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Public Member Functions | Public Attributes | List of all members
DropShadow Struct Reference

Defines a drop-shadow effect. More...

#include <juce_DropShadowEffect.h>

Public Member Functions

 DropShadow ()=default
 Creates a default drop-shadow effect.
 
 DropShadow (Colour shadowColour, int radius, Point< int > offset) noexcept
 Creates a drop-shadow object with the given parameters.
 
void drawForImage (Graphics &g, const Image &srcImage) const
 Renders a drop-shadow based on the alpha-channel of the given image.
 
void drawForPath (Graphics &g, const Path &path) const
 Renders a drop-shadow based on the shape of a path.
 
void drawForRectangle (Graphics &g, const Rectangle< int > &area) const
 Renders a drop-shadow for a rectangle.
 

Public Attributes

Colour colour { 0x90000000 }
 The colour with which to render the shadow.
 
int radius { 4 }
 The approximate spread of the shadow.
 
Point< int > offset
 The offset of the shadow.
 

Detailed Description

Defines a drop-shadow effect.

Constructor & Destructor Documentation

◆ DropShadow() [1/2]

DropShadow::DropShadow ( )
default

Creates a default drop-shadow effect.

◆ DropShadow() [2/2]

DropShadow::DropShadow ( Colour shadowColour,
int radius,
Point< int > offset )
noexcept

Creates a drop-shadow object with the given parameters.

Member Function Documentation

◆ drawForImage()

void DropShadow::drawForImage ( Graphics & g,
const Image & srcImage ) const

Renders a drop-shadow based on the alpha-channel of the given image.

◆ drawForPath()

void DropShadow::drawForPath ( Graphics & g,
const Path & path ) const

Renders a drop-shadow based on the shape of a path.

◆ drawForRectangle()

void DropShadow::drawForRectangle ( Graphics & g,
const Rectangle< int > & area ) const

Renders a drop-shadow for a rectangle.

Note that for speed, this approximates the shadow using gradients.

Member Data Documentation

◆ colour

Colour DropShadow::colour { 0x90000000 }

The colour with which to render the shadow.

In most cases you'll probably want to leave this as black with an alpha value of around 0.5

◆ radius

int DropShadow::radius { 4 }

The approximate spread of the shadow.

◆ offset

Point<int> DropShadow::offset

The offset of the shadow.


The documentation for this struct was generated from the following file:
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