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Timer Class Referenceabstract

Makes repeated callbacks to a virtual method at a specified time interval. More...

#include <juce_Timer.h>

Inheritance diagram for Timer:

Public Member Functions

virtual ~Timer ()
 Destructor.
 
virtual void timerCallback ()=0
 The user-defined callback routine that actually gets called periodically.
 
void startTimer (int intervalInMilliseconds) noexcept
 Starts the timer and sets the length of interval required.
 
void startTimerHz (int timerFrequencyHz) noexcept
 Starts the timer with an interval specified in Hertz.
 
void stopTimer () noexcept
 Stops the timer.
 
bool isTimerRunning () const noexcept
 Returns true if the timer is currently running.
 
int getTimerInterval () const noexcept
 Returns the timer's interval.
 

Static Public Member Functions

static void JUCE_CALLTYPE callAfterDelay (int milliseconds, std::function< void()> functionToCall)
 Invokes a lambda after a given number of milliseconds.
 
static void JUCE_CALLTYPE callPendingTimersSynchronously ()
 For internal use only: invokes any timers that need callbacks.
 

Protected Member Functions

 Timer () noexcept
 Creates a Timer.
 
 Timer (const Timer &) noexcept
 Creates a copy of another timer.
 

Detailed Description

Makes repeated callbacks to a virtual method at a specified time interval.

A Timer's timerCallback() method will be repeatedly called at a given interval. When you create a Timer object, it will do nothing until the startTimer() method is called, which will cause the message thread to start making callbacks at the specified interval, until stopTimer() is called or the object is deleted.

The time interval isn't guaranteed to be precise to any more than maybe 10-20ms, and the intervals may end up being much longer than requested if the system is busy. Because the callbacks are made by the main message thread, anything that blocks the message queue for a period of time will also prevent any timers from running until it can carry on.

If you need to have a single callback that is shared by multiple timers with different frequencies, then the MultiTimer class allows you to do that - its structure is very similar to the Timer class, but contains multiple timers internally, each one identified by an ID number.

See also
HighResolutionTimer, MultiTimer

Constructor & Destructor Documentation

◆ Timer() [1/2]

Timer::Timer ( )
protectednoexcept

Creates a Timer.

When created, the timer is stopped, so use startTimer() to get it going.

◆ Timer() [2/2]

Timer::Timer ( const Timer & )
protectednoexcept

Creates a copy of another timer.

Note that this timer won't be started, even if the one you're copying is running.

◆ ~Timer()

virtual Timer::~Timer ( )
virtual

Destructor.

Member Function Documentation

◆ timerCallback()

virtual void Timer::timerCallback ( )
pure virtual

The user-defined callback routine that actually gets called periodically.

It's perfectly ok to call startTimer() or stopTimer() from within this callback to change the subsequent intervals.

Implemented in BubbleMessageComponent, ImagePreviewComponent, and MidiKeyboardComponent.

◆ startTimer()

void Timer::startTimer ( int intervalInMilliseconds)
noexcept

Starts the timer and sets the length of interval required.

If the timer is already started, this will reset it, so the time between calling this method and the next timer callback will not be less than the interval length passed in.

Parameters
intervalInMillisecondsthe interval to use (any value less than 1 will be rounded up to 1)

Referenced by StandalonePluginHolder::init().

◆ startTimerHz()

void Timer::startTimerHz ( int timerFrequencyHz)
noexcept

Starts the timer with an interval specified in Hertz.

This is effectively the same as calling startTimer (1000 / timerFrequencyHz).

Referenced by AnimatedPosition< Behaviour >::endDrag(), and AnimatedPosition< Behaviour >::nudge().

◆ stopTimer()

void Timer::stopTimer ( )
noexcept

Stops the timer.

No more timer callbacks will be triggered after this method returns.

Note that if you call this from a background thread while the message-thread is already in the middle of your callback, then this method will cancel any future timer callbacks, but it will return without waiting for the current one to finish. The current callback will continue, possibly still running some of your timer code after this method has returned.

Referenced by AnimatedPosition< Behaviour >::beginDrag(), AnimatedPosition< Behaviour >::setPosition(), and StandalonePluginHolder::~StandalonePluginHolder().

◆ isTimerRunning()

bool Timer::isTimerRunning ( ) const
noexcept

Returns true if the timer is currently running.

◆ getTimerInterval()

int Timer::getTimerInterval ( ) const
noexcept

Returns the timer's interval.

Returns
the timer's interval in milliseconds if it's running, or 0 if it's not.

◆ callAfterDelay()

static void JUCE_CALLTYPE Timer::callAfterDelay ( int milliseconds,
std::function< void()> functionToCall )
static

Invokes a lambda after a given number of milliseconds.

◆ callPendingTimersSynchronously()

static void JUCE_CALLTYPE Timer::callPendingTimersSynchronously ( )
static

For internal use only: invokes any timers that need callbacks.

Don't call this unless you really know what you're doing!


The documentation for this class was generated from the following file:
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