This abstract base class is implemented by LookAndFeel classes to provide scrollbar-drawing functionality. More...
Public Member Functions | |
virtual | ~LookAndFeelMethods ()=default |
virtual bool | areScrollbarButtonsVisible ()=0 |
virtual void | drawScrollbarButton (Graphics &g, ScrollBar &scrollbar, int width, int height, int buttonDirection, bool isScrollbarVertical, bool isMouseOverButton, bool isButtonDown)=0 |
Draws one of the buttons on a scrollbar. | |
virtual void | drawScrollbar (Graphics &g, ScrollBar &scrollbar, int x, int y, int width, int height, bool isScrollbarVertical, int thumbStartPosition, int thumbSize, bool isMouseOver, bool isMouseDown)=0 |
Draws the thumb area of a scrollbar. | |
virtual ImageEffectFilter * | getScrollbarEffect ()=0 |
Returns the component effect to use for a scrollbar. | |
virtual int | getMinimumScrollbarThumbSize (ScrollBar &)=0 |
Returns the minimum length in pixels to use for a scrollbar thumb. | |
virtual int | getDefaultScrollbarWidth ()=0 |
Returns the default thickness to use for a scrollbar. | |
virtual int | getScrollbarButtonSize (ScrollBar &)=0 |
Returns the length in pixels to use for a scrollbar button. | |
This abstract base class is implemented by LookAndFeel classes to provide scrollbar-drawing functionality.
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virtualdefault |
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pure virtual |
Implemented in LookAndFeel_V2, and LookAndFeel_V3.
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pure virtual |
Draws one of the buttons on a scrollbar.
g | the context to draw into |
scrollbar | the bar itself |
width | the width of the button |
height | the height of the button |
buttonDirection | the direction of the button, where 0 = up, 1 = right, 2 = down, 3 = left |
isScrollbarVertical | true if it's a vertical bar, false if horizontal |
isMouseOverButton | whether the mouse is currently over the button (also true if it's held down) |
isButtonDown | whether the mouse button's held down |
Implemented in LookAndFeel_V1, and LookAndFeel_V2.
References ScrollBar::ScrollBar().
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pure virtual |
Draws the thumb area of a scrollbar.
g | the context to draw into |
scrollbar | the bar itself |
x | the x position of the left edge of the thumb area to draw in |
y | the y position of the top edge of the thumb area to draw in |
width | the width of the thumb area to draw in |
height | the height of the thumb area to draw in |
isScrollbarVertical | true if it's a vertical bar, false if horizontal |
thumbStartPosition | for vertical bars, the y coordinate of the top of the thumb, or its x position for horizontal bars |
thumbSize | for vertical bars, the height of the thumb, or its width for horizontal bars. This may be 0 if the thumb shouldn't be drawn. |
isMouseOver | whether the mouse is over the thumb area, also true if the mouse is currently dragging the thumb |
isMouseDown | whether the mouse is currently dragging the scrollbar |
Implemented in LookAndFeel_V1, LookAndFeel_V2, LookAndFeel_V3, and LookAndFeel_V4.
References Component::isMouseOver(), ScrollBar::ScrollBar(), x, and y.
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pure virtual |
Returns the component effect to use for a scrollbar.
Implemented in LookAndFeel_V1, and LookAndFeel_V2.
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pure virtual |
Returns the minimum length in pixels to use for a scrollbar thumb.
Implemented in LookAndFeel_V2.
References ScrollBar::ScrollBar().
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pure virtual |
Returns the default thickness to use for a scrollbar.
Implemented in LookAndFeel_V2, and LookAndFeel_V4.
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pure virtual |
Returns the length in pixels to use for a scrollbar button.
Implemented in LookAndFeel_V2.
References ScrollBar::ScrollBar().