Public Types | Public Member Functions | List of all members
LEDGrid::Renderer Struct Referenceabstract

An interface to use for LEDGrid rendering. More...

Inheritance diagram for LEDGrid::Renderer:

Public Types

using Ptr = ReferenceCountedObjectPtr< Renderer >
 The Renderer class is reference-counted, so always use a Renderer::Ptr when you are keeping references to them. More...
 

Public Member Functions

 ~Renderer () override
 
virtual void renderLEDGrid (LEDGrid &)=0
 
- Public Member Functions inherited from ReferenceCountedObject
void incReferenceCount () noexcept
 Increments the object's reference count. More...
 
void decReferenceCount () noexcept
 Decreases the object's reference count. More...
 
bool decReferenceCountWithoutDeleting () noexcept
 Decreases the object's reference count. More...
 
int getReferenceCount () const noexcept
 Returns the object's current reference count. More...
 

Additional Inherited Members

- Protected Member Functions inherited from ReferenceCountedObject
 ReferenceCountedObject ()=default
 Creates the reference-counted object (with an initial ref count of zero). More...
 
 ReferenceCountedObject (const ReferenceCountedObject &) noexcept
 Copying from another object does not affect this one's reference-count. More...
 
 ReferenceCountedObject (ReferenceCountedObject &&) noexcept
 Copying from another object does not affect this one's reference-count. More...
 
ReferenceCountedObjectoperator= (const ReferenceCountedObject &) noexcept
 Copying from another object does not affect this one's reference-count. More...
 
ReferenceCountedObjectoperator= (ReferenceCountedObject &&) noexcept
 Copying from another object does not affect this one's reference-count. More...
 
virtual ~ReferenceCountedObject ()
 Destructor. More...
 
void resetReferenceCount () noexcept
 Resets the reference count to zero without deleting the object. More...
 

Detailed Description

An interface to use for LEDGrid rendering.

Member Typedef Documentation

◆ Ptr

The Renderer class is reference-counted, so always use a Renderer::Ptr when you are keeping references to them.

Constructor & Destructor Documentation

◆ ~Renderer()

LEDGrid::Renderer::~Renderer ( )
override

Member Function Documentation

◆ renderLEDGrid()

virtual void LEDGrid::Renderer::renderLEDGrid ( LEDGrid )
pure virtual

The documentation for this struct was generated from the following file: