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TableListBoxModel Class Referenceabstract

One of these is used by a TableListBox as the data model for the table's contents. More...

#include <juce_TableListBox.h>

Public Member Functions

 TableListBoxModel ()=default
 
virtual ~TableListBoxModel ()=default
 Destructor.
 
virtual int getNumRows ()=0
 This must return the number of rows currently in the table.
 
virtual void paintRowBackground (Graphics &, int rowNumber, int width, int height, bool rowIsSelected)=0
 This must draw the background behind one of the rows in the table.
 
virtual void paintCell (Graphics &, int rowNumber, int columnId, int width, int height, bool rowIsSelected)=0
 This must draw one of the cells.
 
virtual ComponentrefreshComponentForCell (int rowNumber, int columnId, bool isRowSelected, Component *existingComponentToUpdate)
 This is used to create or update a custom component to go in a cell.
 
virtual void cellClicked (int rowNumber, int columnId, const MouseEvent &)
 This callback is made when the user clicks on one of the cells in the table.
 
virtual void cellDoubleClicked (int rowNumber, int columnId, const MouseEvent &)
 This callback is made when the user clicks on one of the cells in the table.
 
virtual void backgroundClicked (const MouseEvent &)
 This can be overridden to react to the user double-clicking on a part of the list where there are no rows.
 
virtual void sortOrderChanged (int newSortColumnId, bool isForwards)
 This callback is made when the table's sort order is changed.
 
virtual int getColumnAutoSizeWidth (int columnId)
 Returns the best width for one of the columns.
 
virtual String getCellTooltip (int rowNumber, int columnId)
 Returns a tooltip for a particular cell in the table.
 
virtual void selectedRowsChanged (int lastRowSelected)
 Override this to be informed when rows are selected or deselected.
 
virtual void deleteKeyPressed (int lastRowSelected)
 Override this to be informed when the delete key is pressed.
 
virtual void returnKeyPressed (int lastRowSelected)
 Override this to be informed when the return key is pressed.
 
virtual void listWasScrolled ()
 Override this to be informed when the list is scrolled.
 
virtual var getDragSourceDescription (const SparseSet< int > &currentlySelectedRows)
 To allow rows from your table to be dragged-and-dropped, implement this method.
 
virtual bool mayDragToExternalWindows () const
 Called when starting a drag operation on a list row to determine whether the item may be dragged to other windows.
 

Detailed Description

One of these is used by a TableListBox as the data model for the table's contents.

The virtual methods that you override in this class take care of drawing the table cells, and reacting to events.

See also
TableListBox

Constructor & Destructor Documentation

◆ TableListBoxModel()

TableListBoxModel::TableListBoxModel ( )
default

◆ ~TableListBoxModel()

virtual TableListBoxModel::~TableListBoxModel ( )
virtualdefault

Destructor.

Member Function Documentation

◆ getNumRows()

virtual int TableListBoxModel::getNumRows ( )
pure virtual

This must return the number of rows currently in the table.

If the number of rows changes, you must call TableListBox::updateContent() to cause it to refresh the list.

◆ paintRowBackground()

virtual void TableListBoxModel::paintRowBackground ( Graphics & ,
int rowNumber,
int width,
int height,
bool rowIsSelected )
pure virtual

This must draw the background behind one of the rows in the table.

The graphics context has its origin at the row's top-left, and your method should fill the area specified by the width and height parameters.

Note that the rowNumber value may be greater than the number of rows in your list, so be careful that you don't assume it's less than getNumRows().

◆ paintCell()

virtual void TableListBoxModel::paintCell ( Graphics & ,
int rowNumber,
int columnId,
int width,
int height,
bool rowIsSelected )
pure virtual

This must draw one of the cells.

The graphics context's origin will already be set to the top-left of the cell, whose size is specified by (width, height).

Note that the rowNumber value may be greater than the number of rows in your list, so be careful that you don't assume it's less than getNumRows().

◆ refreshComponentForCell()

virtual Component * TableListBoxModel::refreshComponentForCell ( int rowNumber,
int columnId,
bool isRowSelected,
Component * existingComponentToUpdate )
virtual

This is used to create or update a custom component to go in a cell.

Any cell may contain a custom component, or can just be drawn with the paintCell() method and handle mouse clicks with cellClicked().

This method will be called whenever a custom component might need to be updated - e.g. when the table is changed, or TableListBox::updateContent() is called.

If you don't need a custom component for the specified cell, then return nullptr. (Bear in mind that even if you're not creating a new component, you may still need to delete existingComponentToUpdate if it's non-null).

If you do want a custom component, and the existingComponentToUpdate is null, then this method must create a new component suitable for the cell, and return it.

If the existingComponentToUpdate is non-null, it will be a pointer to a component previously created by this method. In this case, the method must either update it to make sure it's correctly representing the given cell (which may be different from the one that the component was created for), or it can delete this component and return a new one.

◆ cellClicked()

virtual void TableListBoxModel::cellClicked ( int rowNumber,
int columnId,
const MouseEvent &  )
virtual

This callback is made when the user clicks on one of the cells in the table.

The mouse event's coordinates will be relative to the entire table row.

See also
cellDoubleClicked, backgroundClicked

◆ cellDoubleClicked()

virtual void TableListBoxModel::cellDoubleClicked ( int rowNumber,
int columnId,
const MouseEvent &  )
virtual

This callback is made when the user clicks on one of the cells in the table.

The mouse event's coordinates will be relative to the entire table row.

See also
cellClicked, backgroundClicked

◆ backgroundClicked()

virtual void TableListBoxModel::backgroundClicked ( const MouseEvent & )
virtual

This can be overridden to react to the user double-clicking on a part of the list where there are no rows.

See also
cellClicked

◆ sortOrderChanged()

virtual void TableListBoxModel::sortOrderChanged ( int newSortColumnId,
bool isForwards )
virtual

This callback is made when the table's sort order is changed.

This could be because the user has clicked a column header, or because the TableHeaderComponent::setSortColumnId() method was called.

If you implement this, your method should re-sort the table using the given column as the key.

◆ getColumnAutoSizeWidth()

virtual int TableListBoxModel::getColumnAutoSizeWidth ( int columnId)
virtual

Returns the best width for one of the columns.

If you implement this method, you should measure the width of all the items in this column, and return the best size.

Returning 0 means that the column shouldn't be changed.

This is used by TableListBox::autoSizeColumn() and TableListBox::autoSizeAllColumns().

◆ getCellTooltip()

virtual String TableListBoxModel::getCellTooltip ( int rowNumber,
int columnId )
virtual

Returns a tooltip for a particular cell in the table.

◆ selectedRowsChanged()

virtual void TableListBoxModel::selectedRowsChanged ( int lastRowSelected)
virtual

Override this to be informed when rows are selected or deselected.

See also
ListBox::selectedRowsChanged()

◆ deleteKeyPressed()

virtual void TableListBoxModel::deleteKeyPressed ( int lastRowSelected)
virtual

Override this to be informed when the delete key is pressed.

See also
ListBox::deleteKeyPressed()

◆ returnKeyPressed()

virtual void TableListBoxModel::returnKeyPressed ( int lastRowSelected)
virtual

Override this to be informed when the return key is pressed.

See also
ListBox::returnKeyPressed()

◆ listWasScrolled()

virtual void TableListBoxModel::listWasScrolled ( )
virtual

Override this to be informed when the list is scrolled.

This might be caused by the user moving the scrollbar, or by programmatic changes to the list position.

◆ getDragSourceDescription()

virtual var TableListBoxModel::getDragSourceDescription ( const SparseSet< int > & currentlySelectedRows)
virtual

To allow rows from your table to be dragged-and-dropped, implement this method.

If this returns a non-null variant then when the user drags a row, the table will try to find a DragAndDropContainer in its parent hierarchy, and will use it to trigger a drag-and-drop operation, using this string as the source description, and the listbox itself as the source component.

See also
getDragSourceCustomData, DragAndDropContainer::startDragging

◆ mayDragToExternalWindows()

virtual bool TableListBoxModel::mayDragToExternalWindows ( ) const
virtual

Called when starting a drag operation on a list row to determine whether the item may be dragged to other windows.

Returns true by default.


The documentation for this class was generated from the following file:
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