Wrapper class to continuously stream audio from an audio source to an AudioIODevice. More...
#include <juce_AudioSourcePlayer.h>
Public Member Functions | |
AudioSourcePlayer () | |
Creates an empty AudioSourcePlayer. | |
~AudioSourcePlayer () override | |
Destructor. | |
void | setSource (AudioSource *newSource) |
Changes the current audio source to play from. | |
AudioSource * | getCurrentSource () const noexcept |
Returns the source that's playing. | |
void | setGain (float newGain) noexcept |
Sets a gain to apply to the audio data. | |
float | getGain () const noexcept |
Returns the current gain. | |
void | audioDeviceIOCallbackWithContext (const float *const *inputChannelData, int totalNumInputChannels, float *const *outputChannelData, int totalNumOutputChannels, int numSamples, const AudioIODeviceCallbackContext &context) override |
Implementation of the AudioIODeviceCallbackWithContext method. | |
void | audioDeviceAboutToStart (AudioIODevice *device) override |
Implementation of the AudioIODeviceCallback method. | |
void | audioDeviceStopped () override |
Implementation of the AudioIODeviceCallback method. | |
void | prepareToPlay (double sampleRate, int blockSize) |
An alternative method for initialising the source without an AudioIODevice. | |
Public Member Functions inherited from AudioIODeviceCallback | |
virtual | ~AudioIODeviceCallback ()=default |
Destructor. | |
virtual void | audioDeviceError (const String &errorMessage) |
This can be overridden to be told if the device generates an error while operating. | |
Wrapper class to continuously stream audio from an audio source to an AudioIODevice.
This object acts as an AudioIODeviceCallback, so can be attached to an output device, and will stream audio from an AudioSource.
AudioSourcePlayer::AudioSourcePlayer | ( | ) |
Creates an empty AudioSourcePlayer.
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override |
Destructor.
Make sure this object isn't still being used by an AudioIODevice before deleting it!
void AudioSourcePlayer::setSource | ( | AudioSource * | newSource | ) |
Changes the current audio source to play from.
If the source passed in is already being used, this method will do nothing. If the source is not null, its prepareToPlay() method will be called before it starts being used for playback.
If there's another source currently playing, its releaseResources() method will be called after it has been swapped for the new one.
newSource | the new source to use - this will NOT be deleted by this object when no longer needed, so it's the caller's responsibility to manage it. |
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noexcept |
Returns the source that's playing.
May return nullptr if there's no source.
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noexcept |
Sets a gain to apply to the audio data.
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noexcept |
Returns the current gain.
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overridevirtual |
Implementation of the AudioIODeviceCallbackWithContext method.
Reimplemented from AudioIODeviceCallback.
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overridevirtual |
Implementation of the AudioIODeviceCallback method.
Implements AudioIODeviceCallback.
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overridevirtual |
Implementation of the AudioIODeviceCallback method.
Implements AudioIODeviceCallback.
void AudioSourcePlayer::prepareToPlay | ( | double | sampleRate, |
int | blockSize ) |
An alternative method for initialising the source without an AudioIODevice.