLOAT_MAT4x2 = 0x8B69 , GL_FLOAT_MAT4x3 = 0x8B6A ,
  GL_SRGB = 0x8C40 , GL_SRGB8 = 0x8C41 , GL_SRGB8_ALPHA8 = 0x8C43 , GL_COMPARE_REF_TO_TEXTURE = 0x884E ,
  GL_MAJOR_VERSION = 0x821B , GL_MINOR_VERSION = 0x821C , GL_NUM_EXTENSIONS = 0x821D , GL_RGBA32F = 0x8814 ,
  GL_RGB32F = 0x8815 , GL_RGBA16F = 0x881A , GL_RGB16F = 0x881B , GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD ,
  GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF , GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 , GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 , GL_MAX_VARYING_COMPONENTS = 0x8B4B ,
  GL_TEXTURE_2D_ARRAY = 0x8C1A , GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D , GL_R11F_G11F_B10F = 0x8C3A , GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B ,
  GL_RGB9_E5 = 0x8C3D , GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E , GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 , GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F ,
  GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 , GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 , GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 , GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 ,
  GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 , GL_RASTERIZER_DISCARD = 0x8C89 , GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A , GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B ,
  GL_INTERLEAVED_ATTRIBS = 0x8C8C , GL_SEPARATE_ATTRIBS = 0x8C8D , GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E , GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F ,
  GL_RGBA32UI = 0x8D70 , GL_RGB32UI = 0x8D71 , GL_RGBA16UI = 0x8D76 , GL_RGB16UI = 0x8D77 ,
  GL_RGBA8UI = 0x8D7C , GL_RGB8UI = 0x8D7D , GL_RGBA32I = 0x8D82 , GL_RGB32I = 0x8D83 ,
  GL_RGBA16I = 0x8D88 , GL_RGB16I = 0x8D89 , GL_RGBA8I = 0x8D8E , GL_RGB8I = 0x8D8F ,
  GL_RED_INTEGER = 0x8D94 , GL_RGB_INTEGER = 0x8D98 , GL_RGBA_INTEGER = 0x8D99 , GL_SAMPLER_2D_ARRAY = 0x8DC1 ,
  GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 , GL_SAMPLER_CUBE_SHADOW = 0x8DC5 , GL_UNSIGNED_INT_VEC2 = 0x8DC6 , GL_UNSIGNED_INT_VEC3 = 0x8DC7 ,
  GL_UNSIGNED_INT_VEC4 = 0x8DC8 , GL_INT_SAMPLER_2D = 0x8DCA , GL_INT_SAMPLER_3D = 0x8DCB , GL_INT_SAMPLER_CUBE = 0x8DCC ,
  GL_INT_SAMPLER_2D_ARRAY = 0x8DCF , GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 , GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 , GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 ,
  GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 , GL_BUFFER_ACCESS_FLAGS = 0x911F , GL_BUFFER_MAP_LENGTH = 0x9120 , GL_BUFFER_MAP_OFFSET = 0x9121 ,
  GL_DEPTH_COMPONENT32F = 0x8CAC , GL_DEPTH32F_STENCIL8 = 0x8CAD , GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD , GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 ,
  GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 , GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 , GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 , GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 ,
  GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 , GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 , GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 , GL_FRAMEBUFFER_DEFAULT = 0x8218 ,
  GL_FRAMEBUFFER_UNDEFINED = 0x8219 , GL_DEPTH_STENCIL_ATTACHMENT = 0x821A , GL_DEPTH_STENCIL = 0x84F9 , GL_UNSIGNED_INT_24_8 = 0x84FA ,
  GL_DEPTH24_STENCIL8 = 0x88F0 , GL_UNSIGNED_NORMALIZED = 0x8C17 , GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 , GL_READ_FRAMEBUFFER = 0x8CA8 ,
  GL_DRAW_FRAMEBUFFER = 0x8CA9 , GL_READ_FRAMEBUFFER_BINDING = 0x8CAA , GL_RENDERBUFFER_SAMPLES = 0x8CAB , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 ,
  GL_MAX_COLOR_ATTACHMENTS = 0x8CDF , GL_COLOR_ATTACHMENT1 = 0x8CE1 , GL_COLOR_ATTACHMENT2 = 0x8CE2 , GL_COLOR_ATTACHMENT3 = 0x8CE3 ,
  GL_COLOR_ATTACHMENT4 = 0x8CE4 , GL_COLOR_ATTACHMENT5 = 0x8CE5 , GL_COLOR_ATTACHMENT6 = 0x8CE6 , GL_COLOR_ATTACHMENT7 = 0x8CE7 ,
  GL_COLOR_ATTACHMENT8 = 0x8CE8 , GL_COLOR_ATTACHMENT9 = 0x8CE9 , GL_COLOR_ATTACHMENT10 = 0x8CEA , GL_COLOR_ATTACHMENT11 = 0x8CEB ,
  GL_COLOR_ATTACHMENT12 = 0x8CEC , GL_COLOR_ATTACHMENT13 = 0x8CED , GL_COLOR_ATTACHMENT14 = 0x8CEE , GL_COLOR_ATTACHMENT15 = 0x8CEF ,
  GL_COLOR_ATTACHMENT16 = 0x8CF0 , GL_COLOR_ATTACHMENT17 = 0x8CF1 , GL_COLOR_ATTACHMENT18 = 0x8CF2 , GL_COLOR_ATTACHMENT19 = 0x8CF3 ,
  GL_COLOR_ATTACHMENT20 = 0x8CF4 , GL_COLOR_ATTACHMENT21 = 0x8CF5 , GL_COLOR_ATTACHMENT22 = 0x8CF6 , GL_COLOR_ATTACHMENT23 = 0x8CF7 ,
  GL_COLOR_ATTACHMENT24 = 0x8CF8 , GL_COLOR_ATTACHMENT25 = 0x8CF9 , GL_COLOR_ATTACHMENT26 = 0x8CFA , GL_COLOR_ATTACHMENT27 = 0x8CFB ,
  GL_COLOR_ATTACHMENT28 = 0x8CFC , GL_COLOR_ATTACHMENT29 = 0x8CFD , GL_COLOR_ATTACHMENT30 = 0x8CFE , GL_COLOR_ATTACHMENT31 = 0x8CFF ,
  GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 , GL_MAX_SAMPLES = 0x8D57 , GL_HALF_FLOAT = 0x140B , GL_MAP_READ_BIT = 0x0001 ,
  GL_MAP_WRITE_BIT = 0x0002 , GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 , GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 , GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 ,
  GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 , GL_RG = 0x8227 , GL_RG_INTEGER = 0x8228 , GL_R8 = 0x8229 ,
  GL_RG8 = 0x822B , GL_R16F = 0x822D , GL_R32F = 0x822E , GL_RG16F = 0x822F ,
  GL_RG32F = 0x8230 , GL_R8I = 0x8231 , GL_R8UI = 0x8232 , GL_R16I = 0x8233 ,
  GL_R16UI = 0x8234 , GL_R32I = 0x8235 , GL_R32UI = 0x8236 , GL_RG8I = 0x8237 ,
  GL_RG8UI = 0x8238 , GL_RG16I = 0x8239 , GL_RG16UI = 0x823A , GL_RG32I = 0x823B ,
  GL_RG32UI = 0x823C , GL_VERTEX_ARRAY_BINDING = 0x85B5 , GL_R8_SNORM = 0x8F94 , GL_RG8_SNORM = 0x8F95 ,
  GL_RGB8_SNORM = 0x8F96 , GL_RGBA8_SNORM = 0x8F97 , GL_SIGNED_NORMALIZED = 0x8F9C , GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 ,
  GL_COPY_READ_BUFFER = 0x8F36 , GL_COPY_WRITE_BUFFER = 0x8F37 , GL_COPY_READ_BUFFER_BINDING = 0x8F36 , GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 ,
  GL_UNIFORM_BUFFER = 0x8A11 , GL_UNIFORM_BUFFER_BINDING = 0x8A28 , GL_UNIFORM_BUFFER_START = 0x8A29 , GL_UNIFORM_BUFFER_SIZE = 0x8A2A ,
  GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B , GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D , GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E , GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F ,
  GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 , GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 , GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 , GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 ,
  GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 , GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 , GL_UNIFORM_TYPE = 0x8A37 , GL_UNIFORM_SIZE = 0x8A38 ,
  GL_UNIFORM_NAME_LENGTH = 0x8A39 , GL_UNIFORM_BLOCK_INDEX = 0x8A3A , GL_UNIFORM_OFFSET = 0x8A3B , GL_UNIFORM_ARRAY_STRIDE = 0x8A3C ,
  GL_UNIFORM_MATRIX_STRIDE = 0x8A3D , GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E , GL_UNIFORM_BLOCK_BINDING = 0x8A3F , GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 ,
  GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 , GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 , GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 , GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 ,
  GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 , GL_INVALID_INDEX = 0xFFFFFFFF , GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 , GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 ,
  GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 , GL_OBJECT_TYPE = 0x9112 , GL_SYNC_CONDITION = 0x9113 , GL_SYNC_STATUS = 0x9114 ,
  GL_SYNC_FLAGS = 0x9115 , GL_SYNC_FENCE = 0x9116 , GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 , GL_UNSIGNALED = 0x9118 ,
  GL_SIGNALED = 0x9119 , GL_ALREADY_SIGNALED = 0x911A , GL_TIMEOUT_EXPIRED = 0x911B , GL_CONDITION_SATISFIED = 0x911C ,
  GL_WAIT_FAILED = 0x911D , GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
}
 
enum  : GLuint64 { GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF }
 
enum  : GLenum {
  GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE , GL_ANY_SAMPLES_PASSED = 0x8C2F , GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A , GL_SAMPLER_BINDING = 0x8919 ,
  GL_RGB10_A2UI = 0x906F , GL_TEXTURE_SWIZZLE_R = 0x8E42 , GL_TEXTURE_SWIZZLE_G = 0x8E43 , GL_TEXTURE_SWIZZLE_B = 0x8E44 ,
  GL_TEXTURE_SWIZZLE_A = 0x8E45 , GL_GREEN = 0x1904 , GL_BLUE = 0x1905 , GL_INT_2_10_10_10_REV = 0x8D9F ,
  GL_TRANSFORM_FEEDBACK = 0x8E22 , GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 , GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 , GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 ,
  GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 , GL_PROGRAM_BINARY_LENGTH = 0x8741 , GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE , GL_PROGRAM_BINARY_FORMATS = 0x87FF ,
  GL_COMPRESSED_R11_EAC = 0x9270 , GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 , GL_COMPRESSED_RG11_EAC = 0x9272 , GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 ,
  GL_COMPRESSED_RGB8_ETC2 = 0x9274 , GL_COMPRESSED_SRGB8_ETC2 = 0x9275 , GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 , GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 ,
  GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 , GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 , GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F , GL_MAX_ELEMENT_INDEX = 0x8D6B ,
  GL_NUM_SAMPLE_COUNTS = 0x9380 , GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
}
 
enum  : GLenum {
  GL_COMPUTE_SHADER = 0x91B9 , GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB , GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC , GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD ,
  GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 , GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 , GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 , GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 ,
  GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 , GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB , GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE , GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF ,
  GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 , GL_DISPATCH_INDIRECT_BUFFER = 0x90EE , GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF , GL_COMPUTE_SHADER_BIT = 0x00000020 ,
  GL_DRAW_INDIRECT_BUFFER = 0x8F3F , GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 , GL_MAX_UNIFORM_LOCATIONS = 0x826E , GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 ,
  GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 , GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 , GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 , GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 ,
  GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 , GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 , GL_UNIFORM = 0x92E1 , GL_UNIFORM_BLOCK = 0x92E2 ,
  GL_PROGRAM_INPUT = 0x92E3 , GL_PROGRAM_OUTPUT = 0x92E4 , GL_BUFFER_VARIABLE = 0x92E5 , GL_SHADER_STORAGE_BLOCK = 0x92E6 ,
  GL_ATOMIC_COUNTER_BUFFER = 0x92C0 , GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 , GL_ACTIVE_RESOURCES = 0x92F5 , GL_MAX_NAME_LENGTH = 0x92F6 ,
  GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 , GL_NAME_LENGTH = 0x92F9 , GL_TYPE = 0x92FA , GL_ARRAY_SIZE = 0x92FB ,
  GL_OFFSET = 0x92FC , GL_BLOCK_INDEX = 0x92FD , GL_ARRAY_STRIDE = 0x92FE , GL_MATRIX_STRIDE = 0x92FF ,
  GL_IS_ROW_MAJOR = 0x9300 , GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 , GL_BUFFER_BINDING = 0x9302 , GL_BUFFER_DATA_SIZE = 0x9303 ,
  GL_NUM_ACTIVE_VARIABLES = 0x9304 , GL_ACTIVE_VARIABLES = 0x9305 , GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 , GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A ,
  GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B , GL_TOP_LEVEL_ARRAY_SIZE = 0x930C , GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D , GL_LOCATION = 0x930E ,
  GL_VERTEX_SHADER_BIT = 0x00000001 , GL_FRAGMENT_SHADER_BIT = 0x00000002 , GL_ALL_SHADER_BITS = 0xFFFFFFFF , GL_PROGRAM_SEPARABLE = 0x8258 ,
  GL_ACTIVE_PROGRAM = 0x8259 , GL_PROGRAM_PIPELINE_BINDING = 0x825A , GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 , GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 ,
  GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 , GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC , GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 , GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 ,
  GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 , GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 , GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 , GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 ,
  GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC , GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 , GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB , GL_MAX_IMAGE_UNITS = 0x8F38 ,
  GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA , GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE , GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF , GL_IMAGE_BINDING_NAME = 0x8F3A ,
  GL_IMAGE_BINDING_LEVEL = 0x8F3B , GL_IMAGE_BINDING_LAYERED = 0x8F3C , GL_IMAGE_BINDING_LAYER = 0x8F3D , GL_IMAGE_BINDING_ACCESS = 0x8F3E ,
  GL_IMAGE_BINDING_FORMAT = 0x906E , GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 , GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 , GL_UNIFORM_BARRIER_BIT = 0x00000004 ,
  GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 , GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 , GL_COMMAND_BARRIER_BIT = 0x00000040 , GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 ,
  GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 , GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 , GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 , GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 ,
  GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 , GL_ALL_BARRIER_BITS = 0xFFFFFFFF , GL_IMAGE_2D = 0x904D , GL_IMAGE_3D = 0x904E ,
  GL_IMAGE_CUBE = 0x9050 , GL_IMAGE_2D_ARRAY = 0x9053 , GL_INT_IMAGE_2D = 0x9058 , GL_INT_IMAGE_3D = 0x9059 ,
  GL_INT_IMAGE_CUBE = 0x905B , GL_INT_IMAGE_2D_ARRAY = 0x905E , GL_UNSIGNED_INT_IMAGE_2D = 0x9063 , GL_UNSIGNED_INT_IMAGE_3D = 0x9064 ,
  GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 , GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 , GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 , GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 ,
  GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 , GL_READ_ONLY = 0x88B8 , GL_WRITE_ONLY = 0x88B9 , GL_READ_WRITE = 0x88BA ,
  GL_SHADER_STORAGE_BUFFER = 0x90D2 , GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 , GL_SHADER_STORAGE_BUFFER_START = 0x90D4 , GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 ,
  GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 , GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA , GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB , GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC ,
  GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD , GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE , GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF , GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 ,
  GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 , GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA , GL_STENCIL_INDEX = 0x1901 , GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E ,
  GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F , GL_SAMPLE_POSITION = 0x8E50 , GL_SAMPLE_MASK = 0x8E51 , GL_SAMPLE_MASK_VALUE = 0x8E52 ,
  GL_TEXTURE_2D_MULTISAMPLE = 0x9100 , GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 , GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E , GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F ,
  GL_MAX_INTEGER_SAMPLES = 0x9110 , GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 , GL_TEXTURE_SAMPLES = 0x9106 , GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 ,
  GL_TEXTURE_WIDTH = 0x1000 , GL_TEXTURE_HEIGHT = 0x1001 , GL_TEXTURE_DEPTH = 0x8071 , GL_TEXTURE_INTERNAL_FORMAT = 0x1003 ,
  GL_TEXTURE_RED_SIZE = 0x805C , GL_TEXTURE_GREEN_SIZE = 0x805D , GL_TEXTURE_BLUE_SIZE = 0x805E , GL_TEXTURE_ALPHA_SIZE = 0x805F ,
  GL_TEXTURE_DEPTH_SIZE = 0x884A , GL_TEXTURE_STENCIL_SIZE = 0x88F1 , GL_TEXTURE_SHARED_SIZE = 0x8C3F , GL_TEXTURE_RED_TYPE = 0x8C10 ,
  GL_TEXTURE_GREEN_TYPE = 0x8C11 , GL_TEXTURE_BLUE_TYPE = 0x8C12 , GL_TEXTURE_ALPHA_TYPE = 0x8C13 , GL_TEXTURE_DEPTH_TYPE = 0x8C16 ,
  GL_TEXTURE_COMPRESSED = 0x86A1 , GL_SAMPLER_2D_MULTISAMPLE = 0x9108 , GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 , GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A ,
  GL_VERTEX_ATTRIB_BINDING = 0x82D4 , GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 , GL_VERTEX_BINDING_DIVISOR = 0x82D6 , GL_VERTEX_BINDING_OFFSET = 0x82D7 ,
  GL_VERTEX_BINDING_STRIDE = 0x82D8 , GL_VERTEX_BINDING_BUFFER = 0x8F4F , GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 , GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA ,
  GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
}
 
enum  : GLenum {
  GL_MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381 , GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 0x9382 , GL_MULTIPLY = 0x9294 , GL_SCREEN = 0x9295 ,
  GL_OVERLAY = 0x9296 , GL_DARKEN = 0x9297 , GL_LIGHTEN = 0x9298 , GL_COLORDODGE = 0x9299 ,
  GL_COLORBURN = 0x929A , GL_HARDLIGHT = 0x929B , GL_SOFTLIGHT = 0x929C , GL_DIFFERENCE = 0x929E ,
  GL_EXCLUSION = 0x92A0 , GL_HSL_HUE = 0x92AD , GL_HSL_SATURATION = 0x92AE , GL_HSL_COLOR = 0x92AF ,
  GL_HSL_LUMINOSITY = 0x92B0 , GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 , GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 , GL_DEBUG_CALLBACK_FUNCTION = 0x8244 ,
  GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 , GL_DEBUG_SOURCE_API = 0x8246 , GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 , GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 ,
  GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 , GL_DEBUG_SOURCE_APPLICATION = 0x824A , GL_DEBUG_SOURCE_OTHER = 0x824B , GL_DEBUG_TYPE_ERROR = 0x824C ,
  GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D , GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E , GL_DEBUG_TYPE_PORTABILITY = 0x824F , GL_DEBUG_TYPE_PERFORMANCE = 0x8250 ,
  GL_DEBUG_TYPE_OTHER = 0x8251 , GL_DEBUG_TYPE_MARKER = 0x8268 , GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 , GL_DEBUG_TYPE_POP_GROUP = 0x826A ,
  GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B , GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C , GL_DEBUG_GROUP_STACK_DEPTH = 0x826D , GL_BUFFER = 0x82E0 ,
  GL_SHADER = 0x82E1 , GL_PROGRAM = 0x82E2 , GL_VERTEX_ARRAY = 0x8074 , GL_QUERY = 0x82E3 ,
  GL_PROGRAM_PIPELINE = 0x82E4 , GL_SAMPLER = 0x82E6 , GL_MAX_LABEL_LENGTH = 0x82E8 , GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 ,
  GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 , GL_DEBUG_LOGGED_MESSAGES = 0x9145 , GL_DEBUG_SEVERITY_HIGH = 0x9146 , GL_DEBUG_SEVERITY_MEDIUM = 0x9147 ,
  GL_DEBUG_SEVERITY_LOW = 0x9148 , GL_DEBUG_OUTPUT = 0x92E0 , GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 , GL_STACK_OVERFLOW = 0x0503 ,
  GL_STACK_UNDERFLOW = 0x0504 , GL_GEOMETRY_SHADER = 0x8DD9 , GL_GEOMETRY_SHADER_BIT = 0x00000004 , GL_GEOMETRY_VERTICES_OUT = 0x8916 ,
  GL_GEOMETRY_INPUT_TYPE = 0x8917 , GL_GEOMETRY_OUTPUT_TYPE = 0x8918 , GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F , GL_LAYER_PROVOKING_VERTEX = 0x825E ,
  GL_LINES_ADJACENCY = 0x000A , GL_LINE_STRIP_ADJACENCY = 0x000B , GL_TRIANGLES_ADJACENCY = 0x000C , GL_TRIANGLE_STRIP_ADJACENCY = 0x000D ,
  GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF , GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C , GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 , GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 ,
  GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 , GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 , GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 , GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A ,
  GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 , GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF , GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 , GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD ,
  GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 , GL_FIRST_VERTEX_CONVENTION = 0x8E4D , GL_LAST_VERTEX_CONVENTION = 0x8E4E , GL_UNDEFINED_VERTEX = 0x8260 ,
  GL_PRIMITIVES_GENERATED = 0x8C87 , GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 , GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 , GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 ,
  GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 , GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 , GL_PRIMITIVE_BOUNDING_BOX = 0x92BE , GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 ,
  GL_CONTEXT_FLAGS = 0x821E , GL_LOSE_CONTEXT_ON_RESET = 0x8252 , GL_GUILTY_CONTEXT_RESET = 0x8253 , GL_INNOCENT_CONTEXT_RESET = 0x8254 ,
  GL_UNKNOWN_CONTEXT_RESET = 0x8255 , GL_RESET_NOTIFICATION_STRATEGY = 0x8256 , GL_NO_RESET_NOTIFICATION = 0x8261 , GL_CONTEXT_LOST = 0x0507 ,
  GL_SAMPLE_SHADING = 0x8C36 , GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 , GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B , GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C ,
  GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D , GL_PATCHES = 0x000E , GL_PATCH_VERTICES = 0x8E72 , GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 ,
  GL_TESS_GEN_MODE = 0x8E76 , GL_TESS_GEN_SPACING = 0x8E77 , GL_TESS_GEN_VERTEX_ORDER = 0x8E78 , GL_TESS_GEN_POINT_MODE = 0x8E79 ,
  GL_ISOLINES = 0x8E7A , GL_QUADS = 0x0007 , GL_FRACTIONAL_ODD = 0x8E7B , GL_FRACTIONAL_EVEN = 0x8E7C ,
  GL_MAX_PATCH_VERTICES = 0x8E7D , GL_MAX_TESS_GEN_LEVEL = 0x8E7E , GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F , GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 ,
  GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 , GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 , GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 , GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 ,
  GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 , GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 , GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 , GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A ,
  GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C , GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D , GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E , GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F ,
  GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD , GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE , GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 , GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 ,
  GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB , GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC , GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 , GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 ,
  GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 , GL_IS_PER_PATCH = 0x92E7 , GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 , GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 ,
  GL_TESS_CONTROL_SHADER = 0x8E88 , GL_TESS_EVALUATION_SHADER = 0x8E87 , GL_TESS_CONTROL_SHADER_BIT = 0x00000008 , GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 ,
  GL_TEXTURE_BORDER_COLOR = 0x1004 , GL_CLAMP_TO_BORDER = 0x812D , GL_TEXTURE_BUFFER = 0x8C2A , GL_TEXTURE_BUFFER_BINDING = 0x8C2A ,
  GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B , GL_TEXTURE_BINDING_BUFFER = 0x8C2C , GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D , GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F ,
  GL_SAMPLER_BUFFER = 0x8DC2 , GL_INT_SAMPLER_BUFFER = 0x8DD0 , GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 , GL_IMAGE_BUFFER = 0x9051 ,
  GL_INT_IMAGE_BUFFER = 0x905C , GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 , GL_TEXTURE_BUFFER_OFFSET = 0x919D , GL_TEXTURE_BUFFER_SIZE = 0x919E ,
  GL_COMPRESSED_RGBA_ASTC_4x4 = 0x93B0 , GL_COMPRESSED_RGBA_ASTC_5x4 = 0x93B1 , GL_COMPRESSED_RGBA_ASTC_5x5 = 0x93B2 , GL_COMPRESSED_RGBA_ASTC_6x5 = 0x93B3 ,
  GL_COMPRESSED_RGBA_ASTC_6x6 = 0x93B4 , GL_COMPRESSED_RGBA_ASTC_8x5 = 0x93B5 , GL_COMPRESSED_RGBA_ASTC_8x6 = 0x93B6 , GL_COMPRESSED_RGBA_ASTC_8x8 = 0x93B7 ,
  GL_COMPRESSED_RGBA_ASTC_10x5 = 0x93B8 , GL_COMPRESSED_RGBA_ASTC_10x6 = 0x93B9 , GL_COMPRESSED_RGBA_ASTC_10x8 = 0x93BA , GL_COMPRESSED_RGBA_ASTC_10x10 = 0x93BB ,
  GL_COMPRESSED_RGBA_ASTC_12x10 = 0x93BC , GL_COMPRESSED_RGBA_ASTC_12x12 = 0x93BD , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1 ,
  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5 ,
  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9 ,
  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD ,
  GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 , GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A , GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C , GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D ,
  GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E , GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F , GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 , GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F ,
  GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A , GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 , GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 , GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B ,
  GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C , GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
}
 
enum  : GLenum { GL_3DC_X_AMD = 0x87F9 , GL_3DC_XY_AMD = 0x87FA }
 
enum  : GLenum { GL_ATC_RGB_AMD = 0x8C92 , GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 , GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE }
 
enum  : GLenum {
  GL_RENDERBUFFER_STORAGE_SAMPLES_AMD = 0x91B2 , GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 0x91B3 , GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 0x91B4 , GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = 0x91B5 ,
  GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B6 , GL_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B7
}
 
enum  : GLenum {
  GL_COUNTER_TYPE_AMD = 0x8BC0 , GL_COUNTER_RANGE_AMD = 0x8BC1 , GL_UNSIGNED_INT64_AMD = 0x8BC2 , GL_PERCENTAGE_AMD = 0x8BC3 ,
  GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 , GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 , GL_PERFMON_RESULT_AMD = 0x8BC6
}
 
enum  : GLenum { GL_Z400_BINARY_AMD = 0x8740 }
 
enum  : GLenum { GL_DEPTH_STENCIL_OES = 0x84F9 , GL_UNSIGNED_INT_24_8_OES = 0x84FA , GL_DEPTH_COMPONENT32_OES = 0x81A7 , GL_DEPTH24_STENCIL8_OES = 0x88F0 }
 
enum  : GLenum { GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8 , GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 , GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 , GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA }
 
enum  : GLenum { GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB , GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 , GL_MAX_SAMPLES_ANGLE = 0x8D57 }
 
enum  : GLenum { GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE }
 
enum  : GLenum { GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 }
 
enum  : GLenum { GL_PROGRAM_BINARY_ANGLE = 0x93A6 }
 
enum  : GLenum { GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 }
 
enum  : GLenum { GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 }
 
enum  : GLenum { GL_TEXTURE_USAGE_ANGLE = 0x93A2 , GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 }
 
enum  : GLenum { GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 }
 
enum  : GLenum {
  GL_MAX_CLIP_DISTANCES_APPLE = 0x0D32 , GL_CLIP_DISTANCE0_APPLE = 0x3000 , GL_CLIP_DISTANCE1_APPLE = 0x3001 , GL_CLIP_DISTANCE2_APPLE = 0x3002 ,
  GL_CLIP_DISTANCE3_APPLE = 0x3003 , GL_CLIP_DISTANCE4_APPLE = 0x3004 , GL_CLIP_DISTANCE5_APPLE = 0x3005 , GL_CLIP_DISTANCE6_APPLE = 0x3006 ,
  GL_CLIP_DISTANCE7_APPLE = 0x3007
}
 
enum  : GLenum {
  GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB , GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 , GL_MAX_SAMPLES_APPLE = 0x8D57 , GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 ,
  GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 , GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 , GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
}
 
enum  : GLenum { GL_RGB_422_APPLE = 0x8A1F , GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA , GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB , GL_RGB_RAW_422_APPLE = 0x8A51 }
 
enum  : GLenum {
  GL_SYNC_OBJECT_APPLE = 0x8A53 , GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 , GL_OBJECT_TYPE_APPLE = 0x9112 , GL_SYNC_CONDITION_APPLE = 0x9113 ,
  GL_SYNC_STATUS_APPLE = 0x9114 , GL_SYNC_FLAGS_APPLE = 0x9115 , GL_SYNC_FENCE_APPLE = 0x9116 , GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 ,
  GL_UNSIGNALED_APPLE = 0x9118 , GL_SIGNALED_APPLE = 0x9119 , GL_ALREADY_SIGNALED_APPLE = 0x911A , GL_TIMEOUT_EXPIRED_APPLE = 0x911B ,
  GL_CONDITION_SATISFIED_APPLE = 0x911C , GL_WAIT_FAILED_APPLE = 0x911D , GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
}
 
enum  : GLuint64 { GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF }
 
enum  : GLenum { GL_BGRA_EXT = 0x80E1 , GL_BGRA8_EXT = 0x93A1 }
 
enum  : GLenum { GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D }
 
enum  : GLenum { GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE = 0x8C3B , GL_UNSIGNED_INT_5_9_9_9_REV_APPLE = 0x8C3E , GL_R11F_G11F_B10F_APPLE = 0x8C3A , GL_RGB9_E5_APPLE = 0x8C3D }
 
enum  : GLenum { GL_MALI_PROGRAM_BINARY_ARM = 0x8F61 }
 
enum  : GLenum { GL_MALI_SHADER_BINARY_ARM = 0x8F60 }
 
enum  : GLenum {
  GL_SHADER_CORE_COUNT_ARM = 0x96F0 , GL_SHADER_CORE_ACTIVE_COUNT_ARM = 0x96F1 , GL_SHADER_CORE_PRESENT_MASK_ARM = 0x96F2 , GL_SHADER_CORE_MAX_WARP_COUNT_ARM = 0x96F3 ,
  GL_SHADER_CORE_PIXEL_RATE_ARM = 0x96F4 , GL_SHADER_CORE_TEXEL_RATE_ARM = 0x96F5 , GL_SHADER_CORE_FMA_RATE_ARM = 0x96F6
}
 
enum  : GLenum { GL_FETCH_PER_SAMPLE_ARM = 0x8F65 , GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 }
 
enum  : GLenum { GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM = 0x8F6A }
 
enum  : GLenum { GL_SMAPHS30_PROGRAM_BINARY_DMP = 0x9251 , GL_SMAPHS_PROGRAM_BINARY_DMP = 0x9252 , GL_DMP_PROGRAM_BINARY_DMP = 0x9253 }
 
enum  : GLenum { GL_SHADER_BINARY_DMP = 0x9250 }
 
enum  : GLenum { GL_SURFACE_COMPRESSION_EXT = 0x96C0 , GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT = 0x96C1 , GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT = 0x96C2 }
 
enum  : GLenum { GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT = 0x8BE7 , GL_TEXTURE_EXTERNAL_OES = 0x8D65 , GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 , GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 }
 
enum  : GLenum {
  GL_SRC1_COLOR_EXT = 0x88F9 , GL_SRC1_ALPHA_EXT = 0x8589 , GL_ONE_MINUS_SRC1_COLOR_EXT = 0x88FA , GL_ONE_MINUS_SRC1_ALPHA_EXT = 0x88FB ,
  GL_SRC_ALPHA_SATURATE_EXT = 0x0308 , GL_LOCATION_INDEX_EXT = 0x930F , GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT = 0x88FC
}
 
enum  : GLenum { GL_MIN_EXT = 0x8007 , GL_MAX_EXT = 0x8008 , GL_FUNC_ADD_EXT = 0x8006 , GL_BLEND_EQUATION_EXT = 0x8009 }
 
enum  : GLenum {
  GL_MAP_PERSISTENT_BIT_EXT = 0x0040 , GL_MAP_COHERENT_BIT_EXT = 0x0080 , GL_DYNAMIC_STORAGE_BIT_EXT = 0x0100 , GL_CLIENT_STORAGE_BIT_EXT = 0x0200 ,
  GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT = 0x00004000 , GL_BUFFER_IMMUTABLE_STORAGE_EXT = 0x821F , GL_BUFFER_STORAGE_FLAGS_EXT = 0x8220
}
 
enum  : GLenum {
  GL_LOWER_LEFT_EXT = 0x8CA1 , GL_UPPER_LEFT_EXT = 0x8CA2 , GL_NEGATIVE_ONE_TO_ONE_EXT = 0x935E , GL_ZERO_TO_ONE_EXT = 0x935F ,
  GL_CLIP_ORIGIN_EXT = 0x935C , GL_CLIP_DEPTH_MODE_EXT = 0x935D
}
 
enum  : GLenum {
  GL_MAX_CLIP_DISTANCES_EXT = 0x0D32 , GL_MAX_CULL_DISTANCES_EXT = 0x82F9 , GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT = 0x82FA , GL_CLIP_DISTANCE0_EXT = 0x3000 ,
  GL_CLIP_DISTANCE1_EXT = 0x3001 , GL_CLIP_DISTANCE2_EXT = 0x3002 , GL_CLIP_DISTANCE3_EXT = 0x3003 , GL_CLIP_DISTANCE4_EXT = 0x3004 ,
  GL_CLIP_DISTANCE5_EXT = 0x3005 , GL_CLIP_DISTANCE6_EXT = 0x3006 , GL_CLIP_DISTANCE7_EXT = 0x3007
}
 
enum  : GLenum {
  GL_RGBA16F_EXT = 0x881A , GL_RGB16F_EXT = 0x881B , GL_RG16F_EXT = 0x822F , GL_R16F_EXT = 0x822D ,
  GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 , GL_UNSIGNED_NORMALIZED_EXT = 0x8C17
}
 
enum  : GLenum {
  GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F , GL_PROGRAM_OBJECT_EXT = 0x8B40 , GL_SHADER_OBJECT_EXT = 0x8B48 , GL_BUFFER_OBJECT_EXT = 0x9151 ,
  GL_QUERY_OBJECT_EXT = 0x9153 , GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
}
 
enum  : GLenum { GL_DEPTH_CLAMP_EXT = 0x864F }
 
enum  : GLenum { GL_COLOR_EXT = 0x1800 , GL_DEPTH_EXT = 0x1801 , GL_STENCIL_EXT = 0x1802 }
 
enum  : GLenum {
  GL_QUERY_COUNTER_BITS_EXT = 0x8864 , GL_CURRENT_QUERY_EXT = 0x8865 , GL_QUERY_RESULT_EXT = 0x8866 , GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 ,
  GL_TIME_ELAPSED_EXT = 0x88BF , GL_TIMESTAMP_EXT = 0x8E28 , GL_GPU_DISJOINT_EXT = 0x8FBB
}
 
enum  : GLenum {
  GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF , GL_MAX_DRAW_BUFFERS_EXT = 0x8824 , GL_DRAW_BUFFER0_EXT = 0x8825 , GL_DRAW_BUFFER1_EXT = 0x8826 ,
  GL_DRAW_BUFFER2_EXT = 0x8827 , GL_DRAW_BUFFER3_EXT = 0x8828 , GL_DRAW_BUFFER4_EXT = 0x8829 , GL_DRAW_BUFFER5_EXT = 0x882A ,
  GL_DRAW_BUFFER6_EXT = 0x882B , GL_DRAW_BUFFER7_EXT = 0x882C , GL_DRAW_BUFFER8_EXT = 0x882D , GL_DRAW_BUFFER9_EXT = 0x882E ,
  GL_DRAW_BUFFER10_EXT = 0x882F , GL_DRAW_BUFFER11_EXT = 0x8830 , GL_DRAW_BUFFER12_EXT = 0x8831 , GL_DRAW_BUFFER13_EXT = 0x8832 ,
  GL_DRAW_BUFFER14_EXT = 0x8833 , GL_DRAW_BUFFER15_EXT = 0x8834 , GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 , GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 ,
  GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 , GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 , GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 , GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 ,
  GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 , GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 , GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 , GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 ,
  GL_COLOR_ATTACHMENT10_EXT = 0x8CEA , GL_COLOR_ATTACHMENT11_EXT = 0x8CEB , GL_COLOR_ATTACHMENT12_EXT = 0x8CEC , GL_COLOR_ATTACHMENT13_EXT = 0x8CED ,
  GL_COLOR_ATTACHMENT14_EXT = 0x8CEE , GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
}
 
enum  : GLenum {
  GL_SHADING_RATE_1X1_PIXELS_EXT = 0x96A6 , GL_SHADING_RATE_1X2_PIXELS_EXT = 0x96A7 , GL_SHADING_RATE_2X1_PIXELS_EXT = 0x96A8 , GL_SHADING_RATE_2X2_PIXELS_EXT = 0x96A9 ,
  GL_SHADING_RATE_1X4_PIXELS_EXT = 0x96AA , GL_SHADING_RATE_4X1_PIXELS_EXT = 0x96AB , GL_SHADING_RATE_4X2_PIXELS_EXT = 0x96AC , GL_SHADING_RATE_2X4_PIXELS_EXT = 0x96AD ,
  GL_SHADING_RATE_4X4_PIXELS_EXT = 0x96AE , GL_SHADING_RATE_EXT = 0x96D0 , GL_SHADING_RATE_ATTACHMENT_EXT = 0x96D1 , GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT = 0x96D2 ,
  GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT = 0x96D3 , GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT = 0x96D4 , GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT = 0x96D5 , GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT = 0x96D6 ,
  GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT = 0x96D7 , GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT = 0x96D8 , GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT = 0x96D9 , GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT = 0x96DA ,
  GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT = 0x96DB , GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT = 0x96DC , GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT = 0x96DD , GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT = 0x96DE ,
  GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT = 0x96DF , GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT = 0x8F6F
}
 
enum  : GLenum {
  GL_GEOMETRY_SHADER_EXT = 0x8DD9 , GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 , GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 , GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 ,
  GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 , GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F , GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E , GL_LINES_ADJACENCY_EXT = 0x000A ,
  GL_LINE_STRIP_ADJACENCY_EXT = 0x000B , GL_TRIANGLES_ADJACENCY_EXT = 0x000C , GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D , GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF ,
  GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C , GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 , GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 , GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 ,
  GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 , GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 , GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A , GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 ,
  GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF , GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 , GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD , GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 ,
  GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D , GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E , GL_UNDEFINED_VERTEX_EXT = 0x8260 , GL_PRIMITIVES_GENERATED_EXT = 0x8C87 ,
  GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 , GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 , GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 , GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 ,
  GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309
}
 
enum  : GLenum { GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE }
 
enum  : GLenum {
  GL_MAP_READ_BIT_EXT = 0x0001 , GL_MAP_WRITE_BIT_EXT = 0x0002 , GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 , GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 ,
  GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 , GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
}
 
enum  : GLenum {
  GL_TEXTURE_TILING_EXT = 0x9580 , GL_DEDICATED_MEMORY_OBJECT_EXT = 0x9581 , GL_PROTECTED_MEMORY_OBJECT_EXT = 0x959B , GL_NUM_TILING_TYPES_EXT = 0x9582 ,
  GL_TILING_TYPES_EXT = 0x9583 , GL_OPTIMAL_TILING_EXT = 0x9584 , GL_LINEAR_TILING_EXT = 0x9585 , GL_NUM_DEVICE_UUIDS_EXT = 0x9596 ,
  GL_DEVICE_UUID_EXT = 0x9597 , GL_DRIVER_UUID_EXT = 0x9598 , GL_UUID_SIZE_EXT = 16
}
 
enum  : GLenum { GL_HANDLE_TYPE_OPAQUE_FD_EXT = 0x9586 }
 
enum  : GLenum {
  GL_HANDLE_TYPE_OPAQUE_WIN32_EXT = 0x9587 , GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 0x9588 , GL_DEVICE_LUID_EXT = 0x9599 , GL_DEVICE_NODE_MASK_EXT = 0x959A ,
  GL_LUID_SIZE_EXT = 8 , GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT = 0x9589 , GL_HANDLE_TYPE_D3D12_RESOURCE_EXT = 0x958A , GL_HANDLE_TYPE_D3D11_IMAGE_EXT = 0x958B ,
  GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 0x958C
}
 
enum  : GLenum { GL_MULTISAMPLE_EXT = 0x809D , GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F }
 
enum  : GLenum { GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C , GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB , GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 , GL_MAX_SAMPLES_EXT = 0x8D57 }
 
enum  : GLenum {
  GL_COLOR_ATTACHMENT_EXT = 0x90F0 , GL_MULTIVIEW_EXT = 0x90F1 , GL_DRAW_BUFFER_EXT = 0x0C01 , GL_READ_BUFFER_EXT = 0x0C02 ,
  GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2
}
 
enum  : GLenum { GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F , GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A }
 
enum  : GLenum { GL_POLYGON_OFFSET_CLAMP_EXT = 0x8E1B }
 
enum  : GLenum { GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE }
 
enum  : GLenum { GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT = 0x00000010 , GL_TEXTURE_PROTECTED_EXT = 0x8BFA }
 
enum  : GLenum {
  GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 , GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 , GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 , GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 ,
  GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 , GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1
}
 
enum  : GLenum {
  GL_RASTER_MULTISAMPLE_EXT = 0x9327 , GL_RASTER_SAMPLES_EXT = 0x9328 , GL_MAX_RASTER_SAMPLES_EXT = 0x9329 , GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A ,
  GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B , GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C
}
 
enum  : GLenum { GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 , GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 }
 
enum  : GLenum { GL_R16_SNORM_EXT = 0x8F98 , GL_RG16_SNORM_EXT = 0x8F99 , GL_RGBA16_SNORM_EXT = 0x8F9B }
 
enum  : GLenum {
  GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 , GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 , GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 , GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 ,
  GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 , GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 , GL_NO_RESET_NOTIFICATION_EXT = 0x8261
}
 
enum  : GLenum {
  GL_LAYOUT_GENERAL_EXT = 0x958D , GL_LAYOUT_COLOR_ATTACHMENT_EXT = 0x958E , GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 0x958F , GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 0x9590 ,
  GL_LAYOUT_SHADER_READ_ONLY_EXT = 0x9591 , GL_LAYOUT_TRANSFER_SRC_EXT = 0x9592 , GL_LAYOUT_TRANSFER_DST_EXT = 0x9593 , GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 0x9530 ,
  GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 0x9531
}
 
enum  : GLenum { GL_HANDLE_TYPE_D3D12_FENCE_EXT = 0x9594 , GL_D3D12_FENCE_VALUE_EXT = 0x9595 }
 
enum  : GLenum { GL_SRGB_EXT = 0x8C40 , GL_SRGB_ALPHA_EXT = 0x8C42 , GL_SRGB8_ALPHA8_EXT = 0x8C43 , GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 }
 
enum  : GLenum { GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 }
 
enum  : GLenum {
  GL_ACTIVE_PROGRAM_EXT = 0x8B8D , GL_VERTEX_SHADER_BIT_EXT = 0x00000001 , GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 , GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF ,
  GL_PROGRAM_SEPARABLE_EXT = 0x8258 , GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
}
 
enum  : GLenum { GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 }
 
enum  : GLenum { GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 , GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 , GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 }
 
enum  : GLenum { GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT = 0x9650 , GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT = 0x9651 , GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT = 0x9652 }
 
enum  : GLenum { GL_TEXTURE_COMPARE_MODE_EXT = 0x884C , GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D , GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E , GL_SAMPLER_2D_SHADOW_EXT = 0x8B62 }
 
enum  : GLenum {
  GL_TEXTURE_SPARSE_EXT = 0x91A6 , GL_VIRTUAL_PAGE_SIZE_INDEX_EXT = 0x91A7 , GL_NUM_SPARSE_LEVELS_EXT = 0x91AA , GL_NUM_VIRTUAL_PAGE_SIZES_EXT = 0x91A8 ,
  GL_VIRTUAL_PAGE_SIZE_X_EXT = 0x9195 , GL_VIRTUAL_PAGE_SIZE_Y_EXT = 0x9196 , GL_VIRTUAL_PAGE_SIZE_Z_EXT = 0x9197 , GL_TEXTURE_CUBE_MAP_ARRAY_OES = 0x9009 ,
  GL_MAX_SPARSE_TEXTURE_SIZE_EXT = 0x9198 , GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT = 0x9199 , GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT = 0x919A , GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT = 0x91A9
}
 
enum  : GLenum {
  GL_PATCHES_EXT = 0x000E , GL_PATCH_VERTICES_EXT = 0x8E72 , GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 , GL_TESS_GEN_MODE_EXT = 0x8E76 ,
  GL_TESS_GEN_SPACING_EXT = 0x8E77 , GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 , GL_TESS_GEN_POINT_MODE_EXT = 0x8E79 , GL_ISOLINES_EXT = 0x8E7A ,
  GL_QUADS_EXT = 0x0007 , GL_FRACTIONAL_ODD_EXT = 0x8E7B , GL_FRACTIONAL_EVEN_EXT = 0x8E7C , GL_MAX_PATCH_VERTICES_EXT = 0x8E7D ,
  GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E , GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F , GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 , GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 ,
  GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 , GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 , GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 , GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 ,
  GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 , GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 , GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A , GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C ,
  GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D , GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E , GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F , GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD ,
  GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE , GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 , GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 , GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB ,
  GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC , GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 , GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 , GL_IS_PER_PATCH_EXT = 0x92E7 ,
  GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 , GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 , GL_TESS_CONTROL_SHADER_EXT = 0x8E88 , GL_TESS_EVALUATION_SHADER_EXT = 0x8E87 ,
  GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 , GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
}
 
enum  : GLenum { GL_TEXTURE_BORDER_COLOR_EXT = 0x1004 , GL_CLAMP_TO_BORDER_EXT = 0x812D }
 
enum  : GLenum {
  GL_TEXTURE_BUFFER_EXT = 0x8C2A , GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A , GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B , GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C ,
  GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D , GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F , GL_SAMPLER_BUFFER_EXT = 0x8DC2 , GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 ,
  GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 , GL_IMAGE_BUFFER_EXT = 0x9051 , GL_INT_IMAGE_BUFFER_EXT = 0x905C , GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 ,
  GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D , GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E
}
 
enum  : GLenum { GL_TEXTURE_ASTC_DECODE_PRECISION_EXT = 0x8F69 }
 
enum  : GLenum { GL_COMPRESSED_RGBA_BPTC_UNORM_EXT = 0x8E8C , GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = 0x8E8D , GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT = 0x8E8E , GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT = 0x8E8F }
 
enum  : GLenum { GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 , GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 }
 
enum  : GLenum { GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB , GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC , GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD , GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE }
 
enum  : GLenum { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 , GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 }
 
enum  : GLenum { GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F }
 
enum  : GLenum {
  GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 , GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A , GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C , GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D ,
  GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E , GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F , GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 , GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F ,
  GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
}
 
enum  : GLenum { GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE , GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF }
 
enum  : GLenum { GL_TEXTURE_REDUCTION_MODE_EXT = 0x9366 , GL_WEIGHTED_AVERAGE_EXT = 0x9367 }
 
enum  : GLenum { GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT = 0x8FBF }
 
enum  : GLenum { GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 }
 
enum  : GLenum {
  GL_R16_EXT = 0x822A , GL_RG16_EXT = 0x822C , GL_RGBA16_EXT = 0x805B , GL_RGB16_EXT = 0x8054 ,
  GL_RGB16_SNORM_EXT = 0x8F9A
}
 
enum  : GLenum { GL_RED_EXT = 0x1903 , GL_RG_EXT = 0x8227 , GL_R8_EXT = 0x8229 , GL_RG8_EXT = 0x822B }
 
enum  : GLenum { GL_SR8_EXT = 0x8FBD }
 
enum  : GLenum { GL_SRG8_EXT = 0x8FBE }
 
enum  : GLenum { GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 , GL_DECODE_EXT = 0x8A49 , GL_SKIP_DECODE_EXT = 0x8A4A }
 
enum  : GLenum {
  GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F , GL_ALPHA8_EXT = 0x803C , GL_LUMINANCE8_EXT = 0x8040 , GL_LUMINANCE8_ALPHA8_EXT = 0x8045 ,
  GL_RGBA32F_EXT = 0x8814 , GL_RGB32F_EXT = 0x8815 , GL_ALPHA32F_EXT = 0x8816 , GL_LUMINANCE32F_EXT = 0x8818 ,
  GL_LUMINANCE_ALPHA32F_EXT = 0x8819 , GL_ALPHA16F_EXT = 0x881C , GL_LUMINANCE16F_EXT = 0x881E , GL_LUMINANCE_ALPHA16F_EXT = 0x881F ,
  GL_RGB10_A2_EXT = 0x8059 , GL_RGB10_EXT = 0x8052 , GL_R32F_EXT = 0x822E , GL_RG32F_EXT = 0x8230
}
 
enum  : GLenum {
  GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT = 0x8F6E , GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT = 0x96C4 , GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT = 0x96C5 , GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT = 0x96C6 ,
  GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT = 0x96C7 , GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT = 0x96C8 , GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT = 0x96C9 , GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT = 0x96CA ,
  GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT = 0x96CB , GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT = 0x96CC , GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT = 0x96CD , GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT = 0x96CE ,
  GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT = 0x96CF
}
 
enum  : GLenum { GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 }
 
enum  : GLenum { GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB , GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC , GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD , GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE }
 
enum  : GLenum {
  GL_TIMELINE_SEMAPHORE_VALUE_NV = 0x9595 , GL_SEMAPHORE_TYPE_NV = 0x95B3 , GL_SEMAPHORE_TYPE_BINARY_NV = 0x95B4 , GL_SEMAPHORE_TYPE_TIMELINE_NV = 0x95B5 ,
  GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV = 0x95B6
}
 
enum  : GLenum { GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 , GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 , GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 }
 
enum  : GLenum {
  GL_INCLUSIVE_EXT = 0x8F10 , GL_EXCLUSIVE_EXT = 0x8F11 , GL_WINDOW_RECTANGLE_EXT = 0x8F12 , GL_WINDOW_RECTANGLE_MODE_EXT = 0x8F13 ,
  GL_MAX_WINDOW_RECTANGLES_EXT = 0x8F14 , GL_NUM_WINDOW_RECTANGLES_EXT = 0x8F15
}
 
enum  : GLenum { GL_GCCSO_SHADER_BINARY_FJ = 0x9260 }
 
enum  : GLenum { GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG = 0x913C , GL_NUM_DOWNSAMPLE_SCALES_IMG = 0x913D , GL_DOWNSAMPLE_SCALES_IMG = 0x913E , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG = 0x913F }
 
enum  : GLenum { GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 , GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 , GL_MAX_SAMPLES_IMG = 0x9135 , GL_TEXTURE_SAMPLES_IMG = 0x9136 }
 
enum  : GLenum { GL_SGX_PROGRAM_BINARY_IMG = 0x9130 }
 
enum  : GLenum { GL_BGRA_IMG = 0x80E1 , GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 }
 
enum  : GLenum { GL_SGX_BINARY_IMG = 0x8C0A }
 
enum  : GLenum { GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 , GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 , GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 , GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 }
 
enum  : GLenum { GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 , GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 }
 
enum  : GLenum { GL_CUBIC_IMG = 0x9139 , GL_CUBIC_MIPMAP_NEAREST_IMG = 0x913A , GL_CUBIC_MIPMAP_LINEAR_IMG = 0x913B }
 
enum  : GLenum { GL_CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE }
 
enum  : GLenum { GL_BLACKHOLE_RENDER_INTEL = 0x83FC }
 
enum  : GLenum {
  GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 , GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 , GL_PERFQUERY_WAIT_INTEL = 0x83FB , GL_PERFQUERY_FLUSH_INTEL = 0x83FA ,
  GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 , GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 , GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 , GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 ,
  GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 , GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 , GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 , GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 ,
  GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 , GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA , GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB , GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC ,
  GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD , GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE , GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF , GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
}
 
enum  : GLenum {
  GL_MULTIPLY_KHR = 0x9294 , GL_SCREEN_KHR = 0x9295 , GL_OVERLAY_KHR = 0x9296 , GL_DARKEN_KHR = 0x9297 ,
  GL_LIGHTEN_KHR = 0x9298 , GL_COLORDODGE_KHR = 0x9299 , GL_COLORBURN_KHR = 0x929A , GL_HARDLIGHT_KHR = 0x929B ,
  GL_SOFTLIGHT_KHR = 0x929C , GL_DIFFERENCE_KHR = 0x929E , GL_EXCLUSION_KHR = 0x92A0 , GL_HSL_HUE_KHR = 0x92AD ,
  GL_HSL_SATURATION_KHR = 0x92AE , GL_HSL_COLOR_KHR = 0x92AF , GL_HSL_LUMINOSITY_KHR = 0x92B0
}
 
enum  : GLenum { GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 }
 
enum  : GLenum { GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB , GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC , GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB , GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC }
 
enum  : GLenum {
  GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 , GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 , GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 , GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 ,
  GL_DEBUG_SOURCE_API_KHR = 0x8246 , GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 , GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 , GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 ,
  GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A , GL_DEBUG_SOURCE_OTHER_KHR = 0x824B , GL_DEBUG_TYPE_ERROR_KHR = 0x824C , GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D ,
  GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E , GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F , GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 , GL_DEBUG_TYPE_OTHER_KHR = 0x8251 ,
  GL_DEBUG_TYPE_MARKER_KHR = 0x8268 , GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 , GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A , GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B ,
  GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C , GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D , GL_BUFFER_KHR = 0x82E0 , GL_SHADER_KHR = 0x82E1 ,
  GL_PROGRAM_KHR = 0x82E2 , GL_VERTEX_ARRAY_KHR = 0x8074 , GL_QUERY_KHR = 0x82E3 , GL_PROGRAM_PIPELINE_KHR = 0x82E4 ,
  GL_SAMPLER_KHR = 0x82E6 , GL_MAX_LABEL_LENGTH_KHR = 0x82E8 , GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 , GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 ,
  GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 , GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 , GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 , GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 ,
  GL_DEBUG_OUTPUT_KHR = 0x92E0 , GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 , GL_STACK_OVERFLOW_KHR = 0x0503 , GL_STACK_UNDERFLOW_KHR = 0x0504 ,
  GL_DISPLAY_LIST = 0x82E7
}
 
enum  : GLenum { GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008 }
 
enum  : GLenum {
  GL_CONTEXT_ROBUST_ACCESS = 0x90F3 , GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 , GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 , GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 ,
  GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 , GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 , GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 , GL_NO_RESET_NOTIFICATION_KHR = 0x8261 ,
  GL_CONTEXT_LOST_KHR = 0x0507
}
 
enum  : GLenum {
  GL_SUBGROUP_SIZE_KHR = 0x9532 , GL_SUBGROUP_SUPPORTED_STAGES_KHR = 0x9533 , GL_SUBGROUP_SUPPORTED_FEATURES_KHR = 0x9534 , GL_SUBGROUP_QUAD_ALL_STAGES_KHR = 0x9535 ,
  GL_SUBGROUP_FEATURE_BASIC_BIT_KHR = 0x00000001 , GL_SUBGROUP_FEATURE_VOTE_BIT_KHR = 0x00000002 , GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR = 0x00000004 , GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR = 0x00000008 ,
  GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR = 0x00000010 , GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR = 0x00000020 , GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR = 0x00000040 , GL_SUBGROUP_FEATURE_QUAD_BIT_KHR = 0x00000080
}
 
enum  : GLenum {
  GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 , GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 , GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 , GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 ,
  GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 , GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 , GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 , GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 ,
  GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 , GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 , GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA , GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB ,
  GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC , GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 ,
  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 ,
  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 ,
  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
}
 
enum  : GLenum { GL_MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0 , GL_COMPLETION_STATUS_KHR = 0x91B1 }
 
enum  : GLenum { GL_BGR_EXT = 0x80E0 }
 
enum  : GLenum { GL_FRAMEBUFFER_FLIP_X_MESA = 0x8BBC }
 
enum  : GLenum { GL_FRAMEBUFFER_FLIP_Y_MESA = 0x8BBB }
 
enum  : GLenum { GL_FRAMEBUFFER_SWAP_XY_MESA = 0x8BBD }
 
enum  : GLenum { GL_PROGRAM_BINARY_FORMAT_MESA = 0x875F }
 
enum  : GLenum {
  GL_BLEND_OVERLAP_NV = 0x9281 , GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 , GL_BLUE_NV = 0x1905 , GL_COLORBURN_NV = 0x929A ,
  GL_COLORDODGE_NV = 0x9299 , GL_CONJOINT_NV = 0x9284 , GL_CONTRAST_NV = 0x92A1 , GL_DARKEN_NV = 0x9297 ,
  GL_DIFFERENCE_NV = 0x929E , GL_DISJOINT_NV = 0x9283 , GL_DST_ATOP_NV = 0x928F , GL_DST_IN_NV = 0x928B ,
  GL_DST_NV = 0x9287 , GL_DST_OUT_NV = 0x928D , GL_DST_OVER_NV = 0x9289 , GL_EXCLUSION_NV = 0x92A0 ,
  GL_GREEN_NV = 0x1904 , GL_HARDLIGHT_NV = 0x929B , GL_HARDMIX_NV = 0x92A9 , GL_HSL_COLOR_NV = 0x92AF ,
  GL_HSL_HUE_NV = 0x92AD , GL_HSL_LUMINOSITY_NV = 0x92B0 , GL_HSL_SATURATION_NV = 0x92AE , GL_INVERT_OVG_NV = 0x92B4 ,
  GL_INVERT_RGB_NV = 0x92A3 , GL_LIGHTEN_NV = 0x9298 , GL_LINEARBURN_NV = 0x92A5 , GL_LINEARDODGE_NV = 0x92A4 ,
  GL_LINEARLIGHT_NV = 0x92A7 , GL_MINUS_CLAMPED_NV = 0x92B3 , GL_MINUS_NV = 0x929F , GL_MULTIPLY_NV = 0x9294 ,
  GL_OVERLAY_NV = 0x9296 , GL_PINLIGHT_NV = 0x92A8 , GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 , GL_PLUS_CLAMPED_NV = 0x92B1 ,
  GL_PLUS_DARKER_NV = 0x9292 , GL_PLUS_NV = 0x9291 , GL_RED_NV = 0x1903 , GL_SCREEN_NV = 0x9295 ,
  GL_SOFTLIGHT_NV = 0x929C , GL_SRC_ATOP_NV = 0x928E , GL_SRC_IN_NV = 0x928A , GL_SRC_NV = 0x9286 ,
  GL_SRC_OUT_NV = 0x928C , GL_SRC_OVER_NV = 0x9288 , GL_UNCORRELATED_NV = 0x9282 , GL_VIVIDLIGHT_NV = 0x92A6 ,
  GL_XOR_NV = 0x1506
}
 
enum  : GLenum { GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 }
 
enum  : GLenum { GL_FACTOR_MIN_AMD = 0x901C , GL_FACTOR_MAX_AMD = 0x901D }
 
enum  : GLenum { GL_VIEWPORT_POSITION_W_SCALE_NV = 0x937C , GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D , GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E }
 
enum  : GLenum { GL_QUERY_WAIT_NV = 0x8E13 , GL_QUERY_NO_WAIT_NV = 0x8E14 , GL_QUERY_BY_REGION_WAIT_NV = 0x8E15 , GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 }
 
enum  : GLenum { GL_CONSERVATIVE_RASTERIZATION_NV = 0x9346 , GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347 , GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348 , GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349 }
 
enum  : GLenum { GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 0x9550 }
 
enum  : GLenum { GL_CONSERVATIVE_RASTER_MODE_NV = 0x954D , GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E , GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F }
 
enum  : GLenum { GL_COPY_READ_BUFFER_NV = 0x8F36 , GL_COPY_WRITE_BUFFER_NV = 0x8F37 }
 
enum  : GLenum {
  GL_COVERAGE_COMPONENT_NV = 0x8ED0 , GL_COVERAGE_COMPONENT4_NV = 0x8ED1 , GL_COVERAGE_ATTACHMENT_NV = 0x8ED2 , GL_COVERAGE_BUFFERS_NV = 0x8ED3 ,
  GL_COVERAGE_SAMPLES_NV = 0x8ED4 , GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 , GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 , GL_COVERAGE_AUTOMATIC_NV = 0x8ED7 ,
  GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
}
 
enum  : GLenum { GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C }
 
enum  : GLenum {
  GL_MAX_DRAW_BUFFERS_NV = 0x8824 , GL_DRAW_BUFFER0_NV = 0x8825 , GL_DRAW_BUFFER1_NV = 0x8826 , GL_DRAW_BUFFER2_NV = 0x8827 ,
  GL_DRAW_BUFFER3_NV = 0x8828 , GL_DRAW_BUFFER4_NV = 0x8829 , GL_DRAW_BUFFER5_NV = 0x882A , GL_DRAW_BUFFER6_NV = 0x882B ,
  GL_DRAW_BUFFER7_NV = 0x882C , GL_DRAW_BUFFER8_NV = 0x882D , GL_DRAW_BUFFER9_NV = 0x882E , GL_DRAW_BUFFER10_NV = 0x882F ,
  GL_DRAW_BUFFER11_NV = 0x8830 , GL_DRAW_BUFFER12_NV = 0x8831 , GL_DRAW_BUFFER13_NV = 0x8832 , GL_DRAW_BUFFER14_NV = 0x8833 ,
  GL_DRAW_BUFFER15_NV = 0x8834 , GL_COLOR_ATTACHMENT0_NV = 0x8CE0 , GL_COLOR_ATTACHMENT1_NV = 0x8CE1 , GL_COLOR_ATTACHMENT2_NV = 0x8CE2 ,
  GL_COLOR_ATTACHMENT3_NV = 0x8CE3 , GL_COLOR_ATTACHMENT4_NV = 0x8CE4 , GL_COLOR_ATTACHMENT5_NV = 0x8CE5 , GL_COLOR_ATTACHMENT6_NV = 0x8CE6 ,
  GL_COLOR_ATTACHMENT7_NV = 0x8CE7 , GL_COLOR_ATTACHMENT8_NV = 0x8CE8 , GL_COLOR_ATTACHMENT9_NV = 0x8CE9 , GL_COLOR_ATTACHMENT10_NV = 0x8CEA ,
  GL_COLOR_ATTACHMENT11_NV = 0x8CEB , GL_COLOR_ATTACHMENT12_NV = 0x8CEC , GL_COLOR_ATTACHMENT13_NV = 0x8CED , GL_COLOR_ATTACHMENT14_NV = 0x8CEE ,
  GL_COLOR_ATTACHMENT15_NV = 0x8CEF
}
 
enum  : GLenum { GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF }
 
enum  : GLenum { GL_ALL_COMPLETED_NV = 0x84F2 , GL_FENCE_STATUS_NV = 0x84F3 , GL_FENCE_CONDITION_NV = 0x84F4 }
 
enum  : GLenum { GL_FILL_RECTANGLE_NV = 0x933C }
 
enum  : GLenum { GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD , GL_FRAGMENT_COVERAGE_COLOR_NV = 0x92DE }
 
enum  : GLenum { GL_READ_FRAMEBUFFER_NV = 0x8CA8 , GL_DRAW_FRAMEBUFFER_NV = 0x8CA9 , GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 , GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA }
 
enum  : GLenum {
  GL_COVERAGE_MODULATION_TABLE_NV = 0x9331 , GL_COLOR_SAMPLES_NV = 0x8E20 , GL_DEPTH_SAMPLES_NV = 0x932D , GL_STENCIL_SAMPLES_NV = 0x932E ,
  GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F , GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330 , GL_COVERAGE_MODULATION_NV = 0x9332 , GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333
}
 
enum  : GLenum { GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB , GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 , GL_MAX_SAMPLES_NV = 0x8D57 }
 
enum  : GLenum {
  GL_INT64_NV = 0x140E , GL_UNSIGNED_INT64_NV = 0x140F , GL_INT8_NV = 0x8FE0 , GL_INT8_VEC2_NV = 0x8FE1 ,
  GL_INT8_VEC3_NV = 0x8FE2 , GL_INT8_VEC4_NV = 0x8FE3 , GL_INT16_NV = 0x8FE4 , GL_INT16_VEC2_NV = 0x8FE5 ,
  GL_INT16_VEC3_NV = 0x8FE6 , GL_INT16_VEC4_NV = 0x8FE7 , GL_INT64_VEC2_NV = 0x8FE9 , GL_INT64_VEC3_NV = 0x8FEA ,
  GL_INT64_VEC4_NV = 0x8FEB , GL_UNSIGNED_INT8_NV = 0x8FEC , GL_UNSIGNED_INT8_VEC2_NV = 0x8FED , GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE ,
  GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF , GL_UNSIGNED_INT16_NV = 0x8FF0 , GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 , GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 ,
  GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 , GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 , GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 , GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7 ,
  GL_FLOAT16_NV = 0x8FF8 , GL_FLOAT16_VEC2_NV = 0x8FF9 , GL_FLOAT16_VEC3_NV = 0x8FFA , GL_FLOAT16_VEC4_NV = 0x8FFB
}
 
enum  : GLenum { GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE }
 
enum  : GLenum { GL_MULTISAMPLES_NV = 0x9371 , GL_SUPERSAMPLE_SCALE_X_NV = 0x9372 , GL_SUPERSAMPLE_SCALE_Y_NV = 0x9373 , GL_CONFORMANT_NV = 0x9374 }
 
enum  : GLenum {
  GL_ATTACHED_MEMORY_OBJECT_NV = 0x95A4 , GL_ATTACHED_MEMORY_OFFSET_NV = 0x95A5 , GL_MEMORY_ATTACHABLE_ALIGNMENT_NV = 0x95A6 , GL_MEMORY_ATTACHABLE_SIZE_NV = 0x95A7 ,
  GL_MEMORY_ATTACHABLE_NV = 0x95A8 , GL_DETACHED_MEMORY_INCARNATION_NV = 0x95A9 , GL_DETACHED_TEXTURES_NV = 0x95AA , GL_DETACHED_BUFFERS_NV = 0x95AB ,
  GL_MAX_DETACHED_TEXTURES_NV = 0x95AC , GL_MAX_DETACHED_BUFFERS_NV = 0x95AD
}
 
enum  : GLenum {
  GL_MESH_SHADER_NV = 0x9559 , GL_TASK_SHADER_NV = 0x955A , GL_MAX_MESH_UNIFORM_BLOCKS_NV = 0x8E60 , GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 0x8E61 ,
  GL_MAX_MESH_IMAGE_UNIFORMS_NV = 0x8E62 , GL_MAX_MESH_UNIFORM_COMPONENTS_NV = 0x8E63 , GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 0x8E64 , GL_MAX_MESH_ATOMIC_COUNTERS_NV = 0x8E65 ,
  GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 0x8E66 , GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 0x8E67 , GL_MAX_TASK_UNIFORM_BLOCKS_NV = 0x8E68 , GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 0x8E69 ,
  GL_MAX_TASK_IMAGE_UNIFORMS_NV = 0x8E6A , GL_MAX_TASK_UNIFORM_COMPONENTS_NV = 0x8E6B , GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 0x8E6C , GL_MAX_TASK_ATOMIC_COUNTERS_NV = 0x8E6D ,
  GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 0x8E6E , GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 0x8E6F , GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 0x95A2 , GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 0x95A3 ,
  GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV = 0x9536 , GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV = 0x9537 , GL_MAX_MESH_OUTPUT_VERTICES_NV = 0x9538 , GL_MAX_MESH_OUTPUT_PRIMITIVES_NV = 0x9539 ,
  GL_MAX_TASK_OUTPUT_COUNT_NV = 0x953A , GL_MAX_DRAW_MESH_TASKS_COUNT_NV = 0x953D , GL_MAX_MESH_VIEWS_NV = 0x9557 , GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 0x92DF ,
  GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 0x9543 , GL_MAX_MESH_WORK_GROUP_SIZE_NV = 0x953B , GL_MAX_TASK_WORK_GROUP_SIZE_NV = 0x953C , GL_MESH_WORK_GROUP_SIZE_NV = 0x953E ,
  GL_TASK_WORK_GROUP_SIZE_NV = 0x953F , GL_MESH_VERTICES_OUT_NV = 0x9579 , GL_MESH_PRIMITIVES_OUT_NV = 0x957A , GL_MESH_OUTPUT_TYPE_NV = 0x957B ,
  GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 0x959C , GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 0x959D , GL_REFERENCED_BY_MESH_SHADER_NV = 0x95A0 , GL_REFERENCED_BY_TASK_SHADER_NV = 0x95A1 ,
  GL_MESH_SHADER_BIT_NV = 0x00000040 , GL_TASK_SHADER_BIT_NV = 0x00000080 , GL_MESH_SUBROUTINE_NV = 0x957C , GL_TASK_SUBROUTINE_NV = 0x957D ,
  GL_MESH_SUBROUTINE_UNIFORM_NV = 0x957E , GL_TASK_SUBROUTINE_UNIFORM_NV = 0x957F , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 0x959E , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 0x959F
}
 
enum  : GLenum {
  GL_FLOAT_MAT2x3_NV = 0x8B65 , GL_FLOAT_MAT2x4_NV = 0x8B66 , GL_FLOAT_MAT3x2_NV = 0x8B67 , GL_FLOAT_MAT3x4_NV = 0x8B68 ,
  GL_FLOAT_MAT4x2_NV = 0x8B69 , GL_FLOAT_MAT4x3_NV = 0x8B6A
}
 
enum  : GLenum {
  GL_PATH_FORMAT_SVG_NV = 0x9070 , GL_PATH_FORMAT_PS_NV = 0x9071 , GL_STANDARD_FONT_NAME_NV = 0x9072 , GL_SYSTEM_FONT_NAME_NV = 0x9073 ,
  GL_FILE_NAME_NV = 0x9074 , GL_PATH_STROKE_WIDTH_NV = 0x9075 , GL_PATH_END_CAPS_NV = 0x9076 , GL_PATH_INITIAL_END_CAP_NV = 0x9077 ,
  GL_PATH_TERMINAL_END_CAP_NV = 0x9078 , GL_PATH_JOIN_STYLE_NV = 0x9079 , GL_PATH_MITER_LIMIT_NV = 0x907A , GL_PATH_DASH_CAPS_NV = 0x907B ,
  GL_PATH_INITIAL_DASH_CAP_NV = 0x907C , GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D , GL_PATH_DASH_OFFSET_NV = 0x907E , GL_PATH_CLIENT_LENGTH_NV = 0x907F ,
  GL_PATH_FILL_MODE_NV = 0x9080 , GL_PATH_FILL_MASK_NV = 0x9081 , GL_PATH_FILL_COVER_MODE_NV = 0x9082 , GL_PATH_STROKE_COVER_MODE_NV = 0x9083 ,
  GL_PATH_STROKE_MASK_NV = 0x9084 , GL_COUNT_UP_NV = 0x9088 , GL_COUNT_DOWN_NV = 0x9089 , GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A ,
  GL_CONVEX_HULL_NV = 0x908B , GL_BOUNDING_BOX_NV = 0x908D , GL_TRANSLATE_X_NV = 0x908E , GL_TRANSLATE_Y_NV = 0x908F ,
  GL_TRANSLATE_2D_NV = 0x9090 , GL_TRANSLATE_3D_NV = 0x9091 , GL_AFFINE_2D_NV = 0x9092 , GL_AFFINE_3D_NV = 0x9094 ,
  GL_TRANSPOSE_AFFINE_2D_NV = 0x9096 , GL_TRANSPOSE_AFFINE_3D_NV = 0x9098 , GL_UTF8_NV = 0x909A , GL_UTF16_NV = 0x909B ,
  GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C , GL_PATH_COMMAND_COUNT_NV = 0x909D , GL_PATH_COORD_COUNT_NV = 0x909E , GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F ,
  GL_PATH_COMPUTED_LENGTH_NV = 0x90A0 , GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 , GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 , GL_SQUARE_NV = 0x90A3 ,
  GL_ROUND_NV = 0x90A4 , GL_TRIANGULAR_NV = 0x90A5 , GL_BEVEL_NV = 0x90A6 , GL_MITER_REVERT_NV = 0x90A7 ,
  GL_MITER_TRUNCATE_NV = 0x90A8 , GL_SKIP_MISSING_GLYPH_NV = 0x90A9 , GL_USE_MISSING_GLYPH_NV = 0x90AA , GL_PATH_ERROR_POSITION_NV = 0x90AB ,
  GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD , GL_ADJACENT_PAIRS_NV = 0x90AE , GL_FIRST_TO_REST_NV = 0x90AF , GL_PATH_GEN_MODE_NV = 0x90B0 ,
  GL_PATH_GEN_COEFF_NV = 0x90B1 , GL_PATH_GEN_COMPONENTS_NV = 0x90B3 , GL_PATH_STENCIL_FUNC_NV = 0x90B7 , GL_PATH_STENCIL_REF_NV = 0x90B8 ,
  GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 , GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD , GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE , GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF ,
  GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4 , GL_MOVE_TO_RESETS_NV = 0x90B5 , GL_MOVE_TO_CONTINUES_NV = 0x90B6 , GL_CLOSE_PATH_NV = 0x00 ,
  GL_MOVE_TO_NV = 0x02 , GL_RELATIVE_MOVE_TO_NV = 0x03 , GL_LINE_TO_NV = 0x04 , GL_RELATIVE_LINE_TO_NV = 0x05 ,
  GL_HORIZONTAL_LINE_TO_NV = 0x06 , GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 , GL_VERTICAL_LINE_TO_NV = 0x08 , GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 ,
  GL_QUADRATIC_CURVE_TO_NV = 0x0A , GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B , GL_CUBIC_CURVE_TO_NV = 0x0C , GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D ,
  GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E , GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F , GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 , GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 ,
  GL_SMALL_CCW_ARC_TO_NV = 0x12 , GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 , GL_SMALL_CW_ARC_TO_NV = 0x14 , GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 ,
  GL_LARGE_CCW_ARC_TO_NV = 0x16 , GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 , GL_LARGE_CW_ARC_TO_NV = 0x18 , GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 ,
  GL_RESTART_PATH_NV = 0xF0 , GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 , GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 , GL_RECT_NV = 0xF6 ,
  GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8 , GL_CIRCULAR_CW_ARC_TO_NV = 0xFA , GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC , GL_ARC_TO_NV = 0xFE ,
  GL_RELATIVE_ARC_TO_NV = 0xFF , GL_BOLD_BIT_NV = 0x01 , GL_ITALIC_BIT_NV = 0x02 , GL_GLYPH_WIDTH_BIT_NV = 0x01 ,
  GL_GLYPH_HEIGHT_BIT_NV = 0x02 , GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 , GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 , GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 ,
  GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 , GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 , GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 , GL_GLYPH_HAS_KERNING_BIT_NV = 0x100 ,
  GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 , GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 , GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 , GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 ,
  GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 , GL_FONT_ASCENDER_BIT_NV = 0x00200000 , GL_FONT_DESCENDER_BIT_NV = 0x00400000 , GL_FONT_HEIGHT_BIT_NV = 0x00800000 ,
  GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 , GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 , GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 , GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 ,
  GL_FONT_HAS_KERNING_BIT_NV = 0x10000000 , GL_ROUNDED_RECT_NV = 0xE8 , GL_RELATIVE_ROUNDED_RECT_NV = 0xE9 , GL_ROUNDED_RECT2_NV = 0xEA ,
  GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB , GL_ROUNDED_RECT4_NV = 0xEC , GL_RELATIVE_ROUNDED_RECT4_NV = 0xED , GL_ROUNDED_RECT8_NV = 0xEE ,
  GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF , GL_RELATIVE_RECT_NV = 0xF7 , GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368 , GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369 ,
  GL_FONT_UNAVAILABLE_NV = 0x936A , GL_FONT_UNINTELLIGIBLE_NV = 0x936B , GL_CONIC_CURVE_TO_NV = 0x1A , GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B ,
  GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 , GL_STANDARD_FONT_FORMAT_NV = 0x936C , GL_2_BYTES_NV = 0x1407 , GL_3_BYTES_NV = 0x1408 ,
  GL_4_BYTES_NV = 0x1409 , GL_EYE_LINEAR_NV = 0x2400 , GL_OBJECT_LINEAR_NV = 0x2401 , GL_CONSTANT_NV = 0x8576 ,
  GL_PATH_FOG_GEN_MODE_NV = 0x90AC , GL_PRIMARY_COLOR = 0x8577 , GL_PRIMARY_COLOR_NV = 0x852C , GL_SECONDARY_COLOR_NV = 0x852D ,
  GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 , GL_PATH_PROJECTION_NV = 0x1701 , GL_PATH_MODELVIEW_NV = 0x1700 , GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 ,
  GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6 , GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 , GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 , GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 ,
  GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7 , GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 , GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 , GL_FRAGMENT_INPUT_NV = 0x936D
}
 
enum  : GLenum { GL_SHARED_EDGE_NV = 0xC0 }
 
enum  : GLenum { GL_PIXEL_PACK_BUFFER_NV = 0x88EB , GL_PIXEL_UNPACK_BUFFER_NV = 0x88EC , GL_PIXEL_PACK_BUFFER_BINDING_NV = 0x88ED , GL_PIXEL_UNPACK_BUFFER_BINDING_NV = 0x88EF }
 
enum  : GLenum {
  GL_POLYGON_MODE_NV = 0x0B40 , GL_POLYGON_OFFSET_POINT_NV = 0x2A01 , GL_POLYGON_OFFSET_LINE_NV = 0x2A02 , GL_POINT_NV = 0x1B00 ,
  GL_LINE_NV = 0x1B01 , GL_FILL_NV = 0x1B02
}
 
enum  : GLenum { GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV = 0x95B1 , GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV = 0x95B2 }
 
enum  : GLenum { GL_READ_BUFFER_NV = 0x0C02 }
 
enum  : GLenum { GL_REPRESENTATIVE_FRAGMENT_TEST_NV = 0x937F }
 
enum  : GLenum {
  GL_SLUMINANCE_NV = 0x8C46 , GL_SLUMINANCE_ALPHA_NV = 0x8C44 , GL_SRGB8_NV = 0x8C41 , GL_SLUMINANCE8_NV = 0x8C47 ,
  GL_SLUMINANCE8_ALPHA8_NV = 0x8C45 , GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E ,
  GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F , GL_ETC1_SRGB8_NV = 0x88EE
}
 
enum  : GLenum {
  GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D , GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E , GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F , GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340 ,
  GL_SAMPLE_LOCATION_NV = 0x8E50 , GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341 , GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342 , GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343
}
 
enum  : GLenum { GL_SCISSOR_TEST_EXCLUSIVE_NV = 0x9555 , GL_SCISSOR_BOX_EXCLUSIVE_NV = 0x9556 }
 
enum  : GLenum { GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100 }
 
enum  : GLenum {
  GL_SHADING_RATE_IMAGE_NV = 0x9563 , GL_SHADING_RATE_NO_INVOCATIONS_NV = 0x9564 , GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0x9565 , GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 0x9566 ,
  GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 0x9567 , GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 0x9568 , GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 0x9569 , GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 0x956A ,
  GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 0x956B , GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 0x956C , GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 0x956D , GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 0x956E ,
  GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 0x956F , GL_SHADING_RATE_IMAGE_BINDING_NV = 0x955B , GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV = 0x955C , GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV = 0x955D ,
  GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV = 0x955E , GL_MAX_COARSE_FRAGMENT_SAMPLES_NV = 0x955F , GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV = 0x95AE , GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV = 0x95AF ,
  GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV = 0x95B0
}
 
enum  : GLenum { GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 }
 
enum  : GLenum { GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5 }
 
enum  : GLenum { GL_TEXTURE_BORDER_COLOR_NV = 0x1004 , GL_CLAMP_TO_BORDER_NV = 0x812D }
 
enum  : GLenum { GL_MAX_VIEWPORTS_NV = 0x825B , GL_VIEWPORT_SUBPIXEL_BITS_NV = 0x825C , GL_VIEWPORT_BOUNDS_RANGE_NV = 0x825D , GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV = 0x825F }
 
enum  : GLenum {
  GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350 , GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351 , GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352 , GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353 ,
  GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354 , GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355 , GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356 , GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357 ,
  GL_VIEWPORT_SWIZZLE_X_NV = 0x9358 , GL_VIEWPORT_SWIZZLE_Y_NV = 0x9359 , GL_VIEWPORT_SWIZZLE_Z_NV = 0x935A , GL_VIEWPORT_SWIZZLE_W_NV = 0x935B
}
 
enum  : GLenum { GL_PACK_ROW_LENGTH_NV = 0x0D02 , GL_PACK_SKIP_ROWS_NV = 0x0D03 , GL_PACK_SKIP_PIXELS_NV = 0x0D04 }
 
enum  : GLenum { GL_SAMPLER_EXTERNAL_OES = 0x8D66 }
 
enum  : GLenum { GL_ETC1_RGB8_OES = 0x8D64 }
 
enum  : GLenum {
  GL_PALETTE4_RGB8_OES = 0x8B90 , GL_PALETTE4_RGBA8_OES = 0x8B91 , GL_PALETTE4_R5_G6_B5_OES = 0x8B92 , GL_PALETTE4_RGBA4_OES = 0x8B93 ,
  GL_PALETTE4_RGB5_A1_OES = 0x8B94 , GL_PALETTE8_RGB8_OES = 0x8B95 , GL_PALETTE8_RGBA8_OES = 0x8B96 , GL_PALETTE8_R5_G6_B5_OES = 0x8B97 ,
  GL_PALETTE8_RGBA4_OES = 0x8B98 , GL_PALETTE8_RGB5_A1_OES = 0x8B99
}
 
enum  : GLenum { GL_DEPTH_COMPONENT24_OES = 0x81A6 }
 
enum  : GLenum {
  GL_GEOMETRY_SHADER_OES = 0x8DD9 , GL_GEOMETRY_SHADER_BIT_OES = 0x00000004 , GL_GEOMETRY_LINKED_VERTICES_OUT_OES = 0x8916 , GL_GEOMETRY_LINKED_INPUT_TYPE_OES = 0x8917 ,
  GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES = 0x8918 , GL_GEOMETRY_SHADER_INVOCATIONS_OES = 0x887F , GL_LAYER_PROVOKING_VERTEX_OES = 0x825E , GL_LINES_ADJACENCY_OES = 0x000A ,
  GL_LINE_STRIP_ADJACENCY_OES = 0x000B , GL_TRIANGLES_ADJACENCY_OES = 0x000C , GL_TRIANGLE_STRIP_ADJACENCY_OES = 0x000D , GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8DDF ,
  GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES = 0x8A2C , GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8A32 , GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES = 0x9123 , GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES = 0x9124 ,
  GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES = 0x8DE0 , GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES = 0x8DE1 , GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES = 0x8E5A , GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES = 0x8C29 ,
  GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES = 0x92CF , GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES = 0x92D5 , GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES = 0x90CD , GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES = 0x90D7 ,
  GL_FIRST_VERTEX_CONVENTION_OES = 0x8E4D , GL_LAST_VERTEX_CONVENTION_OES = 0x8E4E , GL_UNDEFINED_VERTEX_OES = 0x8260 , GL_PRIMITIVES_GENERATED_OES = 0x8C87 ,
  GL_FRAMEBUFFER_DEFAULT_LAYERS_OES = 0x9312 , GL_MAX_FRAMEBUFFER_LAYERS_OES = 0x9317 , GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES = 0x8DA8 , GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES = 0x8DA7 ,
  GL_REFERENCED_BY_GEOMETRY_SHADER_OES = 0x9309
}
 
enum  : GLenum { GL_PROGRAM_BINARY_LENGTH_OES = 0x8741 , GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE , GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF }
 
enum  : GLenum { GL_WRITE_ONLY_OES = 0x88B9 , GL_BUFFER_ACCESS_OES = 0x88BB , GL_BUFFER_MAPPED_OES = 0x88BC , GL_BUFFER_MAP_POINTER_OES = 0x88BD }
 
enum  : GLenum { GL_PRIMITIVE_BOUNDING_BOX_OES = 0x92BE }
 
enum  : GLenum {
  GL_ALPHA8_OES = 0x803C , GL_DEPTH_COMPONENT16_OES = 0x81A5 , GL_LUMINANCE4_ALPHA4_OES = 0x8043 , GL_LUMINANCE8_ALPHA8_OES = 0x8045 ,
  GL_LUMINANCE8_OES = 0x8040 , GL_RGBA4_OES = 0x8056 , GL_RGB5_A1_OES = 0x8057 , GL_RGB565_OES = 0x8D62 ,
  GL_RGB8_OES = 0x8051 , GL_RGBA8_OES = 0x8058
}
 
enum  : GLenum { GL_SAMPLE_SHADING_OES = 0x8C36 , GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 }
 
enum  : GLenum { GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B , GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C , GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D }
 
enum  : GLenum { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B }
 
enum  : GLenum { GL_STENCIL_INDEX1_OES = 0x8D46 }
 
enum  : GLenum { GL_STENCIL_INDEX4_OES = 0x8D47 }
 
enum  : GLenum { GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219 }
 
enum  : GLenum {
  GL_PATCHES_OES = 0x000E , GL_PATCH_VERTICES_OES = 0x8E72 , GL_TESS_CONTROL_OUTPUT_VERTICES_OES = 0x8E75 , GL_TESS_GEN_MODE_OES = 0x8E76 ,
  GL_TESS_GEN_SPACING_OES = 0x8E77 , GL_TESS_GEN_VERTEX_ORDER_OES = 0x8E78 , GL_TESS_GEN_POINT_MODE_OES = 0x8E79 , GL_ISOLINES_OES = 0x8E7A ,
  GL_QUADS_OES = 0x0007 , GL_FRACTIONAL_ODD_OES = 0x8E7B , GL_FRACTIONAL_EVEN_OES = 0x8E7C , GL_MAX_PATCH_VERTICES_OES = 0x8E7D ,
  GL_MAX_TESS_GEN_LEVEL_OES = 0x8E7E , GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E7F , GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E80 , GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES = 0x8E81 ,
  GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES = 0x8E82 , GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES = 0x8E83 , GL_MAX_TESS_PATCH_COMPONENTS_OES = 0x8E84 , GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES = 0x8E85 ,
  GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES = 0x8E86 , GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES = 0x8E89 , GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES = 0x8E8A , GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES = 0x886C ,
  GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES = 0x886D , GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E1E , GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E1F , GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES = 0x92CD ,
  GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES = 0x92CE , GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES = 0x92D3 , GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES = 0x92D4 , GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES = 0x90CB ,
  GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES = 0x90CC , GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES = 0x90D8 , GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES = 0x90D9 , GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES = 0x8221 ,
  GL_IS_PER_PATCH_OES = 0x92E7 , GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES = 0x9307 , GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES = 0x9308 , GL_TESS_CONTROL_SHADER_OES = 0x8E88 ,
  GL_TESS_EVALUATION_SHADER_OES = 0x8E87 , GL_TESS_CONTROL_SHADER_BIT_OES = 0x00000008 , GL_TESS_EVALUATION_SHADER_BIT_OES = 0x00000010
}
 
enum  : GLenum {
  GL_TEXTURE_WRAP_R_OES = 0x8072 , GL_TEXTURE_3D_OES = 0x806F , GL_TEXTURE_BINDING_3D_OES = 0x806A , GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 ,
  GL_SAMPLER_3D_OES = 0x8B5F , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
}
 
enum  : GLenum { GL_TEXTURE_BORDER_COLOR_OES = 0x1004 , GL_CLAMP_TO_BORDER_OES = 0x812D }
 
enum  : GLenum {
  GL_TEXTURE_BUFFER_OES = 0x8C2A , GL_TEXTURE_BUFFER_BINDING_OES = 0x8C2A , GL_MAX_TEXTURE_BUFFER_SIZE_OES = 0x8C2B , GL_TEXTURE_BINDING_BUFFER_OES = 0x8C2C ,
  GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES = 0x8C2D , GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES = 0x919F , GL_SAMPLER_BUFFER_OES = 0x8DC2 , GL_INT_SAMPLER_BUFFER_OES = 0x8DD0 ,
  GL_UNSIGNED_INT_SAMPLER_BUFFER_OES = 0x8DD8 , GL_IMAGE_BUFFER_OES = 0x9051 , GL_INT_IMAGE_BUFFER_OES = 0x905C , GL_UNSIGNED_INT_IMAGE_BUFFER_OES = 0x9067 ,
  GL_TEXTURE_BUFFER_OFFSET_OES = 0x919D , GL_TEXTURE_BUFFER_SIZE_OES = 0x919E
}
 
enum  : GLenum {
  GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 , GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 , GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 , GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 ,
  GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 , GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 , GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 , GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 ,
  GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 , GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 ,
  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 ,
  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9
}
 
enum  : GLenum {
  GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES = 0x900A , GL_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900C , GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES = 0x900D , GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900E ,
  GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900F , GL_IMAGE_CUBE_MAP_ARRAY_OES = 0x9054 , GL_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x905F , GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x906A
}
 
enum  : GLenum { GL_HALF_FLOAT_OES = 0x8D61 }
 
enum  : GLenum { GL_STENCIL_INDEX_OES = 0x1901 , GL_STENCIL_INDEX8_OES = 0x8D48 }
 
enum  : GLenum {
  GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 , GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 , GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B , GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C ,
  GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D
}
 
enum  : GLenum { GL_TEXTURE_VIEW_MIN_LEVEL_OES = 0x82DB , GL_TEXTURE_VIEW_NUM_LEVELS_OES = 0x82DC , GL_TEXTURE_VIEW_MIN_LAYER_OES = 0x82DD , GL_TEXTURE_VIEW_NUM_LAYERS_OES = 0x82DE }
 
enum  : GLenum { GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 }
 
enum  : GLenum { GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 , GL_INT_10_10_10_2_OES = 0x8DF7 }
 
enum  : GLenum { GL_MAX_VIEWPORTS_OES = 0x825B , GL_VIEWPORT_SUBPIXEL_BITS_OES = 0x825C , GL_VIEWPORT_BOUNDS_RANGE_OES = 0x825D , GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES = 0x825F }
 
enum  : GLenum { GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632 , GL_MAX_VIEWS_OVR = 0x9631 , GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633 }
 
enum  : GLenum { GL_ALPHA_TEST_QCOM = 0x0BC0 , GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 , GL_ALPHA_TEST_REF_QCOM = 0x0BC2 }
 
enum  : GLenum { GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 , GL_CPU_OPTIMIZED_QCOM = 0x8FB1 , GL_GPU_OPTIMIZED_QCOM = 0x8FB2 , GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 }
 
enum  : GLenum {
  GL_TEXTURE_WIDTH_QCOM = 0x8BD2 , GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 , GL_TEXTURE_DEPTH_QCOM = 0x8BD4 , GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 ,
  GL_TEXTURE_FORMAT_QCOM = 0x8BD6 , GL_TEXTURE_TYPE_QCOM = 0x8BD7 , GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 , GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 ,
  GL_TEXTURE_TARGET_QCOM = 0x8BDA , GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB , GL_STATE_RESTORE = 0x8BDC
}
 
enum  : GLenum { GL_FOVEATION_ENABLE_BIT_QCOM = 0x00000001 , GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM = 0x00000002 }
 
enum  : GLenum { GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM = 0x8C90 , GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM = 0x8C91 }
 
enum  : GLenum {
  GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM = 0x8BFB , GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM = 0x8BFC , GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM = 0x8BFD , GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM = 0x8BFE ,
  GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM = 0x8BFF
}
 
enum  : GLenum { GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM = 0x96A0 }
 
enum  : GLenum { GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM = 0x00000004 , GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM = 0x8FA1 }
 
enum  : GLenum { GL_TEXTURE_LOD_BIAS_QCOM = 0x8C96 }
 
enum  : GLenum { GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 }
 
enum  : GLenum { GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM = 0x96A2 }
 
enum  : GLenum {
  GL_SHADING_RATE_QCOM = 0x96A4 , GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM = 0x96A5 , GL_SHADING_RATE_1X1_PIXELS_QCOM = 0x96A6 , GL_SHADING_RATE_1X2_PIXELS_QCOM = 0x96A7 ,
  GL_SHADING_RATE_2X1_PIXELS_QCOM = 0x96A8 , GL_SHADING_RATE_2X2_PIXELS_QCOM = 0x96A9 , GL_SHADING_RATE_4X2_PIXELS_QCOM = 0x96AC , GL_SHADING_RATE_4X4_PIXELS_QCOM = 0x96AE
}
 
enum  : GLenum {
  GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 , GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 , GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 , GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 ,
  GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 , GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 , GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 , GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 ,
  GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 , GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 , GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 , GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 ,
  GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 , GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 , GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 , GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 ,
  GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 , GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 , GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 , GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 ,
  GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 , GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 , GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 , GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 ,
  GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 , GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 , GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 , GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 ,
  GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 , GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 , GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 , GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
}
 
enum  : GLenum { GL_WRITEONLY_RENDERING_QCOM = 0x8823 }
 
enum  : GLenum { GL_SHADER_BINARY_VIV = 0x8FC4 }
 
enum  : GLenum {
  WGL_FONT_LINES = 0 , WGL_FONT_POLYGONS = 1 , WGL_SWAP_MAIN_PLANE = 0x00000001 , WGL_SWAP_OVERLAY1 = 0x00000002 ,
  WGL_SWAP_OVERLAY2 = 0x00000004 , WGL_SWAP_OVERLAY3 = 0x00000008 , WGL_SWAP_OVERLAY4 = 0x00000010 , WGL_SWAP_OVERLAY5 = 0x00000020 ,
  WGL_SWAP_OVERLAY6 = 0x00000040 , WGL_SWAP_OVERLAY7 = 0x00000080 , WGL_SWAP_OVERLAY8 = 0x00000100 , WGL_SWAP_OVERLAY9 = 0x00000200 ,
  WGL_SWAP_OVERLAY10 = 0x00000400 , WGL_SWAP_OVERLAY11 = 0x00000800 , WGL_SWAP_OVERLAY12 = 0x00001000 , WGL_SWAP_OVERLAY13 = 0x00002000 ,
  WGL_SWAP_OVERLAY14 = 0x00004000 , WGL_SWAP_OVERLAY15 = 0x00008000 , WGL_SWAP_UNDERLAY1 = 0x00010000 , WGL_SWAP_UNDERLAY2 = 0x00020000 ,
  WGL_SWAP_UNDERLAY3 = 0x00040000 , WGL_SWAP_UNDERLAY4 = 0x00080000 , WGL_SWAP_UNDERLAY5 = 0x00100000 , WGL_SWAP_UNDERLAY6 = 0x00200000 ,
  WGL_SWAP_UNDERLAY7 = 0x00400000 , WGL_SWAP_UNDERLAY8 = 0x00800000 , WGL_SWAP_UNDERLAY9 = 0x01000000 , WGL_SWAP_UNDERLAY10 = 0x02000000 ,
  WGL_SWAP_UNDERLAY11 = 0x04000000 , WGL_SWAP_UNDERLAY12 = 0x08000000 , WGL_SWAP_UNDERLAY13 = 0x10000000 , WGL_SWAP_UNDERLAY14 = 0x20000000 ,
  WGL_SWAP_UNDERLAY15 = 0x40000000
}
 
enum  : GLenum { WGL_SAMPLE_BUFFERS_3DFX = 0x2060 , WGL_SAMPLES_3DFX = 0x2061 }
 
enum  : GLenum { WGL_STEREO_EMITTER_ENABLE_3DL = 0x2055 , WGL_STEREO_EMITTER_DISABLE_3DL = 0x2056 , WGL_STEREO_POLARITY_NORMAL_3DL = 0x2057 , WGL_STEREO_POLARITY_INVERT_3DL = 0x2058 }
 
enum  : GLenum {
  WGL_GPU_VENDOR_AMD = 0x1F00 , WGL_GPU_RENDERER_STRING_AMD = 0x1F01 , WGL_GPU_OPENGL_VERSION_STRING_AMD = 0x1F02 , WGL_GPU_FASTEST_TARGET_GPUS_AMD = 0x21A2 ,
  WGL_GPU_RAM_AMD = 0x21A3 , WGL_GPU_CLOCK_AMD = 0x21A4 , WGL_GPU_NUM_PIPES_AMD = 0x21A5 , WGL_GPU_NUM_SIMD_AMD = 0x21A6 ,
  WGL_GPU_NUM_RB_AMD = 0x21A7 , WGL_GPU_NUM_SPI_AMD = 0x21A8
}
 
enum  : GLenum { WGL_FRONT_COLOR_BUFFER_BIT_ARB = 0x00000001 , WGL_BACK_COLOR_BUFFER_BIT_ARB = 0x00000002 , WGL_DEPTH_BUFFER_BIT_ARB = 0x00000004 , WGL_STENCIL_BUFFER_BIT_ARB = 0x00000008 }
 
enum  : GLenum { WGL_CONTEXT_RELEASE_BEHAVIOR_ARB = 0x2097 , WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0 , WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = 0x2098 }
 
enum  : GLenum {
  WGL_CONTEXT_DEBUG_BIT_ARB = 0x00000001 , WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x00000002 , WGL_CONTEXT_MAJOR_VERSION_ARB = 0x2091 , WGL_CONTEXT_MINOR_VERSION_ARB = 0x2092 ,
  WGL_CONTEXT_LAYER_PLANE_ARB = 0x2093 , WGL_CONTEXT_FLAGS_ARB = 0x2094 , ERROR_INVALID_VERSION_ARB = 0x2095
}
 
enum  : GLenum { WGL_CONTEXT_OPENGL_NO_ERROR_ARB = 0x31B3 }
 
enum  : GLenum { WGL_CONTEXT_PROFILE_MASK_ARB = 0x9126 , WGL_CONTEXT_CORE_PROFILE_BIT_ARB = 0x00000001 , WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 0x00000002 , ERROR_INVALID_PROFILE_ARB = 0x2096 }
 
enum  : GLenum { WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = 0x00000004 , WGL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 , WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 , WGL_NO_RESET_NOTIFICATION_ARB = 0x8261 }
 
enum  : GLenum { WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = 0x20A9 }
 
enum  : GLenum { ERROR_INVALID_PIXEL_TYPE_ARB = 0x2043 , ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 0x2054 }
 
enum  : GLenum { WGL_SAMPLE_BUFFERS_ARB = 0x2041 , WGL_SAMPLES_ARB = 0x2042 }
 
enum  : GLenum {
  WGL_DRAW_TO_PBUFFER_ARB = 0x202D , WGL_MAX_PBUFFER_PIXELS_ARB = 0x202E , WGL_MAX_PBUFFER_WIDTH_ARB = 0x202F , WGL_MAX_PBUFFER_HEIGHT_ARB = 0x2030 ,
  WGL_PBUFFER_LARGEST_ARB = 0x2033 , WGL_PBUFFER_WIDTH_ARB = 0x2034 , WGL_PBUFFER_HEIGHT_ARB = 0x2035 , WGL_PBUFFER_LOST_ARB = 0x2036
}
 
enum  : GLenum {
  WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000 , WGL_DRAW_TO_WINDOW_ARB = 0x2001 , WGL_DRAW_TO_BITMAP_ARB = 0x2002 , WGL_ACCELERATION_ARB = 0x2003 ,
  WGL_NEED_PALETTE_ARB = 0x2004 , WGL_NEED_SYSTEM_PALETTE_ARB = 0x2005 , WGL_SWAP_LAYER_BUFFERS_ARB = 0x2006 , WGL_SWAP_METHOD_ARB = 0x2007 ,
  WGL_NUMBER_OVERLAYS_ARB = 0x2008 , WGL_NUMBER_UNDERLAYS_ARB = 0x2009 , WGL_TRANSPARENT_ARB = 0x200A , WGL_TRANSPARENT_RED_VALUE_ARB = 0x2037 ,
  WGL_TRANSPARENT_GREEN_VALUE_ARB = 0x2038 , WGL_TRANSPARENT_BLUE_VALUE_ARB = 0x2039 , WGL_TRANSPARENT_ALPHA_VALUE_ARB = 0x203A , WGL_TRANSPARENT_INDEX_VALUE_ARB = 0x203B ,
  WGL_SHARE_DEPTH_ARB = 0x200C , WGL_SHARE_STENCIL_ARB = 0x200D , WGL_SHARE_ACCUM_ARB = 0x200E , WGL_SUPPORT_GDI_ARB = 0x200F ,
  WGL_SUPPORT_OPENGL_ARB = 0x2010 , WGL_DOUBLE_BUFFER_ARB = 0x2011 , WGL_STEREO_ARB = 0x2012 , WGL_PIXEL_TYPE_ARB = 0x2013 ,
  WGL_COLOR_BITS_ARB = 0x2014 , WGL_RED_BITS_ARB = 0x2015 , WGL_RED_SHIFT_ARB = 0x2016 , WGL_GREEN_BITS_ARB = 0x2017 ,
  WGL_GREEN_SHIFT_ARB = 0x2018 , WGL_BLUE_BITS_ARB = 0x2019 , WGL_BLUE_SHIFT_ARB = 0x201A , WGL_ALPHA_BITS_ARB = 0x201B ,
  WGL_ALPHA_SHIFT_ARB = 0x201C , WGL_ACCUM_BITS_ARB = 0x201D , WGL_ACCUM_RED_BITS_ARB = 0x201E , WGL_ACCUM_GREEN_BITS_ARB = 0x201F ,
  WGL_ACCUM_BLUE_BITS_ARB = 0x2020 , WGL_ACCUM_ALPHA_BITS_ARB = 0x2021 , WGL_DEPTH_BITS_ARB = 0x2022 , WGL_STENCIL_BITS_ARB = 0x2023 ,
  WGL_AUX_BUFFERS_ARB = 0x2024 , WGL_NO_ACCELERATION_ARB = 0x2025 , WGL_GENERIC_ACCELERATION_ARB = 0x2026 , WGL_FULL_ACCELERATION_ARB = 0x2027 ,
  WGL_SWAP_EXCHANGE_ARB = 0x2028 , WGL_SWAP_COPY_ARB = 0x2029 , WGL_SWAP_UNDEFINED_ARB = 0x202A , WGL_TYPE_RGBA_ARB = 0x202B ,
  WGL_TYPE_COLORINDEX_ARB = 0x202C
}
 
enum  : GLenum { WGL_TYPE_RGBA_FLOAT_ARB = 0x21A0 }
 
enum  : GLenum {
  WGL_BIND_TO_TEXTURE_RGB_ARB = 0x2070 , WGL_BIND_TO_TEXTURE_RGBA_ARB = 0x2071 , WGL_TEXTURE_FORMAT_ARB = 0x2072 , WGL_TEXTURE_TARGET_ARB = 0x2073 ,
  WGL_MIPMAP_TEXTURE_ARB = 0x2074 , WGL_TEXTURE_RGB_ARB = 0x2075 , WGL_TEXTURE_RGBA_ARB = 0x2076 , WGL_NO_TEXTURE_ARB = 0x2077 ,
  WGL_TEXTURE_CUBE_MAP_ARB = 0x2078 , WGL_TEXTURE_1D_ARB = 0x2079 , WGL_TEXTURE_2D_ARB = 0x207A , WGL_MIPMAP_LEVEL_ARB = 0x207B ,
  WGL_CUBE_MAP_FACE_ARB = 0x207C , WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x207D , WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x207E , WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x207F ,
  WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x2080 , WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x2081 , WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x2082 , WGL_FRONT_LEFT_ARB = 0x2083 ,
  WGL_FRONT_RIGHT_ARB = 0x2084 , WGL_BACK_LEFT_ARB = 0x2085 , WGL_BACK_RIGHT_ARB = 0x2086 , WGL_AUX0_ARB = 0x2087 ,
  WGL_AUX1_ARB = 0x2088 , WGL_AUX2_ARB = 0x2089 , WGL_AUX3_ARB = 0x208A , WGL_AUX4_ARB = 0x208B ,
  WGL_AUX5_ARB = 0x208C , WGL_AUX6_ARB = 0x208D , WGL_AUX7_ARB = 0x208E , WGL_AUX8_ARB = 0x208F ,
  WGL_AUX9_ARB = 0x2090
}
 
enum  : GLenum { WGL_CONTEXT_RESET_ISOLATION_BIT_ARB = 0x00000008 }
 
enum  : GLenum { WGL_TYPE_RGBA_FLOAT_ATI = 0x21A0 }
 
enum  : GLenum { WGL_TEXTURE_RECTANGLE_ATI = 0x21A5 }
 
enum  : GLenum { WGL_COLORSPACE_EXT = 0x309D , WGL_COLORSPACE_SRGB_EXT = 0x3089 , WGL_COLORSPACE_LINEAR_EXT = 0x308A }
 
enum  : GLenum { WGL_CONTEXT_ES_PROFILE_BIT_EXT = 0x00000004 }
 
enum  : GLenum { WGL_CONTEXT_ES2_PROFILE_BIT_EXT = 0x00000004 }
 
enum  : GLenum { WGL_DEPTH_FLOAT_EXT = 0x2040 }
 
enum  : GLenum { WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x20A9 }
 
enum  : GLenum { ERROR_INVALID_PIXEL_TYPE_EXT = 0x2043 }
 
enum  : GLenum { WGL_SAMPLE_BUFFERS_EXT = 0x2041 , WGL_SAMPLES_EXT = 0x2042 }
 
enum  : GLenum {
  WGL_DRAW_TO_PBUFFER_EXT = 0x202D , WGL_MAX_PBUFFER_PIXELS_EXT = 0x202E , WGL_MAX_PBUFFER_WIDTH_EXT = 0x202F , WGL_MAX_PBUFFER_HEIGHT_EXT = 0x2030 ,
  WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 0x2031 , WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 0x2032 , WGL_PBUFFER_LARGEST_EXT = 0x2033 , WGL_PBUFFER_WIDTH_EXT = 0x2034 ,
  WGL_PBUFFER_HEIGHT_EXT = 0x2035
}
 
enum  : GLenum {
  WGL_NUMBER_PIXEL_FORMATS_EXT = 0x2000 , WGL_DRAW_TO_WINDOW_EXT = 0x2001 , WGL_DRAW_TO_BITMAP_EXT = 0x2002 , WGL_ACCELERATION_EXT = 0x2003 ,
  WGL_NEED_PALETTE_EXT = 0x2004 , WGL_NEED_SYSTEM_PALETTE_EXT = 0x2005 , WGL_SWAP_LAYER_BUFFERS_EXT = 0x2006 , WGL_SWAP_METHOD_EXT = 0x2007 ,
  WGL_NUMBER_OVERLAYS_EXT = 0x2008 , WGL_NUMBER_UNDERLAYS_EXT = 0x2009 , WGL_TRANSPARENT_EXT = 0x200A , WGL_TRANSPARENT_VALUE_EXT = 0x200B ,
  WGL_SHARE_DEPTH_EXT = 0x200C , WGL_SHARE_STENCIL_EXT = 0x200D , WGL_SHARE_ACCUM_EXT = 0x200E , WGL_SUPPORT_GDI_EXT = 0x200F ,
  WGL_SUPPORT_OPENGL_EXT = 0x2010 , WGL_DOUBLE_BUFFER_EXT = 0x2011 , WGL_STEREO_EXT = 0x2012 , WGL_PIXEL_TYPE_EXT = 0x2013 ,
  WGL_COLOR_BITS_EXT = 0x2014 , WGL_RED_BITS_EXT = 0x2015 , WGL_RED_SHIFT_EXT = 0x2016 , WGL_GREEN_BITS_EXT = 0x2017 ,
  WGL_GREEN_SHIFT_EXT = 0x2018 , WGL_BLUE_BITS_EXT = 0x2019 , WGL_BLUE_SHIFT_EXT = 0x201A , WGL_ALPHA_BITS_EXT = 0x201B ,
  WGL_ALPHA_SHIFT_EXT = 0x201C , WGL_ACCUM_BITS_EXT = 0x201D , WGL_ACCUM_RED_BITS_EXT = 0x201E , WGL_ACCUM_GREEN_BITS_EXT = 0x201F ,
  WGL_ACCUM_BLUE_BITS_EXT = 0x2020 , WGL_ACCUM_ALPHA_BITS_EXT = 0x2021 , WGL_DEPTH_BITS_EXT = 0x2022 , WGL_STENCIL_BITS_EXT = 0x2023 ,
  WGL_AUX_BUFFERS_EXT = 0x2024 , WGL_NO_ACCELERATION_EXT = 0x2025 , WGL_GENERIC_ACCELERATION_EXT = 0x2026 , WGL_FULL_ACCELERATION_EXT = 0x2027 ,
  WGL_SWAP_EXCHANGE_EXT = 0x2028 , WGL_SWAP_COPY_EXT = 0x2029 , WGL_SWAP_UNDEFINED_EXT = 0x202A , WGL_TYPE_RGBA_EXT = 0x202B ,
  WGL_TYPE_COLORINDEX_EXT = 0x202C
}
 
enum  : GLenum { WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = 0x20A8 }
 
enum  : GLenum { WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 0x2050 , WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 0x2051 , WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 0x2052 , WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 0x2053 }
 
enum  : GLenum { WGL_GAMMA_TABLE_SIZE_I3D = 0x204E , WGL_GAMMA_EXCLUDE_DESKTOP_I3D = 0x204F }
 
enum  : GLenum {
  WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 0x2044 , WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D = 0x2045 , WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D = 0x2046 , WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D = 0x2047 ,
  WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 0x2048 , WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 0x2049 , WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 0x204A , WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 0x204B ,
  WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 0x204C
}
 
enum  : GLenum { WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = 0x00000001 , WGL_IMAGE_BUFFER_LOCK_I3D = 0x00000002 }
 
enum  : GLenum { WGL_ACCESS_READ_ONLY_NV = 0x00000000 , WGL_ACCESS_READ_WRITE_NV = 0x00000001 , WGL_ACCESS_WRITE_DISCARD_NV = 0x00000002 }
 
enum  : GLenum {
  WGL_FLOAT_COMPONENTS_NV = 0x20B0 , WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 0x20B1 , WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 0x20B2 , WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 0x20B3 ,
  WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4 , WGL_TEXTURE_FLOAT_R_NV = 0x20B5 , WGL_TEXTURE_FLOAT_RG_NV = 0x20B6 , WGL_TEXTURE_FLOAT_RGB_NV = 0x20B7 ,
  WGL_TEXTURE_FLOAT_RGBA_NV = 0x20B8
}
 
enum  : GLenum { ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = 0x20D0 , ERROR_MISSING_AFFINITY_MASK_NV = 0x20D1 }
 
enum  : GLenum { WGL_COVERAGE_SAMPLES_NV = 0x2042 , WGL_COLOR_SAMPLES_NV = 0x20B9 }
 
enum  : GLenum { WGL_NUM_VIDEO_SLOTS_NV = 0x20F0 }
 
enum  : GLenum {
  WGL_BIND_TO_TEXTURE_DEPTH_NV = 0x20A3 , WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 0x20A4 , WGL_DEPTH_TEXTURE_FORMAT_NV = 0x20A5 , WGL_TEXTURE_DEPTH_COMPONENT_NV = 0x20A6 ,
  WGL_DEPTH_COMPONENT_NV = 0x20A7
}
 
enum  : GLenum { WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 0x20A0 , WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 0x20A1 , WGL_TEXTURE_RECTANGLE_NV = 0x20A2 }
 
enum  : GLenum { WGL_UNIQUE_ID_NV = 0x20CE , WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = 0x20CF }
 
enum  : GLenum {
  WGL_BIND_TO_VIDEO_RGB_NV = 0x20C0 , WGL_BIND_TO_VIDEO_RGBA_NV = 0x20C1 , WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = 0x20C2 , WGL_VIDEO_OUT_COLOR_NV = 0x20C3 ,
  WGL_VIDEO_OUT_ALPHA_NV = 0x20C4 , WGL_VIDEO_OUT_DEPTH_NV = 0x20C5 , WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = 0x20C6 , WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = 0x20C7 ,
  WGL_VIDEO_OUT_FRAME = 0x20C8 , WGL_VIDEO_OUT_FIELD_1 = 0x20C9 , WGL_VIDEO_OUT_FIELD_2 = 0x20CA , WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = 0x20CB ,
  WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = 0x20CC
}
 
enum  : GLenum {
  WGL_CONTEXT_MULTIGPU_ATTRIB_NV = 0x20AA , WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV = 0x20AB , WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV = 0x20AC , WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV = 0x20AD ,
  WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV = 0x20AE
}
 

Functions

void loadFunctions ()
 Load all available functions from the OpenGL core API.
 
void loadExtensions ()
 Load all available OpenGL extension functions.
 

Variables

void(*const glCullFace )(GLenum mode)
 
void(*const glFrontFace )(GLenum mode)
 
void(*const glHint )(GLenum target, GLenum mode)
 
void(*const glLineWidth )(GLfloat width)
 
void(*const glPointSize )(GLfloat size)
 
void(*const glPolygonMode )(GLenum face, GLenum mode)
 
void(*const glScissor )(GLint x, GLint y, GLsizei width, GLsizei height)
 
void(*const glTexParameterf )(GLenum target, GLenum pname, GLfloat param)
 
void(*const glTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params)
 
void(*const glTexParameteri )(GLenum target, GLenum pname, GLint param)
 
void(*const glTexParameteriv )(GLenum target, GLenum pname, const GLint *params)
 
void(*const glTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
 
void(*const glTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
 
void(*const glDrawBuffer )(GLenum buf)
 
void(*const glClear )(GLbitfield mask)
 
void(*const glClearColor )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 
void(*const glClearStencil )(GLint s)
 
void(*const glClearDepth )(GLdouble depth)
 
void(*const glStencilMask )(GLuint mask)
 
void(*const glColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
 
void(*const glDepthMask )(GLboolean flag)
 
void(*const glDisable )(GLenum cap)
 
void(*const glEnable )(GLenum cap)
 
void(*const glFinish )()
 
void(*const glFlush )()
 
void(*const glBlendFunc )(GLenum sfactor, GLenum dfactor)
 
void(*const glLogicOp )(GLenum opcode)
 
void(*const glStencilFunc )(GLenum func, GLint ref, GLuint mask)
 
void(*const glStencilOp )(GLenum fail, GLenum zfail, GLenum zpass)
 
void(*const glDepthFunc )(GLenum func)
 
void(*const glPixelStoref )(GLenum pname, GLfloat param)
 
void(*const glPixelStorei )(GLenum pname, GLint param)
 
void(*const glReadBuffer )(GLenum src)
 
void(*const glReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
 
void(*const glGetBooleanv )(GLenum pname, GLboolean *data)
 
void(*const glGetDoublev )(GLenum pname, GLdouble *data)
 
GLenum(*const glGetError )()
 
void(*const glGetFloatv )(GLenum pname, GLfloat *data)
 
void(*const glGetIntegerv )(GLenum pname, GLint *data)
 
const GLubyte *(*const glGetString )(GLenum name)
 
void(*const glGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
 
void(*const glGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params)
 
void(*const glGetTexParameteriv )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params)
 
void(*const glGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params)
 
GLboolean(*const glIsEnabled )(GLenum cap)
 
void(*const glDepthRange )(GLdouble n, GLdouble f)
 
void(*const glViewport )(GLint x, GLint y, GLsizei width, GLsizei height)
 
void(*const glNewList )(GLuint list, GLenum mode)
 
void(*const glEndList )()
 
void(*const glCallList )(GLuint list)
 
void(*const glCallLists )(GLsizei n, GLenum type, const void *lists)
 
void(*const glDeleteLists )(GLuint list, GLsizei range)
 
GLuint(*const glGenLists )(GLsizei range)
 
void(*const glListBase )(GLuint base)
 
void(*const glBegin )(GLenum mode)
 
void(*const glBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
 
void(*const glColor3b )(GLbyte red, GLbyte green, GLbyte blue)
 
void(*const glColor3bv )(const GLbyte *v)
 
void(*const glColor3d )(GLdouble red, GLdouble green, GLdouble blue)
 
void(*const glColor3dv )(const GLdouble *v)
 
void(*const glColor3f )(GLfloat red, GLfloat green, GLfloat blue)
 
void(*const glColor3fv )(const GLfloat *v)
 
void(*const glColor3i )(GLint red, GLint green, GLint blue)
 
void(*const glColor3iv )(const GLint *v)
 
void(*const glColor3s )(GLshort red, GLshort green, GLshort blue)
 
void(*const glColor3sv )(const GLshort *v)
 
void(*const glColor3ub )(GLubyte red, GLubyte green, GLubyte blue)
 
void(*const glColor3ubv )(const GLubyte *v)
 
void(*const glColor3ui )(GLuint red, GLuint green, GLuint blue)
 
void(*const glColor3uiv )(const GLuint *v)
 
void(*const glColor3us )(GLushort red, GLushort green, GLushort blue)
 
void(*const glColor3usv )(const GLushort *v)
 
void(*const glColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
 
void(*const glColor4bv )(const GLbyte *v)
 
void(*const glColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
 
void(*const glColor4dv )(const GLdouble *v)
 
void(*const glColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 
void(*const glColor4fv )(const GLfloat *v)
 
void(*const glColor4i )(GLint red, GLint green, GLint blue, GLint alpha)
 
void(*const glColor4iv )(const GLint *v)
 
void(*const glColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha)
 
void(*const glColor4sv )(const GLshort *v)
 
void(*const glColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
 
void(*const glColor4ubv )(const GLubyte *v)
 
void(*const glColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha)
 
void(*const glColor4uiv )(const GLuint *v)
 
void(*const glColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha)
 
void(*const glColor4usv )(const GLushort *v)
 
void(*const glEdgeFlag )(GLboolean flag)
 
void(*const glEdgeFlagv )(const GLboolean *flag)
 
void(*const glEnd )()
 
void(*const glIndexd )(GLdouble c)
 
void(*const glIndexdv )(const GLdouble *c)
 
void(*const glIndexf )(GLfloat c)
 
void(*const glIndexfv )(const GLfloat *c)
 
void(*const glIndexi )(GLint c)
 
void(*const glIndexiv )(const GLint *c)
 
void(*const glIndexs )(GLshort c)
 
void(*const glIndexsv )(const GLshort *c)
 
void(*const glNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz)
 
void(*const glNormal3bv )(const GLbyte *v)
 
void(*const glNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz)
 
void(*const glNormal3dv )(const GLdouble *v)
 
void(*const glNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz)
 
void(*const glNormal3fv )(const GLfloat *v)
 
void(*const glNormal3i )(GLint nx, GLint ny, GLint nz)
 
void(*const glNormal3iv )(const GLint *v)
 
void(*const glNormal3s )(GLshort nx, GLshort ny, GLshort nz)
 
void(*const glNormal3sv )(const GLshort *v)
 
void(*const glRasterPos2d )(GLdouble x, GLdouble y)
 
void(*const glRasterPos2dv )(const GLdouble *v)
 
void(*const glRasterPos2f )(GLfloat x, GLfloat y)
 
void(*const glRasterPos2fv )(const GLfloat *v)
 
void(*const glRasterPos2i )(GLint x, GLint y)
 
void(*const glRasterPos2iv )(const GLint *v)
 
void(*const glRasterPos2s )(GLshort x, GLshort y)
 
void(*const glRasterPos2sv )(const GLshort *v)
 
void(*const glRasterPos3d )(GLdouble x, GLdouble y, GLdouble z)
 
void(*const glRasterPos3dv )(const GLdouble *v)
 
void(*const glRasterPos3f )(GLfloat x, GLfloat y, GLfloat z)
 
void(*const glRasterPos3fv )(const GLfloat *v)
 
void(*const glRasterPos3i )(GLint x, GLint y, GLint z)
 
void(*const glRasterPos3iv )(const GLint *v)
 
void(*const glRasterPos3s )(GLshort x, GLshort y, GLshort z)
 
void(*const glRasterPos3sv )(const GLshort *v)
 
void(*const glRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
void(*const glRasterPos4dv )(const GLdouble *v)
 
void(*const glRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void(*const glRasterPos4fv )(const GLfloat *v)
 
void(*const glRasterPos4i )(GLint x, GLint y, GLint z, GLint w)
 
void(*const glRasterPos4iv )(const GLint *v)
 
void(*const glRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w)
 
void(*const glRasterPos4sv )(const GLshort *v)
 
void(*const glRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
 
void(*const glRectdv )(const GLdouble *v1, const GLdouble *v2)
 
void(*const glRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
 
void(*const glRectfv )(const GLfloat *v1, const GLfloat *v2)
 
void(*const glRecti )(GLint x1, GLint y1, GLint x2, GLint y2)
 
void(*const glRectiv )(const GLint *v1, const GLint *v2)
 
void(*const glRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
 
void(*const glRectsv )(const GLshort *v1, const GLshort *v2)
 
void(*const glTexCoord1d )(GLdouble s)
 
void(*const glTexCoord1dv )(const GLdouble *v)
 
void(*const glTexCoord1f )(GLfloat s)
 
void(*const glTexCoord1fv )(const GLfloat *v)
 
void(*const glTexCoord1i )(GLint s)
 
void(*const glTexCoord1iv )(const GLint *v)
 
void(*const glTexCoord1s )(GLshort s)
 
void(*const glTexCoord1sv )(const GLshort *v)
 
void(*const glTexCoord2d )(GLdouble s, GLdouble t)
 
void(*const glTexCoord2dv )(const GLdouble *v)
 
void(*const glTexCoord2f )(GLfloat s, GLfloat t)
 
void(*const glTexCoord2fv )(const GLfloat *v)
 
void(*const glTexCoord2i )(GLint s, GLint t)
 
void(*const glTexCoord2iv )(const GLint *v)
 
void(*const glTexCoord2s )(GLshort s, GLshort t)
 
void(*const glTexCoord2sv )(const GLshort *v)
 
void(*const glTexCoord3d )(GLdouble s, GLdouble t, GLdouble r)
 
void(*const glTexCoord3dv )(const GLdouble *v)
 
void(*const glTexCoord3f )(GLfloat s, GLfloat t, GLfloat r)
 
void(*const glTexCoord3fv )(const GLfloat *v)
 
void(*const glTexCoord3i )(GLint s, GLint t, GLint r)
 
void(*const glTexCoord3iv )(const GLint *v)
 
void(*const glTexCoord3s )(GLshort s, GLshort t, GLshort r)
 
void(*const glTexCoord3sv )(const GLshort *v)
 
void(*const glTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
 
void(*const glTexCoord4dv )(const GLdouble *v)
 
void(*const glTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
 
void(*const glTexCoord4fv )(const GLfloat *v)
 
void(*const glTexCoord4i )(GLint s, GLint t, GLint r, GLint q)
 
void(*const glTexCoord4iv )(const GLint *v)
 
void(*const glTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q)
 
void(*const glTexCoord4sv )(const GLshort *v)
 
void(*const glVertex2d )(GLdouble x, GLdouble y)
 
void(*const glVertex2dv )(const GLdouble *v)
 
void(*const glVertex2f )(GLfloat x, GLfloat y)
 
void(*const glVertex2fv )(const GLfloat *v)
 
void(*const glVertex2i )(GLint x, GLint y)
 
void(*const glVertex2iv )(const GLint *v)
 
void(*const glVertex2s )(GLshort x, GLshort y)
 
void(*const glVertex2sv )(const GLshort *v)
 
void(*const glVertex3d )(GLdouble x, GLdouble y, GLdouble z)
 
void(*const glVertex3dv )(const GLdouble *v)
 
void(*const glVertex3f )(GLfloat x, GLfloat y, GLfloat z)
 
void(*const glVertex3fv )(const GLfloat *v)
 
void(*const glVertex3i )(GLint x, GLint y, GLint z)
 
void(*const glVertex3iv )(const GLint *v)
 
void(*const glVertex3s )(GLshort x, GLshort y, GLshort z)
 
void(*const glVertex3sv )(const GLshort *v)
 
void(*const glVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
void(*const glVertex4dv )(const GLdouble *v)
 
void(*const glVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void(*const glVertex4fv )(const GLfloat *v)
 
void(*const glVertex4i )(GLint x, GLint y, GLint z, GLint w)
 
void(*const glVertex4iv )(const GLint *v)
 
void(*const glVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w)
 
void(*const glVertex4sv )(const GLshort *v)
 
void(*const glClipPlane )(GLenum plane, const GLdouble *equation)
 
void(*const glColorMaterial )(GLenum face, GLenum mode)
 
void(*const glFogf )(GLenum pname, GLfloat param)
 
void(*const glFogfv )(GLenum pname, const GLfloat *params)
 
void(*const glFogi )(GLenum pname, GLint param)
 
void(*const glFogiv )(GLenum pname, const GLint *params)
 
void(*const glLightf )(GLenum light, GLenum pname, GLfloat param)
 
void(*const glLightfv )(GLenum light, GLenum pname, const GLfloat *params)
 
void(*const glLighti )(GLenum light, GLenum pname, GLint param)
 
void(*const glLightiv )(GLenum light, GLenum pname, const GLint *params)
 
void(*const glLightModelf )(GLenum pname, GLfloat param)
 
void(*const glLightModelfv )(GLenum pname, const GLfloat *params)
 
void(*const glLightModeli )(GLenum pname, GLint param)
 
void(*const glLightModeliv )(GLenum pname, const GLint *params)
 
void(*const glLineStipple )(GLint factor, GLushort pattern)
 
void(*const glMaterialf )(GLenum face, GLenum pname, GLfloat param)
 
void(*const glMaterialfv )(GLenum face, GLenum pname, const GLfloat *params)
 
void(*const glMateriali )(GLenum face, GLenum pname, GLint param)
 
void(*const glMaterialiv )(GLenum face, GLenum pname, const GLint *params)
 
void(*const glPolygonStipple )(const GLubyte *mask)
 
void(*const glShadeModel )(GLenum mode)
 
void(*const glTexEnvf )(GLenum target, GLenum pname, GLfloat param)
 
void(*const glTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params)
 
void(*const glTexEnvi )(GLenum target, GLenum pname, GLint param)
 
void(*const glTexEnviv )(GLenum target, GLenum pname, const GLint *params)
 
void(*const glTexGend )(GLenum coord, GLenum pname, GLdouble param)
 
void(*const glTexGendv )(GLenum coord, GLenum pname, const GLdouble *params)
 
void(*const glTexGenf )(GLenum coord, GLenum pname, GLfloat param)
 
void(*const glTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params)
 
void(*const glTexGeni )(GLenum coord, GLenum pname, GLint param)
 
void(*const glTexGeniv )(GLenum coord, GLenum pname, const GLint *params)
 
void(*const glFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer)
 
void(*const glSelectBuffer )(GLsizei size, GLuint *buffer)
 
GLint(*const glRenderMode )(GLenum mode)
 
void(*const glInitNames )()
 
void(*const glLoadName )(GLuint name)
 
void(*const glPassThrough )(GLfloat token)
 
void(*const glPopName )()
 
void(*const glPushName )(GLuint name)
 
void(*const glClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 
void(*const glClearIndex )(GLfloat c)
 
void(*const glIndexMask )(GLuint mask)
 
void(*const glAccum )(GLenum op, GLfloat value)
 
void(*const glPopAttrib )()
 
void(*const glPushAttrib )(GLbitfield mask)
 
void(*const glMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
 
void(*const glMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
 
void(*const glMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
 
void(*const glMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
 
void(*const glMapGrid1d )(GLint un, GLdouble u1, GLdouble u2)
 
void(*const glMapGrid1f )(GLint un, GLfloat u1, GLfloat u2)
 
void(*const glMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
 
void(*const glMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
 
void(*const glEvalCoord1d )(GLdouble u)
 
void(*const glEvalCoord1dv )(const GLdouble *u)
 
void(*const glEvalCoord1f )(GLfloat u)
 
void(*const glEvalCoord1fv )(const GLfloat *u)
 
void(*const glEvalCoord2d )(GLdouble u, GLdouble v)
 
void(*const glEvalCoord2dv )(const GLdouble *u)
 
void(*const glEvalCoord2f )(GLfloat u, GLfloat v)
 
void(*const glEvalCoord2fv )(const GLfloat *u)
 
void(*const glEvalMesh1 )(GLenum mode, GLint i1, GLint i2)
 
void(*const glEvalPoint1 )(GLint i)
 
void(*const glEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
 
void(*const glEvalPoint2 )(GLint i, GLint j)
 
void(*const glAlphaFunc )(GLenum func, GLfloat ref)
 
void(*const glPixelZoom )(GLfloat xfactor, GLfloat yfactor)
 
void(*const glPixelTransferf )(GLenum pname, GLfloat param)
 
void(*const glPixelTransferi )(GLenum pname, GLint param)
 
void(*const glPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values)
 
void(*const glPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values)
 
void(*const glPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values)
 
void(*const glCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
 
void(*const glDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
 
void(*const glGetClipPlane )(GLenum plane, GLdouble *equation)
 
void(*const glGetLightfv )(GLenum light, GLenum pname, GLfloat *params)
 
void(*const glGetLightiv )(GLenum light, GLenum pname, GLint *params)
 
void(*const glGetMapdv )(GLenum target, GLenum query, GLdouble *v)
 
void(*const glGetMapfv )(GLenum target, GLenum query, GLfloat *v)
 
void(*const glGetMapiv )(GLenum target, GLenum query, GLint *v)
 
void(*const glGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params)
 
void(*const glGetMaterialiv )(GLenum face, GLenum pname, GLint *params)
 
void(*const glGetPixelMapfv )(GLenum map, GLfloat *values)
 
void(*const glGetPixelMapuiv )(GLenum map, GLuint *values)
 
void(*const glGetPixelMapusv )(GLenum map, GLushort *values)
 
void(*const glGetPolygonStipple )(GLubyte *mask)
 
void(*const glGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params)
 
void(*const glGetTexEnviv )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params)
 
void(*const glGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params)
 
void(*const glGetTexGeniv )(GLenum coord, GLenum pname, GLint *params)
 
GLboolean(*const glIsList )(GLuint list)
 
void(*const glFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
 
void(*const glLoadIdentity )()
 
void(*const glLoadMatrixf )(const GLfloat *m)
 
void(*const glLoadMatrixd )(const GLdouble *m)
 
void(*const glMatrixMode )(GLenum mode)
 
void(*const glMultMatrixf )(const GLfloat *m)
 
void(*const glMultMatrixd )(const GLdouble *m)
 
void(*const glOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
 
void(*const glPopMatrix )()
 
void(*const glPushMatrix )()
 
void(*const glRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
 
void(*const glRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glScaled )(GLdouble x, GLdouble y, GLdouble z)
 
void(*const glScalef )(GLfloat x, GLfloat y, GLfloat z)
 
void(*const glTranslated )(GLdouble x, GLdouble y, GLdouble z)
 
void(*const glTranslatef )(GLfloat x, GLfloat y, GLfloat z)
 
void(*const glDrawArrays )(GLenum mode, GLint first, GLsizei count)
 
void(*const glDrawElements )(GLenum mode, GLsizei count, GLenum type, const void *indices)
 
void(*const glGetPointerv )(GLenum pname, void **params)
 
void(*const glPolygonOffset )(GLfloat factor, GLfloat units)
 
void(*const glCopyTexImage1D )(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
 
void(*const glCopyTexImage2D )(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
 
void(*const glCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
 
void(*const glCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
void(*const glTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
 
void(*const glTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
 
void(*const glBindTexture )(GLenum target, GLuint texture)
 
void(*const glDeleteTextures )(GLsizei n, const GLuint *textures)
 
void(*const glGenTextures )(GLsizei n, GLuint *textures)
 
GLboolean(*const glIsTexture )(GLuint texture)
 
void(*const glArrayElement )(GLint i)
 
void(*const glColorPointer )(GLint size, GLenum type, GLsizei stride, const void *pointer)
 
void(*const glDisableClientState )(GLenum array)
 
void(*const glEdgeFlagPointer )(GLsizei stride, const void *pointer)
 
void(*const glEnableClientState )(GLenum array)
 
void(*const glIndexPointer )(GLenum type, GLsizei stride, const void *pointer)
 
void(*const glInterleavedArrays )(GLenum format, GLsizei stride, const void *pointer)
 
void(*const glNormalPointer )(GLenum type, GLsizei stride, const void *pointer)
 
void(*const glTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const void *pointer)
 
void(*const glVertexPointer )(GLint size, GLenum type, GLsizei stride, const void *pointer)
 
GLboolean(*const glAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences)
 
void(*const glPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLfloat *priorities)
 
void(*const glIndexub )(GLubyte c)
 
void(*const glIndexubv )(const GLubyte *c)
 
void(*const glPopClientAttrib )()
 
void(*const glPushClientAttrib )(GLbitfield mask)
 
void(*const glDrawRangeElements )(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
 
void(*const glTexImage3D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
 
void(*const glTexSubImage3D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
 
void(*const glCopyTexSubImage3D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
void(*const glActiveTexture )(GLenum texture)
 
void(*const glSampleCoverage )(GLfloat value, GLboolean invert)
 
void(*const glCompressedTexImage3D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
 
void(*const glCompressedTexImage2D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
 
void(*const glCompressedTexImage1D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
 
void(*const glCompressedTexSubImage3D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
 
void(*const glCompressedTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
 
void(*const glCompressedTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
 
void(*const glGetCompressedTexImage )(GLenum target, GLint level, void *img)
 
void(*const glClientActiveTexture )(GLenum texture)
 
void(*const glMultiTexCoord1d )(GLenum target, GLdouble s)
 
void(*const glMultiTexCoord1dv )(GLenum target, const GLdouble *v)
 
void(*const glMultiTexCoord1f )(GLenum target, GLfloat s)
 
void(*const glMultiTexCoord1fv )(GLenum target, const GLfloat *v)
 
void(*const glMultiTexCoord1i )(GLenum target, GLint s)
 
void(*const glMultiTexCoord1iv )(GLenum target, const GLint *v)
 
void(*const glMultiTexCoord1s )(GLenum target, GLshort s)
 
void(*const glMultiTexCoord1sv )(GLenum target, const GLshort *v)
 
void(*const glMultiTexCoord2d )(GLenum target, GLdouble s, GLdouble t)
 
void(*const glMultiTexCoord2dv )(GLenum target, const GLdouble *v)
 
void(*const glMultiTexCoord2f )(GLenum target, GLfloat s, GLfloat t)
 
void(*const glMultiTexCoord2fv )(GLenum target, const GLfloat *v)
 
void(*const glMultiTexCoord2i )(GLenum target, GLint s, GLint t)
 
void(*const glMultiTexCoord2iv )(GLenum target, const GLint *v)
 
void(*const glMultiTexCoord2s )(GLenum target, GLshort s, GLshort t)
 
void(*const glMultiTexCoord2sv )(GLenum target, const GLshort *v)
 
void(*const glMultiTexCoord3d )(GLenum target, GLdouble s, GLdouble t, GLdouble r)
 
void(*const glMultiTexCoord3dv )(GLenum target, const GLdouble *v)
 
void(*const glMultiTexCoord3f )(GLenum target, GLfloat s, GLfloat t, GLfloat r)
 
void(*const glMultiTexCoord3fv )(GLenum target, const GLfloat *v)
 
void(*const glMultiTexCoord3i )(GLenum target, GLint s, GLint t, GLint r)
 
void(*const glMultiTexCoord3iv )(GLenum target, const GLint *v)
 
void(*const glMultiTexCoord3s )(GLenum target, GLshort s, GLshort t, GLshort r)
 
void(*const glMultiTexCoord3sv )(GLenum target, const GLshort *v)
 
void(*const glMultiTexCoord4d )(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
 
void(*const glMultiTexCoord4dv )(GLenum target, const GLdouble *v)
 
void(*const glMultiTexCoord4f )(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
 
void(*const glMultiTexCoord4fv )(GLenum target, const GLfloat *v)
 
void(*const glMultiTexCoord4i )(GLenum target, GLint s, GLint t, GLint r, GLint q)
 
void(*const glMultiTexCoord4iv )(GLenum target, const GLint *v)
 
void(*const glMultiTexCoord4s )(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
 
void(*const glMultiTexCoord4sv )(GLenum target, const GLshort *v)
 
void(*const glLoadTransposeMatrixf )(const GLfloat *m)
 
void(*const glLoadTransposeMatrixd )(const GLdouble *m)
 
void(*const glMultTransposeMatrixf )(const GLfloat *m)
 
void(*const glMultTransposeMatrixd )(const GLdouble *m)
 
void(*const glBlendFuncSeparate )(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
 
void(*const glMultiDrawArrays )(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
 
void(*const glMultiDrawElements )(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
 
void(*const glPointParameterf )(GLenum pname, GLfloat param)
 
void(*const glPointParameterfv )(GLenum pname, const GLfloat *params)
 
void(*const glPointParameteri )(GLenum pname, GLint param)
 
void(*const glPointParameteriv )(GLenum pname, const GLint *params)
 
void(*const glFogCoordf )(GLfloat coord)
 
void(*const glFogCoordfv )(const GLfloat *coord)
 
void(*const glFogCoordd )(GLdouble coord)
 
void(*const glFogCoorddv )(const GLdouble *coord)
 
void(*const glFogCoordPointer )(GLenum type, GLsizei stride, const void *pointer)
 
void(*const glSecondaryColor3b )(GLbyte red, GLbyte green, GLbyte blue)
 
void(*const glSecondaryColor3bv )(const GLbyte *v)
 
void(*const glSecondaryColor3d )(GLdouble red, GLdouble green, GLdouble blue)
 
void(*const glSecondaryColor3dv )(const GLdouble *v)
 
void(*const glSecondaryColor3f )(GLfloat red, GLfloat green, GLfloat blue)
 
void(*const glSecondaryColor3fv )(const GLfloat *v)
 
void(*const glSecondaryColor3i )(GLint red, GLint green, GLint blue)
 
void(*const glSecondaryColor3iv )(const GLint *v)
 
void(*const glSecondaryColor3s )(GLshort red, GLshort green, GLshort blue)
 
void(*const glSecondaryColor3sv )(const GLshort *v)
 
void(*const glSecondaryColor3ub )(GLubyte red, GLubyte green, GLubyte blue)
 
void(*const glSecondaryColor3ubv )(const GLubyte *v)
 
void(*const glSecondaryColor3ui )(GLuint red, GLuint green, GLuint blue)
 
void(*const glSecondaryColor3uiv )(const GLuint *v)
 
void(*const glSecondaryColor3us )(GLushort red, GLushort green, GLushort blue)
 
void(*const glSecondaryColor3usv )(const GLushort *v)
 
void(*const glSecondaryColorPointer )(GLint size, GLenum type, GLsizei stride, const void *pointer)
 
void(*const glWindowPos2d )(GLdouble x, GLdouble y)
 
void(*const glWindowPos2dv )(const GLdouble *v)
 
void(*const glWindowPos2f )(GLfloat x, GLfloat y)
 
void(*const glWindowPos2fv )(const GLfloat *v)
 
void(*const glWindowPos2i )(GLint x, GLint y)
 
void(*const glWindowPos2iv )(const GLint *v)
 
void(*const glWindowPos2s )(GLshort x, GLshort y)
 
void(*const glWindowPos2sv )(const GLshort *v)
 
void(*const glWindowPos3d )(GLdouble x, GLdouble y, GLdouble z)
 
void(*const glWindowPos3dv )(const GLdouble *v)
 
void(*const glWindowPos3f )(GLfloat x, GLfloat y, GLfloat z)
 
void(*const glWindowPos3fv )(const GLfloat *v)
 
void(*const glWindowPos3i )(GLint x, GLint y, GLint z)
 
void(*const glWindowPos3iv )(const GLint *v)
 
void(*const glWindowPos3s )(GLshort x, GLshort y, GLshort z)
 
void(*const glWindowPos3sv )(const GLshort *v)
 
void(*const glBlendColor )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 
void(*const glBlendEquation )(GLenum mode)
 
void(*const glGenQueries )(GLsizei n, GLuint *ids)
 
void(*const glDeleteQueries )(GLsizei n, const GLuint *ids)
 
GLboolean(*const glIsQuery )(GLuint id)
 
void(*const glBeginQuery )(GLenum target, GLuint id)
 
void(*const glEndQuery )(GLenum target)
 
void(*const glGetQueryiv )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetQueryObjectiv )(GLuint id, GLenum pname, GLint *params)
 
void(*const glGetQueryObjectuiv )(GLuint id, GLenum pname, GLuint *params)
 
void(*const glBindBuffer )(GLenum target, GLuint buffer)
 
void(*const glDeleteBuffers )(GLsizei n, const GLuint *buffers)
 
void(*const glGenBuffers )(GLsizei n, GLuint *buffers)
 
GLboolean(*const glIsBuffer )(GLuint buffer)
 
void(*const glBufferData )(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
 
void(*const glBufferSubData )(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
 
void(*const glGetBufferSubData )(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
 
void *(*const glMapBuffer )(GLenum target, GLenum access)
 
GLboolean(*const glUnmapBuffer )(GLenum target)
 
void(*const glGetBufferParameteriv )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetBufferPointerv )(GLenum target, GLenum pname, void **params)
 
void(*const glBlendEquationSeparate )(GLenum modeRGB, GLenum modeAlpha)
 
void(*const glDrawBuffers )(GLsizei n, const GLenum *bufs)
 
void(*const glStencilOpSeparate )(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
 
void(*const glStencilFuncSeparate )(GLenum face, GLenum func, GLint ref, GLuint mask)
 
void(*const glStencilMaskSeparate )(GLenum face, GLuint mask)
 
void(*const glAttachShader )(GLuint program, GLuint shader)
 
void(*const glBindAttribLocation )(GLuint program, GLuint index, const GLchar *name)
 
void(*const glCompileShader )(GLuint shader)
 
GLuint(*const glCreateProgram )()
 
GLuint(*const glCreateShader )(GLenum type)
 
void(*const glDeleteProgram )(GLuint program)
 
void(*const glDeleteShader )(GLuint shader)
 
void(*const glDetachShader )(GLuint program, GLuint shader)
 
void(*const glDisableVertexAttribArray )(GLuint index)
 
void(*const glEnableVertexAttribArray )(GLuint index)
 
void(*const glGetActiveAttrib )(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
 
void(*const glGetActiveUniform )(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
 
void(*const glGetAttachedShaders )(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
 
GLint(*const glGetAttribLocation )(GLuint program, const GLchar *name)
 
void(*const glGetProgramiv )(GLuint program, GLenum pname, GLint *params)
 
void(*const glGetProgramInfoLog )(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
 
void(*const glGetShaderiv )(GLuint shader, GLenum pname, GLint *params)
 
void(*const glGetShaderInfoLog )(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
 
void(*const glGetShaderSource )(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
 
GLint(*const glGetUniformLocation )(GLuint program, const GLchar *name)
 
void(*const glGetUniformfv )(GLuint program, GLint location, GLfloat *params)
 
void(*const glGetUniformiv )(GLuint program, GLint location, GLint *params)
 
void(*const glGetVertexAttribdv )(GLuint index, GLenum pname, GLdouble *params)
 
void(*const glGetVertexAttribfv )(GLuint index, GLenum pname, GLfloat *params)
 
void(*const glGetVertexAttribiv )(GLuint index, GLenum pname, GLint *params)
 
void(*const glGetVertexAttribPointerv )(GLuint index, GLenum pname, void **pointer)
 
GLboolean(*const glIsProgram )(GLuint program)
 
GLboolean(*const glIsShader )(GLuint shader)
 
void(*const glLinkProgram )(GLuint program)
 
void(*const glShaderSource )(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
 
void(*const glUseProgram )(GLuint program)
 
void(*const glUniform1f )(GLint location, GLfloat v0)
 
void(*const glUniform2f )(GLint location, GLfloat v0, GLfloat v1)
 
void(*const glUniform3f )(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
 
void(*const glUniform4f )(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
 
void(*const glUniform1i )(GLint location, GLint v0)
 
void(*const glUniform2i )(GLint location, GLint v0, GLint v1)
 
void(*const glUniform3i )(GLint location, GLint v0, GLint v1, GLint v2)
 
void(*const glUniform4i )(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
 
void(*const glUniform1fv )(GLint location, GLsizei count, const GLfloat *value)
 
void(*const glUniform2fv )(GLint location, GLsizei count, const GLfloat *value)
 
void(*const glUniform3fv )(GLint location, GLsizei count, const GLfloat *value)
 
void(*const glUniform4fv )(GLint location, GLsizei count, const GLfloat *value)
 
void(*const glUniform1iv )(GLint location, GLsizei count, const GLint *value)
 
void(*const glUniform2iv )(GLint location, GLsizei count, const GLint *value)
 
void(*const glUniform3iv )(GLint location, GLsizei count, const GLint *value)
 
void(*const glUniform4iv )(GLint location, GLsizei count, const GLint *value)
 
void(*const glUniformMatrix2fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glUniformMatrix3fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glUniformMatrix4fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glValidateProgram )(GLuint program)
 
void(*const glVertexAttrib1d )(GLuint index, GLdouble x)
 
void(*const glVertexAttrib1dv )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttrib1f )(GLuint index, GLfloat x)
 
void(*const glVertexAttrib1fv )(GLuint index, const GLfloat *v)
 
void(*const glVertexAttrib1s )(GLuint index, GLshort x)
 
void(*const glVertexAttrib1sv )(GLuint index, const GLshort *v)
 
void(*const glVertexAttrib2d )(GLuint index, GLdouble x, GLdouble y)
 
void(*const glVertexAttrib2dv )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttrib2f )(GLuint index, GLfloat x, GLfloat y)
 
void(*const glVertexAttrib2fv )(GLuint index, const GLfloat *v)
 
void(*const glVertexAttrib2s )(GLuint index, GLshort x, GLshort y)
 
void(*const glVertexAttrib2sv )(GLuint index, const GLshort *v)
 
void(*const glVertexAttrib3d )(GLuint index, GLdouble x, GLdouble y, GLdouble z)
 
void(*const glVertexAttrib3dv )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttrib3f )(GLuint index, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glVertexAttrib3fv )(GLuint index, const GLfloat *v)
 
void(*const glVertexAttrib3s )(GLuint index, GLshort x, GLshort y, GLshort z)
 
void(*const glVertexAttrib3sv )(GLuint index, const GLshort *v)
 
void(*const glVertexAttrib4Nbv )(GLuint index, const GLbyte *v)
 
void(*const glVertexAttrib4Niv )(GLuint index, const GLint *v)
 
void(*const glVertexAttrib4Nsv )(GLuint index, const GLshort *v)
 
void(*const glVertexAttrib4Nub )(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
 
void(*const glVertexAttrib4Nubv )(GLuint index, const GLubyte *v)
 
void(*const glVertexAttrib4Nuiv )(GLuint index, const GLuint *v)
 
void(*const glVertexAttrib4Nusv )(GLuint index, const GLushort *v)
 
void(*const glVertexAttrib4bv )(GLuint index, const GLbyte *v)
 
void(*const glVertexAttrib4d )(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
void(*const glVertexAttrib4dv )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttrib4f )(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void(*const glVertexAttrib4fv )(GLuint index, const GLfloat *v)
 
void(*const glVertexAttrib4iv )(GLuint index, const GLint *v)
 
void(*const glVertexAttrib4s )(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
 
void(*const glVertexAttrib4sv )(GLuint index, const GLshort *v)
 
void(*const glVertexAttrib4ubv )(GLuint index, const GLubyte *v)
 
void(*const glVertexAttrib4uiv )(GLuint index, const GLuint *v)
 
void(*const glVertexAttrib4usv )(GLuint index, const GLushort *v)
 
void(*const glVertexAttribPointer )(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
 
void(*const glUniformMatrix2x3fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glUniformMatrix3x2fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glUniformMatrix2x4fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glUniformMatrix4x2fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glUniformMatrix3x4fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glUniformMatrix4x3fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glColorMaski )(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
 
void(*const glGetBooleani_v )(GLenum target, GLuint index, GLboolean *data)
 
void(*const glGetIntegeri_v )(GLenum target, GLuint index, GLint *data)
 
void(*const glEnablei )(GLenum target, GLuint index)
 
void(*const glDisablei )(GLenum target, GLuint index)
 
GLboolean(*const glIsEnabledi )(GLenum target, GLuint index)
 
void(*const glBeginTransformFeedback )(GLenum primitiveMode)
 
void(*const glEndTransformFeedback )()
 
void(*const glBindBufferRange )(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
 
void(*const glBindBufferBase )(GLenum target, GLuint index, GLuint buffer)
 
void(*const glTransformFeedbackVaryings )(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
 
void(*const glGetTransformFeedbackVarying )(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
 
void(*const glClampColor )(GLenum target, GLenum clamp)
 
void(*const glBeginConditionalRender )(GLuint id, GLenum mode)
 
void(*const glEndConditionalRender )()
 
void(*const glVertexAttribIPointer )(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
 
void(*const glGetVertexAttribIiv )(GLuint index, GLenum pname, GLint *params)
 
void(*const glGetVertexAttribIuiv )(GLuint index, GLenum pname, GLuint *params)
 
void(*const glVertexAttribI1i )(GLuint index, GLint x)
 
void(*const glVertexAttribI2i )(GLuint index, GLint x, GLint y)
 
void(*const glVertexAttribI3i )(GLuint index, GLint x, GLint y, GLint z)
 
void(*const glVertexAttribI4i )(GLuint index, GLint x, GLint y, GLint z, GLint w)
 
void(*const glVertexAttribI1ui )(GLuint index, GLuint x)
 
void(*const glVertexAttribI2ui )(GLuint index, GLuint x, GLuint y)
 
void(*const glVertexAttribI3ui )(GLuint index, GLuint x, GLuint y, GLuint z)
 
void(*const glVertexAttribI4ui )(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
 
void(*const glVertexAttribI1iv )(GLuint index, const GLint *v)
 
void(*const glVertexAttribI2iv )(GLuint index, const GLint *v)
 
void(*const glVertexAttribI3iv )(GLuint index, const GLint *v)
 
void(*const glVertexAttribI4iv )(GLuint index, const GLint *v)
 
void(*const glVertexAttribI1uiv )(GLuint index, const GLuint *v)
 
void(*const glVertexAttribI2uiv )(GLuint index, const GLuint *v)
 
void(*const glVertexAttribI3uiv )(GLuint index, const GLuint *v)
 
void(*const glVertexAttribI4uiv )(GLuint index, const GLuint *v)
 
void(*const glVertexAttribI4bv )(GLuint index, const GLbyte *v)
 
void(*const glVertexAttribI4sv )(GLuint index, const GLshort *v)
 
void(*const glVertexAttribI4ubv )(GLuint index, const GLubyte *v)
 
void(*const glVertexAttribI4usv )(GLuint index, const GLushort *v)
 
void(*const glGetUniformuiv )(GLuint program, GLint location, GLuint *params)
 
void(*const glBindFragDataLocation )(GLuint program, GLuint color, const GLchar *name)
 
GLint(*const glGetFragDataLocation )(GLuint program, const GLchar *name)
 
void(*const glUniform1ui )(GLint location, GLuint v0)
 
void(*const glUniform2ui )(GLint location, GLuint v0, GLuint v1)
 
void(*const glUniform3ui )(GLint location, GLuint v0, GLuint v1, GLuint v2)
 
void(*const glUniform4ui )(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
 
void(*const glUniform1uiv )(GLint location, GLsizei count, const GLuint *value)
 
void(*const glUniform2uiv )(GLint location, GLsizei count, const GLuint *value)
 
void(*const glUniform3uiv )(GLint location, GLsizei count, const GLuint *value)
 
void(*const glUniform4uiv )(GLint location, GLsizei count, const GLuint *value)
 
void(*const glTexParameterIiv )(GLenum target, GLenum pname, const GLint *params)
 
void(*const glTexParameterIuiv )(GLenum target, GLenum pname, const GLuint *params)
 
void(*const glGetTexParameterIiv )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetTexParameterIuiv )(GLenum target, GLenum pname, GLuint *params)
 
void(*const glClearBufferiv )(GLenum buffer, GLint drawbuffer, const GLint *value)
 
void(*const glClearBufferuiv )(GLenum buffer, GLint drawbuffer, const GLuint *value)
 
void(*const glClearBufferfv )(GLenum buffer, GLint drawbuffer, const GLfloat *value)
 
void(*const glClearBufferfi )(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
 
const GLubyte *(*const glGetStringi )(GLenum name, GLuint index)
 
GLboolean(*const glIsRenderbuffer )(GLuint renderbuffer)
 
void(*const glBindRenderbuffer )(GLenum target, GLuint renderbuffer)
 
void(*const glDeleteRenderbuffers )(GLsizei n, const GLuint *renderbuffers)
 
void(*const glGenRenderbuffers )(GLsizei n, GLuint *renderbuffers)
 
void(*const glRenderbufferStorage )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
 
void(*const glGetRenderbufferParameteriv )(GLenum target, GLenum pname, GLint *params)
 
GLboolean(*const glIsFramebuffer )(GLuint framebuffer)
 
void(*const glBindFramebuffer )(GLenum target, GLuint framebuffer)
 
void(*const glDeleteFramebuffers )(GLsizei n, const GLuint *framebuffers)
 
void(*const glGenFramebuffers )(GLsizei n, GLuint *framebuffers)
 
GLenum(*const glCheckFramebufferStatus )(GLenum target)
 
void(*const glFramebufferTexture1D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 
void(*const glFramebufferTexture2D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 
void(*const glFramebufferTexture3D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
 
void(*const glFramebufferRenderbuffer )(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 
void(*const glGetFramebufferAttachmentParameteriv )(GLenum target, GLenum attachment, GLenum pname, GLint *params)
 
void(*const glGenerateMipmap )(GLenum target)
 
void(*const glBlitFramebuffer )(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
 
void(*const glRenderbufferStorageMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
 
void(*const glFramebufferTextureLayer )(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
 
void *(*const glMapBufferRange )(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
void(*const glFlushMappedBufferRange )(GLenum target, GLintptr offset, GLsizeiptr length)
 
void(*const glBindVertexArray )(GLuint array)
 
void(*const glDeleteVertexArrays )(GLsizei n, const GLuint *arrays)
 
void(*const glGenVertexArrays )(GLsizei n, GLuint *arrays)
 
GLboolean(*const glIsVertexArray )(GLuint array)
 
void(*const glDrawArraysInstanced )(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
 
void(*const glDrawElementsInstanced )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
 
void(*const glTexBuffer )(GLenum target, GLenum internalformat, GLuint buffer)
 
void(*const glPrimitiveRestartIndex )(GLuint index)
 
void(*const glCopyBufferSubData )(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
 
void(*const glGetUniformIndices )(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
 
void(*const glGetActiveUniformsiv )(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
 
void(*const glGetActiveUniformName )(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
 
GLuint(*const glGetUniformBlockIndex )(GLuint program, const GLchar *uniformBlockName)
 
void(*const glGetActiveUniformBlockiv )(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
 
void(*const glGetActiveUniformBlockName )(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
 
void(*const glUniformBlockBinding )(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
 
void(*const glDrawElementsBaseVertex )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
 
void(*const glDrawRangeElementsBaseVertex )(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
 
void(*const glDrawElementsInstancedBaseVertex )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
 
void(*const glMultiDrawElementsBaseVertex )(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
 
void(*const glProvokingVertex )(GLenum mode)
 
GLsync(*const glFenceSync )(GLenum condition, GLbitfield flags)
 
GLboolean(*const glIsSync )(GLsync sync)
 
void(*const glDeleteSync )(GLsync sync)
 
GLenum(*const glClientWaitSync )(GLsync sync, GLbitfield flags, GLuint64 timeout)
 
void(*const glWaitSync )(GLsync sync, GLbitfield flags, GLuint64 timeout)
 
void(*const glGetInteger64v )(GLenum pname, GLint64 *data)
 
void(*const glGetSynciv )(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values)
 
void(*const glGetInteger64i_v )(GLenum target, GLuint index, GLint64 *data)
 
void(*const glGetBufferParameteri64v )(GLenum target, GLenum pname, GLint64 *params)
 
void(*const glFramebufferTexture )(GLenum target, GLenum attachment, GLuint texture, GLint level)
 
void(*const glTexImage2DMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
 
void(*const glTexImage3DMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
 
void(*const glGetMultisamplefv )(GLenum pname, GLuint index, GLfloat *val)
 
void(*const glSampleMaski )(GLuint maskNumber, GLbitfield mask)
 
void(*const glBindFragDataLocationIndexed )(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
 
GLint(*const glGetFragDataIndex )(GLuint program, const GLchar *name)
 
void(*const glGenSamplers )(GLsizei count, GLuint *samplers)
 
void(*const glDeleteSamplers )(GLsizei count, const GLuint *samplers)
 
GLboolean(*const glIsSampler )(GLuint sampler)
 
void(*const glBindSampler )(GLuint unit, GLuint sampler)
 
void(*const glSamplerParameteri )(GLuint sampler, GLenum pname, GLint param)
 
void(*const glSamplerParameteriv )(GLuint sampler, GLenum pname, const GLint *param)
 
void(*const glSamplerParameterf )(GLuint sampler, GLenum pname, GLfloat param)
 
void(*const glSamplerParameterfv )(GLuint sampler, GLenum pname, const GLfloat *param)
 
void(*const glSamplerParameterIiv )(GLuint sampler, GLenum pname, const GLint *param)
 
void(*const glSamplerParameterIuiv )(GLuint sampler, GLenum pname, const GLuint *param)
 
void(*const glGetSamplerParameteriv )(GLuint sampler, GLenum pname, GLint *params)
 
void(*const glGetSamplerParameterIiv )(GLuint sampler, GLenum pname, GLint *params)
 
void(*const glGetSamplerParameterfv )(GLuint sampler, GLenum pname, GLfloat *params)
 
void(*const glGetSamplerParameterIuiv )(GLuint sampler, GLenum pname, GLuint *params)
 
void(*const glQueryCounter )(GLuint id, GLenum target)
 
void(*const glGetQueryObjecti64v )(GLuint id, GLenum pname, GLint64 *params)
 
void(*const glGetQueryObjectui64v )(GLuint id, GLenum pname, GLuint64 *params)
 
void(*const glVertexAttribDivisor )(GLuint index, GLuint divisor)
 
void(*const glVertexAttribP1ui )(GLuint index, GLenum type, GLboolean normalized, GLuint value)
 
void(*const glVertexAttribP1uiv )(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
 
void(*const glVertexAttribP2ui )(GLuint index, GLenum type, GLboolean normalized, GLuint value)
 
void(*const glVertexAttribP2uiv )(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
 
void(*const glVertexAttribP3ui )(GLuint index, GLenum type, GLboolean normalized, GLuint value)
 
void(*const glVertexAttribP3uiv )(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
 
void(*const glVertexAttribP4ui )(GLuint index, GLenum type, GLboolean normalized, GLuint value)
 
void(*const glVertexAttribP4uiv )(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
 
void(*const glVertexP2ui )(GLenum type, GLuint value)
 
void(*const glVertexP2uiv )(GLenum type, const GLuint *value)
 
void(*const glVertexP3ui )(GLenum type, GLuint value)
 
void(*const glVertexP3uiv )(GLenum type, const GLuint *value)
 
void(*const glVertexP4ui )(GLenum type, GLuint value)
 
void(*const glVertexP4uiv )(GLenum type, const GLuint *value)
 
void(*const glTexCoordP1ui )(GLenum type, GLuint coords)
 
void(*const glTexCoordP1uiv )(GLenum type, const GLuint *coords)
 
void(*const glTexCoordP2ui )(GLenum type, GLuint coords)
 
void(*const glTexCoordP2uiv )(GLenum type, const GLuint *coords)
 
void(*const glTexCoordP3ui )(GLenum type, GLuint coords)
 
void(*const glTexCoordP3uiv )(GLenum type, const GLuint *coords)
 
void(*const glTexCoordP4ui )(GLenum type, GLuint coords)
 
void(*const glTexCoordP4uiv )(GLenum type, const GLuint *coords)
 
void(*const glMultiTexCoordP1ui )(GLenum texture, GLenum type, GLuint coords)
 
void(*const glMultiTexCoordP1uiv )(GLenum texture, GLenum type, const GLuint *coords)
 
void(*const glMultiTexCoordP2ui )(GLenum texture, GLenum type, GLuint coords)
 
void(*const glMultiTexCoordP2uiv )(GLenum texture, GLenum type, const GLuint *coords)
 
void(*const glMultiTexCoordP3ui )(GLenum texture, GLenum type, GLuint coords)
 
void(*const glMultiTexCoordP3uiv )(GLenum texture, GLenum type, const GLuint *coords)
 
void(*const glMultiTexCoordP4ui )(GLenum texture, GLenum type, GLuint coords)
 
void(*const glMultiTexCoordP4uiv )(GLenum texture, GLenum type, const GLuint *coords)
 
void(*const glNormalP3ui )(GLenum type, GLuint coords)
 
void(*const glNormalP3uiv )(GLenum type, const GLuint *coords)
 
void(*const glColorP3ui )(GLenum type, GLuint color)
 
void(*const glColorP3uiv )(GLenum type, const GLuint *color)
 
void(*const glColorP4ui )(GLenum type, GLuint color)
 
void(*const glColorP4uiv )(GLenum type, const GLuint *color)
 
void(*const glSecondaryColorP3ui )(GLenum type, GLuint color)
 
void(*const glSecondaryColorP3uiv )(GLenum type, const GLuint *color)
 
void(*const glMinSampleShading )(GLfloat value)
 
void(*const glBlendEquationi )(GLuint buf, GLenum mode)
 
void(*const glBlendEquationSeparatei )(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
 
void(*const glBlendFunci )(GLuint buf, GLenum src, GLenum dst)
 
void(*const glBlendFuncSeparatei )(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
 
void(*const glDrawArraysIndirect )(GLenum mode, const void *indirect)
 
void(*const glDrawElementsIndirect )(GLenum mode, GLenum type, const void *indirect)
 
void(*const glUniform1d )(GLint location, GLdouble x)
 
void(*const glUniform2d )(GLint location, GLdouble x, GLdouble y)
 
void(*const glUniform3d )(GLint location, GLdouble x, GLdouble y, GLdouble z)
 
void(*const glUniform4d )(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
void(*const glUniform1dv )(GLint location, GLsizei count, const GLdouble *value)
 
void(*const glUniform2dv )(GLint location, GLsizei count, const GLdouble *value)
 
void(*const glUniform3dv )(GLint location, GLsizei count, const GLdouble *value)
 
void(*const glUniform4dv )(GLint location, GLsizei count, const GLdouble *value)
 
void(*const glUniformMatrix2dv )(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glUniformMatrix3dv )(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glUniformMatrix4dv )(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glUniformMatrix2x3dv )(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glUniformMatrix2x4dv )(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glUniformMatrix3x2dv )(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glUniformMatrix3x4dv )(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glUniformMatrix4x2dv )(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glUniformMatrix4x3dv )(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glGetUniformdv )(GLuint program, GLint location, GLdouble *params)
 
GLint(*const glGetSubroutineUniformLocation )(GLuint program, GLenum shadertype, const GLchar *name)
 
GLuint(*const glGetSubroutineIndex )(GLuint program, GLenum shadertype, const GLchar *name)
 
void(*const glGetActiveSubroutineUniformiv )(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
 
void(*const glGetActiveSubroutineUniformName )(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
 
void(*const glGetActiveSubroutineName )(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
 
void(*const glUniformSubroutinesuiv )(GLenum shadertype, GLsizei count, const GLuint *indices)
 
void(*const glGetUniformSubroutineuiv )(GLenum shadertype, GLint location, GLuint *params)
 
void(*const glGetProgramStageiv )(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
 
void(*const glPatchParameteri )(GLenum pname, GLint value)
 
void(*const glPatchParameterfv )(GLenum pname, const GLfloat *values)
 
void(*const glBindTransformFeedback )(GLenum target, GLuint id)
 
void(*const glDeleteTransformFeedbacks )(GLsizei n, const GLuint *ids)
 
void(*const glGenTransformFeedbacks )(GLsizei n, GLuint *ids)
 
GLboolean(*const glIsTransformFeedback )(GLuint id)
 
void(*const glPauseTransformFeedback )()
 
void(*const glResumeTransformFeedback )()
 
void(*const glDrawTransformFeedback )(GLenum mode, GLuint id)
 
void(*const glDrawTransformFeedbackStream )(GLenum mode, GLuint id, GLuint stream)
 
void(*const glBeginQueryIndexed )(GLenum target, GLuint index, GLuint id)
 
void(*const glEndQueryIndexed )(GLenum target, GLuint index)
 
void(*const glGetQueryIndexediv )(GLenum target, GLuint index, GLenum pname, GLint *params)
 
void(*const glReleaseShaderCompiler )()
 
void(*const glShaderBinary )(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length)
 
void(*const glGetShaderPrecisionFormat )(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
 
void(*const glDepthRangef )(GLfloat n, GLfloat f)
 
void(*const glClearDepthf )(GLfloat d)
 
void(*const glGetProgramBinary )(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
 
void(*const glProgramBinary )(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
 
void(*const glProgramParameteri )(GLuint program, GLenum pname, GLint value)
 
void(*const glUseProgramStages )(GLuint pipeline, GLbitfield stages, GLuint program)
 
void(*const glActiveShaderProgram )(GLuint pipeline, GLuint program)
 
GLuint(*const glCreateShaderProgramv )(GLenum type, GLsizei count, const GLchar *const *strings)
 
void(*const glBindProgramPipeline )(GLuint pipeline)
 
void(*const glDeleteProgramPipelines )(GLsizei n, const GLuint *pipelines)
 
void(*const glGenProgramPipelines )(GLsizei n, GLuint *pipelines)
 
GLboolean(*const glIsProgramPipeline )(GLuint pipeline)
 
void(*const glGetProgramPipelineiv )(GLuint pipeline, GLenum pname, GLint *params)
 
void(*const glProgramUniform1i )(GLuint program, GLint location, GLint v0)
 
void(*const glProgramUniform1iv )(GLuint program, GLint location, GLsizei count, const GLint *value)
 
void(*const glProgramUniform1f )(GLuint program, GLint location, GLfloat v0)
 
void(*const glProgramUniform1fv )(GLuint program, GLint location, GLsizei count, const GLfloat *value)
 
void(*const glProgramUniform1d )(GLuint program, GLint location, GLdouble v0)
 
void(*const glProgramUniform1dv )(GLuint program, GLint location, GLsizei count, const GLdouble *value)
 
void(*const glProgramUniform1ui )(GLuint program, GLint location, GLuint v0)
 
void(*const glProgramUniform1uiv )(GLuint program, GLint location, GLsizei count, const GLuint *value)
 
void(*const glProgramUniform2i )(GLuint program, GLint location, GLint v0, GLint v1)
 
void(*const glProgramUniform2iv )(GLuint program, GLint location, GLsizei count, const GLint *value)
 
void(*const glProgramUniform2f )(GLuint program, GLint location, GLfloat v0, GLfloat v1)
 
void(*const glProgramUniform2fv )(GLuint program, GLint location, GLsizei count, const GLfloat *value)
 
void(*const glProgramUniform2d )(GLuint program, GLint location, GLdouble v0, GLdouble v1)
 
void(*const glProgramUniform2dv )(GLuint program, GLint location, GLsizei count, const GLdouble *value)
 
void(*const glProgramUniform2ui )(GLuint program, GLint location, GLuint v0, GLuint v1)
 
void(*const glProgramUniform2uiv )(GLuint program, GLint location, GLsizei count, const GLuint *value)
 
void(*const glProgramUniform3i )(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
 
void(*const glProgramUniform3iv )(GLuint program, GLint location, GLsizei count, const GLint *value)
 
void(*const glProgramUniform3f )(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
 
void(*const glProgramUniform3fv )(GLuint program, GLint location, GLsizei count, const GLfloat *value)
 
void(*const glProgramUniform3d )(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
 
void(*const glProgramUniform3dv )(GLuint program, GLint location, GLsizei count, const GLdouble *value)
 
void(*const glProgramUniform3ui )(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
 
void(*const glProgramUniform3uiv )(GLuint program, GLint location, GLsizei count, const GLuint *value)
 
void(*const glProgramUniform4i )(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
 
void(*const glProgramUniform4iv )(GLuint program, GLint location, GLsizei count, const GLint *value)
 
void(*const glProgramUniform4f )(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
 
void(*const glProgramUniform4fv )(GLuint program, GLint location, GLsizei count, const GLfloat *value)
 
void(*const glProgramUniform4d )(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
 
void(*const glProgramUniform4dv )(GLuint program, GLint location, GLsizei count, const GLdouble *value)
 
void(*const glProgramUniform4ui )(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
 
void(*const glProgramUniform4uiv )(GLuint program, GLint location, GLsizei count, const GLuint *value)
 
void(*const glProgramUniformMatrix2fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glProgramUniformMatrix3fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glProgramUniformMatrix4fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glProgramUniformMatrix2dv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glProgramUniformMatrix3dv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glProgramUniformMatrix4dv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glProgramUniformMatrix2x3fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glProgramUniformMatrix3x2fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glProgramUniformMatrix2x4fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glProgramUniformMatrix4x2fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glProgramUniformMatrix3x4fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glProgramUniformMatrix4x3fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glProgramUniformMatrix2x3dv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glProgramUniformMatrix3x2dv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glProgramUniformMatrix2x4dv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glProgramUniformMatrix4x2dv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glProgramUniformMatrix3x4dv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glProgramUniformMatrix4x3dv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glValidateProgramPipeline )(GLuint pipeline)
 
void(*const glGetProgramPipelineInfoLog )(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
 
void(*const glVertexAttribL1d )(GLuint index, GLdouble x)
 
void(*const glVertexAttribL2d )(GLuint index, GLdouble x, GLdouble y)
 
void(*const glVertexAttribL3d )(GLuint index, GLdouble x, GLdouble y, GLdouble z)
 
void(*const glVertexAttribL4d )(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
void(*const glVertexAttribL1dv )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttribL2dv )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttribL3dv )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttribL4dv )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttribLPointer )(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
 
void(*const glGetVertexAttribLdv )(GLuint index, GLenum pname, GLdouble *params)
 
void(*const glViewportArrayv )(GLuint first, GLsizei count, const GLfloat *v)
 
void(*const glViewportIndexedf )(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
 
void(*const glViewportIndexedfv )(GLuint index, const GLfloat *v)
 
void(*const glScissorArrayv )(GLuint first, GLsizei count, const GLint *v)
 
void(*const glScissorIndexed )(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
 
void(*const glScissorIndexedv )(GLuint index, const GLint *v)
 
void(*const glDepthRangeArrayv )(GLuint first, GLsizei count, const GLdouble *v)
 
void(*const glDepthRangeIndexed )(GLuint index, GLdouble n, GLdouble f)
 
void(*const glGetFloati_v )(GLenum target, GLuint index, GLfloat *data)
 
void(*const glGetDoublei_v )(GLenum target, GLuint index, GLdouble *data)
 
void(*const glDrawArraysInstancedBaseInstance )(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
 
void(*const glDrawElementsInstancedBaseInstance )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
 
void(*const glDrawElementsInstancedBaseVertexBaseInstance )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
 
void(*const glGetInternalformativ )(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params)
 
void(*const glGetActiveAtomicCounterBufferiv )(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
 
void(*const glBindImageTexture )(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
 
void(*const glMemoryBarrier )(GLbitfield barriers)
 
void(*const glTexStorage1D )(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
 
void(*const glTexStorage2D )(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
 
void(*const glTexStorage3D )(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
 
void(*const glDrawTransformFeedbackInstanced )(GLenum mode, GLuint id, GLsizei instancecount)
 
void(*const glDrawTransformFeedbackStreamInstanced )(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
 
void(*const glClearBufferData )(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
 
void(*const glClearBufferSubData )(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
 
void(*const glDispatchCompute )(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
 
void(*const glDispatchComputeIndirect )(GLintptr indirect)
 
void(*const glCopyImageSubData )(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
 
void(*const glFramebufferParameteri )(GLenum target, GLenum pname, GLint param)
 
void(*const glGetFramebufferParameteriv )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetInternalformati64v )(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params)
 
void(*const glInvalidateTexSubImage )(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
 
void(*const glInvalidateTexImage )(GLuint texture, GLint level)
 
void(*const glInvalidateBufferSubData )(GLuint buffer, GLintptr offset, GLsizeiptr length)
 
void(*const glInvalidateBufferData )(GLuint buffer)
 
void(*const glInvalidateFramebuffer )(GLenum target, GLsizei numAttachments, const GLenum *attachments)
 
void(*const glInvalidateSubFramebuffer )(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
 
void(*const glMultiDrawArraysIndirect )(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
 
void(*const glMultiDrawElementsIndirect )(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
 
void(*const glGetProgramInterfaceiv )(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
 
GLuint(*const glGetProgramResourceIndex )(GLuint program, GLenum programInterface, const GLchar *name)
 
void(*const glGetProgramResourceName )(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
 
void(*const glGetProgramResourceiv )(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params)
 
GLint(*const glGetProgramResourceLocation )(GLuint program, GLenum programInterface, const GLchar *name)
 
GLint(*const glGetProgramResourceLocationIndex )(GLuint program, GLenum programInterface, const GLchar *name)
 
void(*const glShaderStorageBlockBinding )(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
 
void(*const glTexBufferRange )(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
 
void(*const glTexStorage2DMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
 
void(*const glTexStorage3DMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
 
void(*const glTextureView )(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
 
void(*const glBindVertexBuffer )(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
 
void(*const glVertexAttribFormat )(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
 
void(*const glVertexAttribIFormat )(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
 
void(*const glVertexAttribLFormat )(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
 
void(*const glVertexAttribBinding )(GLuint attribindex, GLuint bindingindex)
 
void(*const glVertexBindingDivisor )(GLuint bindingindex, GLuint divisor)
 
void(*const glDebugMessageControl )(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
 
void(*const glDebugMessageInsert )(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
 
void(*const glDebugMessageCallback )(GLDEBUGPROC callback, const void *userParam)
 
GLuint(*const glGetDebugMessageLog )(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
 
void(*const glPushDebugGroup )(GLenum source, GLuint id, GLsizei length, const GLchar *message)
 
void(*const glPopDebugGroup )()
 
void(*const glObjectLabel )(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
 
void(*const glGetObjectLabel )(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
 
void(*const glObjectPtrLabel )(const void *ptr, GLsizei length, const GLchar *label)
 
void(*const glGetObjectPtrLabel )(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
 
void(*const glBufferStorage )(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
 
void(*const glClearTexImage )(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
 
void(*const glClearTexSubImage )(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
 
void(*const glBindBuffersBase )(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
 
void(*const glBindBuffersRange )(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
 
void(*const glBindTextures )(GLuint first, GLsizei count, const GLuint *textures)
 
void(*const glBindSamplers )(GLuint first, GLsizei count, const GLuint *samplers)
 
void(*const glBindImageTextures )(GLuint first, GLsizei count, const GLuint *textures)
 
void(*const glBindVertexBuffers )(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
 
void(*const glClipControl )(GLenum origin, GLenum depth)
 
void(*const glCreateTransformFeedbacks )(GLsizei n, GLuint *ids)
 
void(*const glTransformFeedbackBufferBase )(GLuint xfb, GLuint index, GLuint buffer)
 
void(*const glTransformFeedbackBufferRange )(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
 
void(*const glGetTransformFeedbackiv )(GLuint xfb, GLenum pname, GLint *param)
 
void(*const glGetTransformFeedbacki_v )(GLuint xfb, GLenum pname, GLuint index, GLint *param)
 
void(*const glGetTransformFeedbacki64_v )(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
 
void(*const glCreateBuffers )(GLsizei n, GLuint *buffers)
 
void(*const glNamedBufferStorage )(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)
 
void(*const glNamedBufferData )(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
 
void(*const glNamedBufferSubData )(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
 
void(*const glCopyNamedBufferSubData )(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
 
void(*const glClearNamedBufferData )(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
 
void(*const glClearNamedBufferSubData )(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
 
void *(*const glMapNamedBuffer )(GLuint buffer, GLenum access)
 
void *(*const glMapNamedBufferRange )(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
GLboolean(*const glUnmapNamedBuffer )(GLuint buffer)
 
void(*const glFlushMappedNamedBufferRange )(GLuint buffer, GLintptr offset, GLsizeiptr length)
 
void(*const glGetNamedBufferParameteriv )(GLuint buffer, GLenum pname, GLint *params)
 
void(*const glGetNamedBufferParameteri64v )(GLuint buffer, GLenum pname, GLint64 *params)
 
void(*const glGetNamedBufferPointerv )(GLuint buffer, GLenum pname, void **params)
 
void(*const glGetNamedBufferSubData )(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
 
void(*const glCreateFramebuffers )(GLsizei n, GLuint *framebuffers)
 
void(*const glNamedFramebufferRenderbuffer )(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 
void(*const glNamedFramebufferParameteri )(GLuint framebuffer, GLenum pname, GLint param)
 
void(*const glNamedFramebufferTexture )(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
 
void(*const glNamedFramebufferTextureLayer )(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
 
void(*const glNamedFramebufferDrawBuffer )(GLuint framebuffer, GLenum buf)
 
void(*const glNamedFramebufferDrawBuffers )(GLuint framebuffer, GLsizei n, const GLenum *bufs)
 
void(*const glNamedFramebufferReadBuffer )(GLuint framebuffer, GLenum src)
 
void(*const glInvalidateNamedFramebufferData )(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)
 
void(*const glInvalidateNamedFramebufferSubData )(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
 
void(*const glClearNamedFramebufferiv )(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)
 
void(*const glClearNamedFramebufferuiv )(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)
 
void(*const glClearNamedFramebufferfv )(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)
 
void(*const glClearNamedFramebufferfi )(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
 
void(*const glBlitNamedFramebuffer )(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
 
GLenum(*const glCheckNamedFramebufferStatus )(GLuint framebuffer, GLenum target)
 
void(*const glGetNamedFramebufferParameteriv )(GLuint framebuffer, GLenum pname, GLint *param)
 
void(*const glGetNamedFramebufferAttachmentParameteriv )(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
 
void(*const glCreateRenderbuffers )(GLsizei n, GLuint *renderbuffers)
 
void(*const glNamedRenderbufferStorage )(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
 
void(*const glNamedRenderbufferStorageMultisample )(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
 
void(*const glGetNamedRenderbufferParameteriv )(GLuint renderbuffer, GLenum pname, GLint *params)
 
void(*const glCreateTextures )(GLenum target, GLsizei n, GLuint *textures)
 
void(*const glTextureBuffer )(GLuint texture, GLenum internalformat, GLuint buffer)
 
void(*const glTextureBufferRange )(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
 
void(*const glTextureStorage1D )(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)
 
void(*const glTextureStorage2D )(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
 
void(*const glTextureStorage3D )(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
 
void(*const glTextureStorage2DMultisample )(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
 
void(*const glTextureStorage3DMultisample )(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
 
void(*const glTextureSubImage1D )(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
 
void(*const glTextureSubImage2D )(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
 
void(*const glTextureSubImage3D )(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
 
void(*const glCompressedTextureSubImage1D )(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
 
void(*const glCompressedTextureSubImage2D )(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
 
void(*const glCompressedTextureSubImage3D )(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
 
void(*const glCopyTextureSubImage1D )(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
 
void(*const glCopyTextureSubImage2D )(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
void(*const glCopyTextureSubImage3D )(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
void(*const glTextureParameterf )(GLuint texture, GLenum pname, GLfloat param)
 
void(*const glTextureParameterfv )(GLuint texture, GLenum pname, const GLfloat *param)
 
void(*const glTextureParameteri )(GLuint texture, GLenum pname, GLint param)
 
void(*const glTextureParameterIiv )(GLuint texture, GLenum pname, const GLint *params)
 
void(*const glTextureParameterIuiv )(GLuint texture, GLenum pname, const GLuint *params)
 
void(*const glTextureParameteriv )(GLuint texture, GLenum pname, const GLint *param)
 
void(*const glGenerateTextureMipmap )(GLuint texture)
 
void(*const glBindTextureUnit )(GLuint unit, GLuint texture)
 
void(*const glGetTextureImage )(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
 
void(*const glGetCompressedTextureImage )(GLuint texture, GLint level, GLsizei bufSize, void *pixels)
 
void(*const glGetTextureLevelParameterfv )(GLuint texture, GLint level, GLenum pname, GLfloat *params)
 
void(*const glGetTextureLevelParameteriv )(GLuint texture, GLint level, GLenum pname, GLint *params)
 
void(*const glGetTextureParameterfv )(GLuint texture, GLenum pname, GLfloat *params)
 
void(*const glGetTextureParameterIiv )(GLuint texture, GLenum pname, GLint *params)
 
void(*const glGetTextureParameterIuiv )(GLuint texture, GLenum pname, GLuint *params)
 
void(*const glGetTextureParameteriv )(GLuint texture, GLenum pname, GLint *params)
 
void(*const glCreateVertexArrays )(GLsizei n, GLuint *arrays)
 
void(*const glDisableVertexArrayAttrib )(GLuint vaobj, GLuint index)
 
void(*const glEnableVertexArrayAttrib )(GLuint vaobj, GLuint index)
 
void(*const glVertexArrayElementBuffer )(GLuint vaobj, GLuint buffer)
 
void(*const glVertexArrayVertexBuffer )(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
 
void(*const glVertexArrayVertexBuffers )(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
 
void(*const glVertexArrayAttribBinding )(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
 
void(*const glVertexArrayAttribFormat )(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
 
void(*const glVertexArrayAttribIFormat )(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
 
void(*const glVertexArrayAttribLFormat )(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
 
void(*const glVertexArrayBindingDivisor )(GLuint vaobj, GLuint bindingindex, GLuint divisor)
 
void(*const glGetVertexArrayiv )(GLuint vaobj, GLenum pname, GLint *param)
 
void(*const glGetVertexArrayIndexediv )(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
 
void(*const glGetVertexArrayIndexed64iv )(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
 
void(*const glCreateSamplers )(GLsizei n, GLuint *samplers)
 
void(*const glCreateProgramPipelines )(GLsizei n, GLuint *pipelines)
 
void(*const glCreateQueries )(GLenum target, GLsizei n, GLuint *ids)
 
void(*const glGetQueryBufferObjecti64v )(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
 
void(*const glGetQueryBufferObjectiv )(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
 
void(*const glGetQueryBufferObjectui64v )(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
 
void(*const glGetQueryBufferObjectuiv )(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
 
void(*const glMemoryBarrierByRegion )(GLbitfield barriers)
 
void(*const glGetTextureSubImage )(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
 
void(*const glGetCompressedTextureSubImage )(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
 
GLenum(*const glGetGraphicsResetStatus )()
 
void(*const glGetnCompressedTexImage )(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
 
void(*const glGetnTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
 
void(*const glGetnUniformdv )(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
 
void(*const glGetnUniformfv )(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
 
void(*const glGetnUniformiv )(GLuint program, GLint location, GLsizei bufSize, GLint *params)
 
void(*const glGetnUniformuiv )(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
 
void(*const glReadnPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
 
void(*const glGetnMapdv )(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
 
void(*const glGetnMapfv )(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
 
void(*const glGetnMapiv )(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
 
void(*const glGetnPixelMapfv )(GLenum map, GLsizei bufSize, GLfloat *values)
 
void(*const glGetnPixelMapuiv )(GLenum map, GLsizei bufSize, GLuint *values)
 
void(*const glGetnPixelMapusv )(GLenum map, GLsizei bufSize, GLushort *values)
 
void(*const glGetnPolygonStipple )(GLsizei bufSize, GLubyte *pattern)
 
void(*const glGetnColorTable )(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table)
 
void(*const glGetnConvolutionFilter )(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image)
 
void(*const glGetnSeparableFilter )(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span)
 
void(*const glGetnHistogram )(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
 
void(*const glGetnMinmax )(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
 
void(*const glTextureBarrier )()
 
void(*const glSpecializeShader )(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue)
 
void(*const glMultiDrawArraysIndirectCount )(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
 
void(*const glMultiDrawElementsIndirectCount )(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
 
void(*const glPolygonOffsetClamp )(GLfloat factor, GLfloat units, GLfloat clamp)
 
void(*const glTbufferMask3DFX )(GLuint mask)
 
void(*const glDebugMessageEnableAMD )(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
 
void(*const glDebugMessageInsertAMD )(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf)
 
void(*const glDebugMessageCallbackAMD )(GLDEBUGPROCAMD callback, void *userParam)
 
GLuint(*const glGetDebugMessageLogAMD )(GLuint count, GLsizei bufSize, GLenum *categories, GLenum *severities, GLuint *ids, GLsizei *lengths, GLchar *message)
 
void(*const glBlendFuncIndexedAMD )(GLuint buf, GLenum src, GLenum dst)
 
void(*const glBlendFuncSeparateIndexedAMD )(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
 
void(*const glBlendEquationIndexedAMD )(GLuint buf, GLenum mode)
 
void(*const glBlendEquationSeparateIndexedAMD )(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
 
void(*const glRenderbufferStorageMultisampleAdvancedAMD )(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height)
 
void(*const glNamedRenderbufferStorageMultisampleAdvancedAMD )(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height)
 
void(*const glFramebufferSamplePositionsfvAMD )(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values)
 
void(*const glNamedFramebufferSamplePositionsfvAMD )(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values)
 
void(*const glGetFramebufferParameterfvAMD )(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values)
 
void(*const glGetNamedFramebufferParameterfvAMD )(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values)
 
void(*const glUniform1i64NV )(GLint location, GLint64EXT x)
 
void(*const glUniform2i64NV )(GLint location, GLint64EXT x, GLint64EXT y)
 
void(*const glUniform3i64NV )(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
 
void(*const glUniform4i64NV )(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
 
void(*const glUniform1i64vNV )(GLint location, GLsizei count, const GLint64EXT *value)
 
void(*const glUniform2i64vNV )(GLint location, GLsizei count, const GLint64EXT *value)
 
void(*const glUniform3i64vNV )(GLint location, GLsizei count, const GLint64EXT *value)
 
void(*const glUniform4i64vNV )(GLint location, GLsizei count, const GLint64EXT *value)
 
void(*const glUniform1ui64NV )(GLint location, GLuint64EXT x)
 
void(*const glUniform2ui64NV )(GLint location, GLuint64EXT x, GLuint64EXT y)
 
void(*const glUniform3ui64NV )(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
 
void(*const glUniform4ui64NV )(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
 
void(*const glUniform1ui64vNV )(GLint location, GLsizei count, const GLuint64EXT *value)
 
void(*const glUniform2ui64vNV )(GLint location, GLsizei count, const GLuint64EXT *value)
 
void(*const glUniform3ui64vNV )(GLint location, GLsizei count, const GLuint64EXT *value)
 
void(*const glUniform4ui64vNV )(GLint location, GLsizei count, const GLuint64EXT *value)
 
void(*const glGetUniformi64vNV )(GLuint program, GLint location, GLint64EXT *params)
 
void(*const glGetUniformui64vNV )(GLuint program, GLint location, GLuint64EXT *params)
 
void(*const glProgramUniform1i64NV )(GLuint program, GLint location, GLint64EXT x)
 
void(*const glProgramUniform2i64NV )(GLuint program, GLint location, GLint64EXT x, GLint64EXT y)
 
void(*const glProgramUniform3i64NV )(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
 
void(*const glProgramUniform4i64NV )(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
 
void(*const glProgramUniform1i64vNV )(GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
 
void(*const glProgramUniform2i64vNV )(GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
 
void(*const glProgramUniform3i64vNV )(GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
 
void(*const glProgramUniform4i64vNV )(GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
 
void(*const glProgramUniform1ui64NV )(GLuint program, GLint location, GLuint64EXT x)
 
void(*const glProgramUniform2ui64NV )(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y)
 
void(*const glProgramUniform3ui64NV )(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
 
void(*const glProgramUniform4ui64NV )(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
 
void(*const glProgramUniform1ui64vNV )(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
 
void(*const glProgramUniform2ui64vNV )(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
 
void(*const glProgramUniform3ui64vNV )(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
 
void(*const glProgramUniform4ui64vNV )(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
 
void(*const glVertexAttribParameteriAMD )(GLuint index, GLenum pname, GLint param)
 
void(*const glMultiDrawArraysIndirectAMD )(GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride)
 
void(*const glMultiDrawElementsIndirectAMD )(GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride)
 
void(*const glGenNamesAMD )(GLenum identifier, GLuint num, GLuint *names)
 
void(*const glDeleteNamesAMD )(GLenum identifier, GLuint num, const GLuint *names)
 
GLboolean(*const glIsNameAMD )(GLenum identifier, GLuint name)
 
void(*const glQueryObjectParameteruiAMD )(GLenum target, GLuint id, GLenum pname, GLuint param)
 
void(*const glGetPerfMonitorGroupsAMD )(GLint *numGroups, GLsizei groupsSize, GLuint *groups)
 
void(*const glGetPerfMonitorCountersAMD )(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
 
void(*const glGetPerfMonitorGroupStringAMD )(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
 
void(*const glGetPerfMonitorCounterStringAMD )(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
 
void(*const glGetPerfMonitorCounterInfoAMD )(GLuint group, GLuint counter, GLenum pname, void *data)
 
void(*const glGenPerfMonitorsAMD )(GLsizei n, GLuint *monitors)
 
void(*const glDeletePerfMonitorsAMD )(GLsizei n, GLuint *monitors)
 
void(*const glSelectPerfMonitorCountersAMD )(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList)
 
void(*const glBeginPerfMonitorAMD )(GLuint monitor)
 
void(*const glEndPerfMonitorAMD )(GLuint monitor)
 
void(*const glGetPerfMonitorCounterDataAMD )(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
 
void(*const glSetMultisamplefvAMD )(GLenum pname, GLuint index, const GLfloat *val)
 
void(*const glTexStorageSparseAMD )(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags)
 
void(*const glTextureStorageSparseAMD )(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags)
 
void(*const glStencilOpValueAMD )(GLenum face, GLuint value)
 
void(*const glTessellationFactorAMD )(GLfloat factor)
 
void(*const glTessellationModeAMD )(GLenum mode)
 
void(*const glElementPointerAPPLE )(GLenum type, const void *pointer)
 
void(*const glDrawElementArrayAPPLE )(GLenum mode, GLint first, GLsizei count)
 
void(*const glDrawRangeElementArrayAPPLE )(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
 
void(*const glMultiDrawElementArrayAPPLE )(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
 
void(*const glMultiDrawRangeElementArrayAPPLE )(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount)
 
void(*const glGenFencesAPPLE )(GLsizei n, GLuint *fences)
 
void(*const glDeleteFencesAPPLE )(GLsizei n, const GLuint *fences)
 
void(*const glSetFenceAPPLE )(GLuint fence)
 
GLboolean(*const glIsFenceAPPLE )(GLuint fence)
 
GLboolean(*const glTestFenceAPPLE )(GLuint fence)
 
void(*const glFinishFenceAPPLE )(GLuint fence)
 
GLboolean(*const glTestObjectAPPLE )(GLenum object, GLuint name)
 
void(*const glFinishObjectAPPLE )(GLenum object, GLint name)
 
void(*const glBufferParameteriAPPLE )(GLenum target, GLenum pname, GLint param)
 
void(*const glFlushMappedBufferRangeAPPLE )(GLenum target, GLintptr offset, GLsizeiptr size)
 
GLenum(*const glObjectPurgeableAPPLE )(GLenum objectType, GLuint name, GLenum option)
 
GLenum(*const glObjectUnpurgeableAPPLE )(GLenum objectType, GLuint name, GLenum option)
 
void(*const glGetObjectParameterivAPPLE )(GLenum objectType, GLuint name, GLenum pname, GLint *params)
 
void(*const glTextureRangeAPPLE )(GLenum target, GLsizei length, const void *pointer)
 
void(*const glGetTexParameterPointervAPPLE )(GLenum target, GLenum pname, void **params)
 
void(*const glBindVertexArrayAPPLE )(GLuint array)
 
void(*const glDeleteVertexArraysAPPLE )(GLsizei n, const GLuint *arrays)
 
void(*const glGenVertexArraysAPPLE )(GLsizei n, GLuint *arrays)
 
GLboolean(*const glIsVertexArrayAPPLE )(GLuint array)
 
void(*const glVertexArrayRangeAPPLE )(GLsizei length, void *pointer)
 
void(*const glFlushVertexArrayRangeAPPLE )(GLsizei length, void *pointer)
 
void(*const glVertexArrayParameteriAPPLE )(GLenum pname, GLint param)
 
void(*const glEnableVertexAttribAPPLE )(GLuint index, GLenum pname)
 
void(*const glDisableVertexAttribAPPLE )(GLuint index, GLenum pname)
 
GLboolean(*const glIsVertexAttribEnabledAPPLE )(GLuint index, GLenum pname)
 
void(*const glMapVertexAttrib1dAPPLE )(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
 
void(*const glMapVertexAttrib1fAPPLE )(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
 
void(*const glMapVertexAttrib2dAPPLE )(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
 
void(*const glMapVertexAttrib2fAPPLE )(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
 
void(*const glPrimitiveBoundingBoxARB )(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
 
GLuint64(*const glGetTextureHandleARB )(GLuint texture)
 
GLuint64(*const glGetTextureSamplerHandleARB )(GLuint texture, GLuint sampler)
 
void(*const glMakeTextureHandleResidentARB )(GLuint64 handle)
 
void(*const glMakeTextureHandleNonResidentARB )(GLuint64 handle)
 
GLuint64(*const glGetImageHandleARB )(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format)
 
void(*const glMakeImageHandleResidentARB )(GLuint64 handle, GLenum access)
 
void(*const glMakeImageHandleNonResidentARB )(GLuint64 handle)
 
void(*const glUniformHandleui64ARB )(GLint location, GLuint64 value)
 
void(*const glUniformHandleui64vARB )(GLint location, GLsizei count, const GLuint64 *value)
 
void(*const glProgramUniformHandleui64ARB )(GLuint program, GLint location, GLuint64 value)
 
void(*const glProgramUniformHandleui64vARB )(GLuint program, GLint location, GLsizei count, const GLuint64 *values)
 
GLboolean(*const glIsTextureHandleResidentARB )(GLuint64 handle)
 
GLboolean(*const glIsImageHandleResidentARB )(GLuint64 handle)
 
void(*const glVertexAttribL1ui64ARB )(GLuint index, GLuint64EXT x)
 
void(*const glVertexAttribL1ui64vARB )(GLuint index, const GLuint64EXT *v)
 
void(*const glGetVertexAttribLui64vARB )(GLuint index, GLenum pname, GLuint64EXT *params)
 
GLsync(*const glCreateSyncFromCLeventARB )(struct _cl_context *context, struct _cl_event *event, GLbitfield flags)
 
void(*const glClampColorARB )(GLenum target, GLenum clamp)
 
void(*const glDispatchComputeGroupSizeARB )(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z)
 
void(*const glDebugMessageControlARB )(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
 
void(*const glDebugMessageInsertARB )(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
 
void(*const glDebugMessageCallbackARB )(GLDEBUGPROCARB callback, const void *userParam)
 
GLuint(*const glGetDebugMessageLogARB )(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
 
void(*const glDrawBuffersARB )(GLsizei n, const GLenum *bufs)
 
void(*const glBlendEquationiARB )(GLuint buf, GLenum mode)
 
void(*const glBlendEquationSeparateiARB )(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
 
void(*const glBlendFunciARB )(GLuint buf, GLenum src, GLenum dst)
 
void(*const glBlendFuncSeparateiARB )(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
 
void(*const glDrawArraysInstancedARB )(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
 
void(*const glDrawElementsInstancedARB )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
 
void(*const glProgramStringARB )(GLenum target, GLenum format, GLsizei len, const void *string)
 
void(*const glBindProgramARB )(GLenum target, GLuint program)
 
void(*const glDeleteProgramsARB )(GLsizei n, const GLuint *programs)
 
void(*const glGenProgramsARB )(GLsizei n, GLuint *programs)
 
void(*const glProgramEnvParameter4dARB )(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
void(*const glProgramEnvParameter4dvARB )(GLenum target, GLuint index, const GLdouble *params)
 
void(*const glProgramEnvParameter4fARB )(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void(*const glProgramEnvParameter4fvARB )(GLenum target, GLuint index, const GLfloat *params)
 
void(*const glProgramLocalParameter4dARB )(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
void(*const glProgramLocalParameter4dvARB )(GLenum target, GLuint index, const GLdouble *params)
 
void(*const glProgramLocalParameter4fARB )(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void(*const glProgramLocalParameter4fvARB )(GLenum target, GLuint index, const GLfloat *params)
 
void(*const glGetProgramEnvParameterdvARB )(GLenum target, GLuint index, GLdouble *params)
 
void(*const glGetProgramEnvParameterfvARB )(GLenum target, GLuint index, GLfloat *params)
 
void(*const glGetProgramLocalParameterdvARB )(GLenum target, GLuint index, GLdouble *params)
 
void(*const glGetProgramLocalParameterfvARB )(GLenum target, GLuint index, GLfloat *params)
 
void(*const glGetProgramivARB )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetProgramStringARB )(GLenum target, GLenum pname, void *string)
 
GLboolean(*const glIsProgramARB )(GLuint program)
 
void(*const glProgramParameteriARB )(GLuint program, GLenum pname, GLint value)
 
void(*const glFramebufferTextureARB )(GLenum target, GLenum attachment, GLuint texture, GLint level)
 
void(*const glFramebufferTextureLayerARB )(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
 
void(*const glFramebufferTextureFaceARB )(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
 
void(*const glSpecializeShaderARB )(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue)
 
void(*const glUniform1i64ARB )(GLint location, GLint64 x)
 
void(*const glUniform2i64ARB )(GLint location, GLint64 x, GLint64 y)
 
void(*const glUniform3i64ARB )(GLint location, GLint64 x, GLint64 y, GLint64 z)
 
void(*const glUniform4i64ARB )(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w)
 
void(*const glUniform1i64vARB )(GLint location, GLsizei count, const GLint64 *value)
 
void(*const glUniform2i64vARB )(GLint location, GLsizei count, const GLint64 *value)
 
void(*const glUniform3i64vARB )(GLint location, GLsizei count, const GLint64 *value)
 
void(*const glUniform4i64vARB )(GLint location, GLsizei count, const GLint64 *value)
 
void(*const glUniform1ui64ARB )(GLint location, GLuint64 x)
 
void(*const glUniform2ui64ARB )(GLint location, GLuint64 x, GLuint64 y)
 
void(*const glUniform3ui64ARB )(GLint location, GLuint64 x, GLuint64 y, GLuint64 z)
 
void(*const glUniform4ui64ARB )(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w)
 
void(*const glUniform1ui64vARB )(GLint location, GLsizei count, const GLuint64 *value)
 
void(*const glUniform2ui64vARB )(GLint location, GLsizei count, const GLuint64 *value)
 
void(*const glUniform3ui64vARB )(GLint location, GLsizei count, const GLuint64 *value)
 
void(*const glUniform4ui64vARB )(GLint location, GLsizei count, const GLuint64 *value)
 
void(*const glGetUniformi64vARB )(GLuint program, GLint location, GLint64 *params)
 
void(*const glGetUniformui64vARB )(GLuint program, GLint location, GLuint64 *params)
 
void(*const glGetnUniformi64vARB )(GLuint program, GLint location, GLsizei bufSize, GLint64 *params)
 
void(*const glGetnUniformui64vARB )(GLuint program, GLint location, GLsizei bufSize, GLuint64 *params)
 
void(*const glProgramUniform1i64ARB )(GLuint program, GLint location, GLint64 x)
 
void(*const glProgramUniform2i64ARB )(GLuint program, GLint location, GLint64 x, GLint64 y)
 
void(*const glProgramUniform3i64ARB )(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z)
 
void(*const glProgramUniform4i64ARB )(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w)
 
void(*const glProgramUniform1i64vARB )(GLuint program, GLint location, GLsizei count, const GLint64 *value)
 
void(*const glProgramUniform2i64vARB )(GLuint program, GLint location, GLsizei count, const GLint64 *value)
 
void(*const glProgramUniform3i64vARB )(GLuint program, GLint location, GLsizei count, const GLint64 *value)
 
void(*const glProgramUniform4i64vARB )(GLuint program, GLint location, GLsizei count, const GLint64 *value)
 
void(*const glProgramUniform1ui64ARB )(GLuint program, GLint location, GLuint64 x)
 
void(*const glProgramUniform2ui64ARB )(GLuint program, GLint location, GLuint64 x, GLuint64 y)
 
void(*const glProgramUniform3ui64ARB )(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z)
 
void(*const glProgramUniform4ui64ARB )(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w)
 
void(*const glProgramUniform1ui64vARB )(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
 
void(*const glProgramUniform2ui64vARB )(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
 
void(*const glProgramUniform3ui64vARB )(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
 
void(*const glProgramUniform4ui64vARB )(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
 
void(*const glColorTable )(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)
 
void(*const glColorTableParameterfv )(GLenum target, GLenum pname, const GLfloat *params)
 
void(*const glColorTableParameteriv )(GLenum target, GLenum pname, const GLint *params)
 
void(*const glCopyColorTable )(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
 
void(*const glGetColorTable )(GLenum target, GLenum format, GLenum type, void *table)
 
void(*const glGetColorTableParameterfv )(GLenum target, GLenum pname, GLfloat *params)
 
void(*const glGetColorTableParameteriv )(GLenum target, GLenum pname, GLint *params)
 
void(*const glColorSubTable )(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
 
void(*const glCopyColorSubTable )(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
 
void(*const glConvolutionFilter1D )(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)
 
void(*const glConvolutionFilter2D )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)
 
void(*const glConvolutionParameterf )(GLenum target, GLenum pname, GLfloat params)
 
void(*const glConvolutionParameterfv )(GLenum target, GLenum pname, const GLfloat *params)
 
void(*const glConvolutionParameteri )(GLenum target, GLenum pname, GLint params)
 
void(*const glConvolutionParameteriv )(GLenum target, GLenum pname, const GLint *params)
 
void(*const glCopyConvolutionFilter1D )(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
 
void(*const glCopyConvolutionFilter2D )(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
 
void(*const glGetConvolutionFilter )(GLenum target, GLenum format, GLenum type, void *image)
 
void(*const glGetConvolutionParameterfv )(GLenum target, GLenum pname, GLfloat *params)
 
void(*const glGetConvolutionParameteriv )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetSeparableFilter )(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)
 
void(*const glSeparableFilter2D )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)
 
void(*const glGetHistogram )(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
 
void(*const glGetHistogramParameterfv )(GLenum target, GLenum pname, GLfloat *params)
 
void(*const glGetHistogramParameteriv )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetMinmax )(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
 
void(*const glGetMinmaxParameterfv )(GLenum target, GLenum pname, GLfloat *params)
 
void(*const glGetMinmaxParameteriv )(GLenum target, GLenum pname, GLint *params)
 
void(*const glHistogram )(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
 
void(*const glMinmax )(GLenum target, GLenum internalformat, GLboolean sink)
 
void(*const glResetHistogram )(GLenum target)
 
void(*const glResetMinmax )(GLenum target)
 
void(*const glMultiDrawArraysIndirectCountARB )(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
 
void(*const glMultiDrawElementsIndirectCountARB )(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
 
void(*const glVertexAttribDivisorARB )(GLuint index, GLuint divisor)
 
void(*const glCurrentPaletteMatrixARB )(GLint index)
 
void(*const glMatrixIndexubvARB )(GLint size, const GLubyte *indices)
 
void(*const glMatrixIndexusvARB )(GLint size, const GLushort *indices)
 
void(*const glMatrixIndexuivARB )(GLint size, const GLuint *indices)
 
void(*const glMatrixIndexPointerARB )(GLint size, GLenum type, GLsizei stride, const void *pointer)
 
void(*const glSampleCoverageARB )(GLfloat value, GLboolean invert)
 
void(*const glActiveTextureARB )(GLenum texture)
 
void(*const glClientActiveTextureARB )(GLenum texture)
 
void(*const glMultiTexCoord1dARB )(GLenum target, GLdouble s)
 
void(*const glMultiTexCoord1dvARB )(GLenum target, const GLdouble *v)
 
void(*const glMultiTexCoord1fARB )(GLenum target, GLfloat s)
 
void(*const glMultiTexCoord1fvARB )(GLenum target, const GLfloat *v)
 
void(*const glMultiTexCoord1iARB )(GLenum target, GLint s)
 
void(*const glMultiTexCoord1ivARB )(GLenum target, const GLint *v)
 
void(*const glMultiTexCoord1sARB )(GLenum target, GLshort s)
 
void(*const glMultiTexCoord1svARB )(GLenum target, const GLshort *v)
 
void(*const glMultiTexCoord2dARB )(GLenum target, GLdouble s, GLdouble t)
 
void(*const glMultiTexCoord2dvARB )(GLenum target, const GLdouble *v)
 
void(*const glMultiTexCoord2fARB )(GLenum target, GLfloat s, GLfloat t)
 
void(*const glMultiTexCoord2fvARB )(GLenum target, const GLfloat *v)
 
void(*const glMultiTexCoord2iARB )(GLenum target, GLint s, GLint t)
 
void(*const glMultiTexCoord2ivARB )(GLenum target, const GLint *v)
 
void(*const glMultiTexCoord2sARB )(GLenum target, GLshort s, GLshort t)
 
void(*const glMultiTexCoord2svARB )(GLenum target, const GLshort *v)
 
void(*const glMultiTexCoord3dARB )(GLenum target, GLdouble s, GLdouble t, GLdouble r)
 
void(*const glMultiTexCoord3dvARB )(GLenum target, const GLdouble *v)
 
void(*const glMultiTexCoord3fARB )(GLenum target, GLfloat s, GLfloat t, GLfloat r)
 
void(*const glMultiTexCoord3fvARB )(GLenum target, const GLfloat *v)
 
void(*const glMultiTexCoord3iARB )(GLenum target, GLint s, GLint t, GLint r)
 
void(*const glMultiTexCoord3ivARB )(GLenum target, const GLint *v)
 
void(*const glMultiTexCoord3sARB )(GLenum target, GLshort s, GLshort t, GLshort r)
 
void(*const glMultiTexCoord3svARB )(GLenum target, const GLshort *v)
 
void(*const glMultiTexCoord4dARB )(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
 
void(*const glMultiTexCoord4dvARB )(GLenum target, const GLdouble *v)
 
void(*const glMultiTexCoord4fARB )(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
 
void(*const glMultiTexCoord4fvARB )(GLenum target, const GLfloat *v)
 
void(*const glMultiTexCoord4iARB )(GLenum target, GLint s, GLint t, GLint r, GLint q)
 
void(*const glMultiTexCoord4ivARB )(GLenum target, const GLint *v)
 
void(*const glMultiTexCoord4sARB )(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
 
void(*const glMultiTexCoord4svARB )(GLenum target, const GLshort *v)
 
void(*const glGenQueriesARB )(GLsizei n, GLuint *ids)
 
void(*const glDeleteQueriesARB )(GLsizei n, const GLuint *ids)
 
GLboolean(*const glIsQueryARB )(GLuint id)
 
void(*const glBeginQueryARB )(GLenum target, GLuint id)
 
void(*const glEndQueryARB )(GLenum target)
 
void(*const glGetQueryivARB )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetQueryObjectivARB )(GLuint id, GLenum pname, GLint *params)
 
void(*const glGetQueryObjectuivARB )(GLuint id, GLenum pname, GLuint *params)
 
void(*const glMaxShaderCompilerThreadsARB )(GLuint count)
 
void(*const glPointParameterfARB )(GLenum pname, GLfloat param)
 
void(*const glPointParameterfvARB )(GLenum pname, const GLfloat *params)
 
GLenum(*const glGetGraphicsResetStatusARB )()
 
void(*const glGetnTexImageARB )(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img)
 
void(*const glReadnPixelsARB )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
 
void(*const glGetnCompressedTexImageARB )(GLenum target, GLint lod, GLsizei bufSize, void *img)
 
void(*const glGetnUniformfvARB )(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
 
void(*const glGetnUniformivARB )(GLuint program, GLint location, GLsizei bufSize, GLint *params)
 
void(*const glGetnUniformuivARB )(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
 
void(*const glGetnUniformdvARB )(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
 
void(*const glGetnMapdvARB )(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
 
void(*const glGetnMapfvARB )(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
 
void(*const glGetnMapivARB )(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
 
void(*const glGetnPixelMapfvARB )(GLenum map, GLsizei bufSize, GLfloat *values)
 
void(*const glGetnPixelMapuivARB )(GLenum map, GLsizei bufSize, GLuint *values)
 
void(*const glGetnPixelMapusvARB )(GLenum map, GLsizei bufSize, GLushort *values)
 
void(*const glGetnPolygonStippleARB )(GLsizei bufSize, GLubyte *pattern)
 
void(*const glGetnColorTableARB )(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table)
 
void(*const glGetnConvolutionFilterARB )(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image)
 
void(*const glGetnSeparableFilterARB )(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span)
 
void(*const glGetnHistogramARB )(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
 
void(*const glGetnMinmaxARB )(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
 
void(*const glFramebufferSampleLocationsfvARB )(GLenum target, GLuint start, GLsizei count, const GLfloat *v)
 
void(*const glNamedFramebufferSampleLocationsfvARB )(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v)
 
void(*const glEvaluateDepthValuesARB )()
 
void(*const glMinSampleShadingARB )(GLfloat value)
 
void(*const glDeleteObjectARB )(GLhandleARB obj)
 
GLhandleARB(*const glGetHandleARB )(GLenum pname)
 
void(*const glDetachObjectARB )(GLhandleARB containerObj, GLhandleARB attachedObj)
 
GLhandleARB(*const glCreateShaderObjectARB )(GLenum shaderType)
 
void(*const glShaderSourceARB )(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)
 
void(*const glCompileShaderARB )(GLhandleARB shaderObj)
 
GLhandleARB(*const glCreateProgramObjectARB )()
 
void(*const glAttachObjectARB )(GLhandleARB containerObj, GLhandleARB obj)
 
void(*const glLinkProgramARB )(GLhandleARB programObj)
 
void(*const glUseProgramObjectARB )(GLhandleARB programObj)
 
void(*const glValidateProgramARB )(GLhandleARB programObj)
 
void(*const glUniform1fARB )(GLint location, GLfloat v0)
 
void(*const glUniform2fARB )(GLint location, GLfloat v0, GLfloat v1)
 
void(*const glUniform3fARB )(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
 
void(*const glUniform4fARB )(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
 
void(*const glUniform1iARB )(GLint location, GLint v0)
 
void(*const glUniform2iARB )(GLint location, GLint v0, GLint v1)
 
void(*const glUniform3iARB )(GLint location, GLint v0, GLint v1, GLint v2)
 
void(*const glUniform4iARB )(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
 
void(*const glUniform1fvARB )(GLint location, GLsizei count, const GLfloat *value)
 
void(*const glUniform2fvARB )(GLint location, GLsizei count, const GLfloat *value)
 
void(*const glUniform3fvARB )(GLint location, GLsizei count, const GLfloat *value)
 
void(*const glUniform4fvARB )(GLint location, GLsizei count, const GLfloat *value)
 
void(*const glUniform1ivARB )(GLint location, GLsizei count, const GLint *value)
 
void(*const glUniform2ivARB )(GLint location, GLsizei count, const GLint *value)
 
void(*const glUniform3ivARB )(GLint location, GLsizei count, const GLint *value)
 
void(*const glUniform4ivARB )(GLint location, GLsizei count, const GLint *value)
 
void(*const glUniformMatrix2fvARB )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glUniformMatrix3fvARB )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glUniformMatrix4fvARB )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glGetObjectParameterfvARB )(GLhandleARB obj, GLenum pname, GLfloat *params)
 
void(*const glGetObjectParameterivARB )(GLhandleARB obj, GLenum pname, GLint *params)
 
void(*const glGetInfoLogARB )(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
 
void(*const glGetAttachedObjectsARB )(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
 
GLint(*const glGetUniformLocationARB )(GLhandleARB programObj, const GLcharARB *name)
 
void(*const glGetActiveUniformARB )(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
 
void(*const glGetUniformfvARB )(GLhandleARB programObj, GLint location, GLfloat *params)
 
void(*const glGetUniformivARB )(GLhandleARB programObj, GLint location, GLint *params)
 
void(*const glGetShaderSourceARB )(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
 
void(*const glNamedStringARB )(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string)
 
void(*const glDeleteNamedStringARB )(GLint namelen, const GLchar *name)
 
void(*const glCompileShaderIncludeARB )(GLuint shader, GLsizei count, const GLchar *const *path, const GLint *length)
 
GLboolean(*const glIsNamedStringARB )(GLint namelen, const GLchar *name)
 
void(*const glGetNamedStringARB )(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string)
 
void(*const glGetNamedStringivARB )(GLint namelen, const GLchar *name, GLenum pname, GLint *params)
 
void(*const glBufferPageCommitmentARB )(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit)
 
void(*const glNamedBufferPageCommitmentEXT )(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit)
 
void(*const glNamedBufferPageCommitmentARB )(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit)
 
void(*const glTexPageCommitmentARB )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
 
void(*const glTexBufferARB )(GLenum target, GLenum internalformat, GLuint buffer)
 
void(*const glCompressedTexImage3DARB )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
 
void(*const glCompressedTexImage2DARB )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
 
void(*const glCompressedTexImage1DARB )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
 
void(*const glCompressedTexSubImage3DARB )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
 
void(*const glCompressedTexSubImage2DARB )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
 
void(*const glCompressedTexSubImage1DARB )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
 
void(*const glGetCompressedTexImageARB )(GLenum target, GLint level, void *img)
 
void(*const glLoadTransposeMatrixfARB )(const GLfloat *m)
 
void(*const glLoadTransposeMatrixdARB )(const GLdouble *m)
 
void(*const glMultTransposeMatrixfARB )(const GLfloat *m)
 
void(*const glMultTransposeMatrixdARB )(const GLdouble *m)
 
void(*const glWeightbvARB )(GLint size, const GLbyte *weights)
 
void(*const glWeightsvARB )(GLint size, const GLshort *weights)
 
void(*const glWeightivARB )(GLint size, const GLint *weights)
 
void(*const glWeightfvARB )(GLint size, const GLfloat *weights)
 
void(*const glWeightdvARB )(GLint size, const GLdouble *weights)
 
void(*const glWeightubvARB )(GLint size, const GLubyte *weights)
 
void(*const glWeightusvARB )(GLint size, const GLushort *weights)
 
void(*const glWeightuivARB )(GLint size, const GLuint *weights)
 
void(*const glWeightPointerARB )(GLint size, GLenum type, GLsizei stride, const void *pointer)
 
void(*const glVertexBlendARB )(GLint count)
 
void(*const glBindBufferARB )(GLenum target, GLuint buffer)
 
void(*const glDeleteBuffersARB )(GLsizei n, const GLuint *buffers)
 
void(*const glGenBuffersARB )(GLsizei n, GLuint *buffers)
 
GLboolean(*const glIsBufferARB )(GLuint buffer)
 
void(*const glBufferDataARB )(GLenum target, GLsizeiptrARB size, const void *data, GLenum usage)
 
void(*const glBufferSubDataARB )(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data)
 
void(*const glGetBufferSubDataARB )(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data)
 
void *(*const glMapBufferARB )(GLenum target, GLenum access)
 
GLboolean(*const glUnmapBufferARB )(GLenum target)
 
void(*const glGetBufferParameterivARB )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetBufferPointervARB )(GLenum target, GLenum pname, void **params)
 
void(*const glVertexAttrib1dARB )(GLuint index, GLdouble x)
 
void(*const glVertexAttrib1dvARB )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttrib1fARB )(GLuint index, GLfloat x)
 
void(*const glVertexAttrib1fvARB )(GLuint index, const GLfloat *v)
 
void(*const glVertexAttrib1sARB )(GLuint index, GLshort x)
 
void(*const glVertexAttrib1svARB )(GLuint index, const GLshort *v)
 
void(*const glVertexAttrib2dARB )(GLuint index, GLdouble x, GLdouble y)
 
void(*const glVertexAttrib2dvARB )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttrib2fARB )(GLuint index, GLfloat x, GLfloat y)
 
void(*const glVertexAttrib2fvARB )(GLuint index, const GLfloat *v)
 
void(*const glVertexAttrib2sARB )(GLuint index, GLshort x, GLshort y)
 
void(*const glVertexAttrib2svARB )(GLuint index, const GLshort *v)
 
void(*const glVertexAttrib3dARB )(GLuint index, GLdouble x, GLdouble y, GLdouble z)
 
void(*const glVertexAttrib3dvARB )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttrib3fARB )(GLuint index, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glVertexAttrib3fvARB )(GLuint index, const GLfloat *v)
 
void(*const glVertexAttrib3sARB )(GLuint index, GLshort x, GLshort y, GLshort z)
 
void(*const glVertexAttrib3svARB )(GLuint index, const GLshort *v)
 
void(*const glVertexAttrib4NbvARB )(GLuint index, const GLbyte *v)
 
void(*const glVertexAttrib4NivARB )(GLuint index, const GLint *v)
 
void(*const glVertexAttrib4NsvARB )(GLuint index, const GLshort *v)
 
void(*const glVertexAttrib4NubARB )(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
 
void(*const glVertexAttrib4NubvARB )(GLuint index, const GLubyte *v)
 
void(*const glVertexAttrib4NuivARB )(GLuint index, const GLuint *v)
 
void(*const glVertexAttrib4NusvARB )(GLuint index, const GLushort *v)
 
void(*const glVertexAttrib4bvARB )(GLuint index, const GLbyte *v)
 
void(*const glVertexAttrib4dARB )(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
void(*const glVertexAttrib4dvARB )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttrib4fARB )(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void(*const glVertexAttrib4fvARB )(GLuint index, const GLfloat *v)
 
void(*const glVertexAttrib4ivARB )(GLuint index, const GLint *v)
 
void(*const glVertexAttrib4sARB )(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
 
void(*const glVertexAttrib4svARB )(GLuint index, const GLshort *v)
 
void(*const glVertexAttrib4ubvARB )(GLuint index, const GLubyte *v)
 
void(*const glVertexAttrib4uivARB )(GLuint index, const GLuint *v)
 
void(*const glVertexAttrib4usvARB )(GLuint index, const GLushort *v)
 
void(*const glVertexAttribPointerARB )(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
 
void(*const glEnableVertexAttribArrayARB )(GLuint index)
 
void(*const glDisableVertexAttribArrayARB )(GLuint index)
 
void(*const glGetVertexAttribdvARB )(GLuint index, GLenum pname, GLdouble *params)
 
void(*const glGetVertexAttribfvARB )(GLuint index, GLenum pname, GLfloat *params)
 
void(*const glGetVertexAttribivARB )(GLuint index, GLenum pname, GLint *params)
 
void(*const glGetVertexAttribPointervARB )(GLuint index, GLenum pname, void **pointer)
 
void(*const glBindAttribLocationARB )(GLhandleARB programObj, GLuint index, const GLcharARB *name)
 
void(*const glGetActiveAttribARB )(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
 
GLint(*const glGetAttribLocationARB )(GLhandleARB programObj, const GLcharARB *name)
 
void(*const glDepthRangeArraydvNV )(GLuint first, GLsizei count, const GLdouble *v)
 
void(*const glDepthRangeIndexeddNV )(GLuint index, GLdouble n, GLdouble f)
 
void(*const glWindowPos2dARB )(GLdouble x, GLdouble y)
 
void(*const glWindowPos2dvARB )(const GLdouble *v)
 
void(*const glWindowPos2fARB )(GLfloat x, GLfloat y)
 
void(*const glWindowPos2fvARB )(const GLfloat *v)
 
void(*const glWindowPos2iARB )(GLint x, GLint y)
 
void(*const glWindowPos2ivARB )(const GLint *v)
 
void(*const glWindowPos2sARB )(GLshort x, GLshort y)
 
void(*const glWindowPos2svARB )(const GLshort *v)
 
void(*const glWindowPos3dARB )(GLdouble x, GLdouble y, GLdouble z)
 
void(*const glWindowPos3dvARB )(const GLdouble *v)
 
void(*const glWindowPos3fARB )(GLfloat x, GLfloat y, GLfloat z)
 
void(*const glWindowPos3fvARB )(const GLfloat *v)
 
void(*const glWindowPos3iARB )(GLint x, GLint y, GLint z)
 
void(*const glWindowPos3ivARB )(const GLint *v)
 
void(*const glWindowPos3sARB )(GLshort x, GLshort y, GLshort z)
 
void(*const glWindowPos3svARB )(const GLshort *v)
 
void(*const glDrawBuffersATI )(GLsizei n, const GLenum *bufs)
 
void(*const glElementPointerATI )(GLenum type, const void *pointer)
 
void(*const glDrawElementArrayATI )(GLenum mode, GLsizei count)
 
void(*const glDrawRangeElementArrayATI )(GLenum mode, GLuint start, GLuint end, GLsizei count)
 
void(*const glTexBumpParameterivATI )(GLenum pname, const GLint *param)
 
void(*const glTexBumpParameterfvATI )(GLenum pname, const GLfloat *param)
 
void(*const glGetTexBumpParameterivATI )(GLenum pname, GLint *param)
 
void(*const glGetTexBumpParameterfvATI )(GLenum pname, GLfloat *param)
 
GLuint(*const glGenFragmentShadersATI )(GLuint range)
 
void(*const glBindFragmentShaderATI )(GLuint id)
 
void(*const glDeleteFragmentShaderATI )(GLuint id)
 
void(*const glBeginFragmentShaderATI )()
 
void(*const glEndFragmentShaderATI )()
 
void(*const glPassTexCoordATI )(GLuint dst, GLuint coord, GLenum swizzle)
 
void(*const glSampleMapATI )(GLuint dst, GLuint interp, GLenum swizzle)
 
void(*const glColorFragmentOp1ATI )(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
 
void(*const glColorFragmentOp2ATI )(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
 
void(*const glColorFragmentOp3ATI )(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
 
void(*const glAlphaFragmentOp1ATI )(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
 
void(*const glAlphaFragmentOp2ATI )(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
 
void(*const glAlphaFragmentOp3ATI )(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
 
void(*const glSetFragmentShaderConstantATI )(GLuint dst, const GLfloat *value)
 
void *(*const glMapObjectBufferATI )(GLuint buffer)
 
void(*const glUnmapObjectBufferATI )(GLuint buffer)
 
void(*const glPNTrianglesiATI )(GLenum pname, GLint param)
 
void(*const glPNTrianglesfATI )(GLenum pname, GLfloat param)
 
void(*const glStencilOpSeparateATI )(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
 
void(*const glStencilFuncSeparateATI )(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
 
GLuint(*const glNewObjectBufferATI )(GLsizei size, const void *pointer, GLenum usage)
 
GLboolean(*const glIsObjectBufferATI )(GLuint buffer)
 
void(*const glUpdateObjectBufferATI )(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve)
 
void(*const glGetObjectBufferfvATI )(GLuint buffer, GLenum pname, GLfloat *params)
 
void(*const glGetObjectBufferivATI )(GLuint buffer, GLenum pname, GLint *params)
 
void(*const glFreeObjectBufferATI )(GLuint buffer)
 
void(*const glArrayObjectATI )(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
 
void(*const glGetArrayObjectfvATI )(GLenum array, GLenum pname, GLfloat *params)
 
void(*const glGetArrayObjectivATI )(GLenum array, GLenum pname, GLint *params)
 
void(*const glVariantArrayObjectATI )(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
 
void(*const glGetVariantArrayObjectfvATI )(GLuint id, GLenum pname, GLfloat *params)
 
void(*const glGetVariantArrayObjectivATI )(GLuint id, GLenum pname, GLint *params)
 
void(*const glVertexAttribArrayObjectATI )(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)
 
void(*const glGetVertexAttribArrayObjectfvATI )(GLuint index, GLenum pname, GLfloat *params)
 
void(*const glGetVertexAttribArrayObjectivATI )(GLuint index, GLenum pname, GLint *params)
 
void(*const glVertexStream1sATI )(GLenum stream, GLshort x)
 
void(*const glVertexStream1svATI )(GLenum stream, const GLshort *coords)
 
void(*const glVertexStream1iATI )(GLenum stream, GLint x)
 
void(*const glVertexStream1ivATI )(GLenum stream, const GLint *coords)
 
void(*const glVertexStream1fATI )(GLenum stream, GLfloat x)
 
void(*const glVertexStream1fvATI )(GLenum stream, const GLfloat *coords)
 
void(*const glVertexStream1dATI )(GLenum stream, GLdouble x)
 
void(*const glVertexStream1dvATI )(GLenum stream, const GLdouble *coords)
 
void(*const glVertexStream2sATI )(GLenum stream, GLshort x, GLshort y)
 
void(*const glVertexStream2svATI )(GLenum stream, const GLshort *coords)
 
void(*const glVertexStream2iATI )(GLenum stream, GLint x, GLint y)
 
void(*const glVertexStream2ivATI )(GLenum stream, const GLint *coords)
 
void(*const glVertexStream2fATI )(GLenum stream, GLfloat x, GLfloat y)
 
void(*const glVertexStream2fvATI )(GLenum stream, const GLfloat *coords)
 
void(*const glVertexStream2dATI )(GLenum stream, GLdouble x, GLdouble y)
 
void(*const glVertexStream2dvATI )(GLenum stream, const GLdouble *coords)
 
void(*const glVertexStream3sATI )(GLenum stream, GLshort x, GLshort y, GLshort z)
 
void(*const glVertexStream3svATI )(GLenum stream, const GLshort *coords)
 
void(*const glVertexStream3iATI )(GLenum stream, GLint x, GLint y, GLint z)
 
void(*const glVertexStream3ivATI )(GLenum stream, const GLint *coords)
 
void(*const glVertexStream3fATI )(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glVertexStream3fvATI )(GLenum stream, const GLfloat *coords)
 
void(*const glVertexStream3dATI )(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
 
void(*const glVertexStream3dvATI )(GLenum stream, const GLdouble *coords)
 
void(*const glVertexStream4sATI )(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)
 
void(*const glVertexStream4svATI )(GLenum stream, const GLshort *coords)
 
void(*const glVertexStream4iATI )(GLenum stream, GLint x, GLint y, GLint z, GLint w)
 
void(*const glVertexStream4ivATI )(GLenum stream, const GLint *coords)
 
void(*const glVertexStream4fATI )(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void(*const glVertexStream4fvATI )(GLenum stream, const GLfloat *coords)
 
void(*const glVertexStream4dATI )(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
void(*const glVertexStream4dvATI )(GLenum stream, const GLdouble *coords)
 
void(*const glNormalStream3bATI )(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz)
 
void(*const glNormalStream3bvATI )(GLenum stream, const GLbyte *coords)
 
void(*const glNormalStream3sATI )(GLenum stream, GLshort nx, GLshort ny, GLshort nz)
 
void(*const glNormalStream3svATI )(GLenum stream, const GLshort *coords)
 
void(*const glNormalStream3iATI )(GLenum stream, GLint nx, GLint ny, GLint nz)
 
void(*const glNormalStream3ivATI )(GLenum stream, const GLint *coords)
 
void(*const glNormalStream3fATI )(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz)
 
void(*const glNormalStream3fvATI )(GLenum stream, const GLfloat *coords)
 
void(*const glNormalStream3dATI )(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz)
 
void(*const glNormalStream3dvATI )(GLenum stream, const GLdouble *coords)
 
void(*const glClientActiveVertexStreamATI )(GLenum stream)
 
void(*const glVertexBlendEnviATI )(GLenum pname, GLint param)
 
void(*const glVertexBlendEnvfATI )(GLenum pname, GLfloat param)
 
void(*const glEGLImageTargetTexStorageEXT )(GLenum target, GLeglImageOES image, const GLint *attrib_list)
 
void(*const glEGLImageTargetTextureStorageEXT )(GLuint texture, GLeglImageOES image, const GLint *attrib_list)
 
void(*const glUniformBufferEXT )(GLuint program, GLint location, GLuint buffer)
 
GLint(*const glGetUniformBufferSizeEXT )(GLuint program, GLint location)
 
GLintptr(*const glGetUniformOffsetEXT )(GLuint program, GLint location)
 
void(*const glBlendColorEXT )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 
void(*const glBlendEquationSeparateEXT )(GLenum modeRGB, GLenum modeAlpha)
 
void(*const glBlendFuncSeparateEXT )(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
 
void(*const glBlendEquationEXT )(GLenum mode)
 
void(*const glColorSubTableEXT )(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
 
void(*const glCopyColorSubTableEXT )(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
 
void(*const glLockArraysEXT )(GLint first, GLsizei count)
 
void(*const glUnlockArraysEXT )()
 
void(*const glConvolutionFilter1DEXT )(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)
 
void(*const glConvolutionFilter2DEXT )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)
 
void(*const glConvolutionParameterfEXT )(GLenum target, GLenum pname, GLfloat params)
 
void(*const glConvolutionParameterfvEXT )(GLenum target, GLenum pname, const GLfloat *params)
 
void(*const glConvolutionParameteriEXT )(GLenum target, GLenum pname, GLint params)
 
void(*const glConvolutionParameterivEXT )(GLenum target, GLenum pname, const GLint *params)
 
void(*const glCopyConvolutionFilter1DEXT )(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
 
void(*const glCopyConvolutionFilter2DEXT )(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
 
void(*const glGetConvolutionFilterEXT )(GLenum target, GLenum format, GLenum type, void *image)
 
void(*const glGetConvolutionParameterfvEXT )(GLenum target, GLenum pname, GLfloat *params)
 
void(*const glGetConvolutionParameterivEXT )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetSeparableFilterEXT )(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)
 
void(*const glSeparableFilter2DEXT )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)
 
void(*const glTangent3bEXT )(GLbyte tx, GLbyte ty, GLbyte tz)
 
void(*const glTangent3bvEXT )(const GLbyte *v)
 
void(*const glTangent3dEXT )(GLdouble tx, GLdouble ty, GLdouble tz)
 
void(*const glTangent3dvEXT )(const GLdouble *v)
 
void(*const glTangent3fEXT )(GLfloat tx, GLfloat ty, GLfloat tz)
 
void(*const glTangent3fvEXT )(const GLfloat *v)
 
void(*const glTangent3iEXT )(GLint tx, GLint ty, GLint tz)
 
void(*const glTangent3ivEXT )(const GLint *v)
 
void(*const glTangent3sEXT )(GLshort tx, GLshort ty, GLshort tz)
 
void(*const glTangent3svEXT )(const GLshort *v)
 
void(*const glBinormal3bEXT )(GLbyte bx, GLbyte by, GLbyte bz)
 
void(*const glBinormal3bvEXT )(const GLbyte *v)
 
void(*const glBinormal3dEXT )(GLdouble bx, GLdouble by, GLdouble bz)
 
void(*const glBinormal3dvEXT )(const GLdouble *v)
 
void(*const glBinormal3fEXT )(GLfloat bx, GLfloat by, GLfloat bz)
 
void(*const glBinormal3fvEXT )(const GLfloat *v)
 
void(*const glBinormal3iEXT )(GLint bx, GLint by, GLint bz)
 
void(*const glBinormal3ivEXT )(const GLint *v)
 
void(*const glBinormal3sEXT )(GLshort bx, GLshort by, GLshort bz)
 
void(*const glBinormal3svEXT )(const GLshort *v)
 
void(*const glTangentPointerEXT )(GLenum type, GLsizei stride, const void *pointer)
 
void(*const glBinormalPointerEXT )(GLenum type, GLsizei stride, const void *pointer)
 
void(*const glCopyTexImage1DEXT )(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
 
void(*const glCopyTexImage2DEXT )(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
 
void(*const glCopyTexSubImage1DEXT )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
 
void(*const glCopyTexSubImage2DEXT )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
void(*const glCopyTexSubImage3DEXT )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
void(*const glCullParameterdvEXT )(GLenum pname, GLdouble *params)
 
void(*const glCullParameterfvEXT )(GLenum pname, GLfloat *params)
 
void(*const glLabelObjectEXT )(GLenum type, GLuint object, GLsizei length, const GLchar *label)
 
void(*const glGetObjectLabelEXT )(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label)
 
void(*const glInsertEventMarkerEXT )(GLsizei length, const GLchar *marker)
 
void(*const glPushGroupMarkerEXT )(GLsizei length, const GLchar *marker)
 
void(*const glPopGroupMarkerEXT )()
 
void(*const glDepthBoundsEXT )(GLclampd zmin, GLclampd zmax)
 
void(*const glMatrixLoadfEXT )(GLenum mode, const GLfloat *m)
 
void(*const glMatrixLoaddEXT )(GLenum mode, const GLdouble *m)
 
void(*const glMatrixMultfEXT )(GLenum mode, const GLfloat *m)
 
void(*const glMatrixMultdEXT )(GLenum mode, const GLdouble *m)
 
void(*const glMatrixLoadIdentityEXT )(GLenum mode)
 
void(*const glMatrixRotatefEXT )(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glMatrixRotatedEXT )(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
 
void(*const glMatrixScalefEXT )(GLenum mode, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glMatrixScaledEXT )(GLenum mode, GLdouble x, GLdouble y, GLdouble z)
 
void(*const glMatrixTranslatefEXT )(GLenum mode, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glMatrixTranslatedEXT )(GLenum mode, GLdouble x, GLdouble y, GLdouble z)
 
void(*const glMatrixFrustumEXT )(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
 
void(*const glMatrixOrthoEXT )(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
 
void(*const glMatrixPopEXT )(GLenum mode)
 
void(*const glMatrixPushEXT )(GLenum mode)
 
void(*const glClientAttribDefaultEXT )(GLbitfield mask)
 
void(*const glPushClientAttribDefaultEXT )(GLbitfield mask)
 
void(*const glTextureParameterfEXT )(GLuint texture, GLenum target, GLenum pname, GLfloat param)
 
void(*const glTextureParameterfvEXT )(GLuint texture, GLenum target, GLenum pname, const GLfloat *params)
 
void(*const glTextureParameteriEXT )(GLuint texture, GLenum target, GLenum pname, GLint param)
 
void(*const glTextureParameterivEXT )(GLuint texture, GLenum target, GLenum pname, const GLint *params)
 
void(*const glTextureImage1DEXT )(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
 
void(*const glTextureImage2DEXT )(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
 
void(*const glTextureSubImage1DEXT )(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
 
void(*const glTextureSubImage2DEXT )(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
 
void(*const glCopyTextureImage1DEXT )(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
 
void(*const glCopyTextureImage2DEXT )(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
 
void(*const glCopyTextureSubImage1DEXT )(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
 
void(*const glCopyTextureSubImage2DEXT )(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
void(*const glGetTextureImageEXT )(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
 
void(*const glGetTextureParameterfvEXT )(GLuint texture, GLenum target, GLenum pname, GLfloat *params)
 
void(*const glGetTextureParameterivEXT )(GLuint texture, GLenum target, GLenum pname, GLint *params)
 
void(*const glGetTextureLevelParameterfvEXT )(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params)
 
void(*const glGetTextureLevelParameterivEXT )(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params)
 
void(*const glTextureImage3DEXT )(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
 
void(*const glTextureSubImage3DEXT )(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
 
void(*const glCopyTextureSubImage3DEXT )(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
void(*const glBindMultiTextureEXT )(GLenum texunit, GLenum target, GLuint texture)
 
void(*const glMultiTexCoordPointerEXT )(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer)
 
void(*const glMultiTexEnvfEXT )(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
 
void(*const glMultiTexEnvfvEXT )(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params)
 
void(*const glMultiTexEnviEXT )(GLenum texunit, GLenum target, GLenum pname, GLint param)
 
void(*const glMultiTexEnvivEXT )(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
 
void(*const glMultiTexGendEXT )(GLenum texunit, GLenum coord, GLenum pname, GLdouble param)
 
void(*const glMultiTexGendvEXT )(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params)
 
void(*const glMultiTexGenfEXT )(GLenum texunit, GLenum coord, GLenum pname, GLfloat param)
 
void(*const glMultiTexGenfvEXT )(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params)
 
void(*const glMultiTexGeniEXT )(GLenum texunit, GLenum coord, GLenum pname, GLint param)
 
void(*const glMultiTexGenivEXT )(GLenum texunit, GLenum coord, GLenum pname, const GLint *params)
 
void(*const glGetMultiTexEnvfvEXT )(GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
 
void(*const glGetMultiTexEnvivEXT )(GLenum texunit, GLenum target, GLenum pname, GLint *params)
 
void(*const glGetMultiTexGendvEXT )(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params)
 
void(*const glGetMultiTexGenfvEXT )(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params)
 
void(*const glGetMultiTexGenivEXT )(GLenum texunit, GLenum coord, GLenum pname, GLint *params)
 
void(*const glMultiTexParameteriEXT )(GLenum texunit, GLenum target, GLenum pname, GLint param)
 
void(*const glMultiTexParameterivEXT )(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
 
void(*const glMultiTexParameterfEXT )(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
 
void(*const glMultiTexParameterfvEXT )(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params)
 
void(*const glMultiTexImage1DEXT )(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
 
void(*const glMultiTexImage2DEXT )(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
 
void(*const glMultiTexSubImage1DEXT )(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
 
void(*const glMultiTexSubImage2DEXT )(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
 
void(*const glCopyMultiTexImage1DEXT )(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
 
void(*const glCopyMultiTexImage2DEXT )(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
 
void(*const glCopyMultiTexSubImage1DEXT )(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
 
void(*const glCopyMultiTexSubImage2DEXT )(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
void(*const glGetMultiTexImageEXT )(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
 
void(*const glGetMultiTexParameterfvEXT )(GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
 
void(*const glGetMultiTexParameterivEXT )(GLenum texunit, GLenum target, GLenum pname, GLint *params)
 
void(*const glGetMultiTexLevelParameterfvEXT )(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params)
 
void(*const glGetMultiTexLevelParameterivEXT )(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params)
 
void(*const glMultiTexImage3DEXT )(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
 
void(*const glMultiTexSubImage3DEXT )(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
 
void(*const glCopyMultiTexSubImage3DEXT )(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
void(*const glEnableClientStateIndexedEXT )(GLenum array, GLuint index)
 
void(*const glDisableClientStateIndexedEXT )(GLenum array, GLuint index)
 
void(*const glGetFloatIndexedvEXT )(GLenum target, GLuint index, GLfloat *data)
 
void(*const glGetDoubleIndexedvEXT )(GLenum target, GLuint index, GLdouble *data)
 
void(*const glGetPointerIndexedvEXT )(GLenum target, GLuint index, void **data)
 
void(*const glEnableIndexedEXT )(GLenum target, GLuint index)
 
void(*const glDisableIndexedEXT )(GLenum target, GLuint index)
 
GLboolean(*const glIsEnabledIndexedEXT )(GLenum target, GLuint index)
 
void(*const glGetIntegerIndexedvEXT )(GLenum target, GLuint index, GLint *data)
 
void(*const glGetBooleanIndexedvEXT )(GLenum target, GLuint index, GLboolean *data)
 
void(*const glCompressedTextureImage3DEXT )(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits)
 
void(*const glCompressedTextureImage2DEXT )(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits)
 
void(*const glCompressedTextureImage1DEXT )(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits)
 
void(*const glCompressedTextureSubImage3DEXT )(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits)
 
void(*const glCompressedTextureSubImage2DEXT )(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits)
 
void(*const glCompressedTextureSubImage1DEXT )(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits)
 
void(*const glGetCompressedTextureImageEXT )(GLuint texture, GLenum target, GLint lod, void *img)
 
void(*const glCompressedMultiTexImage3DEXT )(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits)
 
void(*const glCompressedMultiTexImage2DEXT )(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits)
 
void(*const glCompressedMultiTexImage1DEXT )(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits)
 
void(*const glCompressedMultiTexSubImage3DEXT )(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits)
 
void(*const glCompressedMultiTexSubImage2DEXT )(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits)
 
void(*const glCompressedMultiTexSubImage1DEXT )(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits)
 
void(*const glGetCompressedMultiTexImageEXT )(GLenum texunit, GLenum target, GLint lod, void *img)
 
void(*const glMatrixLoadTransposefEXT )(GLenum mode, const GLfloat *m)
 
void(*const glMatrixLoadTransposedEXT )(GLenum mode, const GLdouble *m)
 
void(*const glMatrixMultTransposefEXT )(GLenum mode, const GLfloat *m)
 
void(*const glMatrixMultTransposedEXT )(GLenum mode, const GLdouble *m)
 
void(*const glNamedBufferDataEXT )(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
 
void(*const glNamedBufferSubDataEXT )(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
 
void *(*const glMapNamedBufferEXT )(GLuint buffer, GLenum access)
 
GLboolean(*const glUnmapNamedBufferEXT )(GLuint buffer)
 
void(*const glGetNamedBufferParameterivEXT )(GLuint buffer, GLenum pname, GLint *params)
 
void(*const glGetNamedBufferPointervEXT )(GLuint buffer, GLenum pname, void **params)
 
void(*const glGetNamedBufferSubDataEXT )(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
 
void(*const glProgramUniform1fEXT )(GLuint program, GLint location, GLfloat v0)
 
void(*const glProgramUniform2fEXT )(GLuint program, GLint location, GLfloat v0, GLfloat v1)
 
void(*const glProgramUniform3fEXT )(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
 
void(*const glProgramUniform4fEXT )(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
 
void(*const glProgramUniform1iEXT )(GLuint program, GLint location, GLint v0)
 
void(*const glProgramUniform2iEXT )(GLuint program, GLint location, GLint v0, GLint v1)
 
void(*const glProgramUniform3iEXT )(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
 
void(*const glProgramUniform4iEXT )(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
 
void(*const glProgramUniform1fvEXT )(GLuint program, GLint location, GLsizei count, const GLfloat *value)
 
void(*const glProgramUniform2fvEXT )(GLuint program, GLint location, GLsizei count, const GLfloat *value)
 
void(*const glProgramUniform3fvEXT )(GLuint program, GLint location, GLsizei count, const GLfloat *value)
 
void(*const glProgramUniform4fvEXT )(GLuint program, GLint location, GLsizei count, const GLfloat *value)
 
void(*const glProgramUniform1ivEXT )(GLuint program, GLint location, GLsizei count, const GLint *value)
 
void(*const glProgramUniform2ivEXT )(GLuint program, GLint location, GLsizei count, const GLint *value)
 
void(*const glProgramUniform3ivEXT )(GLuint program, GLint location, GLsizei count, const GLint *value)
 
void(*const glProgramUniform4ivEXT )(GLuint program, GLint location, GLsizei count, const GLint *value)
 
void(*const glProgramUniformMatrix2fvEXT )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glProgramUniformMatrix3fvEXT )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glProgramUniformMatrix4fvEXT )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glProgramUniformMatrix2x3fvEXT )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glProgramUniformMatrix3x2fvEXT )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glProgramUniformMatrix2x4fvEXT )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glProgramUniformMatrix4x2fvEXT )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glProgramUniformMatrix3x4fvEXT )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glProgramUniformMatrix4x3fvEXT )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glTextureBufferEXT )(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer)
 
void(*const glMultiTexBufferEXT )(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer)
 
void(*const glTextureParameterIivEXT )(GLuint texture, GLenum target, GLenum pname, const GLint *params)
 
void(*const glTextureParameterIuivEXT )(GLuint texture, GLenum target, GLenum pname, const GLuint *params)
 
void(*const glGetTextureParameterIivEXT )(GLuint texture, GLenum target, GLenum pname, GLint *params)
 
void(*const glGetTextureParameterIuivEXT )(GLuint texture, GLenum target, GLenum pname, GLuint *params)
 
void(*const glMultiTexParameterIivEXT )(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
 
void(*const glMultiTexParameterIuivEXT )(GLenum texunit, GLenum target, GLenum pname, const GLuint *params)
 
void(*const glGetMultiTexParameterIivEXT )(GLenum texunit, GLenum target, GLenum pname, GLint *params)
 
void(*const glGetMultiTexParameterIuivEXT )(GLenum texunit, GLenum target, GLenum pname, GLuint *params)
 
void(*const glProgramUniform1uiEXT )(GLuint program, GLint location, GLuint v0)
 
void(*const glProgramUniform2uiEXT )(GLuint program, GLint location, GLuint v0, GLuint v1)
 
void(*const glProgramUniform3uiEXT )(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
 
void(*const glProgramUniform4uiEXT )(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
 
void(*const glProgramUniform1uivEXT )(GLuint program, GLint location, GLsizei count, const GLuint *value)
 
void(*const glProgramUniform2uivEXT )(GLuint program, GLint location, GLsizei count, const GLuint *value)
 
void(*const glProgramUniform3uivEXT )(GLuint program, GLint location, GLsizei count, const GLuint *value)
 
void(*const glProgramUniform4uivEXT )(GLuint program, GLint location, GLsizei count, const GLuint *value)
 
void(*const glNamedProgramLocalParameters4fvEXT )(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params)
 
void(*const glNamedProgramLocalParameterI4iEXT )(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
 
void(*const glNamedProgramLocalParameterI4ivEXT )(GLuint program, GLenum target, GLuint index, const GLint *params)
 
void(*const glNamedProgramLocalParametersI4ivEXT )(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params)
 
void(*const glNamedProgramLocalParameterI4uiEXT )(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
 
void(*const glNamedProgramLocalParameterI4uivEXT )(GLuint program, GLenum target, GLuint index, const GLuint *params)
 
void(*const glNamedProgramLocalParametersI4uivEXT )(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params)
 
void(*const glGetNamedProgramLocalParameterIivEXT )(GLuint program, GLenum target, GLuint index, GLint *params)
 
void(*const glGetNamedProgramLocalParameterIuivEXT )(GLuint program, GLenum target, GLuint index, GLuint *params)
 
void(*const glEnableClientStateiEXT )(GLenum array, GLuint index)
 
void(*const glDisableClientStateiEXT )(GLenum array, GLuint index)
 
void(*const glGetFloati_vEXT )(GLenum pname, GLuint index, GLfloat *params)
 
void(*const glGetDoublei_vEXT )(GLenum pname, GLuint index, GLdouble *params)
 
void(*const glGetPointeri_vEXT )(GLenum pname, GLuint index, void **params)
 
void(*const glNamedProgramStringEXT )(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string)
 
void(*const glNamedProgramLocalParameter4dEXT )(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
void(*const glNamedProgramLocalParameter4dvEXT )(GLuint program, GLenum target, GLuint index, const GLdouble *params)
 
void(*const glNamedProgramLocalParameter4fEXT )(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void(*const glNamedProgramLocalParameter4fvEXT )(GLuint program, GLenum target, GLuint index, const GLfloat *params)
 
void(*const glGetNamedProgramLocalParameterdvEXT )(GLuint program, GLenum target, GLuint index, GLdouble *params)
 
void(*const glGetNamedProgramLocalParameterfvEXT )(GLuint program, GLenum target, GLuint index, GLfloat *params)
 
void(*const glGetNamedProgramivEXT )(GLuint program, GLenum target, GLenum pname, GLint *params)
 
void(*const glGetNamedProgramStringEXT )(GLuint program, GLenum target, GLenum pname, void *string)
 
void(*const glNamedRenderbufferStorageEXT )(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
 
void(*const glGetNamedRenderbufferParameterivEXT )(GLuint renderbuffer, GLenum pname, GLint *params)
 
void(*const glNamedRenderbufferStorageMultisampleEXT )(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
 
void(*const glNamedRenderbufferStorageMultisampleCoverageEXT )(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
 
GLenum(*const glCheckNamedFramebufferStatusEXT )(GLuint framebuffer, GLenum target)
 
void(*const glNamedFramebufferTexture1DEXT )(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 
void(*const glNamedFramebufferTexture2DEXT )(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 
void(*const glNamedFramebufferTexture3DEXT )(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
 
void(*const glNamedFramebufferRenderbufferEXT )(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 
void(*const glGetNamedFramebufferAttachmentParameterivEXT )(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
 
void(*const glGenerateTextureMipmapEXT )(GLuint texture, GLenum target)
 
void(*const glGenerateMultiTexMipmapEXT )(GLenum texunit, GLenum target)
 
void(*const glFramebufferDrawBufferEXT )(GLuint framebuffer, GLenum mode)
 
void(*const glFramebufferDrawBuffersEXT )(GLuint framebuffer, GLsizei n, const GLenum *bufs)
 
void(*const glFramebufferReadBufferEXT )(GLuint framebuffer, GLenum mode)
 
void(*const glGetFramebufferParameterivEXT )(GLuint framebuffer, GLenum pname, GLint *params)
 
void(*const glNamedCopyBufferSubDataEXT )(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
 
void(*const glNamedFramebufferTextureEXT )(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
 
void(*const glNamedFramebufferTextureLayerEXT )(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
 
void(*const glNamedFramebufferTextureFaceEXT )(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face)
 
void(*const glTextureRenderbufferEXT )(GLuint texture, GLenum target, GLuint renderbuffer)
 
void(*const glMultiTexRenderbufferEXT )(GLenum texunit, GLenum target, GLuint renderbuffer)
 
void(*const glVertexArrayVertexOffsetEXT )(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
 
void(*const glVertexArrayColorOffsetEXT )(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
 
void(*const glVertexArrayEdgeFlagOffsetEXT )(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset)
 
void(*const glVertexArrayIndexOffsetEXT )(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset)
 
void(*const glVertexArrayNormalOffsetEXT )(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset)
 
void(*const glVertexArrayTexCoordOffsetEXT )(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
 
void(*const glVertexArrayMultiTexCoordOffsetEXT )(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset)
 
void(*const glVertexArrayFogCoordOffsetEXT )(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset)
 
void(*const glVertexArraySecondaryColorOffsetEXT )(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
 
void(*const glVertexArrayVertexAttribOffsetEXT )(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset)
 
void(*const glVertexArrayVertexAttribIOffsetEXT )(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset)
 
void(*const glEnableVertexArrayEXT )(GLuint vaobj, GLenum array)
 
void(*const glDisableVertexArrayEXT )(GLuint vaobj, GLenum array)
 
void(*const glEnableVertexArrayAttribEXT )(GLuint vaobj, GLuint index)
 
void(*const glDisableVertexArrayAttribEXT )(GLuint vaobj, GLuint index)
 
void(*const glGetVertexArrayIntegervEXT )(GLuint vaobj, GLenum pname, GLint *param)
 
void(*const glGetVertexArrayPointervEXT )(GLuint vaobj, GLenum pname, void **param)
 
void(*const glGetVertexArrayIntegeri_vEXT )(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
 
void(*const glGetVertexArrayPointeri_vEXT )(GLuint vaobj, GLuint index, GLenum pname, void **param)
 
void *(*const glMapNamedBufferRangeEXT )(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
void(*const glFlushMappedNamedBufferRangeEXT )(GLuint buffer, GLintptr offset, GLsizeiptr length)
 
void(*const glNamedBufferStorageEXT )(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)
 
void(*const glClearNamedBufferDataEXT )(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
 
void(*const glClearNamedBufferSubDataEXT )(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
 
void(*const glNamedFramebufferParameteriEXT )(GLuint framebuffer, GLenum pname, GLint param)
 
void(*const glGetNamedFramebufferParameterivEXT )(GLuint framebuffer, GLenum pname, GLint *params)
 
void(*const glProgramUniform1dEXT )(GLuint program, GLint location, GLdouble x)
 
void(*const glProgramUniform2dEXT )(GLuint program, GLint location, GLdouble x, GLdouble y)
 
void(*const glProgramUniform3dEXT )(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z)
 
void(*const glProgramUniform4dEXT )(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
void(*const glProgramUniform1dvEXT )(GLuint program, GLint location, GLsizei count, const GLdouble *value)
 
void(*const glProgramUniform2dvEXT )(GLuint program, GLint location, GLsizei count, const GLdouble *value)
 
void(*const glProgramUniform3dvEXT )(GLuint program, GLint location, GLsizei count, const GLdouble *value)
 
void(*const glProgramUniform4dvEXT )(GLuint program, GLint location, GLsizei count, const GLdouble *value)
 
void(*const glProgramUniformMatrix2dvEXT )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glProgramUniformMatrix3dvEXT )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glProgramUniformMatrix4dvEXT )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glProgramUniformMatrix2x3dvEXT )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glProgramUniformMatrix2x4dvEXT )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glProgramUniformMatrix3x2dvEXT )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glProgramUniformMatrix3x4dvEXT )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glProgramUniformMatrix4x2dvEXT )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glProgramUniformMatrix4x3dvEXT )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
 
void(*const glTextureBufferRangeEXT )(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
 
void(*const glTextureStorage1DEXT )(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
 
void(*const glTextureStorage2DEXT )(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
 
void(*const glTextureStorage3DEXT )(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
 
void(*const glTextureStorage2DMultisampleEXT )(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
 
void(*const glTextureStorage3DMultisampleEXT )(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
 
void(*const glVertexArrayBindVertexBufferEXT )(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
 
void(*const glVertexArrayVertexAttribFormatEXT )(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
 
void(*const glVertexArrayVertexAttribIFormatEXT )(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
 
void(*const glVertexArrayVertexAttribLFormatEXT )(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
 
void(*const glVertexArrayVertexAttribBindingEXT )(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
 
void(*const glVertexArrayVertexBindingDivisorEXT )(GLuint vaobj, GLuint bindingindex, GLuint divisor)
 
void(*const glVertexArrayVertexAttribLOffsetEXT )(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset)
 
void(*const glTexturePageCommitmentEXT )(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
 
void(*const glVertexArrayVertexAttribDivisorEXT )(GLuint vaobj, GLuint index, GLuint divisor)
 
void(*const glColorMaskIndexedEXT )(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
 
void(*const glDrawArraysInstancedEXT )(GLenum mode, GLint start, GLsizei count, GLsizei primcount)
 
void(*const glDrawElementsInstancedEXT )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
 
void(*const glDrawRangeElementsEXT )(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
 
void(*const glBufferStorageExternalEXT )(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags)
 
void(*const glNamedBufferStorageExternalEXT )(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags)
 
void(*const glFogCoordfEXT )(GLfloat coord)
 
void(*const glFogCoordfvEXT )(const GLfloat *coord)
 
void(*const glFogCoorddEXT )(GLdouble coord)
 
void(*const glFogCoorddvEXT )(const GLdouble *coord)
 
void(*const glFogCoordPointerEXT )(GLenum type, GLsizei stride, const void *pointer)
 
void(*const glBlitFramebufferEXT )(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
 
void(*const glBlitFramebufferLayersEXT )(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
 
void(*const glBlitFramebufferLayerEXT )(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint srcLayer, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLint dstLayer, GLbitfield mask, GLenum filter)
 
void(*const glRenderbufferStorageMultisampleEXT )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
 
GLboolean(*const glIsRenderbufferEXT )(GLuint renderbuffer)
 
void(*const glBindRenderbufferEXT )(GLenum target, GLuint renderbuffer)
 
void(*const glDeleteRenderbuffersEXT )(GLsizei n, const GLuint *renderbuffers)
 
void(*const glGenRenderbuffersEXT )(GLsizei n, GLuint *renderbuffers)
 
void(*const glRenderbufferStorageEXT )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
 
void(*const glGetRenderbufferParameterivEXT )(GLenum target, GLenum pname, GLint *params)
 
GLboolean(*const glIsFramebufferEXT )(GLuint framebuffer)
 
void(*const glBindFramebufferEXT )(GLenum target, GLuint framebuffer)
 
void(*const glDeleteFramebuffersEXT )(GLsizei n, const GLuint *framebuffers)
 
void(*const glGenFramebuffersEXT )(GLsizei n, GLuint *framebuffers)
 
GLenum(*const glCheckFramebufferStatusEXT )(GLenum target)
 
void(*const glFramebufferTexture1DEXT )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 
void(*const glFramebufferTexture2DEXT )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 
void(*const glFramebufferTexture3DEXT )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
 
void(*const glFramebufferRenderbufferEXT )(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 
void(*const glGetFramebufferAttachmentParameterivEXT )(GLenum target, GLenum attachment, GLenum pname, GLint *params)
 
void(*const glGenerateMipmapEXT )(GLenum target)
 
void(*const glProgramParameteriEXT )(GLuint program, GLenum pname, GLint value)
 
void(*const glProgramEnvParameters4fvEXT )(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
 
void(*const glProgramLocalParameters4fvEXT )(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
 
void(*const glGetUniformuivEXT )(GLuint program, GLint location, GLuint *params)
 
void(*const glBindFragDataLocationEXT )(GLuint program, GLuint color, const GLchar *name)
 
GLint(*const glGetFragDataLocationEXT )(GLuint program, const GLchar *name)
 
void(*const glUniform1uiEXT )(GLint location, GLuint v0)
 
void(*const glUniform2uiEXT )(GLint location, GLuint v0, GLuint v1)
 
void(*const glUniform3uiEXT )(GLint location, GLuint v0, GLuint v1, GLuint v2)
 
void(*const glUniform4uiEXT )(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
 
void(*const glUniform1uivEXT )(GLint location, GLsizei count, const GLuint *value)
 
void(*const glUniform2uivEXT )(GLint location, GLsizei count, const GLuint *value)
 
void(*const glUniform3uivEXT )(GLint location, GLsizei count, const GLuint *value)
 
void(*const glUniform4uivEXT )(GLint location, GLsizei count, const GLuint *value)
 
void(*const glVertexAttribI1iEXT )(GLuint index, GLint x)
 
void(*const glVertexAttribI2iEXT )(GLuint index, GLint x, GLint y)
 
void(*const glVertexAttribI3iEXT )(GLuint index, GLint x, GLint y, GLint z)
 
void(*const glVertexAttribI4iEXT )(GLuint index, GLint x, GLint y, GLint z, GLint w)
 
void(*const glVertexAttribI1uiEXT )(GLuint index, GLuint x)
 
void(*const glVertexAttribI2uiEXT )(GLuint index, GLuint x, GLuint y)
 
void(*const glVertexAttribI3uiEXT )(GLuint index, GLuint x, GLuint y, GLuint z)
 
void(*const glVertexAttribI4uiEXT )(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
 
void(*const glVertexAttribI1ivEXT )(GLuint index, const GLint *v)
 
void(*const glVertexAttribI2ivEXT )(GLuint index, const GLint *v)
 
void(*const glVertexAttribI3ivEXT )(GLuint index, const GLint *v)
 
void(*const glVertexAttribI4ivEXT )(GLuint index, const GLint *v)
 
void(*const glVertexAttribI1uivEXT )(GLuint index, const GLuint *v)
 
void(*const glVertexAttribI2uivEXT )(GLuint index, const GLuint *v)
 
void(*const glVertexAttribI3uivEXT )(GLuint index, const GLuint *v)
 
void(*const glVertexAttribI4uivEXT )(GLuint index, const GLuint *v)
 
void(*const glVertexAttribI4bvEXT )(GLuint index, const GLbyte *v)
 
void(*const glVertexAttribI4svEXT )(GLuint index, const GLshort *v)
 
void(*const glVertexAttribI4ubvEXT )(GLuint index, const GLubyte *v)
 
void(*const glVertexAttribI4usvEXT )(GLuint index, const GLushort *v)
 
void(*const glVertexAttribIPointerEXT )(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
 
void(*const glGetVertexAttribIivEXT )(GLuint index, GLenum pname, GLint *params)
 
void(*const glGetVertexAttribIuivEXT )(GLuint index, GLenum pname, GLuint *params)
 
void(*const glGetHistogramEXT )(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
 
void(*const glGetHistogramParameterfvEXT )(GLenum target, GLenum pname, GLfloat *params)
 
void(*const glGetHistogramParameterivEXT )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetMinmaxEXT )(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
 
void(*const glGetMinmaxParameterfvEXT )(GLenum target, GLenum pname, GLfloat *params)
 
void(*const glGetMinmaxParameterivEXT )(GLenum target, GLenum pname, GLint *params)
 
void(*const glHistogramEXT )(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
 
void(*const glMinmaxEXT )(GLenum target, GLenum internalformat, GLboolean sink)
 
void(*const glResetHistogramEXT )(GLenum target)
 
void(*const glResetMinmaxEXT )(GLenum target)
 
void(*const glIndexFuncEXT )(GLenum func, GLclampf ref)
 
void(*const glIndexMaterialEXT )(GLenum face, GLenum mode)
 
void(*const glApplyTextureEXT )(GLenum mode)
 
void(*const glTextureLightEXT )(GLenum pname)
 
void(*const glTextureMaterialEXT )(GLenum face, GLenum mode)
 
void(*const glGetUnsignedBytevEXT )(GLenum pname, GLubyte *data)
 
void(*const glGetUnsignedBytei_vEXT )(GLenum target, GLuint index, GLubyte *data)
 
void(*const glDeleteMemoryObjectsEXT )(GLsizei n, const GLuint *memoryObjects)
 
GLboolean(*const glIsMemoryObjectEXT )(GLuint memoryObject)
 
void(*const glCreateMemoryObjectsEXT )(GLsizei n, GLuint *memoryObjects)
 
void(*const glMemoryObjectParameterivEXT )(GLuint memoryObject, GLenum pname, const GLint *params)
 
void(*const glGetMemoryObjectParameterivEXT )(GLuint memoryObject, GLenum pname, GLint *params)
 
void(*const glTexStorageMem2DEXT )(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset)
 
void(*const glTexStorageMem2DMultisampleEXT )(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
 
void(*const glTexStorageMem3DEXT )(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset)
 
void(*const glTexStorageMem3DMultisampleEXT )(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
 
void(*const glBufferStorageMemEXT )(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset)
 
void(*const glTextureStorageMem2DEXT )(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset)
 
void(*const glTextureStorageMem2DMultisampleEXT )(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
 
void(*const glTextureStorageMem3DEXT )(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset)
 
void(*const glTextureStorageMem3DMultisampleEXT )(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
 
void(*const glNamedBufferStorageMemEXT )(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset)
 
void(*const glTexStorageMem1DEXT )(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset)
 
void(*const glTextureStorageMem1DEXT )(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset)
 
void(*const glImportMemoryFdEXT )(GLuint memory, GLuint64 size, GLenum handleType, GLint fd)
 
void(*const glImportMemoryWin32HandleEXT )(GLuint memory, GLuint64 size, GLenum handleType, void *handle)
 
void(*const glImportMemoryWin32NameEXT )(GLuint memory, GLuint64 size, GLenum handleType, const void *name)
 
void(*const glMultiDrawArraysEXT )(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
 
void(*const glMultiDrawElementsEXT )(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount)
 
void(*const glSampleMaskEXT )(GLclampf value, GLboolean invert)
 
void(*const glSamplePatternEXT )(GLenum pattern)
 
void(*const glColorTableEXT )(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table)
 
void(*const glGetColorTableEXT )(GLenum target, GLenum format, GLenum type, void *data)
 
void(*const glGetColorTableParameterivEXT )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetColorTableParameterfvEXT )(GLenum target, GLenum pname, GLfloat *params)
 
void(*const glPixelTransformParameteriEXT )(GLenum target, GLenum pname, GLint param)
 
void(*const glPixelTransformParameterfEXT )(GLenum target, GLenum pname, GLfloat param)
 
void(*const glPixelTransformParameterivEXT )(GLenum target, GLenum pname, const GLint *params)
 
void(*const glPixelTransformParameterfvEXT )(GLenum target, GLenum pname, const GLfloat *params)
 
void(*const glGetPixelTransformParameterivEXT )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetPixelTransformParameterfvEXT )(GLenum target, GLenum pname, GLfloat *params)
 
void(*const glPointParameterfEXT )(GLenum pname, GLfloat param)
 
void(*const glPointParameterfvEXT )(GLenum pname, const GLfloat *params)
 
void(*const glPolygonOffsetEXT )(GLfloat factor, GLfloat bias)
 
void(*const glPolygonOffsetClampEXT )(GLfloat factor, GLfloat units, GLfloat clamp)
 
void(*const glProvokingVertexEXT )(GLenum mode)
 
void(*const glRasterSamplesEXT )(GLuint samples, GLboolean fixedsamplelocations)
 
void(*const glGenSemaphoresEXT )(GLsizei n, GLuint *semaphores)
 
void(*const glDeleteSemaphoresEXT )(GLsizei n, const GLuint *semaphores)
 
GLboolean(*const glIsSemaphoreEXT )(GLuint semaphore)
 
void(*const glSemaphoreParameterui64vEXT )(GLuint semaphore, GLenum pname, const GLuint64 *params)
 
void(*const glGetSemaphoreParameterui64vEXT )(GLuint semaphore, GLenum pname, GLuint64 *params)
 
void(*const glWaitSemaphoreEXT )(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts)
 
void(*const glSignalSemaphoreEXT )(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts)
 
void(*const glImportSemaphoreFdEXT )(GLuint semaphore, GLenum handleType, GLint fd)
 
void(*const glImportSemaphoreWin32HandleEXT )(GLuint semaphore, GLenum handleType, void *handle)
 
void(*const glImportSemaphoreWin32NameEXT )(GLuint semaphore, GLenum handleType, const void *name)
 
void(*const glSecondaryColor3bEXT )(GLbyte red, GLbyte green, GLbyte blue)
 
void(*const glSecondaryColor3bvEXT )(const GLbyte *v)
 
void(*const glSecondaryColor3dEXT )(GLdouble red, GLdouble green, GLdouble blue)
 
void(*const glSecondaryColor3dvEXT )(const GLdouble *v)
 
void(*const glSecondaryColor3fEXT )(GLfloat red, GLfloat green, GLfloat blue)
 
void(*const glSecondaryColor3fvEXT )(const GLfloat *v)
 
void(*const glSecondaryColor3iEXT )(GLint red, GLint green, GLint blue)
 
void(*const glSecondaryColor3ivEXT )(const GLint *v)
 
void(*const glSecondaryColor3sEXT )(GLshort red, GLshort green, GLshort blue)
 
void(*const glSecondaryColor3svEXT )(const GLshort *v)
 
void(*const glSecondaryColor3ubEXT )(GLubyte red, GLubyte green, GLubyte blue)
 
void(*const glSecondaryColor3ubvEXT )(const GLubyte *v)
 
void(*const glSecondaryColor3uiEXT )(GLuint red, GLuint green, GLuint blue)
 
void(*const glSecondaryColor3uivEXT )(const GLuint *v)
 
void(*const glSecondaryColor3usEXT )(GLushort red, GLushort green, GLushort blue)
 
void(*const glSecondaryColor3usvEXT )(const GLushort *v)
 
void(*const glSecondaryColorPointerEXT )(GLint size, GLenum type, GLsizei stride, const void *pointer)
 
void(*const glUseShaderProgramEXT )(GLenum type, GLuint program)
 
void(*const glActiveProgramEXT )(GLuint program)
 
GLuint(*const glCreateShaderProgramEXT )(GLenum type, const GLchar *string)
 
void(*const glActiveShaderProgramEXT )(GLuint pipeline, GLuint program)
 
void(*const glBindProgramPipelineEXT )(GLuint pipeline)
 
GLuint(*const glCreateShaderProgramvEXT )(GLenum type, GLsizei count, const GLchar *const *strings)
 
void(*const glDeleteProgramPipelinesEXT )(GLsizei n, const GLuint *pipelines)
 
void(*const glGenProgramPipelinesEXT )(GLsizei n, GLuint *pipelines)
 
void(*const glGetProgramPipelineInfoLogEXT )(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
 
void(*const glGetProgramPipelineivEXT )(GLuint pipeline, GLenum pname, GLint *params)
 
GLboolean(*const glIsProgramPipelineEXT )(GLuint pipeline)
 
void(*const glUseProgramStagesEXT )(GLuint pipeline, GLbitfield stages, GLuint program)
 
void(*const glValidateProgramPipelineEXT )(GLuint pipeline)
 
void(*const glFramebufferFetchBarrierEXT )()
 
void(*const glBindImageTextureEXT )(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format)
 
void(*const glMemoryBarrierEXT )(GLbitfield barriers)
 
void(*const glStencilClearTagEXT )(GLsizei stencilTagBits, GLuint stencilClearTag)
 
void(*const glActiveStencilFaceEXT )(GLenum face)
 
void(*const glTexSubImage1DEXT )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
 
void(*const glTexSubImage2DEXT )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
 
void(*const glTexImage3DEXT )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
 
void(*const glTexSubImage3DEXT )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
 
void(*const glFramebufferTextureLayerEXT )(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
 
void(*const glTexBufferEXT )(GLenum target, GLenum internalformat, GLuint buffer)
 
void(*const glTexParameterIivEXT )(GLenum target, GLenum pname, const GLint *params)
 
void(*const glTexParameterIuivEXT )(GLenum target, GLenum pname, const GLuint *params)
 
void(*const glGetTexParameterIivEXT )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetTexParameterIuivEXT )(GLenum target, GLenum pname, GLuint *params)
 
void(*const glClearColorIiEXT )(GLint red, GLint green, GLint blue, GLint alpha)
 
void(*const glClearColorIuiEXT )(GLuint red, GLuint green, GLuint blue, GLuint alpha)
 
GLboolean(*const glAreTexturesResidentEXT )(GLsizei n, const GLuint *textures, GLboolean *residences)
 
void(*const glBindTextureEXT )(GLenum target, GLuint texture)
 
void(*const glDeleteTexturesEXT )(GLsizei n, const GLuint *textures)
 
void(*const glGenTexturesEXT )(GLsizei n, GLuint *textures)
 
GLboolean(*const glIsTextureEXT )(GLuint texture)
 
void(*const glPrioritizeTexturesEXT )(GLsizei n, const GLuint *textures, const GLclampf *priorities)
 
void(*const glTextureNormalEXT )(GLenum mode)
 
void(*const glTexStorage1DEXT )(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
 
void(*const glTexStorage2DEXT )(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
 
void(*const glTexStorage3DEXT )(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
 
void(*const glCreateSemaphoresNV )(GLsizei n, GLuint *semaphores)
 
void(*const glSemaphoreParameterivNV )(GLuint semaphore, GLenum pname, const GLint *params)
 
void(*const glGetSemaphoreParameterivNV )(GLuint semaphore, GLenum pname, GLint *params)
 
void(*const glGetQueryObjecti64vEXT )(GLuint id, GLenum pname, GLint64 *params)
 
void(*const glGetQueryObjectui64vEXT )(GLuint id, GLenum pname, GLuint64 *params)
 
void(*const glBeginTransformFeedbackEXT )(GLenum primitiveMode)
 
void(*const glEndTransformFeedbackEXT )()
 
void(*const glBindBufferRangeEXT )(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
 
void(*const glBindBufferOffsetEXT )(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
 
void(*const glBindBufferBaseEXT )(GLenum target, GLuint index, GLuint buffer)
 
void(*const glTransformFeedbackVaryingsEXT )(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
 
void(*const glGetTransformFeedbackVaryingEXT )(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
 
void(*const glArrayElementEXT )(GLint i)
 
void(*const glColorPointerEXT )(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
 
void(*const glDrawArraysEXT )(GLenum mode, GLint first, GLsizei count)
 
void(*const glEdgeFlagPointerEXT )(GLsizei stride, GLsizei count, const GLboolean *pointer)
 
void(*const glGetPointervEXT )(GLenum pname, void **params)
 
void(*const glIndexPointerEXT )(GLenum type, GLsizei stride, GLsizei count, const void *pointer)
 
void(*const glNormalPointerEXT )(GLenum type, GLsizei stride, GLsizei count, const void *pointer)
 
void(*const glTexCoordPointerEXT )(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
 
void(*const glVertexPointerEXT )(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
 
void(*const glVertexAttribL1dEXT )(GLuint index, GLdouble x)
 
void(*const glVertexAttribL2dEXT )(GLuint index, GLdouble x, GLdouble y)
 
void(*const glVertexAttribL3dEXT )(GLuint index, GLdouble x, GLdouble y, GLdouble z)
 
void(*const glVertexAttribL4dEXT )(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
void(*const glVertexAttribL1dvEXT )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttribL2dvEXT )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttribL3dvEXT )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttribL4dvEXT )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttribLPointerEXT )(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
 
void(*const glGetVertexAttribLdvEXT )(GLuint index, GLenum pname, GLdouble *params)
 
void(*const glBeginVertexShaderEXT )()
 
void(*const glEndVertexShaderEXT )()
 
void(*const glBindVertexShaderEXT )(GLuint id)
 
GLuint(*const glGenVertexShadersEXT )(GLuint range)
 
void(*const glDeleteVertexShaderEXT )(GLuint id)
 
void(*const glShaderOp1EXT )(GLenum op, GLuint res, GLuint arg1)
 
void(*const glShaderOp2EXT )(GLenum op, GLuint res, GLuint arg1, GLuint arg2)
 
void(*const glShaderOp3EXT )(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)
 
void(*const glSwizzleEXT )(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
 
void(*const glWriteMaskEXT )(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
 
void(*const glInsertComponentEXT )(GLuint res, GLuint src, GLuint num)
 
void(*const glExtractComponentEXT )(GLuint res, GLuint src, GLuint num)
 
GLuint(*const glGenSymbolsEXT )(GLenum datatype, GLenum storagetype, GLenum range, GLuint components)
 
void(*const glSetInvariantEXT )(GLuint id, GLenum type, const void *addr)
 
void(*const glSetLocalConstantEXT )(GLuint id, GLenum type, const void *addr)
 
void(*const glVariantbvEXT )(GLuint id, const GLbyte *addr)
 
void(*const glVariantsvEXT )(GLuint id, const GLshort *addr)
 
void(*const glVariantivEXT )(GLuint id, const GLint *addr)
 
void(*const glVariantfvEXT )(GLuint id, const GLfloat *addr)
 
void(*const glVariantdvEXT )(GLuint id, const GLdouble *addr)
 
void(*const glVariantubvEXT )(GLuint id, const GLubyte *addr)
 
void(*const glVariantusvEXT )(GLuint id, const GLushort *addr)
 
void(*const glVariantuivEXT )(GLuint id, const GLuint *addr)
 
void(*const glVariantPointerEXT )(GLuint id, GLenum type, GLuint stride, const void *addr)
 
void(*const glEnableVariantClientStateEXT )(GLuint id)
 
void(*const glDisableVariantClientStateEXT )(GLuint id)
 
GLuint(*const glBindLightParameterEXT )(GLenum light, GLenum value)
 
GLuint(*const glBindMaterialParameterEXT )(GLenum face, GLenum value)
 
GLuint(*const glBindTexGenParameterEXT )(GLenum unit, GLenum coord, GLenum value)
 
GLuint(*const glBindTextureUnitParameterEXT )(GLenum unit, GLenum value)
 
GLuint(*const glBindParameterEXT )(GLenum value)
 
GLboolean(*const glIsVariantEnabledEXT )(GLuint id, GLenum cap)
 
void(*const glGetVariantBooleanvEXT )(GLuint id, GLenum value, GLboolean *data)
 
void(*const glGetVariantIntegervEXT )(GLuint id, GLenum value, GLint *data)
 
void(*const glGetVariantFloatvEXT )(GLuint id, GLenum value, GLfloat *data)
 
void(*const glGetVariantPointervEXT )(GLuint id, GLenum value, void **data)
 
void(*const glGetInvariantBooleanvEXT )(GLuint id, GLenum value, GLboolean *data)
 
void(*const glGetInvariantIntegervEXT )(GLuint id, GLenum value, GLint *data)
 
void(*const glGetInvariantFloatvEXT )(GLuint id, GLenum value, GLfloat *data)
 
void(*const glGetLocalConstantBooleanvEXT )(GLuint id, GLenum value, GLboolean *data)
 
void(*const glGetLocalConstantIntegervEXT )(GLuint id, GLenum value, GLint *data)
 
void(*const glGetLocalConstantFloatvEXT )(GLuint id, GLenum value, GLfloat *data)
 
void(*const glVertexWeightfEXT )(GLfloat weight)
 
void(*const glVertexWeightfvEXT )(const GLfloat *weight)
 
void(*const glVertexWeightPointerEXT )(GLint size, GLenum type, GLsizei stride, const void *pointer)
 
GLboolean(*const glAcquireKeyedMutexWin32EXT )(GLuint memory, GLuint64 key, GLuint timeout)
 
GLboolean(*const glReleaseKeyedMutexWin32EXT )(GLuint memory, GLuint64 key)
 
void(*const glWindowRectanglesEXT )(GLenum mode, GLsizei count, const GLint *box)
 
GLsync(*const glImportSyncEXT )(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags)
 
void(*const glFrameTerminatorGREMEDY )()
 
void(*const glStringMarkerGREMEDY )(GLsizei len, const void *string)
 
void(*const glImageTransformParameteriHP )(GLenum target, GLenum pname, GLint param)
 
void(*const glImageTransformParameterfHP )(GLenum target, GLenum pname, GLfloat param)
 
void(*const glImageTransformParameterivHP )(GLenum target, GLenum pname, const GLint *params)
 
void(*const glImageTransformParameterfvHP )(GLenum target, GLenum pname, const GLfloat *params)
 
void(*const glGetImageTransformParameterivHP )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetImageTransformParameterfvHP )(GLenum target, GLenum pname, GLfloat *params)
 
void(*const glMultiModeDrawArraysIBM )(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)
 
void(*const glMultiModeDrawElementsIBM )(const GLenum *mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride)
 
void(*const glFlushStaticDataIBM )(GLenum target)
 
void(*const glColorPointerListIBM )(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride)
 
void(*const glSecondaryColorPointerListIBM )(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride)
 
void(*const glEdgeFlagPointerListIBM )(GLint stride, const GLboolean **pointer, GLint ptrstride)
 
void(*const glFogCoordPointerListIBM )(GLenum type, GLint stride, const void **pointer, GLint ptrstride)
 
void(*const glIndexPointerListIBM )(GLenum type, GLint stride, const void **pointer, GLint ptrstride)
 
void(*const glNormalPointerListIBM )(GLenum type, GLint stride, const void **pointer, GLint ptrstride)
 
void(*const glTexCoordPointerListIBM )(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride)
 
void(*const glVertexPointerListIBM )(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride)
 
void(*const glBlendFuncSeparateINGR )(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
 
void(*const glApplyFramebufferAttachmentCMAAINTEL )()
 
void(*const glSyncTextureINTEL )(GLuint texture)
 
void(*const glUnmapTexture2DINTEL )(GLuint texture, GLint level)
 
void *(*const glMapTexture2DINTEL )(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout)
 
void(*const glVertexPointervINTEL )(GLint size, GLenum type, const void **pointer)
 
void(*const glNormalPointervINTEL )(GLenum type, const void **pointer)
 
void(*const glColorPointervINTEL )(GLint size, GLenum type, const void **pointer)
 
void(*const glTexCoordPointervINTEL )(GLint size, GLenum type, const void **pointer)
 
void(*const glBeginPerfQueryINTEL )(GLuint queryHandle)
 
void(*const glCreatePerfQueryINTEL )(GLuint queryId, GLuint *queryHandle)
 
void(*const glDeletePerfQueryINTEL )(GLuint queryHandle)
 
void(*const glEndPerfQueryINTEL )(GLuint queryHandle)
 
void(*const glGetFirstPerfQueryIdINTEL )(GLuint *queryId)
 
void(*const glGetNextPerfQueryIdINTEL )(GLuint queryId, GLuint *nextQueryId)
 
void(*const glGetPerfCounterInfoINTEL )(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue)
 
void(*const glGetPerfQueryDataINTEL )(GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten)
 
void(*const glGetPerfQueryIdByNameINTEL )(GLchar *queryName, GLuint *queryId)
 
void(*const glGetPerfQueryInfoINTEL )(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask)
 
void(*const glBlendBarrierKHR )()
 
void(*const glDebugMessageControlKHR )(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
 
void(*const glDebugMessageInsertKHR )(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
 
void(*const glDebugMessageCallbackKHR )(GLDEBUGPROCKHR callback, const void *userParam)
 
GLuint(*const glGetDebugMessageLogKHR )(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
 
void(*const glPushDebugGroupKHR )(GLenum source, GLuint id, GLsizei length, const GLchar *message)
 
void(*const glPopDebugGroupKHR )()
 
void(*const glObjectLabelKHR )(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
 
void(*const glGetObjectLabelKHR )(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
 
void(*const glObjectPtrLabelKHR )(const void *ptr, GLsizei length, const GLchar *label)
 
void(*const glGetObjectPtrLabelKHR )(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
 
void(*const glGetPointervKHR )(GLenum pname, void **params)
 
GLenum(*const glGetGraphicsResetStatusKHR )()
 
void(*const glReadnPixelsKHR )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
 
void(*const glGetnUniformfvKHR )(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
 
void(*const glGetnUniformivKHR )(GLuint program, GLint location, GLsizei bufSize, GLint *params)
 
void(*const glGetnUniformuivKHR )(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
 
void(*const glMaxShaderCompilerThreadsKHR )(GLuint count)
 
void(*const glFramebufferParameteriMESA )(GLenum target, GLenum pname, GLint param)
 
void(*const glGetFramebufferParameterivMESA )(GLenum target, GLenum pname, GLint *params)
 
void(*const glResizeBuffersMESA )()
 
void(*const glWindowPos2dMESA )(GLdouble x, GLdouble y)
 
void(*const glWindowPos2dvMESA )(const GLdouble *v)
 
void(*const glWindowPos2fMESA )(GLfloat x, GLfloat y)
 
void(*const glWindowPos2fvMESA )(const GLfloat *v)
 
void(*const glWindowPos2iMESA )(GLint x, GLint y)
 
void(*const glWindowPos2ivMESA )(const GLint *v)
 
void(*const glWindowPos2sMESA )(GLshort x, GLshort y)
 
void(*const glWindowPos2svMESA )(const GLshort *v)
 
void(*const glWindowPos3dMESA )(GLdouble x, GLdouble y, GLdouble z)
 
void(*const glWindowPos3dvMESA )(const GLdouble *v)
 
void(*const glWindowPos3fMESA )(GLfloat x, GLfloat y, GLfloat z)
 
void(*const glWindowPos3fvMESA )(const GLfloat *v)
 
void(*const glWindowPos3iMESA )(GLint x, GLint y, GLint z)
 
void(*const glWindowPos3ivMESA )(const GLint *v)
 
void(*const glWindowPos3sMESA )(GLshort x, GLshort y, GLshort z)
 
void(*const glWindowPos3svMESA )(const GLshort *v)
 
void(*const glWindowPos4dMESA )(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
void(*const glWindowPos4dvMESA )(const GLdouble *v)
 
void(*const glWindowPos4fMESA )(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void(*const glWindowPos4fvMESA )(const GLfloat *v)
 
void(*const glWindowPos4iMESA )(GLint x, GLint y, GLint z, GLint w)
 
void(*const glWindowPos4ivMESA )(const GLint *v)
 
void(*const glWindowPos4sMESA )(GLshort x, GLshort y, GLshort z, GLshort w)
 
void(*const glWindowPos4svMESA )(const GLshort *v)
 
void(*const glBeginConditionalRenderNVX )(GLuint id)
 
void(*const glEndConditionalRenderNVX )()
 
void(*const glLGPUNamedBufferSubDataNVX )(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
 
void(*const glLGPUCopyImageSubDataNVX )(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth)
 
void(*const glLGPUInterlockNVX )()
 
void(*const glAlphaToCoverageDitherControlNV )(GLenum mode)
 
void(*const glMultiDrawArraysIndirectBindlessNV )(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
 
void(*const glMultiDrawElementsIndirectBindlessNV )(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
 
void(*const glMultiDrawArraysIndirectBindlessCountNV )(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount)
 
void(*const glMultiDrawElementsIndirectBindlessCountNV )(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount)
 
GLuint64(*const glGetTextureHandleNV )(GLuint texture)
 
GLuint64(*const glGetTextureSamplerHandleNV )(GLuint texture, GLuint sampler)
 
void(*const glMakeTextureHandleResidentNV )(GLuint64 handle)
 
void(*const glMakeTextureHandleNonResidentNV )(GLuint64 handle)
 
GLuint64(*const glGetImageHandleNV )(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format)
 
void(*const glMakeImageHandleResidentNV )(GLuint64 handle, GLenum access)
 
void(*const glMakeImageHandleNonResidentNV )(GLuint64 handle)
 
void(*const glUniformHandleui64NV )(GLint location, GLuint64 value)
 
void(*const glUniformHandleui64vNV )(GLint location, GLsizei count, const GLuint64 *value)
 
void(*const glProgramUniformHandleui64NV )(GLuint program, GLint location, GLuint64 value)
 
void(*const glProgramUniformHandleui64vNV )(GLuint program, GLint location, GLsizei count, const GLuint64 *values)
 
GLboolean(*const glIsTextureHandleResidentNV )(GLuint64 handle)
 
GLboolean(*const glIsImageHandleResidentNV )(GLuint64 handle)
 
void(*const glBlendParameteriNV )(GLenum pname, GLint value)
 
void(*const glBlendBarrierNV )()
 
void(*const glViewportPositionWScaleNV )(GLuint index, GLfloat xcoeff, GLfloat ycoeff)
 
void(*const glCreateStatesNV )(GLsizei n, GLuint *states)
 
void(*const glDeleteStatesNV )(GLsizei n, const GLuint *states)
 
GLboolean(*const glIsStateNV )(GLuint state)
 
void(*const glStateCaptureNV )(GLuint state, GLenum mode)
 
GLuint(*const glGetCommandHeaderNV )(GLenum tokenID, GLuint size)
 
GLushort(*const glGetStageIndexNV )(GLenum shadertype)
 
void(*const glDrawCommandsNV )(GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count)
 
void(*const glDrawCommandsAddressNV )(GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count)
 
void(*const glDrawCommandsStatesNV )(GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count)
 
void(*const glDrawCommandsStatesAddressNV )(const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count)
 
void(*const glCreateCommandListsNV )(GLsizei n, GLuint *lists)
 
void(*const glDeleteCommandListsNV )(GLsizei n, const GLuint *lists)
 
GLboolean(*const glIsCommandListNV )(GLuint list)
 
void(*const glListDrawCommandsStatesClientNV )(GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count)
 
void(*const glCommandListSegmentsNV )(GLuint list, GLuint segments)
 
void(*const glCompileCommandListNV )(GLuint list)
 
void(*const glCallCommandListNV )(GLuint list)
 
void(*const glBeginConditionalRenderNV )(GLuint id, GLenum mode)
 
void(*const glEndConditionalRenderNV )()
 
void(*const glSubpixelPrecisionBiasNV )(GLuint xbits, GLuint ybits)
 
void(*const glConservativeRasterParameterfNV )(GLenum pname, GLfloat value)
 
void(*const glConservativeRasterParameteriNV )(GLenum pname, GLint param)
 
void(*const glCopyImageSubDataNV )(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth)
 
void(*const glDepthRangedNV )(GLdouble zNear, GLdouble zFar)
 
void(*const glClearDepthdNV )(GLdouble depth)
 
void(*const glDepthBoundsdNV )(GLdouble zmin, GLdouble zmax)
 
void(*const glDrawTextureNV )(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1)
 
void(*const glDrawVkImageNV )(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1)
 
GLVULKANPROCNV(*const glGetVkProcAddrNV )(const GLchar *name)
 
void(*const glWaitVkSemaphoreNV )(GLuint64 vkSemaphore)
 
void(*const glSignalVkSemaphoreNV )(GLuint64 vkSemaphore)
 
void(*const glSignalVkFenceNV )(GLuint64 vkFence)
 
void(*const glMapControlPointsNV )(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points)
 
void(*const glMapParameterivNV )(GLenum target, GLenum pname, const GLint *params)
 
void(*const glMapParameterfvNV )(GLenum target, GLenum pname, const GLfloat *params)
 
void(*const glGetMapControlPointsNV )(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points)
 
void(*const glGetMapParameterivNV )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetMapParameterfvNV )(GLenum target, GLenum pname, GLfloat *params)
 
void(*const glGetMapAttribParameterivNV )(GLenum target, GLuint index, GLenum pname, GLint *params)
 
void(*const glGetMapAttribParameterfvNV )(GLenum target, GLuint index, GLenum pname, GLfloat *params)
 
void(*const glEvalMapsNV )(GLenum target, GLenum mode)
 
void(*const glGetMultisamplefvNV )(GLenum pname, GLuint index, GLfloat *val)
 
void(*const glSampleMaskIndexedNV )(GLuint index, GLbitfield mask)
 
void(*const glTexRenderbufferNV )(GLenum target, GLuint renderbuffer)
 
void(*const glDeleteFencesNV )(GLsizei n, const GLuint *fences)
 
void(*const glGenFencesNV )(GLsizei n, GLuint *fences)
 
GLboolean(*const glIsFenceNV )(GLuint fence)
 
GLboolean(*const glTestFenceNV )(GLuint fence)
 
void(*const glGetFenceivNV )(GLuint fence, GLenum pname, GLint *params)
 
void(*const glFinishFenceNV )(GLuint fence)
 
void(*const glSetFenceNV )(GLuint fence, GLenum condition)
 
void(*const glFragmentCoverageColorNV )(GLuint color)
 
void(*const glProgramNamedParameter4fNV )(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void(*const glProgramNamedParameter4fvNV )(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v)
 
void(*const glProgramNamedParameter4dNV )(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
void(*const glProgramNamedParameter4dvNV )(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v)
 
void(*const glGetProgramNamedParameterfvNV )(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)
 
void(*const glGetProgramNamedParameterdvNV )(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)
 
void(*const glCoverageModulationTableNV )(GLsizei n, const GLfloat *v)
 
void(*const glGetCoverageModulationTableNV )(GLsizei bufSize, GLfloat *v)
 
void(*const glCoverageModulationNV )(GLenum components)
 
void(*const glRenderbufferStorageMultisampleCoverageNV )(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
 
void(*const glProgramVertexLimitNV )(GLenum target, GLint limit)
 
void(*const glFramebufferTextureEXT )(GLenum target, GLenum attachment, GLuint texture, GLint level)
 
void(*const glFramebufferTextureFaceEXT )(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
 
void(*const glProgramLocalParameterI4iNV )(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
 
void(*const glProgramLocalParameterI4ivNV )(GLenum target, GLuint index, const GLint *params)
 
void(*const glProgramLocalParametersI4ivNV )(GLenum target, GLuint index, GLsizei count, const GLint *params)
 
void(*const glProgramLocalParameterI4uiNV )(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
 
void(*const glProgramLocalParameterI4uivNV )(GLenum target, GLuint index, const GLuint *params)
 
void(*const glProgramLocalParametersI4uivNV )(GLenum target, GLuint index, GLsizei count, const GLuint *params)
 
void(*const glProgramEnvParameterI4iNV )(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
 
void(*const glProgramEnvParameterI4ivNV )(GLenum target, GLuint index, const GLint *params)
 
void(*const glProgramEnvParametersI4ivNV )(GLenum target, GLuint index, GLsizei count, const GLint *params)
 
void(*const glProgramEnvParameterI4uiNV )(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
 
void(*const glProgramEnvParameterI4uivNV )(GLenum target, GLuint index, const GLuint *params)
 
void(*const glProgramEnvParametersI4uivNV )(GLenum target, GLuint index, GLsizei count, const GLuint *params)
 
void(*const glGetProgramLocalParameterIivNV )(GLenum target, GLuint index, GLint *params)
 
void(*const glGetProgramLocalParameterIuivNV )(GLenum target, GLuint index, GLuint *params)
 
void(*const glGetProgramEnvParameterIivNV )(GLenum target, GLuint index, GLint *params)
 
void(*const glGetProgramEnvParameterIuivNV )(GLenum target, GLuint index, GLuint *params)
 
void(*const glProgramSubroutineParametersuivNV )(GLenum target, GLsizei count, const GLuint *params)
 
void(*const glGetProgramSubroutineParameteruivNV )(GLenum target, GLuint index, GLuint *param)
 
void(*const glVertex2hNV )(GLhalfNV x, GLhalfNV y)
 
void(*const glVertex2hvNV )(const GLhalfNV *v)
 
void(*const glVertex3hNV )(GLhalfNV x, GLhalfNV y, GLhalfNV z)
 
void(*const glVertex3hvNV )(const GLhalfNV *v)
 
void(*const glVertex4hNV )(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)
 
void(*const glVertex4hvNV )(const GLhalfNV *v)
 
void(*const glNormal3hNV )(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz)
 
void(*const glNormal3hvNV )(const GLhalfNV *v)
 
void(*const glColor3hNV )(GLhalfNV red, GLhalfNV green, GLhalfNV blue)
 
void(*const glColor3hvNV )(const GLhalfNV *v)
 
void(*const glColor4hNV )(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha)
 
void(*const glColor4hvNV )(const GLhalfNV *v)
 
void(*const glTexCoord1hNV )(GLhalfNV s)
 
void(*const glTexCoord1hvNV )(const GLhalfNV *v)
 
void(*const glTexCoord2hNV )(GLhalfNV s, GLhalfNV t)
 
void(*const glTexCoord2hvNV )(const GLhalfNV *v)
 
void(*const glTexCoord3hNV )(GLhalfNV s, GLhalfNV t, GLhalfNV r)
 
void(*const glTexCoord3hvNV )(const GLhalfNV *v)
 
void(*const glTexCoord4hNV )(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)
 
void(*const glTexCoord4hvNV )(const GLhalfNV *v)
 
void(*const glMultiTexCoord1hNV )(GLenum target, GLhalfNV s)
 
void(*const glMultiTexCoord1hvNV )(GLenum target, const GLhalfNV *v)
 
void(*const glMultiTexCoord2hNV )(GLenum target, GLhalfNV s, GLhalfNV t)
 
void(*const glMultiTexCoord2hvNV )(GLenum target, const GLhalfNV *v)
 
void(*const glMultiTexCoord3hNV )(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r)
 
void(*const glMultiTexCoord3hvNV )(GLenum target, const GLhalfNV *v)
 
void(*const glMultiTexCoord4hNV )(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)
 
void(*const glMultiTexCoord4hvNV )(GLenum target, const GLhalfNV *v)
 
void(*const glVertexAttrib1hNV )(GLuint index, GLhalfNV x)
 
void(*const glVertexAttrib1hvNV )(GLuint index, const GLhalfNV *v)
 
void(*const glVertexAttrib2hNV )(GLuint index, GLhalfNV x, GLhalfNV y)
 
void(*const glVertexAttrib2hvNV )(GLuint index, const GLhalfNV *v)
 
void(*const glVertexAttrib3hNV )(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z)
 
void(*const glVertexAttrib3hvNV )(GLuint index, const GLhalfNV *v)
 
void(*const glVertexAttrib4hNV )(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)
 
void(*const glVertexAttrib4hvNV )(GLuint index, const GLhalfNV *v)
 
void(*const glVertexAttribs1hvNV )(GLuint index, GLsizei n, const GLhalfNV *v)
 
void(*const glVertexAttribs2hvNV )(GLuint index, GLsizei n, const GLhalfNV *v)
 
void(*const glVertexAttribs3hvNV )(GLuint index, GLsizei n, const GLhalfNV *v)
 
void(*const glVertexAttribs4hvNV )(GLuint index, GLsizei n, const GLhalfNV *v)
 
void(*const glFogCoordhNV )(GLhalfNV fog)
 
void(*const glFogCoordhvNV )(const GLhalfNV *fog)
 
void(*const glSecondaryColor3hNV )(GLhalfNV red, GLhalfNV green, GLhalfNV blue)
 
void(*const glSecondaryColor3hvNV )(const GLhalfNV *v)
 
void(*const glVertexWeighthNV )(GLhalfNV weight)
 
void(*const glVertexWeighthvNV )(const GLhalfNV *weight)
 
void(*const glGetInternalformatSampleivNV )(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params)
 
void(*const glRenderGpuMaskNV )(GLbitfield mask)
 
void(*const glMulticastBufferSubDataNV )(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
 
void(*const glMulticastCopyBufferSubDataNV )(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
 
void(*const glMulticastCopyImageSubDataNV )(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
 
void(*const glMulticastBlitFramebufferNV )(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
 
void(*const glMulticastFramebufferSampleLocationsfvNV )(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v)
 
void(*const glMulticastBarrierNV )()
 
void(*const glMulticastWaitSyncNV )(GLuint signalGpu, GLbitfield waitGpuMask)
 
void(*const glMulticastGetQueryObjectivNV )(GLuint gpu, GLuint id, GLenum pname, GLint *params)
 
void(*const glMulticastGetQueryObjectuivNV )(GLuint gpu, GLuint id, GLenum pname, GLuint *params)
 
void(*const glMulticastGetQueryObjecti64vNV )(GLuint gpu, GLuint id, GLenum pname, GLint64 *params)
 
void(*const glMulticastGetQueryObjectui64vNV )(GLuint gpu, GLuint id, GLenum pname, GLuint64 *params)
 
void(*const glUploadGpuMaskNVX )(GLbitfield mask)
 
void(*const glMulticastViewportArrayvNVX )(GLuint gpu, GLuint first, GLsizei count, const GLfloat *v)
 
void(*const glMulticastViewportPositionWScaleNVX )(GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff)
 
void(*const glMulticastScissorArrayvNVX )(GLuint gpu, GLuint first, GLsizei count, const GLint *v)
 
GLuint(*const glAsyncCopyBufferSubDataNVX )(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray)
 
GLuint(*const glAsyncCopyImageSubDataNVX )(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray)
 
GLuint(*const glCreateProgressFenceNVX )()
 
void(*const glSignalSemaphoreui64NVX )(GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray)
 
void(*const glWaitSemaphoreui64NVX )(GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray)
 
void(*const glClientWaitSemaphoreui64NVX )(GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray)
 
void(*const glGetMemoryObjectDetachedResourcesuivNV )(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params)
 
void(*const glResetMemoryObjectParameterNV )(GLuint memory, GLenum pname)
 
void(*const glTexAttachMemoryNV )(GLenum target, GLuint memory, GLuint64 offset)
 
void(*const glBufferAttachMemoryNV )(GLenum target, GLuint memory, GLuint64 offset)
 
void(*const glTextureAttachMemoryNV )(GLuint texture, GLuint memory, GLuint64 offset)
 
void(*const glNamedBufferAttachMemoryNV )(GLuint buffer, GLuint memory, GLuint64 offset)
 
void(*const glBufferPageCommitmentMemNV )(GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit)
 
void(*const glTexPageCommitmentMemNV )(GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit)
 
void(*const glNamedBufferPageCommitmentMemNV )(GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit)
 
void(*const glTexturePageCommitmentMemNV )(GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit)
 
void(*const glDrawMeshTasksNV )(GLuint first, GLuint count)
 
void(*const glDrawMeshTasksIndirectNV )(GLintptr indirect)
 
void(*const glMultiDrawMeshTasksIndirectNV )(GLintptr indirect, GLsizei drawcount, GLsizei stride)
 
void(*const glMultiDrawMeshTasksIndirectCountNV )(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
 
void(*const glGenOcclusionQueriesNV )(GLsizei n, GLuint *ids)
 
void(*const glDeleteOcclusionQueriesNV )(GLsizei n, const GLuint *ids)
 
GLboolean(*const glIsOcclusionQueryNV )(GLuint id)
 
void(*const glBeginOcclusionQueryNV )(GLuint id)
 
void(*const glEndOcclusionQueryNV )()
 
void(*const glGetOcclusionQueryivNV )(GLuint id, GLenum pname, GLint *params)
 
void(*const glGetOcclusionQueryuivNV )(GLuint id, GLenum pname, GLuint *params)
 
void(*const glProgramBufferParametersfvNV )(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params)
 
void(*const glProgramBufferParametersIivNV )(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params)
 
void(*const glProgramBufferParametersIuivNV )(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params)
 
GLuint(*const glGenPathsNV )(GLsizei range)
 
void(*const glDeletePathsNV )(GLuint path, GLsizei range)
 
GLboolean(*const glIsPathNV )(GLuint path)
 
void(*const glPathCommandsNV )(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords)
 
void(*const glPathCoordsNV )(GLuint path, GLsizei numCoords, GLenum coordType, const void *coords)
 
void(*const glPathSubCommandsNV )(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords)
 
void(*const glPathSubCoordsNV )(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords)
 
void(*const glPathStringNV )(GLuint path, GLenum format, GLsizei length, const void *pathString)
 
void(*const glPathGlyphsNV )(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
 
void(*const glPathGlyphRangeNV )(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
 
void(*const glWeightPathsNV )(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights)
 
void(*const glCopyPathNV )(GLuint resultPath, GLuint srcPath)
 
void(*const glInterpolatePathsNV )(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight)
 
void(*const glTransformPathNV )(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues)
 
void(*const glPathParameterivNV )(GLuint path, GLenum pname, const GLint *value)
 
void(*const glPathParameteriNV )(GLuint path, GLenum pname, GLint value)
 
void(*const glPathParameterfvNV )(GLuint path, GLenum pname, const GLfloat *value)
 
void(*const glPathParameterfNV )(GLuint path, GLenum pname, GLfloat value)
 
void(*const glPathDashArrayNV )(GLuint path, GLsizei dashCount, const GLfloat *dashArray)
 
void(*const glPathStencilFuncNV )(GLenum func, GLint ref, GLuint mask)
 
void(*const glPathStencilDepthOffsetNV )(GLfloat factor, GLfloat units)
 
void(*const glStencilFillPathNV )(GLuint path, GLenum fillMode, GLuint mask)
 
void(*const glStencilStrokePathNV )(GLuint path, GLint reference, GLuint mask)
 
void(*const glStencilFillPathInstancedNV )(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues)
 
void(*const glStencilStrokePathInstancedNV )(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues)
 
void(*const glPathCoverDepthFuncNV )(GLenum func)
 
void(*const glCoverFillPathNV )(GLuint path, GLenum coverMode)
 
void(*const glCoverStrokePathNV )(GLuint path, GLenum coverMode)
 
void(*const glCoverFillPathInstancedNV )(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
 
void(*const glCoverStrokePathInstancedNV )(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
 
void(*const glGetPathParameterivNV )(GLuint path, GLenum pname, GLint *value)
 
void(*const glGetPathParameterfvNV )(GLuint path, GLenum pname, GLfloat *value)
 
void(*const glGetPathCommandsNV )(GLuint path, GLubyte *commands)
 
void(*const glGetPathCoordsNV )(GLuint path, GLfloat *coords)
 
void(*const glGetPathDashArrayNV )(GLuint path, GLfloat *dashArray)
 
void(*const glGetPathMetricsNV )(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics)
 
void(*const glGetPathMetricRangeNV )(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics)
 
void(*const glGetPathSpacingNV )(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing)
 
GLboolean(*const glIsPointInFillPathNV )(GLuint path, GLuint mask, GLfloat x, GLfloat y)
 
GLboolean(*const glIsPointInStrokePathNV )(GLuint path, GLfloat x, GLfloat y)
 
GLfloat(*const glGetPathLengthNV )(GLuint path, GLsizei startSegment, GLsizei numSegments)
 
GLboolean(*const glPointAlongPathNV )(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY)
 
void(*const glMatrixLoad3x2fNV )(GLenum matrixMode, const GLfloat *m)
 
void(*const glMatrixLoad3x3fNV )(GLenum matrixMode, const GLfloat *m)
 
void(*const glMatrixLoadTranspose3x3fNV )(GLenum matrixMode, const GLfloat *m)
 
void(*const glMatrixMult3x2fNV )(GLenum matrixMode, const GLfloat *m)
 
void(*const glMatrixMult3x3fNV )(GLenum matrixMode, const GLfloat *m)
 
void(*const glMatrixMultTranspose3x3fNV )(GLenum matrixMode, const GLfloat *m)
 
void(*const glStencilThenCoverFillPathNV )(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode)
 
void(*const glStencilThenCoverStrokePathNV )(GLuint path, GLint reference, GLuint mask, GLenum coverMode)
 
void(*const glStencilThenCoverFillPathInstancedNV )(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
 
void(*const glStencilThenCoverStrokePathInstancedNV )(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
 
GLenum(*const glPathGlyphIndexRangeNV )(GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount)
 
GLenum(*const glPathGlyphIndexArrayNV )(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
 
GLenum(*const glPathMemoryGlyphIndexArrayNV )(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
 
void(*const glProgramPathFragmentInputGenNV )(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs)
 
void(*const glGetProgramResourcefvNV )(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params)
 
void(*const glPathColorGenNV )(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs)
 
void(*const glPathTexGenNV )(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs)
 
void(*const glPathFogGenNV )(GLenum genMode)
 
void(*const glGetPathColorGenivNV )(GLenum color, GLenum pname, GLint *value)
 
void(*const glGetPathColorGenfvNV )(GLenum color, GLenum pname, GLfloat *value)
 
void(*const glGetPathTexGenivNV )(GLenum texCoordSet, GLenum pname, GLint *value)
 
void(*const glGetPathTexGenfvNV )(GLenum texCoordSet, GLenum pname, GLfloat *value)
 
void(*const glPixelDataRangeNV )(GLenum target, GLsizei length, const void *pointer)
 
void(*const glFlushPixelDataRangeNV )(GLenum target)
 
void(*const glPointParameteriNV )(GLenum pname, GLint param)
 
void(*const glPointParameterivNV )(GLenum pname, const GLint *params)
 
void(*const glPresentFrameKeyedNV )(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1)
 
void(*const glPresentFrameDualFillNV )(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3)
 
void(*const glGetVideoivNV )(GLuint video_slot, GLenum pname, GLint *params)
 
void(*const glGetVideouivNV )(GLuint video_slot, GLenum pname, GLuint *params)
 
void(*const glGetVideoi64vNV )(GLuint video_slot, GLenum pname, GLint64EXT *params)
 
void(*const glGetVideoui64vNV )(GLuint video_slot, GLenum pname, GLuint64EXT *params)
 
void(*const glPrimitiveRestartNV )()
 
void(*const glPrimitiveRestartIndexNV )(GLuint index)
 
GLint(*const glQueryResourceNV )(GLenum queryType, GLint tagId, GLuint count, GLint *buffer)
 
void(*const glGenQueryResourceTagNV )(GLsizei n, GLint *tagIds)
 
void(*const glDeleteQueryResourceTagNV )(GLsizei n, const GLint *tagIds)
 
void(*const glQueryResourceTagNV )(GLint tagId, const GLchar *tagString)
 
void(*const glCombinerParameterfvNV )(GLenum pname, const GLfloat *params)
 
void(*const glCombinerParameterfNV )(GLenum pname, GLfloat param)
 
void(*const glCombinerParameterivNV )(GLenum pname, const GLint *params)
 
void(*const glCombinerParameteriNV )(GLenum pname, GLint param)
 
void(*const glCombinerInputNV )(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
 
void(*const glCombinerOutputNV )(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
 
void(*const glFinalCombinerInputNV )(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
 
void(*const glGetCombinerInputParameterfvNV )(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)
 
void(*const glGetCombinerInputParameterivNV )(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)
 
void(*const glGetCombinerOutputParameterfvNV )(GLenum stage, GLenum portion, GLenum pname, GLfloat *params)
 
void(*const glGetCombinerOutputParameterivNV )(GLenum stage, GLenum portion, GLenum pname, GLint *params)
 
void(*const glGetFinalCombinerInputParameterfvNV )(GLenum variable, GLenum pname, GLfloat *params)
 
void(*const glGetFinalCombinerInputParameterivNV )(GLenum variable, GLenum pname, GLint *params)
 
void(*const glCombinerStageParameterfvNV )(GLenum stage, GLenum pname, const GLfloat *params)
 
void(*const glGetCombinerStageParameterfvNV )(GLenum stage, GLenum pname, GLfloat *params)
 
void(*const glFramebufferSampleLocationsfvNV )(GLenum target, GLuint start, GLsizei count, const GLfloat *v)
 
void(*const glNamedFramebufferSampleLocationsfvNV )(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v)
 
void(*const glResolveDepthValuesNV )()
 
void(*const glScissorExclusiveNV )(GLint x, GLint y, GLsizei width, GLsizei height)
 
void(*const glScissorExclusiveArrayvNV )(GLuint first, GLsizei count, const GLint *v)
 
void(*const glMakeBufferResidentNV )(GLenum target, GLenum access)
 
void(*const glMakeBufferNonResidentNV )(GLenum target)
 
GLboolean(*const glIsBufferResidentNV )(GLenum target)
 
void(*const glMakeNamedBufferResidentNV )(GLuint buffer, GLenum access)
 
void(*const glMakeNamedBufferNonResidentNV )(GLuint buffer)
 
GLboolean(*const glIsNamedBufferResidentNV )(GLuint buffer)
 
void(*const glGetBufferParameterui64vNV )(GLenum target, GLenum pname, GLuint64EXT *params)
 
void(*const glGetNamedBufferParameterui64vNV )(GLuint buffer, GLenum pname, GLuint64EXT *params)
 
void(*const glGetIntegerui64vNV )(GLenum value, GLuint64EXT *result)
 
void(*const glUniformui64NV )(GLint location, GLuint64EXT value)
 
void(*const glUniformui64vNV )(GLint location, GLsizei count, const GLuint64EXT *value)
 
void(*const glProgramUniformui64NV )(GLuint program, GLint location, GLuint64EXT value)
 
void(*const glProgramUniformui64vNV )(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
 
void(*const glBindShadingRateImageNV )(GLuint texture)
 
void(*const glGetShadingRateImagePaletteNV )(GLuint viewport, GLuint entry, GLenum *rate)
 
void(*const glGetShadingRateSampleLocationivNV )(GLenum rate, GLuint samples, GLuint index, GLint *location)
 
void(*const glShadingRateImageBarrierNV )(GLboolean synchronize)
 
void(*const glShadingRateImagePaletteNV )(GLuint viewport, GLuint first, GLsizei count, const GLenum *rates)
 
void(*const glShadingRateSampleOrderNV )(GLenum order)
 
void(*const glShadingRateSampleOrderCustomNV )(GLenum rate, GLuint samples, const GLint *locations)
 
void(*const glTextureBarrierNV )()
 
void(*const glTexImage2DMultisampleCoverageNV )(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
 
void(*const glTexImage3DMultisampleCoverageNV )(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
 
void(*const glTextureImage2DMultisampleNV )(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
 
void(*const glTextureImage3DMultisampleNV )(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
 
void(*const glTextureImage2DMultisampleCoverageNV )(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
 
void(*const glTextureImage3DMultisampleCoverageNV )(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
 
void(*const glBeginTransformFeedbackNV )(GLenum primitiveMode)
 
void(*const glEndTransformFeedbackNV )()
 
void(*const glTransformFeedbackAttribsNV )(GLsizei count, const GLint *attribs, GLenum bufferMode)
 
void(*const glBindBufferRangeNV )(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
 
void(*const glBindBufferOffsetNV )(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
 
void(*const glBindBufferBaseNV )(GLenum target, GLuint index, GLuint buffer)
 
void(*const glTransformFeedbackVaryingsNV )(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode)
 
void(*const glActiveVaryingNV )(GLuint program, const GLchar *name)
 
GLint(*const glGetVaryingLocationNV )(GLuint program, const GLchar *name)
 
void(*const glGetActiveVaryingNV )(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
 
void(*const glGetTransformFeedbackVaryingNV )(GLuint program, GLuint index, GLint *location)
 
void(*const glTransformFeedbackStreamAttribsNV )(GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode)
 
void(*const glBindTransformFeedbackNV )(GLenum target, GLuint id)
 
void(*const glDeleteTransformFeedbacksNV )(GLsizei n, const GLuint *ids)
 
void(*const glGenTransformFeedbacksNV )(GLsizei n, GLuint *ids)
 
GLboolean(*const glIsTransformFeedbackNV )(GLuint id)
 
void(*const glPauseTransformFeedbackNV )()
 
void(*const glResumeTransformFeedbackNV )()
 
void(*const glDrawTransformFeedbackNV )(GLenum mode, GLuint id)
 
void(*const glVDPAUInitNV )(const void *vdpDevice, const void *getProcAddress)
 
void(*const glVDPAUFiniNV )()
 
GLvdpauSurfaceNV(*const glVDPAURegisterVideoSurfaceNV )(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames)
 
GLvdpauSurfaceNV(*const glVDPAURegisterOutputSurfaceNV )(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames)
 
GLboolean(*const glVDPAUIsSurfaceNV )(GLvdpauSurfaceNV surface)
 
void(*const glVDPAUUnregisterSurfaceNV )(GLvdpauSurfaceNV surface)
 
void(*const glVDPAUGetSurfaceivNV )(GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values)
 
void(*const glVDPAUSurfaceAccessNV )(GLvdpauSurfaceNV surface, GLenum access)
 
void(*const glVDPAUMapSurfacesNV )(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces)
 
void(*const glVDPAUUnmapSurfacesNV )(GLsizei numSurface, const GLvdpauSurfaceNV *surfaces)
 
GLvdpauSurfaceNV(*const glVDPAURegisterVideoSurfaceWithPictureStructureNV )(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure)
 
void(*const glFlushVertexArrayRangeNV )()
 
void(*const glVertexArrayRangeNV )(GLsizei length, const void *pointer)
 
void(*const glVertexAttribL1i64NV )(GLuint index, GLint64EXT x)
 
void(*const glVertexAttribL2i64NV )(GLuint index, GLint64EXT x, GLint64EXT y)
 
void(*const glVertexAttribL3i64NV )(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z)
 
void(*const glVertexAttribL4i64NV )(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
 
void(*const glVertexAttribL1i64vNV )(GLuint index, const GLint64EXT *v)
 
void(*const glVertexAttribL2i64vNV )(GLuint index, const GLint64EXT *v)
 
void(*const glVertexAttribL3i64vNV )(GLuint index, const GLint64EXT *v)
 
void(*const glVertexAttribL4i64vNV )(GLuint index, const GLint64EXT *v)
 
void(*const glVertexAttribL1ui64NV )(GLuint index, GLuint64EXT x)
 
void(*const glVertexAttribL2ui64NV )(GLuint index, GLuint64EXT x, GLuint64EXT y)
 
void(*const glVertexAttribL3ui64NV )(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
 
void(*const glVertexAttribL4ui64NV )(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
 
void(*const glVertexAttribL1ui64vNV )(GLuint index, const GLuint64EXT *v)
 
void(*const glVertexAttribL2ui64vNV )(GLuint index, const GLuint64EXT *v)
 
void(*const glVertexAttribL3ui64vNV )(GLuint index, const GLuint64EXT *v)
 
void(*const glVertexAttribL4ui64vNV )(GLuint index, const GLuint64EXT *v)
 
void(*const glGetVertexAttribLi64vNV )(GLuint index, GLenum pname, GLint64EXT *params)
 
void(*const glGetVertexAttribLui64vNV )(GLuint index, GLenum pname, GLuint64EXT *params)
 
void(*const glVertexAttribLFormatNV )(GLuint index, GLint size, GLenum type, GLsizei stride)
 
void(*const glBufferAddressRangeNV )(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length)
 
void(*const glVertexFormatNV )(GLint size, GLenum type, GLsizei stride)
 
void(*const glNormalFormatNV )(GLenum type, GLsizei stride)
 
void(*const glColorFormatNV )(GLint size, GLenum type, GLsizei stride)
 
void(*const glIndexFormatNV )(GLenum type, GLsizei stride)
 
void(*const glTexCoordFormatNV )(GLint size, GLenum type, GLsizei stride)
 
void(*const glEdgeFlagFormatNV )(GLsizei stride)
 
void(*const glSecondaryColorFormatNV )(GLint size, GLenum type, GLsizei stride)
 
void(*const glFogCoordFormatNV )(GLenum type, GLsizei stride)
 
void(*const glVertexAttribFormatNV )(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride)
 
void(*const glVertexAttribIFormatNV )(GLuint index, GLint size, GLenum type, GLsizei stride)
 
void(*const glGetIntegerui64i_vNV )(GLenum value, GLuint index, GLuint64EXT *result)
 
GLboolean(*const glAreProgramsResidentNV )(GLsizei n, const GLuint *programs, GLboolean *residences)
 
void(*const glBindProgramNV )(GLenum target, GLuint id)
 
void(*const glDeleteProgramsNV )(GLsizei n, const GLuint *programs)
 
void(*const glExecuteProgramNV )(GLenum target, GLuint id, const GLfloat *params)
 
void(*const glGenProgramsNV )(GLsizei n, GLuint *programs)
 
void(*const glGetProgramParameterdvNV )(GLenum target, GLuint index, GLenum pname, GLdouble *params)
 
void(*const glGetProgramParameterfvNV )(GLenum target, GLuint index, GLenum pname, GLfloat *params)
 
void(*const glGetProgramivNV )(GLuint id, GLenum pname, GLint *params)
 
void(*const glGetProgramStringNV )(GLuint id, GLenum pname, GLubyte *program)
 
void(*const glGetTrackMatrixivNV )(GLenum target, GLuint address, GLenum pname, GLint *params)
 
void(*const glGetVertexAttribdvNV )(GLuint index, GLenum pname, GLdouble *params)
 
void(*const glGetVertexAttribfvNV )(GLuint index, GLenum pname, GLfloat *params)
 
void(*const glGetVertexAttribivNV )(GLuint index, GLenum pname, GLint *params)
 
void(*const glGetVertexAttribPointervNV )(GLuint index, GLenum pname, void **pointer)
 
GLboolean(*const glIsProgramNV )(GLuint id)
 
void(*const glLoadProgramNV )(GLenum target, GLuint id, GLsizei len, const GLubyte *program)
 
void(*const glProgramParameter4dNV )(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
void(*const glProgramParameter4dvNV )(GLenum target, GLuint index, const GLdouble *v)
 
void(*const glProgramParameter4fNV )(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void(*const glProgramParameter4fvNV )(GLenum target, GLuint index, const GLfloat *v)
 
void(*const glProgramParameters4dvNV )(GLenum target, GLuint index, GLsizei count, const GLdouble *v)
 
void(*const glProgramParameters4fvNV )(GLenum target, GLuint index, GLsizei count, const GLfloat *v)
 
void(*const glRequestResidentProgramsNV )(GLsizei n, const GLuint *programs)
 
void(*const glTrackMatrixNV )(GLenum target, GLuint address, GLenum matrix, GLenum transform)
 
void(*const glVertexAttribPointerNV )(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer)
 
void(*const glVertexAttrib1dNV )(GLuint index, GLdouble x)
 
void(*const glVertexAttrib1dvNV )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttrib1fNV )(GLuint index, GLfloat x)
 
void(*const glVertexAttrib1fvNV )(GLuint index, const GLfloat *v)
 
void(*const glVertexAttrib1sNV )(GLuint index, GLshort x)
 
void(*const glVertexAttrib1svNV )(GLuint index, const GLshort *v)
 
void(*const glVertexAttrib2dNV )(GLuint index, GLdouble x, GLdouble y)
 
void(*const glVertexAttrib2dvNV )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttrib2fNV )(GLuint index, GLfloat x, GLfloat y)
 
void(*const glVertexAttrib2fvNV )(GLuint index, const GLfloat *v)
 
void(*const glVertexAttrib2sNV )(GLuint index, GLshort x, GLshort y)
 
void(*const glVertexAttrib2svNV )(GLuint index, const GLshort *v)
 
void(*const glVertexAttrib3dNV )(GLuint index, GLdouble x, GLdouble y, GLdouble z)
 
void(*const glVertexAttrib3dvNV )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttrib3fNV )(GLuint index, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glVertexAttrib3fvNV )(GLuint index, const GLfloat *v)
 
void(*const glVertexAttrib3sNV )(GLuint index, GLshort x, GLshort y, GLshort z)
 
void(*const glVertexAttrib3svNV )(GLuint index, const GLshort *v)
 
void(*const glVertexAttrib4dNV )(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
void(*const glVertexAttrib4dvNV )(GLuint index, const GLdouble *v)
 
void(*const glVertexAttrib4fNV )(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void(*const glVertexAttrib4fvNV )(GLuint index, const GLfloat *v)
 
void(*const glVertexAttrib4sNV )(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
 
void(*const glVertexAttrib4svNV )(GLuint index, const GLshort *v)
 
void(*const glVertexAttrib4ubNV )(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
 
void(*const glVertexAttrib4ubvNV )(GLuint index, const GLubyte *v)
 
void(*const glVertexAttribs1dvNV )(GLuint index, GLsizei count, const GLdouble *v)
 
void(*const glVertexAttribs1fvNV )(GLuint index, GLsizei count, const GLfloat *v)
 
void(*const glVertexAttribs1svNV )(GLuint index, GLsizei count, const GLshort *v)
 
void(*const glVertexAttribs2dvNV )(GLuint index, GLsizei count, const GLdouble *v)
 
void(*const glVertexAttribs2fvNV )(GLuint index, GLsizei count, const GLfloat *v)
 
void(*const glVertexAttribs2svNV )(GLuint index, GLsizei count, const GLshort *v)
 
void(*const glVertexAttribs3dvNV )(GLuint index, GLsizei count, const GLdouble *v)
 
void(*const glVertexAttribs3fvNV )(GLuint index, GLsizei count, const GLfloat *v)
 
void(*const glVertexAttribs3svNV )(GLuint index, GLsizei count, const GLshort *v)
 
void(*const glVertexAttribs4dvNV )(GLuint index, GLsizei count, const GLdouble *v)
 
void(*const glVertexAttribs4fvNV )(GLuint index, GLsizei count, const GLfloat *v)
 
void(*const glVertexAttribs4svNV )(GLuint index, GLsizei count, const GLshort *v)
 
void(*const glVertexAttribs4ubvNV )(GLuint index, GLsizei count, const GLubyte *v)
 
void(*const glBeginVideoCaptureNV )(GLuint video_capture_slot)
 
void(*const glBindVideoCaptureStreamBufferNV )(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset)
 
void(*const glBindVideoCaptureStreamTextureNV )(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture)
 
void(*const glEndVideoCaptureNV )(GLuint video_capture_slot)
 
void(*const glGetVideoCaptureivNV )(GLuint video_capture_slot, GLenum pname, GLint *params)
 
void(*const glGetVideoCaptureStreamivNV )(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params)
 
void(*const glGetVideoCaptureStreamfvNV )(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params)
 
void(*const glGetVideoCaptureStreamdvNV )(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params)
 
GLenum(*const glVideoCaptureNV )(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time)
 
void(*const glVideoCaptureStreamParameterivNV )(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params)
 
void(*const glVideoCaptureStreamParameterfvNV )(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params)
 
void(*const glVideoCaptureStreamParameterdvNV )(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params)
 
void(*const glViewportSwizzleNV )(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew)
 
void(*const glMultiTexCoord1bOES )(GLenum texture, GLbyte s)
 
void(*const glMultiTexCoord1bvOES )(GLenum texture, const GLbyte *coords)
 
void(*const glMultiTexCoord2bOES )(GLenum texture, GLbyte s, GLbyte t)
 
void(*const glMultiTexCoord2bvOES )(GLenum texture, const GLbyte *coords)
 
void(*const glMultiTexCoord3bOES )(GLenum texture, GLbyte s, GLbyte t, GLbyte r)
 
void(*const glMultiTexCoord3bvOES )(GLenum texture, const GLbyte *coords)
 
void(*const glMultiTexCoord4bOES )(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q)
 
void(*const glMultiTexCoord4bvOES )(GLenum texture, const GLbyte *coords)
 
void(*const glTexCoord1bOES )(GLbyte s)
 
void(*const glTexCoord1bvOES )(const GLbyte *coords)
 
void(*const glTexCoord2bOES )(GLbyte s, GLbyte t)
 
void(*const glTexCoord2bvOES )(const GLbyte *coords)
 
void(*const glTexCoord3bOES )(GLbyte s, GLbyte t, GLbyte r)
 
void(*const glTexCoord3bvOES )(const GLbyte *coords)
 
void(*const glTexCoord4bOES )(GLbyte s, GLbyte t, GLbyte r, GLbyte q)
 
void(*const glTexCoord4bvOES )(const GLbyte *coords)
 
void(*const glVertex2bOES )(GLbyte x, GLbyte y)
 
void(*const glVertex2bvOES )(const GLbyte *coords)
 
void(*const glVertex3bOES )(GLbyte x, GLbyte y, GLbyte z)
 
void(*const glVertex3bvOES )(const GLbyte *coords)
 
void(*const glVertex4bOES )(GLbyte x, GLbyte y, GLbyte z, GLbyte w)
 
void(*const glVertex4bvOES )(const GLbyte *coords)
 
void(*const glAlphaFuncxOES )(GLenum func, GLfixed ref)
 
void(*const glClearColorxOES )(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
 
void(*const glClearDepthxOES )(GLfixed depth)
 
void(*const glClipPlanexOES )(GLenum plane, const GLfixed *equation)
 
void(*const glColor4xOES )(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
 
void(*const glDepthRangexOES )(GLfixed n, GLfixed f)
 
void(*const glFogxOES )(GLenum pname, GLfixed param)
 
void(*const glFogxvOES )(GLenum pname, const GLfixed *param)
 
void(*const glFrustumxOES )(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
 
void(*const glGetClipPlanexOES )(GLenum plane, GLfixed *equation)
 
void(*const glGetFixedvOES )(GLenum pname, GLfixed *params)
 
void(*const glGetTexEnvxvOES )(GLenum target, GLenum pname, GLfixed *params)
 
void(*const glGetTexParameterxvOES )(GLenum target, GLenum pname, GLfixed *params)
 
void(*const glLightModelxOES )(GLenum pname, GLfixed param)
 
void(*const glLightModelxvOES )(GLenum pname, const GLfixed *param)
 
void(*const glLightxOES )(GLenum light, GLenum pname, GLfixed param)
 
void(*const glLightxvOES )(GLenum light, GLenum pname, const GLfixed *params)
 
void(*const glLineWidthxOES )(GLfixed width)
 
void(*const glLoadMatrixxOES )(const GLfixed *m)
 
void(*const glMaterialxOES )(GLenum face, GLenum pname, GLfixed param)
 
void(*const glMaterialxvOES )(GLenum face, GLenum pname, const GLfixed *param)
 
void(*const glMultMatrixxOES )(const GLfixed *m)
 
void(*const glMultiTexCoord4xOES )(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
 
void(*const glNormal3xOES )(GLfixed nx, GLfixed ny, GLfixed nz)
 
void(*const glOrthoxOES )(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
 
void(*const glPointParameterxvOES )(GLenum pname, const GLfixed *params)
 
void(*const glPointSizexOES )(GLfixed size)
 
void(*const glPolygonOffsetxOES )(GLfixed factor, GLfixed units)
 
void(*const glRotatexOES )(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
 
void(*const glScalexOES )(GLfixed x, GLfixed y, GLfixed z)
 
void(*const glTexEnvxOES )(GLenum target, GLenum pname, GLfixed param)
 
void(*const glTexEnvxvOES )(GLenum target, GLenum pname, const GLfixed *params)
 
void(*const glTexParameterxOES )(GLenum target, GLenum pname, GLfixed param)
 
void(*const glTexParameterxvOES )(GLenum target, GLenum pname, const GLfixed *params)
 
void(*const glTranslatexOES )(GLfixed x, GLfixed y, GLfixed z)
 
void(*const glGetLightxvOES )(GLenum light, GLenum pname, GLfixed *params)
 
void(*const glGetMaterialxvOES )(GLenum face, GLenum pname, GLfixed *params)
 
void(*const glPointParameterxOES )(GLenum pname, GLfixed param)
 
void(*const glSampleCoveragexOES )(GLclampx value, GLboolean invert)
 
void(*const glAccumxOES )(GLenum op, GLfixed value)
 
void(*const glBitmapxOES )(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap)
 
void(*const glBlendColorxOES )(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
 
void(*const glClearAccumxOES )(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
 
void(*const glColor3xOES )(GLfixed red, GLfixed green, GLfixed blue)
 
void(*const glColor3xvOES )(const GLfixed *components)
 
void(*const glColor4xvOES )(const GLfixed *components)
 
void(*const glConvolutionParameterxOES )(GLenum target, GLenum pname, GLfixed param)
 
void(*const glConvolutionParameterxvOES )(GLenum target, GLenum pname, const GLfixed *params)
 
void(*const glEvalCoord1xOES )(GLfixed u)
 
void(*const glEvalCoord1xvOES )(const GLfixed *coords)
 
void(*const glEvalCoord2xOES )(GLfixed u, GLfixed v)
 
void(*const glEvalCoord2xvOES )(const GLfixed *coords)
 
void(*const glFeedbackBufferxOES )(GLsizei n, GLenum type, const GLfixed *buffer)
 
void(*const glGetConvolutionParameterxvOES )(GLenum target, GLenum pname, GLfixed *params)
 
void(*const glGetHistogramParameterxvOES )(GLenum target, GLenum pname, GLfixed *params)
 
void(*const glGetLightxOES )(GLenum light, GLenum pname, GLfixed *params)
 
void(*const glGetMapxvOES )(GLenum target, GLenum query, GLfixed *v)
 
void(*const glGetMaterialxOES )(GLenum face, GLenum pname, GLfixed param)
 
void(*const glGetPixelMapxv )(GLenum map, GLint size, GLfixed *values)
 
void(*const glGetTexGenxvOES )(GLenum coord, GLenum pname, GLfixed *params)
 
void(*const glGetTexLevelParameterxvOES )(GLenum target, GLint level, GLenum pname, GLfixed *params)
 
void(*const glIndexxOES )(GLfixed component)
 
void(*const glIndexxvOES )(const GLfixed *component)
 
void(*const glLoadTransposeMatrixxOES )(const GLfixed *m)
 
void(*const glMap1xOES )(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points)
 
void(*const glMap2xOES )(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points)
 
void(*const glMapGrid1xOES )(GLint n, GLfixed u1, GLfixed u2)
 
void(*const glMapGrid2xOES )(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2)
 
void(*const glMultTransposeMatrixxOES )(const GLfixed *m)
 
void(*const glMultiTexCoord1xOES )(GLenum texture, GLfixed s)
 
void(*const glMultiTexCoord1xvOES )(GLenum texture, const GLfixed *coords)
 
void(*const glMultiTexCoord2xOES )(GLenum texture, GLfixed s, GLfixed t)
 
void(*const glMultiTexCoord2xvOES )(GLenum texture, const GLfixed *coords)
 
void(*const glMultiTexCoord3xOES )(GLenum texture, GLfixed s, GLfixed t, GLfixed r)
 
void(*const glMultiTexCoord3xvOES )(GLenum texture, const GLfixed *coords)
 
void(*const glMultiTexCoord4xvOES )(GLenum texture, const GLfixed *coords)
 
void(*const glNormal3xvOES )(const GLfixed *coords)
 
void(*const glPassThroughxOES )(GLfixed token)
 
void(*const glPixelMapx )(GLenum map, GLint size, const GLfixed *values)
 
void(*const glPixelStorex )(GLenum pname, GLfixed param)
 
void(*const glPixelTransferxOES )(GLenum pname, GLfixed param)
 
void(*const glPixelZoomxOES )(GLfixed xfactor, GLfixed yfactor)
 
void(*const glPrioritizeTexturesxOES )(GLsizei n, const GLuint *textures, const GLfixed *priorities)
 
void(*const glRasterPos2xOES )(GLfixed x, GLfixed y)
 
void(*const glRasterPos2xvOES )(const GLfixed *coords)
 
void(*const glRasterPos3xOES )(GLfixed x, GLfixed y, GLfixed z)
 
void(*const glRasterPos3xvOES )(const GLfixed *coords)
 
void(*const glRasterPos4xOES )(GLfixed x, GLfixed y, GLfixed z, GLfixed w)
 
void(*const glRasterPos4xvOES )(const GLfixed *coords)
 
void(*const glRectxOES )(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2)
 
void(*const glRectxvOES )(const GLfixed *v1, const GLfixed *v2)
 
void(*const glTexCoord1xOES )(GLfixed s)
 
void(*const glTexCoord1xvOES )(const GLfixed *coords)
 
void(*const glTexCoord2xOES )(GLfixed s, GLfixed t)
 
void(*const glTexCoord2xvOES )(const GLfixed *coords)
 
void(*const glTexCoord3xOES )(GLfixed s, GLfixed t, GLfixed r)
 
void(*const glTexCoord3xvOES )(const GLfixed *coords)
 
void(*const glTexCoord4xOES )(GLfixed s, GLfixed t, GLfixed r, GLfixed q)
 
void(*const glTexCoord4xvOES )(const GLfixed *coords)
 
void(*const glTexGenxOES )(GLenum coord, GLenum pname, GLfixed param)
 
void(*const glTexGenxvOES )(GLenum coord, GLenum pname, const GLfixed *params)
 
void(*const glVertex2xOES )(GLfixed x)
 
void(*const glVertex2xvOES )(const GLfixed *coords)
 
void(*const glVertex3xOES )(GLfixed x, GLfixed y)
 
void(*const glVertex3xvOES )(const GLfixed *coords)
 
void(*const glVertex4xOES )(GLfixed x, GLfixed y, GLfixed z)
 
void(*const glVertex4xvOES )(const GLfixed *coords)
 
GLbitfield(*const glQueryMatrixxOES )(GLfixed *mantissa, GLint *exponent)
 
void(*const glClearDepthfOES )(GLclampf depth)
 
void(*const glClipPlanefOES )(GLenum plane, const GLfloat *equation)
 
void(*const glDepthRangefOES )(GLclampf n, GLclampf f)
 
void(*const glFrustumfOES )(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
 
void(*const glGetClipPlanefOES )(GLenum plane, GLfloat *equation)
 
void(*const glOrthofOES )(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
 
void(*const glFramebufferTextureMultiviewOVR )(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews)
 
void(*const glHintPGI )(GLenum target, GLint mode)
 
void(*const glDetailTexFuncSGIS )(GLenum target, GLsizei n, const GLfloat *points)
 
void(*const glGetDetailTexFuncSGIS )(GLenum target, GLfloat *points)
 
void(*const glFogFuncSGIS )(GLsizei n, const GLfloat *points)
 
void(*const glGetFogFuncSGIS )(GLfloat *points)
 
void(*const glSampleMaskSGIS )(GLclampf value, GLboolean invert)
 
void(*const glSamplePatternSGIS )(GLenum pattern)
 
void(*const glPixelTexGenParameteriSGIS )(GLenum pname, GLint param)
 
void(*const glPixelTexGenParameterivSGIS )(GLenum pname, const GLint *params)
 
void(*const glPixelTexGenParameterfSGIS )(GLenum pname, GLfloat param)
 
void(*const glPixelTexGenParameterfvSGIS )(GLenum pname, const GLfloat *params)
 
void(*const glGetPixelTexGenParameterivSGIS )(GLenum pname, GLint *params)
 
void(*const glGetPixelTexGenParameterfvSGIS )(GLenum pname, GLfloat *params)
 
void(*const glPointParameterfSGIS )(GLenum pname, GLfloat param)
 
void(*const glPointParameterfvSGIS )(GLenum pname, const GLfloat *params)
 
void(*const glSharpenTexFuncSGIS )(GLenum target, GLsizei n, const GLfloat *points)
 
void(*const glGetSharpenTexFuncSGIS )(GLenum target, GLfloat *points)
 
void(*const glTexImage4DSGIS )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels)
 
void(*const glTexSubImage4DSGIS )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels)
 
void(*const glTextureColorMaskSGIS )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
 
void(*const glGetTexFilterFuncSGIS )(GLenum target, GLenum filter, GLfloat *weights)
 
void(*const glTexFilterFuncSGIS )(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)
 
void(*const glAsyncMarkerSGIX )(GLuint marker)
 
GLint(*const glFinishAsyncSGIX )(GLuint *markerp)
 
GLint(*const glPollAsyncSGIX )(GLuint *markerp)
 
GLuint(*const glGenAsyncMarkersSGIX )(GLsizei range)
 
void(*const glDeleteAsyncMarkersSGIX )(GLuint marker, GLsizei range)
 
GLboolean(*const glIsAsyncMarkerSGIX )(GLuint marker)
 
void(*const glFlushRasterSGIX )()
 
void(*const glFragmentColorMaterialSGIX )(GLenum face, GLenum mode)
 
void(*const glFragmentLightfSGIX )(GLenum light, GLenum pname, GLfloat param)
 
void(*const glFragmentLightfvSGIX )(GLenum light, GLenum pname, const GLfloat *params)
 
void(*const glFragmentLightiSGIX )(GLenum light, GLenum pname, GLint param)
 
void(*const glFragmentLightivSGIX )(GLenum light, GLenum pname, const GLint *params)
 
void(*const glFragmentLightModelfSGIX )(GLenum pname, GLfloat param)
 
void(*const glFragmentLightModelfvSGIX )(GLenum pname, const GLfloat *params)
 
void(*const glFragmentLightModeliSGIX )(GLenum pname, GLint param)
 
void(*const glFragmentLightModelivSGIX )(GLenum pname, const GLint *params)
 
void(*const glFragmentMaterialfSGIX )(GLenum face, GLenum pname, GLfloat param)
 
void(*const glFragmentMaterialfvSGIX )(GLenum face, GLenum pname, const GLfloat *params)
 
void(*const glFragmentMaterialiSGIX )(GLenum face, GLenum pname, GLint param)
 
void(*const glFragmentMaterialivSGIX )(GLenum face, GLenum pname, const GLint *params)
 
void(*const glGetFragmentLightfvSGIX )(GLenum light, GLenum pname, GLfloat *params)
 
void(*const glGetFragmentLightivSGIX )(GLenum light, GLenum pname, GLint *params)
 
void(*const glGetFragmentMaterialfvSGIX )(GLenum face, GLenum pname, GLfloat *params)
 
void(*const glGetFragmentMaterialivSGIX )(GLenum face, GLenum pname, GLint *params)
 
void(*const glLightEnviSGIX )(GLenum pname, GLint param)
 
void(*const glFrameZoomSGIX )(GLint factor)
 
void(*const glIglooInterfaceSGIX )(GLenum pname, const void *params)
 
GLint(*const glGetInstrumentsSGIX )()
 
void(*const glInstrumentsBufferSGIX )(GLsizei size, GLint *buffer)
 
GLint(*const glPollInstrumentsSGIX )(GLint *marker_p)
 
void(*const glReadInstrumentsSGIX )(GLint marker)
 
void(*const glStartInstrumentsSGIX )()
 
void(*const glStopInstrumentsSGIX )(GLint marker)
 
void(*const glGetListParameterfvSGIX )(GLuint list, GLenum pname, GLfloat *params)
 
void(*const glGetListParameterivSGIX )(GLuint list, GLenum pname, GLint *params)
 
void(*const glListParameterfSGIX )(GLuint list, GLenum pname, GLfloat param)
 
void(*const glListParameterfvSGIX )(GLuint list, GLenum pname, const GLfloat *params)
 
void(*const glListParameteriSGIX )(GLuint list, GLenum pname, GLint param)
 
void(*const glListParameterivSGIX )(GLuint list, GLenum pname, const GLint *params)
 
void(*const glPixelTexGenSGIX )(GLenum mode)
 
void(*const glDeformationMap3dSGIX )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points)
 
void(*const glDeformationMap3fSGIX )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points)
 
void(*const glDeformSGIX )(GLbitfield mask)
 
void(*const glLoadIdentityDeformationMapSGIX )(GLbitfield mask)
 
void(*const glReferencePlaneSGIX )(const GLdouble *equation)
 
void(*const glSpriteParameterfSGIX )(GLenum pname, GLfloat param)
 
void(*const glSpriteParameterfvSGIX )(GLenum pname, const GLfloat *params)
 
void(*const glSpriteParameteriSGIX )(GLenum pname, GLint param)
 
void(*const glSpriteParameterivSGIX )(GLenum pname, const GLint *params)
 
void(*const glTagSampleBufferSGIX )()
 
void(*const glColorTableSGI )(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)
 
void(*const glColorTableParameterfvSGI )(GLenum target, GLenum pname, const GLfloat *params)
 
void(*const glColorTableParameterivSGI )(GLenum target, GLenum pname, const GLint *params)
 
void(*const glCopyColorTableSGI )(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
 
void(*const glGetColorTableSGI )(GLenum target, GLenum format, GLenum type, void *table)
 
void(*const glGetColorTableParameterfvSGI )(GLenum target, GLenum pname, GLfloat *params)
 
void(*const glGetColorTableParameterivSGI )(GLenum target, GLenum pname, GLint *params)
 
void(*const glFinishTextureSUNX )()
 
void(*const glGlobalAlphaFactorbSUN )(GLbyte factor)
 
void(*const glGlobalAlphaFactorsSUN )(GLshort factor)
 
void(*const glGlobalAlphaFactoriSUN )(GLint factor)
 
void(*const glGlobalAlphaFactorfSUN )(GLfloat factor)
 
void(*const glGlobalAlphaFactordSUN )(GLdouble factor)
 
void(*const glGlobalAlphaFactorubSUN )(GLubyte factor)
 
void(*const glGlobalAlphaFactorusSUN )(GLushort factor)
 
void(*const glGlobalAlphaFactoruiSUN )(GLuint factor)
 
void(*const glDrawMeshArraysSUN )(GLenum mode, GLint first, GLsizei count, GLsizei width)
 
void(*const glReplacementCodeuiSUN )(GLuint code)
 
void(*const glReplacementCodeusSUN )(GLushort code)
 
void(*const glReplacementCodeubSUN )(GLubyte code)
 
void(*const glReplacementCodeuivSUN )(const GLuint *code)
 
void(*const glReplacementCodeusvSUN )(const GLushort *code)
 
void(*const glReplacementCodeubvSUN )(const GLubyte *code)
 
void(*const glReplacementCodePointerSUN )(GLenum type, GLsizei stride, const void **pointer)
 
void(*const glColor4ubVertex2fSUN )(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)
 
void(*const glColor4ubVertex2fvSUN )(const GLubyte *c, const GLfloat *v)
 
void(*const glColor4ubVertex3fSUN )(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glColor4ubVertex3fvSUN )(const GLubyte *c, const GLfloat *v)
 
void(*const glColor3fVertex3fSUN )(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glColor3fVertex3fvSUN )(const GLfloat *c, const GLfloat *v)
 
void(*const glNormal3fVertex3fSUN )(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glNormal3fVertex3fvSUN )(const GLfloat *n, const GLfloat *v)
 
void(*const glColor4fNormal3fVertex3fSUN )(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glColor4fNormal3fVertex3fvSUN )(const GLfloat *c, const GLfloat *n, const GLfloat *v)
 
void(*const glTexCoord2fVertex3fSUN )(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glTexCoord2fVertex3fvSUN )(const GLfloat *tc, const GLfloat *v)
 
void(*const glTexCoord4fVertex4fSUN )(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void(*const glTexCoord4fVertex4fvSUN )(const GLfloat *tc, const GLfloat *v)
 
void(*const glTexCoord2fColor4ubVertex3fSUN )(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glTexCoord2fColor4ubVertex3fvSUN )(const GLfloat *tc, const GLubyte *c, const GLfloat *v)
 
void(*const glTexCoord2fColor3fVertex3fSUN )(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glTexCoord2fColor3fVertex3fvSUN )(const GLfloat *tc, const GLfloat *c, const GLfloat *v)
 
void(*const glTexCoord2fNormal3fVertex3fSUN )(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glTexCoord2fNormal3fVertex3fvSUN )(const GLfloat *tc, const GLfloat *n, const GLfloat *v)
 
void(*const glTexCoord2fColor4fNormal3fVertex3fSUN )(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glTexCoord2fColor4fNormal3fVertex3fvSUN )(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
 
void(*const glTexCoord4fColor4fNormal3fVertex4fSUN )(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void(*const glTexCoord4fColor4fNormal3fVertex4fvSUN )(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
 
void(*const glReplacementCodeuiVertex3fSUN )(GLuint rc, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glReplacementCodeuiVertex3fvSUN )(const GLuint *rc, const GLfloat *v)
 
void(*const glReplacementCodeuiColor4ubVertex3fSUN )(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glReplacementCodeuiColor4ubVertex3fvSUN )(const GLuint *rc, const GLubyte *c, const GLfloat *v)
 
void(*const glReplacementCodeuiColor3fVertex3fSUN )(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glReplacementCodeuiColor3fVertex3fvSUN )(const GLuint *rc, const GLfloat *c, const GLfloat *v)
 
void(*const glReplacementCodeuiNormal3fVertex3fSUN )(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glReplacementCodeuiNormal3fVertex3fvSUN )(const GLuint *rc, const GLfloat *n, const GLfloat *v)
 
void(*const glReplacementCodeuiColor4fNormal3fVertex3fSUN )(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glReplacementCodeuiColor4fNormal3fVertex3fvSUN )(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
 
void(*const glReplacementCodeuiTexCoord2fVertex3fSUN )(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glReplacementCodeuiTexCoord2fVertex3fvSUN )(const GLuint *rc, const GLfloat *tc, const GLfloat *v)
 
void(*const glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN )(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN )(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v)
 
void(*const glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN )(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
 
void(*const glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN )(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
 
void(*const glBlendBarrier )()
 
void(*const glPrimitiveBoundingBox )(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
 
void(*const glBlitFramebufferANGLE )(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
 
void(*const glRenderbufferStorageMultisampleANGLE )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
 
void(*const glDrawArraysInstancedANGLE )(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
 
void(*const glDrawElementsInstancedANGLE )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
 
void(*const glVertexAttribDivisorANGLE )(GLuint index, GLuint divisor)
 
void(*const glGetTranslatedShaderSourceANGLE )(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
 
void(*const glCopyTextureLevelsAPPLE )(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount)
 
void(*const glRenderbufferStorageMultisampleAPPLE )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
 
void(*const glResolveMultisampleFramebufferAPPLE )()
 
GLsync(*const glFenceSyncAPPLE )(GLenum condition, GLbitfield flags)
 
GLboolean(*const glIsSyncAPPLE )(GLsync sync)
 
void(*const glDeleteSyncAPPLE )(GLsync sync)
 
GLenum(*const glClientWaitSyncAPPLE )(GLsync sync, GLbitfield flags, GLuint64 timeout)
 
void(*const glWaitSyncAPPLE )(GLsync sync, GLbitfield flags, GLuint64 timeout)
 
void(*const glGetInteger64vAPPLE )(GLenum pname, GLint64 *params)
 
void(*const glGetSyncivAPPLE )(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values)
 
void(*const glMaxActiveShaderCoresARM )(GLuint count)
 
void(*const glDrawArraysInstancedBaseInstanceEXT )(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
 
void(*const glDrawElementsInstancedBaseInstanceEXT )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
 
void(*const glDrawElementsInstancedBaseVertexBaseInstanceEXT )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
 
void(*const glBindFragDataLocationIndexedEXT )(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
 
GLint(*const glGetProgramResourceLocationIndexEXT )(GLuint program, GLenum programInterface, const GLchar *name)
 
GLint(*const glGetFragDataIndexEXT )(GLuint program, const GLchar *name)
 
void(*const glBufferStorageEXT )(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
 
void(*const glClearTexImageEXT )(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
 
void(*const glClearTexSubImageEXT )(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
 
void(*const glClipControlEXT )(GLenum origin, GLenum depth)
 
void(*const glCopyImageSubDataEXT )(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
 
void(*const glDiscardFramebufferEXT )(GLenum target, GLsizei numAttachments, const GLenum *attachments)
 
void(*const glGenQueriesEXT )(GLsizei n, GLuint *ids)
 
void(*const glDeleteQueriesEXT )(GLsizei n, const GLuint *ids)
 
GLboolean(*const glIsQueryEXT )(GLuint id)
 
void(*const glBeginQueryEXT )(GLenum target, GLuint id)
 
void(*const glEndQueryEXT )(GLenum target)
 
void(*const glQueryCounterEXT )(GLuint id, GLenum target)
 
void(*const glGetQueryivEXT )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetQueryObjectivEXT )(GLuint id, GLenum pname, GLint *params)
 
void(*const glGetQueryObjectuivEXT )(GLuint id, GLenum pname, GLuint *params)
 
void(*const glGetInteger64vEXT )(GLenum pname, GLint64 *data)
 
void(*const glDrawBuffersEXT )(GLsizei n, const GLenum *bufs)
 
void(*const glEnableiEXT )(GLenum target, GLuint index)
 
void(*const glDisableiEXT )(GLenum target, GLuint index)
 
void(*const glBlendEquationiEXT )(GLuint buf, GLenum mode)
 
void(*const glBlendEquationSeparateiEXT )(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
 
void(*const glBlendFunciEXT )(GLuint buf, GLenum src, GLenum dst)
 
void(*const glBlendFuncSeparateiEXT )(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
 
void(*const glColorMaskiEXT )(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
 
GLboolean(*const glIsEnablediEXT )(GLenum target, GLuint index)
 
void(*const glDrawElementsBaseVertexEXT )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
 
void(*const glDrawRangeElementsBaseVertexEXT )(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
 
void(*const glDrawElementsInstancedBaseVertexEXT )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
 
void(*const glMultiDrawElementsBaseVertexEXT )(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
 
void(*const glDrawTransformFeedbackEXT )(GLenum mode, GLuint id)
 
void(*const glDrawTransformFeedbackInstancedEXT )(GLenum mode, GLuint id, GLsizei instancecount)
 
void(*const glGetFragmentShadingRatesEXT )(GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates)
 
void(*const glShadingRateEXT )(GLenum rate)
 
void(*const glShadingRateCombinerOpsEXT )(GLenum combinerOp0, GLenum combinerOp1)
 
void(*const glFramebufferShadingRateEXT )(GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight)
 
void(*const glVertexAttribDivisorEXT )(GLuint index, GLuint divisor)
 
void *(*const glMapBufferRangeEXT )(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
void(*const glFlushMappedBufferRangeEXT )(GLenum target, GLintptr offset, GLsizeiptr length)
 
void(*const glMultiDrawArraysIndirectEXT )(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
 
void(*const glMultiDrawElementsIndirectEXT )(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
 
void(*const glFramebufferTexture2DMultisampleEXT )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
 
void(*const glReadBufferIndexedEXT )(GLenum src, GLint index)
 
void(*const glDrawBuffersIndexedEXT )(GLint n, const GLenum *location, const GLint *indices)
 
void(*const glGetIntegeri_vEXT )(GLenum target, GLuint index, GLint *data)
 
void(*const glPrimitiveBoundingBoxEXT )(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
 
GLenum(*const glGetGraphicsResetStatusEXT )()
 
void(*const glReadnPixelsEXT )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
 
void(*const glGetnUniformfvEXT )(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
 
void(*const glGetnUniformivEXT )(GLuint program, GLint location, GLsizei bufSize, GLint *params)
 
void(*const glFramebufferPixelLocalStorageSizeEXT )(GLuint target, GLsizei size)
 
GLsizei(*const glGetFramebufferPixelLocalStorageSizeEXT )(GLuint target)
 
void(*const glClearPixelLocalStorageuiEXT )(GLsizei offset, GLsizei n, const GLuint *values)
 
void(*const glTexPageCommitmentEXT )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
 
void(*const glPatchParameteriEXT )(GLenum pname, GLint value)
 
void(*const glSamplerParameterIivEXT )(GLuint sampler, GLenum pname, const GLint *param)
 
void(*const glSamplerParameterIuivEXT )(GLuint sampler, GLenum pname, const GLuint *param)
 
void(*const glGetSamplerParameterIivEXT )(GLuint sampler, GLenum pname, GLint *params)
 
void(*const glGetSamplerParameterIuivEXT )(GLuint sampler, GLenum pname, GLuint *params)
 
void(*const glTexBufferRangeEXT )(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
 
void(*const glTexStorageAttribs2DEXT )(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint *attrib_list)
 
void(*const glTexStorageAttribs3DEXT )(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint *attrib_list)
 
void(*const glTextureViewEXT )(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
 
GLuint64(*const glGetTextureHandleIMG )(GLuint texture)
 
GLuint64(*const glGetTextureSamplerHandleIMG )(GLuint texture, GLuint sampler)
 
void(*const glUniformHandleui64IMG )(GLint location, GLuint64 value)
 
void(*const glUniformHandleui64vIMG )(GLint location, GLsizei count, const GLuint64 *value)
 
void(*const glProgramUniformHandleui64IMG )(GLuint program, GLint location, GLuint64 value)
 
void(*const glProgramUniformHandleui64vIMG )(GLuint program, GLint location, GLsizei count, const GLuint64 *values)
 
void(*const glFramebufferTexture2DDownsampleIMG )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale)
 
void(*const glFramebufferTextureLayerDownsampleIMG )(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale)
 
void(*const glRenderbufferStorageMultisampleIMG )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
 
void(*const glFramebufferTexture2DMultisampleIMG )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
 
void(*const glCopyBufferSubDataNV )(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
 
void(*const glCoverageMaskNV )(GLboolean mask)
 
void(*const glCoverageOperationNV )(GLenum operation)
 
void(*const glDrawBuffersNV )(GLsizei n, const GLenum *bufs)
 
void(*const glDrawArraysInstancedNV )(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
 
void(*const glDrawElementsInstancedNV )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
 
void(*const glBlitFramebufferNV )(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
 
void(*const glRenderbufferStorageMultisampleNV )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
 
void(*const glVertexAttribDivisorNV )(GLuint index, GLuint divisor)
 
void(*const glUniformMatrix2x3fvNV )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glUniformMatrix3x2fvNV )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glUniformMatrix2x4fvNV )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glUniformMatrix4x2fvNV )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glUniformMatrix3x4fvNV )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glUniformMatrix4x3fvNV )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(*const glPolygonModeNV )(GLenum face, GLenum mode)
 
void(*const glReadBufferNV )(GLenum mode)
 
void(*const glViewportArrayvNV )(GLuint first, GLsizei count, const GLfloat *v)
 
void(*const glViewportIndexedfNV )(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
 
void(*const glViewportIndexedfvNV )(GLuint index, const GLfloat *v)
 
void(*const glScissorArrayvNV )(GLuint first, GLsizei count, const GLint *v)
 
void(*const glScissorIndexedNV )(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
 
void(*const glScissorIndexedvNV )(GLuint index, const GLint *v)
 
void(*const glDepthRangeArrayfvNV )(GLuint first, GLsizei count, const GLfloat *v)
 
void(*const glDepthRangeIndexedfNV )(GLuint index, GLfloat n, GLfloat f)
 
void(*const glGetFloati_vNV )(GLenum target, GLuint index, GLfloat *data)
 
void(*const glEnableiNV )(GLenum target, GLuint index)
 
void(*const glDisableiNV )(GLenum target, GLuint index)
 
GLboolean(*const glIsEnablediNV )(GLenum target, GLuint index)
 
void(*const glEGLImageTargetTexture2DOES )(GLenum target, GLeglImageOES image)
 
void(*const glEGLImageTargetRenderbufferStorageOES )(GLenum target, GLeglImageOES image)
 
void(*const glCopyImageSubDataOES )(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
 
void(*const glEnableiOES )(GLenum target, GLuint index)
 
void(*const glDisableiOES )(GLenum target, GLuint index)
 
void(*const glBlendEquationiOES )(GLuint buf, GLenum mode)
 
void(*const glBlendEquationSeparateiOES )(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
 
void(*const glBlendFunciOES )(GLuint buf, GLenum src, GLenum dst)
 
void(*const glBlendFuncSeparateiOES )(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
 
void(*const glColorMaskiOES )(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
 
GLboolean(*const glIsEnablediOES )(GLenum target, GLuint index)
 
void(*const glDrawElementsBaseVertexOES )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
 
void(*const glDrawRangeElementsBaseVertexOES )(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
 
void(*const glDrawElementsInstancedBaseVertexOES )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
 
void(*const glFramebufferTextureOES )(GLenum target, GLenum attachment, GLuint texture, GLint level)
 
void(*const glGetProgramBinaryOES )(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
 
void(*const glProgramBinaryOES )(GLuint program, GLenum binaryFormat, const void *binary, GLint length)
 
void *(*const glMapBufferOES )(GLenum target, GLenum access)
 
GLboolean(*const glUnmapBufferOES )(GLenum target)
 
void(*const glGetBufferPointervOES )(GLenum target, GLenum pname, void **params)
 
void(*const glPrimitiveBoundingBoxOES )(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
 
void(*const glMinSampleShadingOES )(GLfloat value)
 
void(*const glPatchParameteriOES )(GLenum pname, GLint value)
 
void(*const glTexImage3DOES )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
 
void(*const glTexSubImage3DOES )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
 
void(*const glCopyTexSubImage3DOES )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
void(*const glCompressedTexImage3DOES )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
 
void(*const glCompressedTexSubImage3DOES )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
 
void(*const glFramebufferTexture3DOES )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
 
void(*const glTexParameterIivOES )(GLenum target, GLenum pname, const GLint *params)
 
void(*const glTexParameterIuivOES )(GLenum target, GLenum pname, const GLuint *params)
 
void(*const glGetTexParameterIivOES )(GLenum target, GLenum pname, GLint *params)
 
void(*const glGetTexParameterIuivOES )(GLenum target, GLenum pname, GLuint *params)
 
void(*const glSamplerParameterIivOES )(GLuint sampler, GLenum pname, const GLint *param)
 
void(*const glSamplerParameterIuivOES )(GLuint sampler, GLenum pname, const GLuint *param)
 
void(*const glGetSamplerParameterIivOES )(GLuint sampler, GLenum pname, GLint *params)
 
void(*const glGetSamplerParameterIuivOES )(GLuint sampler, GLenum pname, GLuint *params)
 
void(*const glTexBufferOES )(GLenum target, GLenum internalformat, GLuint buffer)
 
void(*const glTexBufferRangeOES )(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
 
void(*const glTexStorage3DMultisampleOES )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
 
void(*const glTextureViewOES )(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
 
void(*const glBindVertexArrayOES )(GLuint array)
 
void(*const glDeleteVertexArraysOES )(GLsizei n, const GLuint *arrays)
 
void(*const glGenVertexArraysOES )(GLsizei n, GLuint *arrays)
 
GLboolean(*const glIsVertexArrayOES )(GLuint array)
 
void(*const glViewportArrayvOES )(GLuint first, GLsizei count, const GLfloat *v)
 
void(*const glViewportIndexedfOES )(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
 
void(*const glViewportIndexedfvOES )(GLuint index, const GLfloat *v)
 
void(*const glScissorArrayvOES )(GLuint first, GLsizei count, const GLint *v)
 
void(*const glScissorIndexedOES )(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
 
void(*const glScissorIndexedvOES )(GLuint index, const GLint *v)
 
void(*const glDepthRangeArrayfvOES )(GLuint first, GLsizei count, const GLfloat *v)
 
void(*const glDepthRangeIndexedfOES )(GLuint index, GLfloat n, GLfloat f)
 
void(*const glGetFloati_vOES )(GLenum target, GLuint index, GLfloat *data)
 
void(*const glFramebufferTextureMultisampleMultiviewOVR )(GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews)
 
void(*const glAlphaFuncQCOM )(GLenum func, GLclampf ref)
 
void(*const glGetDriverControlsQCOM )(GLint *num, GLsizei size, GLuint *driverControls)
 
void(*const glGetDriverControlStringQCOM )(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
 
void(*const glEnableDriverControlQCOM )(GLuint driverControl)
 
void(*const glDisableDriverControlQCOM )(GLuint driverControl)
 
void(*const glExtGetTexturesQCOM )(GLuint *textures, GLint maxTextures, GLint *numTextures)
 
void(*const glExtGetBuffersQCOM )(GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
 
void(*const glExtGetRenderbuffersQCOM )(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
 
void(*const glExtGetFramebuffersQCOM )(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
 
void(*const glExtGetTexLevelParameterivQCOM )(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
 
void(*const glExtTexObjectStateOverrideiQCOM )(GLenum target, GLenum pname, GLint param)
 
void(*const glExtGetTexSubImageQCOM )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels)
 
void(*const glExtGetBufferPointervQCOM )(GLenum target, void **params)
 
void(*const glExtGetShadersQCOM )(GLuint *shaders, GLint maxShaders, GLint *numShaders)
 
void(*const glExtGetProgramsQCOM )(GLuint *programs, GLint maxPrograms, GLint *numPrograms)
 
GLboolean(*const glExtIsProgramBinaryQCOM )(GLuint program)
 
void(*const glExtGetProgramBinarySourceQCOM )(GLuint program, GLenum shadertype, GLchar *source, GLint *length)
 
void(*const glFramebufferFoveationConfigQCOM )(GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures)
 
void(*const glFramebufferFoveationParametersQCOM )(GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea)
 
void(*const glTexEstimateMotionQCOM )(GLuint ref, GLuint target, GLuint output)
 
void(*const glTexEstimateMotionRegionsQCOM )(GLuint ref, GLuint target, GLuint output, GLuint mask)
 
void(*const glExtrapolateTex2DQCOM )(GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor)
 
void(*const glTextureFoveationParametersQCOM )(GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea)
 
void(*const glFramebufferFetchBarrierQCOM )()
 
void(*const glShadingRateQCOM )(GLenum rate)
 
void(*const glStartTilingQCOM )(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
 
void(*const glEndTilingQCOM )(GLbitfield preserveMask)
 

Enumeration Type Documentation

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DEPTH_BUFFER_BIT 
GL_STENCIL_BUFFER_BIT 
GL_COLOR_BUFFER_BIT 
GL_FALSE 
GL_TRUE 
GL_POINTS 
GL_LINES 
GL_LINE_LOOP 
GL_LINE_STRIP 
GL_TRIANGLES 
GL_TRIANGLE_STRIP 
GL_TRIANGLE_FAN 
GL_QUADS 
GL_NEVER 
GL_LESS 
GL_EQUAL 
GL_LEQUAL 
GL_GREATER 
GL_NOTEQUAL 
GL_GEQUAL 
GL_ALWAYS 
GL_ZERO 
GL_ONE 
GL_SRC_COLOR 
GL_ONE_MINUS_SRC_COLOR 
GL_SRC_ALPHA 
GL_ONE_MINUS_SRC_ALPHA 
GL_DST_ALPHA 
GL_ONE_MINUS_DST_ALPHA 
GL_DST_COLOR 
GL_ONE_MINUS_DST_COLOR 
GL_SRC_ALPHA_SATURATE 
GL_NONE 
GL_FRONT_LEFT 
GL_FRONT_RIGHT 
GL_BACK_LEFT 
GL_BACK_RIGHT 
GL_FRONT 
GL_BACK 
GL_LEFT 
GL_RIGHT 
GL_FRONT_AND_BACK 
GL_NO_ERROR 
GL_INVALID_ENUM 
GL_INVALID_VALUE 
GL_INVALID_OPERATION 
GL_OUT_OF_MEMORY 
GL_CW 
GL_CCW 
GL_POINT_SIZE 
GL_POINT_SIZE_RANGE 
GL_POINT_SIZE_GRANULARITY 
GL_LINE_SMOOTH 
GL_LINE_WIDTH 
GL_LINE_WIDTH_RANGE 
GL_LINE_WIDTH_GRANULARITY 
GL_POLYGON_MODE 
GL_POLYGON_SMOOTH 
GL_CULL_FACE 
GL_CULL_FACE_MODE 
GL_FRONT_FACE 
GL_DEPTH_RANGE 
GL_DEPTH_TEST 
GL_DEPTH_WRITEMASK 
GL_DEPTH_CLEAR_VALUE 
GL_DEPTH_FUNC 
GL_STENCIL_TEST 
GL_STENCIL_CLEAR_VALUE 
GL_STENCIL_FUNC 
GL_STENCIL_VALUE_MASK 
GL_STENCIL_FAIL 
GL_STENCIL_PASS_DEPTH_FAIL 
GL_STENCIL_PASS_DEPTH_PASS 
GL_STENCIL_REF 
GL_STENCIL_WRITEMASK 
GL_VIEWPORT 
GL_DITHER 
GL_BLEND_DST 
GL_BLEND_SRC 
GL_BLEND 
GL_LOGIC_OP_MODE 
GL_DRAW_BUFFER 
GL_READ_BUFFER 
GL_SCISSOR_BOX 
GL_SCISSOR_TEST 
GL_COLOR_CLEAR_VALUE 
GL_COLOR_WRITEMASK 
GL_DOUBLEBUFFER 
GL_STEREO 
GL_LINE_SMOOTH_HINT 
GL_POLYGON_SMOOTH_HINT 
GL_UNPACK_SWAP_BYTES 
GL_UNPACK_LSB_FIRST 
GL_UNPACK_ROW_LENGTH 
GL_UNPACK_SKIP_ROWS 
GL_UNPACK_SKIP_PIXELS 
GL_UNPACK_ALIGNMENT 
GL_PACK_SWAP_BYTES 
GL_PACK_LSB_FIRST 
GL_PACK_ROW_LENGTH 
GL_PACK_SKIP_ROWS 
GL_PACK_SKIP_PIXELS 
GL_PACK_ALIGNMENT 
GL_MAX_TEXTURE_SIZE 
GL_MAX_VIEWPORT_DIMS 
GL_SUBPIXEL_BITS 
GL_TEXTURE_1D 
GL_TEXTURE_2D 
GL_TEXTURE_WIDTH 
GL_TEXTURE_HEIGHT 
GL_TEXTURE_BORDER_COLOR 
GL_DONT_CARE 
GL_FASTEST 
GL_NICEST 
GL_BYTE 
GL_UNSIGNED_BYTE 
GL_SHORT 
GL_UNSIGNED_SHORT 
GL_INT 
GL_UNSIGNED_INT 
GL_FLOAT 
GL_STACK_OVERFLOW 
GL_STACK_UNDERFLOW 
GL_CLEAR 
GL_AND 
GL_AND_REVERSE 
GL_COPY 
GL_AND_INVERTED 
GL_NOOP 
GL_XOR 
GL_OR 
GL_NOR 
GL_EQUIV 
GL_INVERT 
GL_OR_REVERSE 
GL_COPY_INVERTED 
GL_OR_INVERTED 
GL_NAND 
GL_SET 
GL_TEXTURE 
GL_COLOR 
GL_DEPTH 
GL_STENCIL 
GL_STENCIL_INDEX 
GL_DEPTH_COMPONENT 
GL_RED 
GL_GREEN 
GL_BLUE 
GL_ALPHA 
GL_RGB 
GL_RGBA 
GL_POINT 
GL_LINE 
GL_FILL 
GL_KEEP 
GL_REPLACE 
GL_INCR 
GL_DECR 
GL_VENDOR 
GL_RENDERER 
GL_VERSION 
GL_EXTENSIONS 
GL_NEAREST 
GL_LINEAR 
GL_NEAREST_MIPMAP_NEAREST 
GL_LINEAR_MIPMAP_NEAREST 
GL_NEAREST_MIPMAP_LINEAR 
GL_LINEAR_MIPMAP_LINEAR 
GL_TEXTURE_MAG_FILTER 
GL_TEXTURE_MIN_FILTER 
GL_TEXTURE_WRAP_S 
GL_TEXTURE_WRAP_T 
GL_REPEAT 
GL_CURRENT_BIT 
GL_POINT_BIT 
GL_LINE_BIT 
GL_POLYGON_BIT 
GL_POLYGON_STIPPLE_BIT 
GL_PIXEL_MODE_BIT 
GL_LIGHTING_BIT 
GL_FOG_BIT 
GL_ACCUM_BUFFER_BIT 
GL_VIEWPORT_BIT 
GL_TRANSFORM_BIT 
GL_ENABLE_BIT 
GL_HINT_BIT 
GL_EVAL_BIT 
GL_LIST_BIT 
GL_TEXTURE_BIT 
GL_SCISSOR_BIT 
GL_ALL_ATTRIB_BITS 
GL_QUAD_STRIP 
GL_POLYGON 
GL_ACCUM 
GL_LOAD 
GL_RETURN 
GL_MULT 
GL_ADD 
GL_AUX0 
GL_AUX1 
GL_AUX2 
GL_AUX3 
GL_2D 
GL_3D 
GL_3D_COLOR 
GL_3D_COLOR_TEXTURE 
GL_4D_COLOR_TEXTURE 
GL_PASS_THROUGH_TOKEN 
GL_POINT_TOKEN 
GL_LINE_TOKEN 
GL_POLYGON_TOKEN 
GL_BITMAP_TOKEN 
GL_DRAW_PIXEL_TOKEN 
GL_COPY_PIXEL_TOKEN 
GL_LINE_RESET_TOKEN 
GL_EXP 
GL_EXP2 
GL_COEFF 
GL_ORDER 
GL_DOMAIN 
GL_PIXEL_MAP_I_TO_I 
GL_PIXEL_MAP_S_TO_S 
GL_PIXEL_MAP_I_TO_R 
GL_PIXEL_MAP_I_TO_G 
GL_PIXEL_MAP_I_TO_B 
GL_PIXEL_MAP_I_TO_A 
GL_PIXEL_MAP_R_TO_R 
GL_PIXEL_MAP_G_TO_G 
GL_PIXEL_MAP_B_TO_B 
GL_PIXEL_MAP_A_TO_A 
GL_CURRENT_COLOR 
GL_CURRENT_INDEX 
GL_CURRENT_NORMAL 
GL_CURRENT_TEXTURE_COORDS 
GL_CURRENT_RASTER_COLOR 
GL_CURRENT_RASTER_INDEX 
GL_CURRENT_RASTER_TEXTURE_COORDS 
GL_CURRENT_RASTER_POSITION 
GL_CURRENT_RASTER_POSITION_VALID 
GL_CURRENT_RASTER_DISTANCE 
GL_POINT_SMOOTH 
GL_LINE_STIPPLE 
GL_LINE_STIPPLE_PATTERN 
GL_LINE_STIPPLE_REPEAT 
GL_LIST_MODE 
GL_MAX_LIST_NESTING 
GL_LIST_BASE 
GL_LIST_INDEX 
GL_POLYGON_STIPPLE 
GL_EDGE_FLAG 
GL_LIGHTING 
GL_LIGHT_MODEL_LOCAL_VIEWER 
GL_LIGHT_MODEL_TWO_SIDE 
GL_LIGHT_MODEL_AMBIENT 
GL_SHADE_MODEL 
GL_COLOR_MATERIAL_FACE 
GL_COLOR_MATERIAL_PARAMETER 
GL_COLOR_MATERIAL 
GL_FOG 
GL_FOG_INDEX 
GL_FOG_DENSITY 
GL_FOG_START 
GL_FOG_END 
GL_FOG_MODE 
GL_FOG_COLOR 
GL_ACCUM_CLEAR_VALUE 
GL_MATRIX_MODE 
GL_NORMALIZE 
GL_MODELVIEW_STACK_DEPTH 
GL_PROJECTION_STACK_DEPTH 
GL_TEXTURE_STACK_DEPTH 
GL_MODELVIEW_MATRIX 
GL_PROJECTION_MATRIX 
GL_TEXTURE_MATRIX 
GL_ATTRIB_STACK_DEPTH 
GL_ALPHA_TEST 
GL_ALPHA_TEST_FUNC 
GL_ALPHA_TEST_REF 
GL_LOGIC_OP 
GL_AUX_BUFFERS 
GL_INDEX_CLEAR_VALUE 
GL_INDEX_WRITEMASK 
GL_INDEX_MODE 
GL_RGBA_MODE 
GL_RENDER_MODE 
GL_PERSPECTIVE_CORRECTION_HINT 
GL_POINT_SMOOTH_HINT 
GL_FOG_HINT 
GL_TEXTURE_GEN_S 
GL_TEXTURE_GEN_T 
GL_TEXTURE_GEN_R 
GL_TEXTURE_GEN_Q 
GL_PIXEL_MAP_I_TO_I_SIZE 
GL_PIXEL_MAP_S_TO_S_SIZE 
GL_PIXEL_MAP_I_TO_R_SIZE 
GL_PIXEL_MAP_I_TO_G_SIZE 
GL_PIXEL_MAP_I_TO_B_SIZE 
GL_PIXEL_MAP_I_TO_A_SIZE 
GL_PIXEL_MAP_R_TO_R_SIZE 
GL_PIXEL_MAP_G_TO_G_SIZE 
GL_PIXEL_MAP_B_TO_B_SIZE 
GL_PIXEL_MAP_A_TO_A_SIZE 
GL_MAP_COLOR 
GL_MAP_STENCIL 
GL_INDEX_SHIFT 
GL_INDEX_OFFSET 
GL_RED_SCALE 
GL_RED_BIAS 
GL_ZOOM_X 
GL_ZOOM_Y 
GL_GREEN_SCALE 
GL_GREEN_BIAS 
GL_BLUE_SCALE 
GL_BLUE_BIAS 
GL_ALPHA_SCALE 
GL_ALPHA_BIAS 
GL_DEPTH_SCALE 
GL_DEPTH_BIAS 
GL_MAX_EVAL_ORDER 
GL_MAX_LIGHTS 
GL_MAX_CLIP_PLANES 
GL_MAX_PIXEL_MAP_TABLE 
GL_MAX_ATTRIB_STACK_DEPTH 
GL_MAX_MODELVIEW_STACK_DEPTH 
GL_MAX_NAME_STACK_DEPTH 
GL_MAX_PROJECTION_STACK_DEPTH 
GL_MAX_TEXTURE_STACK_DEPTH 
GL_INDEX_BITS 
GL_RED_BITS 
GL_GREEN_BITS 
GL_BLUE_BITS 
GL_ALPHA_BITS 
GL_DEPTH_BITS 
GL_STENCIL_BITS 
GL_ACCUM_RED_BITS 
GL_ACCUM_GREEN_BITS 
GL_ACCUM_BLUE_BITS 
GL_ACCUM_ALPHA_BITS 
GL_NAME_STACK_DEPTH 
GL_AUTO_NORMAL 
GL_MAP1_COLOR_4 
GL_MAP1_INDEX 
GL_MAP1_NORMAL 
GL_MAP1_TEXTURE_COORD_1 
GL_MAP1_TEXTURE_COORD_2 
GL_MAP1_TEXTURE_COORD_3 
GL_MAP1_TEXTURE_COORD_4 
GL_MAP1_VERTEX_3 
GL_MAP1_VERTEX_4 
GL_MAP2_COLOR_4 
GL_MAP2_INDEX 
GL_MAP2_NORMAL 
GL_MAP2_TEXTURE_COORD_1 
GL_MAP2_TEXTURE_COORD_2 
GL_MAP2_TEXTURE_COORD_3 
GL_MAP2_TEXTURE_COORD_4 
GL_MAP2_VERTEX_3 
GL_MAP2_VERTEX_4 
GL_MAP1_GRID_DOMAIN 
GL_MAP1_GRID_SEGMENTS 
GL_MAP2_GRID_DOMAIN 
GL_MAP2_GRID_SEGMENTS 
GL_TEXTURE_COMPONENTS 
GL_TEXTURE_BORDER 
GL_AMBIENT 
GL_DIFFUSE 
GL_SPECULAR 
GL_POSITION 
GL_SPOT_DIRECTION 
GL_SPOT_EXPONENT 
GL_SPOT_CUTOFF 
GL_CONSTANT_ATTENUATION 
GL_LINEAR_ATTENUATION 
GL_QUADRATIC_ATTENUATION 
GL_COMPILE 
GL_COMPILE_AND_EXECUTE 
GL_2_BYTES 
GL_3_BYTES 
GL_4_BYTES 
GL_EMISSION 
GL_SHININESS 
GL_AMBIENT_AND_DIFFUSE 
GL_COLOR_INDEXES 
GL_MODELVIEW 
GL_PROJECTION 
GL_COLOR_INDEX 
GL_LUMINANCE 
GL_LUMINANCE_ALPHA 
GL_BITMAP 
GL_RENDER 
GL_FEEDBACK 
GL_SELECT 
GL_FLAT 
GL_SMOOTH 
GL_S 
GL_T 
GL_R 
GL_Q 
GL_MODULATE 
GL_DECAL 
GL_TEXTURE_ENV_MODE 
GL_TEXTURE_ENV_COLOR 
GL_TEXTURE_ENV 
GL_EYE_LINEAR 
GL_OBJECT_LINEAR 
GL_SPHERE_MAP 
GL_TEXTURE_GEN_MODE 
GL_OBJECT_PLANE 
GL_EYE_PLANE 
GL_CLAMP 
GL_CLIP_PLANE0 
GL_CLIP_PLANE1 
GL_CLIP_PLANE2 
GL_CLIP_PLANE3 
GL_CLIP_PLANE4 
GL_CLIP_PLANE5 
GL_LIGHT0 
GL_LIGHT1 
GL_LIGHT2 
GL_LIGHT3 
GL_LIGHT4 
GL_LIGHT5 
GL_LIGHT6 
GL_LIGHT7 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COLOR_LOGIC_OP 
GL_POLYGON_OFFSET_UNITS 
GL_POLYGON_OFFSET_POINT 
GL_POLYGON_OFFSET_LINE 
GL_POLYGON_OFFSET_FILL 
GL_POLYGON_OFFSET_FACTOR 
GL_TEXTURE_BINDING_1D 
GL_TEXTURE_BINDING_2D 
GL_TEXTURE_INTERNAL_FORMAT 
GL_TEXTURE_RED_SIZE 
GL_TEXTURE_GREEN_SIZE 
GL_TEXTURE_BLUE_SIZE 
GL_TEXTURE_ALPHA_SIZE 
GL_DOUBLE 
GL_PROXY_TEXTURE_1D 
GL_PROXY_TEXTURE_2D 
GL_R3_G3_B2 
GL_RGB4 
GL_RGB5 
GL_RGB8 
GL_RGB10 
GL_RGB12 
GL_RGB16 
GL_RGBA2 
GL_RGBA4 
GL_RGB5_A1 
GL_RGBA8 
GL_RGB10_A2 
GL_RGBA12 
GL_RGBA16 
GL_CLIENT_PIXEL_STORE_BIT 
GL_CLIENT_VERTEX_ARRAY_BIT 
GL_CLIENT_ALL_ATTRIB_BITS 
GL_VERTEX_ARRAY_POINTER 
GL_NORMAL_ARRAY_POINTER 
GL_COLOR_ARRAY_POINTER 
GL_INDEX_ARRAY_POINTER 
GL_TEXTURE_COORD_ARRAY_POINTER 
GL_EDGE_FLAG_ARRAY_POINTER 
GL_FEEDBACK_BUFFER_POINTER 
GL_SELECTION_BUFFER_POINTER 
GL_CLIENT_ATTRIB_STACK_DEPTH 
GL_INDEX_LOGIC_OP 
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 
GL_FEEDBACK_BUFFER_SIZE 
GL_FEEDBACK_BUFFER_TYPE 
GL_SELECTION_BUFFER_SIZE 
GL_VERTEX_ARRAY 
GL_NORMAL_ARRAY 
GL_COLOR_ARRAY 
GL_INDEX_ARRAY 
GL_TEXTURE_COORD_ARRAY 
GL_EDGE_FLAG_ARRAY 
GL_VERTEX_ARRAY_SIZE 
GL_VERTEX_ARRAY_TYPE 
GL_VERTEX_ARRAY_STRIDE 
GL_NORMAL_ARRAY_TYPE 
GL_NORMAL_ARRAY_STRIDE 
GL_COLOR_ARRAY_SIZE 
GL_COLOR_ARRAY_TYPE 
GL_COLOR_ARRAY_STRIDE 
GL_INDEX_ARRAY_TYPE 
GL_INDEX_ARRAY_STRIDE 
GL_TEXTURE_COORD_ARRAY_SIZE 
GL_TEXTURE_COORD_ARRAY_TYPE 
GL_TEXTURE_COORD_ARRAY_STRIDE 
GL_EDGE_FLAG_ARRAY_STRIDE 
GL_TEXTURE_LUMINANCE_SIZE 
GL_TEXTURE_INTENSITY_SIZE 
GL_TEXTURE_PRIORITY 
GL_TEXTURE_RESIDENT 
GL_ALPHA4 
GL_ALPHA8 
GL_ALPHA12 
GL_ALPHA16 
GL_LUMINANCE4 
GL_LUMINANCE8 
GL_LUMINANCE12 
GL_LUMINANCE16 
GL_LUMINANCE4_ALPHA4 
GL_LUMINANCE6_ALPHA2 
GL_LUMINANCE8_ALPHA8 
GL_LUMINANCE12_ALPHA4 
GL_LUMINANCE12_ALPHA12 
GL_LUMINANCE16_ALPHA16 
GL_INTENSITY 
GL_INTENSITY4 
GL_INTENSITY8 
GL_INTENSITY12 
GL_INTENSITY16 
GL_V2F 
GL_V3F 
GL_C4UB_V2F 
GL_C4UB_V3F 
GL_C3F_V3F 
GL_N3F_V3F 
GL_C4F_N3F_V3F 
GL_T2F_V3F 
GL_T4F_V4F 
GL_T2F_C4UB_V3F 
GL_T2F_C3F_V3F 
GL_T2F_N3F_V3F 
GL_T2F_C4F_N3F_V3F 
GL_T4F_C4F_N3F_V4F 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_UNSIGNED_BYTE_3_3_2 
GL_UNSIGNED_SHORT_4_4_4_4 
GL_UNSIGNED_SHORT_5_5_5_1 
GL_UNSIGNED_INT_8_8_8_8 
GL_UNSIGNED_INT_10_10_10_2 
GL_TEXTURE_BINDING_3D 
GL_PACK_SKIP_IMAGES 
GL_PACK_IMAGE_HEIGHT 
GL_UNPACK_SKIP_IMAGES 
GL_UNPACK_IMAGE_HEIGHT 
GL_TEXTURE_3D 
GL_PROXY_TEXTURE_3D 
GL_TEXTURE_DEPTH 
GL_TEXTURE_WRAP_R 
GL_MAX_3D_TEXTURE_SIZE 
GL_UNSIGNED_BYTE_2_3_3_REV 
GL_UNSIGNED_SHORT_5_6_5 
GL_UNSIGNED_SHORT_5_6_5_REV 
GL_UNSIGNED_SHORT_4_4_4_4_REV 
GL_UNSIGNED_SHORT_1_5_5_5_REV 
GL_UNSIGNED_INT_8_8_8_8_REV 
GL_UNSIGNED_INT_2_10_10_10_REV 
GL_BGR 
GL_BGRA 
GL_MAX_ELEMENTS_VERTICES 
GL_MAX_ELEMENTS_INDICES 
GL_CLAMP_TO_EDGE 
GL_TEXTURE_MIN_LOD 
GL_TEXTURE_MAX_LOD 
GL_TEXTURE_BASE_LEVEL 
GL_TEXTURE_MAX_LEVEL 
GL_SMOOTH_POINT_SIZE_RANGE 
GL_SMOOTH_POINT_SIZE_GRANULARITY 
GL_SMOOTH_LINE_WIDTH_RANGE 
GL_SMOOTH_LINE_WIDTH_GRANULARITY 
GL_ALIASED_LINE_WIDTH_RANGE 
GL_RESCALE_NORMAL 
GL_LIGHT_MODEL_COLOR_CONTROL 
GL_SINGLE_COLOR 
GL_SEPARATE_SPECULAR_COLOR 
GL_ALIASED_POINT_SIZE_RANGE 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE0 
GL_TEXTURE1 
GL_TEXTURE2 
GL_TEXTURE3 
GL_TEXTURE4 
GL_TEXTURE5 
GL_TEXTURE6 
GL_TEXTURE7 
GL_TEXTURE8 
GL_TEXTURE9 
GL_TEXTURE10 
GL_TEXTURE11 
GL_TEXTURE12 
GL_TEXTURE13 
GL_TEXTURE14 
GL_TEXTURE15 
GL_TEXTURE16 
GL_TEXTURE17 
GL_TEXTURE18 
GL_TEXTURE19 
GL_TEXTURE20 
GL_TEXTURE21 
GL_TEXTURE22 
GL_TEXTURE23 
GL_TEXTURE24 
GL_TEXTURE25 
GL_TEXTURE26 
GL_TEXTURE27 
GL_TEXTURE28 
GL_TEXTURE29 
GL_TEXTURE30 
GL_TEXTURE31 
GL_ACTIVE_TEXTURE 
GL_MULTISAMPLE 
GL_SAMPLE_ALPHA_TO_COVERAGE 
GL_SAMPLE_ALPHA_TO_ONE 
GL_SAMPLE_COVERAGE 
GL_SAMPLE_BUFFERS 
GL_SAMPLES 
GL_SAMPLE_COVERAGE_VALUE 
GL_SAMPLE_COVERAGE_INVERT 
GL_TEXTURE_CUBE_MAP 
GL_TEXTURE_BINDING_CUBE_MAP 
GL_TEXTURE_CUBE_MAP_POSITIVE_X 
GL_TEXTURE_CUBE_MAP_NEGATIVE_X 
GL_TEXTURE_CUBE_MAP_POSITIVE_Y 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 
GL_TEXTURE_CUBE_MAP_POSITIVE_Z 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 
GL_PROXY_TEXTURE_CUBE_MAP 
GL_MAX_CUBE_MAP_TEXTURE_SIZE 
GL_COMPRESSED_RGB 
GL_COMPRESSED_RGBA 
GL_TEXTURE_COMPRESSION_HINT 
GL_TEXTURE_COMPRESSED_IMAGE_SIZE 
GL_TEXTURE_COMPRESSED 
GL_NUM_COMPRESSED_TEXTURE_FORMATS 
GL_COMPRESSED_TEXTURE_FORMATS 
GL_CLAMP_TO_BORDER 
GL_CLIENT_ACTIVE_TEXTURE 
GL_MAX_TEXTURE_UNITS 
GL_TRANSPOSE_MODELVIEW_MATRIX 
GL_TRANSPOSE_PROJECTION_MATRIX 
GL_TRANSPOSE_TEXTURE_MATRIX 
GL_TRANSPOSE_COLOR_MATRIX 
GL_MULTISAMPLE_BIT 
GL_NORMAL_MAP 
GL_REFLECTION_MAP 
GL_COMPRESSED_ALPHA 
GL_COMPRESSED_LUMINANCE 
GL_COMPRESSED_LUMINANCE_ALPHA 
GL_COMPRESSED_INTENSITY 
GL_COMBINE 
GL_COMBINE_RGB 
GL_COMBINE_ALPHA 
GL_SOURCE0_RGB 
GL_SOURCE1_RGB 
GL_SOURCE2_RGB 
GL_SOURCE0_ALPHA 
GL_SOURCE1_ALPHA 
GL_SOURCE2_ALPHA 
GL_OPERAND0_RGB 
GL_OPERAND1_RGB 
GL_OPERAND2_RGB 
GL_OPERAND0_ALPHA 
GL_OPERAND1_ALPHA 
GL_OPERAND2_ALPHA 
GL_RGB_SCALE 
GL_ADD_SIGNED 
GL_INTERPOLATE 
GL_SUBTRACT 
GL_CONSTANT 
GL_PRIMARY_COLOR 
GL_PREVIOUS 
GL_DOT3_RGB 
GL_DOT3_RGBA 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_BLEND_DST_RGB 
GL_BLEND_SRC_RGB 
GL_BLEND_DST_ALPHA 
GL_BLEND_SRC_ALPHA 
GL_POINT_FADE_THRESHOLD_SIZE 
GL_DEPTH_COMPONENT16 
GL_DEPTH_COMPONENT24 
GL_DEPTH_COMPONENT32 
GL_MIRRORED_REPEAT 
GL_MAX_TEXTURE_LOD_BIAS 
GL_TEXTURE_LOD_BIAS 
GL_INCR_WRAP 
GL_DECR_WRAP 
GL_TEXTURE_DEPTH_SIZE 
GL_TEXTURE_COMPARE_MODE 
GL_TEXTURE_COMPARE_FUNC 
GL_POINT_SIZE_MIN 
GL_POINT_SIZE_MAX 
GL_POINT_DISTANCE_ATTENUATION 
GL_GENERATE_MIPMAP 
GL_GENERATE_MIPMAP_HINT 
GL_FOG_COORDINATE_SOURCE 
GL_FOG_COORDINATE 
GL_FRAGMENT_DEPTH 
GL_CURRENT_FOG_COORDINATE 
GL_FOG_COORDINATE_ARRAY_TYPE 
GL_FOG_COORDINATE_ARRAY_STRIDE 
GL_FOG_COORDINATE_ARRAY_POINTER 
GL_FOG_COORDINATE_ARRAY 
GL_COLOR_SUM 
GL_CURRENT_SECONDARY_COLOR 
GL_SECONDARY_COLOR_ARRAY_SIZE 
GL_SECONDARY_COLOR_ARRAY_TYPE 
GL_SECONDARY_COLOR_ARRAY_STRIDE 
GL_SECONDARY_COLOR_ARRAY_POINTER 
GL_SECONDARY_COLOR_ARRAY 
GL_TEXTURE_FILTER_CONTROL 
GL_DEPTH_TEXTURE_MODE 
GL_COMPARE_R_TO_TEXTURE 
GL_BLEND_COLOR 
GL_BLEND_EQUATION 
GL_CONSTANT_COLOR 
GL_ONE_MINUS_CONSTANT_COLOR 
GL_CONSTANT_ALPHA 
GL_ONE_MINUS_CONSTANT_ALPHA 
GL_FUNC_ADD 
GL_FUNC_REVERSE_SUBTRACT 
GL_FUNC_SUBTRACT 
GL_MIN 
GL_MAX 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_BUFFER_SIZE 
GL_BUFFER_USAGE 
GL_QUERY_COUNTER_BITS 
GL_CURRENT_QUERY 
GL_QUERY_RESULT 
GL_QUERY_RESULT_AVAILABLE 
GL_ARRAY_BUFFER 
GL_ELEMENT_ARRAY_BUFFER 
GL_ARRAY_BUFFER_BINDING 
GL_ELEMENT_ARRAY_BUFFER_BINDING 
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 
GL_READ_ONLY 
GL_WRITE_ONLY 
GL_READ_WRITE 
GL_BUFFER_ACCESS 
GL_BUFFER_MAPPED 
GL_BUFFER_MAP_POINTER 
GL_STREAM_DRAW 
GL_STREAM_READ 
GL_STREAM_COPY 
GL_STATIC_DRAW 
GL_STATIC_READ 
GL_STATIC_COPY 
GL_DYNAMIC_DRAW 
GL_DYNAMIC_READ 
GL_DYNAMIC_COPY 
GL_SAMPLES_PASSED 
GL_SRC1_ALPHA 
GL_VERTEX_ARRAY_BUFFER_BINDING 
GL_NORMAL_ARRAY_BUFFER_BINDING 
GL_COLOR_ARRAY_BUFFER_BINDING 
GL_INDEX_ARRAY_BUFFER_BINDING 
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 
GL_WEIGHT_ARRAY_BUFFER_BINDING 
GL_FOG_COORD_SRC 
GL_FOG_COORD 
GL_CURRENT_FOG_COORD 
GL_FOG_COORD_ARRAY_TYPE 
GL_FOG_COORD_ARRAY_STRIDE 
GL_FOG_COORD_ARRAY_POINTER 
GL_FOG_COORD_ARRAY 
GL_FOG_COORD_ARRAY_BUFFER_BINDING 
GL_SRC0_RGB 
GL_SRC1_RGB 
GL_SRC2_RGB 
GL_SRC0_ALPHA 
GL_SRC2_ALPHA 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_BLEND_EQUATION_RGB 
GL_VERTEX_ATTRIB_ARRAY_ENABLED 
GL_VERTEX_ATTRIB_ARRAY_SIZE 
GL_VERTEX_ATTRIB_ARRAY_STRIDE 
GL_VERTEX_ATTRIB_ARRAY_TYPE 
GL_CURRENT_VERTEX_ATTRIB 
GL_VERTEX_PROGRAM_POINT_SIZE 
GL_VERTEX_ATTRIB_ARRAY_POINTER 
GL_STENCIL_BACK_FUNC 
GL_STENCIL_BACK_FAIL 
GL_STENCIL_BACK_PASS_DEPTH_FAIL 
GL_STENCIL_BACK_PASS_DEPTH_PASS 
GL_MAX_DRAW_BUFFERS 
GL_DRAW_BUFFER0 
GL_DRAW_BUFFER1 
GL_DRAW_BUFFER2 
GL_DRAW_BUFFER3 
GL_DRAW_BUFFER4 
GL_DRAW_BUFFER5 
GL_DRAW_BUFFER6 
GL_DRAW_BUFFER7 
GL_DRAW_BUFFER8 
GL_DRAW_BUFFER9 
GL_DRAW_BUFFER10 
GL_DRAW_BUFFER11 
GL_DRAW_BUFFER12 
GL_DRAW_BUFFER13 
GL_DRAW_BUFFER14 
GL_DRAW_BUFFER15 
GL_BLEND_EQUATION_ALPHA 
GL_MAX_VERTEX_ATTRIBS 
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 
GL_MAX_TEXTURE_IMAGE_UNITS 
GL_FRAGMENT_SHADER 
GL_VERTEX_SHADER 
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 
GL_MAX_VERTEX_UNIFORM_COMPONENTS 
GL_MAX_VARYING_FLOATS 
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 
GL_SHADER_TYPE 
GL_FLOAT_VEC2 
GL_FLOAT_VEC3 
GL_FLOAT_VEC4 
GL_INT_VEC2 
GL_INT_VEC3 
GL_INT_VEC4 
GL_BOOL 
GL_BOOL_VEC2 
GL_BOOL_VEC3 
GL_BOOL_VEC4 
GL_FLOAT_MAT2 
GL_FLOAT_MAT3 
GL_FLOAT_MAT4 
GL_SAMPLER_1D 
GL_SAMPLER_2D 
GL_SAMPLER_3D 
GL_SAMPLER_CUBE 
GL_SAMPLER_1D_SHADOW 
GL_SAMPLER_2D_SHADOW 
GL_DELETE_STATUS 
GL_COMPILE_STATUS 
GL_LINK_STATUS 
GL_VALIDATE_STATUS 
GL_INFO_LOG_LENGTH 
GL_ATTACHED_SHADERS 
GL_ACTIVE_UNIFORMS 
GL_ACTIVE_UNIFORM_MAX_LENGTH 
GL_SHADER_SOURCE_LENGTH 
GL_ACTIVE_ATTRIBUTES 
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 
GL_FRAGMENT_SHADER_DERIVATIVE_HINT 
GL_SHADING_LANGUAGE_VERSION 
GL_CURRENT_PROGRAM 
GL_POINT_SPRITE_COORD_ORIGIN 
GL_LOWER_LEFT 
GL_UPPER_LEFT 
GL_STENCIL_BACK_REF 
GL_STENCIL_BACK_VALUE_MASK 
GL_STENCIL_BACK_WRITEMASK 
GL_VERTEX_PROGRAM_TWO_SIDE 
GL_POINT_SPRITE 
GL_COORD_REPLACE 
GL_MAX_TEXTURE_COORDS 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PIXEL_PACK_BUFFER 
GL_PIXEL_UNPACK_BUFFER 
GL_PIXEL_PACK_BUFFER_BINDING 
GL_PIXEL_UNPACK_BUFFER_BINDING 
GL_FLOAT_MAT2x3 
GL_FLOAT_MAT2x4 
GL_FLOAT_MAT3x2 
GL_FLOAT_MAT3x4 
GL_FLOAT_MAT4x2 
GL_FLOAT_MAT4x3 
GL_SRGB 
GL_SRGB8 
GL_SRGB_ALPHA 
GL_SRGB8_ALPHA8 
GL_COMPRESSED_SRGB 
GL_COMPRESSED_SRGB_ALPHA 
GL_CURRENT_RASTER_SECONDARY_COLOR 
GL_SLUMINANCE_ALPHA 
GL_SLUMINANCE8_ALPHA8 
GL_SLUMINANCE 
GL_SLUMINANCE8 
GL_COMPRESSED_SLUMINANCE 
GL_COMPRESSED_SLUMINANCE_ALPHA 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COMPARE_REF_TO_TEXTURE 
GL_CLIP_DISTANCE0 
GL_CLIP_DISTANCE1 
GL_CLIP_DISTANCE2 
GL_CLIP_DISTANCE3 
GL_CLIP_DISTANCE4 
GL_CLIP_DISTANCE5 
GL_CLIP_DISTANCE6 
GL_CLIP_DISTANCE7 
GL_MAX_CLIP_DISTANCES 
GL_MAJOR_VERSION 
GL_MINOR_VERSION 
GL_NUM_EXTENSIONS 
GL_CONTEXT_FLAGS 
GL_COMPRESSED_RED 
GL_COMPRESSED_RG 
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 
GL_RGBA32F 
GL_RGB32F 
GL_RGBA16F 
GL_RGB16F 
GL_VERTEX_ATTRIB_ARRAY_INTEGER 
GL_MAX_ARRAY_TEXTURE_LAYERS 
GL_MIN_PROGRAM_TEXEL_OFFSET 
GL_MAX_PROGRAM_TEXEL_OFFSET 
GL_CLAMP_READ_COLOR 
GL_FIXED_ONLY 
GL_MAX_VARYING_COMPONENTS 
GL_TEXTURE_1D_ARRAY 
GL_PROXY_TEXTURE_1D_ARRAY 
GL_TEXTURE_2D_ARRAY 
GL_PROXY_TEXTURE_2D_ARRAY 
GL_TEXTURE_BINDING_1D_ARRAY 
GL_TEXTURE_BINDING_2D_ARRAY 
GL_R11F_G11F_B10F 
GL_UNSIGNED_INT_10F_11F_11F_REV 
GL_RGB9_E5 
GL_UNSIGNED_INT_5_9_9_9_REV 
GL_TEXTURE_SHARED_SIZE 
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 
GL_TRANSFORM_FEEDBACK_BUFFER_MODE 
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 
GL_TRANSFORM_FEEDBACK_VARYINGS 
GL_TRANSFORM_FEEDBACK_BUFFER_START 
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 
GL_PRIMITIVES_GENERATED 
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 
GL_RASTERIZER_DISCARD 
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 
GL_INTERLEAVED_ATTRIBS 
GL_SEPARATE_ATTRIBS 
GL_TRANSFORM_FEEDBACK_BUFFER 
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 
GL_RGBA32UI 
GL_RGB32UI 
GL_RGBA16UI 
GL_RGB16UI 
GL_RGBA8UI 
GL_RGB8UI 
GL_RGBA32I 
GL_RGB32I 
GL_RGBA16I 
GL_RGB16I 
GL_RGBA8I 
GL_RGB8I 
GL_RED_INTEGER 
GL_GREEN_INTEGER 
GL_BLUE_INTEGER 
GL_RGB_INTEGER 
GL_RGBA_INTEGER 
GL_BGR_INTEGER 
GL_BGRA_INTEGER 
GL_SAMPLER_1D_ARRAY 
GL_SAMPLER_2D_ARRAY 
GL_SAMPLER_1D_ARRAY_SHADOW 
GL_SAMPLER_2D_ARRAY_SHADOW 
GL_SAMPLER_CUBE_SHADOW 
GL_UNSIGNED_INT_VEC2 
GL_UNSIGNED_INT_VEC3 
GL_UNSIGNED_INT_VEC4 
GL_INT_SAMPLER_1D 
GL_INT_SAMPLER_2D 
GL_INT_SAMPLER_3D 
GL_INT_SAMPLER_CUBE 
GL_INT_SAMPLER_1D_ARRAY 
GL_INT_SAMPLER_2D_ARRAY 
GL_UNSIGNED_INT_SAMPLER_1D 
GL_UNSIGNED_INT_SAMPLER_2D 
GL_UNSIGNED_INT_SAMPLER_3D 
GL_UNSIGNED_INT_SAMPLER_CUBE 
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 
GL_QUERY_WAIT 
GL_QUERY_NO_WAIT 
GL_QUERY_BY_REGION_WAIT 
GL_QUERY_BY_REGION_NO_WAIT 
GL_BUFFER_ACCESS_FLAGS 
GL_BUFFER_MAP_LENGTH 
GL_BUFFER_MAP_OFFSET 
GL_DEPTH_COMPONENT32F 
GL_DEPTH32F_STENCIL8 
GL_FLOAT_32_UNSIGNED_INT_24_8_REV 
GL_INVALID_FRAMEBUFFER_OPERATION 
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 
GL_FRAMEBUFFER_DEFAULT 
GL_FRAMEBUFFER_UNDEFINED 
GL_DEPTH_STENCIL_ATTACHMENT 
GL_MAX_RENDERBUFFER_SIZE 
GL_DEPTH_STENCIL 
GL_UNSIGNED_INT_24_8 
GL_DEPTH24_STENCIL8 
GL_TEXTURE_STENCIL_SIZE 
GL_TEXTURE_RED_TYPE 
GL_TEXTURE_GREEN_TYPE 
GL_TEXTURE_BLUE_TYPE 
GL_TEXTURE_ALPHA_TYPE 
GL_TEXTURE_DEPTH_TYPE 
GL_UNSIGNED_NORMALIZED 
GL_FRAMEBUFFER_BINDING 
GL_DRAW_FRAMEBUFFER_BINDING 
GL_RENDERBUFFER_BINDING 
GL_READ_FRAMEBUFFER 
GL_DRAW_FRAMEBUFFER 
GL_READ_FRAMEBUFFER_BINDING 
GL_RENDERBUFFER_SAMPLES 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 
GL_FRAMEBUFFER_COMPLETE 
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 
GL_FRAMEBUFFER_UNSUPPORTED 
GL_MAX_COLOR_ATTACHMENTS 
GL_COLOR_ATTACHMENT0 
GL_COLOR_ATTACHMENT1 
GL_COLOR_ATTACHMENT2 
GL_COLOR_ATTACHMENT3 
GL_COLOR_ATTACHMENT4 
GL_COLOR_ATTACHMENT5 
GL_COLOR_ATTACHMENT6 
GL_COLOR_ATTACHMENT7 
GL_COLOR_ATTACHMENT8 
GL_COLOR_ATTACHMENT9 
GL_COLOR_ATTACHMENT10 
GL_COLOR_ATTACHMENT11 
GL_COLOR_ATTACHMENT12 
GL_COLOR_ATTACHMENT13 
GL_COLOR_ATTACHMENT14 
GL_COLOR_ATTACHMENT15 
GL_COLOR_ATTACHMENT16 
GL_COLOR_ATTACHMENT17 
GL_COLOR_ATTACHMENT18 
GL_COLOR_ATTACHMENT19 
GL_COLOR_ATTACHMENT20 
GL_COLOR_ATTACHMENT21 
GL_COLOR_ATTACHMENT22 
GL_COLOR_ATTACHMENT23 
GL_COLOR_ATTACHMENT24 
GL_COLOR_ATTACHMENT25 
GL_COLOR_ATTACHMENT26 
GL_COLOR_ATTACHMENT27 
GL_COLOR_ATTACHMENT28 
GL_COLOR_ATTACHMENT29 
GL_COLOR_ATTACHMENT30 
GL_COLOR_ATTACHMENT31 
GL_DEPTH_ATTACHMENT 
GL_STENCIL_ATTACHMENT 
GL_FRAMEBUFFER 
GL_RENDERBUFFER 
GL_RENDERBUFFER_WIDTH 
GL_RENDERBUFFER_HEIGHT 
GL_RENDERBUFFER_INTERNAL_FORMAT 
GL_STENCIL_INDEX1 
GL_STENCIL_INDEX4 
GL_STENCIL_INDEX8 
GL_STENCIL_INDEX16 
GL_RENDERBUFFER_RED_SIZE 
GL_RENDERBUFFER_GREEN_SIZE 
GL_RENDERBUFFER_BLUE_SIZE 
GL_RENDERBUFFER_ALPHA_SIZE 
GL_RENDERBUFFER_DEPTH_SIZE 
GL_RENDERBUFFER_STENCIL_SIZE 
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 
GL_MAX_SAMPLES 
GL_INDEX 
GL_TEXTURE_LUMINANCE_TYPE 
GL_TEXTURE_INTENSITY_TYPE 
GL_FRAMEBUFFER_SRGB 
GL_HALF_FLOAT 
GL_MAP_READ_BIT 
GL_MAP_WRITE_BIT 
GL_MAP_INVALIDATE_RANGE_BIT 
GL_MAP_INVALIDATE_BUFFER_BIT 
GL_MAP_FLUSH_EXPLICIT_BIT 
GL_MAP_UNSYNCHRONIZED_BIT 
GL_COMPRESSED_RED_RGTC1 
GL_COMPRESSED_SIGNED_RED_RGTC1 
GL_COMPRESSED_RG_RGTC2 
GL_COMPRESSED_SIGNED_RG_RGTC2 
GL_RG 
GL_RG_INTEGER 
GL_R8 
GL_R16 
GL_RG8 
GL_RG16 
GL_R16F 
GL_R32F 
GL_RG16F 
GL_RG32F 
GL_R8I 
GL_R8UI 
GL_R16I 
GL_R16UI 
GL_R32I 
GL_R32UI 
GL_RG8I 
GL_RG8UI 
GL_RG16I 
GL_RG16UI 
GL_RG32I 
GL_RG32UI 
GL_VERTEX_ARRAY_BINDING 
GL_CLAMP_VERTEX_COLOR 
GL_CLAMP_FRAGMENT_COLOR 
GL_ALPHA_INTEGER 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SAMPLER_2D_RECT 
GL_SAMPLER_2D_RECT_SHADOW 
GL_SAMPLER_BUFFER 
GL_INT_SAMPLER_2D_RECT 
GL_INT_SAMPLER_BUFFER 
GL_UNSIGNED_INT_SAMPLER_2D_RECT 
GL_UNSIGNED_INT_SAMPLER_BUFFER 
GL_TEXTURE_BUFFER 
GL_MAX_TEXTURE_BUFFER_SIZE 
GL_TEXTURE_BINDING_BUFFER 
GL_TEXTURE_BUFFER_DATA_STORE_BINDING 
GL_TEXTURE_RECTANGLE 
GL_TEXTURE_BINDING_RECTANGLE 
GL_PROXY_TEXTURE_RECTANGLE 
GL_MAX_RECTANGLE_TEXTURE_SIZE 
GL_R8_SNORM 
GL_RG8_SNORM 
GL_RGB8_SNORM 
GL_RGBA8_SNORM 
GL_R16_SNORM 
GL_RG16_SNORM 
GL_RGB16_SNORM 
GL_RGBA16_SNORM 
GL_SIGNED_NORMALIZED 
GL_PRIMITIVE_RESTART 
GL_PRIMITIVE_RESTART_INDEX 
GL_COPY_READ_BUFFER 
GL_COPY_WRITE_BUFFER 
GL_UNIFORM_BUFFER 
GL_UNIFORM_BUFFER_BINDING 
GL_UNIFORM_BUFFER_START 
GL_UNIFORM_BUFFER_SIZE 
GL_MAX_VERTEX_UNIFORM_BLOCKS 
GL_MAX_GEOMETRY_UNIFORM_BLOCKS 
GL_MAX_FRAGMENT_UNIFORM_BLOCKS 
GL_MAX_COMBINED_UNIFORM_BLOCKS 
GL_MAX_UNIFORM_BUFFER_BINDINGS 
GL_MAX_UNIFORM_BLOCK_SIZE 
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 
GL_ACTIVE_UNIFORM_BLOCKS 
GL_UNIFORM_TYPE 
GL_UNIFORM_SIZE 
GL_UNIFORM_NAME_LENGTH 
GL_UNIFORM_BLOCK_INDEX 
GL_UNIFORM_OFFSET 
GL_UNIFORM_ARRAY_STRIDE 
GL_UNIFORM_MATRIX_STRIDE 
GL_UNIFORM_IS_ROW_MAJOR 
GL_UNIFORM_BLOCK_BINDING 
GL_UNIFORM_BLOCK_DATA_SIZE 
GL_UNIFORM_BLOCK_NAME_LENGTH 
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 
GL_INVALID_INDEX 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CONTEXT_CORE_PROFILE_BIT 
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 
GL_LINES_ADJACENCY 
GL_LINE_STRIP_ADJACENCY 
GL_TRIANGLES_ADJACENCY 
GL_TRIANGLE_STRIP_ADJACENCY 
GL_PROGRAM_POINT_SIZE 
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 
GL_FRAMEBUFFER_ATTACHMENT_LAYERED 
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 
GL_GEOMETRY_SHADER 
GL_GEOMETRY_VERTICES_OUT 
GL_GEOMETRY_INPUT_TYPE 
GL_GEOMETRY_OUTPUT_TYPE 
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 
GL_MAX_GEOMETRY_OUTPUT_VERTICES 
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 
GL_MAX_VERTEX_OUTPUT_COMPONENTS 
GL_MAX_GEOMETRY_INPUT_COMPONENTS 
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 
GL_MAX_FRAGMENT_INPUT_COMPONENTS 
GL_CONTEXT_PROFILE_MASK 
GL_DEPTH_CLAMP 
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 
GL_FIRST_VERTEX_CONVENTION 
GL_LAST_VERTEX_CONVENTION 
GL_PROVOKING_VERTEX 
GL_TEXTURE_CUBE_MAP_SEAMLESS 
GL_MAX_SERVER_WAIT_TIMEOUT 
GL_OBJECT_TYPE 
GL_SYNC_CONDITION 
GL_SYNC_STATUS 
GL_SYNC_FLAGS 
GL_SYNC_FENCE 
GL_SYNC_GPU_COMMANDS_COMPLETE 
GL_UNSIGNALED 
GL_SIGNALED 
GL_ALREADY_SIGNALED 
GL_TIMEOUT_EXPIRED 
GL_CONDITION_SATISFIED 
GL_WAIT_FAILED 

◆ anonymous enum

anonymous enum : GLuint64
Enumerator
GL_TIMEOUT_IGNORED 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SYNC_FLUSH_COMMANDS_BIT 
GL_SAMPLE_POSITION 
GL_SAMPLE_MASK 
GL_SAMPLE_MASK_VALUE 
GL_MAX_SAMPLE_MASK_WORDS 
GL_TEXTURE_2D_MULTISAMPLE 
GL_PROXY_TEXTURE_2D_MULTISAMPLE 
GL_TEXTURE_2D_MULTISAMPLE_ARRAY 
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 
GL_TEXTURE_BINDING_2D_MULTISAMPLE 
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 
GL_TEXTURE_SAMPLES 
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 
GL_SAMPLER_2D_MULTISAMPLE 
GL_INT_SAMPLER_2D_MULTISAMPLE 
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 
GL_SAMPLER_2D_MULTISAMPLE_ARRAY 
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 
GL_MAX_COLOR_TEXTURE_SAMPLES 
GL_MAX_DEPTH_TEXTURE_SAMPLES 
GL_MAX_INTEGER_SAMPLES 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VERTEX_ATTRIB_ARRAY_DIVISOR 
GL_SRC1_COLOR 
GL_ONE_MINUS_SRC1_COLOR 
GL_ONE_MINUS_SRC1_ALPHA 
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 
GL_ANY_SAMPLES_PASSED 
GL_SAMPLER_BINDING 
GL_RGB10_A2UI 
GL_TEXTURE_SWIZZLE_R 
GL_TEXTURE_SWIZZLE_G 
GL_TEXTURE_SWIZZLE_B 
GL_TEXTURE_SWIZZLE_A 
GL_TEXTURE_SWIZZLE_RGBA 
GL_TIME_ELAPSED 
GL_TIMESTAMP 
GL_INT_2_10_10_10_REV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SAMPLE_SHADING 
GL_MIN_SAMPLE_SHADING_VALUE 
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 
GL_TEXTURE_CUBE_MAP_ARRAY 
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 
GL_SAMPLER_CUBE_MAP_ARRAY 
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 
GL_INT_SAMPLER_CUBE_MAP_ARRAY 
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 
GL_DRAW_INDIRECT_BUFFER 
GL_DRAW_INDIRECT_BUFFER_BINDING 
GL_GEOMETRY_SHADER_INVOCATIONS 
GL_MAX_GEOMETRY_SHADER_INVOCATIONS 
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 
GL_MAX_VERTEX_STREAMS 
GL_DOUBLE_VEC2 
GL_DOUBLE_VEC3 
GL_DOUBLE_VEC4 
GL_DOUBLE_MAT2 
GL_DOUBLE_MAT3 
GL_DOUBLE_MAT4 
GL_DOUBLE_MAT2x3 
GL_DOUBLE_MAT2x4 
GL_DOUBLE_MAT3x2 
GL_DOUBLE_MAT3x4 
GL_DOUBLE_MAT4x2 
GL_DOUBLE_MAT4x3 
GL_ACTIVE_SUBROUTINES 
GL_ACTIVE_SUBROUTINE_UNIFORMS 
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 
GL_ACTIVE_SUBROUTINE_MAX_LENGTH 
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 
GL_MAX_SUBROUTINES 
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 
GL_NUM_COMPATIBLE_SUBROUTINES 
GL_COMPATIBLE_SUBROUTINES 
GL_PATCHES 
GL_PATCH_VERTICES 
GL_PATCH_DEFAULT_INNER_LEVEL 
GL_PATCH_DEFAULT_OUTER_LEVEL 
GL_TESS_CONTROL_OUTPUT_VERTICES 
GL_TESS_GEN_MODE 
GL_TESS_GEN_SPACING 
GL_TESS_GEN_VERTEX_ORDER 
GL_TESS_GEN_POINT_MODE 
GL_ISOLINES 
GL_FRACTIONAL_ODD 
GL_FRACTIONAL_EVEN 
GL_MAX_PATCH_VERTICES 
GL_MAX_TESS_GEN_LEVEL 
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 
GL_MAX_TESS_PATCH_COMPONENTS 
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 
GL_TESS_EVALUATION_SHADER 
GL_TESS_CONTROL_SHADER 
GL_TRANSFORM_FEEDBACK 
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 
GL_TRANSFORM_FEEDBACK_BINDING 
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FIXED 
GL_IMPLEMENTATION_COLOR_READ_TYPE 
GL_IMPLEMENTATION_COLOR_READ_FORMAT 
GL_LOW_FLOAT 
GL_MEDIUM_FLOAT 
GL_HIGH_FLOAT 
GL_LOW_INT 
GL_MEDIUM_INT 
GL_HIGH_INT 
GL_SHADER_COMPILER 
GL_SHADER_BINARY_FORMATS 
GL_NUM_SHADER_BINARY_FORMATS 
GL_MAX_VERTEX_UNIFORM_VECTORS 
GL_MAX_VARYING_VECTORS 
GL_MAX_FRAGMENT_UNIFORM_VECTORS 
GL_RGB565 
GL_PROGRAM_BINARY_RETRIEVABLE_HINT 
GL_PROGRAM_BINARY_LENGTH 
GL_NUM_PROGRAM_BINARY_FORMATS 
GL_PROGRAM_BINARY_FORMATS 
GL_VERTEX_SHADER_BIT 
GL_FRAGMENT_SHADER_BIT 
GL_GEOMETRY_SHADER_BIT 
GL_TESS_CONTROL_SHADER_BIT 
GL_TESS_EVALUATION_SHADER_BIT 
GL_ALL_SHADER_BITS 
GL_PROGRAM_SEPARABLE 
GL_ACTIVE_PROGRAM 
GL_PROGRAM_PIPELINE_BINDING 
GL_MAX_VIEWPORTS 
GL_VIEWPORT_SUBPIXEL_BITS 
GL_VIEWPORT_BOUNDS_RANGE 
GL_LAYER_PROVOKING_VERTEX 
GL_VIEWPORT_INDEX_PROVOKING_VERTEX 
GL_UNDEFINED_VERTEX 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COPY_READ_BUFFER_BINDING 
GL_COPY_WRITE_BUFFER_BINDING 
GL_TRANSFORM_FEEDBACK_ACTIVE 
GL_TRANSFORM_FEEDBACK_PAUSED 
GL_UNPACK_COMPRESSED_BLOCK_WIDTH 
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 
GL_UNPACK_COMPRESSED_BLOCK_DEPTH 
GL_UNPACK_COMPRESSED_BLOCK_SIZE 
GL_PACK_COMPRESSED_BLOCK_WIDTH 
GL_PACK_COMPRESSED_BLOCK_HEIGHT 
GL_PACK_COMPRESSED_BLOCK_DEPTH 
GL_PACK_COMPRESSED_BLOCK_SIZE 
GL_NUM_SAMPLE_COUNTS 
GL_MIN_MAP_BUFFER_ALIGNMENT 
GL_ATOMIC_COUNTER_BUFFER 
GL_ATOMIC_COUNTER_BUFFER_BINDING 
GL_ATOMIC_COUNTER_BUFFER_START 
GL_ATOMIC_COUNTER_BUFFER_SIZE 
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 
GL_MAX_VERTEX_ATOMIC_COUNTERS 
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 
GL_MAX_GEOMETRY_ATOMIC_COUNTERS 
GL_MAX_FRAGMENT_ATOMIC_COUNTERS 
GL_MAX_COMBINED_ATOMIC_COUNTERS 
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 
GL_UNSIGNED_INT_ATOMIC_COUNTER 
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 
GL_ELEMENT_ARRAY_BARRIER_BIT 
GL_UNIFORM_BARRIER_BIT 
GL_TEXTURE_FETCH_BARRIER_BIT 
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 
GL_COMMAND_BARRIER_BIT 
GL_PIXEL_BUFFER_BARRIER_BIT 
GL_TEXTURE_UPDATE_BARRIER_BIT 
GL_BUFFER_UPDATE_BARRIER_BIT 
GL_FRAMEBUFFER_BARRIER_BIT 
GL_TRANSFORM_FEEDBACK_BARRIER_BIT 
GL_ATOMIC_COUNTER_BARRIER_BIT 
GL_ALL_BARRIER_BITS 
GL_MAX_IMAGE_UNITS 
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 
GL_IMAGE_BINDING_NAME 
GL_IMAGE_BINDING_LEVEL 
GL_IMAGE_BINDING_LAYERED 
GL_IMAGE_BINDING_LAYER 
GL_IMAGE_BINDING_ACCESS 
GL_IMAGE_1D 
GL_IMAGE_2D 
GL_IMAGE_3D 
GL_IMAGE_2D_RECT 
GL_IMAGE_CUBE 
GL_IMAGE_BUFFER 
GL_IMAGE_1D_ARRAY 
GL_IMAGE_2D_ARRAY 
GL_IMAGE_CUBE_MAP_ARRAY 
GL_IMAGE_2D_MULTISAMPLE 
GL_IMAGE_2D_MULTISAMPLE_ARRAY 
GL_INT_IMAGE_1D 
GL_INT_IMAGE_2D 
GL_INT_IMAGE_3D 
GL_INT_IMAGE_2D_RECT 
GL_INT_IMAGE_CUBE 
GL_INT_IMAGE_BUFFER 
GL_INT_IMAGE_1D_ARRAY 
GL_INT_IMAGE_2D_ARRAY 
GL_INT_IMAGE_CUBE_MAP_ARRAY 
GL_INT_IMAGE_2D_MULTISAMPLE 
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 
GL_UNSIGNED_INT_IMAGE_1D 
GL_UNSIGNED_INT_IMAGE_2D 
GL_UNSIGNED_INT_IMAGE_3D 
GL_UNSIGNED_INT_IMAGE_2D_RECT 
GL_UNSIGNED_INT_IMAGE_CUBE 
GL_UNSIGNED_INT_IMAGE_BUFFER 
GL_UNSIGNED_INT_IMAGE_1D_ARRAY 
GL_UNSIGNED_INT_IMAGE_2D_ARRAY 
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 
GL_MAX_IMAGE_SAMPLES 
GL_IMAGE_BINDING_FORMAT 
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 
GL_MAX_VERTEX_IMAGE_UNIFORMS 
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 
GL_MAX_GEOMETRY_IMAGE_UNIFORMS 
GL_MAX_FRAGMENT_IMAGE_UNIFORMS 
GL_MAX_COMBINED_IMAGE_UNIFORMS 
GL_COMPRESSED_RGBA_BPTC_UNORM 
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 
GL_TEXTURE_IMMUTABLE_FORMAT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_NUM_SHADING_LANGUAGE_VERSIONS 
GL_VERTEX_ATTRIB_ARRAY_LONG 
GL_COMPRESSED_RGB8_ETC2 
GL_COMPRESSED_SRGB8_ETC2 
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 
GL_COMPRESSED_RGBA8_ETC2_EAC 
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 
GL_COMPRESSED_R11_EAC 
GL_COMPRESSED_SIGNED_R11_EAC 
GL_COMPRESSED_RG11_EAC 
GL_COMPRESSED_SIGNED_RG11_EAC 
GL_PRIMITIVE_RESTART_FIXED_INDEX 
GL_ANY_SAMPLES_PASSED_CONSERVATIVE 
GL_MAX_ELEMENT_INDEX 
GL_COMPUTE_SHADER 
GL_MAX_COMPUTE_UNIFORM_BLOCKS 
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 
GL_MAX_COMPUTE_IMAGE_UNIFORMS 
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 
GL_MAX_COMPUTE_UNIFORM_COMPONENTS 
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 
GL_MAX_COMPUTE_ATOMIC_COUNTERS 
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 
GL_MAX_COMPUTE_WORK_GROUP_COUNT 
GL_MAX_COMPUTE_WORK_GROUP_SIZE 
GL_COMPUTE_WORK_GROUP_SIZE 
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 
GL_DISPATCH_INDIRECT_BUFFER 
GL_DISPATCH_INDIRECT_BUFFER_BINDING 
GL_COMPUTE_SHADER_BIT 
GL_DEBUG_OUTPUT_SYNCHRONOUS 
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 
GL_DEBUG_CALLBACK_FUNCTION 
GL_DEBUG_CALLBACK_USER_PARAM 
GL_DEBUG_SOURCE_API 
GL_DEBUG_SOURCE_WINDOW_SYSTEM 
GL_DEBUG_SOURCE_SHADER_COMPILER 
GL_DEBUG_SOURCE_THIRD_PARTY 
GL_DEBUG_SOURCE_APPLICATION 
GL_DEBUG_SOURCE_OTHER 
GL_DEBUG_TYPE_ERROR 
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 
GL_DEBUG_TYPE_PORTABILITY 
GL_DEBUG_TYPE_PERFORMANCE 
GL_DEBUG_TYPE_OTHER 
GL_MAX_DEBUG_MESSAGE_LENGTH 
GL_MAX_DEBUG_LOGGED_MESSAGES 
GL_DEBUG_LOGGED_MESSAGES 
GL_DEBUG_SEVERITY_HIGH 
GL_DEBUG_SEVERITY_MEDIUM 
GL_DEBUG_SEVERITY_LOW 
GL_DEBUG_TYPE_MARKER 
GL_DEBUG_TYPE_PUSH_GROUP 
GL_DEBUG_TYPE_POP_GROUP 
GL_DEBUG_SEVERITY_NOTIFICATION 
GL_MAX_DEBUG_GROUP_STACK_DEPTH 
GL_DEBUG_GROUP_STACK_DEPTH 
GL_BUFFER 
GL_SHADER 
GL_PROGRAM 
GL_QUERY 
GL_PROGRAM_PIPELINE 
GL_SAMPLER 
GL_MAX_LABEL_LENGTH 
GL_DEBUG_OUTPUT 
GL_CONTEXT_FLAG_DEBUG_BIT 
GL_MAX_UNIFORM_LOCATIONS 
GL_FRAMEBUFFER_DEFAULT_WIDTH 
GL_FRAMEBUFFER_DEFAULT_HEIGHT 
GL_FRAMEBUFFER_DEFAULT_LAYERS 
GL_FRAMEBUFFER_DEFAULT_SAMPLES 
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 
GL_MAX_FRAMEBUFFER_WIDTH 
GL_MAX_FRAMEBUFFER_HEIGHT 
GL_MAX_FRAMEBUFFER_LAYERS 
GL_MAX_FRAMEBUFFER_SAMPLES 
GL_INTERNALFORMAT_SUPPORTED 
GL_INTERNALFORMAT_PREFERRED 
GL_INTERNALFORMAT_RED_SIZE 
GL_INTERNALFORMAT_GREEN_SIZE 
GL_INTERNALFORMAT_BLUE_SIZE 
GL_INTERNALFORMAT_ALPHA_SIZE 
GL_INTERNALFORMAT_DEPTH_SIZE 
GL_INTERNALFORMAT_STENCIL_SIZE 
GL_INTERNALFORMAT_SHARED_SIZE 
GL_INTERNALFORMAT_RED_TYPE 
GL_INTERNALFORMAT_GREEN_TYPE 
GL_INTERNALFORMAT_BLUE_TYPE 
GL_INTERNALFORMAT_ALPHA_TYPE 
GL_INTERNALFORMAT_DEPTH_TYPE 
GL_INTERNALFORMAT_STENCIL_TYPE 
GL_MAX_WIDTH 
GL_MAX_HEIGHT 
GL_MAX_DEPTH 
GL_MAX_LAYERS 
GL_MAX_COMBINED_DIMENSIONS 
GL_COLOR_COMPONENTS 
GL_DEPTH_COMPONENTS 
GL_STENCIL_COMPONENTS 
GL_COLOR_RENDERABLE 
GL_DEPTH_RENDERABLE 
GL_STENCIL_RENDERABLE 
GL_FRAMEBUFFER_RENDERABLE 
GL_FRAMEBUFFER_RENDERABLE_LAYERED 
GL_FRAMEBUFFER_BLEND 
GL_READ_PIXELS 
GL_READ_PIXELS_FORMAT 
GL_READ_PIXELS_TYPE 
GL_TEXTURE_IMAGE_FORMAT 
GL_TEXTURE_IMAGE_TYPE 
GL_GET_TEXTURE_IMAGE_FORMAT 
GL_GET_TEXTURE_IMAGE_TYPE 
GL_MIPMAP 
GL_MANUAL_GENERATE_MIPMAP 
GL_AUTO_GENERATE_MIPMAP 
GL_COLOR_ENCODING 
GL_SRGB_READ 
GL_SRGB_WRITE 
GL_FILTER 
GL_VERTEX_TEXTURE 
GL_TESS_CONTROL_TEXTURE 
GL_TESS_EVALUATION_TEXTURE 
GL_GEOMETRY_TEXTURE 
GL_FRAGMENT_TEXTURE 
GL_COMPUTE_TEXTURE 
GL_TEXTURE_SHADOW 
GL_TEXTURE_GATHER 
GL_TEXTURE_GATHER_SHADOW 
GL_SHADER_IMAGE_LOAD 
GL_SHADER_IMAGE_STORE 
GL_SHADER_IMAGE_ATOMIC 
GL_IMAGE_TEXEL_SIZE 
GL_IMAGE_COMPATIBILITY_CLASS 
GL_IMAGE_PIXEL_FORMAT 
GL_IMAGE_PIXEL_TYPE 
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 
GL_TEXTURE_COMPRESSED_BLOCK_SIZE 
GL_CLEAR_BUFFER 
GL_TEXTURE_VIEW 
GL_VIEW_COMPATIBILITY_CLASS 
GL_FULL_SUPPORT 
GL_CAVEAT_SUPPORT 
GL_IMAGE_CLASS_4_X_32 
GL_IMAGE_CLASS_2_X_32 
GL_IMAGE_CLASS_1_X_32 
GL_IMAGE_CLASS_4_X_16 
GL_IMAGE_CLASS_2_X_16 
GL_IMAGE_CLASS_1_X_16 
GL_IMAGE_CLASS_4_X_8 
GL_IMAGE_CLASS_2_X_8 
GL_IMAGE_CLASS_1_X_8 
GL_IMAGE_CLASS_11_11_10 
GL_IMAGE_CLASS_10_10_10_2 
GL_VIEW_CLASS_128_BITS 
GL_VIEW_CLASS_96_BITS 
GL_VIEW_CLASS_64_BITS 
GL_VIEW_CLASS_48_BITS 
GL_VIEW_CLASS_32_BITS 
GL_VIEW_CLASS_24_BITS 
GL_VIEW_CLASS_16_BITS 
GL_VIEW_CLASS_8_BITS 
GL_VIEW_CLASS_S3TC_DXT1_RGB 
GL_VIEW_CLASS_S3TC_DXT1_RGBA 
GL_VIEW_CLASS_S3TC_DXT3_RGBA 
GL_VIEW_CLASS_S3TC_DXT5_RGBA 
GL_VIEW_CLASS_RGTC1_RED 
GL_VIEW_CLASS_RGTC2_RG 
GL_VIEW_CLASS_BPTC_UNORM 
GL_VIEW_CLASS_BPTC_FLOAT 
GL_UNIFORM 
GL_UNIFORM_BLOCK 
GL_PROGRAM_INPUT 
GL_PROGRAM_OUTPUT 
GL_BUFFER_VARIABLE 
GL_SHADER_STORAGE_BLOCK 
GL_VERTEX_SUBROUTINE 
GL_TESS_CONTROL_SUBROUTINE 
GL_TESS_EVALUATION_SUBROUTINE 
GL_GEOMETRY_SUBROUTINE 
GL_FRAGMENT_SUBROUTINE 
GL_COMPUTE_SUBROUTINE 
GL_VERTEX_SUBROUTINE_UNIFORM 
GL_TESS_CONTROL_SUBROUTINE_UNIFORM 
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 
GL_GEOMETRY_SUBROUTINE_UNIFORM 
GL_FRAGMENT_SUBROUTINE_UNIFORM 
GL_COMPUTE_SUBROUTINE_UNIFORM 
GL_TRANSFORM_FEEDBACK_VARYING 
GL_ACTIVE_RESOURCES 
GL_MAX_NAME_LENGTH 
GL_MAX_NUM_ACTIVE_VARIABLES 
GL_MAX_NUM_COMPATIBLE_SUBROUTINES 
GL_NAME_LENGTH 
GL_TYPE 
GL_ARRAY_SIZE 
GL_OFFSET 
GL_BLOCK_INDEX 
GL_ARRAY_STRIDE 
GL_MATRIX_STRIDE 
GL_IS_ROW_MAJOR 
GL_ATOMIC_COUNTER_BUFFER_INDEX 
GL_BUFFER_BINDING 
GL_BUFFER_DATA_SIZE 
GL_NUM_ACTIVE_VARIABLES 
GL_ACTIVE_VARIABLES 
GL_REFERENCED_BY_VERTEX_SHADER 
GL_REFERENCED_BY_TESS_CONTROL_SHADER 
GL_REFERENCED_BY_TESS_EVALUATION_SHADER 
GL_REFERENCED_BY_GEOMETRY_SHADER 
GL_REFERENCED_BY_FRAGMENT_SHADER 
GL_REFERENCED_BY_COMPUTE_SHADER 
GL_TOP_LEVEL_ARRAY_SIZE 
GL_TOP_LEVEL_ARRAY_STRIDE 
GL_LOCATION 
GL_LOCATION_INDEX 
GL_IS_PER_PATCH 
GL_SHADER_STORAGE_BUFFER 
GL_SHADER_STORAGE_BUFFER_BINDING 
GL_SHADER_STORAGE_BUFFER_START 
GL_SHADER_STORAGE_BUFFER_SIZE 
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 
GL_MAX_SHADER_STORAGE_BLOCK_SIZE 
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 
GL_SHADER_STORAGE_BARRIER_BIT 
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 
GL_DEPTH_STENCIL_TEXTURE_MODE 
GL_TEXTURE_BUFFER_OFFSET 
GL_TEXTURE_BUFFER_SIZE 
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 
GL_TEXTURE_VIEW_MIN_LEVEL 
GL_TEXTURE_VIEW_NUM_LEVELS 
GL_TEXTURE_VIEW_MIN_LAYER 
GL_TEXTURE_VIEW_NUM_LAYERS 
GL_TEXTURE_IMMUTABLE_LEVELS 
GL_VERTEX_ATTRIB_BINDING 
GL_VERTEX_ATTRIB_RELATIVE_OFFSET 
GL_VERTEX_BINDING_DIVISOR 
GL_VERTEX_BINDING_OFFSET 
GL_VERTEX_BINDING_STRIDE 
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 
GL_MAX_VERTEX_ATTRIB_BINDINGS 
GL_VERTEX_BINDING_BUFFER 
GL_DISPLAY_LIST 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_VERTEX_ATTRIB_STRIDE 
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 
GL_TEXTURE_BUFFER_BINDING 
GL_MAP_PERSISTENT_BIT 
GL_MAP_COHERENT_BIT 
GL_DYNAMIC_STORAGE_BIT 
GL_CLIENT_STORAGE_BIT 
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 
GL_BUFFER_IMMUTABLE_STORAGE 
GL_BUFFER_STORAGE_FLAGS 
GL_CLEAR_TEXTURE 
GL_LOCATION_COMPONENT 
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 
GL_QUERY_BUFFER 
GL_QUERY_BUFFER_BARRIER_BIT 
GL_QUERY_BUFFER_BINDING 
GL_QUERY_RESULT_NO_WAIT 
GL_MIRROR_CLAMP_TO_EDGE 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CONTEXT_LOST 
GL_NEGATIVE_ONE_TO_ONE 
GL_ZERO_TO_ONE 
GL_CLIP_ORIGIN 
GL_CLIP_DEPTH_MODE 
GL_QUERY_WAIT_INVERTED 
GL_QUERY_NO_WAIT_INVERTED 
GL_QUERY_BY_REGION_WAIT_INVERTED 
GL_QUERY_BY_REGION_NO_WAIT_INVERTED 
GL_MAX_CULL_DISTANCES 
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 
GL_TEXTURE_TARGET 
GL_QUERY_TARGET 
GL_GUILTY_CONTEXT_RESET 
GL_INNOCENT_CONTEXT_RESET 
GL_UNKNOWN_CONTEXT_RESET 
GL_RESET_NOTIFICATION_STRATEGY 
GL_LOSE_CONTEXT_ON_RESET 
GL_NO_RESET_NOTIFICATION 
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 
GL_COLOR_TABLE 
GL_POST_CONVOLUTION_COLOR_TABLE 
GL_POST_COLOR_MATRIX_COLOR_TABLE 
GL_PROXY_COLOR_TABLE 
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 
GL_CONVOLUTION_1D 
GL_CONVOLUTION_2D 
GL_SEPARABLE_2D 
GL_HISTOGRAM 
GL_PROXY_HISTOGRAM 
GL_MINMAX 
GL_CONTEXT_RELEASE_BEHAVIOR 
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SHADER_BINARY_FORMAT_SPIR_V 
GL_SPIR_V_BINARY 
GL_PARAMETER_BUFFER 
GL_PARAMETER_BUFFER_BINDING 
GL_CONTEXT_FLAG_NO_ERROR_BIT 
GL_VERTICES_SUBMITTED 
GL_PRIMITIVES_SUBMITTED 
GL_VERTEX_SHADER_INVOCATIONS 
GL_TESS_CONTROL_SHADER_PATCHES 
GL_TESS_EVALUATION_SHADER_INVOCATIONS 
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 
GL_FRAGMENT_SHADER_INVOCATIONS 
GL_COMPUTE_SHADER_INVOCATIONS 
GL_CLIPPING_INPUT_PRIMITIVES 
GL_CLIPPING_OUTPUT_PRIMITIVES 
GL_POLYGON_OFFSET_CLAMP 
GL_SPIR_V_EXTENSIONS 
GL_NUM_SPIR_V_EXTENSIONS 
GL_TEXTURE_MAX_ANISOTROPY 
GL_MAX_TEXTURE_MAX_ANISOTROPY 
GL_TRANSFORM_FEEDBACK_OVERFLOW 
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MULTISAMPLE_3DFX 
GL_SAMPLE_BUFFERS_3DFX 
GL_SAMPLES_3DFX 
GL_MULTISAMPLE_BIT_3DFX 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COMPRESSED_RGB_FXT1_3DFX 
GL_COMPRESSED_RGBA_FXT1_3DFX 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FACTOR_MIN_AMD 
GL_FACTOR_MAX_AMD 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 
GL_DEBUG_LOGGED_MESSAGES_AMD 
GL_DEBUG_SEVERITY_HIGH_AMD 
GL_DEBUG_SEVERITY_MEDIUM_AMD 
GL_DEBUG_SEVERITY_LOW_AMD 
GL_DEBUG_CATEGORY_API_ERROR_AMD 
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 
GL_DEBUG_CATEGORY_DEPRECATION_AMD 
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 
GL_DEBUG_CATEGORY_PERFORMANCE_AMD 
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 
GL_DEBUG_CATEGORY_APPLICATION_AMD 
GL_DEBUG_CATEGORY_OTHER_AMD 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DEPTH_CLAMP_NEAR_AMD 
GL_DEPTH_CLAMP_FAR_AMD 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 
GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 
GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 
GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 
GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 
GL_SUPPORTED_MULTISAMPLE_MODES_AMD 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SUBSAMPLE_DISTANCE_AMD 
GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 
GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 
GL_ALL_PIXELS_AMD 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FLOAT16_NV 
GL_FLOAT16_VEC2_NV 
GL_FLOAT16_VEC3_NV 
GL_FLOAT16_VEC4_NV 
GL_FLOAT16_MAT2_AMD 
GL_FLOAT16_MAT3_AMD 
GL_FLOAT16_MAT4_AMD 
GL_FLOAT16_MAT2x3_AMD 
GL_FLOAT16_MAT2x4_AMD 
GL_FLOAT16_MAT3x2_AMD 
GL_FLOAT16_MAT3x4_AMD 
GL_FLOAT16_MAT4x2_AMD 
GL_FLOAT16_MAT4x3_AMD 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_INT64_NV 
GL_UNSIGNED_INT64_NV 
GL_INT8_NV 
GL_INT8_VEC2_NV 
GL_INT8_VEC3_NV 
GL_INT8_VEC4_NV 
GL_INT16_NV 
GL_INT16_VEC2_NV 
GL_INT16_VEC3_NV 
GL_INT16_VEC4_NV 
GL_INT64_VEC2_NV 
GL_INT64_VEC3_NV 
GL_INT64_VEC4_NV 
GL_UNSIGNED_INT8_NV 
GL_UNSIGNED_INT8_VEC2_NV 
GL_UNSIGNED_INT8_VEC3_NV 
GL_UNSIGNED_INT8_VEC4_NV 
GL_UNSIGNED_INT16_NV 
GL_UNSIGNED_INT16_VEC2_NV 
GL_UNSIGNED_INT16_VEC3_NV 
GL_UNSIGNED_INT16_VEC4_NV 
GL_UNSIGNED_INT64_VEC2_NV 
GL_UNSIGNED_INT64_VEC3_NV 
GL_UNSIGNED_INT64_VEC4_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VERTEX_ELEMENT_SWIZZLE_AMD 
GL_VERTEX_ID_SWIZZLE_AMD 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DATA_BUFFER_AMD 
GL_PERFORMANCE_MONITOR_AMD 
GL_QUERY_OBJECT_AMD 
GL_VERTEX_ARRAY_OBJECT_AMD 
GL_SAMPLER_OBJECT_AMD 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_OCCLUSION_QUERY_EVENT_MASK_AMD 
GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 
GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 
GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 
GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 
GL_QUERY_ALL_EVENT_BITS_AMD 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COUNTER_TYPE_AMD 
GL_COUNTER_RANGE_AMD 
GL_UNSIGNED_INT64_AMD 
GL_PERCENTAGE_AMD 
GL_PERFMON_RESULT_AVAILABLE_AMD 
GL_PERFMON_RESULT_SIZE_AMD 
GL_PERFMON_RESULT_AMD 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_QUERY_BUFFER_AMD 
GL_QUERY_BUFFER_BINDING_AMD 
GL_QUERY_RESULT_NO_WAIT_AMD 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VIRTUAL_PAGE_SIZE_X_AMD 
GL_VIRTUAL_PAGE_SIZE_Y_AMD 
GL_VIRTUAL_PAGE_SIZE_Z_AMD 
GL_MAX_SPARSE_TEXTURE_SIZE_AMD 
GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 
GL_MIN_SPARSE_LEVEL_AMD 
GL_MIN_LOD_WARNING_AMD 
GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SET_AMD 
GL_REPLACE_VALUE_AMD 
GL_STENCIL_OP_VALUE_AMD 
GL_STENCIL_BACK_OP_VALUE_AMD 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_STREAM_RASTERIZATION_AMD 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SAMPLER_BUFFER_AMD 
GL_INT_SAMPLER_BUFFER_AMD 
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 
GL_TESSELLATION_MODE_AMD 
GL_TESSELLATION_FACTOR_AMD 
GL_DISCRETE_AMD 
GL_CONTINUOUS_AMD 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_AUX_DEPTH_STENCIL_APPLE 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_UNPACK_CLIENT_STORAGE_APPLE 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_ELEMENT_ARRAY_APPLE 
GL_ELEMENT_ARRAY_TYPE_APPLE 
GL_ELEMENT_ARRAY_POINTER_APPLE 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DRAW_PIXELS_APPLE 
GL_FENCE_APPLE 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_HALF_APPLE 
GL_RGBA_FLOAT32_APPLE 
GL_RGB_FLOAT32_APPLE 
GL_ALPHA_FLOAT32_APPLE 
GL_INTENSITY_FLOAT32_APPLE 
GL_LUMINANCE_FLOAT32_APPLE 
GL_LUMINANCE_ALPHA_FLOAT32_APPLE 
GL_RGBA_FLOAT16_APPLE 
GL_RGB_FLOAT16_APPLE 
GL_ALPHA_FLOAT16_APPLE 
GL_INTENSITY_FLOAT16_APPLE 
GL_LUMINANCE_FLOAT16_APPLE 
GL_LUMINANCE_ALPHA_FLOAT16_APPLE 
GL_COLOR_FLOAT_APPLE 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_BUFFER_SERIALIZED_MODIFY_APPLE 
GL_BUFFER_FLUSHING_UNMAP_APPLE 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_BUFFER_OBJECT_APPLE 
GL_RELEASED_APPLE 
GL_VOLATILE_APPLE 
GL_RETAINED_APPLE 
GL_UNDEFINED_APPLE 
GL_PURGEABLE_APPLE 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_RGB_422_APPLE 
GL_UNSIGNED_SHORT_8_8_APPLE 
GL_UNSIGNED_SHORT_8_8_REV_APPLE 
GL_RGB_RAW_422_APPLE 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PACK_ROW_BYTES_APPLE 
GL_UNPACK_ROW_BYTES_APPLE 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_RANGE_LENGTH_APPLE 
GL_TEXTURE_RANGE_POINTER_APPLE 
GL_TEXTURE_STORAGE_HINT_APPLE 
GL_STORAGE_PRIVATE_APPLE 
GL_STORAGE_CACHED_APPLE 
GL_STORAGE_SHARED_APPLE 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TRANSFORM_HINT_APPLE 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VERTEX_ARRAY_BINDING_APPLE 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VERTEX_ARRAY_RANGE_APPLE 
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 
GL_STORAGE_CLIENT_APPLE 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VERTEX_ATTRIB_MAP1_APPLE 
GL_VERTEX_ATTRIB_MAP2_APPLE 
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_YCBCR_422_APPLE 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PRIMITIVE_BOUNDING_BOX_ARB 
GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_UNSIGNED_INT64_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SYNC_CL_EVENT_ARB 
GL_SYNC_CL_EVENT_COMPLETE_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_RGBA_FLOAT_MODE_ARB 
GL_CLAMP_VERTEX_COLOR_ARB 
GL_CLAMP_FRAGMENT_COLOR_ARB 
GL_CLAMP_READ_COLOR_ARB 
GL_FIXED_ONLY_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 
GL_DEBUG_CALLBACK_FUNCTION_ARB 
GL_DEBUG_CALLBACK_USER_PARAM_ARB 
GL_DEBUG_SOURCE_API_ARB 
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 
GL_DEBUG_SOURCE_THIRD_PARTY_ARB 
GL_DEBUG_SOURCE_APPLICATION_ARB 
GL_DEBUG_SOURCE_OTHER_ARB 
GL_DEBUG_TYPE_ERROR_ARB 
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 
GL_DEBUG_TYPE_PORTABILITY_ARB 
GL_DEBUG_TYPE_PERFORMANCE_ARB 
GL_DEBUG_TYPE_OTHER_ARB 
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 
GL_DEBUG_LOGGED_MESSAGES_ARB 
GL_DEBUG_SEVERITY_HIGH_ARB 
GL_DEBUG_SEVERITY_MEDIUM_ARB 
GL_DEBUG_SEVERITY_LOW_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DEPTH_COMPONENT16_ARB 
GL_DEPTH_COMPONENT24_ARB 
GL_DEPTH_COMPONENT32_ARB 
GL_TEXTURE_DEPTH_SIZE_ARB 
GL_DEPTH_TEXTURE_MODE_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_DRAW_BUFFERS_ARB 
GL_DRAW_BUFFER0_ARB 
GL_DRAW_BUFFER1_ARB 
GL_DRAW_BUFFER2_ARB 
GL_DRAW_BUFFER3_ARB 
GL_DRAW_BUFFER4_ARB 
GL_DRAW_BUFFER5_ARB 
GL_DRAW_BUFFER6_ARB 
GL_DRAW_BUFFER7_ARB 
GL_DRAW_BUFFER8_ARB 
GL_DRAW_BUFFER9_ARB 
GL_DRAW_BUFFER10_ARB 
GL_DRAW_BUFFER11_ARB 
GL_DRAW_BUFFER12_ARB 
GL_DRAW_BUFFER13_ARB 
GL_DRAW_BUFFER14_ARB 
GL_DRAW_BUFFER15_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FRAGMENT_PROGRAM_ARB 
GL_PROGRAM_FORMAT_ASCII_ARB 
GL_PROGRAM_LENGTH_ARB 
GL_PROGRAM_FORMAT_ARB 
GL_PROGRAM_BINDING_ARB 
GL_PROGRAM_INSTRUCTIONS_ARB 
GL_MAX_PROGRAM_INSTRUCTIONS_ARB 
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 
GL_PROGRAM_TEMPORARIES_ARB 
GL_MAX_PROGRAM_TEMPORARIES_ARB 
GL_PROGRAM_NATIVE_TEMPORARIES_ARB 
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 
GL_PROGRAM_PARAMETERS_ARB 
GL_MAX_PROGRAM_PARAMETERS_ARB 
GL_PROGRAM_NATIVE_PARAMETERS_ARB 
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 
GL_PROGRAM_ATTRIBS_ARB 
GL_MAX_PROGRAM_ATTRIBS_ARB 
GL_PROGRAM_NATIVE_ATTRIBS_ARB 
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 
GL_PROGRAM_ALU_INSTRUCTIONS_ARB 
GL_PROGRAM_TEX_INSTRUCTIONS_ARB 
GL_PROGRAM_TEX_INDIRECTIONS_ARB 
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 
GL_PROGRAM_STRING_ARB 
GL_PROGRAM_ERROR_POSITION_ARB 
GL_CURRENT_MATRIX_ARB 
GL_TRANSPOSE_CURRENT_MATRIX_ARB 
GL_CURRENT_MATRIX_STACK_DEPTH_ARB 
GL_MAX_PROGRAM_MATRICES_ARB 
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 
GL_MAX_TEXTURE_COORDS_ARB 
GL_MAX_TEXTURE_IMAGE_UNITS_ARB 
GL_PROGRAM_ERROR_STRING_ARB 
GL_MATRIX0_ARB 
GL_MATRIX1_ARB 
GL_MATRIX2_ARB 
GL_MATRIX3_ARB 
GL_MATRIX4_ARB 
GL_MATRIX5_ARB 
GL_MATRIX6_ARB 
GL_MATRIX7_ARB 
GL_MATRIX8_ARB 
GL_MATRIX9_ARB 
GL_MATRIX10_ARB 
GL_MATRIX11_ARB 
GL_MATRIX12_ARB 
GL_MATRIX13_ARB 
GL_MATRIX14_ARB 
GL_MATRIX15_ARB 
GL_MATRIX16_ARB 
GL_MATRIX17_ARB 
GL_MATRIX18_ARB 
GL_MATRIX19_ARB 
GL_MATRIX20_ARB 
GL_MATRIX21_ARB 
GL_MATRIX22_ARB 
GL_MATRIX23_ARB 
GL_MATRIX24_ARB 
GL_MATRIX25_ARB 
GL_MATRIX26_ARB 
GL_MATRIX27_ARB 
GL_MATRIX28_ARB 
GL_MATRIX29_ARB 
GL_MATRIX30_ARB 
GL_MATRIX31_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FRAGMENT_SHADER_ARB 
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_LINES_ADJACENCY_ARB 
GL_LINE_STRIP_ADJACENCY_ARB 
GL_TRIANGLES_ADJACENCY_ARB 
GL_TRIANGLE_STRIP_ADJACENCY_ARB 
GL_PROGRAM_POINT_SIZE_ARB 
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 
GL_GEOMETRY_SHADER_ARB 
GL_GEOMETRY_VERTICES_OUT_ARB 
GL_GEOMETRY_INPUT_TYPE_ARB 
GL_GEOMETRY_OUTPUT_TYPE_ARB 
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 
GL_SPIR_V_BINARY_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_INT64_ARB 
GL_INT64_VEC2_ARB 
GL_INT64_VEC3_ARB 
GL_INT64_VEC4_ARB 
GL_UNSIGNED_INT64_VEC2_ARB 
GL_UNSIGNED_INT64_VEC3_ARB 
GL_UNSIGNED_INT64_VEC4_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_HALF_FLOAT_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CONVOLUTION_BORDER_MODE 
GL_CONVOLUTION_FILTER_SCALE 
GL_CONVOLUTION_FILTER_BIAS 
GL_REDUCE 
GL_CONVOLUTION_FORMAT 
GL_CONVOLUTION_WIDTH 
GL_CONVOLUTION_HEIGHT 
GL_MAX_CONVOLUTION_WIDTH 
GL_MAX_CONVOLUTION_HEIGHT 
GL_POST_CONVOLUTION_RED_SCALE 
GL_POST_CONVOLUTION_GREEN_SCALE 
GL_POST_CONVOLUTION_BLUE_SCALE 
GL_POST_CONVOLUTION_ALPHA_SCALE 
GL_POST_CONVOLUTION_RED_BIAS 
GL_POST_CONVOLUTION_GREEN_BIAS 
GL_POST_CONVOLUTION_BLUE_BIAS 
GL_POST_CONVOLUTION_ALPHA_BIAS 
GL_HISTOGRAM_WIDTH 
GL_HISTOGRAM_FORMAT 
GL_HISTOGRAM_RED_SIZE 
GL_HISTOGRAM_GREEN_SIZE 
GL_HISTOGRAM_BLUE_SIZE 
GL_HISTOGRAM_ALPHA_SIZE 
GL_HISTOGRAM_LUMINANCE_SIZE 
GL_HISTOGRAM_SINK 
GL_MINMAX_FORMAT 
GL_MINMAX_SINK 
GL_TABLE_TOO_LARGE 
GL_COLOR_MATRIX 
GL_COLOR_MATRIX_STACK_DEPTH 
GL_MAX_COLOR_MATRIX_STACK_DEPTH 
GL_POST_COLOR_MATRIX_RED_SCALE 
GL_POST_COLOR_MATRIX_GREEN_SCALE 
GL_POST_COLOR_MATRIX_BLUE_SCALE 
GL_POST_COLOR_MATRIX_ALPHA_SCALE 
GL_POST_COLOR_MATRIX_RED_BIAS 
GL_POST_COLOR_MATRIX_GREEN_BIAS 
GL_POST_COLOR_MATRIX_BLUE_BIAS 
GL_POST_COLOR_MATRIX_ALPHA_BIAS 
GL_COLOR_TABLE_SCALE 
GL_COLOR_TABLE_BIAS 
GL_COLOR_TABLE_FORMAT 
GL_COLOR_TABLE_WIDTH 
GL_COLOR_TABLE_RED_SIZE 
GL_COLOR_TABLE_GREEN_SIZE 
GL_COLOR_TABLE_BLUE_SIZE 
GL_COLOR_TABLE_ALPHA_SIZE 
GL_COLOR_TABLE_LUMINANCE_SIZE 
GL_COLOR_TABLE_INTENSITY_SIZE 
GL_CONSTANT_BORDER 
GL_REPLICATE_BORDER 
GL_CONVOLUTION_BORDER_COLOR 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PARAMETER_BUFFER_ARB 
GL_PARAMETER_BUFFER_BINDING_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SRGB_DECODE_ARB 
GL_VIEW_CLASS_EAC_R11 
GL_VIEW_CLASS_EAC_RG11 
GL_VIEW_CLASS_ETC2_RGB 
GL_VIEW_CLASS_ETC2_RGBA 
GL_VIEW_CLASS_ETC2_EAC_RGBA 
GL_VIEW_CLASS_ASTC_4x4_RGBA 
GL_VIEW_CLASS_ASTC_5x4_RGBA 
GL_VIEW_CLASS_ASTC_5x5_RGBA 
GL_VIEW_CLASS_ASTC_6x5_RGBA 
GL_VIEW_CLASS_ASTC_6x6_RGBA 
GL_VIEW_CLASS_ASTC_8x5_RGBA 
GL_VIEW_CLASS_ASTC_8x6_RGBA 
GL_VIEW_CLASS_ASTC_8x8_RGBA 
GL_VIEW_CLASS_ASTC_10x5_RGBA 
GL_VIEW_CLASS_ASTC_10x6_RGBA 
GL_VIEW_CLASS_ASTC_10x8_RGBA 
GL_VIEW_CLASS_ASTC_10x10_RGBA 
GL_VIEW_CLASS_ASTC_12x10_RGBA 
GL_VIEW_CLASS_ASTC_12x12_RGBA 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MATRIX_PALETTE_ARB 
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 
GL_MAX_PALETTE_MATRICES_ARB 
GL_CURRENT_PALETTE_MATRIX_ARB 
GL_MATRIX_INDEX_ARRAY_ARB 
GL_CURRENT_MATRIX_INDEX_ARB 
GL_MATRIX_INDEX_ARRAY_SIZE_ARB 
GL_MATRIX_INDEX_ARRAY_TYPE_ARB 
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 
GL_MATRIX_INDEX_ARRAY_POINTER_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MULTISAMPLE_ARB 
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 
GL_SAMPLE_ALPHA_TO_ONE_ARB 
GL_SAMPLE_COVERAGE_ARB 
GL_SAMPLE_BUFFERS_ARB 
GL_SAMPLES_ARB 
GL_SAMPLE_COVERAGE_VALUE_ARB 
GL_SAMPLE_COVERAGE_INVERT_ARB 
GL_MULTISAMPLE_BIT_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE0_ARB 
GL_TEXTURE1_ARB 
GL_TEXTURE2_ARB 
GL_TEXTURE3_ARB 
GL_TEXTURE4_ARB 
GL_TEXTURE5_ARB 
GL_TEXTURE6_ARB 
GL_TEXTURE7_ARB 
GL_TEXTURE8_ARB 
GL_TEXTURE9_ARB 
GL_TEXTURE10_ARB 
GL_TEXTURE11_ARB 
GL_TEXTURE12_ARB 
GL_TEXTURE13_ARB 
GL_TEXTURE14_ARB 
GL_TEXTURE15_ARB 
GL_TEXTURE16_ARB 
GL_TEXTURE17_ARB 
GL_TEXTURE18_ARB 
GL_TEXTURE19_ARB 
GL_TEXTURE20_ARB 
GL_TEXTURE21_ARB 
GL_TEXTURE22_ARB 
GL_TEXTURE23_ARB 
GL_TEXTURE24_ARB 
GL_TEXTURE25_ARB 
GL_TEXTURE26_ARB 
GL_TEXTURE27_ARB 
GL_TEXTURE28_ARB 
GL_TEXTURE29_ARB 
GL_TEXTURE30_ARB 
GL_TEXTURE31_ARB 
GL_ACTIVE_TEXTURE_ARB 
GL_CLIENT_ACTIVE_TEXTURE_ARB 
GL_MAX_TEXTURE_UNITS_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_QUERY_COUNTER_BITS_ARB 
GL_CURRENT_QUERY_ARB 
GL_QUERY_RESULT_ARB 
GL_QUERY_RESULT_AVAILABLE_ARB 
GL_SAMPLES_PASSED_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_SHADER_COMPILER_THREADS_ARB 
GL_COMPLETION_STATUS_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VERTICES_SUBMITTED_ARB 
GL_PRIMITIVES_SUBMITTED_ARB 
GL_VERTEX_SHADER_INVOCATIONS_ARB 
GL_TESS_CONTROL_SHADER_PATCHES_ARB 
GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 
GL_FRAGMENT_SHADER_INVOCATIONS_ARB 
GL_COMPUTE_SHADER_INVOCATIONS_ARB 
GL_CLIPPING_INPUT_PRIMITIVES_ARB 
GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PIXEL_PACK_BUFFER_ARB 
GL_PIXEL_UNPACK_BUFFER_ARB 
GL_PIXEL_PACK_BUFFER_BINDING_ARB 
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_POINT_SIZE_MIN_ARB 
GL_POINT_SIZE_MAX_ARB 
GL_POINT_FADE_THRESHOLD_SIZE_ARB 
GL_POINT_DISTANCE_ATTENUATION_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_POINT_SPRITE_ARB 
GL_COORD_REPLACE_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 
GL_LOSE_CONTEXT_ON_RESET_ARB 
GL_GUILTY_CONTEXT_RESET_ARB 
GL_INNOCENT_CONTEXT_RESET_ARB 
GL_UNKNOWN_CONTEXT_RESET_ARB 
GL_RESET_NOTIFICATION_STRATEGY_ARB 
GL_NO_RESET_NOTIFICATION_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 
GL_SAMPLE_LOCATION_ARB 
GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SAMPLE_SHADING_ARB 
GL_MIN_SAMPLE_SHADING_VALUE_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PROGRAM_OBJECT_ARB 
GL_SHADER_OBJECT_ARB 
GL_OBJECT_TYPE_ARB 
GL_OBJECT_SUBTYPE_ARB 
GL_FLOAT_VEC2_ARB 
GL_FLOAT_VEC3_ARB 
GL_FLOAT_VEC4_ARB 
GL_INT_VEC2_ARB 
GL_INT_VEC3_ARB 
GL_INT_VEC4_ARB 
GL_BOOL_ARB 
GL_BOOL_VEC2_ARB 
GL_BOOL_VEC3_ARB 
GL_BOOL_VEC4_ARB 
GL_FLOAT_MAT2_ARB 
GL_FLOAT_MAT3_ARB 
GL_FLOAT_MAT4_ARB 
GL_SAMPLER_1D_ARB 
GL_SAMPLER_2D_ARB 
GL_SAMPLER_3D_ARB 
GL_SAMPLER_CUBE_ARB 
GL_SAMPLER_1D_SHADOW_ARB 
GL_SAMPLER_2D_SHADOW_ARB 
GL_SAMPLER_2D_RECT_ARB 
GL_SAMPLER_2D_RECT_SHADOW_ARB 
GL_OBJECT_DELETE_STATUS_ARB 
GL_OBJECT_COMPILE_STATUS_ARB 
GL_OBJECT_LINK_STATUS_ARB 
GL_OBJECT_VALIDATE_STATUS_ARB 
GL_OBJECT_INFO_LOG_LENGTH_ARB 
GL_OBJECT_ATTACHED_OBJECTS_ARB 
GL_OBJECT_ACTIVE_UNIFORMS_ARB 
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SHADING_LANGUAGE_VERSION_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SHADER_INCLUDE_ARB 
GL_NAMED_STRING_LENGTH_ARB 
GL_NAMED_STRING_TYPE_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_COMPARE_MODE_ARB 
GL_TEXTURE_COMPARE_FUNC_ARB 
GL_COMPARE_R_TO_TEXTURE_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SPARSE_STORAGE_BIT_ARB 
GL_SPARSE_BUFFER_PAGE_SIZE_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_SPARSE_ARB 
GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 
GL_NUM_SPARSE_LEVELS_ARB 
GL_NUM_VIRTUAL_PAGE_SIZES_ARB 
GL_VIRTUAL_PAGE_SIZE_X_ARB 
GL_VIRTUAL_PAGE_SIZE_Y_ARB 
GL_VIRTUAL_PAGE_SIZE_Z_ARB 
GL_MAX_SPARSE_TEXTURE_SIZE_ARB 
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CLAMP_TO_BORDER_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_BUFFER_ARB 
GL_MAX_TEXTURE_BUFFER_SIZE_ARB 
GL_TEXTURE_BINDING_BUFFER_ARB 
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 
GL_TEXTURE_BUFFER_FORMAT_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COMPRESSED_ALPHA_ARB 
GL_COMPRESSED_LUMINANCE_ARB 
GL_COMPRESSED_LUMINANCE_ALPHA_ARB 
GL_COMPRESSED_INTENSITY_ARB 
GL_COMPRESSED_RGB_ARB 
GL_COMPRESSED_RGBA_ARB 
GL_TEXTURE_COMPRESSION_HINT_ARB 
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 
GL_TEXTURE_COMPRESSED_ARB 
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 
GL_COMPRESSED_TEXTURE_FORMATS_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_NORMAL_MAP_ARB 
GL_REFLECTION_MAP_ARB 
GL_TEXTURE_CUBE_MAP_ARB 
GL_TEXTURE_BINDING_CUBE_MAP_ARB 
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 
GL_PROXY_TEXTURE_CUBE_MAP_ARB 
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_CUBE_MAP_ARRAY_ARB 
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 
GL_SAMPLER_CUBE_MAP_ARRAY_ARB 
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COMBINE_ARB 
GL_COMBINE_RGB_ARB 
GL_COMBINE_ALPHA_ARB 
GL_SOURCE0_RGB_ARB 
GL_SOURCE1_RGB_ARB 
GL_SOURCE2_RGB_ARB 
GL_SOURCE0_ALPHA_ARB 
GL_SOURCE1_ALPHA_ARB 
GL_SOURCE2_ALPHA_ARB 
GL_OPERAND0_RGB_ARB 
GL_OPERAND1_RGB_ARB 
GL_OPERAND2_RGB_ARB 
GL_OPERAND0_ALPHA_ARB 
GL_OPERAND1_ALPHA_ARB 
GL_OPERAND2_ALPHA_ARB 
GL_RGB_SCALE_ARB 
GL_ADD_SIGNED_ARB 
GL_INTERPOLATE_ARB 
GL_SUBTRACT_ARB 
GL_CONSTANT_ARB 
GL_PRIMARY_COLOR_ARB 
GL_PREVIOUS_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DOT3_RGB_ARB 
GL_DOT3_RGBA_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_REDUCTION_MODE_ARB 
GL_WEIGHTED_AVERAGE_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_RED_TYPE_ARB 
GL_TEXTURE_GREEN_TYPE_ARB 
GL_TEXTURE_BLUE_TYPE_ARB 
GL_TEXTURE_ALPHA_TYPE_ARB 
GL_TEXTURE_LUMINANCE_TYPE_ARB 
GL_TEXTURE_INTENSITY_TYPE_ARB 
GL_TEXTURE_DEPTH_TYPE_ARB 
GL_UNSIGNED_NORMALIZED_ARB 
GL_RGBA32F_ARB 
GL_RGB32F_ARB 
GL_ALPHA32F_ARB 
GL_INTENSITY32F_ARB 
GL_LUMINANCE32F_ARB 
GL_LUMINANCE_ALPHA32F_ARB 
GL_RGBA16F_ARB 
GL_RGB16F_ARB 
GL_ALPHA16F_ARB 
GL_INTENSITY16F_ARB 
GL_LUMINANCE16F_ARB 
GL_LUMINANCE_ALPHA16F_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MIRRORED_REPEAT_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_RECTANGLE_ARB 
GL_TEXTURE_BINDING_RECTANGLE_ARB 
GL_PROXY_TEXTURE_RECTANGLE_ARB 
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 
GL_TRANSPOSE_PROJECTION_MATRIX_ARB 
GL_TRANSPOSE_TEXTURE_MATRIX_ARB 
GL_TRANSPOSE_COLOR_MATRIX_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_VERTEX_UNITS_ARB 
GL_ACTIVE_VERTEX_UNITS_ARB 
GL_WEIGHT_SUM_UNITY_ARB 
GL_VERTEX_BLEND_ARB 
GL_CURRENT_WEIGHT_ARB 
GL_WEIGHT_ARRAY_TYPE_ARB 
GL_WEIGHT_ARRAY_STRIDE_ARB 
GL_WEIGHT_ARRAY_SIZE_ARB 
GL_WEIGHT_ARRAY_POINTER_ARB 
GL_WEIGHT_ARRAY_ARB 
GL_MODELVIEW0_ARB 
GL_MODELVIEW1_ARB 
GL_MODELVIEW2_ARB 
GL_MODELVIEW3_ARB 
GL_MODELVIEW4_ARB 
GL_MODELVIEW5_ARB 
GL_MODELVIEW6_ARB 
GL_MODELVIEW7_ARB 
GL_MODELVIEW8_ARB 
GL_MODELVIEW9_ARB 
GL_MODELVIEW10_ARB 
GL_MODELVIEW11_ARB 
GL_MODELVIEW12_ARB 
GL_MODELVIEW13_ARB 
GL_MODELVIEW14_ARB 
GL_MODELVIEW15_ARB 
GL_MODELVIEW16_ARB 
GL_MODELVIEW17_ARB 
GL_MODELVIEW18_ARB 
GL_MODELVIEW19_ARB 
GL_MODELVIEW20_ARB 
GL_MODELVIEW21_ARB 
GL_MODELVIEW22_ARB 
GL_MODELVIEW23_ARB 
GL_MODELVIEW24_ARB 
GL_MODELVIEW25_ARB 
GL_MODELVIEW26_ARB 
GL_MODELVIEW27_ARB 
GL_MODELVIEW28_ARB 
GL_MODELVIEW29_ARB 
GL_MODELVIEW30_ARB 
GL_MODELVIEW31_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_BUFFER_SIZE_ARB 
GL_BUFFER_USAGE_ARB 
GL_ARRAY_BUFFER_ARB 
GL_ELEMENT_ARRAY_BUFFER_ARB 
GL_ARRAY_BUFFER_BINDING_ARB 
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 
GL_COLOR_ARRAY_BUFFER_BINDING_ARB 
GL_INDEX_ARRAY_BUFFER_BINDING_ARB 
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 
GL_READ_ONLY_ARB 
GL_WRITE_ONLY_ARB 
GL_READ_WRITE_ARB 
GL_BUFFER_ACCESS_ARB 
GL_BUFFER_MAPPED_ARB 
GL_BUFFER_MAP_POINTER_ARB 
GL_STREAM_DRAW_ARB 
GL_STREAM_READ_ARB 
GL_STREAM_COPY_ARB 
GL_STATIC_DRAW_ARB 
GL_STATIC_READ_ARB 
GL_STATIC_COPY_ARB 
GL_DYNAMIC_DRAW_ARB 
GL_DYNAMIC_READ_ARB 
GL_DYNAMIC_COPY_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COLOR_SUM_ARB 
GL_VERTEX_PROGRAM_ARB 
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 
GL_CURRENT_VERTEX_ATTRIB_ARB 
GL_VERTEX_PROGRAM_POINT_SIZE_ARB 
GL_VERTEX_PROGRAM_TWO_SIDE_ARB 
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 
GL_MAX_VERTEX_ATTRIBS_ARB 
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 
GL_PROGRAM_ADDRESS_REGISTERS_ARB 
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VERTEX_SHADER_ARB 
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 
GL_MAX_VARYING_FLOATS_ARB 
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_DRAW_BUFFERS_ATI 
GL_DRAW_BUFFER0_ATI 
GL_DRAW_BUFFER1_ATI 
GL_DRAW_BUFFER2_ATI 
GL_DRAW_BUFFER3_ATI 
GL_DRAW_BUFFER4_ATI 
GL_DRAW_BUFFER5_ATI 
GL_DRAW_BUFFER6_ATI 
GL_DRAW_BUFFER7_ATI 
GL_DRAW_BUFFER8_ATI 
GL_DRAW_BUFFER9_ATI 
GL_DRAW_BUFFER10_ATI 
GL_DRAW_BUFFER11_ATI 
GL_DRAW_BUFFER12_ATI 
GL_DRAW_BUFFER13_ATI 
GL_DRAW_BUFFER14_ATI 
GL_DRAW_BUFFER15_ATI 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_ELEMENT_ARRAY_ATI 
GL_ELEMENT_ARRAY_TYPE_ATI 
GL_ELEMENT_ARRAY_POINTER_ATI 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_BUMP_ROT_MATRIX_ATI 
GL_BUMP_ROT_MATRIX_SIZE_ATI 
GL_BUMP_NUM_TEX_UNITS_ATI 
GL_BUMP_TEX_UNITS_ATI 
GL_DUDV_ATI 
GL_DU8DV8_ATI 
GL_BUMP_ENVMAP_ATI 
GL_BUMP_TARGET_ATI 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FRAGMENT_SHADER_ATI 
GL_REG_0_ATI 
GL_REG_1_ATI 
GL_REG_2_ATI 
GL_REG_3_ATI 
GL_REG_4_ATI 
GL_REG_5_ATI 
GL_REG_6_ATI 
GL_REG_7_ATI 
GL_REG_8_ATI 
GL_REG_9_ATI 
GL_REG_10_ATI 
GL_REG_11_ATI 
GL_REG_12_ATI 
GL_REG_13_ATI 
GL_REG_14_ATI 
GL_REG_15_ATI 
GL_REG_16_ATI 
GL_REG_17_ATI 
GL_REG_18_ATI 
GL_REG_19_ATI 
GL_REG_20_ATI 
GL_REG_21_ATI 
GL_REG_22_ATI 
GL_REG_23_ATI 
GL_REG_24_ATI 
GL_REG_25_ATI 
GL_REG_26_ATI 
GL_REG_27_ATI 
GL_REG_28_ATI 
GL_REG_29_ATI 
GL_REG_30_ATI 
GL_REG_31_ATI 
GL_CON_0_ATI 
GL_CON_1_ATI 
GL_CON_2_ATI 
GL_CON_3_ATI 
GL_CON_4_ATI 
GL_CON_5_ATI 
GL_CON_6_ATI 
GL_CON_7_ATI 
GL_CON_8_ATI 
GL_CON_9_ATI 
GL_CON_10_ATI 
GL_CON_11_ATI 
GL_CON_12_ATI 
GL_CON_13_ATI 
GL_CON_14_ATI 
GL_CON_15_ATI 
GL_CON_16_ATI 
GL_CON_17_ATI 
GL_CON_18_ATI 
GL_CON_19_ATI 
GL_CON_20_ATI 
GL_CON_21_ATI 
GL_CON_22_ATI 
GL_CON_23_ATI 
GL_CON_24_ATI 
GL_CON_25_ATI 
GL_CON_26_ATI 
GL_CON_27_ATI 
GL_CON_28_ATI 
GL_CON_29_ATI 
GL_CON_30_ATI 
GL_CON_31_ATI 
GL_MOV_ATI 
GL_ADD_ATI 
GL_MUL_ATI 
GL_SUB_ATI 
GL_DOT3_ATI 
GL_DOT4_ATI 
GL_MAD_ATI 
GL_LERP_ATI 
GL_CND_ATI 
GL_CND0_ATI 
GL_DOT2_ADD_ATI 
GL_SECONDARY_INTERPOLATOR_ATI 
GL_NUM_FRAGMENT_REGISTERS_ATI 
GL_NUM_FRAGMENT_CONSTANTS_ATI 
GL_NUM_PASSES_ATI 
GL_NUM_INSTRUCTIONS_PER_PASS_ATI 
GL_NUM_INSTRUCTIONS_TOTAL_ATI 
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 
GL_NUM_LOOPBACK_COMPONENTS_ATI 
GL_COLOR_ALPHA_PAIRING_ATI 
GL_SWIZZLE_STR_ATI 
GL_SWIZZLE_STQ_ATI 
GL_SWIZZLE_STR_DR_ATI 
GL_SWIZZLE_STQ_DQ_ATI 
GL_SWIZZLE_STRQ_ATI 
GL_SWIZZLE_STRQ_DQ_ATI 
GL_RED_BIT_ATI 
GL_GREEN_BIT_ATI 
GL_BLUE_BIT_ATI 
GL_2X_BIT_ATI 
GL_4X_BIT_ATI 
GL_8X_BIT_ATI 
GL_HALF_BIT_ATI 
GL_QUARTER_BIT_ATI 
GL_EIGHTH_BIT_ATI 
GL_SATURATE_BIT_ATI 
GL_COMP_BIT_ATI 
GL_NEGATE_BIT_ATI 
GL_BIAS_BIT_ATI 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VBO_FREE_MEMORY_ATI 
GL_TEXTURE_FREE_MEMORY_ATI 
GL_RENDERBUFFER_FREE_MEMORY_ATI 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_RGBA_FLOAT_MODE_ATI 
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PN_TRIANGLES_ATI 
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 
GL_PN_TRIANGLES_POINT_MODE_ATI 
GL_PN_TRIANGLES_NORMAL_MODE_ATI 
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_STENCIL_BACK_FUNC_ATI 
GL_STENCIL_BACK_FAIL_ATI 
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXT_FRAGMENT_SHADER_ATI 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MODULATE_ADD_ATI 
GL_MODULATE_SIGNED_ADD_ATI 
GL_MODULATE_SUBTRACT_ATI 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_RGBA_FLOAT32_ATI 
GL_RGB_FLOAT32_ATI 
GL_ALPHA_FLOAT32_ATI 
GL_INTENSITY_FLOAT32_ATI 
GL_LUMINANCE_FLOAT32_ATI 
GL_LUMINANCE_ALPHA_FLOAT32_ATI 
GL_RGBA_FLOAT16_ATI 
GL_RGB_FLOAT16_ATI 
GL_ALPHA_FLOAT16_ATI 
GL_INTENSITY_FLOAT16_ATI 
GL_LUMINANCE_FLOAT16_ATI 
GL_LUMINANCE_ALPHA_FLOAT16_ATI 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MIRROR_CLAMP_ATI 
GL_MIRROR_CLAMP_TO_EDGE_ATI 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_STATIC_ATI 
GL_DYNAMIC_ATI 
GL_PRESERVE_ATI 
GL_DISCARD_ATI 
GL_OBJECT_BUFFER_SIZE_ATI 
GL_OBJECT_BUFFER_USAGE_ATI 
GL_ARRAY_OBJECT_BUFFER_ATI 
GL_ARRAY_OBJECT_OFFSET_ATI 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_VERTEX_STREAMS_ATI 
GL_VERTEX_STREAM0_ATI 
GL_VERTEX_STREAM1_ATI 
GL_VERTEX_STREAM2_ATI 
GL_VERTEX_STREAM3_ATI 
GL_VERTEX_STREAM4_ATI 
GL_VERTEX_STREAM5_ATI 
GL_VERTEX_STREAM6_ATI 
GL_VERTEX_STREAM7_ATI 
GL_VERTEX_SOURCE_ATI 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_422_EXT 
GL_422_REV_EXT 
GL_422_AVERAGE_EXT 
GL_422_REV_AVERAGE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_ABGR_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_BGR_EXT 
GL_BGRA_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 
GL_UNIFORM_BUFFER_EXT 
GL_UNIFORM_BUFFER_BINDING_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CONSTANT_COLOR_EXT 
GL_ONE_MINUS_CONSTANT_COLOR_EXT 
GL_CONSTANT_ALPHA_EXT 
GL_ONE_MINUS_CONSTANT_ALPHA_EXT 
GL_BLEND_COLOR_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_BLEND_EQUATION_RGB_EXT 
GL_BLEND_EQUATION_ALPHA_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_BLEND_DST_RGB_EXT 
GL_BLEND_SRC_RGB_EXT 
GL_BLEND_DST_ALPHA_EXT 
GL_BLEND_SRC_ALPHA_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MIN_EXT 
GL_MAX_EXT 
GL_FUNC_ADD_EXT 
GL_BLEND_EQUATION_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FUNC_SUBTRACT_EXT 
GL_FUNC_REVERSE_SUBTRACT_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CLIP_VOLUME_CLIPPING_HINT_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CMYK_EXT 
GL_CMYKA_EXT 
GL_PACK_CMYK_HINT_EXT 
GL_UNPACK_CMYK_HINT_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CONVOLUTION_1D_EXT 
GL_CONVOLUTION_2D_EXT 
GL_SEPARABLE_2D_EXT 
GL_CONVOLUTION_BORDER_MODE_EXT 
GL_CONVOLUTION_FILTER_SCALE_EXT 
GL_CONVOLUTION_FILTER_BIAS_EXT 
GL_REDUCE_EXT 
GL_CONVOLUTION_FORMAT_EXT 
GL_CONVOLUTION_WIDTH_EXT 
GL_CONVOLUTION_HEIGHT_EXT 
GL_MAX_CONVOLUTION_WIDTH_EXT 
GL_MAX_CONVOLUTION_HEIGHT_EXT 
GL_POST_CONVOLUTION_RED_SCALE_EXT 
GL_POST_CONVOLUTION_GREEN_SCALE_EXT 
GL_POST_CONVOLUTION_BLUE_SCALE_EXT 
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 
GL_POST_CONVOLUTION_RED_BIAS_EXT 
GL_POST_CONVOLUTION_GREEN_BIAS_EXT 
GL_POST_CONVOLUTION_BLUE_BIAS_EXT 
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TANGENT_ARRAY_EXT 
GL_BINORMAL_ARRAY_EXT 
GL_CURRENT_TANGENT_EXT 
GL_CURRENT_BINORMAL_EXT 
GL_TANGENT_ARRAY_TYPE_EXT 
GL_TANGENT_ARRAY_STRIDE_EXT 
GL_BINORMAL_ARRAY_TYPE_EXT 
GL_BINORMAL_ARRAY_STRIDE_EXT 
GL_TANGENT_ARRAY_POINTER_EXT 
GL_BINORMAL_ARRAY_POINTER_EXT 
GL_MAP1_TANGENT_EXT 
GL_MAP2_TANGENT_EXT 
GL_MAP1_BINORMAL_EXT 
GL_MAP2_BINORMAL_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CULL_VERTEX_EXT 
GL_CULL_VERTEX_EYE_POSITION_EXT 
GL_CULL_VERTEX_OBJECT_POSITION_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PROGRAM_PIPELINE_OBJECT_EXT 
GL_PROGRAM_OBJECT_EXT 
GL_SHADER_OBJECT_EXT 
GL_BUFFER_OBJECT_EXT 
GL_QUERY_OBJECT_EXT 
GL_VERTEX_ARRAY_OBJECT_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DEPTH_BOUNDS_TEST_EXT 
GL_DEPTH_BOUNDS_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PROGRAM_MATRIX_EXT 
GL_TRANSPOSE_PROGRAM_MATRIX_EXT 
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_ELEMENTS_VERTICES_EXT 
GL_MAX_ELEMENTS_INDICES_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FOG_COORDINATE_SOURCE_EXT 
GL_FOG_COORDINATE_EXT 
GL_FRAGMENT_DEPTH_EXT 
GL_CURRENT_FOG_COORDINATE_EXT 
GL_FOG_COORDINATE_ARRAY_TYPE_EXT 
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 
GL_FOG_COORDINATE_ARRAY_POINTER_EXT 
GL_FOG_COORDINATE_ARRAY_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_READ_FRAMEBUFFER_EXT 
GL_DRAW_FRAMEBUFFER_EXT 
GL_DRAW_FRAMEBUFFER_BINDING_EXT 
GL_READ_FRAMEBUFFER_BINDING_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_RENDERBUFFER_SAMPLES_EXT 
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 
GL_MAX_SAMPLES_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SCALED_RESOLVE_FASTEST_EXT 
GL_SCALED_RESOLVE_NICEST_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_INVALID_FRAMEBUFFER_OPERATION_EXT 
GL_MAX_RENDERBUFFER_SIZE_EXT 
GL_FRAMEBUFFER_BINDING_EXT 
GL_RENDERBUFFER_BINDING_EXT 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 
GL_FRAMEBUFFER_COMPLETE_EXT 
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 
GL_FRAMEBUFFER_UNSUPPORTED_EXT 
GL_MAX_COLOR_ATTACHMENTS_EXT 
GL_COLOR_ATTACHMENT0_EXT 
GL_COLOR_ATTACHMENT1_EXT 
GL_COLOR_ATTACHMENT2_EXT 
GL_COLOR_ATTACHMENT3_EXT 
GL_COLOR_ATTACHMENT4_EXT 
GL_COLOR_ATTACHMENT5_EXT 
GL_COLOR_ATTACHMENT6_EXT 
GL_COLOR_ATTACHMENT7_EXT 
GL_COLOR_ATTACHMENT8_EXT 
GL_COLOR_ATTACHMENT9_EXT 
GL_COLOR_ATTACHMENT10_EXT 
GL_COLOR_ATTACHMENT11_EXT 
GL_COLOR_ATTACHMENT12_EXT 
GL_COLOR_ATTACHMENT13_EXT 
GL_COLOR_ATTACHMENT14_EXT 
GL_COLOR_ATTACHMENT15_EXT 
GL_DEPTH_ATTACHMENT_EXT 
GL_STENCIL_ATTACHMENT_EXT 
GL_FRAMEBUFFER_EXT 
GL_RENDERBUFFER_EXT 
GL_RENDERBUFFER_WIDTH_EXT 
GL_RENDERBUFFER_HEIGHT_EXT 
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 
GL_STENCIL_INDEX1_EXT 
GL_STENCIL_INDEX4_EXT 
GL_STENCIL_INDEX8_EXT 
GL_STENCIL_INDEX16_EXT 
GL_RENDERBUFFER_RED_SIZE_EXT 
GL_RENDERBUFFER_GREEN_SIZE_EXT 
GL_RENDERBUFFER_BLUE_SIZE_EXT 
GL_RENDERBUFFER_ALPHA_SIZE_EXT 
GL_RENDERBUFFER_DEPTH_SIZE_EXT 
GL_RENDERBUFFER_STENCIL_SIZE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FRAMEBUFFER_SRGB_EXT 
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_GEOMETRY_SHADER_EXT 
GL_GEOMETRY_VERTICES_OUT_EXT 
GL_GEOMETRY_INPUT_TYPE_EXT 
GL_GEOMETRY_OUTPUT_TYPE_EXT 
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 
GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 
GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 
GL_MAX_VARYING_COMPONENTS_EXT 
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 
GL_LINES_ADJACENCY_EXT 
GL_LINE_STRIP_ADJACENCY_EXT 
GL_TRIANGLES_ADJACENCY_EXT 
GL_TRIANGLE_STRIP_ADJACENCY_EXT 
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 
GL_PROGRAM_POINT_SIZE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SAMPLER_1D_ARRAY_EXT 
GL_SAMPLER_2D_ARRAY_EXT 
GL_SAMPLER_BUFFER_EXT 
GL_SAMPLER_1D_ARRAY_SHADOW_EXT 
GL_SAMPLER_2D_ARRAY_SHADOW_EXT 
GL_SAMPLER_CUBE_SHADOW_EXT 
GL_UNSIGNED_INT_VEC2_EXT 
GL_UNSIGNED_INT_VEC3_EXT 
GL_UNSIGNED_INT_VEC4_EXT 
GL_INT_SAMPLER_1D_EXT 
GL_INT_SAMPLER_2D_EXT 
GL_INT_SAMPLER_3D_EXT 
GL_INT_SAMPLER_CUBE_EXT 
GL_INT_SAMPLER_2D_RECT_EXT 
GL_INT_SAMPLER_1D_ARRAY_EXT 
GL_INT_SAMPLER_2D_ARRAY_EXT 
GL_INT_SAMPLER_BUFFER_EXT 
GL_UNSIGNED_INT_SAMPLER_1D_EXT 
GL_UNSIGNED_INT_SAMPLER_2D_EXT 
GL_UNSIGNED_INT_SAMPLER_3D_EXT 
GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 
GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 
GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 
GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_HISTOGRAM_EXT 
GL_PROXY_HISTOGRAM_EXT 
GL_HISTOGRAM_WIDTH_EXT 
GL_HISTOGRAM_FORMAT_EXT 
GL_HISTOGRAM_RED_SIZE_EXT 
GL_HISTOGRAM_GREEN_SIZE_EXT 
GL_HISTOGRAM_BLUE_SIZE_EXT 
GL_HISTOGRAM_ALPHA_SIZE_EXT 
GL_HISTOGRAM_LUMINANCE_SIZE_EXT 
GL_HISTOGRAM_SINK_EXT 
GL_MINMAX_EXT 
GL_MINMAX_FORMAT_EXT 
GL_MINMAX_SINK_EXT 
GL_TABLE_TOO_LARGE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_IUI_V2F_EXT 
GL_IUI_V3F_EXT 
GL_IUI_N3F_V2F_EXT 
GL_IUI_N3F_V3F_EXT 
GL_T2F_IUI_V2F_EXT 
GL_T2F_IUI_V3F_EXT 
GL_T2F_IUI_N3F_V2F_EXT 
GL_T2F_IUI_N3F_V3F_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_INDEX_TEST_EXT 
GL_INDEX_TEST_FUNC_EXT 
GL_INDEX_TEST_REF_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_INDEX_MATERIAL_EXT 
GL_INDEX_MATERIAL_PARAMETER_EXT 
GL_INDEX_MATERIAL_FACE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FRAGMENT_MATERIAL_EXT 
GL_FRAGMENT_NORMAL_EXT 
GL_FRAGMENT_COLOR_EXT 
GL_ATTENUATION_EXT 
GL_SHADOW_ATTENUATION_EXT 
GL_TEXTURE_APPLICATION_MODE_EXT 
GL_TEXTURE_LIGHT_EXT 
GL_TEXTURE_MATERIAL_FACE_EXT 
GL_TEXTURE_MATERIAL_PARAMETER_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_TILING_EXT 
GL_DEDICATED_MEMORY_OBJECT_EXT 
GL_PROTECTED_MEMORY_OBJECT_EXT 
GL_NUM_TILING_TYPES_EXT 
GL_TILING_TYPES_EXT 
GL_OPTIMAL_TILING_EXT 
GL_LINEAR_TILING_EXT 
GL_NUM_DEVICE_UUIDS_EXT 
GL_DEVICE_UUID_EXT 
GL_DRIVER_UUID_EXT 
GL_UUID_SIZE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_HANDLE_TYPE_OPAQUE_FD_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 
GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 
GL_DEVICE_LUID_EXT 
GL_DEVICE_NODE_MASK_EXT 
GL_LUID_SIZE_EXT 
GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 
GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 
GL_HANDLE_TYPE_D3D11_IMAGE_EXT 
GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MULTISAMPLE_EXT 
GL_SAMPLE_ALPHA_TO_MASK_EXT 
GL_SAMPLE_ALPHA_TO_ONE_EXT 
GL_SAMPLE_MASK_EXT 
GL_1PASS_EXT 
GL_2PASS_0_EXT 
GL_2PASS_1_EXT 
GL_4PASS_0_EXT 
GL_4PASS_1_EXT 
GL_4PASS_2_EXT 
GL_4PASS_3_EXT 
GL_SAMPLE_BUFFERS_EXT 
GL_SAMPLES_EXT 
GL_SAMPLE_MASK_VALUE_EXT 
GL_SAMPLE_MASK_INVERT_EXT 
GL_SAMPLE_PATTERN_EXT 
GL_MULTISAMPLE_BIT_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DEPTH_STENCIL_EXT 
GL_UNSIGNED_INT_24_8_EXT 
GL_DEPTH24_STENCIL8_EXT 
GL_TEXTURE_STENCIL_SIZE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_R11F_G11F_B10F_EXT 
GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 
GL_RGBA_SIGNED_COMPONENTS_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_UNSIGNED_BYTE_3_3_2_EXT 
GL_UNSIGNED_SHORT_4_4_4_4_EXT 
GL_UNSIGNED_SHORT_5_5_5_1_EXT 
GL_UNSIGNED_INT_8_8_8_8_EXT 
GL_UNSIGNED_INT_10_10_10_2_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COLOR_INDEX1_EXT 
GL_COLOR_INDEX2_EXT 
GL_COLOR_INDEX4_EXT 
GL_COLOR_INDEX8_EXT 
GL_COLOR_INDEX12_EXT 
GL_COLOR_INDEX16_EXT 
GL_TEXTURE_INDEX_SIZE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PIXEL_PACK_BUFFER_EXT 
GL_PIXEL_UNPACK_BUFFER_EXT 
GL_PIXEL_PACK_BUFFER_BINDING_EXT 
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PIXEL_TRANSFORM_2D_EXT 
GL_PIXEL_MAG_FILTER_EXT 
GL_PIXEL_MIN_FILTER_EXT 
GL_PIXEL_CUBIC_WEIGHT_EXT 
GL_CUBIC_EXT 
GL_AVERAGE_EXT 
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_POINT_SIZE_MIN_EXT 
GL_POINT_SIZE_MAX_EXT 
GL_POINT_FADE_THRESHOLD_SIZE_EXT 
GL_DISTANCE_ATTENUATION_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_POLYGON_OFFSET_EXT 
GL_POLYGON_OFFSET_FACTOR_EXT 
GL_POLYGON_OFFSET_BIAS_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_POLYGON_OFFSET_CLAMP_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 
GL_FIRST_VERTEX_CONVENTION_EXT 
GL_LAST_VERTEX_CONVENTION_EXT 
GL_PROVOKING_VERTEX_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_RASTER_MULTISAMPLE_EXT 
GL_RASTER_SAMPLES_EXT 
GL_MAX_RASTER_SAMPLES_EXT 
GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 
GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 
GL_EFFECTIVE_RASTER_SAMPLES_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_RESCALE_NORMAL_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_LAYOUT_GENERAL_EXT 
GL_LAYOUT_COLOR_ATTACHMENT_EXT 
GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 
GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 
GL_LAYOUT_SHADER_READ_ONLY_EXT 
GL_LAYOUT_TRANSFER_SRC_EXT 
GL_LAYOUT_TRANSFER_DST_EXT 
GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 
GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_HANDLE_TYPE_D3D12_FENCE_EXT 
GL_D3D12_FENCE_VALUE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COLOR_SUM_EXT 
GL_CURRENT_SECONDARY_COLOR_EXT 
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 
GL_SECONDARY_COLOR_ARRAY_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_ACTIVE_PROGRAM_EXT 
GL_VERTEX_SHADER_BIT_EXT 
GL_FRAGMENT_SHADER_BIT_EXT 
GL_ALL_SHADER_BITS_EXT 
GL_PROGRAM_SEPARABLE_EXT 
GL_PROGRAM_PIPELINE_BINDING_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_LIGHT_MODEL_COLOR_CONTROL_EXT 
GL_SINGLE_COLOR_EXT 
GL_SEPARATE_SPECULAR_COLOR_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_IMAGE_UNITS_EXT 
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 
GL_IMAGE_BINDING_NAME_EXT 
GL_IMAGE_BINDING_LEVEL_EXT 
GL_IMAGE_BINDING_LAYERED_EXT 
GL_IMAGE_BINDING_LAYER_EXT 
GL_IMAGE_BINDING_ACCESS_EXT 
GL_IMAGE_1D_EXT 
GL_IMAGE_2D_EXT 
GL_IMAGE_3D_EXT 
GL_IMAGE_2D_RECT_EXT 
GL_IMAGE_CUBE_EXT 
GL_IMAGE_BUFFER_EXT 
GL_IMAGE_1D_ARRAY_EXT 
GL_IMAGE_2D_ARRAY_EXT 
GL_IMAGE_CUBE_MAP_ARRAY_EXT 
GL_IMAGE_2D_MULTISAMPLE_EXT 
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 
GL_INT_IMAGE_1D_EXT 
GL_INT_IMAGE_2D_EXT 
GL_INT_IMAGE_3D_EXT 
GL_INT_IMAGE_2D_RECT_EXT 
GL_INT_IMAGE_CUBE_EXT 
GL_INT_IMAGE_BUFFER_EXT 
GL_INT_IMAGE_1D_ARRAY_EXT 
GL_INT_IMAGE_2D_ARRAY_EXT 
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 
GL_INT_IMAGE_2D_MULTISAMPLE_EXT 
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 
GL_UNSIGNED_INT_IMAGE_1D_EXT 
GL_UNSIGNED_INT_IMAGE_2D_EXT 
GL_UNSIGNED_INT_IMAGE_3D_EXT 
GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 
GL_UNSIGNED_INT_IMAGE_CUBE_EXT 
GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 
GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 
GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 
GL_MAX_IMAGE_SAMPLES_EXT 
GL_IMAGE_BINDING_FORMAT_EXT 
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 
GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 
GL_UNIFORM_BARRIER_BIT_EXT 
GL_TEXTURE_FETCH_BARRIER_BIT_EXT 
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 
GL_COMMAND_BARRIER_BIT_EXT 
GL_PIXEL_BUFFER_BARRIER_BIT_EXT 
GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 
GL_BUFFER_UPDATE_BARRIER_BIT_EXT 
GL_FRAMEBUFFER_BARRIER_BIT_EXT 
GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 
GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 
GL_ALL_BARRIER_BITS_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SHARED_TEXTURE_PALETTE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_STENCIL_TAG_BITS_EXT 
GL_STENCIL_CLEAR_TAG_VALUE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_STENCIL_TEST_TWO_SIDE_EXT 
GL_ACTIVE_STENCIL_FACE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_INCR_WRAP_EXT 
GL_DECR_WRAP_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_ALPHA4_EXT 
GL_ALPHA8_EXT 
GL_ALPHA12_EXT 
GL_ALPHA16_EXT 
GL_LUMINANCE4_EXT 
GL_LUMINANCE8_EXT 
GL_LUMINANCE12_EXT 
GL_LUMINANCE16_EXT 
GL_LUMINANCE4_ALPHA4_EXT 
GL_LUMINANCE6_ALPHA2_EXT 
GL_LUMINANCE8_ALPHA8_EXT 
GL_LUMINANCE12_ALPHA4_EXT 
GL_LUMINANCE12_ALPHA12_EXT 
GL_LUMINANCE16_ALPHA16_EXT 
GL_INTENSITY_EXT 
GL_INTENSITY4_EXT 
GL_INTENSITY8_EXT 
GL_INTENSITY12_EXT 
GL_INTENSITY16_EXT 
GL_RGB2_EXT 
GL_RGB4_EXT 
GL_RGB5_EXT 
GL_RGB8_EXT 
GL_RGB10_EXT 
GL_RGB12_EXT 
GL_RGB16_EXT 
GL_RGBA2_EXT 
GL_RGBA4_EXT 
GL_RGB5_A1_EXT 
GL_RGBA8_EXT 
GL_RGB10_A2_EXT 
GL_RGBA12_EXT 
GL_RGBA16_EXT 
GL_TEXTURE_RED_SIZE_EXT 
GL_TEXTURE_GREEN_SIZE_EXT 
GL_TEXTURE_BLUE_SIZE_EXT 
GL_TEXTURE_ALPHA_SIZE_EXT 
GL_TEXTURE_LUMINANCE_SIZE_EXT 
GL_TEXTURE_INTENSITY_SIZE_EXT 
GL_REPLACE_EXT 
GL_PROXY_TEXTURE_1D_EXT 
GL_PROXY_TEXTURE_2D_EXT 
GL_TEXTURE_TOO_LARGE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PACK_SKIP_IMAGES_EXT 
GL_PACK_IMAGE_HEIGHT_EXT 
GL_UNPACK_SKIP_IMAGES_EXT 
GL_UNPACK_IMAGE_HEIGHT_EXT 
GL_TEXTURE_3D_EXT 
GL_PROXY_TEXTURE_3D_EXT 
GL_TEXTURE_DEPTH_EXT 
GL_TEXTURE_WRAP_R_EXT 
GL_MAX_3D_TEXTURE_SIZE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_1D_ARRAY_EXT 
GL_PROXY_TEXTURE_1D_ARRAY_EXT 
GL_TEXTURE_2D_ARRAY_EXT 
GL_PROXY_TEXTURE_2D_ARRAY_EXT 
GL_TEXTURE_BINDING_1D_ARRAY_EXT 
GL_TEXTURE_BINDING_2D_ARRAY_EXT 
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 
GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_BUFFER_EXT 
GL_MAX_TEXTURE_BUFFER_SIZE_EXT 
GL_TEXTURE_BINDING_BUFFER_EXT 
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 
GL_TEXTURE_BUFFER_FORMAT_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COMPRESSED_LUMINANCE_LATC1_EXT 
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COMPRESSED_RED_RGTC1_EXT 
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 
GL_COMPRESSED_RED_GREEN_RGTC2_EXT 
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COMPRESSED_RGB_S3TC_DXT1_EXT 
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_NORMAL_MAP_EXT 
GL_REFLECTION_MAP_EXT 
GL_TEXTURE_CUBE_MAP_EXT 
GL_TEXTURE_BINDING_CUBE_MAP_EXT 
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 
GL_PROXY_TEXTURE_CUBE_MAP_EXT 
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COMBINE_EXT 
GL_COMBINE_RGB_EXT 
GL_COMBINE_ALPHA_EXT 
GL_RGB_SCALE_EXT 
GL_ADD_SIGNED_EXT 
GL_INTERPOLATE_EXT 
GL_CONSTANT_EXT 
GL_PRIMARY_COLOR_EXT 
GL_PREVIOUS_EXT 
GL_SOURCE0_RGB_EXT 
GL_SOURCE1_RGB_EXT 
GL_SOURCE2_RGB_EXT 
GL_SOURCE0_ALPHA_EXT 
GL_SOURCE1_ALPHA_EXT 
GL_SOURCE2_ALPHA_EXT 
GL_OPERAND0_RGB_EXT 
GL_OPERAND1_RGB_EXT 
GL_OPERAND2_RGB_EXT 
GL_OPERAND0_ALPHA_EXT 
GL_OPERAND1_ALPHA_EXT 
GL_OPERAND2_ALPHA_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DOT3_RGB_EXT 
GL_DOT3_RGBA_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_MAX_ANISOTROPY_EXT 
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_REDUCTION_MODE_EXT 
GL_WEIGHTED_AVERAGE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_RGBA32UI_EXT 
GL_RGB32UI_EXT 
GL_ALPHA32UI_EXT 
GL_INTENSITY32UI_EXT 
GL_LUMINANCE32UI_EXT 
GL_LUMINANCE_ALPHA32UI_EXT 
GL_RGBA16UI_EXT 
GL_RGB16UI_EXT 
GL_ALPHA16UI_EXT 
GL_INTENSITY16UI_EXT 
GL_LUMINANCE16UI_EXT 
GL_LUMINANCE_ALPHA16UI_EXT 
GL_RGBA8UI_EXT 
GL_RGB8UI_EXT 
GL_ALPHA8UI_EXT 
GL_INTENSITY8UI_EXT 
GL_LUMINANCE8UI_EXT 
GL_LUMINANCE_ALPHA8UI_EXT 
GL_RGBA32I_EXT 
GL_RGB32I_EXT 
GL_ALPHA32I_EXT 
GL_INTENSITY32I_EXT 
GL_LUMINANCE32I_EXT 
GL_LUMINANCE_ALPHA32I_EXT 
GL_RGBA16I_EXT 
GL_RGB16I_EXT 
GL_ALPHA16I_EXT 
GL_INTENSITY16I_EXT 
GL_LUMINANCE16I_EXT 
GL_LUMINANCE_ALPHA16I_EXT 
GL_RGBA8I_EXT 
GL_RGB8I_EXT 
GL_ALPHA8I_EXT 
GL_INTENSITY8I_EXT 
GL_LUMINANCE8I_EXT 
GL_LUMINANCE_ALPHA8I_EXT 
GL_RED_INTEGER_EXT 
GL_GREEN_INTEGER_EXT 
GL_BLUE_INTEGER_EXT 
GL_ALPHA_INTEGER_EXT 
GL_RGB_INTEGER_EXT 
GL_RGBA_INTEGER_EXT 
GL_BGR_INTEGER_EXT 
GL_BGRA_INTEGER_EXT 
GL_LUMINANCE_INTEGER_EXT 
GL_LUMINANCE_ALPHA_INTEGER_EXT 
GL_RGBA_INTEGER_MODE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_TEXTURE_LOD_BIAS_EXT 
GL_TEXTURE_FILTER_CONTROL_EXT 
GL_TEXTURE_LOD_BIAS_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MIRROR_CLAMP_EXT 
GL_MIRROR_CLAMP_TO_EDGE_EXT 
GL_MIRROR_CLAMP_TO_BORDER_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_PRIORITY_EXT 
GL_TEXTURE_RESIDENT_EXT 
GL_TEXTURE_1D_BINDING_EXT 
GL_TEXTURE_2D_BINDING_EXT 
GL_TEXTURE_3D_BINDING_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PERTURB_EXT 
GL_TEXTURE_NORMAL_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SRGB_EXT 
GL_SRGB8_EXT 
GL_SRGB_ALPHA_EXT 
GL_SRGB8_ALPHA8_EXT 
GL_SLUMINANCE_ALPHA_EXT 
GL_SLUMINANCE8_ALPHA8_EXT 
GL_SLUMINANCE_EXT 
GL_SLUMINANCE8_EXT 
GL_COMPRESSED_SRGB_EXT 
GL_COMPRESSED_SRGB_ALPHA_EXT 
GL_COMPRESSED_SLUMINANCE_EXT 
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SR8_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SRG8_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_SRGB_DECODE_EXT 
GL_DECODE_EXT 
GL_SKIP_DECODE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_RGB9_E5_EXT 
GL_UNSIGNED_INT_5_9_9_9_REV_EXT 
GL_TEXTURE_SHARED_SIZE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_ALPHA_SNORM 
GL_LUMINANCE_SNORM 
GL_LUMINANCE_ALPHA_SNORM 
GL_INTENSITY_SNORM 
GL_ALPHA8_SNORM 
GL_LUMINANCE8_SNORM 
GL_LUMINANCE8_ALPHA8_SNORM 
GL_INTENSITY8_SNORM 
GL_ALPHA16_SNORM 
GL_LUMINANCE16_SNORM 
GL_LUMINANCE16_ALPHA16_SNORM 
GL_INTENSITY16_SNORM 
GL_RED_SNORM 
GL_RG_SNORM 
GL_RGB_SNORM 
GL_RGBA_SNORM 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_IMMUTABLE_FORMAT_EXT 
GL_RGBA32F_EXT 
GL_RGB32F_EXT 
GL_ALPHA32F_EXT 
GL_LUMINANCE32F_EXT 
GL_LUMINANCE_ALPHA32F_EXT 
GL_RGBA16F_EXT 
GL_RGB16F_EXT 
GL_ALPHA16F_EXT 
GL_LUMINANCE16F_EXT 
GL_LUMINANCE_ALPHA16F_EXT 
GL_BGRA8_EXT 
GL_R8_EXT 
GL_RG8_EXT 
GL_R32F_EXT 
GL_RG32F_EXT 
GL_R16F_EXT 
GL_RG16F_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_SWIZZLE_R_EXT 
GL_TEXTURE_SWIZZLE_G_EXT 
GL_TEXTURE_SWIZZLE_B_EXT 
GL_TEXTURE_SWIZZLE_A_EXT 
GL_TEXTURE_SWIZZLE_RGBA_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TIMELINE_SEMAPHORE_VALUE_NV 
GL_SEMAPHORE_TYPE_NV 
GL_SEMAPHORE_TYPE_BINARY_NV 
GL_SEMAPHORE_TYPE_TIMELINE_NV 
GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TIME_ELAPSED_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TRANSFORM_FEEDBACK_BUFFER_EXT 
GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 
GL_INTERLEAVED_ATTRIBS_EXT 
GL_SEPARATE_ATTRIBS_EXT 
GL_PRIMITIVES_GENERATED_EXT 
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 
GL_RASTERIZER_DISCARD_EXT 
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 
GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VERTEX_ARRAY_EXT 
GL_NORMAL_ARRAY_EXT 
GL_COLOR_ARRAY_EXT 
GL_INDEX_ARRAY_EXT 
GL_TEXTURE_COORD_ARRAY_EXT 
GL_EDGE_FLAG_ARRAY_EXT 
GL_VERTEX_ARRAY_SIZE_EXT 
GL_VERTEX_ARRAY_TYPE_EXT 
GL_VERTEX_ARRAY_STRIDE_EXT 
GL_VERTEX_ARRAY_COUNT_EXT 
GL_NORMAL_ARRAY_TYPE_EXT 
GL_NORMAL_ARRAY_STRIDE_EXT 
GL_NORMAL_ARRAY_COUNT_EXT 
GL_COLOR_ARRAY_SIZE_EXT 
GL_COLOR_ARRAY_TYPE_EXT 
GL_COLOR_ARRAY_STRIDE_EXT 
GL_COLOR_ARRAY_COUNT_EXT 
GL_INDEX_ARRAY_TYPE_EXT 
GL_INDEX_ARRAY_STRIDE_EXT 
GL_INDEX_ARRAY_COUNT_EXT 
GL_TEXTURE_COORD_ARRAY_SIZE_EXT 
GL_TEXTURE_COORD_ARRAY_TYPE_EXT 
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 
GL_TEXTURE_COORD_ARRAY_COUNT_EXT 
GL_EDGE_FLAG_ARRAY_STRIDE_EXT 
GL_EDGE_FLAG_ARRAY_COUNT_EXT 
GL_VERTEX_ARRAY_POINTER_EXT 
GL_NORMAL_ARRAY_POINTER_EXT 
GL_COLOR_ARRAY_POINTER_EXT 
GL_INDEX_ARRAY_POINTER_EXT 
GL_TEXTURE_COORD_ARRAY_POINTER_EXT 
GL_EDGE_FLAG_ARRAY_POINTER_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DOUBLE_VEC2_EXT 
GL_DOUBLE_VEC3_EXT 
GL_DOUBLE_VEC4_EXT 
GL_DOUBLE_MAT2_EXT 
GL_DOUBLE_MAT3_EXT 
GL_DOUBLE_MAT4_EXT 
GL_DOUBLE_MAT2x3_EXT 
GL_DOUBLE_MAT2x4_EXT 
GL_DOUBLE_MAT3x2_EXT 
GL_DOUBLE_MAT3x4_EXT 
GL_DOUBLE_MAT4x2_EXT 
GL_DOUBLE_MAT4x3_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VERTEX_SHADER_EXT 
GL_VERTEX_SHADER_BINDING_EXT 
GL_OP_INDEX_EXT 
GL_OP_NEGATE_EXT 
GL_OP_DOT3_EXT 
GL_OP_DOT4_EXT 
GL_OP_MUL_EXT 
GL_OP_ADD_EXT 
GL_OP_MADD_EXT 
GL_OP_FRAC_EXT 
GL_OP_MAX_EXT 
GL_OP_MIN_EXT 
GL_OP_SET_GE_EXT 
GL_OP_SET_LT_EXT 
GL_OP_CLAMP_EXT 
GL_OP_FLOOR_EXT 
GL_OP_ROUND_EXT 
GL_OP_EXP_BASE_2_EXT 
GL_OP_LOG_BASE_2_EXT 
GL_OP_POWER_EXT 
GL_OP_RECIP_EXT 
GL_OP_RECIP_SQRT_EXT 
GL_OP_SUB_EXT 
GL_OP_CROSS_PRODUCT_EXT 
GL_OP_MULTIPLY_MATRIX_EXT 
GL_OP_MOV_EXT 
GL_OUTPUT_VERTEX_EXT 
GL_OUTPUT_COLOR0_EXT 
GL_OUTPUT_COLOR1_EXT 
GL_OUTPUT_TEXTURE_COORD0_EXT 
GL_OUTPUT_TEXTURE_COORD1_EXT 
GL_OUTPUT_TEXTURE_COORD2_EXT 
GL_OUTPUT_TEXTURE_COORD3_EXT 
GL_OUTPUT_TEXTURE_COORD4_EXT 
GL_OUTPUT_TEXTURE_COORD5_EXT 
GL_OUTPUT_TEXTURE_COORD6_EXT 
GL_OUTPUT_TEXTURE_COORD7_EXT 
GL_OUTPUT_TEXTURE_COORD8_EXT 
GL_OUTPUT_TEXTURE_COORD9_EXT 
GL_OUTPUT_TEXTURE_COORD10_EXT 
GL_OUTPUT_TEXTURE_COORD11_EXT 
GL_OUTPUT_TEXTURE_COORD12_EXT 
GL_OUTPUT_TEXTURE_COORD13_EXT 
GL_OUTPUT_TEXTURE_COORD14_EXT 
GL_OUTPUT_TEXTURE_COORD15_EXT 
GL_OUTPUT_TEXTURE_COORD16_EXT 
GL_OUTPUT_TEXTURE_COORD17_EXT 
GL_OUTPUT_TEXTURE_COORD18_EXT 
GL_OUTPUT_TEXTURE_COORD19_EXT 
GL_OUTPUT_TEXTURE_COORD20_EXT 
GL_OUTPUT_TEXTURE_COORD21_EXT 
GL_OUTPUT_TEXTURE_COORD22_EXT 
GL_OUTPUT_TEXTURE_COORD23_EXT 
GL_OUTPUT_TEXTURE_COORD24_EXT 
GL_OUTPUT_TEXTURE_COORD25_EXT 
GL_OUTPUT_TEXTURE_COORD26_EXT 
GL_OUTPUT_TEXTURE_COORD27_EXT 
GL_OUTPUT_TEXTURE_COORD28_EXT 
GL_OUTPUT_TEXTURE_COORD29_EXT 
GL_OUTPUT_TEXTURE_COORD30_EXT 
GL_OUTPUT_TEXTURE_COORD31_EXT 
GL_OUTPUT_FOG_EXT 
GL_SCALAR_EXT 
GL_VECTOR_EXT 
GL_MATRIX_EXT 
GL_VARIANT_EXT 
GL_INVARIANT_EXT 
GL_LOCAL_CONSTANT_EXT 
GL_LOCAL_EXT 
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 
GL_MAX_VERTEX_SHADER_VARIANTS_EXT 
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 
GL_MAX_VERTEX_SHADER_LOCALS_EXT 
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 
GL_VERTEX_SHADER_INSTRUCTIONS_EXT 
GL_VERTEX_SHADER_VARIANTS_EXT 
GL_VERTEX_SHADER_INVARIANTS_EXT 
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 
GL_VERTEX_SHADER_LOCALS_EXT 
GL_VERTEX_SHADER_OPTIMIZED_EXT 
GL_X_EXT 
GL_Y_EXT 
GL_Z_EXT 
GL_W_EXT 
GL_NEGATIVE_X_EXT 
GL_NEGATIVE_Y_EXT 
GL_NEGATIVE_Z_EXT 
GL_NEGATIVE_W_EXT 
GL_ZERO_EXT 
GL_ONE_EXT 
GL_NEGATIVE_ONE_EXT 
GL_NORMALIZED_RANGE_EXT 
GL_FULL_RANGE_EXT 
GL_CURRENT_VERTEX_EXT 
GL_MVP_MATRIX_EXT 
GL_VARIANT_VALUE_EXT 
GL_VARIANT_DATATYPE_EXT 
GL_VARIANT_ARRAY_STRIDE_EXT 
GL_VARIANT_ARRAY_TYPE_EXT 
GL_VARIANT_ARRAY_EXT 
GL_VARIANT_ARRAY_POINTER_EXT 
GL_INVARIANT_VALUE_EXT 
GL_INVARIANT_DATATYPE_EXT 
GL_LOCAL_CONSTANT_VALUE_EXT 
GL_LOCAL_CONSTANT_DATATYPE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MODELVIEW0_STACK_DEPTH_EXT 
GL_MODELVIEW1_STACK_DEPTH_EXT 
GL_MODELVIEW0_MATRIX_EXT 
GL_MODELVIEW1_MATRIX_EXT 
GL_VERTEX_WEIGHTING_EXT 
GL_MODELVIEW0_EXT 
GL_MODELVIEW1_EXT 
GL_CURRENT_VERTEX_WEIGHT_EXT 
GL_VERTEX_WEIGHT_ARRAY_EXT 
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_INCLUSIVE_EXT 
GL_EXCLUSIVE_EXT 
GL_WINDOW_RECTANGLE_EXT 
GL_WINDOW_RECTANGLE_MODE_EXT 
GL_MAX_WINDOW_RECTANGLES_EXT 
GL_NUM_WINDOW_RECTANGLES_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SYNC_X11_FENCE_EXT 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_IGNORE_BORDER_HP 
GL_CONSTANT_BORDER_HP 
GL_REPLICATE_BORDER_HP 
GL_CONVOLUTION_BORDER_COLOR_HP 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_IMAGE_SCALE_X_HP 
GL_IMAGE_SCALE_Y_HP 
GL_IMAGE_TRANSLATE_X_HP 
GL_IMAGE_TRANSLATE_Y_HP 
GL_IMAGE_ROTATE_ANGLE_HP 
GL_IMAGE_ROTATE_ORIGIN_X_HP 
GL_IMAGE_ROTATE_ORIGIN_Y_HP 
GL_IMAGE_MAG_FILTER_HP 
GL_IMAGE_MIN_FILTER_HP 
GL_IMAGE_CUBIC_WEIGHT_HP 
GL_CUBIC_HP 
GL_AVERAGE_HP 
GL_IMAGE_TRANSFORM_2D_HP 
GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 
GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_OCCLUSION_TEST_HP 
GL_OCCLUSION_TEST_RESULT_HP 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_LIGHTING_MODE_HP 
GL_TEXTURE_POST_SPECULAR_HP 
GL_TEXTURE_PRE_SPECULAR_HP 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CULL_VERTEX_IBM 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_RASTER_POSITION_UNCLIPPED_IBM 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_ALL_STATIC_DATA_IBM 
GL_STATIC_VERTEX_ARRAY_IBM 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MIRRORED_REPEAT_IBM 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VERTEX_ARRAY_LIST_IBM 
GL_NORMAL_ARRAY_LIST_IBM 
GL_COLOR_ARRAY_LIST_IBM 
GL_INDEX_ARRAY_LIST_IBM 
GL_TEXTURE_COORD_ARRAY_LIST_IBM 
GL_EDGE_FLAG_ARRAY_LIST_IBM 
GL_FOG_COORDINATE_ARRAY_LIST_IBM 
GL_SECONDARY_COLOR_ARRAY_LIST_IBM 
GL_VERTEX_ARRAY_LIST_STRIDE_IBM 
GL_NORMAL_ARRAY_LIST_STRIDE_IBM 
GL_COLOR_ARRAY_LIST_STRIDE_IBM 
GL_INDEX_ARRAY_LIST_STRIDE_IBM 
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_RED_MIN_CLAMP_INGR 
GL_GREEN_MIN_CLAMP_INGR 
GL_BLUE_MIN_CLAMP_INGR 
GL_ALPHA_MIN_CLAMP_INGR 
GL_RED_MAX_CLAMP_INGR 
GL_GREEN_MAX_CLAMP_INGR 
GL_BLUE_MAX_CLAMP_INGR 
GL_ALPHA_MAX_CLAMP_INGR 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_INTERLACE_READ_INGR 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CONSERVATIVE_RASTERIZATION_INTEL 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_MEMORY_LAYOUT_INTEL 
GL_LAYOUT_DEFAULT_INTEL 
GL_LAYOUT_LINEAR_INTEL 
GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_BLACKHOLE_RENDER_INTEL 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PARALLEL_ARRAYS_INTEL 
GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 
GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PERFQUERY_SINGLE_CONTEXT_INTEL 
GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 
GL_PERFQUERY_WAIT_INTEL 
GL_PERFQUERY_FLUSH_INTEL 
GL_PERFQUERY_DONOT_FLUSH_INTEL 
GL_PERFQUERY_COUNTER_EVENT_INTEL 
GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 
GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 
GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 
GL_PERFQUERY_COUNTER_RAW_INTEL 
GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 
GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 
GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 
GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 
GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 
GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 
GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 
GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 
GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 
GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MULTIPLY_KHR 
GL_SCREEN_KHR 
GL_OVERLAY_KHR 
GL_DARKEN_KHR 
GL_LIGHTEN_KHR 
GL_COLORDODGE_KHR 
GL_COLORBURN_KHR 
GL_HARDLIGHT_KHR 
GL_SOFTLIGHT_KHR 
GL_DIFFERENCE_KHR 
GL_EXCLUSION_KHR 
GL_HSL_HUE_KHR 
GL_HSL_SATURATION_KHR 
GL_HSL_COLOR_KHR 
GL_HSL_LUMINOSITY_KHR 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_BLEND_ADVANCED_COHERENT_KHR 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CONTEXT_RELEASE_BEHAVIOR_KHR 
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 
GL_DEBUG_CALLBACK_FUNCTION_KHR 
GL_DEBUG_CALLBACK_USER_PARAM_KHR 
GL_DEBUG_SOURCE_API_KHR 
GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 
GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 
GL_DEBUG_SOURCE_THIRD_PARTY_KHR 
GL_DEBUG_SOURCE_APPLICATION_KHR 
GL_DEBUG_SOURCE_OTHER_KHR 
GL_DEBUG_TYPE_ERROR_KHR 
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 
GL_DEBUG_TYPE_PORTABILITY_KHR 
GL_DEBUG_TYPE_PERFORMANCE_KHR 
GL_DEBUG_TYPE_OTHER_KHR 
GL_DEBUG_TYPE_MARKER_KHR 
GL_DEBUG_TYPE_PUSH_GROUP_KHR 
GL_DEBUG_TYPE_POP_GROUP_KHR 
GL_DEBUG_SEVERITY_NOTIFICATION_KHR 
GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 
GL_DEBUG_GROUP_STACK_DEPTH_KHR 
GL_BUFFER_KHR 
GL_SHADER_KHR 
GL_PROGRAM_KHR 
GL_VERTEX_ARRAY_KHR 
GL_QUERY_KHR 
GL_PROGRAM_PIPELINE_KHR 
GL_SAMPLER_KHR 
GL_MAX_LABEL_LENGTH_KHR 
GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 
GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 
GL_DEBUG_LOGGED_MESSAGES_KHR 
GL_DEBUG_SEVERITY_HIGH_KHR 
GL_DEBUG_SEVERITY_MEDIUM_KHR 
GL_DEBUG_SEVERITY_LOW_KHR 
GL_DEBUG_OUTPUT_KHR 
GL_CONTEXT_FLAG_DEBUG_BIT_KHR 
GL_STACK_OVERFLOW_KHR 
GL_STACK_UNDERFLOW_KHR 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CONTEXT_ROBUST_ACCESS 
GL_CONTEXT_ROBUST_ACCESS_KHR 
GL_LOSE_CONTEXT_ON_RESET_KHR 
GL_GUILTY_CONTEXT_RESET_KHR 
GL_INNOCENT_CONTEXT_RESET_KHR 
GL_UNKNOWN_CONTEXT_RESET_KHR 
GL_RESET_NOTIFICATION_STRATEGY_KHR 
GL_NO_RESET_NOTIFICATION_KHR 
GL_CONTEXT_LOST_KHR 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SUBGROUP_SIZE_KHR 
GL_SUBGROUP_SUPPORTED_STAGES_KHR 
GL_SUBGROUP_SUPPORTED_FEATURES_KHR 
GL_SUBGROUP_QUAD_ALL_STAGES_KHR 
GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 
GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 
GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 
GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 
GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 
GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 
GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 
GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COMPRESSED_RGBA_ASTC_4x4_KHR 
GL_COMPRESSED_RGBA_ASTC_5x4_KHR 
GL_COMPRESSED_RGBA_ASTC_5x5_KHR 
GL_COMPRESSED_RGBA_ASTC_6x5_KHR 
GL_COMPRESSED_RGBA_ASTC_6x6_KHR 
GL_COMPRESSED_RGBA_ASTC_8x5_KHR 
GL_COMPRESSED_RGBA_ASTC_8x6_KHR 
GL_COMPRESSED_RGBA_ASTC_8x8_KHR 
GL_COMPRESSED_RGBA_ASTC_10x5_KHR 
GL_COMPRESSED_RGBA_ASTC_10x6_KHR 
GL_COMPRESSED_RGBA_ASTC_10x8_KHR 
GL_COMPRESSED_RGBA_ASTC_10x10_KHR 
GL_COMPRESSED_RGBA_ASTC_12x10_KHR 
GL_COMPRESSED_RGBA_ASTC_12x12_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_SHADER_COMPILER_THREADS_KHR 
GL_COMPLETION_STATUS_KHR 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_1D_STACK_MESAX 
GL_TEXTURE_2D_STACK_MESAX 
GL_PROXY_TEXTURE_1D_STACK_MESAX 
GL_PROXY_TEXTURE_2D_STACK_MESAX 
GL_TEXTURE_1D_STACK_BINDING_MESAX 
GL_TEXTURE_2D_STACK_BINDING_MESAX 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FRAMEBUFFER_FLIP_X_MESA 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FRAMEBUFFER_FLIP_Y_MESA 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FRAMEBUFFER_SWAP_XY_MESA 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PACK_INVERT_MESA 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PROGRAM_BINARY_FORMAT_MESA 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TILE_RASTER_ORDER_FIXED_MESA 
GL_TILE_RASTER_ORDER_INCREASING_X_MESA 
GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_UNSIGNED_SHORT_8_8_MESA 
GL_UNSIGNED_SHORT_8_8_REV_MESA 
GL_YCBCR_MESA 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 
GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 
GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 
GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 
GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_LGPU_SEPARATE_STORAGE_BIT_NVX 
GL_MAX_LGPU_GPUS_NVX 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 
GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 
GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 
GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_BLEND_OVERLAP_NV 
GL_BLEND_PREMULTIPLIED_SRC_NV 
GL_BLUE_NV 
GL_COLORBURN_NV 
GL_COLORDODGE_NV 
GL_CONJOINT_NV 
GL_CONTRAST_NV 
GL_DARKEN_NV 
GL_DIFFERENCE_NV 
GL_DISJOINT_NV 
GL_DST_ATOP_NV 
GL_DST_IN_NV 
GL_DST_NV 
GL_DST_OUT_NV 
GL_DST_OVER_NV 
GL_EXCLUSION_NV 
GL_GREEN_NV 
GL_HARDLIGHT_NV 
GL_HARDMIX_NV 
GL_HSL_COLOR_NV 
GL_HSL_HUE_NV 
GL_HSL_LUMINOSITY_NV 
GL_HSL_SATURATION_NV 
GL_INVERT_OVG_NV 
GL_INVERT_RGB_NV 
GL_LIGHTEN_NV 
GL_LINEARBURN_NV 
GL_LINEARDODGE_NV 
GL_LINEARLIGHT_NV 
GL_MINUS_CLAMPED_NV 
GL_MINUS_NV 
GL_MULTIPLY_NV 
GL_OVERLAY_NV 
GL_PINLIGHT_NV 
GL_PLUS_CLAMPED_ALPHA_NV 
GL_PLUS_CLAMPED_NV 
GL_PLUS_DARKER_NV 
GL_PLUS_NV 
GL_RED_NV 
GL_SCREEN_NV 
GL_SOFTLIGHT_NV 
GL_SRC_ATOP_NV 
GL_SRC_IN_NV 
GL_SRC_NV 
GL_SRC_OUT_NV 
GL_SRC_OVER_NV 
GL_UNCORRELATED_NV 
GL_VIVIDLIGHT_NV 
GL_XOR_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_BLEND_ADVANCED_COHERENT_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VIEWPORT_POSITION_W_SCALE_NV 
GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 
GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TERMINATE_SEQUENCE_COMMAND_NV 
GL_NOP_COMMAND_NV 
GL_DRAW_ELEMENTS_COMMAND_NV 
GL_DRAW_ARRAYS_COMMAND_NV 
GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 
GL_DRAW_ARRAYS_STRIP_COMMAND_NV 
GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 
GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 
GL_ELEMENT_ADDRESS_COMMAND_NV 
GL_ATTRIBUTE_ADDRESS_COMMAND_NV 
GL_UNIFORM_ADDRESS_COMMAND_NV 
GL_BLEND_COLOR_COMMAND_NV 
GL_STENCIL_REF_COMMAND_NV 
GL_LINE_WIDTH_COMMAND_NV 
GL_POLYGON_OFFSET_COMMAND_NV 
GL_ALPHA_REF_COMMAND_NV 
GL_VIEWPORT_COMMAND_NV 
GL_SCISSOR_COMMAND_NV 
GL_FRONT_FACE_COMMAND_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COMPUTE_PROGRAM_NV 
GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_QUERY_WAIT_NV 
GL_QUERY_NO_WAIT_NV 
GL_QUERY_BY_REGION_WAIT_NV 
GL_QUERY_BY_REGION_NO_WAIT_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CONSERVATIVE_RASTERIZATION_NV 
GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 
GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 
GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CONSERVATIVE_RASTER_DILATE_NV 
GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 
GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CONSERVATIVE_RASTER_MODE_NV 
GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DEPTH_STENCIL_TO_RGBA_NV 
GL_DEPTH_STENCIL_TO_BGRA_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 
GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DEPTH_COMPONENT32F_NV 
GL_DEPTH32F_STENCIL8_NV 
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 
GL_DEPTH_BUFFER_FLOAT_MODE_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DEPTH_CLAMP_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_EVAL_2D_NV 
GL_EVAL_TRIANGULAR_2D_NV 
GL_MAP_TESSELLATION_NV 
GL_MAP_ATTRIB_U_ORDER_NV 
GL_MAP_ATTRIB_V_ORDER_NV 
GL_EVAL_FRACTIONAL_TESSELLATION_NV 
GL_EVAL_VERTEX_ATTRIB0_NV 
GL_EVAL_VERTEX_ATTRIB1_NV 
GL_EVAL_VERTEX_ATTRIB2_NV 
GL_EVAL_VERTEX_ATTRIB3_NV 
GL_EVAL_VERTEX_ATTRIB4_NV 
GL_EVAL_VERTEX_ATTRIB5_NV 
GL_EVAL_VERTEX_ATTRIB6_NV 
GL_EVAL_VERTEX_ATTRIB7_NV 
GL_EVAL_VERTEX_ATTRIB8_NV 
GL_EVAL_VERTEX_ATTRIB9_NV 
GL_EVAL_VERTEX_ATTRIB10_NV 
GL_EVAL_VERTEX_ATTRIB11_NV 
GL_EVAL_VERTEX_ATTRIB12_NV 
GL_EVAL_VERTEX_ATTRIB13_NV 
GL_EVAL_VERTEX_ATTRIB14_NV 
GL_EVAL_VERTEX_ATTRIB15_NV 
GL_MAX_MAP_TESSELLATION_NV 
GL_MAX_RATIONAL_EVAL_ORDER_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SAMPLE_POSITION_NV 
GL_SAMPLE_MASK_NV 
GL_SAMPLE_MASK_VALUE_NV 
GL_TEXTURE_BINDING_RENDERBUFFER_NV 
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 
GL_TEXTURE_RENDERBUFFER_NV 
GL_SAMPLER_RENDERBUFFER_NV 
GL_INT_SAMPLER_RENDERBUFFER_NV 
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 
GL_MAX_SAMPLE_MASK_WORDS_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_ALL_COMPLETED_NV 
GL_FENCE_STATUS_NV 
GL_FENCE_CONDITION_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FILL_RECTANGLE_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FLOAT_R_NV 
GL_FLOAT_RG_NV 
GL_FLOAT_RGB_NV 
GL_FLOAT_RGBA_NV 
GL_FLOAT_R16_NV 
GL_FLOAT_R32_NV 
GL_FLOAT_RG16_NV 
GL_FLOAT_RG32_NV 
GL_FLOAT_RGB16_NV 
GL_FLOAT_RGB32_NV 
GL_FLOAT_RGBA16_NV 
GL_FLOAT_RGBA32_NV 
GL_TEXTURE_FLOAT_COMPONENTS_NV 
GL_FLOAT_CLEAR_COLOR_VALUE_NV 
GL_FLOAT_RGBA_MODE_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FOG_DISTANCE_MODE_NV 
GL_EYE_RADIAL_NV 
GL_EYE_PLANE_ABSOLUTE_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FRAGMENT_COVERAGE_TO_COLOR_NV 
GL_FRAGMENT_COVERAGE_COLOR_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 
GL_FRAGMENT_PROGRAM_NV 
GL_MAX_TEXTURE_COORDS_NV 
GL_MAX_TEXTURE_IMAGE_UNITS_NV 
GL_FRAGMENT_PROGRAM_BINDING_NV 
GL_PROGRAM_ERROR_STRING_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 
GL_MAX_PROGRAM_CALL_DEPTH_NV 
GL_MAX_PROGRAM_IF_DEPTH_NV 
GL_MAX_PROGRAM_LOOP_DEPTH_NV 
GL_MAX_PROGRAM_LOOP_COUNT_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COVERAGE_MODULATION_TABLE_NV 
GL_COLOR_SAMPLES_NV 
GL_DEPTH_SAMPLES_NV 
GL_STENCIL_SAMPLES_NV 
GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 
GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 
GL_COVERAGE_MODULATION_NV 
GL_COVERAGE_MODULATION_TABLE_SIZE_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 
GL_RENDERBUFFER_COLOR_SAMPLES_NV 
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 
GL_MULTISAMPLE_COVERAGE_MODES_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_GEOMETRY_PROGRAM_NV 
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MIN_PROGRAM_TEXEL_OFFSET_NV 
GL_MAX_PROGRAM_TEXEL_OFFSET_NV 
GL_PROGRAM_ATTRIB_COMPONENTS_NV 
GL_PROGRAM_RESULT_COMPONENTS_NV 
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 
GL_MAX_PROGRAM_GENERIC_RESULTS_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 
GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 
GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_HALF_FLOAT_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MULTISAMPLES_NV 
GL_SUPERSAMPLE_SCALE_X_NV 
GL_SUPERSAMPLE_SCALE_Y_NV 
GL_CONFORMANT_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_SHININESS_NV 
GL_MAX_SPOT_EXPONENT_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PER_GPU_STORAGE_BIT_NV 
GL_MULTICAST_GPUS_NV 
GL_RENDER_GPU_MASK_NV 
GL_PER_GPU_STORAGE_NV 
GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_UPLOAD_GPU_MASK_NVX 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_ATTACHED_MEMORY_OBJECT_NV 
GL_ATTACHED_MEMORY_OFFSET_NV 
GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 
GL_MEMORY_ATTACHABLE_SIZE_NV 
GL_MEMORY_ATTACHABLE_NV 
GL_DETACHED_MEMORY_INCARNATION_NV 
GL_DETACHED_TEXTURES_NV 
GL_DETACHED_BUFFERS_NV 
GL_MAX_DETACHED_TEXTURES_NV 
GL_MAX_DETACHED_BUFFERS_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MESH_SHADER_NV 
GL_TASK_SHADER_NV 
GL_MAX_MESH_UNIFORM_BLOCKS_NV 
GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 
GL_MAX_MESH_IMAGE_UNIFORMS_NV 
GL_MAX_MESH_UNIFORM_COMPONENTS_NV 
GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 
GL_MAX_MESH_ATOMIC_COUNTERS_NV 
GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 
GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 
GL_MAX_TASK_UNIFORM_BLOCKS_NV 
GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 
GL_MAX_TASK_IMAGE_UNIFORMS_NV 
GL_MAX_TASK_UNIFORM_COMPONENTS_NV 
GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 
GL_MAX_TASK_ATOMIC_COUNTERS_NV 
GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 
GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 
GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 
GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 
GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 
GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 
GL_MAX_MESH_OUTPUT_VERTICES_NV 
GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 
GL_MAX_TASK_OUTPUT_COUNT_NV 
GL_MAX_DRAW_MESH_TASKS_COUNT_NV 
GL_MAX_MESH_VIEWS_NV 
GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 
GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 
GL_MAX_MESH_WORK_GROUP_SIZE_NV 
GL_MAX_TASK_WORK_GROUP_SIZE_NV 
GL_MESH_WORK_GROUP_SIZE_NV 
GL_TASK_WORK_GROUP_SIZE_NV 
GL_MESH_VERTICES_OUT_NV 
GL_MESH_PRIMITIVES_OUT_NV 
GL_MESH_OUTPUT_TYPE_NV 
GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 
GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 
GL_REFERENCED_BY_MESH_SHADER_NV 
GL_REFERENCED_BY_TASK_SHADER_NV 
GL_MESH_SHADER_BIT_NV 
GL_TASK_SHADER_BIT_NV 
GL_MESH_SUBROUTINE_NV 
GL_TASK_SUBROUTINE_NV 
GL_MESH_SUBROUTINE_UNIFORM_NV 
GL_TASK_SUBROUTINE_UNIFORM_NV 
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MULTISAMPLE_FILTER_HINT_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PIXEL_COUNTER_BITS_NV 
GL_CURRENT_OCCLUSION_QUERY_ID_NV 
GL_PIXEL_COUNT_NV 
GL_PIXEL_COUNT_AVAILABLE_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DEPTH_STENCIL_NV 
GL_UNSIGNED_INT_24_8_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PATH_FORMAT_SVG_NV 
GL_PATH_FORMAT_PS_NV 
GL_STANDARD_FONT_NAME_NV 
GL_SYSTEM_FONT_NAME_NV 
GL_FILE_NAME_NV 
GL_PATH_STROKE_WIDTH_NV 
GL_PATH_END_CAPS_NV 
GL_PATH_INITIAL_END_CAP_NV 
GL_PATH_TERMINAL_END_CAP_NV 
GL_PATH_JOIN_STYLE_NV 
GL_PATH_MITER_LIMIT_NV 
GL_PATH_DASH_CAPS_NV 
GL_PATH_INITIAL_DASH_CAP_NV 
GL_PATH_TERMINAL_DASH_CAP_NV 
GL_PATH_DASH_OFFSET_NV 
GL_PATH_CLIENT_LENGTH_NV 
GL_PATH_FILL_MODE_NV 
GL_PATH_FILL_MASK_NV 
GL_PATH_FILL_COVER_MODE_NV 
GL_PATH_STROKE_COVER_MODE_NV 
GL_PATH_STROKE_MASK_NV 
GL_COUNT_UP_NV 
GL_COUNT_DOWN_NV 
GL_PATH_OBJECT_BOUNDING_BOX_NV 
GL_CONVEX_HULL_NV 
GL_BOUNDING_BOX_NV 
GL_TRANSLATE_X_NV 
GL_TRANSLATE_Y_NV 
GL_TRANSLATE_2D_NV 
GL_TRANSLATE_3D_NV 
GL_AFFINE_2D_NV 
GL_AFFINE_3D_NV 
GL_TRANSPOSE_AFFINE_2D_NV 
GL_TRANSPOSE_AFFINE_3D_NV 
GL_UTF8_NV 
GL_UTF16_NV 
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 
GL_PATH_COMMAND_COUNT_NV 
GL_PATH_COORD_COUNT_NV 
GL_PATH_DASH_ARRAY_COUNT_NV 
GL_PATH_COMPUTED_LENGTH_NV 
GL_PATH_FILL_BOUNDING_BOX_NV 
GL_PATH_STROKE_BOUNDING_BOX_NV 
GL_SQUARE_NV 
GL_ROUND_NV 
GL_TRIANGULAR_NV 
GL_BEVEL_NV 
GL_MITER_REVERT_NV 
GL_MITER_TRUNCATE_NV 
GL_SKIP_MISSING_GLYPH_NV 
GL_USE_MISSING_GLYPH_NV 
GL_PATH_ERROR_POSITION_NV 
GL_ACCUM_ADJACENT_PAIRS_NV 
GL_ADJACENT_PAIRS_NV 
GL_FIRST_TO_REST_NV 
GL_PATH_GEN_MODE_NV 
GL_PATH_GEN_COEFF_NV 
GL_PATH_GEN_COMPONENTS_NV 
GL_PATH_STENCIL_FUNC_NV 
GL_PATH_STENCIL_REF_NV 
GL_PATH_STENCIL_VALUE_MASK_NV 
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 
GL_PATH_COVER_DEPTH_FUNC_NV 
GL_PATH_DASH_OFFSET_RESET_NV 
GL_MOVE_TO_RESETS_NV 
GL_MOVE_TO_CONTINUES_NV 
GL_CLOSE_PATH_NV 
GL_MOVE_TO_NV 
GL_RELATIVE_MOVE_TO_NV 
GL_LINE_TO_NV 
GL_RELATIVE_LINE_TO_NV 
GL_HORIZONTAL_LINE_TO_NV 
GL_RELATIVE_HORIZONTAL_LINE_TO_NV 
GL_VERTICAL_LINE_TO_NV 
GL_RELATIVE_VERTICAL_LINE_TO_NV 
GL_QUADRATIC_CURVE_TO_NV 
GL_RELATIVE_QUADRATIC_CURVE_TO_NV 
GL_CUBIC_CURVE_TO_NV 
GL_RELATIVE_CUBIC_CURVE_TO_NV 
GL_SMOOTH_QUADRATIC_CURVE_TO_NV 
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 
GL_SMOOTH_CUBIC_CURVE_TO_NV 
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 
GL_SMALL_CCW_ARC_TO_NV 
GL_RELATIVE_SMALL_CCW_ARC_TO_NV 
GL_SMALL_CW_ARC_TO_NV 
GL_RELATIVE_SMALL_CW_ARC_TO_NV 
GL_LARGE_CCW_ARC_TO_NV 
GL_RELATIVE_LARGE_CCW_ARC_TO_NV 
GL_LARGE_CW_ARC_TO_NV 
GL_RELATIVE_LARGE_CW_ARC_TO_NV 
GL_RESTART_PATH_NV 
GL_DUP_FIRST_CUBIC_CURVE_TO_NV 
GL_DUP_LAST_CUBIC_CURVE_TO_NV 
GL_RECT_NV 
GL_CIRCULAR_CCW_ARC_TO_NV 
GL_CIRCULAR_CW_ARC_TO_NV 
GL_CIRCULAR_TANGENT_ARC_TO_NV 
GL_ARC_TO_NV 
GL_RELATIVE_ARC_TO_NV 
GL_BOLD_BIT_NV 
GL_ITALIC_BIT_NV 
GL_GLYPH_WIDTH_BIT_NV 
GL_GLYPH_HEIGHT_BIT_NV 
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 
GL_GLYPH_HAS_KERNING_BIT_NV 
GL_FONT_X_MIN_BOUNDS_BIT_NV 
GL_FONT_Y_MIN_BOUNDS_BIT_NV 
GL_FONT_X_MAX_BOUNDS_BIT_NV 
GL_FONT_Y_MAX_BOUNDS_BIT_NV 
GL_FONT_UNITS_PER_EM_BIT_NV 
GL_FONT_ASCENDER_BIT_NV 
GL_FONT_DESCENDER_BIT_NV 
GL_FONT_HEIGHT_BIT_NV 
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 
GL_FONT_UNDERLINE_POSITION_BIT_NV 
GL_FONT_UNDERLINE_THICKNESS_BIT_NV 
GL_FONT_HAS_KERNING_BIT_NV 
GL_ROUNDED_RECT_NV 
GL_RELATIVE_ROUNDED_RECT_NV 
GL_ROUNDED_RECT2_NV 
GL_RELATIVE_ROUNDED_RECT2_NV 
GL_ROUNDED_RECT4_NV 
GL_RELATIVE_ROUNDED_RECT4_NV 
GL_ROUNDED_RECT8_NV 
GL_RELATIVE_ROUNDED_RECT8_NV 
GL_RELATIVE_RECT_NV 
GL_FONT_GLYPHS_AVAILABLE_NV 
GL_FONT_TARGET_UNAVAILABLE_NV 
GL_FONT_UNAVAILABLE_NV 
GL_FONT_UNINTELLIGIBLE_NV 
GL_CONIC_CURVE_TO_NV 
GL_RELATIVE_CONIC_CURVE_TO_NV 
GL_FONT_NUM_GLYPH_INDICES_BIT_NV 
GL_STANDARD_FONT_FORMAT_NV 
GL_2_BYTES_NV 
GL_3_BYTES_NV 
GL_4_BYTES_NV 
GL_EYE_LINEAR_NV 
GL_OBJECT_LINEAR_NV 
GL_CONSTANT_NV 
GL_PATH_FOG_GEN_MODE_NV 
GL_PRIMARY_COLOR_NV 
GL_SECONDARY_COLOR_NV 
GL_PATH_GEN_COLOR_FORMAT_NV 
GL_PATH_PROJECTION_NV 
GL_PATH_MODELVIEW_NV 
GL_PATH_MODELVIEW_STACK_DEPTH_NV 
GL_PATH_MODELVIEW_MATRIX_NV 
GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 
GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 
GL_PATH_PROJECTION_STACK_DEPTH_NV 
GL_PATH_PROJECTION_MATRIX_NV 
GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 
GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 
GL_FRAGMENT_INPUT_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SHARED_EDGE_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_WRITE_PIXEL_DATA_RANGE_NV 
GL_READ_PIXEL_DATA_RANGE_NV 
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 
GL_READ_PIXEL_DATA_RANGE_POINTER_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_POINT_SPRITE_NV 
GL_COORD_REPLACE_NV 
GL_POINT_SPRITE_R_MODE_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FRAME_NV 
GL_FIELDS_NV 
GL_CURRENT_TIME_NV 
GL_NUM_FILL_STREAMS_NV 
GL_PRESENT_TIME_NV 
GL_PRESENT_DURATION_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PRIMITIVE_RESTART_NV 
GL_PRIMITIVE_RESTART_INDEX_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 
GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 
GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 
GL_QUERY_RESOURCE_SYS_RESERVED_NV 
GL_QUERY_RESOURCE_TEXTURE_NV 
GL_QUERY_RESOURCE_RENDERBUFFER_NV 
GL_QUERY_RESOURCE_BUFFEROBJECT_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_REGISTER_COMBINERS_NV 
GL_VARIABLE_A_NV 
GL_VARIABLE_B_NV 
GL_VARIABLE_C_NV 
GL_VARIABLE_D_NV 
GL_VARIABLE_E_NV 
GL_VARIABLE_F_NV 
GL_VARIABLE_G_NV 
GL_CONSTANT_COLOR0_NV 
GL_CONSTANT_COLOR1_NV 
GL_SPARE0_NV 
GL_SPARE1_NV 
GL_DISCARD_NV 
GL_E_TIMES_F_NV 
GL_SPARE0_PLUS_SECONDARY_COLOR_NV 
GL_UNSIGNED_IDENTITY_NV 
GL_UNSIGNED_INVERT_NV 
GL_EXPAND_NORMAL_NV 
GL_EXPAND_NEGATE_NV 
GL_HALF_BIAS_NORMAL_NV 
GL_HALF_BIAS_NEGATE_NV 
GL_SIGNED_IDENTITY_NV 
GL_SIGNED_NEGATE_NV 
GL_SCALE_BY_TWO_NV 
GL_SCALE_BY_FOUR_NV 
GL_SCALE_BY_ONE_HALF_NV 
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 
GL_COMBINER_INPUT_NV 
GL_COMBINER_MAPPING_NV 
GL_COMBINER_COMPONENT_USAGE_NV 
GL_COMBINER_AB_DOT_PRODUCT_NV 
GL_COMBINER_CD_DOT_PRODUCT_NV 
GL_COMBINER_MUX_SUM_NV 
GL_COMBINER_SCALE_NV 
GL_COMBINER_BIAS_NV 
GL_COMBINER_AB_OUTPUT_NV 
GL_COMBINER_CD_OUTPUT_NV 
GL_COMBINER_SUM_OUTPUT_NV 
GL_MAX_GENERAL_COMBINERS_NV 
GL_NUM_GENERAL_COMBINERS_NV 
GL_COLOR_SUM_CLAMP_NV 
GL_COMBINER0_NV 
GL_COMBINER1_NV 
GL_COMBINER2_NV 
GL_COMBINER3_NV 
GL_COMBINER4_NV 
GL_COMBINER5_NV 
GL_COMBINER6_NV 
GL_COMBINER7_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PER_STAGE_CONSTANTS_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_REPRESENTATIVE_FRAGMENT_TEST_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PURGED_CONTEXT_RESET_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 
GL_SAMPLE_LOCATION_NV 
GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SCISSOR_TEST_EXCLUSIVE_NV 
GL_SCISSOR_BOX_EXCLUSIVE_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_BUFFER_GPU_ADDRESS_NV 
GL_GPU_ADDRESS_NV 
GL_MAX_SHADER_BUFFER_ADDRESS_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_WARP_SIZE_NV 
GL_WARPS_PER_SM_NV 
GL_SM_COUNT_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SHADING_RATE_IMAGE_NV 
GL_SHADING_RATE_NO_INVOCATIONS_NV 
GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 
GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 
GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 
GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 
GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 
GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 
GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 
GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 
GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 
GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 
GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 
GL_SHADING_RATE_IMAGE_BINDING_NV 
GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 
GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 
GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 
GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 
GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 
GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 
GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 
GL_TESS_CONTROL_PROGRAM_NV 
GL_TESS_EVALUATION_PROGRAM_NV 
GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 
GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_EMBOSS_LIGHT_NV 
GL_EMBOSS_CONSTANT_NV 
GL_EMBOSS_MAP_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_NORMAL_MAP_NV 
GL_REFLECTION_MAP_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_COMBINE4_NV 
GL_SOURCE3_RGB_NV 
GL_SOURCE3_ALPHA_NV 
GL_OPERAND3_RGB_NV 
GL_OPERAND3_ALPHA_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_COVERAGE_SAMPLES_NV 
GL_TEXTURE_COLOR_SAMPLES_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_RECTANGLE_NV 
GL_TEXTURE_BINDING_RECTANGLE_NV 
GL_PROXY_TEXTURE_RECTANGLE_NV 
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_OFFSET_TEXTURE_RECTANGLE_NV 
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 
GL_UNSIGNED_INT_S8_S8_8_8_NV 
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 
GL_DSDT_MAG_INTENSITY_NV 
GL_SHADER_CONSISTENT_NV 
GL_TEXTURE_SHADER_NV 
GL_SHADER_OPERATION_NV 
GL_CULL_MODES_NV 
GL_OFFSET_TEXTURE_MATRIX_NV 
GL_OFFSET_TEXTURE_SCALE_NV 
GL_OFFSET_TEXTURE_BIAS_NV 
GL_OFFSET_TEXTURE_2D_MATRIX_NV 
GL_OFFSET_TEXTURE_2D_SCALE_NV 
GL_OFFSET_TEXTURE_2D_BIAS_NV 
GL_PREVIOUS_TEXTURE_INPUT_NV 
GL_CONST_EYE_NV 
GL_PASS_THROUGH_NV 
GL_CULL_FRAGMENT_NV 
GL_OFFSET_TEXTURE_2D_NV 
GL_DEPENDENT_AR_TEXTURE_2D_NV 
GL_DEPENDENT_GB_TEXTURE_2D_NV 
GL_DOT_PRODUCT_NV 
GL_DOT_PRODUCT_DEPTH_REPLACE_NV 
GL_DOT_PRODUCT_TEXTURE_2D_NV 
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 
GL_HILO_NV 
GL_DSDT_NV 
GL_DSDT_MAG_NV 
GL_DSDT_MAG_VIB_NV 
GL_HILO16_NV 
GL_SIGNED_HILO_NV 
GL_SIGNED_HILO16_NV 
GL_SIGNED_RGBA_NV 
GL_SIGNED_RGBA8_NV 
GL_SIGNED_RGB_NV 
GL_SIGNED_RGB8_NV 
GL_SIGNED_LUMINANCE_NV 
GL_SIGNED_LUMINANCE8_NV 
GL_SIGNED_LUMINANCE_ALPHA_NV 
GL_SIGNED_LUMINANCE8_ALPHA8_NV 
GL_SIGNED_ALPHA_NV 
GL_SIGNED_ALPHA8_NV 
GL_SIGNED_INTENSITY_NV 
GL_SIGNED_INTENSITY8_NV 
GL_DSDT8_NV 
GL_DSDT8_MAG8_NV 
GL_DSDT8_MAG8_INTENSITY8_NV 
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 
GL_HI_SCALE_NV 
GL_LO_SCALE_NV 
GL_DS_SCALE_NV 
GL_DT_SCALE_NV 
GL_MAGNITUDE_SCALE_NV 
GL_VIBRANCE_SCALE_NV 
GL_HI_BIAS_NV 
GL_LO_BIAS_NV 
GL_DS_BIAS_NV 
GL_DT_BIAS_NV 
GL_MAGNITUDE_BIAS_NV 
GL_VIBRANCE_BIAS_NV 
GL_TEXTURE_BORDER_VALUES_NV 
GL_TEXTURE_HI_SIZE_NV 
GL_TEXTURE_LO_SIZE_NV 
GL_TEXTURE_DS_SIZE_NV 
GL_TEXTURE_DT_SIZE_NV 
GL_TEXTURE_MAG_SIZE_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DOT_PRODUCT_TEXTURE_3D_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 
GL_OFFSET_HILO_TEXTURE_2D_NV 
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 
GL_DEPENDENT_HILO_TEXTURE_2D_NV 
GL_DEPENDENT_RGB_TEXTURE_3D_NV 
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 
GL_DOT_PRODUCT_PASS_THROUGH_NV 
GL_DOT_PRODUCT_TEXTURE_1D_NV 
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 
GL_HILO8_NV 
GL_SIGNED_HILO8_NV 
GL_FORCE_BLUE_TO_ONE_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_BACK_PRIMARY_COLOR_NV 
GL_BACK_SECONDARY_COLOR_NV 
GL_TEXTURE_COORD_NV 
GL_CLIP_DISTANCE_NV 
GL_VERTEX_ID_NV 
GL_PRIMITIVE_ID_NV 
GL_GENERIC_ATTRIB_NV 
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 
GL_ACTIVE_VARYINGS_NV 
GL_ACTIVE_VARYING_MAX_LENGTH_NV 
GL_TRANSFORM_FEEDBACK_VARYINGS_NV 
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 
GL_TRANSFORM_FEEDBACK_RECORD_NV 
GL_PRIMITIVES_GENERATED_NV 
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 
GL_RASTERIZER_DISCARD_NV 
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 
GL_INTERLEAVED_ATTRIBS_NV 
GL_SEPARATE_ATTRIBS_NV 
GL_TRANSFORM_FEEDBACK_BUFFER_NV 
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 
GL_LAYER_NV 

◆ anonymous enum

anonymous enum : GLint
Enumerator
GL_NEXT_BUFFER_NV 
GL_SKIP_COMPONENTS4_NV 
GL_SKIP_COMPONENTS3_NV 
GL_SKIP_COMPONENTS2_NV 
GL_SKIP_COMPONENTS1_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TRANSFORM_FEEDBACK_NV 
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 
GL_TRANSFORM_FEEDBACK_BINDING_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_UNIFORM_BUFFER_UNIFIED_NV 
GL_UNIFORM_BUFFER_ADDRESS_NV 
GL_UNIFORM_BUFFER_LENGTH_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SURFACE_STATE_NV 
GL_SURFACE_REGISTERED_NV 
GL_SURFACE_MAPPED_NV 
GL_WRITE_DISCARD_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VERTEX_ARRAY_RANGE_NV 
GL_VERTEX_ARRAY_RANGE_LENGTH_NV 
GL_VERTEX_ARRAY_RANGE_VALID_NV 
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 
GL_VERTEX_ARRAY_RANGE_POINTER_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 
GL_ELEMENT_ARRAY_UNIFIED_NV 
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 
GL_VERTEX_ARRAY_ADDRESS_NV 
GL_NORMAL_ARRAY_ADDRESS_NV 
GL_COLOR_ARRAY_ADDRESS_NV 
GL_INDEX_ARRAY_ADDRESS_NV 
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 
GL_EDGE_FLAG_ARRAY_ADDRESS_NV 
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 
GL_FOG_COORD_ARRAY_ADDRESS_NV 
GL_ELEMENT_ARRAY_ADDRESS_NV 
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 
GL_VERTEX_ARRAY_LENGTH_NV 
GL_NORMAL_ARRAY_LENGTH_NV 
GL_COLOR_ARRAY_LENGTH_NV 
GL_INDEX_ARRAY_LENGTH_NV 
GL_TEXTURE_COORD_ARRAY_LENGTH_NV 
GL_EDGE_FLAG_ARRAY_LENGTH_NV 
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 
GL_FOG_COORD_ARRAY_LENGTH_NV 
GL_ELEMENT_ARRAY_LENGTH_NV 
GL_DRAW_INDIRECT_UNIFIED_NV 
GL_DRAW_INDIRECT_ADDRESS_NV 
GL_DRAW_INDIRECT_LENGTH_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VERTEX_PROGRAM_NV 
GL_VERTEX_STATE_PROGRAM_NV 
GL_ATTRIB_ARRAY_SIZE_NV 
GL_ATTRIB_ARRAY_STRIDE_NV 
GL_ATTRIB_ARRAY_TYPE_NV 
GL_CURRENT_ATTRIB_NV 
GL_PROGRAM_LENGTH_NV 
GL_PROGRAM_STRING_NV 
GL_MODELVIEW_PROJECTION_NV 
GL_IDENTITY_NV 
GL_INVERSE_NV 
GL_TRANSPOSE_NV 
GL_INVERSE_TRANSPOSE_NV 
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 
GL_MAX_TRACK_MATRICES_NV 
GL_MATRIX0_NV 
GL_MATRIX1_NV 
GL_MATRIX2_NV 
GL_MATRIX3_NV 
GL_MATRIX4_NV 
GL_MATRIX5_NV 
GL_MATRIX6_NV 
GL_MATRIX7_NV 
GL_CURRENT_MATRIX_STACK_DEPTH_NV 
GL_CURRENT_MATRIX_NV 
GL_VERTEX_PROGRAM_POINT_SIZE_NV 
GL_VERTEX_PROGRAM_TWO_SIDE_NV 
GL_PROGRAM_PARAMETER_NV 
GL_ATTRIB_ARRAY_POINTER_NV 
GL_PROGRAM_TARGET_NV 
GL_PROGRAM_RESIDENT_NV 
GL_TRACK_MATRIX_NV 
GL_TRACK_MATRIX_TRANSFORM_NV 
GL_VERTEX_PROGRAM_BINDING_NV 
GL_PROGRAM_ERROR_POSITION_NV 
GL_VERTEX_ATTRIB_ARRAY0_NV 
GL_VERTEX_ATTRIB_ARRAY1_NV 
GL_VERTEX_ATTRIB_ARRAY2_NV 
GL_VERTEX_ATTRIB_ARRAY3_NV 
GL_VERTEX_ATTRIB_ARRAY4_NV 
GL_VERTEX_ATTRIB_ARRAY5_NV 
GL_VERTEX_ATTRIB_ARRAY6_NV 
GL_VERTEX_ATTRIB_ARRAY7_NV 
GL_VERTEX_ATTRIB_ARRAY8_NV 
GL_VERTEX_ATTRIB_ARRAY9_NV 
GL_VERTEX_ATTRIB_ARRAY10_NV 
GL_VERTEX_ATTRIB_ARRAY11_NV 
GL_VERTEX_ATTRIB_ARRAY12_NV 
GL_VERTEX_ATTRIB_ARRAY13_NV 
GL_VERTEX_ATTRIB_ARRAY14_NV 
GL_VERTEX_ATTRIB_ARRAY15_NV 
GL_MAP1_VERTEX_ATTRIB0_4_NV 
GL_MAP1_VERTEX_ATTRIB1_4_NV 
GL_MAP1_VERTEX_ATTRIB2_4_NV 
GL_MAP1_VERTEX_ATTRIB3_4_NV 
GL_MAP1_VERTEX_ATTRIB4_4_NV 
GL_MAP1_VERTEX_ATTRIB5_4_NV 
GL_MAP1_VERTEX_ATTRIB6_4_NV 
GL_MAP1_VERTEX_ATTRIB7_4_NV 
GL_MAP1_VERTEX_ATTRIB8_4_NV 
GL_MAP1_VERTEX_ATTRIB9_4_NV 
GL_MAP1_VERTEX_ATTRIB10_4_NV 
GL_MAP1_VERTEX_ATTRIB11_4_NV 
GL_MAP1_VERTEX_ATTRIB12_4_NV 
GL_MAP1_VERTEX_ATTRIB13_4_NV 
GL_MAP1_VERTEX_ATTRIB14_4_NV 
GL_MAP1_VERTEX_ATTRIB15_4_NV 
GL_MAP2_VERTEX_ATTRIB0_4_NV 
GL_MAP2_VERTEX_ATTRIB1_4_NV 
GL_MAP2_VERTEX_ATTRIB2_4_NV 
GL_MAP2_VERTEX_ATTRIB3_4_NV 
GL_MAP2_VERTEX_ATTRIB4_4_NV 
GL_MAP2_VERTEX_ATTRIB5_4_NV 
GL_MAP2_VERTEX_ATTRIB6_4_NV 
GL_MAP2_VERTEX_ATTRIB7_4_NV 
GL_MAP2_VERTEX_ATTRIB8_4_NV 
GL_MAP2_VERTEX_ATTRIB9_4_NV 
GL_MAP2_VERTEX_ATTRIB10_4_NV 
GL_MAP2_VERTEX_ATTRIB11_4_NV 
GL_MAP2_VERTEX_ATTRIB12_4_NV 
GL_MAP2_VERTEX_ATTRIB13_4_NV 
GL_MAP2_VERTEX_ATTRIB14_4_NV 
GL_MAP2_VERTEX_ATTRIB15_4_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VIDEO_BUFFER_NV 
GL_VIDEO_BUFFER_BINDING_NV 
GL_FIELD_UPPER_NV 
GL_FIELD_LOWER_NV 
GL_NUM_VIDEO_CAPTURE_STREAMS_NV 
GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 
GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 
GL_LAST_VIDEO_CAPTURE_STATUS_NV 
GL_VIDEO_BUFFER_PITCH_NV 
GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 
GL_VIDEO_COLOR_CONVERSION_MAX_NV 
GL_VIDEO_COLOR_CONVERSION_MIN_NV 
GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 
GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 
GL_PARTIAL_SUCCESS_NV 
GL_SUCCESS_NV 
GL_FAILURE_NV 
GL_YCBYCR8_422_NV 
GL_YCBAYCR8A_4224_NV 
GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 
GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 
GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 
GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 
GL_Z4Y12Z4CB12Z4CR12_444_NV 
GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 
GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 
GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 
GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 
GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 
GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 
GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 
GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 
GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 
GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 
GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 
GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 
GL_VIEWPORT_SWIZZLE_X_NV 
GL_VIEWPORT_SWIZZLE_Y_NV 
GL_VIEWPORT_SWIZZLE_Z_NV 
GL_VIEWPORT_SWIZZLE_W_NV 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PALETTE4_RGB8_OES 
GL_PALETTE4_RGBA8_OES 
GL_PALETTE4_R5_G6_B5_OES 
GL_PALETTE4_RGBA4_OES 
GL_PALETTE4_RGB5_A1_OES 
GL_PALETTE8_RGB8_OES 
GL_PALETTE8_RGBA8_OES 
GL_PALETTE8_R5_G6_B5_OES 
GL_PALETTE8_RGBA4_OES 
GL_PALETTE8_RGB5_A1_OES 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FIXED_OES 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_INTERLACE_OML 
GL_INTERLACE_READ_OML 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PACK_RESAMPLE_OML 
GL_UNPACK_RESAMPLE_OML 
GL_RESAMPLE_REPLICATE_OML 
GL_RESAMPLE_ZERO_FILL_OML 
GL_RESAMPLE_AVERAGE_OML 
GL_RESAMPLE_DECIMATE_OML 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FORMAT_SUBSAMPLE_24_24_OML 
GL_FORMAT_SUBSAMPLE_244_244_OML 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 
GL_MAX_VIEWS_OVR 
GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PREFER_DOUBLEBUFFER_HINT_PGI 
GL_CONSERVE_MEMORY_HINT_PGI 
GL_RECLAIM_MEMORY_HINT_PGI 
GL_NATIVE_GRAPHICS_HANDLE_PGI 
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 
GL_NATIVE_GRAPHICS_END_HINT_PGI 
GL_ALWAYS_FAST_HINT_PGI 
GL_ALWAYS_SOFT_HINT_PGI 
GL_ALLOW_DRAW_OBJ_HINT_PGI 
GL_ALLOW_DRAW_WIN_HINT_PGI 
GL_ALLOW_DRAW_FRG_HINT_PGI 
GL_ALLOW_DRAW_MEM_HINT_PGI 
GL_STRICT_DEPTHFUNC_HINT_PGI 
GL_STRICT_LIGHTING_HINT_PGI 
GL_STRICT_SCISSOR_HINT_PGI 
GL_FULL_STIPPLE_HINT_PGI 
GL_CLIP_NEAR_HINT_PGI 
GL_CLIP_FAR_HINT_PGI 
GL_WIDE_LINE_HINT_PGI 
GL_BACK_NORMALS_HINT_PGI 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_VERTEX_DATA_HINT_PGI 
GL_VERTEX_CONSISTENT_HINT_PGI 
GL_MATERIAL_SIDE_HINT_PGI 
GL_MAX_VERTEX_HINT_PGI 
GL_COLOR3_BIT_PGI 
GL_COLOR4_BIT_PGI 
GL_EDGEFLAG_BIT_PGI 
GL_INDEX_BIT_PGI 
GL_MAT_AMBIENT_BIT_PGI 
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 
GL_MAT_DIFFUSE_BIT_PGI 
GL_MAT_EMISSION_BIT_PGI 
GL_MAT_COLOR_INDEXES_BIT_PGI 
GL_MAT_SHININESS_BIT_PGI 
GL_MAT_SPECULAR_BIT_PGI 
GL_NORMAL_BIT_PGI 
GL_TEXCOORD1_BIT_PGI 
GL_TEXCOORD2_BIT_PGI 
GL_TEXCOORD3_BIT_PGI 
GL_TEXCOORD4_BIT_PGI 
GL_VERTEX23_BIT_PGI 
GL_VERTEX4_BIT_PGI 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_SCREEN_COORDINATES_REND 
GL_INVERTED_SCREEN_W_REND 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_RGB_S3TC 
GL_RGB4_S3TC 
GL_RGBA_S3TC 
GL_RGBA4_S3TC 
GL_RGBA_DXT5_S3TC 
GL_RGBA4_DXT5_S3TC 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DETAIL_TEXTURE_2D_SGIS 
GL_DETAIL_TEXTURE_2D_BINDING_SGIS 
GL_LINEAR_DETAIL_SGIS 
GL_LINEAR_DETAIL_ALPHA_SGIS 
GL_LINEAR_DETAIL_COLOR_SGIS 
GL_DETAIL_TEXTURE_LEVEL_SGIS 
GL_DETAIL_TEXTURE_MODE_SGIS 
GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FOG_FUNC_SGIS 
GL_FOG_FUNC_POINTS_SGIS 
GL_MAX_FOG_FUNC_POINTS_SGIS 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_GENERATE_MIPMAP_SGIS 
GL_GENERATE_MIPMAP_HINT_SGIS 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_MULTISAMPLE_SGIS 
GL_SAMPLE_ALPHA_TO_MASK_SGIS 
GL_SAMPLE_ALPHA_TO_ONE_SGIS 
GL_SAMPLE_MASK_SGIS 
GL_1PASS_SGIS 
GL_2PASS_0_SGIS 
GL_2PASS_1_SGIS 
GL_4PASS_0_SGIS 
GL_4PASS_1_SGIS 
GL_4PASS_2_SGIS 
GL_4PASS_3_SGIS 
GL_SAMPLE_BUFFERS_SGIS 
GL_SAMPLES_SGIS 
GL_SAMPLE_MASK_VALUE_SGIS 
GL_SAMPLE_MASK_INVERT_SGIS 
GL_SAMPLE_PATTERN_SGIS 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PIXEL_TEXTURE_SGIS 
GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 
GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 
GL_PIXEL_GROUP_COLOR_SGIS 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_EYE_DISTANCE_TO_POINT_SGIS 
GL_OBJECT_DISTANCE_TO_POINT_SGIS 
GL_EYE_DISTANCE_TO_LINE_SGIS 
GL_OBJECT_DISTANCE_TO_LINE_SGIS 
GL_EYE_POINT_SGIS 
GL_OBJECT_POINT_SGIS 
GL_EYE_LINE_SGIS 
GL_OBJECT_LINE_SGIS 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_POINT_SIZE_MIN_SGIS 
GL_POINT_SIZE_MAX_SGIS 
GL_POINT_FADE_THRESHOLD_SIZE_SGIS 
GL_DISTANCE_ATTENUATION_SGIS 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_LINEAR_SHARPEN_SGIS 
GL_LINEAR_SHARPEN_ALPHA_SGIS 
GL_LINEAR_SHARPEN_COLOR_SGIS 
GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_PACK_SKIP_VOLUMES_SGIS 
GL_PACK_IMAGE_DEPTH_SGIS 
GL_UNPACK_SKIP_VOLUMES_SGIS 
GL_UNPACK_IMAGE_DEPTH_SGIS 
GL_TEXTURE_4D_SGIS 
GL_PROXY_TEXTURE_4D_SGIS 
GL_TEXTURE_4DSIZE_SGIS 
GL_TEXTURE_WRAP_Q_SGIS 
GL_MAX_4D_TEXTURE_SIZE_SGIS 
GL_TEXTURE_4D_BINDING_SGIS 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CLAMP_TO_BORDER_SGIS 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_COLOR_WRITEMASK_SGIS 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_CLAMP_TO_EDGE_SGIS 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_FILTER4_SGIS 
GL_TEXTURE_FILTER4_SIZE_SGIS 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_TEXTURE_MIN_LOD_SGIS 
GL_TEXTURE_MAX_LOD_SGIS 
GL_TEXTURE_BASE_LEVEL_SGIS 
GL_TEXTURE_MAX_LEVEL_SGIS 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_DUAL_ALPHA4_SGIS 
GL_DUAL_ALPHA8_SGIS 
GL_DUAL_ALPHA12_SGIS 
GL_DUAL_ALPHA16_SGIS 
GL_DUAL_LUMINANCE4_SGIS 
GL_DUAL_LUMINANCE8_SGIS 
GL_DUAL_LUMINANCE12_SGIS 
GL_DUAL_LUMINANCE16_SGIS 
GL_DUAL_INTENSITY4_SGIS 
GL_DUAL_INTENSITY8_SGIS 
GL_DUAL_INTENSITY12_SGIS 
GL_DUAL_INTENSITY16_SGIS 
GL_DUAL_LUMINANCE_ALPHA4_SGIS 
GL_DUAL_LUMINANCE_ALPHA8_SGIS 
GL_QUAD_ALPHA4_SGIS 
GL_QUAD_ALPHA8_SGIS 
GL_QUAD_LUMINANCE4_SGIS 
GL_QUAD_LUMINANCE8_SGIS 
GL_QUAD_INTENSITY4_SGIS 
GL_QUAD_INTENSITY8_SGIS 
GL_DUAL_TEXTURE_SELECT_SGIS 
GL_QUAD_TEXTURE_SELECT_SGIS 

◆ anonymous enum

anonymous enum : GLenum
Enumerator
GL_ASYNC_MARKER_SGIX 

◆ anonymous enum

anonymous enum : GLenum
Enumerator