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OpenGLContext Member List

This is the complete list of members for OpenGLContext, including all inherited members.

areShadersAvailable() constOpenGLContext
attachTo(Component &)OpenGLContext
copyTexture(const Rectangle< int > &targetClipArea, const Rectangle< int > &anchorPosAndTextureSize, int contextWidth, int contextHeight, bool textureOriginIsBottomLeft)OpenGLContext
deactivateCurrentContext()OpenGLContextstatic
defaultGLVersion enum valueOpenGLContext
detach()OpenGLContext
executeOnGLThread(T &&functor, bool blockUntilFinished)OpenGLContext
extensionsOpenGLContext
getAssociatedObject(const char *name) constOpenGLContext
getContextAttachedTo(Component &component) noexceptOpenGLContextstatic
getCurrentContext()OpenGLContextstatic
getFrameBufferID() const noexceptOpenGLContext
getImageCacheSize() const noexceptOpenGLContext
getRawContext() const noexceptOpenGLContext
getRenderingScale() const noexceptOpenGLContext
getSwapInterval() constOpenGLContext
getTargetComponent() const noexceptOpenGLContext
isActive() const noexceptOpenGLContext
isAttached() const noexceptOpenGLContext
isCoreProfile() constOpenGLContext
isTextureNpotSupported() constOpenGLContext
linear enum valueOpenGLContext
makeActive() const noexceptOpenGLContext
nearest enum valueOpenGLContext
openGL3_2 enum valueOpenGLContext
openGL4_1 enum valueOpenGLContext
openGL4_3 enum valueOpenGLContext
OpenGLContext()OpenGLContext
OpenGLVersion enum nameOpenGLContext
setAssociatedObject(const char *name, ReferenceCountedObject *newObject)OpenGLContext
setComponentPaintingEnabled(bool shouldPaintComponent) noexceptOpenGLContext
setContinuousRepainting(bool shouldContinuouslyRepaint) noexceptOpenGLContext
setImageCacheSize(size_t cacheSizeBytes) noexceptOpenGLContext
setMultisamplingEnabled(bool) noexceptOpenGLContext
setNativeSharedContext(void *nativeContextToShareWith) noexceptOpenGLContext
setOpenGLVersionRequired(OpenGLVersion) noexceptOpenGLContext
setPixelFormat(const OpenGLPixelFormat &preferredPixelFormat) noexceptOpenGLContext
setRenderer(OpenGLRenderer *) noexceptOpenGLContext
setSwapInterval(int numFramesPerSwap)OpenGLContext
setTextureMagnificationFilter(TextureMagnificationFilter magFilterMode) noexceptOpenGLContext
swapBuffers()OpenGLContext
TextureMagnificationFilter enum nameOpenGLContext
triggerRepaint()OpenGLContext
~OpenGLContext()OpenGLContext
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