Loading...
Searching...
No Matches
juce_OpenGLGraphicsContext.h File Reference

Classes

struct  juce::OpenGLGraphicsContextCustomShader
 Used to create custom shaders for use with an openGL 2D rendering context. More...

Namespaces

namespace  juce

Functions

std::unique_ptr< LowLevelGraphicsContextjuce::createOpenGLGraphicsContext (OpenGLContext &, int width, int height)
 Creates a graphics context object that will render into the given OpenGL target.
std::unique_ptr< LowLevelGraphicsContextjuce::createOpenGLGraphicsContext (OpenGLContext &, OpenGLFrameBuffer &)
 Creates a graphics context object that will render into the given OpenGL framebuffer.
std::unique_ptr< LowLevelGraphicsContextjuce::createOpenGLGraphicsContext (OpenGLContext &, unsigned int frameBufferID, int width, int height)
 Creates a graphics context object that will render into the given OpenGL framebuffer, with the given size.
linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram